Metagame SV LC UU Metagame Resource and Discussion Thread

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Hi, it's time for the obligatory shifts post after the June usage stats dropped.
After a Q2 meta that found itself dominated by some very powerful and centralized cores, this shift will shake it up a lot. We are losing many good tools, and the ones we are gaining will have great impact on the tier.

Goodbye:
:drifloon: The balloon leaves us after 3 months where it saw a good deal of usage and was very well regarded as an answer to ground and fighting types. Not a particularly meta-shaking change, but one less good option in the builder.
:drilbur: I believe this mon is much better than it looks and it's just underexplored (I'm guilty of this as well), the competition with shrew makes it a bit hard to fit on a team but when it does show up, I feel like it's always scary. Maybe it will get another chance later in the gen to prove its worth in this tier.
:tentacool: We lose a good spinner and general purpose pivot and switch-in to many things, this will be missed in many structures
:torchic: After Juan terrorized the LCRU tier with it, ladder apparently took notes and stole it from here as well. Another underexplored option, tho imo harder to make work than Drilbur
:wattrel: this mon has been on a roller-coaster this gen, and somehow it finds itself in OU once more, thus leaving us with one less ground switch-in. When shifts happened last time, this was supposed to be the Wattrel wars tier, but thankfully that happened very few times
:zorua-hisui: pretty much undisputed best mon, altho I would argue it wasn't really restricting any other mon from being great, it was just so hard to drop from a team thanks to its unique set of tools, immunities, ability etc. It will definitely be missed by lazy builders that enjoyed having an auto-lock on every team (me), but it may be a good thing for the tier, we'll see.

Welcome:
:chinchou: this is huge. After it somehow rose last time, Voltorb and Wingull had freedom to do everything they wanted. Voltorb went back to tera ice, or water, or anything it wanted really, without much of a punish, while Wingull punished the few water resists with knock and air slash. This restricts the viability and freedom of those two in a refreshing way, hopefully not becoming restricting itself, considering we dont have Grookey around to keep it in check this time.
:elekid: a Voltorb with somewhat better coverage, which might be more relevant now. I haven't tried it or seen it at all this gen, I'm curious to see how it will develop.
:grimer-alola: again, I'm not familiar with this mon's game, but people have been claiming for this to drop for so much so now I'm hyped to see what it can do
:minccino: I'm sure skill link tail slap + tidy up won't be an issue when the tier has lost its most valuable ghost type, right?....
:sandshrew-alola: welcome back to a mon that had a very good showing in a previous meta, despite the obvious competition from its ground counterpart. This time both A-shrew and Snover are around (barely below cutoff) so we could see some Snow shenanigans.
:shellos: Another weird one that rose last time, it's back to provide a much needed bulky water not named Wingull (does Wigull even qualify as a bulky water?)
:trapinch: last but not least, we now have trapping in this tier! This didn't happen since Gothita was somehow in LCUU the first few months of the gen, where monsters like Missy and Girafarig were still populating the LC ladder. This, especially with tera, could provide some unique strategies to stop certain mons and I'm curious to see how the tier adapts to it.

Enjoy these new toys in LLL!


Credits for banner art
 
lll teamdump :mad:

https://pokepast.es/dc2bbb5c2f2e1594 vs always edgy (W)
- Tried out fast pinch to deal with grimera and tera water bramblin to deal with alolan sandshrew and both techs panned out
- reused v MOHAMEDALL but he crept his grimer to be faster than pinch (L) :blobsad:

https://pokepast.es/6df406b6e613ae73 vs kipkluif (L)
- honestly a fine team just poorly piloted this week, although i think crab has fallen off significantly

https://pokepast.es/5743d5eb7deda282 vs kipkluif (W)
- didn't use the snow aspect but thought this flowed pretty well and evio piki worked as a nice surprise
- heat wave seemed like a fun way to bait the sandshrew switch

https://pokepast.es/20c4ebf7bfa28495 vs DC (W)
- this team worked better than it did in my head, just wanted to switch things up and catch some obvious scout options like scarf snover but ended up just clicking through a misplay and winning


random unused teams:
https://pokepast.es/b8d895420900c641 - thought litten could be funny
https://pokepast.es/95d498dd9e43e9a0 - pineco ho is pretty funny
- https://pokepast.es/11ead875d505bf50 an axew variant

fun tier that feels much more balanced with chinchou around, hope to see it develop!
 
Good morning friends, here to announce (with a 2 weeks delay) the shifts that happened at the beginning of october to make sure you dont bring a banned mon

:trapinch: the only rise, leaves us after only 3 months in the tier, would have been fun to see its impact in LPL

:drifloon: :wattrel: and :zorua-hisui: come back after a little vacation in ou, we'll see if zorua-h stays as meta-defining as it was at the beginning of the year
:magby: returns to uu for the first time this gen, after being a staple of the tier for most of gen 8. Curious to see which set will be the most popular
:snubbull: makes its first appearance (as far as I'm aware) in the best LC tier. We were in dire need of a good fairy since the beginning of the gen, especially when crab was like top 3 mon. Is it too late now?
 
Hello LCUU fans, I'm here with the season report after my team got eliminated from LPL
Unfortunately for my many fans, this will be a lot less effort than usual because I didn't play very well and my builds were for the most part bad or stolen, so use these at your own risk.

w1 - https://pokepast.es/54caf97a120657fc
:meowth: :voltorb: :snover: :wingull: :sandshrew: :zorua-hisui:
Yea, don't use Voltorb when Elekid is there

w2 - https://pokepast.es/116522ed20b8817b
:zorua-hisui: :elekid: :axew: :wingull: :sandshrew: :grimer-alola:
This concept was fine, knock spam + memento horua + sweeper, too bad i left ice resists home. This was before snow became the best weather and i paid the price

w3 - https://pokepast.es/28777872174526cb
:snover: :sandshrew-alola: :crabrawler: :doduo: :chinchou: :zorua-hisui:
gave this snow to val cause it looked nice to pilot and they won cause they're a goat

w4 - https://pokepast.es/4fd16f6c998b06a9
:hippopotas: :sandshrew: :larvesta: :croagunk: :zorua-hisui: :chinchou:
Sand is still good enough even with snow everywhere

w5 - https://pokepast.es/dbbb4bd1af783046
:snover: :sandshrew-alola: :crabrawler: :shellos: :chinchou: :zorua-hisui:
snow again, but this time a tiny bit more anti-ashrew because there's a shellos

w6 - https://pokepast.es/072ac6e4b43b8871
:snover: :sandshrew-alola: :crabrawler: :shellos: :doduo: :zorua-hisui:
snow again? yes, once again mixing and matching 5th and 6th mons but core stays the same, this structure is very solid (also these 6 were already brought by hoenn in the tour)

w7 - https://pokepast.es/9fd4c133a157db26
:deerling: :numel: :chinchou: :deerling: :sandshrew-alola: :croagunk:
the 6 are stolen from camden's team which is now a sample, i filled in the sets, somewhat felt like this countered potential snow counters and featured a lot of mons i hadnt used. It worked

semis - https://pokepast.es/574ab6578007e94e
:magby: :doduo: :deerling: :croagunk: :sandshrew-alola: :chinchou:
This is the week where i actually tryharded, building and testing and everything. Wanted to try out Magby and Doduo in the same team, with a core around it that keeps momentum and always has ways to revenge kill or force progress. Deer set went through a lot of changes. Tera water is to avoid numel 6-0ing me, and Chlorophyll Zen Headbutt was a last minute change to avoid getting owned by sun, which Camden had brought before.
In the game i let croagunk get chipped and Riolu owned me, i thought doduo could handle any fighting type i would face, but i was wong


But anyway after this terrible tour (i went 3-4 which is not horrendous but i could have done much more) it's time for good news.
As you all know the new LC forum team tour LCBC has an LCUU slot, so we finally have a chance to prove that this tier is actually good, dont forget to sign up!
Also, VR and samples are updated, shifts will hit on January 1st and they will shake this metagame up a LOT, we'll see how everything evolves from there.
Have a great day and stay tuned for future LCUU news :heart:
 
i built this tier and lpl and had fun doing it while GeniusFromHoenn farmed. heres the teams and a few meta thoughts just in general

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ill explain a few of my takes that seem to be slightly different than what the current vr shows

:pmd/doduo: doduo is REALLY good in this tier and every time i talk about it with the people who play this i get told im crazy. if you look at my vr for reference it 2hkos literally everything on it besides snowshrew and rhyhorn/nosepass. its not really hard to get in stuff that it does well vs too like horua and hell even opposing chinchou with your own chou to support it.
:pmd/snover: i think the vr undersells just a little bit how impactful as a playstyle snow is in this tier. very clearly deserving mon of being a+ because it matches up really well into the majority of teams people load and snow is the best speed control and enables the best sweeper.
:pmd/elekid: elekid really should be really good in this tier but in game i feel like it constantly underperforms. its walled by the best mon in the tier, isn't great speed control with snow up, and blanks into a few other mons that i consider are really good. its not bad but i think its more middling than the vr suggests
:pmd/crabrawler: the above also applies to crabrawler to me except it should be even better than elekid when you look at this tier. i use a lot of tera ghost on my teams because of doduo and its really punishing for him. alongside that, theres a good amount of fast special attackers that can always pick it off and it can't really setup without punishment from anything really. again, still decent but overrated
:pmd/bulbasaur: sun is kinda whatever. it matches up poorly into hail and it does pretty bad into it. not an impossible matchup for sun but its just making the game too hard for you. decent fish if opp doesn't like hail though fsr
:pmd/rhyhorn: anyone can testify how much i obsess with this mon whenever it comes up in conversation. it has a very legitimate and good use here though seeing as its one of the few mons that doesn't get smoked by doduo when you swap in. it has an actual offensive existence too which is cool compared to something like nosepass which is in the tier below. good mon!
:pmd/larvesta: this mon actually just stinks and i hate it despite it being on the sample i made. it matches up quite well offensively into hail, but having to keep rocks off just isn't really worth the tradeoff you get with this mon. if you want an anti hail mon just drop chou and run shellos.

