Announcement SV Monotype Suspect #11: Dirty Dancer (Gouging Fire Suspect Test)

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It feels like a lot of "what if" to me. But for the sake of advancing in the topic, let make the assumption it would go that way. It thus makes Dragon as a type threatening to those types, not specifically Gouging Fire. To put it differently, Dragon will not falter from its pedestal if Gouging Fire gets banned, they will use another setup sweeper and the story will repeat itself.

I have indeed witnessed the birth of Substitute Gouging Fire, but I am not sure of it superiority to other Subbers such as Kyurem and Hydreigon. If you want recovery, you're left with 2 moveslots and only one if you want DD. So, practically, you either drop recovery or DD. Needless to say that without DD your damage output will be pretty low, so it follows that you will rather use Lefto Sub DD that has its fair share of issues, namely the vulnerability to hazard stacking and to phazing moves.

I do not think the argument of "set impredictability" should be the major point for banning Gouging Fire. Within Dragon type, Dragapult (again) is far more unpredictable and guessing wrong has much dire consequences. To take your example of Balance Water, guessing wrong Dragapult set can lead you to doom in a few turns. Should it be Sub DD and you expected Choice Specs, the game can be soon wrapped up.

Realistically, if a Pokémon in Dragon type shapes the metagame by its sole presence, that is Dragapult, not Gouging Fire. Banning Gouging Fire will not solve any problem in the current tier.
 
I think you were also talking a lot about the "what if" and "1v1" situation. 1v1 Prima puts Prima that is a huge threat low life so everything can RK and Goodra-H will only have to deal with 2 mons (Hatterene and Flutter Mane) instead of 3 so more winning chances as Heavy Slam is a huge 0HKO on FM and deals too much on Hatt and you don't want to switch out to Valiant or Azumarill.

Where I deeply disagree with you is that the only other bulky mon that can set up in dragon is Dragonite. But running roost means you don't run an important move and sets like icespinner+thunderpunch means you're too slow in this meta in a lot of MU you're doing almost nothing before being at +2/+3
Also substitute is generally dragon dance + two moves generally fire and ground. It is indeed weak to hazard stacking but not really to phaze. You can not care about haze, mons with dragon tail do not like to in on Gouging Fire and only Hippowdown that is already a hard counter and Skarmory that doesn't always run whirlwind can really indeed phaze out. Against steel, except against Heatran scarf, GF is already doing nothing so whatever and flying doesn't like to take a Flare Blitz and weaken too much Skarmory. You play a whole team, you can cover what it can't beat.

And yes about Dragapult but that is not the goal of this topic I am fearing.
 
For Toxapex vs Gouging Fire, I have to disagree. Your situation is okay only if Toxapex is full life AND heavy duty boots.
In water, Toxapex has another mon to deal with named Roaring Moon meaning there are a lot of chances that you have been knocked off before (even if it most of the time leads to two switch out as pex doesn't want to be facing a steel mon and moon can't do more). Also it means Toxapex even with Regenerator might not be full life allowing Gouging Fire to threaten more the toxic mon. Because this is the real calc you should have shown :
+1 0 Atk Gouging Fire Earthquake vs. 248 HP / 252+ Def Toxapex: 130-154 (42.9 - 50.8%) -- 95.7% chance to 2HKO after Stealth Rock
So as it has been said before bulky water teams are not liking Gouging Fire at all because Gouging Fire player can also anticipate and click again DD on switch out (+ don't forget it is not played alone and has been played a lot with Latias healing wish). And even if it doesn't win the game as the last cleaner, the hole in the team is already too huge for bulky water teams. That is also why we see much more fat teams including Alomomola and stuffs.
Saying Gouging Fire is oppressive in any way against bulky water of all things is the most delusional thing that has come out of this thread.
Gouging does nothing else after it's poisoned. It's not going to sweep water afterwards even at +2, at best if stars align you get to force them to sack a useless mon. You can hwish down the line, for sure, but the situation doesn't change, toxapex will just toxic you again. Also mola and fat being played more often is not related a SINGLE bit to gouging fire, sorry but you're just spouting nonsense at this point.

Also something you could consider is everybody said (Idk why) than banning Zamazenta would lead to change Ground structures but even if ironpress was a threat, the main goal of my ground teams was to deal with Dragon teams and especially the defensive trio core. Banning Gouging Fire will allow ground to not run Hippowdown even in Excadrill-less teams to be able to run funnier or fatter teams team that are very weak to it. (or you have to run Quagsire but it also has some issues like easy double switch or especially against Gouging Fire in Fire 168 Atk Choice Band Gouging Fire Outrage vs. 248 HP / 252+ Def Quagsire: 202-238 (51.3 - 60.5%) -- guaranteed 2HKO).
Gouging never forced ground to run hippo or quagsire, be it the dragon variant or band in fire. You can find great success against dragon without them. You have a bunch of other ways to deal with it (shockers, all your mons know earthquake), I don't know why this was even brought up in the first place, we're making stuff up here.


I feel like there's a big misconception on the effect Gouging has on the metagame and building in particular. I've seen some posts here talking about its oppressive nature and how you're forced to think about it at all time when building, but I fail to see concrete example of mons or sets born solely or at least mainly from Gouging's existence and the threat it represents for its concerned type. Like I guess there's Gyarados recent popularity in flying, but it's not like handling Gouging is the only purpose of the mon, and you're also totally fine even without it.
 
The only way for Gouging to have the upper hand would be in the case where it has the initiative, but that's not really a 1v1 then. If you thought of another way the duel could unfold
Poining out that Surf still is a roll on GF (not a good one tbf) not sure where my calc came from but getting the initiative in this matchup isnt hard for GF.
I cannot therefore claim Fairy is one of Gouging Fire's MU's.
https://replay.pokemonshowdown.com/smogtours-gen9monotype-809561
Just putting this here, in case you still dont believe in that claim.
For Poison MU, I disagree with your claims. G-Weezing is a fodder for Gouging Fire, immunity to EQ does not make it good at dealing with Gouging Fire.
Thats literally what i said... The only real switchin into EQ is Geezing which then again cant touch it --> is a fodder for GF, i didnt even say its good vs GF
Pex is somewhat of a switchin but arch will always come in on that for free giving you rocks/twaves dmg.
Then there is stuff like.. Roaring moon knocking boots, Hoodra knocking boots.
And even if it doesnt sweep on the get go. Its ability to take wow for Hoodra/Arch from geezing is enough imo to say that it has impact.
Please do not change my words, I wrote "many matchups" not "most",
Sorry, if you consider this changing your words.

