Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

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Of the 17 mons with access to Regenerator, 10 are currently in the this gen and arguable the strongest of the bunch, bar Reuniclus. We even got Cyclizar and Klawf (yes Klawf has Regenerator). And yet Stall is on the decline. While the nerf to recovery moves certainly didn't help AND the lack of Toxic spammers decreased overall, the true icing on the cake to stalls decline is the fact that of the 10 regenerators, 6 all had access to and used Scald. Base Slowking sometimes opts not to run a water move these days solely because that move isn't Scald, despite having access to Surf and Hydro Pump. The reason being is that these mons THRIVE off spamming Scald, Toxic, or Spore (Amoongus). Keep in mind that in all prior generations, Toxapex would commonly stay in on Landorus solely to fish for s Scald burn, and if it didn't get it would switch out and try again.
The big reasons why stall is less strong this gen is that hazard stacking is stronger and easier. It's worth noting that the strongest stall team in the RMT thread had 6 boots.
 
The big reasons why stall is less strong this gen is that hazard stacking is stronger and easier. It's worth noting that the strongest stall team in the RMT thread had 6 boots.
God why dont we have an item clause?

Right, so it was regenerator that was propping up stall, but now its hazards keeping it down. What is it? Is stall good, or is it bad?

Lots of offensive mons have strong tools that are hard to switch in to if you don't have the right counters, but for some reason this is a terrible blight on the meta when it's scald.
"For some reason"
Its an uncompetitive move that devalued physical attackers by merely existing. Scald could carry teams with a regen core and chansey/blissey solely because if the opposing threat was burned you could softboiled for days. This isnt some intimidate shit where yeah, landorus fuckin sucks to be against but its still quad weak to ice and weak to water, both great attacking types, or wo-chien whose ability to cut attack by iirc 33% is balanced by it having a really shitty defensive typing. Its just a very solid, spammable move with a high chance to burn and solid damage.
The only relevant guts mon in the meta wont take it well either, because burn or no burn, its in KO range from another mon.
Points are being repeated because it takes many strikes of a hammer to sink in a nail, which is why i have to say this again: Scald gives mons that would in every other instance switch out of threats a means to throw chip, a way to inflict status, and the ones that used it the most wouldnt mind staying in for a hit since they can just recover/regenerate it later. Its skillless, as opposed to your example of strong offensive threats, which require positioning and prior set up in order to maximize their potential. Cant just throw in a walking wake, or a dragonite. Shit needs screens and/or a dedicated Tera to pull off their main purpose. KO-ing shit.
 
Or you can send in a defensive Mon who doesn't need high attack, or a special attacker, or physical attacker with guts, etc etc etc. Clicking a strong move is not like, anti-competitive. Lots of offensive mons have strong tools that are hard to switch in to if you don't have the right counters, but for some reason this is a terrible blight on the meta when it's scald.
Aight im type high off of enough shit to down a Copperajah, it seems like what your suggesting is " don't swap a physical attacker against a water type". That's the distribution we were dealing with.

Y know what, screw this. I'm making it my life's mission to get Dire Claw on as many a mon as possible. Maybe then y'all will appreciate distribution
 
Tbh, would rather move past the scald talk, it's gotten old. It's gone now, and it's not really worth getting that deep into discussion about since it's still speculation. This is like the talk about play rough Koko in gen 8, only for it not to get it in the end. I think that was what it was, hard to remember.

To provide another topic, how are people feeling about Valiant? It's a nasty piece of work with or without tera, but it's a personal favorite of mine, so not entirely sure I'd like to see it get suspected.
 
Tbh, would rather move past the scald talk, it's gotten old. It's gone now, and it's not really worth getting that deep into discussion about since it's still speculation. This is like the talk about play rough Koko in gen 8, only for it not to get it in the end. I think that was what it was, hard to remember.

To provide another topic, how are people feeling about Valiant? It's a nasty piece of work with or without tera, but it's a personal favorite of mine, so not entirely sure I'd like to see it get suspected.
I hate it. Or I did at first. I hate going against that type combo. Does anything else have it? I'm just thankful it isn't sturdy.

But it seems like dealing with set up sweepers is more mandatory this gen than anything I've ever played, so I tend to have a Valiant check by accident.
 
Tbh, would rather move past the scald talk, it's gotten old. It's gone now, and it's not really worth getting that deep into discussion about since it's still speculation. This is like the talk about play rough Koko in gen 8, only for it not to get it in the end. I think that was what it was, hard to remember.

To provide another topic, how are people feeling about Valiant? It's a nasty piece of work with or without tera, but it's a personal favorite of mine, so not entirely sure I'd like to see it get suspected.
Valiant may be suspect worthy, but not right now. I'm pretty sure everyone wants Volcarona to get a suspect test after Zamazenta. Plus there's been a bit of rumbling about how much Tera does for Kingambit.
 
Valiant may be suspect worthy, but not right now. I'm pretty sure everyone wants Volcarona to get a suspect test after Zamazenta. Plus there's been a bit of rumbling about how much Tera does for Kingambit.

Speak for yourself, I am totally fine with Volcarona being banned without giving it a second chance and I support a Valiant Suspect. Meanwhile, Kingambit, out of all the Mons I would like to be Suspected gets the last priority.
 
Speak for yourself, I am totally fine with Volcarona being banned without giving it a second chance and I support a Valiant Suspect. Meanwhile, Kingambit, out of all the Mons I would like to be Suspected gets the last priority.
That was just my read on things for the community as a whole. I noticed that Volcarona's quickban was sort of... contentious. Personally, I'm cool with Volcarona being banned and don't think either Valiant or Kingambit particularly need a suspect.
 
I really like valliant, it has a fun typing and I like mixed attackers. It's not broken in the current meta, but imo if anything breaks it, it would be the rise of a new set. Currently scarf is very common, with cm and specs also being used often. None of these sets are particularly overbearing at the moment and preparing for one basically means preparing for them all.
 
Baxcalibur after seeing all the physical attackers be worried about this thing known as scald;

1687696765835.png
 
If you've been laddering around 1900-2000 lately, you might have noticed a heinous trend going on. I was blessed by god's immaculate light a few days ago and constructed one of my most successful teams yet, which allowed me to break into the top 30 today (proof of peak). Even renowned players have folded to this strategy (or adopted it, albeit just for a few games), I'm talking of course about...

MONOCLAW BABYYYYYYYY

Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png

"So what is monoclaw ?"

You may be familiar with the held item quick claw. It's an item that allows a pokemon holding it to have a 20% chance to move first (in its priority bracket) each turn. At first sight, a complete gimmick, unreliable and a waste of an item. BUT. What if you go... further beyond ? By using 5 quick claw abusers on the same team, you end up having a very high chance to get at least one or two crucial procs each game. These procs will grant you massive advantage whenever they happen, especially if you employ hard hitting abusers such as Iron Hands or Ursaluna. When combining this with a screens setter (in my opinion grimmsnarl is preferable to dragapult in this context as you really enjoy taunt to shut down other leads + the bulk is also nice), you increase the chances to get procs even further.

"But isn't this just luck reliant garbage ?"