Now onto the actual teams used ! click on mons for team, text for replay
:pmd/chinchou: :pmd/magby: :pmd/deerling: :pmd/sandshrew: :pmd/zorua-hisui: :pmd/doduo: vs Albi
To start the tour off with me not really being familiar with the tier, I gave Hoenn just what I assumed would be a good 6 mons, and yeah this was a good six mons besides one thing. Something that this team was really underprepared for though was Snover which is painfully obvious in battle when you see Hoenn having to flinch it down with Deerling though lol. Pretty terrible mistake from me but he won in the end so.
:pmd/chinchou: :pmd/sandshrew-alola: :pmd/cottonee: :pmd/doduo: :pmd/elekid: :pmd/crabrawler: vs Kipkluif
Similar to the first team I will admit this team was just bad. This team definently felt a lot more defensively coherse by me deciding that Alolan Sandshrew should just be used, but where is the Snover to support it?? I think my core initial idea with this was cool with Memento Cottonee to support two setup mons, but I think it was a little too hopeful of a concept. SD QA Tera Normal Doduo could have won this game, but the team just didn't have good speed control vs sun and got smoked as a result. This is why you should use Snover.
:pmd/snover: :pmd/chinchou: :pmd/sandshrew: :pmd/doduo: :pmd/zorua-hisui: :pmd/axew: vs JuanSG
Dragons are broken in every meta ever, so lets use one here too. This team doesn't take use of Alolan Sandshrew to handle Doduo better, but its very much so a more offensive structure with a cool few techs to be able to muscle past Doduo. Scarf Snover is cool and can throw people off guard, but you really should pair it with removal so I paired it with Sandshrew. I chose Sandshrew over Snowshrew here because I did want to feel secure into Alolan Grimer. The Axew set here did quite well and Hoenn did a great job positioning it to win in this endgame.
:pmd/crabrawler: :pmd/doduo: :pmd/zorua-hisui: :pmd/snover: :pmd/shellos: :pmd/sandshrew-alola: vs MOHAMEDALL
This is the first team primarily using Snowshrew as my speed control alongside Snover. The few techs I put on this team (GrassBlast on Shrew because Shellos could be an issue) paid out. This was definently a lucky win from Hoenn but I think the team was good and Hoenn played well. Shellos isn't a terrible choice of a mon to use over Chinchou on some teams as your water if you feel particularly concerned about the Snow Matchup.
:pmd/chinchou: :pmd/sandshrew: :pmd/zorua-hisui: :pmd/larvesta: :pmd/doduo: :pmd/grimer-alola: vs bleahey
Horua is a really good pokemon, but I was only really using it as a general utility mon. This team hoped to change that because I noticed offensive Horua actually does really well into a lot of the meta and gets a lot of KO's if you can secure any prior chip. Burning Jealousy is a really funny click if you can get it off vs the snow guys. I thought Larvesta would be a really good fit here to burn stuff to ease up Horua's ability to setup. Hoenn chose to not sweep this game with Horua, but there were a lot of oppurtunities it could have set up and just flatout won the game from there.
:pmd/grimer-alola: :pmd/sandshrew-alola: :pmd/doduo: :pmd/snover: :pmd/magby: :pmd/chinchou: vs MOHAMEDALL (playoffs)
Snow is good, therefore use Snow. It has a few unique pieces compared to the usual hail picks and a few unique choices like rocks on Snowshrew. This was supposed to be more focussed on positioning and using your guys like Doduo and Magby to punch holes alongside the rest of the team. I decided Alolan Grimer was pretty good since it can go one for one with just about everything. We got absolutely smoked this game though because Nosepass was a really good off meta pick. Pretty objectively awesome prep from MOHAMEDALL
:pmd/rhyhorn: :pmd/chinchou: :pmd/zorua-hisui: :pmd/wingull: :pmd/deerling: :pmd/houndour: vs Camden (playoffs)
I wanted Hoenn to use Rhyhorn because it matches up well into a great chunk of the meta. Alongside this, Camden only really uses jank offensive structures so in general I wanted a good matchup into offense but I mainly wanted something to cover generic structures just in case too. This teams defensive synergy is pretty good between the first three and Deerling, with every mon ont he team being good progress makers too. Rhyhorn doesn't really like Snover and neither does Deerling, so I wanted a slightly more stable fire type than Magby to use defensively. I settled on Hondour especially because of its good anti offense tools with Sucker Punch, and if you Tera Steel vs Sun you just wall the sun mons completely. Something also of note was that before this I didn't pass a single Wingull at all this tour. We pulled a very impossible to lose matchup in game because Wingull literally killed everything with no drawback because I might have accidentally baited the opposing team into feeling like they can underprepare for it. I think this team is really good and overall is just really well rounded, and despite Wingull just stealing the show in game I think this was the best team I made by far.

And thats all for yapping about teams !

I'm excited for this tier to get played in LCBC because I did genuinely have a lot of fun working on this tier during LPL. I think its a good tier that people should be willing to try out more as an alternative to standard SV LC play. You guys should follow Doubles LC's lead and run actual tours of this tier so its something that people play outside of LPL though to bring more people into playing it though.
 
I don't want to do a full post of all my weeks, because I don't think most of my teams were caught up with the meta, but I do want to talk about some of the things I brought that I think are cool.
Snover @ Eviolite
Ability: Soundproof
Level: 5
Tera Type: Ground
EVs: 36 HP / 20 Atk / 36 Def / 180 SpA / 36 SpD / 196 Spe
Timid Nature
- Ice Beam
- Giga Drain
- Mud-Slap
- Ice Shard

I think snover is really good, but if for some reason you dont want to use alolashrew I think snow is a detriment due to enabling the opponent's shrew. Soundproof also has the serendipitous side effect of making you look like zorua, as well as being immune to stray bug buzzes I guess. Tera ground powers up mud slap to 60 BP, which makes it your best button into ashrew. Even if you dont tera, the acc drop is better against triple axel because all three hits are affected, or if you're filthy lucky like me vs albi.

Arrokuda @ Eviolite
Ability: Swift Swim
Level: 5
Tera Type: Ground
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Flip Turn
- Psychic Fangs
- Aqua Jet
- Drill Run

Maybe not the most convincing thing to immediately start promoting shitmons after going 2-5, but arrokuda only lost because it got static para'd into full para. If you look at the water switchins in this tier, arrokuda covers them decently with drill run for chou and psychic fangs for croagunk. Life orb instead of eviolite is also an option.

Nosepass @ Eviolite
Ability: Magnet Pull
Level: 5
Tera Type: Ghost
EVs: 196 HP / 156 Def / 76 SpA / 36 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Stealth Rock
- Volt Switch
- Curse

Is this post a thinly veiled humblebrag that I was the one to invent nosepass? The world may never know. From my calcs, these EVs were optimal for body press damage and taking eq damage. Curse is both a way to boost defense and synergizes with tera ghost, which also serves to block spin from a trapped shrew.

Agree with hacker that doduo is very good and that elekid and crabrawler are not that good. I wonder what the january shift will bring, see you guys in lcbc
 
Merry Christmas UU people! :heart:
We have some exciting news in this joyous day.
First of all, we finally have a thread banner, courtesy of the great Kaiju Bunny, thank you again for this amazing and cute art!

lcuu.png

Second, I wanted to officially announce future plans with respect to tours.
Starting January 2nd, emptywisdom is going to host short, continuous no johns tours in the LCUU Server, so now is the perfect time to join.
This is an opportunity for new people to try out this tier in low pressure tours, or for more experienced players to test wacky ideas and push the tier forward with innovation (or backward, depending on how much you burn down the kitchen).
Ever thought of building a team in 5 minutes and beating every bum who has played this tier before? This is your chance to do it!

While these tours are meant to be low stakes to have a fun environment with a lot of room for experimentation, we are also in the process of figuring out and setting up a mini circuit for 2025, so stay tuned for that.

Happy Holidays!
 
LCBC UU recap W1!
I wont make youtube videos like Joltage back in the day, but ill try to post these every week. Will it last? i have no idea.
I will mention the gameplay but i want to focus more on the teams and innovations that every player brought


WestSasori vs Camden
:slowpoke-galar: :deerling: :numel: :shellos: :sandshrew-alola: :croagunk: vs :pikipek: :crabrawler: :zorua-hisui: :numel: :chinchou: :sandshrew-alola:

Its always nice to see a lc tour person show up in the tier with a new mindset, and sasori is known for having particular style even in lc ou. With more building freedom at his disposal, he shows up with a very bulky team, with some very interesting baits like trick sticky barb slowpoke-galar and scarf croagunk, all this to finish off with the numel set that used to terrorize the tier back in the day. I started having war flashbacks when stockpile was clicked.
Camden sticks to formulas that have been seen more often in LPL, with some slightly unorthodox picks like PIkipek over Doduo, Bulk Up Crab, growth Numel and Taunt Zorua-Hisui.
In the game Camden goes to Numel on poke-galar to catch a twave, and instead ends up losing its evio to gain a sticky barb, halting its breaking potential before it could even start. After that, the core of poke + shellos becomes quite hard to break without giving up other things, with camden forced to sack crab just to knock the eviolite that poke gained before.
After some trades, in a 3v3 situation sasori reveals tera fight stockpile bpress flame charge rest Numel, which completely shifts momentum in his favor. Its already good enough that Camden has tera ghost on Sandshrew-Alola, which gives them a fighting chance and a lot of opportunities to fish for crits, but the pokemon gods and the triple axel gods do not perform a miracle and the camel gets the win in the end.


Mohamedall vs Kipkluif
:grimer-alola: :zorua-hisui: :numel: :wingull: :chinchou: :sandshrew-alola: vs :snover: :sandshrew-alola: :wingull: :seel: :numel::grimer-alola:

The matchup between two lcuu veterans is an almost mirror matchup, with 4/6 pokemon shared between the two teams, but some significant differences are observable. Kip goes for the snow core, with evio snover to enable shrew for 4 turns, and... Seel? Very interesting pick with some great tools at its disposal, with ajet, flip turn, and encore with a decent speed stat to screw up bulky mons like a recovering shellos or something.
Some curveballs on both sides include imprison Grimer-A from kip to facilitate the mirror matchup, altho in this case he faces someone who runs mud shot and doesnt resort to drain punch to solve the mirror, which makes the tech uneffective, and scarf Shrew-Alola from moham, which ends up being clutch in outspeeding kip's shrew in the endgame even after a spin.
Tbh the game plays out pretty smoothly, the small building advantage from moham is proven in the game. Just wanted to note how numel managed to break its perfect counter with rocks + 2 fire blasts. Encore Seel ends up unknowingly encoring a scarf mon, and a-shrew just keeps eq'ing til the endgame sweep, honestly making an insane amount of progress compared to what i expected


Drifting vs Logice
:chinchou: :shellos: :sandshrew-alola: :snover: :doduo: :zorua-hisui: vs :magby: :chinchou: :grimer-alola: :chespin: :sandshrew-alola: :zorua-hisui:

Speaking of LC tours players, here we have a matchup between two of them! (altho i think logice has played this before)
I assume Logice got passed by Hacker a variation of the snow core that has been spammed all LPL, that is easy to pilot to get started in the tier, while Drifting goes with a weatherless structure that includes pretty much every mon A rank and up, with a weird Chespin showing up as a 6th mon. Another mon that, like Seel, makes its first appereance in this tier, and shows off its tools, as a bulky grass type that can switch into chinchou or shellos and set up spikes, be annoying with drain punch (or tantrum in this case) vs a-shrew and so on, also a perfect sun answer if thats what you're expecting to face.
Drifting starts off losing Chinchou and having Chespin slept, then manages to get the game back thanks to magby's coverage, and a timely wake from Chespin that stops sd a-shrew from claiming the rest of the team.