The only matchups where it can have a substantial impact would be Fighting (assuming Tusk/Shifu are KO and Hands is not SD), Ghost, and Dark (assuming no Sableye/SD Hamurott).
"Only matchups" where it has impact are 3/18 mu
While claiming its nigh-useless in more than 5 Matchups
So the other matchups 10 Matchups most be either nigh-useless or just neutral
(If you want we can ignore mu like bug and Ice)

In my Opinion
but it's far from being a non-factor in most cases.

Let me rephrase that a bit for you
It's far from being a non-factor or a neutral Mon in most cases (Like look at grass-mu, which forces Cornerstone, or Dragon vs Fire Mu, or Poison mu, or steel mu)


While i am DNB, because i dont think it is that Oppressive, you cant deny that it is a strong Mon with big impact in a lot of mu
 
I think you misinterpreted my words. I have said multiple times that Gouging Fire has no job in the MU because (a) Dragapult pressures the team, (b) it loses its 1v1 against Prima / Azumarill and even against Valiant / Hatterene with walls set up.

Coming with a matchup designed for Gouging Fire does not back up your point. Pretty much any Pokémon can shine if spoiled. Here is another match from MWP.

https://replay.pokemonshowdown.com/smogtours-gen9monotype-811184

As you can see, Gouging Fire could have been replaced by Garchomp, it would have changed nothing to the match.

And even if it doesnt sweep on the get go. Its ability to take wow for Hoodra/Arch from geezing is enough imo to say that it has impact.

Ok for the burn-absorber utility

"Only matchups" where it has impact are 3/18 mu
While claiming its nigh-useless in more than 5 Matchups
So the other matchups 10 Matchups most be either nigh-useless or just neutral
(If you want we can ignore mu like bug and Ice)
The typology would rather be the following, imo. Only ranking potent types + Bug.

- Impactful: Bug
- Substantial impact: Fighting, Ghost, Dark
- Some impact: Poison
- Neutral: Normal
- Nigh-useless: Fairy, Dragon, Water, Ground, Flying

Hope it helps in clearing ambiguity.

I think we both agree on the "strong" part, but diverge on its impact. Let's agree to disagree to avoid dragging it for too long.
 
Coming with a matchup designed for Gouging Fire does not back up your point. Pretty much any Pokémon can shine if spoiled. Here is another match from MWP.

https://replay.pokemonshowdown.com/smogtours-gen9monotype-811184

As you can see, Gouging Fire could have been replaced by Garchomp, it would have changed nothing to the match.

Coming with a matchup where Gouging Fire had no impact does not weaken its case. Pretty much any Pokémon can be underwhelming if its not being used. Here is another match from MWP

https://replay.pokemonshowdown.com/smogtours-gen9monotype-809561

As you can see, Gouging Fire had significant impact in this match, and couldnt have been changed for Garchomp, because it would have changed a lot in this game


At this point I really dont see this discussion going anywhere. At least you did see some of our points, that we brought up and agreed with them.
 
Hey I played a lot of SV during MWP and I think I have a pretty good grasp on the tier / metagame. First I'd like to say I think Dragon is slightly overrated. Obviously still a top 5 type and I could see top 1 but it's not top 1 by a considerable amount or anything. Second, Gouging is not even required on Dragon for it to be good.

Gouging Fire should have been banned the first time around imo, it's such a headache for so many types that have to bend their structures specifically to have a good MU into it (Tran running Balloon > Scarf or other things, Mandi running Toxic > Defog, etc.) Gouging Fire's presence on Dragon teams is very warping and harmful to the tier. Gouging Fire's presence on Fire teams is much worse though, as the Choice Band sets make already solid MU's an essential auto win. The manual speed boost from Protosynthesis + Sun boosted 120 BP moves is super ignorant and I feel a lot of games just bank on confusion turns
 
Dragon overall has had a dominating performance this generation and I believe Gouging Fire sticks out the most. Reflecting off the MWP Statistics (s/o Ethereal Sword) are the top 3 most used Dragon-types (on Dragon): Archaludon (#1) at a 65.85% winrate, Dragapult (#2) at a 65% winrate, and Gouging Fire (#3) leading the top 3 with a 67.57% winrate. Gouging Fire is a difficult Pokemon to to check due to its bulk in conjunction with its defensive and offensive support on Dragon teams; creating an overbearing force in the metagame. Gouging Fire is an oppressive force on Fire teams because it manipulates 8 turns of the Sun with an optional Speed thanks to Protosynthesis. Choice Band Gouging Fire with Raging Fury + Outrage is even more frightening while offensive DD sets have even more longevity for juicer Morning Suns. Fire is a 50/50 load when Dragon is a top type but it takes advantage of types that do well into Dragon such as Fairy, Dark, and Steel. However, Gouging Fire is still in luck because it just happens to be the best Pokemon on Fire too. Heavy-Duty Boots + Mourning Sun + Healing Wish Support from Ninetales or Latias allows Gouging Fire to play the long-term game, making it effective to customizable check and take advantage of Pokemon like Greninja and Choice Scarf Enamorus. Ninetales and Latias enables Gouging Fire with Healing Wish, and Drought and Trick, respectively. Gouging Fire has optional recovery routes either through Mourning Sun or Healing Wish allowing it to rule a lot of the more fringe types like Grass, Bug, and Poison. But even with less-fringe types like Steel, Fairy, and Dark being a good load into Dragon; adversely, Gouging Fire and its support on Fire does pretty well into those three. There’s also a plethora of checks the metagame has adapted or tested such as Thunder Wave Gyarados (Flying) and ID Araquanid (Bug) but I believe Dragon comfortably plays the long-term game too well with Healing Wish + respective breaker.

