This isn't even coded in Showdown yet. Don't see the point of bringing it up. Even then Pawmot imo has a much better niche just running 4atks to break through teams, but I digress.3.5 : Ban revival blessing
I'd like to see a meta without Booster Energy before action on the Paradox mons happen, I think booster energy enables the broken aspect of these mons by 100x. The powercreep this gen is absurd and its I feel its hard to accurately judge mons by themselves if we still have other elements around that push them past the boundary of balanced, and I think looking at Booster Energy>>Paradox Mons for now. It's the beginning of the gen and I don't see the need to usher in bans left and right like some people are calling for. We don't even have a team tournament coming up anytime soon so I don't get what the rush is. Chien-Pao seems a little overbearing however, not too huge on any action on Chi-Yu as I've seen some people mention, I think its a fine mon but stuff like Roaring Moon and Flutter Mane imo would be a lot less problematic without Booster Energy, and we could at least test the waters with them without it and see if further bans are needed. Didn't wanna ramble since Ken and others outlined everything pretty well but wanted to get my two cents in.
I don't want to sound ignorant, but every competitive game will have a meta. League, Overwatch, and other things all play around a constant evolving meta. If you stray away from it then yes, you will be punished. If you want to ladder for fun and use whatever you wanna use then go for it, but if you go in a competitive game and go with things that aren't good in the meta then it is certainly a handicap. I understand that other competitive games such as the ones I mentioned are very different than mons but I still feel that the concept is there. It's not any different in SS when you could spam the same types and win games consistently. SS is a balanced meta imo but you could win tours spamming Fly Steel Ice Elec and be fine. Not sure why its an issue barely a week into a generation that will stick around for multiple years.This is certainly a lot better than having the same 4~5 Pokemon steamrolling every game, and forcing players to use the same 4-5 types in order not to handicap themselves.