Albi vs Taka
:cacnea: :dewpider: :riolu: :buizel: :sandshrew-alola: :chinchou: vs :cottonee: :larvesta: :sandshrew-alola: :zorua-hisui: :shellos: :chinchou:

It's me! I've been on a mission lately to build bad teams for the discord tours mentioned in the post above. However this abomination ended up winning every test, even vs serious teams, so at one point i had to acknowledge it. What i really liked about it is that it was the only team that beat hacker finals team in tests, specifically because hoenn didnt know what to expect from any mon, so i really valued the surprise factor vs taka, another tour player who has played LCRU in LPL but hasnt had the time to get to know every shitmon at lv 5. I do feel like it has some weaker matchups like sun and croagunk but i trusted the team's ability to adapt.
Riolu is climbing the ranks of the fighting types in my mind, copycat spam is insane, giving you strong prio moves anytime you have a free turn, while also having a slot for rain dance to facilitate a buizel endgame sweep (thanks Camden for inventing this).
Dewp is also another mon that went overlooked in LPL despite being a great a-shrew answer with ability to dish out good damage, and icy wind to provide speed control on switchins.
Cacnea was the bad mon i put there for the meme and it ended up being the goat every time. Its just a tough mon to predict, especially this set, despite not having chespin ability to recover, or deerling speed, it does have a decent niche as a grass type that can be threatening in front of chinchou and shellos (and it found both targets here), while also being annoying to many switchins, especially with Trailblaze giving it a speed boost.
I really liked taka's ideas, Cotton Guard Cottonee is wild, if only a bit limited by a-shrew existing, but still an alternative grass to explore (third this week alone, after cacnea and chespin), with a very useful priority encore.
Scarf Larvesta has been abandoned lately but it has potential, altho it was couldnt live up to it after losing the spinner to an unexpected cacnea drain punch. Waiting to see what else taka and fille will cook in future weeks.



I really like that this week featured a lot of innovation, both in terms on mons (the exploration of grass types is very nice to see) and even with known mons, many of them had weird techs to get an edge in the builder.
It's a bummer that we are losing this meta real soon because i feel like we just scratched the surface (i'm the first one to be guilty of this, i brought snow 3 times in LPL), but we'll make up for it in the Q1 meta of 2025, in the meantime we get one more week of this one. Shifts happen on Wednesday so games will be played pre-shifts.

Very exciting w1 in our first forum team tour in forever, looking forward to the next one!

:sphearical:
 

Happy New Year LCUU fans! :heart:

We finally have tier shifts for 2025. Many of these were already predicted after Voltorb-Hisui ban shook up the LC metagame (and its ladder) a lot, and now we might as well be in a completely different format. We start from those who left.

:bulbasaur: a staple of the sun archetype leaves, we'll see if the weather strategy sticks around with the other abusers (Oddish?)
:chinchou: this will be missed. Such an easy glue mon to fit everywhere, we are in for a rough time now against electric types. Luckily many things that were held back by this mon also rose.
:drifloon: once again this mon keeps coming ang going as it pleases, never really making a huge impact here. I'm pretty sure we'll see it again before the end of the generation if this trend continues.
:elekid: a mon that was supposed to dominate the tier when it dropped but ended up being a bit underwhelming, mostly due to the existence of chinchou
:houndour: surprised by this one, we were just starting to see its potential and now it leaves due to magby taking over the LC ladder
:magby: speaking of Magby, this mon is terrorizing OU more than it ever did UU; altho that might be due to a lack of exploration. Still, another A rank mon leaving us
:minccino: i almost forgot we had this mon available, but ladder did not
:sandshrew-alola: the other S tier mon also rises up. This had a 100% usage in the first week of LCBC, and like chinchou it checked so many boxes when building a team it was very hard to drop. We'll see how the metagame evolves, in particular with respect to doduo answers.
:shellos: it mostly rose to prominence for being a sturdy a-shrew answer, but it was starting to be overwhelmed by the popularization of grass types
:snover: the snow core rises up entirely, after being the key archetype for 3 months. Sad to see this go because it was another mon that was very easy to slap on teams as a ground answer, even without snow warning
:wingull: i knew with snow leaving that sand would go back to being great, but i also assumed we could always count on our favorite birb to keep it in check as it was some metagames ago. Well, think again, we lose this too, get ready to learn other ground resist buddies.
:zorua-hisui: this was very unexpected looking at ladder usage from previous months. The ultimate LCUU pokemon, who has dominated the tier being an almost auto lock on pretty much every structure, has decided to join a lesser metagame. We will patiently wait for your comeback, while trying to pull off Illusion mind games with your lesser counterpart


And now, we can give a warm welcome to our newest additions!
:drilbur: coming back after a short ou vacation, it waited for the snow twins to go before dropping once again. Will be fun to have as a sand sweeper alternative (or companion) to sandshrew
:impidimp: this thing scares me because it might end up enabling some less than fun playstyles. We lost a lot of breakers but setup sweepers can be found everywhere once they have guaranteed screens to work with. Other than that, cool mon with unique typing and moveset to explore.
:koffing: this might be very big at a glance. Ground immunity not destroyed by common coverage, some very diverse moveset to explore, a lower power level that allows it to be a consistent answer to many things. Im really curious to try this
:tentacool: another return to the tier. Very fun mon with a lot of tools, can be special, physical, can pivot with flip turn, spin, set tspikes, and a very good speed tier, i missed having this around (also a decent snover answer but too late for that)
:trapinch: last time we had this here, it only played one LLL before rising again. We'll see now that the metagame is being optimized if trapping ends up becoming too much for the tier. The speed certainly holds it back quite a bit, but its presence might change the tera game.


This was a long theorymon yapping session which im sure will prove to be entirely inaccurate in 3 weeks
Remember that these shifts will be active only starting from next week
And also remember that tomorrow in the LCUU discord signups for the No Johns tour will open, where you can try out any idea you want in this new landscape.

Resources will take a while to update due to the massive change we just had

See you soon

:sphearical:
 
LCBC UU recap W2


Stories vs Drifting
:snover: :sandshrew-alola: :crabrawler: :zorua-hisui: :magby: :chinchou: vs :grimer-alola: :sandshrew-alola: :chinchou: :magby: :larvesta: :cranidos:

In a week that saw generally less innovations compared to w1, we see drifting recycling the main core from his last week team, with Magby, Chinchou, Grimer-A and Sandshrew-A. The two differences come in the form of Larvesta as a secondary Snow answer, and another new appereance. After inventing Chespin, this time it was Cranidos' time to shine, or at least try to.
Stories on the other hand shows up with a relatively standard Snow team, with a hidden gem in Scarf Zorua-H that performs a very unexpected comeback after Drifting had gained a very big advantage in the early game. Maybe the tera rock on scarf crani was a bit premature? I like Cranidos tho, and its a mon i tried to make work as well, maybe we'll be able to try it in this new metagame.


teamo vs Kipkluif
:cottonee: :numel: :hoppip: :treecko: :drifloon: :shroodle: vs :magby: :zorua-hisui: :snubbull: :sandshrew-alola: :chinchou: :doduo:

This was a game for the ages. Already on preview we see a common LCUU team on one side (altho i will openly admit now that this meta is over that Snubbull to me has always been trash, hope it can have better appeareances now) against a complete crackhead of a team, with grassy terrain unburden spam, a demon Numel set that got insta crit, a Hoppip of all things to click sleep powder (i mean surely there were better options, like Compound Eyes Venonat would not have missed, but i love the flex slot).
I dont want to comment on gameplay in general, because it bores me and i dont watch with enough attention, so i dont wanna over analyze the game and try to say whether teamo had a winning matchup or whether axel miss mattered more than tera blast crit. One thing that does stand out to me is that strategies like this one, or sun, have been generally underused, and imo they had overall good matchups on many common structures. I feel like 50% of the time you could find a team that reeally struggled to handle sun, and very rarely something that could withstand it with no effort. It is a risky bring ofc but it could have been exploited more, by me as well, but i was too busy bringing those "farmed by sun" teams i was talking about.


MOHAMEDALL vs Albi
:grimer-alola: :chinchou: :sandshrew-alola: :shellos: :crabrawler: :nymble: vs :snover: :sandshrew-alola: :zorua-hisui: :chinchou: :numel: :wingull:

I had another idea for a weird team, that featured a semi trick room core of Duskull and Cranidos to let the dino get 3 kills, but I chickened out (thankfully) after tests. Still, it was better than expected.
The thing that stood out to me when prepping this week was seeing that moham had been recycling the same core of 3-4 mons every week in the latter half of LPL/beginning of LCBC, which solidified the idea that i think many UU players were getting of a very centralized meta. It was basically turning into LC OU in terms of solid cores you could always bring, just with a different mon pool, and maybe some more room for weirdness here and there?
Still, some interesting picks from moham like Scarf crab and tera fire nymble definitely caught me off guard and were nice to see.
The gameplan for my team was very straight forward, and it involved tera fire snover to catch his a-shrew on the switch and play the rest of the game without tera, but with snow up and my own a-shrew to withstand, then using all the other mons to trade with his (chou with chou, horua with horua, numel with grimer, wingull just as a fast glue, etc). The gameplan did not come to fruition as i wanted, but i managed to get a decent advantage in the mid-late game. Then i got way too over confident in the fact that Nymble was tera bug, so i ignored how he was playing, ignored other end game paths, thinking that i cant lose a a-shrew vs tera bug nymble interaction, and yes, i couldnt, but i definitely could lose vs tera fire! I could have terad, but it was ghost, and i was clicking axel, that would not have saved me anyway.