Gouging Fire individually has a dynamic influence on the metagame; existing as bulky offensive setup sweeper thanks to Dragon Dance. Blessed with Mourning Sun provides this demon with longevity; notably on both: physically- and specially- defensive-orientated sets. This makes Gouging Fire a customizable tool in team preparation to check threats like Gallade with its physically defensive set or Choice Specs Greninja with its specially defensive set. Alternatively, Gouging Fire can run a mixed spread with 252 HP / 132 SpD alongside an Impish nature to still act as a middle ground for its checks. These defensive sets are prominently used on Dragon teams in conjunction with supporting defensive Pokemon. Gouging Fire, Archaludon, Goodra-H, and Latias are the perfect defensive core Dragon could wish for this generation. Archaludon provides Stealth Rocks and spreads paralysis, Goodra-H switches into special attacks and has utility in Knock Off, while Latias has a full kit of supporting options in Healing Wish, Thunder Wave, and Trick. These factors are what make Gouging Fire effective, long-term, throughout the match. Acting as a Monotype’s most consistent Fire / Dragon-type has its flaw in attachment to Heavy-Duty Boots due to its Fire-typing. Yet adversely providing consistency in denying hazard damage helping it sustain. Initially building with 2-moves (Flare Blitz + EQ/Breaking Swipe) Gouging Fire, it seemed restricting being walled by Heatran (or just your best move to break Air Balloon being your Dragon attack for example). But then I realized, the reason this set works on Dragon compositions is because Gouging Fire has the support to overwhelm Heatran’s respective types. On an even wider view Dragon is over performing and what makes the typing overall good is just the abundance of really good Pokemon and the conjunction of them working together. Some examples are Gouging Fire + Dragapult for Steel, Gouging Fire (checks Meow/Greninja - forces Trick) + Kommo-o for Dark, Kyurem + Latias for Flying, and Gouging Fire + Goodra-H for Fairy.

I'm banning Gouging Fire. It has too many tools and resources and CB is just a broken glass cannon. Both of its typings enables an unhealthy presence while already performing high into high performing typings Fairy..Steel..Flying.. it sucks facing this. I'm tired of using DD Gyarados into Raging Bolt / Kyurem Dragon and pretending like I can do anything longterm. Dragon's core overall is strong but why does this Pokemon have to restrict the types completely in usage just because of the supporting factors making it more unbearable when its already dominating team preparation. The tier just feels really restricted, restrained, one-dimensional, and locked up in a dungeon.
 
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This is where our opinions diverge.

In 1v1, Primarina wins the duel, even if Gouging runs SpD ev's. If you still do not believe it, have a look to the replay: https://replay.pokemonshowdown.com/gen9monotype-2308826647-i3ka60ukkx4dxfa13pwdpv32eaqjx59pw

The only way for Gouging to have the upper hand would be in the case where it has the initiative, but that's not really a 1v1 then. If you thought of another way the duel could unfold, let me know, but I do not see any winning strategy for Gouging Fire there.

In Valian't case, you're right mentioning Shadow Sneak as a way to give more trouble to Dragapult, although it will necessitate considerable chip damage before deterring Dragapult from staying.

252 Atk Life Orb Iron Valiant Shadow Sneak vs. 0 HP / 0 Def Dragapult: 146-172 (46 - 54.2%)
However, SD does apply in a similar fashion to Gouging Fire. As we both agreed that the only non-2HKO from full was on Physical Defense Gouging Fire, it thus implies that either Iron Valiant or Primarina will block it. With Gouging Fire, you have to choose your fights. I think it is not really an objective way to assess the situation to state that Gouging Fire matters in the Fairy matchup. Unlike Dragapult, Gouging Fire is perfectly replaceable there. I cannot therefore claim Fairy is one of Gouging Fire's MU's.

For Poison MU, I disagree with your claims. G-Weezing is a fodder for Gouging Fire, immunity to EQ does not make it good at dealing with Gouging Fire. It is Toxapex that checks Gouging Fire with Haze + Toxic.

+1 0 Atk Gouging Fire Earthquake vs. 248 HP / 252+ Def Toxapex: 130-154 (42.9 - 50.8%) -- 2.3% chance to 2HKO
There is no need for predict. You see Gouging, you switch on Toxapex and you click Toxic. Once done, Gouging has a timer on its head, and if it switches out on Toxic turn, it just losts its setup without making any progress. As long as Toxapex is alive and healthy, Gouging Fire cannot achieve anything and it is not an easy task to get the edge against the Poison defensive core. What Poison is afraid of is Latios + Dragapult, not Gouging. To put it differently, can Gouging Fire significantly alter the MU in the sense that its presence alone forces you to use subpar sets to check it? The answer's no. It can indeed sweep Poison if it gets the chance to, but it's not a distinct trait of Gouging Fire specifically. SD Garchomp can achieve the same result, if not better, by the sole virtue of its STAB Earthquake and the lack of reliable recovery move on G-Weezing, making it easy to chip down, unlike Toxapex.
For Water, just like as for Poison, you ignore Toxapex. Spamming non-STAB Earthquake is nothing threatening. Between Swampert, Hamurott, Toxapex, Primarina, and many more, Water has no shortage of Pokémon to handle Gouging Fire. Handling Band Excadrill is troublesome for Balance Water, but Gouging Fire is far less of a threat.

For Flying, I would agree with you if Dragonite and Gliscor did not exist. But once again, Gouging Fire has only an impact if Latios/Dragapult brok

Hey I played a lot of SV during MWP and I think I have a pretty good grasp on the tier / metagame. First I'd like to say I think Dragon is slightly overrated. Obviously still a top 5 type and I could see top 1 but it's not top 1 by a considerable amount or anything. Second, Gouging is not even required on Dragon for it to be good.

