


Webs are pretty free on OLT ladder because no one is using the evil court-changing rabbit, because he stacks up weaknesses w/


Specs Tellar Blast




Unrelated to webs, but also good on webs,



Other stuff I agree with:
Up



Down

Stay

I assume you're comparing Grasspon to scarf meow here. Not only does Gpon not need to run scarf to use that speed tier, being able to just run the superior boots, you're also assuming Meow can make use of trick and its great coverage. Scarf meow needs trick to not be dead weight into fat or stall bc any scor will just click protect on its axel and then switch out to an ice resist. However, that also means giving up some of its great coverage; you either have to give up its ftrick, knock, or triple axel, all of which have bad side effects, meaning in practice you actually don't have much better coverage then grasspon. This is ignoring that while its coverage is good, being choiced means its forced to predict or get locked into the wrong move and becoming a momentum sink. Scarf Meow can be very useful, I but you're majorly ignoring the fact that its similarly an offense-fish without trick because its not running boots (unlike gpon); I also want to highlight that especially in a meta w as many fantastic spikes setters as we have (scor, ting lu, ham, glimm) not being able to run boots is a huge negative, one that grasspon doesn't share because it can hit 525 speed tiers with boots.its so easy to just say “bro grasspon has no checks just u turn out to a teammate” except meow doesnt run into this problem as much since it has better coverage and speed (can hit rm instead of being scared by it or kill a weakened val/moth) and also has trick. Whilst trick isnt as good as encore most of the time, it still functions very similarly and can even be better eg tricking corv.
Grasspon isnt amazing into faster teams in practice because saving defensive tera can be crucial to not lose to their tera sweeper.
I've been trying this team on the ladder and it's pretty good in my opinion, you have to play around Knock Off from stuff like Tusk/Gliscor/Tinkaton etcetera but if you manage to do that Chansey is basically Super Saiyan Blissey. It can easily eat and stall an specs tera water walking wake on the sun for example.View attachment 653605View attachment 653610UR > D
Before I explain my nom, look at this calc.
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 252+ Def Eviolite Chansey: 246-289 (34.9 - 41%) -- guaranteed 3HKO
Here we see Chansey avoid a 3HKO from one of the strongest physical attackers in the tier unboosted which is funny as shit. What this means is a healthy Chansey can stay in and T-Wave or S-Toss while having enough HP to fend off those special attackers, allowing Fat and Stall to play a bit more recklessly to win against their worst matchups. Chansey’s better mixed bulk gives it an easier time scouting Kyurem and Dragapult.
mimilimi demonstrated Chansey’s niche by peaking to 2131 on ladder with it, winning a cycle of dct and their recent performance in OLT. Ofc this is the same tournament we saw two Oricorios, but Chansey in contrast, had a solid game-to-game performance.
Chansey requires tons of support to leverage its weaknesses such as vulnerability to hazards and especially knock, so the teams it can fit on are limited. But make it known, Chansey has a legitimate niche on the teams it fits on.
(link to mimilimi’s rmt)
https://www.smogon.com/forums/threads/1-2131-chansey-hydrapple-fat.3743307/
+2 252 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 252 HP / 252+ Def Eviolite Chansey: 654-770 (92.8 - 109.3%) -- 56.3% chance to OHKOView attachment 653605View attachment 653610UR > D
Before I explain my nom, look at this calc.
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 252+ Def Eviolite Chansey: 246-289 (34.9 - 41%) -- guaranteed 3HKO
Here we see Chansey avoid a 3HKO from one of the strongest physical attackers in the tier unboosted which is funny as shit. What this means is a healthy Chansey can stay in and T-Wave or S-Toss while having enough HP to fend off those special attackers, allowing Fat and Stall to play a bit more recklessly to win against their worst matchups. Chansey’s better mixed bulk gives it an easier time scouting Kyurem and Dragapult.
mimilimi demonstrated Chansey’s niche by peaking to 2131 on ladder with it, winning a cycle of dct and their recent performance in OLT. Ofc this is the same tournament we saw two Oricorios, but Chansey in contrast, had a solid game-to-game performance.
Chansey requires tons of support to leverage its weaknesses such as vulnerability to hazards and especially knock, so the teams it can fit on are limited. But make it known, Chansey has a legitimate niche on the teams it fits on.
(link to mimilimi’s rmt)
https://www.smogon.com/forums/threads/1-2131-chansey-hydrapple-fat.3743307/
I think it was meant to be more of a demonstration of its bulk rather than a proposition that chansey beats waterpon+2 252 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 252 HP / 252+ Def Eviolite Chansey: 654-770 (92.8 - 109.3%) -- 56.3% chance to OHKO
First time posting here but unless I calced wrongly,should always threaten out
since it can either encore it or sd in its face. If it's knock? You lose. Also saccing boots for extra bulk doesn't seem very worth it imo
How is corvinight ranked higher then skarmory? Skarm matches up much better with the current meta game with body presses hitting harder and it overall being better against physical attackers
Calling skarm mediocre is crazySkarm is free switch-in for ANY ghost (including Tera ones), not even just Gholdengo, Corv can U-Turn out. Corv also has way more Sdef too, allowing to soft check things like Enamorus and Iron Valiant. As a Spike setter, Skarm is also free switch-in for Hatterene. Overall, Skarm not only is worse than Corviknight, but straight up a mediocre Mon in the meta.
Skarmory is very useful on hazard stack team stylesSpeaking of the recent discussion, I'd like to make a very bold nom that'll def get people to question my sanity
from B+ --> B or B-