WestSasori vs LogIce
:croagunk: :chinchou: :sandshrew-alola: :deerling: :slowpoke-galar: :shellos: vs :magby: :doduo: :snubbull: :chinchou: :sandshrew-alola: :zorua-hisui:

if you think sasori reused his last week team, youre wrong! Shellos is now blue (best version), and Deerling is now summer (again, best version), so this is a new and completely improved version of the team
Jokes aside, the team is vastly different from last week in terms of sets. No more Trick sticky barb from poke-galar, instead we see Block to trade/remove bulky mons, and a physical bulky Croagunk instead of the scarf variant we saw last week. The rest seems the same, altho there might have been some other madness hidden behind those movesets.
Logice has a normal team, once again with bad Snubbull. One issue is that his team struggles to put pressure on opposing Chinchou because of a lack of grass types, which means that when logice rejects to just trade chou for chou, it takes heavy chip on snubbull from volt switch, and then tera fire removes his a-shrew (and his horua, after a not well timed tera ground and a lost speed tie), giving sasori a comfortable advantage for the rest of the game



This week had a little bit less innovation compared to the previous one, with tried and true cores showing up for the most part.
The high power level of this meta made it so after some weeks of stabilization, the A ranks turned out to be head and shoulders above the rest, and it showed in the teams brought in tours. Some new trends were starting to form, but alas, all of the good mons now left.
From what i have seen and played in the new meta, it looks much easier to make a trash mon work, the power level is much much lower. The no johns tour started in the uu server and it will give us some replays to look at before the weekend shows what lcbc people will bring.
See you next week with no Sandshrew-Alola (that thanks to teamo did not get 100% usage in these 2 weeks)
 
LCBC UU recap W3!

A bit late this time but here we go, first one post-shifts


WestSasori vs Vooper
:wattrel: :voltorb: :sandshrew: :slowpoke-galar: :croagunk: :meowth-galar: vs :meowth: :nymble: :tentacool: :bramblin: :litten: :larvitar:

We are in a whole different world after shifts, but sasori will still bring poke-galar to make Juan proud, and then use any item not called eviolite on it. I gotta be honest here, the expert belt tech flies way over my head, i dont know what its trying to catch, maybe a favorable roll on something, maybe a hidden coverage that needed a little push to kill the target, but we shall never know, as it is tricked to Litten without revealing the secret. (Or hey maybe it was a mistype, god knows how many times i brought Dragon Scale on my mons instead of scarf cause i typed "Sca" and clicked enter without checking afterwards, dont try this at home).
The rest of sasori's team is more common, always on the bulkier side of things. Meowth-Galar and Sandshrew provide a solid physdef core to stop birds like the always feared Doduo; Wattrel and Voltorb are great pivots, with grass chosen as the tera on torb (walled by opposing Wattrel, but still a decent option to counter sand and grounds better) and another favorite of sasori in Croagunk, which this time only reveals Vacuum Wave and Evio.
Vooper goes for a much more aggressive and offensive approach. His "defensive core" is really just 4 mid-speed mons, not always the easiest to switch into, and a pivoting hell for the opponent, with Tentacool, Litten, Bramblin and Larvitar, that catches a great matchup in double electric on the other side. Then Meowth and Nymble are there to pick off the opposing mons after trades happen.
Larvitar steals the show in the end, after the tera games heavily favored vooper, who predicts the opposing tera and then uses his to catch the opponent off guard. Larvitar is always a pain because it is a mostly defensive mon to stop electrics and set rocks, but let it go one turn for free and you'll regret it.
On Sasori's side i think he was a bit overwhelmed by the relentless pivoting and offense, but tbh an evio poke-galar would have handled litten a lot better in the early game, especially needed because of no fire resists to switch easily into overheat.


Olivia vs MOHAMEDALL
:wattrel: :hippopotas: :drilbur: :snubbull: :doduo: :grimer-alola: vs :grimer-alola: :meowth: :voltorb: :dewpider: :crabrawler::sandshrew:

First showing (to my knowledge) of Olivia in the tier, and they brought a sand team with Drilbur instead of the more common Sandshrew. There's always a discussion when Drilbur drops of whether it will finally be the time it surpasses its sand abuser counterpart or not, but so far it has been unsuccessful. Unfortunately this game did not change the narrative, but it was also due to an inexperience mistake in Sandshrew vs Drilbur interaction. I think losing to a sand rapid spin mirror because of a mess-up is a rite of passage for this tier.
The rest of the team is 3 bulky pivots in Grimer, Snubbull and Wattrel, and an additional cleaner in Doduo. The water weakness is pretty big, i assume teras were hidden to fix it, tho Dewpider does end up claiming a grimer alola that could have forced more progress. I'm also not a fan of Snubbull as i think it does its job quite poorly most of the time. You want it to check every hit from physical attackers but it doesnt resist many of them, other than crab. Idk, kinda easy to overwhelm, but i hope someone will prove me wrong throughout the tour.
Moham brings a pretty solid common structure, with Meowth to handle any ho/random sweeper, and 5 solid mons to support it. I wouldnt be surprised if all the mons in his team (except for dewp) end up in high A ranks.


tko vs Albi
:hippopotas: :sandshrew: :bramblin: :larvesta: :croagunk: :voltorb: vs :cottonee: :tentacool: :meowth: :doduo: :sandshrew: :voltorb:

I was expecting to face some offense, maybe screens or sun or something, so i went all in on counter-teaming that, with the cat, cottonee encore+stun spore, and scarf doduo. I tested against regular teams and it did fine. Probably the biggest blind spot in hindsight is croagunk. I relied on tenta and doduo to somewhat handle crab, but croagunk does just outstall/outboost tenta and in general limits tenta's ability to do anything. The frog always reminding us why you run it on sand teams.
tko's team is basically sand + voltorb + mons that always underwhelm me when i use them, especially larvesta and bramblin. Bramblin punishes me immediately with the tera, serves me right for underestimating it, tho it did need to tera!
Meanwhile larvesta just gets cursed by yellow magic solidifying its place as a bad mon. Jokes aside i do believe larvesta is super hard to make work now that one of its biggest target (the snow twins) are gone, but hey, i thought bramblin was trash and got punished, whoever plays me next time prove me wrong on larvesta.


Camden vs Drifting
:unown: :unown: :unown: :unown: :unown: :unown: vs :unown: :unown: :unown: :unown: :unown: :unown:

shame on the deadgamers smh, click the link to go listen to epic the musical tho, that shit is fire


From what we've seen so far this meta does resemble previous LCUU formats, with sand core, voltorb, wattrel and others resurfacing to top viability, but it is far too soon to make any judgements. For example we have yet to see a Trapinch or an Impidimp, and there might be other mons that havent been tried yet that will take the metagame by storm (maybe not larvitar but i liked its showing and i believe theres potential there).
See you next week!
 
LCBC UU recap W4


Joltage vs Lady Writer
:clauncher: :sinistea: :trapinch: :pikipek: :voltorb: :bramblin: vs :corphish: :salandit: :impidimp: :numel: :grimer-alola: :crabrawler:

The return of the king, vs the designated uu player of the week for hacker's team (hope they're all enjoying the trip in the uu slot :heart:)
For Joltage, our main goal was doing what i did w1 vs taka. He had a team lying around with very unorthodox mons that performed well in tests, and he wanted to exploit the fact that 4/6 in the team had barely any usage up to that point, so the opponent would be less prepared for it and wouldnt know how to deal with them.
The main idea is use Trapinch to trap the Grimer alola so that sinistea can go to town with the usual weak armor + np set. Then it has classic joltage mons in bramblin and clauncher, a bird pivot in pikipek to ease the ground + knock weakness, and a voltorb, because every team needs a voltorb (or maybe not, as we saw this week).
Lady Writer shows up with a pretty unique team. First showing of Impidimp in the tier after it went unused last week. The little guy has tools outside of screens, but it does seem like it might have been a hidden screens mon, aided by memento grimer-alola to help the sweepers of the team: np salandit, that can be a demon with the right tera, corphish (i assume dd?) and numel, maybe with growth if the memento/screens strat was the play.
Unfortunately we may never know, as crab makes big progress early using its tera, and the trapping mindgames go against joltage as corphish just kills and chips the entire team, leaving poor sinistea and bramblin almost alone against 2 dark types, and flame charge numel who just cleans in the end.
It appears that this week hex is the uu slot. Curious to see what else hacker will cook and how they will pilot it. As for joltage, im the goat will bounce right back.


Vooper vs tko
:impidimp: :cottonee: :quaxly: :salandit: :trapinch: :chewtle: vs :sinistea: :drilbur: :voltorb: :tentacool: :doduo: :trapinch:

Big game between the two new uu sensations of this tour, with tko continuing his successful adventure in Sandshrew-land.
Once again, two teams very different from the cores we saw last week. Vooper goes for a more committed (but not full-on) screens compared to what might have been Lady Writer team, with Chewtle and Salandit being the main sweepers, and potential for Quaxly to shine, as it did in the game. Trapinch and Cottonee provide good utility to counter some opposing similar teams.
Meanwhile tko also brought sinistea + trapinch, i assume with the same idea as joltage. The sinistea set is different tho, with wow and tera blast fighting, which ends up being absolutely clutch in stopping what could have been a bloodbath from Chewtle. Drilbur is chosen over Sandshrew and it makes great use of its speed tier in sniping a Cottonee with Pjab (speed tie? maybe, but do we really run full speed cottonees?). We finally found the niche for the guy! Finally the additional speed matters. Voltorb, Doduo and Tentacool wrap up the team with a fast pivot core.
Unfortunately for vooper, after the two teras are spent, his team does struggle to break tentacool, which is proving to be an incredibly good mon to slap on teams and get progress with, and tko runs home with the win, despite looking very bleak at various points, even after the sini vs chewtle interaction.


Drifting vs WestSasori
:deerling: :wattrel: :tentacool: :snubbull: :meowth-galar: :doduo: vs :slowpoke: :croagunk: :meowth-galar: :bramblin: :trapinch: :wattrel:

Sasori continues his mission to spam Slowpoke and Croagunk every week, but there are plot twists:
- slowpoke changes form (nothing crazy here, i dont love it in wattrel-voltorb meta but still doable) and runs physical attacks, revealing eq to kill a meowth-galar
- croagunk goes back to scarf physical, and its Poison Touch! Maybe it was all along these past weeks
The rest is once again something we are used to seeing from sasori so far. Very bulky approach to the metagame, with some hidden techs to catch the opponent off guard. Unfortunately in this case the lack of speed control was his downfall, as Deerling did what it does best, channeling its inner dpp jirachi and chipping down sasori's mons (actually rewatching it didn’t do that much flinching, but if given the chance it would have probably swept), after they had already been set on the back foot by knocks and pivots. Also after poison touch is revealed, tentacool just had a field day.
On drifting's side he decided to bring Snubbull, effectively starting 5v6, cause he doesn’t need a full team, and proved that by sacking it at the first possible chance. RIP soldier, you did get a win this time ig.
For team structure, it’s still a pretty solid team, but with a lot more speed. Meowth-g and snubbull as a sturdy phys def core, wattrel, Tentacool and Deerling as good progress makers and pivots, and Doduo as a cleaner. Zen headbutt on Deerling is a good call to catch bramblin and croagunk, altho it does give up the grass move, but ideally you outlast shrew and hippo regardless with synthesis.