Gouging Fire should have been banned the first time around imo, it's such a headache for so many types that have to bend their structures specifically to have a good MU into it (Tran running Balloon > Scarf or other things, Mandi running Toxic > Defog, etc.) Gouging Fire's presence on Dragon teams is very warping and harmful to the tier. Gouging Fire's presence on Fire teams is much worse though, as the Choice Band sets make already solid MU's an essential auto win. The manual speed boost from Protosynthesis + Sun boosted 120 BP moves is super ignorant and I feel a lot of games just bank on confusion turns

Hey I played a lot of SV during MWP and I think I have a pretty good grasp on the tier / metagame. First I'd like to say I think Dragon is slightly overrated. Obviously still a top 5 type and I could see top 1 but it's not top 1 by a considerable amount or anything. Second, Gouging is not even required on Dragon for it to be good.

Gouging Fire should have been banned the first time around imo, it's such a headache for so many types that have to bend their structures specifically to have a good MU into it (Tran running Balloon > Scarf or other things, Mandi running Toxic > Defog, etc.) Gouging Fire's presence on Dragon teams is very warping and harmful to the tier. Gouging Fire's presence on Fire teams is much worse though, as the Choice Band sets make already solid MU's an essential auto win. The manual speed boost from Protosynthesis + Sun boosted 120 BP moves is super ignorant and I feel a lot of games just bank on confusion turns
I'm sorry to disagreeing with you but heatran has been using air balloon set for many years(around 10 years ago),way before Gouging Fire exists.So no,it is not like the set was created and made for GF.
 
I'm sorry to disagreeing with you but heatran has been using air balloon set for many years(around 10 years ago),way before Gouging Fire exists.So no,it is not like the set was created and made for GF.
Yeah I was worried what I said would come across like that, I just mean Steel is pretty much FORCED into running Balloon
 
much like stories I've been playing SV more often with and since MWP and I can say with confidence that my opinion of fuck gouging fire in all tiers carries over here too. Truthfully, I cannot be assed to write a paragraph with much particular depth on this thing nor its impacts since truthfully speaking I'm still utterly incapable of building this tier lmao, but I can say that gouging fire dragon feels like the baby mode of the tier and little else comes close. Gouge has so many sets it can be and just about all of them are more than capable of taking a kill at minimum to the bank and if a team isnt extremely insured vs it; more than one if not the game. Like I didn't rlly struggle with gouging in my suspect run but my team had CB Dnite + Scarf Enam + Gliscor + Gyarados so I cannot understate how miserable dealing with it when I'm not excruciatingly overprepped for it. This post is mostly fluff and I don't rlly care, this is pmuch me just announcing that its a ban for me.

Side mald, if I ever do a suspect run and get frozen that many fucking times I'm gonna sacrifice small animals into a vat of acid. Fuck Greninja. Fuck Primarina. and FUCK Sneasler.
 
Hey I played a lot of SV during MWP and I think I have a pretty good grasp on the tier / metagame. First I'd like to say I think Dragon is slightly overrated. Obviously still a top 5 type and I could see top 1 but it's not top 1 by a considerable amount or anything. Second, Gouging is not even required on Dragon for it to be good.

Gouging Fire should have been banned the first time around imo, it's such a headache for so many types that have to bend their structures specifically to have a good MU into it (Tran running Balloon > Scarf or other things, Mandi running Toxic > Defog, etc.) Gouging Fire's presence on Dragon teams is very warping and harmful to the tier. Gouging Fire's presence on Fire teams is much worse though, as the Choice Band sets make already solid MU's an essential auto win. The manual speed boost from Protosynthesis + Sun boosted 120 BP moves is super ignorant and I feel a lot of games just bank on confusion turns
Clarifying real quick, Mandi wouldn't prefer Defog over Toxic. The fact that people realized "Mandi doesn't have to run defog!" is part of why it's considered so good in the first place, and GF is nowhere near the sole reason why people put toxic on Mandi either. Not to mention, with Dark's hazard stack and the multiple heavy duty boots and knock users which dark tends to carry, Dark often would prefer not to defog itself when possible.

To clarify some other shit I saw: Thunder Wave Gyarados was not a set created for Gouging Fire (it existed prior to DLC2 and covers some other threats), also, Showl's "typology ranking" is absolute chungus™.

On a side not: One of the fun steel limitations I will point out though is the fact that more HO inclined Steel Builds similar to the gen 6 ones with suicide lead skarm and multiple setup sweepers like scizor/bisharp genuinely are functional and have working builds in this meta that largely are held back by Gouging Fire, sure you can answer it with a Balloon Tran in your team, but any and all setup opportunities get pretty resoundly shut down. It's not as bad as the Bug matchup still since you have room for a scarf ground or whatnot, but inability to get past the one mon does limit steel ho as a playstyle there.

I still do lean ban, though frankly I'd rather let the suspect end before I got to vote (meta is ultra fun right now). As much as people want to say how historic air balloon tran is, frankly speaking steel wants the option to do more if it wanted to. Scarf Tran does solid into some matchups such as vs. fly, plus solves the awkward scarf issue (scarf arch is ugly, ghold would rather do shit other than scarf imo). This isn't unique to just steel though, and doesn't really cover the entirety of why people want GF banned either.

LBN overprepping GF for their suspect reqs run isn't something that comes with no prior context. There are multiple types that are extremely pressured by GF and even 1 turn gone to a para can result in you getting absolutely cooked. When I was getting reqs for Zamazenta, I was using Poison for the first time in a minute and forgot that you had to hard switch out Pex every time on Arch in case of Twave, and silly me ended up losing Poison v. Drag in a winning position because Pex full para'd vs. GF. 1 turn and instant GGs. Poison isn't necessarily unique to this however, multiple types rely on one mon specifically in the build as their Gouging answer. I think me describing it like this may blow it out of proportion a bit, especially in this post Zama meta which is still in flux and has shown multiple types to change for the better in the dragon matchup. The bigger reason for the suspect, at least in my mind, is that the majority of the community can agree that Dragon is not only way over-centralizing, but effectively has the best mu spread in the game and could tailor itself to beat any type if it wished. That being said, Dragon frankly doesn't even need to do that because just doing a lazy 6 will still effortlessly result in a team that has playable matchups across the board and few unfavorable situations - especially to a good pilot. Gouging Fire is what I see at the root of all this. Getting rid of Gouging Fire not only helps with the viability of some types such as Bug, but in game and in the builder frees limitations set by having such a difficult to revenge kill setup sweeper that can shut down so much momentum by itself. Even if Dragon remains A tier after (it will), getting rid of Gouging Fire simultaneously frees up defensive answers on multiple types, while giving Dragon actual bad matchups.