Not really, if you build it correctly. Basically you're just making a Screens Bulky Offense team, which is a very dangerous playstyle in its own right, especially in the very HO oriented ladder meta, but replacing all the items with quick claw to abuse the chance of just gaining massive uncounterable advantage each turn, that stacks up with screens and the fact that all your mons are extremely bulky. You should aim to build a team that is prepared to handle all threats in the meta, as you would normally, and which doesn't rely on luck but is simply boosted by it. In that way, even if you don't get any procs at all (which again, is very unlikely since you have 5 abusers and lots of turns to get those procs), you can still win just by playing well. A lot of the featured replays I will provide are actually games where no procs happened.

"Ok, I'm in. What are the mons that work best with this ?"

As stated earlier, you're building Screens Bulky Offense. So you'll obviously need a screen setter, and I've found grimmsnarl to be the best for this, as it matches up well versus a lot of common leads (Especially Samurott-H which is 2HKOed by uninvested Spirit Break and will barely chip grimmsnarl in the process of getting spikes up as you 4x resist ceaseless edge) and has more longevity than Dragapult meaning it can come back in to get screens back up or even kill some weakened mons later in the game.

Because we're leading Grimm most games, we want mons that can cleanly beat the mons that try to abuse it, namely Kingambit. Several mons fit the bill, but the most notable is Iron Hands, which can freely SD up on even +3 gambit behind reflect as its unique fighting/electric double type resists both of gambit's stabs. You are then free to OHKO it with Wild Charge no matter the tera type they turn into should they decide to stay, or just blow something back if they switch. Iron Hands also easily beats all Great Tusks variant when behind screens (yes, even bulk up). You can always pack a tera-type such as Ghost, Fairy or Flying to guarantee this particular match-up.

Other notable mons that switch in on Gambit and scare it out effectively even at +2 or +3 behind reflect include your own Gambit (if you run low kick) and possibly Slither Wing and Copperajah (althought I haven't test them out yet and Iron Hands definitely seems like a better answer than these two.)

All the other mons you want to use follow the same archetype : Extremely bulky when invested in HP, with a set up move and the capacity to OHKO most of the tier after a boost. Here's a quick list of potential abusers, with the ones I succesfully used behind highlighted :

Baxcalibur (Swords Dance), Brute Bonnet (Growth), Crabominable (Bulk Up), Enamorus-Therian (Calm Mind), Glaceon (Calm Mind), Glastrier (Swords Dance), Hoopa-Unbound or Regular (Nasty Plot), Iron Hands (Swords Dance), Iron Thorns (Swords Dance), Kingambit (Swords Dance), Meloetta (Swords Dance or Calm Mind), Rillaboom (Swords Dance), Slither Wing (Bulk Up), Slowbro-Galar (Nasty Plot + Quick Draw for added proc chances), Ursaluna (Swords Dance).

By building your team with such bulky, strong hitting abusers, you can ensure all of these would easily trade for 1 to 2 mons while under screens, and from there on, every turn you'll have a 20% chance to pull ahead and get one more "use" out of your pokemon.

Replay Compendium

Here's all the replays me and my partner in crime Glowbro's Paradise got with this playstyle. I went ahead and classified them in terms of number of procs, just to show you that the majority of games was not decided by quick claw procs, or not by a statistically abnormal number of them.

0-2 RELEVANT QUICK CLAW PROCS (Normal/Expected Odds)
https://replay.pokemonshowdown.com/gen9ou-1891372258-40gzvv9g1l2xrg27psakclo0hh54ak4pw vs yestrday
https://replay.pokemonshowdown.com/gen9ou-1891581905 vs jeanmilapipe

https://replay.pokemonshowdown.com/gen9ou-1891588764-4hpdw3hjgymj5sj8eolr9b6rcdmpditpw vs abr fan 2
https://replay.pokemonshowdown.com/gen9ou-1889947307-26waq3vc4zopcr3glahvkae94mao5zppw vs Storm Zone
https://replay.pokemonshowdown.com/gen9ou-1890421246-iysewotnaso19pqwh4ru80b7iqcdt8opw vs VertXXX
https://replay.pokemonshowdown.com/gen9ou-1890473935-g499y1au6lsnuzfgenzmw46n4rgexu5pw vs LeBarBURR2

https://replay.pokemonshowdown.com/gen9ou-1890484669-kkezjqkru6tfppsotjqxn82522wpoazpw vs VertXXX
https://replay.pokemonshowdown.com/gen9ou-1891129416-9mxxuoymezac0v6fhjylxud43ssgy4gpw vs Sufys12 (GRIMMSNARL SHAMONE SPECIAL)
https://replay.pokemonshowdown.com/gen9ou-1891152028
vs in NY I mollywhop (rain + 0 procs)
https://replay.pokemonshowdown.com/gen9ou-1891550436-usrzpsrficl6ppq22rsq62xk2k6hwazpw vs Melbourne Weather
https://replay.pokemonshowdown.com/gen9ou-1891158079 vs oxbt
https://replay.pokemonshowdown.com/gen9ou-1891203031 vs Shawsong (vs stall)
https://replay.pokemonshowdown.com/gen9ou-1891277166 vs Jontrendline (crit didnt matter, still had other mons to beat cress)
https://replay.pokemonshowdown.com/gen9ou-1891286991-s7mt326lu2r8n4jyawslnh6n7sle7umpw vs TRIPLE WHAMMY

https://replay.pokemonshowdown.com/gen9ou-1891606748-lm3lotd3b1mf0cuuo0ofpow3hdx2np0pw vs VertXXX redux
https://replay.pokemonshowdown.com/gen9ou-1891746459-rogmxt1oyrxxfhc8qbqked5itqhu1cgpw WeirdHamster vs Srn
https://replay.pokemonshowdown.com/gen9ou-1891773784-04ayf5jvyf5sobqrz5vu9uw6aq1u52opw vs KingGhidorah
https://replay.pokemonshowdown.com/gen9ou-1891764451 0ze vs Omari P

https://play.pokemonshowdown.com/battle-gen9ou-1891544074-ucf8nok33kyfb2ngkchspbcxwm41fqtpw vs sponsored by prime

3-4 RELEVANT QUICK CLAW PROCS (Sheisty Odds)
https://replay.pokemonshowdown.com/gen9ou-1890429416 vs Swiscool
https://replay.pokemonshowdown.com/gen9ou-1891556793 vs machokeartist
https://replay.pokemonshowdown.com/gen9ou-1891742020-8tichg9ufpbc1mpplyfgtozlgcmi344pw WeirdHamster vs Gabimaru Hallow


5+ RELEVANT QUICK CLAW PROCS (DEMONIC XXX IMPOSSIBLE ROBBERY ODDS)
https://replay.pokemonshowdown.com/gen9ou-1891162063-x4l6yi50kenslrm8d5nxvkeisfqt6rupw vs High Impulse

https://replay.pokemonshowdown.com/gen9ou-1891615663-q16wb8wn7c3x6z6a6lfbgseucd7hbctpw vs VertXXX reredux
https://replay.pokemonshowdown.com/gen9ou-1891595478-msxstlx59hcpbgphvxgq710ct7es6wopw vs Ojama (my bro gets a bit too excited, forgive him)

VERT VS STAREAL. IN THE SSNL. THIS IS NOT A DRILL.


EDIT : JOEY MADE A VIDEO WITH THIS LOOOL

You can see the vast majority of these only have a max of 2 procs all over the game, thus proving my point that this kind of team is not luck reliant, but just improved by getting a statiscally normal amount of quick claw procs over the course of a game. With that being said, thanks for reading this and have fun on the ladder :)

POKEPASTE FOR THE OG MONOCLAW I MADE AND USED: https://pokepast.es/0a23290ce52c5817 (If you guys want more specific details on sets and stuff like that I'm planning on maybe rmting this, so stay tuned for that.)