Camden vs MOHAMEDALL
:meowth-galar: :dewpider: :wattrel: :doduo: :crabrawler: :sandshrew: vs :koffing: :numel: :bramblin: :wattrel: :axew: :meowth-galar:

In a week where 3/4 games were played before the weekend, thankfully my fellow council members restored some johning integrity to this tier by playing Sunday evening as all games should be.
Another meowth-galar matchup. The cat is emerging as probably the best steel type right now, which is desperately needed in a tier full of birds and normal types, and with rock types still good but easier to lure (camden bopped my larvitar with chilling water meowth and I cried).
Camden brings a pretty standard team, altho hurricane on wattrel is becoming a bit of a gamble with bramblin rising in usage. I also like dewpider, we’ve seen it last week as well and it’s just the same good mon it was already becoming at the end of last meta. Great switchin into shrew and ground types, with potential for huge amounts of damage if you don’t see a croagunk on the other side.
Moham doesn’t really manage to reveal a lot of his team, other than an uncommon koffing set that has no way to touch a steel type without tera’ing, and scarf Tera dragon axew that looked like it could have done a lot after meowth-galar got chipped to 30%.
Unfortunately for moham the game ends at about turn 13, when Camden reveals bulk up Tera electric on crab, boosts to +2 and just tanks and kills everything on the other side. This set had been a huge problem for the tier when crab first dropped and our best answers were graveard and slowpoke-galar. Now better fairy types run around but as shown here, with the right Tera it can still be a very big threat, and it doesn’t need Tera fire as much now that the best wow user (horua) is gone, especially if you have a way to handle koffing.


Some very nice new trends this week, between the rise of the new mons in impidimp and trapinch, the "discovery" of meowth-galar, drilbur and snubbull finally getting a win, and a lot of new mons showing up, like clauncher, quaxly and sinistea.
On the contrary, our tier kings voltorb and sandshrew did not show up as much as they usually do. Is this an end of an era or just a weekly trend? We’ll see.
See you next week!



PS: unrelated, but me and vooper played a bo5 for the final of the no Johns tour in the uu discord server. I wanted to leave the replays here. You won’t find great teams or plays, especially in the last games, but some cool experiments that maybe someone else wants to try out
Game 1
Game 2
Game 3
Game 4
Game 5
 
vs vooper, the expert belt was intended to catch voltorb and grimer alola, I had speed to overcome grimer, earthquake + tera ground would knock out voltorb in 1 hit k.o, and grimer would go in 2 hits with eq, soft sand would not be a hit k.o on voltorb, so I thought about using expert belt, knocking out one of the two and after that tricking to another mon, this item would be almost useless in most cases so it would make sense, however he did not bring either voltorb or grimer and that complicated me, I didn't want to use too much atk on the slowpoke so as not to lose bulk, but he came with a very different team
 
LCBC recap week 5
Hello everyone. It is I, Albinson. Here to bring you this week's recap.

Nanchlax vs Stories
:doduo::bramblin::numel::wattrel::koffing::crabrawler: vs :fomantis::koffing::sandshrew::dewpider::crabrawler::wattrel:
Both players bring the uprising Koffing in a core with Wattrel and Crabrawler, though from there Nanch's team is more standard, where Stories opts for the more uncommon breaking duo of Fomantis and Dewpider. Unfortunately, Stories' Wattrel proves why Hurricane is a risky bring, both by missing and later by being walled by Bramblin. Koffing's Levitate also proves to be a double edged sword as the turn 1 Toxic Spikes take two victims before being defogged away. Stories can't make up for the early deficit and some unlucky confusion turns seal the deal.

westSasori vs MOHAMEDALL
:riolu::wattrel::deerling::doduo::meowth-galar::tentacool: vs :trapinch::tentacool::grimer-alola::cottonee::meowth-galar::voltorb:
westSasori leaves Slowpoke at home, citing an abundance of Knock Off. One wonders how this is different in any other LC metagame, but that is not the point here. Both bring Meowth-galar, and since that has U-turn, Mo's Trapinch is without a clear target in this game. Leading with his trusty Grimer does land him the first KO of the fight, but later an inability to keep rocks up proves problematic as tera Flying Doduo is able to keep coming in to threaten massive damage, forcing a Cottonee tera Steel in return. Then, Deerling does it's disgusting business and that's all she wrote.

tko vs hex
:buizel::voltorb::deerling::sandshrew::grimer-alola::pikipek: vs :meowth-galar::doduo::crabrawler::pineco::croagunk::dewpider:
Us slugmas bring special Pikipek hoping to lure physical walls, alongside otherwise fairly standard balance. Hex opts for dedicated hazard lead Pineco, but puzzlingly without a way to block spin? According to hacker there were ways to punish that, but I fail to see it. This results in the Spikes only ever hurting Sandshrew, which is then sacked along with Voltorb to the tera Electric Crabrawler, which falls to Boomburst. From there, both players trade down until the tera advantage is used up late game to secure the win. Isn't tko handsome?

Drifting vs Albi
:meowth::bramblin::wattrel::crabrawler::corphish::larvitar: vs :impidimp::slugma::chewtle::larvitar::numel::crabrawler:
Drifting brings the often seen Crabrawler-Wattrel core, with anti-HO measure meowth that ends up getting the best matchup it could've hoped for. Realizing there is no hazard removal, Drifting prioritizes getting a spike up early, where Albi opts to open with his own Crabrawler for damage. Meowth is very effective shutting down the first sweep attempt, then Impidimp is used as an opportunity for Bramblin to remove rocks, Larvitar's tera is used to weaken Chewtle, which had Defense to prevent a sweep, though this only delayed the inevitable as Meowth comes in and cleans up the rest of the team.

Wattrel seems to be trending up, and tentatively Koffing as well. Experimentation is being done with different forms of hazard removal and even removalless teams, though those were not very successful this week. Doduo continues to impress as the Brave Bird bot of the tier, but other birds are using their unique tools too to make an impact. I am definitely the guy who does this every week, so until the next one!
 
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It is I, Albinson. Here to bring you this week's recap.
Thank you Albinson for the great recap

Just wanted to add that Slugma on screens has a cool niche of getting rocks, memento and screens, and weak armor can get funny interactions like the one in the game where you switch into a physical attack and do whatever you want. Kinda ass into clear body Tentacool tbh but i skilfully dodged it :pip:

Shoutout Corckscrew for the whole team and the slugma idea in particular
 
LCBC UU recap W6

My alter ego took over last week because of my laziness but this time im back for your favorite moment of the week (only 6 days late)


Joltage vs WestSasori
:varoom: :poltchageist: :numel: :crabrawler: :voltorb: :doduo: vs :mankey: :fennekin: :meowth-galar: :deerling: :wattrel: :sandshrew:

Two cool things on sasori's side, where he gave up on slowpoke and croagunk but unlocked two new friendships in Mankey and Fennekin. Mankey is a cool alternative to crabrawler in the sense that it has slightly lower stats i believe, and no iron fist, but access to pivoting, which helps positioning the odd mon here, scarf Fennekin, mostly here because its the team mascot. I suggested scarf cyndaquil as a more reliable alternative, but i just tried it yesterday on a very similar structure and it sucks, so better to have more of a flex slot.
Joltage pulls up with the goons hes been trying ever since coming back to the tier, Varoom and Poltchageist, and 4 common mons, no scarfer, which does prove to be a problem in front of the speedy fire fox.
Honestly sasori gets a great matchup, the only pokemon that walls fennekin has to lose hp to deal with wattrel (barely), but unfortunately his mons all forgot the glasses at home, and first wattrel misses the second hurricane on numel, then fennekin misses every possible fire blast ever, then to add a cherry on top, mankey gets crit-frozen by a random ice punch. Those are all some peak pokemon moments for real, and our king walks away with a victory and a plot armor bonus to his stats.


Drifting vs tko
:croagunk: :wattrel: :deerling: :tentacool: :numel: :axew: vs :voltorb: :meowth-galar: :crabrawler: :nymble: :bramblin: :tentacool:

The highlight matchup between the two players who have been decimating the pool so far.
Both stick to structures that have worked for them in previous weeks for the most part. tko's team does end up being a bit numel weak, which forces teras out immediately to deal with it. That limits nymble's breaking potential later, altho the croagunk on drifting's side was always dealing with it pretty comfortably.
We also see Axew, which has been tried here and there but hasnt had many chances to shine so far. Here it does get the kill on voltorb but cant pull off the endgame sweep due to the unorthodox taunt.
Well played by both, hoping we'll see this matchup again in playoffs (i have no idea of standings)


Lady Writer vs Fernanch
:shroodle: :riolu: :psyduck: :buizel: :wattrel: :crabrawler: vs :tentacool: :wattrel: :meowth-galar: :sandshrew: :voltorb: :crabrawler:

After beating Joltage, Lady Writer gets another win in the best LC tier, with an absolutely crazy team. Full rain in Croagunk and Meowth territory is a gamble for sure, altho its pretty easy to tech for gunk, and psyduck has means to deal with it without tera.
We dont see much of Fernanch team, other than tspikes on Tentacool. Tenta has a lot of tools, between physical and special moves, i usually find it very hard to fit all the moves i want, and tspikes doenst really make that list, unlike something like koffing or varoom for example, but its still another cool option to try.
From Lady Writer, chipping the tenta immediately with the double edge proves to be incredible cause that was the only thing standing between that rain team and the victory, especially with band tera water buizel dealing a ton of damage to a phys def tera water shrew. Psyduck cleans in the end, after tanking a Voltorb tbolt.


MOHAMEDALL vs violet river
:magnemite: :deerling: :crabrawler: :sandshrew: :nymble: :tentacool: vs :varoom: :larvitar: :sandile: :tentacool: :wattrel: :deerling:

Another new entry in the tier in violet river, showing up with 3 fairly uncommon mons: Larvitar, scarf Sandile, and Varoom, which is slowly rising as somewhat of a counter to deerling (more on that later). Moham also goes on to explore alternative steel types to handle deer, choosing magnemite to avoid twave headbutt shenanigans.
Tera bug agility on nymble is a great lure and ive been destroyed by that in tests before too. Im not a fan of scarf moxie sandile in general, now with deer rising a lot, shrew being always at top viability. It does lack a bit of damage, and is very prediction reliant compared to something like a scarf doduo.