The main reason I'm pissed this suspect comes now of all times is because the meta is very much in flux and changing due to the Zama ban, and not only is it the most fun I've had in a couple months with the builder, but at least going onto ladder I'm simultaneously seeing both more of builds being able to favorably adjust their comps for Dragon, as well as more of Dragon itself doing new shit. Despite this though, I think it's impractical to think this will progress in a way that doesn't ultimately continue to showcase dragon at the top type.
 
Finally after paving the way with 1 account thrown in the wind and another spruced up in the making I'd like to say this.


First, chase icons is an iconic username that I am very happy I got when I did (I just made it up).

However I will say this, after getting reqs I want to say that I see more now than my naive self did before even remotely doing the suspect. Gouging Fire when ran can be very centralizing and continue to snowball teams that aren't equipped to pre-plan ahead for 1 mon out of 6. Flying I have noticed a lot of people running Gyarados and Landorus with Scarf or Landorus Therian with some cheese set like bulk up or Earth Power + Stealth Rocks with the support to click Knock Off and remove boots. Fighting in particular versus Dragon has to take into consideration that Gouging is not its exact threat in the heat of the moment. But once your Great Tusk is gone and you have limited options you stare in the face of a lion that can freely setup Dragon Dance and Morning Sun if the cards are played right.


I would like to thank Trichotomy TheWyvernKing , Vodoom , boomp , and Charmriah for not only helping me analyze teams and types that I just genuinely do not play as I am not good with them over the course of this suspect run. Fighting, Dark, and Fairy are becoming an easier type for me to run but I have a lot to work on.


Finally, get rid of gouging fire. LOVE YALLL <333
 
I cast my suspect votes based on my experiences, and in my experience, Gouging Fire is not banworthy. I'll be voting DNB, Gouging Fire is extremely one dimensional (same 4 moves every time). Every type has a solid enough way to check it and if your team doesn't have a Gouging check it is probably not a good team. There are more problematic Pokemon running around (Gliscor, Gholdengo) and removing Gouging does not improve the meta imo.
 
The main reason I'm pissed this suspect comes now of all times is because the meta is very much in flux and changing due to the Zama ban, and not only is it the most fun I've had in a couple months with the builder, but at least going onto ladder I'm simultaneously seeing both more of builds being able to favorably adjust their comps for Dragon, as well as more of Dragon itself doing new shit. Despite this though, I think it's impractical to think this will progress in a way that doesn't ultimately continue to showcase dragon at the top type.

Yeah Gouging should have been banned the first time around, the meta is still developing around zama being gone, however, gouging is still going to be a problem even in a few months after its developed. I would like to see how a gougingless meta looks, especially for mono bug for example. This is definitely the most fun the metas been in a while, I didn't realize just how unfun zamazenta was until he was gone, Stall flying and water are still around so theres still a couple boring ass games, but mostly the tier is a lot of fun. Post gouging ban will probably be the most fun the metas ever been so I hope the dog gets banned.

On another note, I don't understand why the DNB'ers arent coming out harder, Soma is like the dragon guy, but he hasnt made any real arguments besides "This is just to nerf dragons."
 
I got my reqs using Flying and after finishing my run, I’m still on the No Ban side.

Gouging Fire is a strong mon with different offensive and defensive capabilities on Dragon. Offensively, it’s a fantastic setup sweeper that with blistering firepower and plentiful recovery. Defensively, it can be a safety net, depending on the spread you’re using, you can swap to when unsure of switching to your stalwart defensive wall in Archaludon or your mindful special wall in Hisuian Goodra.

Dragon has been going strong as arguably the best type for a while. It’s very clear that the main objective of this suspect is to bring Dragon back to the ground where it can have a power level at much more even playing field. While I do understand the prerogative, I cannot fully agree with banning Gouging Fire.

Cheers.
 
I got my reqs using Flying and after finishing my run, I’m still on the No Ban side.

Gouging Fire is a strong mon with different offensive and defensive capabilities on Dragon. Offensively, it’s a fantastic setup sweeper that with blistering firepower and plentiful recovery. Defensively, it can be a safety net, depending on the spread you’re using, you can swap to when unsure of switching to your stalwart defensive wall in Archaludon or your mindful special wall in Hisuian Goodra.

Dragon has been going strong as arguably the best type for a while. It’s very clear that the main objective of this suspect is to bring Dragon back to the ground where it can have a power level at much more even playing field. While I do understand the prerogative, I cannot fully agree with banning Gouging Fire.

Cheers.
Well maybe you could clarify how, if at all, you think Gouging benefits the tier? Frankly speaking, for all that the DNBers have been saying about Gouging being something they could handle, I have not really seen a single argument about Gouging actually being a benefit to the tier in any way. Not only that, but for all the nerdy analysis that Roxie brought to the discussion, the perspectives of many pretty objective nonmainers like Stories, and argument of centralization from the banside - the dnbers seem to cherry pick "Gouging doing nothing vs. Water" and vibes based reasonings.

Answer me this, how are Gouging's impacts on the meta? Do you honestly believe Gouging results in healthier or fine metagame changes in juxtaposition to a gougingless meta?

For all the argument I've seen so far about about ways Gouging is the best mon to target to further benefit the meta, it seems the DNB side of the aisle in contrast is filled with contrarians and type mains who frankly speaking don't understand what tiering even is. Don't believe me? Read a showl and soma Post.
 
