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Project SV OU - Lure That Threat - Week 41

Felt like mentioning it , Libero works once per switch in , in this gen , so if you use a non fire type move( except acrobatics) before tusk comes in or on the tusk switch in , then you lose the flying STAB and also your typing doesnt change , so you are being forced to u-turn
I am fully aware of this, although I didn’t explicitly mention this in my post. The assumption is that Great Tusk is your opponent’s primary Cinderace switch in, and given you are most likely forcing out whatever you come in on, it’s fairly safe to click Acrobatics straight away. Of course, if you aren’t certain your opponent will switch, or your opponent has two potential Cinderace switch ins e.g Garganacl and Great Tusk, then you can always just use Pyro Ball then Acrobatics as the Libero type change lets you take a hit.

You aren’t using anything outside of Pyro Ball and U-turn most of the time, so this is not a valid criticism.
 
Reminder to zaydapoketrainer, Turtlek and everyone else who wishes to participate to expalin how your pokemon/set lures Great Tusk.

pratik2007 Same for your set. Yours would be better suited for Victim of the Week. Here's a reminder of what a lure is

What a lure actually is is self-explanatory: specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat and pave the way for another sweeper. This allows the other Pokemon on a team to have an easier time carrying out their roles to win a game.
 
Reminder to zaydapoketrainer, Turtlek and everyone else who wishes to participate to expalin how your pokemon/set lures Great Tusk.

pratik2007 Same for your set. Yours would be better suited for Victim of the Week. Here's a reminder of what a lure is

What a lure actually is is self-explanatory: specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat and pave the way for another sweeper. This allows the other Pokemon on a team to have an easier time carrying out their roles to win a game.
hopefully this one is okay...
 
Can we make any changes to movepools, EVs etc before the voting stage? Or are they set in stone the second we submit them? I ask because the more I think about Tera Blast for my Zone set, the more I realize I should've slashed it over T-Bolt instead :/
 
Can we make any changes to movepools, EVs etc before the voting stage? Or are they set in stone the second we submit them? I ask because the more I think about Tera Blast for my Zone set, the more I realize I should've slashed it over T-Bolt instead :/

You are free to make whatever changes you want before the deadline, no worries.
 
Thank you to everyone who participated this time around. Between the submissions I will not be considering the Skeledirge one since Great Tusk never hard switches into it. Everyone can vote for up to 2 of the following submissions

Surf Defensive :Garchomp: by 1LDK
Acrobatics :Cinderace: by Contrary Servine
Tera Grass Energy Ball :Iron Moth: by Turtlek
Tera Grass Energy Ball :Glimmora: by Wolf-X
Will-O-Wisp Defensive :Slither Wing: by fly casanova
Tera Flying :Iron Hands: by Venduria
Life Orb Draco Meteor :Garchomp: by HydreigonTheChild
Air Balloon Iron Defense Flash Cannon :Magnezone: by Admiral_Stalfos19
Huricanne Dragon Dance :Dragonite: by pratik2007

Voting ends on Thursday Januray 26th at 23:59 EST
 
slither-wing.png
and
glimmora.png
 
Congrats to fly casanova and :Slither Wing: for winning Week 6. The set is now in the Hall of Fame.

For Week 7 of Lure That Threat we have... Choice Specs Iron Valiant!

:Sv/Iron Valiant:
Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball / Focus Blast
- Thunderbolt / Focus Blast

One of the main special wallbreakers in the tier. Its fantastic coverage allows it to hit Pokemon that resist both of its stabs such as Clodsire, Gholdengo, Toxapex, Amoonguss, and Skeledirge. Tera Fairy power up its Moonblast to such degree that even resists can get 2HKO. As a key part of a teams offensive presence it is important to keep this Pokemon safe and be of what it is trying to get hits up against. What are some of the Pokemon that can bait such strong Pokemon?