EDIT 2 : THE RMT IS OUT : GO CHECK IT OUT
 
Last edited:
If you've been laddering around 1900-2000 lately, you might have noticed a heinous trend going on. I was blessed by god's immaculate light a few days ago and constructed one of my most successful teams yet, which allowed me to break into the top 30 today (proof of peak). Even renowned players have folded to this strategy (or adopted it, albeit just for a few games), I'm talking of course about...

MONOCLAW BABYYYYYYYY

Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png

"So what is monoclaw ?"

You may be familiar with the held item quick claw. It's an item that allows a pokemon holding it to have a 20% chance to move first (in its priority bracket) each turn. At first sight, a complete gimmick, unreliable and a waste of an item. BUT. What if you go... further beyond ? By using 5 quick claw abusers on the same team, you end up having a very high chance to get at least one or two crucial procs each game. These procs will grant you massive advantage whenever they happen, especially if you employ hard hitting abusers such as Iron Hands or Ursaluna. When combining this with a screens setter (in my opinion grimmsnarl is preferable to dragapult in this context as you really enjoy taunt to shut down other leads + the bulk is also nice), you increase the chances to get procs even further.

"But isn't this just luck reliant garbage ?"

Not really, if you build it correctly. Basically you're just making a Screens Bulky Offense team, which is a very dangerous playstyle in its own right, especially in the very HO oriented ladder meta, but replacing all the items with quick claw to abuse the chance of just gaining massive uncounterable advantage each turn, that stacks up with screens and the fact that all your mons are extremely bulky. You should aim to build a team that is prepared to handle all threats in the meta, as you would normally, and which doesn't rely on luck but is simply boosted by it. In that way, even if you don't get any procs at all (which again, is very unlikely since you have 5 abusers and lots of turns to get those procs), you can still win just by playing well. A lot of the featured replays I will provide are actually games where no procs happened.

"Ok, I'm in. What are the mons that work best with this ?"

As stated earlier, you're building Screens Bulky Offense. So you'll obviously need a screen setter, and I've found grimmsnarl to be the best for this, as it matches up well versus a lot of common leads (Especially Samurott-H which is 2HKOed by uninvested Spirit Break and will barely chip grimmsnarl in the process of getting spikes up as you 4x resist ceaseless edge) and has more longevity than Dragapult meaning it can come back in to get screens back up or even kill some weakened mons later in the game.

Because we're leading Grimm most games, we want mons that can cleanly beat the mons that try to abuse it, namely Kingambit. Several mons fit the bill, but the most notable is Iron Hands, which can freely SD up on even +3 gambit behind reflect as its unique fighting/electric double type resists both of gambit's stabs. You are then free to OHKO it with Wild Charge no matter the tera type they turn into should they decide to stay, or just blow something back if they switch. Iron Hands also easily beats all Great Tusks variant when behind screens (yes, even bulk up). You can always pack a tera-type such as Ghost, Fairy or Flying to guarantee this particular match-up.

Other notable mons that switch in on Gambit and scare it out effectively even at +2 or +3 behind reflect include your own Gambit (if you run low kick) and possibly Slither Wing and Copperajah (althought I haven't test them out yet and Iron Hands definitely seems like a better answer than these two.)

All the other mons you want to use follow the same archetype : Extremely bulky when invested in HP, with a set up move and the capacity to OHKO most of the tier after a boost. Here's a quick list of potential abusers, with the ones I succesfully used behind highlighted :

Baxcalibur (Swords Dance), Brute Bonnet (Growth), Crabominable (Bulk Up), Enamorus-Therian (Calm Mind), Glaceon (Calm Mind), Glastrier (Swords Dance), Hoopa-Unbound or Regular (Nasty Plot), Iron Hands (Swords Dance), Iron Thorns (Swords Dance), Kingambit (Swords Dance), Meloetta (Swords Dance or Calm Mind), Rillaboom (Swords Dance), Slither Wing (Bulk Up), Slowbro-Galar (Nasty Plot + Quick Draw for added proc chances), Ursaluna (Swords Dance).

By building your team with such bulky, strong hitting abusers, you can ensure all of these would easily trade for 1 to 2 mons while under screens, and from there on, every turn you'll have a 20% chance to pull ahead and get one more "use" out of your pokemon.

Replay Compendium

Here's all the replays me and my partner in crime Glowbro's Paradise got with this playstyle. I went ahead and classified them in terms of number of procs, just to show you that the majority of games was not decided by quick claw procs, or not by a statistically abnormal number of them.

0-2 RELEVANT QUICK CLAW PROCS (Normal/Expected Odds)
https://replay.pokemonshowdown.com/gen9ou-1891372258-40gzvv9g1l2xrg27psakclo0hh54ak4pw vs yestrday
https://replay.pokemonshowdown.com/gen9ou-1891581905 vs jeanmilapipe

https://replay.pokemonshowdown.com/gen9ou-1891588764-4hpdw3hjgymj5sj8eolr9b6rcdmpditpw vs abr fan 2
https://replay.pokemonshowdown.com/gen9ou-1889947307-26waq3vc4zopcr3glahvkae94mao5zppw vs Storm Zone
https://replay.pokemonshowdown.com/gen9ou-1890421246-iysewotnaso19pqwh4ru80b7iqcdt8opw vs V1ctoriasfacile$$$
https://replay.pokemonshowdown.com/gen9ou-1890473935-g499y1au6lsnuzfgenzmw46n4rgexu5pw vs LeBarBURR2

https://replay.pokemonshowdown.com/gen9ou-1890484669-kkezjqkru6tfppsotjqxn82522wpoazpw vs V1ctoriasfacile$$
https://replay.pokemonshowdown.com/gen9ou-1891129416-9mxxuoymezac0v6fhjylxud43ssgy4gpw vs Sufys12 (GRIMMSNARL SHAMONE SPECIAL)
https://replay.pokemonshowdown.com/gen9ou-1891152028
vs in NY I mollywhop (rain + 0 procs)
https://replay.pokemonshowdown.com/gen9ou-1891550436-usrzpsrficl6ppq22rsq62xk2k6hwazpw vs Melbourne Weather
https://replay.pokemonshowdown.com/gen9ou-1891158079 vs oxbt
https://replay.pokemonshowdown.com/gen9ou-1891203031 vs Shawsong (vs stall)
https://replay.pokemonshowdown.com/gen9ou-1891277166 vs Jontrendline (crit didnt matter, still had other mons to beat cress)
https://replay.pokemonshowdown.com/gen9ou-1891286991-s7mt326lu2r8n4jyawslnh6n7sle7umpw vs TRIPLE WHAMMY

https://replay.pokemonshowdown.com/gen9ou-1891606748-lm3lotd3b1mf0cuuo0ofpow3hdx2np0pw vs V1ctoriasfacile$$$ redux


3-4 RELEVANT QUICK CLAW PROCS (Sheisty Odds)
https://replay.pokemonshowdown.com/gen9ou-1890429416 vs Swiscool
https://replay.pokemonshowdown.com/gen9ou-1891556793 vs machokeartist