Well maybe you could clarify how, if at all, you think Gouging benefits the tier? Frankly speaking, for all that the DNBers have been saying about Gouging being something they could handle, I have not really seen a single argument about Gouging actually being a benefit to the tier in any way. Not only that, but for all the nerdy analysis that Roxie brought to the discussion, the perspectives of many pretty objective nonmainers like Stories, and argument of centralization from the banside - the dnbers seem to cherry pick "Gouging doing nothing vs. Water" and vibes based reasonings.

Answer me this, how are Gouging's impacts on the meta? Do you honestly believe Gouging results in healthier or fine metagame changes in juxtaposition to a gougingless meta?

For all the argument I've seen so far about about ways Gouging is the best mon to target to further benefit the meta, it seems the DNB side of the aisle in contrast is filled with contrarians and type mains who frankly speaking don't understand what tiering even is. Don't believe me? Read a showl and soma Post.
Benefit the meta? A Suspect is not about benefits,it is about how broken,restritive and uncompetitive a pokemon is in the meta.It seems you haven't read my post carefully,let me clarify you something.It is kept in check by the whole metagame,even bug(a type where gouging fire destroys) found a way to check it by counter forrestress and iron defense araq,steel with air balloon heatran,archaludon,etc.It suffers from 4 move syndrome.If it forgo a dragon move it is stopped by air balloon heatran.It can't come into any stab draco meteor either,even the special defensive variant,and no it can't take the role of special defense tank of goodra hisui, like i said before it can't switch into any draco meteor,nor it can switch directly into specs flutter mane,nor it can beat primarina one on 1.It's defensive variant can't beat even sd aqua cutter samurott hisui either.Resuming,a very powerful pokemon but clearly not worthy of a ban.
 
Benefit the meta? A Suspect is not about benefits,it is about how broken,restritive and uncompetitive a pokemon is in the meta.It seems you haven't read my post carefully,let me clarify you something.It is kept in check by the whole metagame,even bug(a type where gouging fire destroys) found a way to check it by counter forrestress and iron defense araq,steel with air balloon heatran,archaludon,etc.


No disrespect to you, but you just singlehandedly explained in your own other words exactly why this suspect needed to happen. Because in no way shape or form should the 3 bug players of this meta have to be forced to run Counter Forretress and Iron Defense Araquanid.
 
No disrespect to you, but you just singlehandedly explained in your own other words exactly why this suspect needed to happen. Because in no way shape or form should the 3 bug players of this meta have to be forced to run Counter Forretress and Iron Defense Araquanid.
Neither should Ice be forced to run Choice Specs Hidden Power Fire Lapras / Walrein to not instantly lose to M-Scizor in gen6 or run multiple HP Fire in gen7.

Monotype is filled with examples of Pokémons that severely restrict a few types. I could also mention Stone Edge Heatran @ Air Balloon to not lose to HP Ground Volcarona in oldgens or Magnet Pull Magnezone @ Air Balloon in gen8 to avoid Mold Breaker Excadrill from wreaking havoc in Electric vs Steel. Not to mention Normal vs Fighting in gen 6 where your only chance of beating Choice Scarf Terrakion was Intimidate Staravia / Staraptor and pray for them not clicking Stone Edge.

Gouging forcing Bug to run specific sets might be the "cherry on the top", but it's nothing new for Monotype, as there will always be some Pokémon that invalidate specific types by their sole presence.
 
Hey, so I'm playing the tier since the beginning and just got the reqs with Fighting because it seemed the faster way for me to do it.

First, huge thx to Ethereal Sword for the MWP Stats , I think the doc brings something really clear concerning Dragon as a whole.
To summarize very quickly, this doc is showing :
- Dragon was the most used type during this tour : 42 games out of 127 (one third of the total games)
- Dragon had the best winrate too during this tour, with 66% (in comparaison : the second and only type close to it, above 60%, was Fighting Zama with 19%)
I'm not doing any parallels with the other tiers (SS, BW, Oras...) because we work with a far more limited pool in each of these tiers so it wouldn't be relevant.
That's it for the MWP facts : dragon was the best type in the tournament, with Archa (41 games of out 42), Pult (40), Gouging (37) and Hoodra (35) as by far the most used mon, above 80%.

Subjectively speaking (just my opinion), I think this kind of dynamic is pretty not good for the tier : we speak about a known top 1 type for a while, we prep a lot for it arguably but the type is still the best, with overall the best results + one of the safest way to win. Each tier have top tiers and meta defining things for sure, but here, it seems just very unhealthy (the stats are pretty absurd to me, for example).

In my opinion, the issue is indeed Gouging. I'm not even talking about DD, I'm talking about how this mon can just help so much the dragon defensive core structure and can just stop progress of a lot of types tanks to its bulk + typing. A lot have been already been said, but for me the issue is not even DD at this point (pretty restrictive in the building in my opinion, but it's because I'm more of an offensive player, fat does indeed pretty well vs Gouging in general), but the fact that the mon can just shut down a lot of progress vs dragon is, I think, the thing that brings dragon to the top. You can have a whole lot of freedom with your tios, pult, or whatever 600 BS you want, because the defensive core is elevated SO MUCH (always imo) by GF (who can just win on its own with DD, this dog is a cheater), to a very unhealthy point to me. The primarly role is to shut down a lot of things (and that's where the adaptation in a lot of teams is also coming from too imo, not only vs DDance), and secondary because it's bonus, you can just win games with DD.