Submissions end on Tuesday Januray 31st at 23:59 EST
Remember to explain how your submission actually lures Iron Valiant
 
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Roaring Moon @ Chople Berry
Ability: Protosynthesis
Tera Type: Steel
EVs: 20 HP / 252 Atk / 4 SpD / 232 Spe
Jolly Nature
- Iron Head
- Earthquake
- Dragon Claw
- Stone Edge

Normally (or at least from what I know) Roaring moon does not run Iron Head very often, so you can tera steel and clown on him

252 SpA Choice Specs Iron Valiant Moonblast vs. 20 HP / 4 SpD Tera Steel Roaring Moon: 108-128 (30.3 - 35.9%) -- 44.3% chance to 3HKO
252 SpA Choice Specs Iron Valiant Thunderbolt vs. 20 HP / 4 SpD Tera Steel Roaring Moon: 137-162 (38.4 - 45.5%) -- guaranteed 3HKO
252 SpA Choice Specs Iron Valiant Focus Blast vs. 20 HP / 4 SpD Chople Berry Tera Steel Roaring Moon: 274-324 (76.9 - 91%) -- guaranteed 2HKO (this is what chople berry is for, to cover anything if you have to switch in dangerously)
252 SpA Choice Specs Iron Valiant Psyshock vs. 20 HP / 0 Def Tera Steel Roaring Moon: 82-96 (23 - 26.9%) -- 44.5% chance to 4HKO

252 Atk Tera Steel Roaring Moon Iron Head vs. 0 HP / 4 Def Iron Valiant: 300-354 (103.8 - 122.4%) -- guaranteed OHKO

One day I'm going to win one of these, I swear to god
 
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Hydreigon @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Draco Meteor
- Flash Cannon

tera steel and prosper
 
reserving ting-lu
:sv/Ting-Lu:
Ting-Lu @ Leftovers
Level: 100
Careful Nature
Tera Type: Poison
Ability: Vessel of Ruin
EVs: 252 HP / 4 Def / 252 SpD
- Earthquake
- Whirlwind
- Heavy Slam
- Stealth Rock

Iron Valiant loves to pick up the 2hko from Moonblast but tera Poison allows ting-lu to eat moonblasts and focus blasts like nothing . Adamant Heavy Slam guarantees a 2HKO .
 
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Roseli Berry Slither Wing
:sv/slither wing:
Slither Wing @ Roseli Berry
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- Close Combat
- Acrobatics
- U-Turn/Earthquake/Flare Blitz

Yeah, another Acrobatics lure. Slither Wing is normally a safe mon for Valiant to come in on with its natural resistances to Slither Wing‘s STABs, and can threaten the OHKO with Moonblast. However, a Roseli Berry allows Slither Wing to take the hit and retaliate with an boosted Acro for an OHKO of its own. Using a resist berry over Steel Tera has the advantages of not burning your Tera and also providing Acrobatics with the necessary boost. The rest of the set is Slither Wing doing Slither Wing things-Fighting Tera is chosen to boost CC and allow continued use of the berry, and an Adamant nature is required for the OHKO on Valiant. The fourth moveslot is essentially custom, just run whatever coverage or pivoting option your team needs. (WoW or Morning Sun are also options.) Acrobatics is also nice into Great Tusk, since you can switch in on Knock Off and 2HKO offensive variants.

Calcs:
252 SpA Choice Specs Iron Valiant Moonblast vs. 0 HP / 4 SpD Roseli Berry Slither Wing: 211-249 (67.8 - 80%) -- guaranteed 2HKO
252+ Atk Slither Wing Acrobatics (110 BP) vs. 0 HP / 0 Def Iron Valiant: 294-348 (101.7 - 120.4%) -- guaranteed OHKO

252+ Atk Slither Wing Acrobatics (110 BP) vs. 0 HP / 4 Def Great Tusk: 214-254 (57.6 - 68.4%) -- guaranteed 2HKO
 
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250px-Gary_Tyranitar.png

Tyranitar @ Heavy-Duty Boots/Loaded Dice
Ability: Sand Stream
EVs: 172 HP/240 Atk/96 Spe
Jolly Nature
Tera-Type: Poison
- Crunch/Rock Blast
- Low Kick
- Heavy Slam
- Thunder Wave

