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Project SV OU - Lure That Threat - Week 41

Submission phase is now over!
:sv/Ting-lu:
As the voting phase commences we have some epic lures to vote on! Be sure to vote upto only 2 of them!!​
:roaring moon: Jaw Lock by Just A Shroom God
:Hydreigon:
Taunt Fire Spin by 1LDK
:Volcarona: Whirlwind by Weirdhamster
:Iron treads: Choice Band Megahorn by Eeveeto
:Iron moth:
Tera Grass by EntryHazardous
:Gengar: Perish Song trapper by Admiral_Stalfos19
:Lycanroc: Lead by Poke nerd
:Clodsire: Life Orb by InfiniteT
:Iron valiant:
Tera Flying Taunt by RKOtaku
:Gholdengo:
Trick Tera Flying by Wooloomax

Thank you for all the submissions, the deadline for the voting phase will be May 27!
 
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Its been a while but lets start post home with a bear bang!

:sv/ursaluna:
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Water
EVs: 96 HP / 252 Atk / 4 Def / 156 Spe
Adamant Nature
- Earthquake
- Facade
- Fire Punch
- Swords Dance

With staggering power and natural bulk, Ursaluna easily established itself as a standout threat among the newest additions to the metagame. STAB and guts boosted facade off of 140 base attack, often boosted by normal type Tera, is capable of obliterating midground defensive answers in a single hit. Similarly boosted earthquake or headlong rush provide great coverage, and swords dance allows Ursaluna to wallbreak against even the bulkiest normal/ground resists such as corviknight. Although base 50 speed is unimpressive, with investment it is more than enough to pose an immediate threat to most defensive cores with guts and flame orb providing immunity to any would-be crippling status. On the flipside, it makes ursaluna the most potent trick room abuser this gen.

submissions end on 12th may
 
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Goodra-Hisui @ Choice Specs
Ability: Shell Armor
Tera Type: Flying
EVs: 76 HP / 252 SpA / 180 Spe
Mild Nature
- Hydro Pump
- Draco Meteor
- Ice Beam
- Earthquake

absolute creature.
> 252+ SpA Choice Specs Goodra-Hisui Hydro Pump vs. 96 HP / 0 SpD Ursaluna: 422-498 (99.2 - 117.1%) -- 93.8% chance to OHKO
if there's any burn chip it's guaranteed. if you feel like you can get away with a lot of burn chip and hate hydro pump inaccuracy, ice beam does 81.4 - 96%.
hisuian goodra can come in on a facade even if it's kinda shaky.
> 252+ Atk Guts Ursaluna Facade (140 BP) vs. 76 HP / 0 Def Goodra-Hisui: 198-234 (61.8 - 73.1%) -- guaranteed 2HKO
tera flying lets it dodge eq and drain punch if you're scared, i guess. tera water is also an option if you're running like surf and you need that kill.
outside of luna this set donks anything that comes in on the wrong move. pex takes 72% minimum from draco and gets 2hko'd by it. similar fate with dozo.
 
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Dondozo @ Leftovers
Ability: Unaware
Tera Type: Ghost
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Curse
- Wave Crash
- Rest
- Sleep Talk

On this day you are a bear, you are about to click facade onto a catfish but then it tera's ghost and hits you with a BIG WAVE CRASH! Dam that must hurt, that weakened ursaluna now will struggle to find a way into the battle once that hit landed on them. Who could ever seen it coming! Why wouldn't you click facade onto dondozo to 2hko it easily. But what if it tera water? well then if you predict that then you can ghost curse it aka making it dead weight to its team since it loses 50%+12% from burn and a 38% bear that has to switch out is dead weight to any team
 
Skeledirge @ Choice Specs
Ability: Unaware
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Torch Song
- Earth Power
- Overheat

Warning: This lure is extremely brutal. Use it at your opponent’s own risk.

Ursaluna would always switch to dirge. It takes torch song quite well, and it is immune to ghost moves and is not affected that much by wisp. Unless of course, skeledirge has specs overheat. Skeledirge would fire a huge flame, more than it can regenerate and powered by its choice specs. Ursaluna would feel the horrid heat of the flames and would take brutal damage in the explosion, suffering lots of pain and losing lots of HP. It’s HP will be so low if it is 248 HP that it can be finished off by hazards or it’s own burn.
 