5+ RELEVANT QUICK CLAW PROCS (DEMONIC XXX IMPOSSIBLE ROBBERY ODDS)
https://replay.pokemonshowdown.com/gen9ou-1891162063-x4l6yi50kenslrm8d5nxvkeisfqt6rupw vs High Impulse

https://replay.pokemonshowdown.com/gen9ou-1891615663-q16wb8wn7c3x6z6a6lfbgseucd7hbctpw vs V1ctoriasfacile$$$ reredux
https://replay.pokemonshowdown.com/gen9ou-1891595478-msxstlx59hcpbgphvxgq710ct7es6wopw vs Ojama (my bro gets a bit too excited, forgive him)

You can see the vast majority of these only have a max of 2 procs all over the game, thus proving my point that this kind of team is not luck reliant, but just improved by getting a statiscally normal amount of quick claw procs over the course of a game. With that being said, thanks for reading this and have fun on the ladder :)

POKEPASTE FOR THE OG MONOCLAW I MADE AND USED: https://pokepast.es/0a23290ce52c5817 (If you guys want more specific details on sets and stuff like that I'm planning on maybe rmting this, so stay tuned for that.)
That thing not getting banned when King Rock and the Powder are is ridiculous to me LMAO
 
IMG_4478.png

Enamorus (F) @ Choice Scarf
Ability: Cute Charm
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire/Psychic
- Healing Wish

I’ve gained an appreciation for Scarf Enamorus.

Its speed tier, its insane 135 SpA, and access to Healing Wish make it the perfect scarfer for offensive teams.

Capable of picking off DD Bax, +1 Tusk, and Pult. Can clean late game with Tera Fairy or erase certain targets with Tera Ground EP or Psychic.

Also has anyone tried using Basculegion outside of rain? Its a wallbreaker that can pick off offensive threats with Adaptability boosted Aqua Jet, and can spinblock. This thing is basically Daunt but without any good secondary STAB options. In fact it hits even harder than Daunt thanks to Wave Crash and has better bulk n’ speed.

252+ Atk Choice Band Adaptability Crawdaunt Crabhammer vs. 252 HP / 0 Def Mew: 340-400 (84.1 - 99%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Adaptability Basculegion Wave Crash vs. 252 HP / 0 Def Mew: 388-458 (96 - 113.3%) -- 75% chance to OHKO

For stuff like Volcanion and Clodsire, Banded Tera Ghost Phantom Force one shots.

Anyways, here are some ridiculous calcs with this big fish.

252+ Atk Choice Band Adaptability Tera Water Basculegion Wave Crash vs. 252 HP / 172+ Def Amoonguss: 215-253 (49.7 - 58.5%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Tera Water Basculegion: 273-322 (71.6 - 84.5%) -- guaranteed 2HKO

252+ Atk Choice Band Adaptability Tera Water Basculegion Wave Crash vs. 236 HP / 0 Def Kingambit: 373-441 (93.2 - 110.2%) -- 93.8% chance to OHKO after Stealth Rock

252+ Atk Choice Band Adaptability Tera Water Basculegion Wave Crash vs. 144 HP / 0 Def Multiscale Dragonite: 114-134 (31.7 - 37.3%) -- 88% chance to 3HKO

252+ Atk Choice Band Adaptability Tera Water Basculegion Wave Crash vs. 144 HP / 0 Def Dragonite: 228-269 (63.5 - 74.9%) -- guaranteed 2HKO

252+ Atk Choice Band Adaptability Tera Water Basculegion Wave Crash vs. 252 HP / 244+ Def Rotom-Wash: 150-177 (49.3 - 58.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
If you've been laddering around 1900-2000 lately, you might have noticed a heinous trend going on. I was blessed by god's immaculate light a few days ago and constructed one of my most successful teams yet, which allowed me to break into the top 30 today (proof of peak). Even renowned players have folded to this strategy (or adopted it, albeit just for a few games), I'm talking of course about...

MONOCLAW BABYYYYYYYY

Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png

"So what is monoclaw ?"

You may be familiar with the held item quick claw. It's an item that allows a pokemon holding it to have a 20% chance to move first (in its priority bracket) each turn. At first sight, a complete gimmick, unreliable and a waste of an item. BUT. What if you go... further beyond ? By using 5 quick claw abusers on the same team, you end up having a very high chance to get at least one or two crucial procs each game. These procs will grant you massive advantage whenever they happen, especially if you employ hard hitting abusers such as Iron Hands or Ursaluna. When combining this with a screens setter (in my opinion grimmsnarl is preferable to dragapult in this context as you really enjoy taunt to shut down other leads + the bulk is also nice), you increase the chances to get procs even further.

"But isn't this just luck reliant garbage ?"

Not really, if you build it correctly. Basically you're just making a Screens Bulky Offense team, which is a very dangerous playstyle in its own right, especially in the very HO oriented ladder meta, but replacing all the items with quick claw to abuse the chance of just gaining massive uncounterable advantage each turn, that stacks up with screens and the fact that all your mons are extremely bulky. You should aim to build a team that is prepared to handle all threats in the meta, as you would normally, and which doesn't rely on luck but is simply boosted by it. In that way, even if you don't get any procs at all (which again, is very unlikely since you have 5 abusers and lots of turns to get those procs), you can still win just by playing well. A lot of the featured replays I will provide are actually games where no procs happened.

"Ok, I'm in. What are the mons that work best with this ?"

As stated earlier, you're building Screens Bulky Offense. So you'll obviously need a screen setter, and I've found grimmsnarl to be the best for this, as it matches up well versus a lot of common leads (Especially Samurott-H which is 2HKOed by uninvested Spirit Break and will barely chip grimmsnarl in the process of getting spikes up as you 4x resist ceaseless edge) and has more longevity than Dragapult meaning it can come back in to get screens back up or even kill some weakened mons later in the game.

Because we're leading Grimm most games, we want mons that can cleanly beat the mons that try to abuse it, namely Kingambit. Several mons fit the bill, but the most notable is Iron Hands, which can freely SD up on even +3 gambit behind reflect as its unique fighting/electric double type resists both of gambit's stabs. You are then free to OHKO it with Wild Charge no matter the tera type they turn into should they decide to stay, or just blow something back if they switch. Iron Hands also easily beats all Great Tusks variant when behind screens (yes, even bulk up). You can always pack a tera-type such as Ghost, Fairy or Flying to guarantee this particular match-up.

Other notable mons that switch in on Gambit and scare it out effectively even at +2 or +3 behind reflect include your own Gambit (if you run low kick) and possibly Slither Wing and Copperajah (althought I haven't test them out yet and Iron Hands definitely seems like a better answer than these two.)

All the other mons you want to use follow the same archetype : Extremely bulky when invested in HP, with a set up move and the capacity to OHKO most of the tier after a boost. Here's a quick list of potential abusers, with the ones I succesfully used behind highlighted :

Baxcalibur (Swords Dance), Brute Bonnet (Growth), Crabominable (Bulk Up), Enamorus-Therian (Calm Mind), Glaceon (Calm Mind), Glastrier (Swords Dance), Hoopa-Unbound or Regular (Nasty Plot), Iron Hands (Swords Dance), Iron Thorns (Swords Dance), Kingambit (Swords Dance), Meloetta (Swords Dance or Calm Mind), Rillaboom (Swords Dance), Slither Wing (Bulk Up), Slowbro-Galar (Nasty Plot + Quick Draw for added proc chances), Ursaluna (Swords Dance).

By building your team with such bulky, strong hitting abusers, you can ensure all of these would easily trade for 1 to 2 mons while under screens, and from there on, every turn you'll have a 20% chance to pull ahead and get one more "use" out of your pokemon.