I played all the types on ladder with a lot of games each (I mean I have an alt for each type + countless alts on my own) because I love to build and explore what we can do with the tier. The tier is shifting a little with the ban Zamazenta and it's a good thing to see, a lot of types can do more stuff with this thing gone, and that's some space we can dedicate to dragon : for me that's why Gouging seems less good currently for the first time since Gouging was here (remember, Dragon didn't have to adapt at all compared to other types at this point and was still top 1). For Dark for exemple, we can run U-TURN mandi instead of sableye (really a present, and broken, for dark) way more easely because you have less fear to just lose on preview vs Zama. Hamurott popped off too but for me it was a very good mon for a long time vs Dragon because of SD + Sacred + Double Dark move.
It's always my opinion so it's not saying a lot (subjective), but I think this dog is insanely restrictive as a whole (have to account band on fire in builds too). I'm not talking about 1v1 situations because the game isn't like that at all for me (I mean for example I SPAMMED bug and no : nid Idef is just fodder for like all the mons besides Gouging, and Bug isn't very good defensively vs dragon so it doesn't work well in my experience) but it's more of a awful game : you want to dedicate slots vs gouging (+ the defensive core overall), and the answers you have doesn't do well vs the rest of the type. The issue, at least for me, is that a lot of types can handle Gouging more or less easely (even grass and bug) but the issue is that at the end of the day, you'll do less progress in the game than Dragon can do, because the defensive core is pretty hard to break. That's why Pokemons like Hamurott, Mono Ground or even Valiant before Gouging are good in general vs Dragon : you can make progress without making too much sacrifices in the builder. I mean sure each type can break Archa/Hoodra/Gouging (more or less easely but still), but can they while not losing vs the 3 others mons at the same time ? That's the real problem for me. It's possible considering the type, always more or less easely, but it's really really difficult and I mean the results Dragon have since Gouging is here talk for themselves. For me it's not accounting for just Gouging (remember, being defensive is it's primarly role, but ingame you have to keep stuff to not lose vs DD), but the entire teams Dragon runs who is a challenge. Sure we have options, hazard stack is always very good (if you have access to) for example, or the core is primarly weak to ground, neutral vs fight, dark ghost, etc etc. It's clearly not umbreakable and have exploitable flaws, but it's enough to allow the 3 others Mons to win on their own, or make way more progress than you do.
For example, the reason why Fairy can struggle vs Dragon is because Pult (or whatever offensive mon dragon have, even Tios or Bolt or Wake) is because when Flutter (or whatever) comes, it's just not making progress as hard as the Dragon mons.
For Fighting when Zama was here, we actually saw an adaptation with Double Lati@s (not only for fight ofc but the type was a reason) because Fighting could actually do progress as easely as Dragon (cc vs the def trio goes hard) : so Dragon, in order to help in this MU, played double Lati to just try to overwhelm Fighting at the end.
I can explain this situation with my own worlds and how I see the game with all the types, but I think it's good here.

So here, where's the issue for me ? On the defensive core or the offensive one ?
For me it's clearly on the defensive one : we can axe Pult if we want (don't saying it isn't at least top tier lmao), the fact that the defensive trio (+ DD wincond cheater) can work well enough will always be an issue : all the offensive 600 BS have all the room they want to go wild, not forced to be on the terrain just to trade a thing or make not enough progress for you in the game. I mean that's why Dragon is so good at the first place. The worst thing is that you're not even forced to run this trio in your Bulky Offenses, only Archa + one of the two can work well (so a 4rth offensive threat), we saw that in MWP stats, even if it's really uncommon.

Where's the issue is this defensive core ?
It's way too easy for offensive mons to go wild if they're never forced to die (except for hazards in drag case) because Gouging can just check so much and force switch outs, and so progress, with DD in a lot of MUs. You can't just say "I'll spam until I die" for positionning, because it means letting the thing DD, and that's why the move is good for me, even if it's not winning :
- Ingame : it forces you to go on paths (being more passive if you have a passive check, or agressive if you don't want the thing to setup 2 DDs) that can just put you in a very bad shape vs the rest of the type actually. It's the case of a lot of bulky setup mon to be honest, but here's the big difference between Gouging and the others :
- Build : on the building. Ok we have types that do well vs this thing, but for others I'm sorry but it's way too dire to check Gouging as long as all of the Drag team. This mon is too much, and restricting the teambuilding imo (and I tested and played a lot all the damn types in the game). Here, we know how to answer it so I'll not talk too much : balloon tran, mandi + pressure for dark, water naturally but Gouging at least checks gren, tusk for fight but you have to keep it now unless you have sd shifu or an other mon like that, etc etc. The first issue is that way too much types have to answer this Mon, + Dragon, + the whole damn metagame : and the stats tells us it's not easy at all. The second issue is that the check has to do some kind of progress vs Dragon, because otherwise you'll just be eaten alive by dragon (or playing a kind of 6v6 where one of your mon, who is just bad vs dragon, have to stay alive just because of dd gouging, so you'll lose actual useful mons just not to lose vs the dog). You can answer it more or less naturally (I mean we saw a whole lot of adaptations) but I don't think it's normal to build in this environment, it's not just 1v1s, and that's why it's not just 1v1s than the metagame is very closed : you HAVE to play certains Mons with certains sets in certains types to have a chance vs Gouging + friends, they have been mentionned in this thread so I'll not explain further. Certains types have a more answers, but the issue is that you have to pick one of the direct answer you have. That's why the metagame feels very close in building, you just cut your own options in order to answer this. We have a somewhat good typing diversity, but in those types you have to respect the dog too much. For example HO is just bad at the moment, because Ho vs Dragon is a no go (not solely because of dragon, but I mean playing Ho knowing that you have 1/3 chance to just have a dire MU doesn't help). I can tell more, but the idea is that you can have typing diversity (except bug, grass, elec, rock, ice, it's way too difficult for those to be played in tournament), but in those types I just feel myself way too much limited. It's not just a "top tier thing", I built a lot in BW mono, or threat, and I don't feel Psy is overwhelming at all because the typing actually have very exploitable weakness without losing too much ground vs the rest of the meta.
Oh and I didn't talk about Mono Fire because I mean one of the worst Mu of the type is Dragon lol, but band on sun just have absolutely ridiculous calcs if you're not playing water or ground.

It's my opinion and I understand the peopole who votes dnb, but for me this dog is just way too unhealthy for the metagame : way too much turns around it, I mean it's not just Archaludon or Hoodra, but this volcano who just elevates the type as a whole other level. It's maybe voting in order to nerf a type, during a shifting metagame, but the thing is just broken for me at base and will just keep being broken because this mon is so good.
The fact that a top 1 type also have a top 1 ratio (if it's top 1 type, it means people knows its domination, and so take that into account in prep) is just very telling too for me.
I want to play a more open metagame than this, and I think Gouging way too good so I'm voting ban.
I talked too much but thanks for reading !
 