Here, I present an OG titan that had stubbornly held onto OU status for seven generations, only to fall from grace shortly after Scarlet and Violet came into the picture... for the second time. (keep in mind TTar did stumble down to UU around mid-late gen8, only to claw its way back up). While its offensive sets still pack the same punch as they always do, the mundane everyday TTar takes on a more supportive role nowadays, instantly setting sand on switch-in to bolster its own Special Defense, support mons that can capitalize on Sand's presence and chip away at any non-Ground, -Steel or -Rock types, and tossing down some Rocks for good measure. However, it's slow, supportive Dark-types like these that Iron Valiant loves switching in on the most, as doing so almost always lets it get a kill.

...

But this TTar came prepared. Thunder Wave cuts Valiant's speed in half, and convinces it to fight through the paralysis due to it expecting TTar to still be too slow. That's where the Speed EVs come into play, allowing TTar to destroy Valiant in one shot with Heavy Slam. Note that you absolutely need Heavy Slam for this to work, as Iron Head doesn't deal enough damage.

Current Heavy Slam Calc: 240 Atk Tyranitar Heavy Slam (120 BP) vs. 0 HP / 4 Def Iron Valiant: 290-342 (100.3 - 118.3%) -- guaranteed OHKO
Full-Power Iron Head Calc: 252+ Atk Tyranitar Iron Head vs. 0 HP / 4 Def Iron Valiant: 214-252 (74 - 87.1%) -- guaranteed 2HKO after sandstorm damage

Technically you only need 36 EVs with a Jolly nature to outspeed a paralyzed Valiant, or 100 EVs and literally any other nature. The EVs I've given here are ultimately more useful, however, as they also let TTar get the jump on Adamant Kingambit & Azumarril.

If T-Wave misses on the switch-in, you might wanna Tera-Poison if you can before considering trying again; while the 172HP EVs do allow TTar to survive a Moonblast from full, the only other thing it can possibly do against Focus Blast, realistically speaking, is dodge it.

252 SpA Choice Specs Iron Valiant Moonblast vs. 172 HP / 0 SpD Tyranitar in Sand: 294-348 (76.5 - 90.6%) -- guaranteed 2HKO
252 SpA Choice Specs Iron Valiant Focus Blast vs. 172 HP / 0 SpD Chople Berry Tyranitar in Sand: 372-438 (96.8 - 114%) -- 81.3% chance to OHKO

Heavy Duty Boots is the preferred item here, since stop hazards from interfering with TTar's ability to survive the Moonblast that it might need to. You can also use Loaded Dice to make Rock Blast an infinitely more reliable move than normal. Rock Blast is slashed on the side due to being the strongest move Tyranitar can go for against Azumarill, since it outdamages Thunder Punch at 4 and 5 hits, which Loaded Dice helps to secure.

240 Atk Tyranitar Thunder Punch vs. 252 HP / 0 Def Azumarill: 202-238 (50 - 58.9%) -- guaranteed 2HKO after sandstorm damage
240 Atk Tyranitar Rock Blast (4 hits) vs. 252 HP / 0 Def Azumarill: 204-244 (50.4 - 60.3%) -- approx. 2HKO after sandstorm damage
240 Atk Tyranitar Rock Blast (5 hits) vs. 252 HP / 0 Def Azumarill: 255-305 (63.1 - 75.4%) -- approx. 2HKO after sandstorm damage

Low Kick is the anti-Steel move of choice since it destroys Kingambit in its entirety, and you already main Crunch to stop it from being walled by Gholdengo.

...

I wanted to do a set-up TTar so badly, but it doesn't get access to Rock Polish any more (pre-Home metas suck that way, sometimes <_<), and it risks dying in vain with DD due to only managing to speed tie with Valiant at best. Not to mention that Curse does nothing against Specs. To wit, that only leaves TWave as a viable option to make Valiant actually regret switching in. Still, people sometimes forget that TWave can also be used as a pseudo Agility of sorts, and crippling Valiant for near as much the rest of the game can be a life-saver in and of itself.
 
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