Replay Compendium

Here's all the replays me and my partner in crime Glowbro's Paradise got with this playstyle. I went ahead and classified them in terms of number of procs, just to show you that the majority of games was not decided by quick claw procs, or not by a statistically abnormal number of them.

0-2 RELEVANT QUICK CLAW PROCS (Normal/Expected Odds)
https://replay.pokemonshowdown.com/gen9ou-1891372258-40gzvv9g1l2xrg27psakclo0hh54ak4pw vs yestrday
https://replay.pokemonshowdown.com/gen9ou-1891581905 vs jeanmilapipe

https://replay.pokemonshowdown.com/gen9ou-1891588764-4hpdw3hjgymj5sj8eolr9b6rcdmpditpw vs abr fan 2
https://replay.pokemonshowdown.com/gen9ou-1889947307-26waq3vc4zopcr3glahvkae94mao5zppw vs Storm Zone
https://replay.pokemonshowdown.com/gen9ou-1890421246-iysewotnaso19pqwh4ru80b7iqcdt8opw vs V1ctoriasfacile$$$
https://replay.pokemonshowdown.com/gen9ou-1890473935-g499y1au6lsnuzfgenzmw46n4rgexu5pw vs LeBarBURR2

https://replay.pokemonshowdown.com/gen9ou-1890484669-kkezjqkru6tfppsotjqxn82522wpoazpw vs V1ctoriasfacile$$
https://replay.pokemonshowdown.com/gen9ou-1891129416-9mxxuoymezac0v6fhjylxud43ssgy4gpw vs Sufys12 (GRIMMSNARL SHAMONE SPECIAL)
https://replay.pokemonshowdown.com/gen9ou-1891152028
vs in NY I mollywhop (rain + 0 procs)
https://replay.pokemonshowdown.com/gen9ou-1891550436-usrzpsrficl6ppq22rsq62xk2k6hwazpw vs Melbourne Weather
https://replay.pokemonshowdown.com/gen9ou-1891158079 vs oxbt
https://replay.pokemonshowdown.com/gen9ou-1891203031 vs Shawsong (vs stall)
https://replay.pokemonshowdown.com/gen9ou-1891277166 vs Jontrendline (crit didnt matter, still had other mons to beat cress)
https://replay.pokemonshowdown.com/gen9ou-1891286991-s7mt326lu2r8n4jyawslnh6n7sle7umpw vs TRIPLE WHAMMY

https://replay.pokemonshowdown.com/gen9ou-1891606748-lm3lotd3b1mf0cuuo0ofpow3hdx2np0pw vs V1ctoriasfacile$$$ redux


3-4 RELEVANT QUICK CLAW PROCS (Sheisty Odds)
https://replay.pokemonshowdown.com/gen9ou-1890429416 vs Swiscool
https://replay.pokemonshowdown.com/gen9ou-1891556793 vs machokeartist


5+ RELEVANT QUICK CLAW PROCS (DEMONIC XXX IMPOSSIBLE ROBBERY ODDS)
https://replay.pokemonshowdown.com/gen9ou-1891162063-x4l6yi50kenslrm8d5nxvkeisfqt6rupw vs High Impulse

https://replay.pokemonshowdown.com/gen9ou-1891615663-q16wb8wn7c3x6z6a6lfbgseucd7hbctpw vs V1ctoriasfacile$$$ reredux
https://replay.pokemonshowdown.com/gen9ou-1891595478-msxstlx59hcpbgphvxgq710ct7es6wopw vs Ojama (my bro gets a bit too excited, forgive him)

You can see the vast majority of these only have a max of 2 procs all over the game, thus proving my point that this kind of team is not luck reliant, but just improved by getting a statiscally normal amount of quick claw procs over the course of a game. With that being said, thanks for reading this and have fun on the ladder :)

POKEPASTE FOR THE OG MONOCLAW I MADE AND USED: https://pokepast.es/0a23290ce52c5817 (If you guys want more specific details on sets and stuff like that I'm planning on maybe rmting this, so stay tuned for that.)

Fantastic post and awesome replays and explanation, future RMT?
 
If you've been laddering around 1900-2000 lately, you might have noticed a heinous trend going on. I was blessed by god's immaculate light a few days ago and constructed one of my most successful teams yet, which allowed me to break into the top 30 today (proof of peak). Even renowned players have folded to this strategy (or adopted it, albeit just for a few games), I'm talking of course about...

MONOCLAW BABYYYYYYYY

Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png

"So what is monoclaw ?"

You may be familiar with the held item quick claw. It's an item that allows a pokemon holding it to have a 20% chance to move first (in its priority bracket) each turn. At first sight, a complete gimmick, unreliable and a waste of an item. BUT. What if you go... further beyond ? By using 5 quick claw abusers on the same team, you end up having a very high chance to get at least one or two crucial procs each game. These procs will grant you massive advantage whenever they happen, especially if you employ hard hitting abusers such as Iron Hands or Ursaluna. When combining this with a screens setter (in my opinion grimmsnarl is preferable to dragapult in this context as you really enjoy taunt to shut down other leads + the bulk is also nice), you increase the chances to get procs even further.

"But isn't this just luck reliant garbage ?"

Not really, if you build it correctly. Basically you're just making a Screens Bulky Offense team, which is a very dangerous playstyle in its own right, especially in the very HO oriented ladder meta, but replacing all the items with quick claw to abuse the chance of just gaining massive uncounterable advantage each turn, that stacks up with screens and the fact that all your mons are extremely bulky. You should aim to build a team that is prepared to handle all threats in the meta, as you would normally, and which doesn't rely on luck but is simply boosted by it. In that way, even if you don't get any procs at all (which again, is very unlikely since you have 5 abusers and lots of turns to get those procs), you can still win just by playing well. A lot of the featured replays I will provide are actually games where no procs happened.

"Ok, I'm in. What are the mons that work best with this ?"

As stated earlier, you're building Screens Bulky Offense. So you'll obviously need a screen setter, and I've found grimmsnarl to be the best for this, as it matches up well versus a lot of common leads (Especially Samurott-H which is 2HKOed by uninvested Spirit Break and will barely chip grimmsnarl in the process of getting spikes up as you 4x resist ceaseless edge) and has more longevity than Dragapult meaning it can come back in to get screens back up or even kill some weakened mons later in the game.

Because we're leading Grimm most games, we want mons that can cleanly beat the mons that try to abuse it, namely Kingambit. Several mons fit the bill, but the most notable is Iron Hands, which can freely SD up on even +3 gambit behind reflect as its unique fighting/electric double type resists both of gambit's stabs. You are then free to OHKO it with Wild Charge no matter the tera type they turn into should they decide to stay, or just blow something back if they switch. Iron Hands also easily beats all Great Tusks variant when behind screens (yes, even bulk up). You can always pack a tera-type such as Ghost, Fairy or Flying to guarantee this particular match-up.

Other notable mons that switch in on Gambit and scare it out effectively even at +2 or +3 behind reflect include your own Gambit (if you run low kick) and possibly Slither Wing and Copperajah (althought I haven't test them out yet and Iron Hands definitely seems like a better answer than these two.)