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Landorus-Therian @ Leftovers
Ability: Intimidate
Tera Type: Water
EVs: 60 HP / 88 Atk / 32 Def / 104 SpD / 224 Spe
Jolly Nature
- Imprison
- Swords Dance
- Earthquake
- Facade

(I would have loved to submit a Primarina Sparkling Aria set here, constantly healing Luna's burn, but alas, no can do)

It's pretty common knowledge by now that Landorus-Therian, the ex-King of OU, has fallen off. And this is made evident by the below calc:
-1 252+ Atk Guts Ursaluna Facade (140 BP) vs. 252 HP / 252+ Def Landorus-Therian: 204-241 (53.4 - 63%) -- guaranteed 2HKO

So, the Ursaluna user will for sure swap in, expecting to establish its dominance as the stronger ground type. If Luna swaps into Landorus, it gets to fire off a full-power Facade without worrying about Intimidate. The best Landorus can do is try to swap in on an Earthquake. Predict wrong, and it gets 2 shot. What can the Landorus do?

Well, it can just casually block out every relevant move that Ursaluna can use. Facade? Earthquake? As long as Landorus is on the field, that'll be child's play. No Swords Dance either to boost the already pathetic damage that Fire Punch is doing.
-1 252+ Atk Guts Ursaluna Fire Punch vs. 60 HP / 32 Def Landorus-Therian: 100-118 (29.9 - 35.3%) -- guaranteed 4HKO after Leftovers recovery

If it really bothers you, Tera Water halves the damage that Luna can do, as well as increases the offensive capabilities of Landorus. From there, 224 speed with a Jolly nature is there to outrun max speed Baxcalibur and Great Tusk. With Swords Dance, Landorus can very easily become a potent breaker, especially since it turns Ursaluna into setup fodder. 145 base attack alongside SD means that we can afford to invest EVs into Landorus' ability to survive. The HP and Defence investment allows it to survive a +1 Protosynthesis Attack Roaring Moon Crunch, which can be helpful with finishing it off if it gets dangerous. Similarly, 60HP and 104SpD are to survive a Choice Specs Dragapult Draco Meteor.

TLDR: We turn Ursaluna into setup fodder, and a +2 Landorus-Therian is extremely scary, even when limited to just Ground and Normal coverage.
 
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He is back:

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Iron Treads @ Choice Band
Ability: Quark Drive
Tera Type: Whatever you want.
EVs: 252 Atk / 4 SpD / 252 Spe
- Earthquake
- Knock Off
-Iron Head
-Whatever you want (many options)

After dealing with Miraidon and Flutter Mane in Ubers, Iron Treads learned how hard it is, and doesn,t want Ubers to populate his home Tier, OU. So, he once again uses a Band set to 2HKO Ursaluna:

252 Atk Choice Band Iron Treads Earthquake vs. 96 HP / 4 Def Ursaluna: 211-249 (49.6 - 58.5%) -- 98.8% chance to 2HKO

Even if Ursaluna gets the 1,2 % chance to survive and kills Treads, it will die from burn damage anyway.
This works as a lure, since most Iron Treads are defensive, AV or just suicide leads, which means Ursaluna usually can switch into it, but not if it has Band.
 
So.. Ursaluna is coming up as a Big Fish in Trick room and also great natural bulk makes it hard to penetrate through without losses and we need a good Worm(Lure) to catch it Up...

Here I'd Say a good Lure is:

KINGAMBIT

Kingambit @ Choice Band/Life Orb
Ability: Supreme Overlord
Tera Type: Fighting (Given: Terastallized)
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Tera Blast
- Iron Head

Reasons:-
So Y'all Already know this beast who is coming up to be one of the best Mons in the meta.. It sNatural bulk and great Offensive and Defensive Typing makes it a beast. Th ereason why I out this as a lure for Ursaluna is that:
  • Allows it To Withstand a Facade On Switch-In
  • Does Long Term work (It means that it not only just lures ursalna and makes it faint, but also Works as a good mon especially with life orb, It can still function as a great mon onto your team if Ursaluna faints, It can still take down mons...)
  • Lures Ursaluna to Headlong each and every time.
  • Iron head flinch chances are gud...
CALCS:-
252+ Atk Life Orb Supreme Overlord 2 allies fainted Tera Fighting Kingambit Tera Blast vs. 252 HP / 0 Def Tera Normal Ursaluna: 439-523 (94.6 - 112.7%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Supreme Overlord 2 allies fainted Tera Fighting Kingambit Tera Blast vs. 252 HP / 0 Def Tera Normal Ursaluna: 510-600 (109.9 - 129.3%) -- guaranteed OHKO