Always cool to see new weekly trends, but speaking of that, lets address the deer in the room.
Over the last 2-3 weeks more players have started using deerling and abusing twave + serene grace headbutt to get ko's in situation where they were at a disadvantage. Other moves have also popped up to get an edge on potential counters, like zen headbutt for bramblin (which already cant do much in return), and bulldoze exists for steel types, tho its much weaker and harder to fit.
Now personally i dont believe it is broken right now. Sure, serene grace flinches are never fun, but most of the times with good play from what ive seen it is possible to avoid a situation where you are just one-two flinches away from losing, but i might be entirely wrong and am willing to listen to every opinion, im just speaking from my experience.
We will definitely hold a vote with players after the tour to figure out possible tiering actions, regarding deerling in particular, and if anyone wants to voice their opinion before that here please do so :heart:

Also, thank you for voting me for best LCUU player of 2024. Now as you're seeing I've started the year with the resolution of proving every one of you wrong by losing every possible game, so that the title can go to the rightful person (Drifting)

See you next week, hopefully not on Saturday
 
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LCBC UU recap W7

Last recap of regular season! And early in the week!!


WestSasori vs Kipkluif
:koffing: :quaxly: :deerling: :wattrel: :meowth-galar: :grimer-alola: vs :wattrel: :tentacool: :deerling: :trapinch: :doduo: :meowth-galar:

Not even a couple weeks of croagunk usage rising and already quaxly shows up twice, thanks to its ability to be a bulky water with recovery, spin and bird coverage for Dewp and gunk. It does lack the pivoting and utility that a Tentacool provides, and its offensive presence is mid before moxie kicks in, but I do believe it’s a very valid mon and I’m happy it saw usage this week.
another very unconventional pick from sasori is scarf grimer-a, which does end up surprising Kip and getting some advantage. I feel like in this tier in particular, putting a super unexpected scarf mon gives you an endgame information advantage that lets you plan knowing your opponent is not going to expect it. I tried scarf crab and scarf sandshrew in no Johns. Are they good and consistent? No, but they might win you a game out of nowhere (idk, maybe this is true for lc, and mons in general, but from what I’ve seen in this tour it seemed more prevalent here)
Tera blast volt switch wattrel is a bit weird, but at least it chips in the mirror with Tera blast, and I suppose it snipes larvitar and numel with water. So it runs volt switch to pivot on the rest after disposing of the electric immune.
It’s funny that trapinch gets its only target it can realistically trap and still it ends up being slower than it lol. Honestly trapinch has been a big let down so far. Having trapping in the tier did not shake it as much as we thought because most targets just have pivoting moves and are faster, so stuff like Doduo + trapinch to trap steels doesn’t work cause meowth-galar just u-turns. Koffing is never trapped, deerling lives first impression and then walls, tenta if it’s physical it pivots, if it isn’t it kills with surf.
It seems very hard to build a team that is weak to it.
Deerling pulls off a good old deerling moment in the end
Both these players are still in the tour so we will see some picks from them in future recaps.


Drifting vs MOHAMEDALL
:croagunk: :bramblin: :voltorb: :numel: :doduo: :koffing: vs :cetoddle: :magnemite: :croagunk: :dewpider: :sandshrew: :deerling:

This was a cool game with a lot of tactics involved, especially in the shrew v bramblin interaction trying desperately to get rocks up and spin them away.
I like the cetoddle idea. After snow left, nobody really cares about ice resists anymore, and meowth-galar as the main steel type is just sniped by eq. it’s not some crazy belly drum set, just evio to improve its longevity and let it get as many hits as possible.
Moham again brings magnemite to have a very safe deerling counter
Drifting brings croagunk again, and for the most part sticks to standard. His bramblin is just crucial in the hazard war, and moham lacks a way to pressure it consistently with something like a grimer alola that would give him at least a little advantage every turn. This means rocks stay up, Dewp gets chipped, numel is happy, switching into magnemite every time until he’s forced to reveal Tera water and no scarf. After that it’s easy for Tera ice voltorb to just clean.


Camden vs Albi
:espurr: :rhyhorn: :quaxly: :meowth: :scorbunny: :grimer-alola: vs :wattrel: :deerling: :tentacool: :axew: :numel: :croagunk:

Will your favorite tier leader bounce back from a terrible tour? Maybe by stealing Drifting's team? Well, the answer is no
The difference in approaches is pretty clear from preview lol. I wanted to find some solid footing after being 1-3 and needing wins badly, so i picked a team i liked and thought i could go with some good old standard and outplay. Camden goes full crazy, brings 4 unranked, a cat, and a grimer and pressures my entire core. I knew going in about the meowth weakness, so i put a bunch of teras to fix that, but that did mean that i felt a bit forced to save tera for the endgame sweep to avoid the cat just revenging my entire team.
Espurr might be the best psychic we have at the moment, and the speed tier is good enough. Rhyhorn functions similarly to larvitar, getting free turns by walling birds and abusing those turns to set up rock polish or fire off strong ground/rock attacks. Scorbunny is here to remind us a Protean/Libero/whatever mon with pivoting and priority should never be forgotten (is it time to bring Sprigatito under the spotlight too?), and quaxly finds the croagunk it was looking for.
My final scarf bluff is called (I was so hoping for a sucker punch crit fish) and unfortunately thus ends my season, with a loss to Camden as always. :row:


violet river vs Lady Writer
:unown: :unown: :unown: :unown: :unown: :unown: vs :unown: :unown: :unown: :unown: :unown: :unown:

Another dead game, another musical recommendation, click the link for a banger from Warriors (thankfully only two dead games, i only know two musicals well:woop:)

And thats the regular season folks! My team is unfortunately out, courtesy of a terrible performance from yours truly (sorry LilyAC) but we got a lot of nice games and a considerable boost to the playerbase with lc tour players giving it a try and enjoying it (as it always happens).
Enough time has passed and we are going to start updating resources like VR and samples, and from what we've seen in jan usage stats we are not going to get a huge shift like last time, even after the heat rock ban, but we'll see about that.
And for all the people who can’t wait to sign up to LCUU forum tours (I see all 6 of you), there will be an individual after LCBC, more info coming soon.

Also, nobody cares, but since this is my yapping session, I might as well throw it out there. I think Tera sucks, not to build with, cause sure it enables some trash mons and can patch holes in teams, but planning a game with it in the equation is miserable. I didn’t have a solid opinion cause I barely played gen 9 outside of LPL but well, here it is now. However the last time I had a solid opinion on a metagame I contributed to get vullaby banned from SS and ruined it for everyone else, soo yea, maybe I’m just wrong.

See you next week for semis recap! (Don’t dead game please) :heart:
 
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1739807476953.png


Voltorb + Wattrel = https://pokepast.es/bfc804833e4655b6

Larvesta + Voltorb = https://pokepast.es/3b08dadbbb16e2ac

Voltorb + Buizel = https://pokepast.es/fb8be298f4ee6cd2

Numel Sweeper = https://pokepast.es/302aa5610d941e11

Crab + Snubull = https://pokepast.es/da41af0dc67b0b96

Grimer + Voltorb = https://pokepast.es/25b0f0b0862c555f

Snubull + Grimer = https://pokepast.es/c5d8418d5482c38d

Doduo Scarf = https://pokepast.es/93f781dfd164a153

Larvesta + Quaxly = https://pokepast.es/f54a9ddadbdf6f5b

Ducklett + Numel Stockpile = https://pokepast.es/b3a5e695210beec6

All teams can be used, or you can use sets and ideas as a base, I hope you like the gift! , Ducklett is a solid entry for numel , sandshrew, meowth and crab no tpunch, it has defog and a speed of 15 which is enough to pass big threats of the level, it is an innovation for the meta, we have standard teams too, all assembled with great attention for you!
 
Screenshot 2025-02-17 130730.png


Just posting a screenshot of my builder to give an idea and some of the stuff I've been working with this format. I don't consider myself a particularly good builder or player but after being frustrated with the tier the first few weeks of the new meta my opinion changed and I've been enjoying it again, which helps with my creativity. There's a lot of room for innovation and you can make a lot of different team styles work, but at the same time, the power level is low enough that you can prepare for nearly any threat without feeling like there's any matchup fishing. I know some have mentioned Deerling as a problem because of Serene Grace Headbutts, and while I won't be surprised if we ban it, I don't find it to be that detrimental to the meta, though my feelings could change on that.
 
Screenshot_20250217-200346.png


Also want to share some teams, Not my Full builder, but those are some teams i build/took some inspiration from other builds

Band doduo - https://pokepast.es/51204feda2bdfdaa

Old standart scarf crab build - https://pokepast.es/45593da6f6a14480

Larvesta + Hippo - https://pokepast.es/b1c2a0274a1110f0

Espur memento spam - https://pokepast.es/b3e5e727503e2f96

Recreation of drifing axew team from lcbc (wanted to build a axew team, and took inspiration from his 6) - https://pokepast.es/03f6bf0c9bdd7107

Scarf pinch (so it can pick off meowth and non rapid spinned shrew for doduo) - https://pokepast.es/884f09c19f0d9a5a

Weird finizen build - https://pokepast.es/e3ff9c9d895bef1c

Rain - https://pokepast.es/370e8caee17f3e06

Croagunk honorable mention - https://pokepast.es/db873c2452c2126b

Mag team with semi sand (used by Camden on lcbc) - https://pokepast.es/9d076d795a8e9035

I just realized I don't have nearly enough numel, gotta fix that, the guy is a broken mon
 
LCBC UU recap Semifinals


Drifting vs WestSasori
:numel: :wattrel: :crabrawler: :bramblin: :tentacool: :meowth-galar: vs :ducklett: :deerling: :wattrel: :meowth-galar: :grimer-alola: :crabrawler:

Cool bring by sasori in ducklett, as explained by him it provides a good flying type with pretty good matchups on many common pokemon. crab does tend to run a lot more bolt beam punches than before because bulk up went back to being good, but not in this match.
They both bring very solid cores with standard mons.
Drifting's fast bramblin (or just slow wattrel) brings a lot of advantage, by sniping the electric bird with poltergeist and walling the deer.
Then at the end deerling decides to beat the broken allegations by failing to stop a numel from setting up and bring the win to the self proclaimed lcuu kratos. LCUU is your ragnarok adventure, where you’re older and wiser than your lc adventure, your vision is clearer, and you see what is the better pokemon format.