All the other mons you want to use follow the same archetype : Extremely bulky when invested in HP, with a set up move and the capacity to OHKO most of the tier after a boost. Here's a quick list of potential abusers, with the ones I succesfully used behind highlighted :

Baxcalibur (Swords Dance), Brute Bonnet (Growth), Crabominable (Bulk Up), Enamorus-Therian (Calm Mind), Glaceon (Calm Mind), Glastrier (Swords Dance), Hoopa-Unbound or Regular (Nasty Plot), Iron Hands (Swords Dance), Iron Thorns (Swords Dance), Kingambit (Swords Dance), Meloetta (Swords Dance or Calm Mind), Rillaboom (Swords Dance), Slither Wing (Bulk Up), Slowbro-Galar (Nasty Plot + Quick Draw for added proc chances), Ursaluna (Swords Dance).

By building your team with such bulky, strong hitting abusers, you can ensure all of these would easily trade for 1 to 2 mons while under screens, and from there on, every turn you'll have a 20% chance to pull ahead and get one more "use" out of your pokemon.

Replay Compendium

Here's all the replays me and my partner in crime Glowbro's Paradise got with this playstyle. I went ahead and classified them in terms of number of procs, just to show you that the majority of games was not decided by quick claw procs, or not by a statistically abnormal number of them.

0-2 RELEVANT QUICK CLAW PROCS (Normal/Expected Odds)
https://replay.pokemonshowdown.com/gen9ou-1891372258-40gzvv9g1l2xrg27psakclo0hh54ak4pw vs yestrday
https://replay.pokemonshowdown.com/gen9ou-1891581905 vs jeanmilapipe

https://replay.pokemonshowdown.com/gen9ou-1891588764-4hpdw3hjgymj5sj8eolr9b6rcdmpditpw vs abr fan 2
https://replay.pokemonshowdown.com/gen9ou-1889947307-26waq3vc4zopcr3glahvkae94mao5zppw vs Storm Zone
https://replay.pokemonshowdown.com/gen9ou-1890421246-iysewotnaso19pqwh4ru80b7iqcdt8opw vs V1ctoriasfacile$$$
https://replay.pokemonshowdown.com/gen9ou-1890473935-g499y1au6lsnuzfgenzmw46n4rgexu5pw vs LeBarBURR2

https://replay.pokemonshowdown.com/gen9ou-1890484669-kkezjqkru6tfppsotjqxn82522wpoazpw vs V1ctoriasfacile$$
https://replay.pokemonshowdown.com/gen9ou-1891129416-9mxxuoymezac0v6fhjylxud43ssgy4gpw vs Sufys12 (GRIMMSNARL SHAMONE SPECIAL)
https://replay.pokemonshowdown.com/gen9ou-1891152028
vs in NY I mollywhop (rain + 0 procs)
https://replay.pokemonshowdown.com/gen9ou-1891550436-usrzpsrficl6ppq22rsq62xk2k6hwazpw vs Melbourne Weather
https://replay.pokemonshowdown.com/gen9ou-1891158079 vs oxbt
https://replay.pokemonshowdown.com/gen9ou-1891203031 vs Shawsong (vs stall)
https://replay.pokemonshowdown.com/gen9ou-1891277166 vs Jontrendline (crit didnt matter, still had other mons to beat cress)
https://replay.pokemonshowdown.com/gen9ou-1891286991-s7mt326lu2r8n4jyawslnh6n7sle7umpw vs TRIPLE WHAMMY

https://replay.pokemonshowdown.com/gen9ou-1891606748-lm3lotd3b1mf0cuuo0ofpow3hdx2np0pw vs V1ctoriasfacile$$$ redux


3-4 RELEVANT QUICK CLAW PROCS (Sheisty Odds)
https://replay.pokemonshowdown.com/gen9ou-1890429416 vs Swiscool
https://replay.pokemonshowdown.com/gen9ou-1891556793 vs machokeartist


5+ RELEVANT QUICK CLAW PROCS (DEMONIC XXX IMPOSSIBLE ROBBERY ODDS)
https://replay.pokemonshowdown.com/gen9ou-1891162063-x4l6yi50kenslrm8d5nxvkeisfqt6rupw vs High Impulse

https://replay.pokemonshowdown.com/gen9ou-1891615663-q16wb8wn7c3x6z6a6lfbgseucd7hbctpw vs V1ctoriasfacile$$$ reredux
https://replay.pokemonshowdown.com/gen9ou-1891595478-msxstlx59hcpbgphvxgq710ct7es6wopw vs Ojama (my bro gets a bit too excited, forgive him)

You can see the vast majority of these only have a max of 2 procs all over the game, thus proving my point that this kind of team is not luck reliant, but just improved by getting a statiscally normal amount of quick claw procs over the course of a game. With that being said, thanks for reading this and have fun on the ladder :)

POKEPASTE FOR THE OG MONOCLAW I MADE AND USED: https://pokepast.es/0a23290ce52c5817 (If you guys want more specific details on sets and stuff like that I'm planning on maybe rmting this, so stay tuned for that.)
Bruh you’ve successfully made one of the most demonic play styles I’ve seen in a hot minute. I’m simultaneously disgusted and impressed, and I’m stealing that team before quick claw gets quick banned lmao
 
If you've been laddering around 1900-2000 lately, you might have noticed a heinous trend going on. I was blessed by god's immaculate light a few days ago and constructed one of my most successful teams yet, which allowed me to break into the top 30 today (proof of peak). Even renowned players have folded to this strategy (or adopted it, albeit just for a few games), I'm talking of course about...

MONOCLAW BABYYYYYYYY

Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png

"So what is monoclaw ?"

You may be familiar with the held item quick claw. It's an item that allows a pokemon holding it to have a 20% chance to move first (in its priority bracket) each turn. At first sight, a complete gimmick, unreliable and a waste of an item. BUT. What if you go... further beyond ? By using 5 quick claw abusers on the same team, you end up having a very high chance to get at least one or two crucial procs each game. These procs will grant you massive advantage whenever they happen, especially if you employ hard hitting abusers such as Iron Hands or Ursaluna. When combining this with a screens setter (in my opinion grimmsnarl is preferable to dragapult in this context as you really enjoy taunt to shut down other leads + the bulk is also nice), you increase the chances to get procs even further.

"But isn't this just luck reliant garbage ?"

Not really, if you build it correctly. Basically you're just making a Screens Bulky Offense team, which is a very dangerous playstyle in its own right, especially in the very HO oriented ladder meta, but replacing all the items with quick claw to abuse the chance of just gaining massive uncounterable advantage each turn, that stacks up with screens and the fact that all your mons are extremely bulky. You should aim to build a team that is prepared to handle all threats in the meta, as you would normally, and which doesn't rely on luck but is simply boosted by it. In that way, even if you don't get any procs at all (which again, is very unlikely since you have 5 abusers and lots of turns to get those procs), you can still win just by playing well. A lot of the featured replays I will provide are actually games where no procs happened.

"Ok, I'm in. What are the mons that work best with this ?"

As stated earlier, you're building Screens Bulky Offense. So you'll obviously need a screen setter, and I've found grimmsnarl to be the best for this, as it matches up well versus a lot of common leads (Especially Samurott-H which is 2HKOed by uninvested Spirit Break and will barely chip grimmsnarl in the process of getting spikes up as you 4x resist ceaseless edge) and has more longevity than Dragapult meaning it can come back in to get screens back up or even kill some weakened mons later in the game.