I genuinely do not see how this mon is still OU by usage, it's far inferior to Corv at this point, there's no denying it. It lets ghosts like Pult and Gholdy in for free and has to awkwardly hard switch the turn after it either Spikes up or Body Presses for nothing, Corv can at least slow pivot out with U-turn to generate momentum. Also as eeveeto mentioned, Corv's way better special bulk lets it check resisted special threats like Enam and Val. Skarm's also always running physdef, Corv has the option to go for a spdef set in order to better check mons like Rai, Kyu, and Prim, which already gives it a leg up above Skarm since there's more versatility. I think Skarm truly has fallen off recently, and for people who wanna mention that it checks Meow, Corv does too and Meow's also mid rn, tho I'd say it's doing better than Skarm atm since it's still got hella good coverage. I get that it's a Spiker that beats Tusk, which is insanely cool, especially since Gliscor is now going spdef so Spinner is chunking it way harder now, which theoretically should make Skarm way better than it is, but its passivity is far too great a detriment.
What, hazard stack has been dropping Skarm for a while now. Offensive and bulky offensive hazard stack runs Samurott as its spiker since it doubles up as a breaker+hazard setter, and isn't completely passive like Skarm is. Fat balance hazard stack prefers spikers like Lu since unlike Skarm, it checks key threats like Gholdengo and Dragapult and isn't immediately passive thanks to Ruination. I'm aware it doesn't outright wall Tusk, but Ruination chunks it for good damage+BU sets hate being Whirlwinded out. Gliscor also sees more play as a spiker on these teams, but that set's dropped off in favor of SD sets recently. Hell, I've had more success with Clodsire as a spiker on Sinistcha hazard stack teams, and that mon feels ridiculously passive at times, but at least it has Toxic and synergizes extremely well with Sinistcha.Skarmory is very useful on hazard stack team styles
In fact I hate hazard stack since there is no way I’m running maushold/current specifically to deal with them
By no means hazard stack is broken (cuz then gholdengo would be banned) u can always knock out their hazard setter before they get anything up as well just run boots
But I’m getting off topic here, skarm is more useful on the arguably best playstyle this gen and hence its current placing is alright
I don't necessarily think it's on a downward trend, I just think it was massively overrated for awhile. It's potentially on an upward trend, and if you asked me a week ago I might have rated it lower. Gouging Fire needs to be respected but I think as a DDer it was largely outclassed by stuff like Dnite and moon, and as a fire on ho iron moth outclasses it. It's largely only seen on HO and it has good traits but really just feels like it thuds a lot of the time. It's very hazard weak, it's bulky but it often can't afford to run healing on ho, it struggles to pick between it's sub par dragon stab and EQ, and it's also forced to pick between reliable damage with flare blitz or a lack of recoil with heat crash, which means that it feels really bad into ting lu. It can't get burned by mola which is nice but tickle sets (which are very legit) manhandle it, prim can trade, there are a lot of grounds and most of them can beat or cripple it depending on the set, and Garg is similarly a staple on balance and can really harm non Morning Sun sets. As well, it's defensive typing isn't bad at all but it certainly is awkward; it's a fire that doesn't resist ice and fairy, which are hands down the typing's best defensive traits, and it's a dragon that's weak to ground, rocks and doesn't resist water, which isn't amazing. It actually does have some cool niches though; quad resisting fire and grass is really nice, especially for rillaboom, especially while not being water weak, and being a dragon that isn't ice or fairy weak is cool. This often means it's only really seen as an HO or sun breaker (Sun sets are still great). However I do think it has seen some cool new tech and has more room to develop new uses. DD Dtail sets are really cool and can exploit roar molt, being a physical attacker that isn't scared of molt or flame body/wisp is great, and I think bulwark sets can potentially have a niche on bulkier teams, where it might seem like a worse molt, but being able to eat water attacks from Samu and come into waterpon with bulk investment is really nice, especially with how much you need to prep for waterpon on those styles (it also just has very nice bulk in general while also being pretty strong and decently fast). I think it's worse then its been ranked for a long time but I think it's getting better. Sun sets are great but if that's all it was used on I'd still put it in B. This has been getting traction for a suspect but I don't think I see it.
Mons that could potentially go down:
![]()
It actually didn't, it never got back the important moves that made people think it was going to drop off (mainly Knock Off, Toxic, Defog, Explosion). It made a comeback mainly because it's still a good stats block and being naturally spikes immune is very convenient.I know it’s cuz it got most of its moves back but genuinely it is a comeback story
Tera Bug Tinted Lens Choice Band First Impression go thwap.Why is Lokix C+ on the VR?
You want band to hit hard but not only does clicking first impression put you in a bad position but you also need heavy amounts of hazard control due to it being rocks weak. It still is quite good and did see play in cycle 2 of oltWhy is Lokix C+ on the VR?
At the expense of some power, Boots can be slotted onto Lokix to avoid having to shell out on arguably excessive hazard control for your team. It's the better option for longevity, and the flexibility of not being locked into a move that you can only use once after switching in, but it doesn't massage the brain in quite the same way as clicking FI on the band set and watching whatever offensive threat is in front of you, drop like a lead balloon.You want band to hit hard but not only does clicking first impression put you in a bad position but you also need heavy amounts of hazard control due to it being rocks weak. It still is quite good and did see play in cycle 2 of olt