After making a new alt (Dunkin 3.0) to ladder Elec and having gotten to 1500, some new thoughts I have...
Always loved assault vest Eel and it still works great in this meta, a slow pivot that can tank special hits and hard counters Flutter Mane without chip damage. That being said, even to do that Heavy Slam is needed which isn't great for most other mus. It's solid overall, but Flutter Mane definitely holds it back a tiny bit imo. Running Heavy Slam is the easiest way to answer Flutter, but doing so holds it back in some other key matchups. Leaving it deciding between giga/flamethrower/volt switch/u turn/drain punch/liquidation for the other 3 attacks, and each of them beneficial in their own way.
Shoutout to Jo' Z
for helping me test out options, and with Iron Hands in particular he proposed Swords Dance on bulky when I had 4 attacks before. Iron Hands alone mows through Dark, and is overall super important to help answer pokemon such as Dragapult/dragon dancers, as well as most physical threats.
Dear god, running this is good for volc but it's making me wish that Rotom-W or anything else got defog. As a defogger it's incredibly unreliable, capable of posing a threat now and then and helpful vs. Annihilape but one of the least capable defoggers I've used yet. Too slow to get many chances against HO types, and not bulky enough to fill it's role throughout a match.
I initially ran tox, replacing it with Sandy Shocks now as a scarfer, but this mon is super underrated overall. It's speed tier isn't phenomenal but still hits some important speed marks at +1, such as Timid Iron Bundle. All the while it's ability in combination with Boomburst allows it to dish out more damage than Sandy Shocks, all the while having STAB I consider more beneficical. I see it as more useful in the Fighting mu than Sandy Shocks, and surprisingly solid overall as a scarfer, but held back by typing, bulk, and underwhelming speed. I'll also say that Toxtricity vs. bulky water which can have some troublesome cores is ultimately more beneficial than Sandy Shocks, able to OHKO Iron Bundle with Boomburst makes the move extremely spammable. Plus if you wanted you could put toxic spikes on the set as well.
I've been running iBones
loaded dice set and with rock blast/pin missile it proves extremely useful in the dark and fire matchups. Honestly a bit of an underrated mon, though disappointing bulk compared to TTar, it still proves extremely useful and able to pull off late game sweeps.
I find this mon less important to run on elec than Iron-Thorns, and it's typing a bit redundant in combination with Thorns, which is part of why I looked elsewhere at first for Speed Control. I'll say that Tox is defs better in some mus, but with fire being as present as it is, this mon's ability to harm Clodsire, the overall better bulk and speed, it ultimately is better for more games overall.
No defog and no pain split hurts, but the mon is still solid for it's ability to burn offensive threats, ease pressure on Iron Hands, hit hard with Hydro Pump. I've been trying a set with hydro + stored power and nasty plot, which has proven useful for clodsire, but the set would overall be better for that scenario with Sub which isn't worth enough to replace will o. So still figuring out options here.
Scovillain is a huge issue, but honestly it's the 8 turns of sun with heat rock that really makes Fire a problem matchup. Fire is quite literally every other game from 1200-1500, having seen it far more than Water, Fairy, Dark, or Ghost, and I've come around to thinking that 8 turns of sun might be a bit too much.
Been running heavy slam av Eelektross for this, so definitely is a counter, but one that wouldn't be run at all if this mon wasn't around with nearly heavy slam providing nearly no utility outside of Flutter Mane.
especially in sun this thing is an issue, I've seen -2 Overheat just straight up kill neutrals, another ridiculous calc is that it ohkos Physically defensive Rotom-W or Iron Thorns without the drop. It's a mon that needs to be played around, and I'd probs change the Eel set to better handle it if Flutter is gone but with both in the tier it's difficult to properly handle in a build.
Again, this is a mon that can be played around, but is honestly not as bad as Flutter/Chi Yu. If it hadn't taken a hit yet, +1 Rage Fist (50BP) doesn't 2hko Oricorio unless it's max attack, either way having both Oricorio + a scarf makes Annihilape usually not get away without only getting 1 KO.
Overall Elec doesn't need Pawmot/Revival Blessing to climb ladder or do well in games is kinda my POV so far, Revival Blessing isn't really needed and I find Pawmot redundant for team comp. I definitely think Elec has a higher skill ceiling that Ice and alot of mid-lower tier viability types I've tried so far, with the main issue right now being a lack of reliable defog. I was able to go 26-3 so far, and even bad mus like Elec vs. Ground aren't nearly as bad as Steel vs. Fire or Bug vs. Fire imo, with my one elec v ground at midladder so far being a win. I may post the team after finalizing stuff a bit more but Elec is definitely underrated as a type, and after using it I kinda see it as more competitively viable than Ice, and definitely more viable than grass/rock/norm/psy/flying.