Because we're leading Grimm most games, we want mons that can cleanly beat the mons that try to abuse it, namely Kingambit. Several mons fit the bill, but the most notable is Iron Hands, which can freely SD up on even +3 gambit behind reflect as its unique fighting/electric double type resists both of gambit's stabs. You are then free to OHKO it with Wild Charge no matter the tera type they turn into should they decide to stay, or just blow something back if they switch. Iron Hands also easily beats all Great Tusks variant when behind screens (yes, even bulk up). You can always pack a tera-type such as Ghost, Fairy or Flying to guarantee this particular match-up.

Other notable mons that switch in on Gambit and scare it out effectively even at +2 or +3 behind reflect include your own Gambit (if you run low kick) and possibly Slither Wing and Copperajah (althought I haven't test them out yet and Iron Hands definitely seems like a better answer than these two.)

All the other mons you want to use follow the same archetype : Extremely bulky when invested in HP, with a set up move and the capacity to OHKO most of the tier after a boost. Here's a quick list of potential abusers, with the ones I succesfully used behind highlighted :

Baxcalibur (Swords Dance), Brute Bonnet (Growth), Crabominable (Bulk Up), Enamorus-Therian (Calm Mind), Glaceon (Calm Mind), Glastrier (Swords Dance), Hoopa-Unbound or Regular (Nasty Plot), Iron Hands (Swords Dance), Iron Thorns (Swords Dance), Kingambit (Swords Dance), Meloetta (Swords Dance or Calm Mind), Rillaboom (Swords Dance), Slither Wing (Bulk Up), Slowbro-Galar (Nasty Plot + Quick Draw for added proc chances), Ursaluna (Swords Dance).

By building your team with such bulky, strong hitting abusers, you can ensure all of these would easily trade for 1 to 2 mons while under screens, and from there on, every turn you'll have a 20% chance to pull ahead and get one more "use" out of your pokemon.

Replay Compendium

Here's all the replays me and my partner in crime Glowbro's Paradise got with this playstyle. I went ahead and classified them in terms of number of procs, just to show you that the majority of games was not decided by quick claw procs, or not by a statistically abnormal number of them.

0-2 RELEVANT QUICK CLAW PROCS (Normal/Expected Odds)
https://replay.pokemonshowdown.com/gen9ou-1891372258-40gzvv9g1l2xrg27psakclo0hh54ak4pw vs yestrday
https://replay.pokemonshowdown.com/gen9ou-1891581905 vs jeanmilapipe

https://replay.pokemonshowdown.com/gen9ou-1891588764-4hpdw3hjgymj5sj8eolr9b6rcdmpditpw vs abr fan 2
https://replay.pokemonshowdown.com/gen9ou-1889947307-26waq3vc4zopcr3glahvkae94mao5zppw vs Storm Zone
https://replay.pokemonshowdown.com/gen9ou-1890421246-iysewotnaso19pqwh4ru80b7iqcdt8opw vs V1ctoriasfacile$$$
https://replay.pokemonshowdown.com/gen9ou-1890473935-g499y1au6lsnuzfgenzmw46n4rgexu5pw vs LeBarBURR2

https://replay.pokemonshowdown.com/gen9ou-1890484669-kkezjqkru6tfppsotjqxn82522wpoazpw vs V1ctoriasfacile$$
https://replay.pokemonshowdown.com/gen9ou-1891129416-9mxxuoymezac0v6fhjylxud43ssgy4gpw vs Sufys12 (GRIMMSNARL SHAMONE SPECIAL)
https://replay.pokemonshowdown.com/gen9ou-1891152028
vs in NY I mollywhop (rain + 0 procs)
https://replay.pokemonshowdown.com/gen9ou-1891550436-usrzpsrficl6ppq22rsq62xk2k6hwazpw vs Melbourne Weather
https://replay.pokemonshowdown.com/gen9ou-1891158079 vs oxbt
https://replay.pokemonshowdown.com/gen9ou-1891203031 vs Shawsong (vs stall)
https://replay.pokemonshowdown.com/gen9ou-1891277166 vs Jontrendline (crit didnt matter, still had other mons to beat cress)
https://replay.pokemonshowdown.com/gen9ou-1891286991-s7mt326lu2r8n4jyawslnh6n7sle7umpw vs TRIPLE WHAMMY

https://replay.pokemonshowdown.com/gen9ou-1891606748-lm3lotd3b1mf0cuuo0ofpow3hdx2np0pw vs V1ctoriasfacile$$$ redux


3-4 RELEVANT QUICK CLAW PROCS (Sheisty Odds)
https://replay.pokemonshowdown.com/gen9ou-1890429416 vs Swiscool
https://replay.pokemonshowdown.com/gen9ou-1891556793 vs machokeartist


5+ RELEVANT QUICK CLAW PROCS (DEMONIC XXX IMPOSSIBLE ROBBERY ODDS)
https://replay.pokemonshowdown.com/gen9ou-1891162063-x4l6yi50kenslrm8d5nxvkeisfqt6rupw vs High Impulse

https://replay.pokemonshowdown.com/gen9ou-1891615663-q16wb8wn7c3x6z6a6lfbgseucd7hbctpw vs V1ctoriasfacile$$$ reredux
https://replay.pokemonshowdown.com/gen9ou-1891595478-msxstlx59hcpbgphvxgq710ct7es6wopw vs Ojama (my bro gets a bit too excited, forgive him)

You can see the vast majority of these only have a max of 2 procs all over the game, thus proving my point that this kind of team is not luck reliant, but just improved by getting a statiscally normal amount of quick claw procs over the course of a game. With that being said, thanks for reading this and have fun on the ladder :)

POKEPASTE FOR THE OG MONOCLAW I MADE AND USED: https://pokepast.es/0a23290ce52c5817 (If you guys want more specific details on sets and stuff like that I'm planning on maybe rmting this, so stay tuned for that.)
OU has fallen
 
If you've been laddering around 1900-2000 lately, you might have noticed a heinous trend going on. I was blessed by god's immaculate light a few days ago and constructed one of my most successful teams yet, which allowed me to break into the top 30 today (proof of peak). Even renowned players have folded to this strategy (or adopted it, albeit just for a few games), I'm talking of course about...

MONOCLAW BABYYYYYYYY

Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png
Dream_Quick_Claw_Sprite.png

"So what is monoclaw ?"

You may be familiar with the held item quick claw. It's an item that allows a pokemon holding it to have a 20% chance to move first (in its priority bracket) each turn. At first sight, a complete gimmick, unreliable and a waste of an item. BUT. What if you go... further beyond ? By using 5 quick claw abusers on the same team, you end up having a very high chance to get at least one or two crucial procs each game. These procs will grant you massive advantage whenever they happen, especially if you employ hard hitting abusers such as Iron Hands or Ursaluna. When combining this with a screens setter (in my opinion grimmsnarl is preferable to dragapult in this context as you really enjoy taunt to shut down other leads + the bulk is also nice), you increase the chances to get procs even further.

"But isn't this just luck reliant garbage ?"

Not really, if you build it correctly. Basically you're just making a Screens Bulky Offense team, which is a very dangerous playstyle in its own right, especially in the very HO oriented ladder meta, but replacing all the items with quick claw to abuse the chance of just gaining massive uncounterable advantage each turn, that stacks up with screens and the fact that all your mons are extremely bulky. You should aim to build a team that is prepared to handle all threats in the meta, as you would normally, and which doesn't rely on luck but is simply boosted by it. In that way, even if you don't get any procs at all (which again, is very unlikely since you have 5 abusers and lots of turns to get those procs), you can still win just by playing well. A lot of the featured replays I will provide are actually games where no procs happened.