Camden vs tko
:hippopotas: :sandshrew: :magnemite: :wattrel: :crabrawler: :tentacool: vs :numel: :buizel: :bramblin: :koffing: :croagunk: :voltorb:

Sand is back! Featuring what is apparently everyone's new favorite deerling counter magnemite and 3 common mons. Sand has been very much on the low end of usage after the snow twins left, despite ground resists not being easy to find in general, but bramblin and deerling are good enough to provide good counterplay usually, and imo Tera does keep shrew in check pretty easily, more than it helps it. Given the expectations I had on it it’s been very underwhelming, but there’s plenty of time to recover.
Tko brings the Kip special with Buizel and a solid core around it.
Croagunk puts a lot of pressure on Camden’s team by getting free turns vs tentacool to nasty plot and threaten everything.
And just when sd shrew was ready to destroy everything in its path, at +2 attack…. It clicks eq in front of a levitate koffing. Granted, it wasnt killing it with knock, and was always eating the will o wisp, but it would have been better to heavily chip it, especially when Camden reveals scarf crab at the end, that might have had a chance to clean a team at low health.
I take it as a personal offense that Camden wins vs me with 6 mons straight out of a /randpick roll and then brings a more standard team and clicks eq in front of a koffing smh. We’ll see which version of them I’m fighting in the final of the second no Johns tour in the uu server!


Also a little news. VR is updated for 2025 Q1! Samples coming soon, for sure before the next individual tour starts so anyone can pick them up and try their best in this tier.
Thank you westSasori, Camden and Nanchlax for sharing your teams and opinions, I hope you had fun and to see you again in future tours (team or individual) :heart:

See you next week for finals Drifting vs tko, very hype matchup between the two best players of this tour!
 
LC UU Teams + Tournament Recap + VR + Metagame Takes (WARNING: CONTAINS OPINIONS)

With the recent victory of my team in LCBC by the literal skin of our teeth and my 8-1 run that paved the way for us to get there, also making me the MVP of the entire tournament thanks to the assistance of my LC UU Pit Crew DC Nanchlax and especially Hys, I thought it would be productive and fun to write a big recap post, teamdump, metagame thoughts, VR, the whole shebang, rather than some shoutouts post where I jerk myself and my teammates off for 1000 words, though just know that I'm very happy with what we've achieved, especially for a tour I ended up playing in after I signed up for LC UU half as a joke and forgot to delete my sign up (and ended up accidentally having one of my most fun LC tournaments ever in the process). Idk how useful this'll be considering the shifting nature of a usage-based tier but I assume even as some things come and go a lot will fundamentally stay the same, so I hope it's still useful when things inevitably change again. Also, thanks to Albi for his weekly recap posts in this thread, I enjoyed reading them a lot and it provided a lot for what is definitely a smaller tier with less hype/discussion around it. With that being said:

Week 1: Drifting vs Logice
:magby: :chinchou: :grimer-alola: :chespin: :sandshrew-alola: :zorua-hisui: vs :chinchou: :shellos: :sandshrew-alola: :snover: :doduo: :zorua-hisui:
Team by JuanSG

This game was still in my "I'm not sure if I'm gonna cancer yet phase" so I kinda just nabbed whatever paste. I don't really like teams with baked in gimmicks like weather or screens or whatever (which is a common theme you'll see throughout this recap) so I basically just loaded what you'd expect, all the broken Pokemon at the top of the VR and a Chespin, who seemed fun to use a spikestacker and sun counter with Bulletproof. Tbh I don't really feel the need to elaborate much more on this meta, as it was only a very small portion of the tournament and I kinda don't remember much about it, other than Magby being absolutely ludicrous. As for the game itself it wasn't anything spectacular. I kinda got overwhelmed early probably due to inexperience but then I locked in and started pulling it back, especially since I had a broken ass Magby and he didn't. Getting a really bad sleep roll could have made things a lot more complicated but I didn't get punished too hard thankfully. Again, this meta is very outdated and full of weird broken mons that I want to be a bit brief with this and the next week.

Week 2: Drifting vs Stories
:grimer-alola: :sandshrew-alola: :chinchou: :magby: :larvesta: :cranidos: vs :snover: :sandshrew-alola: :crabrawler: :zorua-hisui: :magby: :chinchou:
Team by Drifting

1741015795648.png

After winning in Week 1 I felt a bit energized and actually wanted to build something by myself this week. I had developed an understanding that having scarfers and speed in general was very powerful in this tier where some of the defensive choices are less powerful, especially with a lack of Steel-types that resist rock (aka not Alolashrew). This gave me the idea to use tera rock Cranidos and go crazy, so I just slapped on the broken core of Shrew/Magby/Grimer/Chinchou and then finished with a Larvesta to provide a stronger Snow counter as well as being a slow pivot that could give more opportunities to Cranidos. I think the idea was pretty good, but it didn't really work out in game. Not only had I scheduled poorly and ended up playing the game tired, but even coping aside I just didn't account for what I assume was double scarf. I had been mentally conditioned to expect one scarfer a team, and for Snover to be the scarfer, that I didn't even think for a second that Zorua was anything but Evio Wisp/Plot/Knock etc. My biggest mistake was popping tera on Cranidos for minimal concrete upside. I didn't think it'd have any downside and I was paranoid about some weirdo Evio or Tera-Steel Snover surprise, but in hindsight it was very unnecessary and presumptuous. No shame in losing to Stories, a very strong opponent and underrated LC player, but it did suck a little to not go undefeated. GG. I also wanted to shoutout Clear Smog Grimer which I came up with as an anti-Numel tech. Grimer is so fucking cool.


Week 3: Drifting vs Camden
deadgame lol

Our scheduling was ass and the week had already ended so we deadgamed. I was happy to do so since it let me do some research, spectating and thinking about the new meta that had started this week.

Week 4: Drifting vs WestSasori
:deerling: :wattrel: :tentacool: :snubbull: :meowth-galar: :doduo: vs :slowpoke: :croagunk: :meowth-galar: :bramblin: :trapinch: :wattrel:
Team by Hys

This week I ended up loading a variation of what Hys had been working on for Camden, with some minor changes based on what we had seen in Week 3. We had a sort of understanding that stuff like Voltorb Sand or Imp Screens might be strong but I don't believe in that woke nonsense so I asked my Sous Chef Hys to cook up something with 6 solid Pokemon and outplay potential. And thus was born the Wattrel-Tenta-Geowth VoltTurn core that would define a lot of our teams, and the tier as a whole. The whole team was fast and could abuse paralysis and momentum to facilitate outplaying, and Snubbull was a cool anti-cheese tech with Intimidate and Psyfangs to break screens. The game itself went pretty smoothly, I was kinda in my element at this point so I was able to take momentum with some double switching and then keep it by doing some finnicky positioning to take kills with whatever Pokemon was hardest for Sasori to exploit. It's funny how bad the wattrel sets were in these early days, with Hurricane and Volt Switch, two moves that would very quickly fall out of favour. I think a lot of this match just came to us having a stronger grasp on the metagame in this early stage. Ideas like Slowpoke and Pinch and Scarf Gunk were cool but they didn't really match up to the power and versatility of the 5 Brokens + Snub core.

Week 5: Drifting vs Albi
:meowth::bramblin::wattrel::crabrawler::corphish::larvitar: vs :impidimp::slugma::chewtle::larvitar::numel::crabrawler:
Team by Hys

Bit of a last second prep situation here, so Hys ended up building and giving me some very straight-forward and aggressive set-up spam spikestack. It was a bit unexpected for Albi to pull up with something even more aggressive and hyper-offensive though, the dreaded screens set-up spam with an awesome Slugma set. Luckily though this was a pretty good matchup thanks to Meowth, which kind of shut down a lot of Albi's options, though really my main takeaway was how much trouble I'd be in if on a whim his Crab was a Normal resistant/immune tera type. It made me wonder why this style of team didn't really get used for the remainder of the tournament, as it seemed very simple and strong. Maybe other players were just like me and disliked this sort of "gimmicky" playstyle though. I did risk a lot in-game bringing in Meowth on a Crab bulk up to avoid having to sack an additional Pokemon, but I think it was a reasonable risk to take based on the circumstances. My favourite part of the game was easily the Larvitar sequence, but sadly it just barely wasn't strong enough. I do wonder how this team would go against a more typical squad, since even with the priority stuff like Scarfers seem scary for a Dragon Dance reliant team like this, but I did play one vs Corckscrew and won that too, so I think it's fine. These games without removal just feel so refreshing and straightforward to play, setting and forgetting hazards for permanent progress. Side note: We had figured out Volt Switch Wattrel was trolling at this point, but there was still quite a way to go for figuring out how to optimise this Pokemon.

Week 6: Drifting vs tko
:croagunk: :wattrel: :deerling: :tentacool: :numel: :axew: vs :voltorb: :meowth-galar: :crabrawler: :nymble: :bramblin: :tentacool:
Team by Hys

Finally it was time for tko, the player who I was half looking forward to and half dreading, since I considered him the other elite (SCL-caliber) player in the pool (not to disparage anyone else of course, the pool had a lot of unexpectedly strong opponents). I knew that my prep this week would have to be fire, so I got to work early reviewing and refining masterpieces by Hys. We leaned heavily on the Watt/Tenta core, but due to tko's omnipresent Voltorb, we elected to go with Numel as our rocker, who's basically the only real hard-counter in the tier. When choosing our Fighting-type (which we had decided was mandatory... for some reason) we decided to go with Gunk over Crabrawler. Normally we had only built with Gunk as a part of what I call the "Sandfrog" core (Hippo/Shrew/Gunk) but it was becoming more clear that strategies like sand were falling out of favour in the meta in favour of consistency, knocking and pivoting, which we hoped Gunk would be able to sabotage. This meant our team needed speed though so we decided to go with Deerling over Bramblin. Finally, Axew was used because we noticed tko didn't use Dragon-resists other than tera fairy Bramblin, and with Numel being a rocker our team lacked a sort of X-factor win-condition. Thankfully in the game itself, the prep paid off hard, and with an early Tera on Numel, I was able to kill Tentacool and force his Tera. From there it was all over in a relatively straightforward manner. The Crab could have been a little dodgy at the end if some certain plays were made, but with the resources I had to throw at it the odds were pretty heavily in my favour. This isn't the last we'll be seeing of tko though, and the other games are anything but straightforward. I don't think Nymble is very good but maybe this was just a bad matchup. Albi also stole this team later, though some of his sets were wrong, so here you go :p

Week 7: Drifting vs MOHAMEDALL
:croagunk: :bramblin: :voltorb: :numel: :doduo: :koffing: vs :cetoddle: :magnemite: :croagunk: :dewpider: :sandshrew: :deerling:
Team by Hys

Our prep this week was kinda weird. For a long time our plan was to use some funky Sandfrog team with Larvesta that me and Hys were building together, but as it became obvious how important this game would be for us making playoffs I pussied out and went with a no gimmicks core of six that Hys had posted earlier, unless you count not using any of the three best Pokemon in the tier a gimmick, which is what we were doing... for some reason. At least this let me beat the Wattrel merchant allegations. Mohamed's team was pretty psychotic, and there's not a lot to talk about in the game other than Bramblin proving why I think pretty lowly of Sandshrew and I suppose Drilbur too, rating them a lot worse than many others. Sandshrew just got completely shut out by Bramblin letting me trap Mohamed in infinite Stealth Rock Hell, albeit with a pretty sheist double switch thrown in there. Once the magnemite got forced to Tera it was completely over, especially with Croagunk shutting down Dewpider, a completely unintended side effect of its job stopping Tentacool. Dewpider is cool, being the only true Numel counter in the tier but it really needs opportunities created for it and Tera to shine, and it just didn't have that here. Voltorb is super strong but I didn't get to use it any more this tournament sadly. True Drifting fans will also recognise this as the start of the Kratos larp, one of my worst ever.