252+ Atk Choice Band Supreme Overlord 2 allies fainted Tera Fighting Kingambit Iron Head vs. 252 HP / 0 Def Tera Normal Ursaluna: 255-300 (54.9 - 64.6%) -- guaranteed 2HKO after Stealth Rock and burn damage (252+ Atk Guts Tera Normal Ursaluna Facade (140 BP) vs. 164 HP / 4 Def Kingambit: 226-266 (59.1 - 69.6%) -- guaranteed 2HKO)

This calcs have around 70-80% Chance to OHKO without Rocks(Tera Blast fighting)
 
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Sableye @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 HP/252 Def/4 SpD
Bold Nature
Tera-Type: Flying
- Foul Play
- Encore
- Mean Look
- Recover

Sableye is not a strong mon. In fact, it's the exact opposite of strong. That is to say... it's weak :/

It does have one thing going for it, however; the ability to quickly spread status and cripple opposing mons with Prankster Will-o-Wisp or Thunder Wave, as well as heal itself before it actually has to take a hit with Prankster Recover. Unfortunately, that just makes Ursaluna the perfect switch-in to Sable. Luna's Ground-typing stops it from being affected by Thunder Wave, and Guts makes Will-o-Wisp a bad idea even if its Flame Orb had gotten Knocked Off prior. To top it all off, a Guts-boosted EQ from Luna OHKOes the standard Sable from full.

252+ Atk Guts Ursaluna Earthquake vs. 252 HP / 0 Def Sableye: 360-424 (118.4 - 139.4%) -- guaranteed OHKO

However, if we swap its Special Defense investment for Defense investment, slap on some Boots to stop hazards from interfering with our survival rate, and swap Knock Off and Will-o-Wisp for Foul Play and Mean Look respectively, Sable can actually garner a fighting chance here. Recover is kept for... well, recovery, and Encore is kept so Sable can lock Luna into the first move it clicks. If it's SD, that's great; we have the perfect move to punish it in Foul Play. If it EQ's right off the bat, however, good play on its part, but our shifted defenses allow Sable to always take one.

252+ Atk Guts Ursaluna Earthquake vs. 252 HP / 252+ Def Sableye: 246-291 (80.9 - 95.7%) -- guaranteed 2HKO

Tera-Flying stops any further EQs from hurting us, so Sable can Recover once before Foul Playing again, and it can always Encore again after the first one runs out to stop Luna from trying to go for Facades.

252+ Atk Sableye Foul Play vs. 96 HP / 4 Def Ursaluna: 172-204 (40.4 - 48%) -- 4.7% chance to 2HKO after burn damage
+2 252+ Atk Sableye Foul Play vs. 96 HP / 4 Def Ursaluna: 343-405 (80.7 - 95.2%) -- guaranteed 2HKO after burn damage
+4 252+ Atk Sableye Foul Play vs. 96 HP / 4 Def Ursaluna: 516-607 (121.4 - 142.8%) -- guaranteed OHKO
 
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Earth Power
- Taunt
If Ursaluna switches into magma storm and doesn't tera after it died because Heatran is faster and it can't switch out. You aren't expected to stay in against a mon that can easily kill you, so they'll likely try and read the switch-in in which case magma storm plus burn damage will leave it in earth power range, and even if the second magma storms misses a third still kos. If ursa tries to read the switch and teras then you earth power to finish the job next turn, and if it sds you're faster.
252+ SpA Heatran Magma Storm vs. 252 HP / 252 SpD Ursaluna: 163-193 (35.1 - 41.5%) -- 33.2% chance to 2HKO after burn damage and trapping damage
 
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The submission phase is now over!
:Sv/Ursaluna:
It's now time for the voting phase to commence!

SUBMISSIONS:
:Goodra-hisui: Choice Specs by Jank City
:Dondozo: Curse Protect by memedose46
:Dondozo:Rest Talk by HydreigonTheChild
:Iron hands: Iron ball by The2009Zapdos
:Skeledirge: Specs Overheat by Lobby Eeveee
:Landorus therian: Imprison Swords Dance by InfiniteT
:Iron treads: Choice Band by Eeveeto
:Kingambit: Tera Blast Fighting by Illusion master 2365
:Sableye: Foul Play Trapper by Admiral_Stalfos19
:Heatran: Tera Grass offensive by EntryHazardous

Thank you for all the epic submissions and make sure to vote no more than two of them!
The deadline for the voting phase would be June 15!​
 
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