"Ok, I'm in. What are the mons that work best with this ?"

As stated earlier, you're building Screens Bulky Offense. So you'll obviously need a screen setter, and I've found grimmsnarl to be the best for this, as it matches up well versus a lot of common leads (Especially Samurott-H which is 2HKOed by uninvested Spirit Break and will barely chip grimmsnarl in the process of getting spikes up as you 4x resist ceaseless edge) and has more longevity than Dragapult meaning it can come back in to get screens back up or even kill some weakened mons later in the game.

Because we're leading Grimm most games, we want mons that can cleanly beat the mons that try to abuse it, namely Kingambit. Several mons fit the bill, but the most notable is Iron Hands, which can freely SD up on even +3 gambit behind reflect as its unique fighting/electric double type resists both of gambit's stabs. You are then free to OHKO it with Wild Charge no matter the tera type they turn into should they decide to stay, or just blow something back if they switch. Iron Hands also easily beats all Great Tusks variant when behind screens (yes, even bulk up). You can always pack a tera-type such as Ghost, Fairy or Flying to guarantee this particular match-up.

Other notable mons that switch in on Gambit and scare it out effectively even at +2 or +3 behind reflect include your own Gambit (if you run low kick) and possibly Slither Wing and Copperajah (althought I haven't test them out yet and Iron Hands definitely seems like a better answer than these two.)

All the other mons you want to use follow the same archetype : Extremely bulky when invested in HP, with a set up move and the capacity to OHKO most of the tier after a boost. Here's a quick list of potential abusers, with the ones I succesfully used behind highlighted :

Baxcalibur (Swords Dance), Brute Bonnet (Growth), Crabominable (Bulk Up), Enamorus-Therian (Calm Mind), Glaceon (Calm Mind), Glastrier (Swords Dance), Hoopa-Unbound or Regular (Nasty Plot), Iron Hands (Swords Dance), Iron Thorns (Swords Dance), Kingambit (Swords Dance), Meloetta (Swords Dance or Calm Mind), Rillaboom (Swords Dance), Slither Wing (Bulk Up), Slowbro-Galar (Nasty Plot + Quick Draw for added proc chances), Ursaluna (Swords Dance).

By building your team with such bulky, strong hitting abusers, you can ensure all of these would easily trade for 1 to 2 mons while under screens, and from there on, every turn you'll have a 20% chance to pull ahead and get one more "use" out of your pokemon.

Replay Compendium

Here's all the replays me and my partner in crime Glowbro's Paradise got with this playstyle. I went ahead and classified them in terms of number of procs, just to show you that the majority of games was not decided by quick claw procs, or not by a statistically abnormal number of them.

0-2 RELEVANT QUICK CLAW PROCS (Normal/Expected Odds)
https://replay.pokemonshowdown.com/gen9ou-1891372258-40gzvv9g1l2xrg27psakclo0hh54ak4pw vs yestrday
https://replay.pokemonshowdown.com/gen9ou-1891581905 vs jeanmilapipe

https://replay.pokemonshowdown.com/gen9ou-1891588764-4hpdw3hjgymj5sj8eolr9b6rcdmpditpw vs abr fan 2
https://replay.pokemonshowdown.com/gen9ou-1889947307-26waq3vc4zopcr3glahvkae94mao5zppw vs Storm Zone
https://replay.pokemonshowdown.com/gen9ou-1890421246-iysewotnaso19pqwh4ru80b7iqcdt8opw vs V1ctoriasfacile$$$
https://replay.pokemonshowdown.com/gen9ou-1890473935-g499y1au6lsnuzfgenzmw46n4rgexu5pw vs LeBarBURR2

https://replay.pokemonshowdown.com/gen9ou-1890484669-kkezjqkru6tfppsotjqxn82522wpoazpw vs V1ctoriasfacile$$
https://replay.pokemonshowdown.com/gen9ou-1891129416-9mxxuoymezac0v6fhjylxud43ssgy4gpw vs Sufys12 (GRIMMSNARL SHAMONE SPECIAL)
https://replay.pokemonshowdown.com/gen9ou-1891152028
vs in NY I mollywhop (rain + 0 procs)
https://replay.pokemonshowdown.com/gen9ou-1891550436-usrzpsrficl6ppq22rsq62xk2k6hwazpw vs Melbourne Weather
https://replay.pokemonshowdown.com/gen9ou-1891158079 vs oxbt
https://replay.pokemonshowdown.com/gen9ou-1891203031 vs Shawsong (vs stall)
https://replay.pokemonshowdown.com/gen9ou-1891277166 vs Jontrendline (crit didnt matter, still had other mons to beat cress)
https://replay.pokemonshowdown.com/gen9ou-1891286991-s7mt326lu2r8n4jyawslnh6n7sle7umpw vs TRIPLE WHAMMY

https://replay.pokemonshowdown.com/gen9ou-1891606748-lm3lotd3b1mf0cuuo0ofpow3hdx2np0pw vs V1ctoriasfacile$$$ redux


3-4 RELEVANT QUICK CLAW PROCS (Sheisty Odds)
https://replay.pokemonshowdown.com/gen9ou-1890429416 vs Swiscool
https://replay.pokemonshowdown.com/gen9ou-1891556793 vs machokeartist
https://replay.pokemonshowdown.com/gen9ou-1891742020-8tichg9ufpbc1mpplyfgtozlgcmi344pw vs Gabimaru Hallow (special guest WeirdHamster)


5+ RELEVANT QUICK CLAW PROCS (DEMONIC XXX IMPOSSIBLE ROBBERY ODDS)
https://replay.pokemonshowdown.com/gen9ou-1891162063-x4l6yi50kenslrm8d5nxvkeisfqt6rupw vs High Impulse

https://replay.pokemonshowdown.com/gen9ou-1891615663-q16wb8wn7c3x6z6a6lfbgseucd7hbctpw vs V1ctoriasfacile$$$ reredux
https://replay.pokemonshowdown.com/gen9ou-1891595478-msxstlx59hcpbgphvxgq710ct7es6wopw vs Ojama (my bro gets a bit too excited, forgive him)

You can see the vast majority of these only have a max of 2 procs all over the game, thus proving my point that this kind of team is not luck reliant, but just improved by getting a statiscally normal amount of quick claw procs over the course of a game. With that being said, thanks for reading this and have fun on the ladder :)

POKEPASTE FOR THE OG MONOCLAW I MADE AND USED: https://pokepast.es/0a23290ce52c5817 (If you guys want more specific details on sets and stuff like that I'm planning on maybe rmting this, so stay tuned for that.)

Well, here we have it, the meme that worked and brought about a new OU. An OU that follows familiar rules.

No items, Fox only, Final Destination.
 
View attachment 529169
Enamorus (F) @ Choice Scarf
Ability: Cute Charm
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire/Psychic
- Healing Wish

I’ve gained an appreciation for Scarf Enamorus.

Its speed tier, its insane 135 SpA, and access to Healing Wish make it the perfect scarfer for offensive teams.

Capable of picking off DD Bax, +1 Tusk, and Pult. Can clean late game with Tera Fairy or erase certain targets with Tera Ground EP or Psychic.
Run Contrary for any non-Calm Mind Enamorus, even if you are not using Superpower. Turning around random drops is better than a ability that will never come into play against attentive builders because everything that runs contact moves can just be made female with no cost to avoid it.

Also Superpower itself could be a nice option on Scarf but because of the lock its ability to snowball is questionable.
 
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