Semifinals: Drifting vs WestSasori 2
:numel: :wattrel: :crabrawler: :bramblin: :tentacool: :meowth-galar: vs :ducklett: :deerling: :wattrel: :meowth-galar: :grimer-alola: :crabrawler:
Team by Drifting and DC

Finally we were in playoffs, and my first rematch was against Sasori. I had received some Brazillian insider knowledge about his love for random scarfers and patient plays, but also that he was "afraid of my double switches" and got tilted easily when someone "jogada sem sentido". So of course, the first thing I do in game is try to double switch and get punished hard for it. I don't know what I expected. The team is literally as simple as it gets, just a standard Fire-Water-Grass core with a Wattrel (functional Ground, who by the way we had FINALLY realised was way better with Air Slash for Bramblin), a Steel-type and a Fighting-type. This stuff works in every metagame ever so i just wanted to do something that I could outplay with. At this point I was pretty sick of running Stealth Rock on stuff like Numel because it was obvious how much more effective the Pokemon could be as a late-game sweeper, as was proven in this game with the unconventional Tera Ghost sealing it for me. I was pretty confident on Geowth at this point to be the rocker instead, as not only did it provide me with the rocker I needed, but also completed the VoltTurn core with Wattrel/Tenta and served as a solid flying resist, which can be hard to come by with powerhouses like Doduo in the tier. This is the team that Albi decided to make a sample, which makes sense because it's as basic as it gets. I like pairing Bramblin with Tentacool, since it lets you run dual-STABs with Bramblin which I think it really needs, and without needing Spin it can stay in against Deerling, sap it, and set up layers. Ducklett was a really creative bring by Sasori and it was honestly pretty good in how it stopped my Crab and especially Numel, though he ended up sacking most of its HP to remove the layers I had accumulated, which ended up costing him the game when Numel got going. DC was pretty eager to use Stockpress Numel, but I thought the set was really gimmicky, and I'm glad I ended up going with my gut because Ghost Growth was clutch here, though I did have to dodge some Deerling hax. Great performance by Sasori, but unfortunately he ended up with another reason to live in fear of O Pesadelo (/s).

Finals: Drifting vs tko 2
:deerling: :larvesta: :tentacool: :rhyhorn: :wattrel: :meowth-galar: vs :drilbur: :koffing: :voltorb: :dewpider: :croagunk: :meowth-galar:
Team by Drifting and DC

Unfortunately (or fortunately if you were a spectator), I ended up against tko again in the finals, which meant I'd need to do some more tryhard bullshit. The Wattrel/Tenta/Geowth core speaks for itself at this point, and we liked the FWG core idea from Semifinals, so we went with a Larvesta to get some bulk, threaten Deerling with Flame Body (a pokemon we were obviously terrified of), and of course contribute to the VoltTurn core. The star of the show here is Rhyhorn, the pokemon that I wanted to use before we had even decided on anything else since I believed in it a lot, with its Rock/Ground/Flying coverage hitting the entire tier. My team insisted I use the same set with DD Larvitar instead, but I insisted repeatedly on Rhyhorn because of it's advantage of beating Scarfers with Rock Polish, a trait Larvitar doesn't have. Of course, just my luck, Rhyhorn doesn't really do anything this game, especially with a Koffing. Tko's bring was pretty smart and safe, with Dewpider to stop my Numel usage and Croagunk for my Tenta usage, his Drilbur which owned my Wattrel turn 1, and of course old reliable Voltorb. My early game was pretty bad, but I managed to claw my way back thankfully. I think people were pretty sick of this Deerling Paraspam meta at this point, because there were some luck allegations thrown around but I don't really see it, at one point I'm stuck in a loop of pivoting around waiting for Geowth to get full para'd, which happens on the second rep, I go for a single 60% headbutt flinch to chip Koffing for Rhyhorn before switching out, and I get another full para on the Geowth at the end, but I still had outs to play for if some of that stuff didn't happen, especially with the Rhino being unused, and tko also benefitted from RNG throughout the game (such as Turn 1 and the crucial Air Slash miss on Voltorb). That being said, tko played a really strong game and it took some really precise mid-game play by me (and yes, a little luck) to pull it back in the end, so I was just glad it was over and I wouldn't have to play him again for the rest of the tournament.

Finals Tiebreaker: Drifting vs tko 3
:wattrel: :grimer-alola: :meowth-galar: :dewpider: :deerling: :numel: vs :rhyhorn: :pikipek: :greavard: :tentacool: :wattrel: :buizel:
Team by Drifting

If I had to pick some words to describe my build in tiebreakers I might go with "safe" if I was being charitable, or "paranoid" if i was being cynical. Really our goal here was to pick Pokemon that are impossible to switch into and will always make progress (Grimer-A and Geowth), and shut down any "checkmate" option tko could bring, meaning we ended up with Dewpider (the only Numel counter) and Numel (the only Voltorb counter). The irony is not lost on me that tko brought neither of those things. You probably won't believe me at this point but when I was closing out the FWG core I really didn't wanna use Deerling, since I honestly prefer Bramblin, but since I don't really like Voltorb, Doduo or Scarfers, I always ended up needing the Speed on my teams. This left us in an awkward spot where for our last I could choose Wattrel, old reliable pokemon and Electric-answer, but have no Spinner, or use Tentacool and risk a terrible Croagunk matchup. I ended up going with Wattrel, making it 16 speed to slow U-Turn on other Wattrel, but tko had the same idea so that didn't end up working out. in hindsight, I probably should have tried Voltorb over Wattrel and Bramblin over Deerling, but having no Volt Switch immunity to at least force a Voltorb Tera sucks, and Wattrel's ability to Roost is a gamechanger. Tko's team is really insane and creative, and I don't really know how to describe it, other than it made all my prep look like a joke lol. Fortunately, in a meta where paralysis and Deerling are so dominant, eventually shenanigans are gonna happen and after three games vs tko it was time, with some clutch paralysis letting me keep Wattrel healthy and un-knocked. As reggg and Quinn pointed out on Discord, I still had other outs with good odds, so I wouldn't call it a robbery by any means, but it definitely turned what would have likely been a meticulous, challenging game into a somewhat simple, advantaged one, which is a shame. That being said, even though it was in good faith, it was pretty cringe of me to message tko after the game asking if he was upset so if ur reading this I apologise for that.

Anyway, that concludes the recap (don't think ur off the hook Albi I still expect the finals double feature soon :blobtriumph:) so it's time for my wack ass VR


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The pokemon are ordered within the tiers (except requires testing), and my opinion changes a LOT (I could see mons like Shroodle increasing massively for example and I'm not quite sure if Crabrawler is that low) but this is a general idea of my thoughts. To summarise each tier:

S: The VoltTurn Holy Trinity, I've written extensively on them
A+: Gunk, amazing Fighter/Tspikes Absorber/Water counter/Wincon/Priority and the other components of the traditional FWG core
A: Voltorb, the best mon with tera and Crabrawler, the other choice for Fighter.
A-: The final pokemon that I would describe as "fundamental" to LC UU
B+ the strongest Ground-types all fit here, as well as the pokemon with high strengths but also high flaws (Meowth's fragility and coverage, Dewpider's reliance on tera and chip, Larvesta and hazards)
B: Gimmicky pokemon like Nymble and Imp, Sand, and the Dragon Dancers fit here, along with Buizel who is a good but flawed Speedster.
B-: The start of "niche" pokemon. Litleo is a high-demand fire type and unconventional sweeper with Moxie and Trailblaze, you should try it. The other pokemon all should speak for themselves, being useful but quite specific and finnicky in how they can make a big impact on a game.
C+: Can be strong but are fishy
C: Usable but not really recommended
Requires Testing: These pokemon seem good but I need to see them in action more. Golett might also go here but wasn't on the tier list, though from the Scarf Golett testing I did I'd either put it top of C+ or bottom of B-

Metagame Discussion + Deerling Talk:

I kinda lied about the metagame takes lol, stuff that's good is always good. Use FWG cores, use a ground-type or a Wattrel, a grounded Poison is good in case of Tspikes, mix in as much speed, paralysis and knock off as possible, and sweepers that boost their speed or have priority are crazy, especially with tera. If you can fit a Fighting-type and removal use them on most teams, and stacking offensive types like Flying is good. Pretty standard stuff. Meta is a lot of fun, I believe a lot of LC metas, especially in SV, started out fun and then get fucking unplayable over time when the meta becomes homogenous and people start doing mirror match RNG tightrope walks with no room for error and where getting the right lead matchup is an insane advantage. Adding a usage element helps keep stuff fresh and prevents dogshit like Vullaby from ruining my games.

The real question though is whether I think Deerling should be banned, and I'm gonna take the cop-out answer and say no, but I'm not sure. I don't think the Pokemon is that overwhelming, and a lot of the stuff it wants to flinch down can be pretty lethal to it if they break through even a single time. Additionally, an 18 speeder with some bulk/sustain helps keep a lot of stuff in the tier more honest in my opinion, and without it I'd expect to see a Bramblin on basically every single team. That being said the Pokemon is super annoying if it gets lucky, so I get why people hate it, and it would certainly make some games appear less degenerate on the surface if it was gone, but I just think the counterplay is sufficient enough and its impact on the metagame benevolent enough to let it stick around. I'd be open to changing my mind but that's where I stand on it currently.

Anyway, I'm finally done with this massive post. Thanks again to Hys DC Nanchlax, Albi for his hard work, JuanSG for the Week 1 team and to my believers Coconut and Éric. Also shoutouts Actuarily and tazz for being clutch in tiebreakers as well, u guys rule.

Yap session over. God of War OUT!
 
[QUOTE="Drifting, post: 10463808, member: ]
[/QUOTE]
Doduo in the same tier as Grimer Alola makes me want to colonize Portugal. Besides that good vr

Edit: idk how I fucked up the quote
 
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