It’s very clear that the main objective of this suspect is to bring Dragon back to the ground where it can have a power level at much more even playing field.
I keep seeing posts like this, and I told myself I wouldn't say anything, but this is nonsense. This is not how tiering works. People don't have an agenda to destroy the Dragon-type. Gouging Fire has been a problematic (depending on your view) presence in the tier for a year now. Yes, there are other mons that are also on the radar, and a second GF test can feel redundant, but it is a mon that people, to this day, have not stopped talking about. It is not about making Dragon "worse"; it's about removing a singular uncompetitive element. Dragon is not what's in question here—it's Gouging Fire only. No one is complaining about Dragapult or Kyurem, for example. I mean sure I could be wrong and stupid but idk I just don't get this argument ?_?.

Dragon is only "overrated" because everyone preps for it. It's a necessity to prep for, yet it's still this strong. It's also the most used type because it's one of the safest things you can bring, conceptually akin to bringing Flying in SS. You can run many different structures and can't really go wrong. Gouging Fire is, sure, pretty easy to figure out on preview—Band on Fire, DD on Dragon. Gouging on Fire-type teams isn't the main issue because, without Boots and its spread being defensive, it's not posing much of a threat. It most definitely can, but there's more counterplay. Even then, some types don't even have proper Fire resists, or they have weak ones. But on Dragon, it just does too much. It's another Fairy/Ice coverage sponge, can take advantage of a lot of things with DD, and has reliable recovery while having great coverage/STAB. Sure, Goodra does the same thing, but it's not doing all of that while also being a wincon that can outright win games, nor does it have recovery. Archaludon has shit SpDef, so it's not reliably tanking those coverage moves anyway unless they're physical (obviously), while Gouging can tank those moves and if you guess the spread wrong you're screwed (though calcing spreads isn't hard, guessing wrong on one turn without enough info can be ruinous). Archaludon and Goodra being on the same team as GF can make it nigh unkillable, and you have to predict a lot against these cores just to make progress. So now you have a wincon thats bulky enough to sponge hits from a lot of breakers, but it has teammates that act as the go-to switch-ins against threats so you're not easily chipping or threatening GF. Not to mention you can also just run Latias and Healing Wish it so it has access to 2 lives after you potentially fought your ass off just to beat it once. I don't know why people are bringing up it losing to Prima and Azu—mons that resist both of its STABs—not to mention, without Reflect, these 1v1s aren't insta losses anyway, which is quite ridiculous.

I personally think GF has had time to settle, but I'm teetering on the side of ban probably though I don't feel too strongly about it. I think the dnb'ers who are saying GF is good for the meta should actually explain why tho bc it doesn't really make sense.
 
I have just got my Reqs, so I will be voting ban.

Gouging Fire + Goodra-Hisui + Archaludon is an extremely hard core to break through for most teams. Some Weaknesses to that core, like Ground/Fighting can covered by teammates like Latios/Latias, Dragapult, and Dragonite, Dragon becomes very difficult for types that its supposed to be good against it, like Fairy. Even Ice, widely considered the worst matchup for Dragon is no longer a "easy" win; as someone who uses Mono Ice a lot I've had to use a very specific core like Ninetales-Alola+Specs Blizzard+Mamoswine to breakthrough that core. Gouging Fire's natural bulk shouldn't be underestimated-It can easily take attacks like Specs Flutter Mane Moonblast and Dragon Dance while using Morning Sun to heal- allowing it to remove the pressure for Hisuian Goodra.

As for Fire, Boots are not as common since Fire prefers a wincon against Dragon and Water and Gouging fire provides that with Dragon Dance and Choice Band. Still, even without boots, Fire has more than enough support options to ensure that Gouging Fire cannot wrecked by Hazards. Examples include Court Change Cinderace, Rapid Spin Torkoal, and Defog Talonflame, the former is especially notable since it can't be blocked.

If Boots did not exist, Fire would probably be alright-but it does, so its made Fire overbearing.
 
No disrespect to you, but you just singlehandedly explained in your own other words exactly why this suspect needed to happen. Because in no way shape or form should the 3 bug players of this meta have to be forced to run Counter Forretress and Iron Defense Araquanid.
You were already very disrespectful to me on Discord Elvira,but let's stay on the subject of the suspect shall we? Just because Gouging fire destroys a single type which is bug,unless it uses techs to check it then it must be suspected?Is that really your argument?Not convincing,i'm Sorry.
 
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You were already very disrespectful to me on Discord Elvira,but let's stay on the subject of the suspect shall we? Just because Gouging fire destroys a single type which is bug,unless it uses techs to check it then it must be suspected?Is that really your argument?Not convincing,i'm Sorry.


This is going to be the last thing I bring up on this subject because it’s becoming increasingly obvious that you’re waking up day by day fuming because of a suspect that is not that serious. A majority of the player base has found it difficult to break a defensive core of Arch+Goodra+Gouging on Dragon especially since all three make progress going through a bit difficult. You bringing up a type that since the start of SV has seen lesser and lesser usage due to a limited variety of mons having forced to be ran Counter and Iron Defense to specifically only check Gouging Fire is literally in its own self not healthy. And that goes for the 3-4 people who regularly play Bug the way you only seem to cling onto Dragon.


Do I agree with DNB and Ban sides? Yes. But I lean more towards Ban. Dragon should not be a type that juggernauts this meta the same way pre-Aegislash ban in I believe gen 7 OR gen 8 Steel was able to juggernaut the metagame as well.


If it gets banned it gets banned, if it doesn’t it doesn’t. I promise you the world will spin, the birds will chirp, and the sun will rise the next day. Please stop finding reasons to ping me and continue some waste of energy argument when you could find something else productive to do. Thank you.
 
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