I filled out the survey several hours ago but I forgot to make a forum post about it so now I'll have to go off of memory.
On a scale of 1-10, how enjoyable do you find the current metagame?
7-
8. Call me crazy, but I actually think post-HOME has been quite fun so far. There's so much crazy shit flying around that it ends up becoming somewhat "balanced" by virtue of everything being broken, just in different flavors of broken. Reminds me of BW OU. I understand why some people don't like broken vs broken, and I personally think some touch-ups would be for the better, but overall I like it a lot more than pre-HOME.
On a scale of 1-10, how competitive and balanced do you find the current metagame?
I think I voted like
5 or
6 on this. This meta is fucking borked, but that's what makes it appealing to me. Again, I think some touch-ups would be for the better, which is why it isn't much higher.
Do you feel any tiering action at all (ban or restriction) is needed on the topic of Terastallization?
Yes. Ban that shit, take no prisoners.
Do you feel any tiering action at all is warranted on the item
Quick Claw?
No. The craze around Quick Claw I feel is nothing more than a repeat of Walking Wake's release where everyone was freaking out over how it was unbeatable, and then people realized it's not that big of a deal. I think Quick Claw is annoying and I definitely won't miss it if it gets the boot, but I think there's better things to focus on.
Do you feel that a retest of
Volcarona is warranted in the current metagame?
No. I always thought Volc was a dumb mon because if you got it in at the right time you basically won on the spot. I begrudgingly accepted it however because you needed to jump through a lot of hoops to get it in that position. Now getting it into that position is easier than ever thanks to Heavy-Duty Boots, but what really pushes it over the edge is Terastallization. Now you can't even hope to stop its sweep with the many different types it can Tera into, both offensively and defensively. If Tera gets banned or restricted, I'd be open to the possibility of bringing it back into the tier. But as it currently stands, no.
For the following, rate how worthy of tiering action you feel these Pokemon or moves are in the current metagame.
Kingambit -
3, leaning into a
4. I'm somewhat conflicted on this one. On one hand, it looks freaking awesome, and I like having a defensive fallback that can hit back pretty hard. On the other hand, I don't like the mindgames it forces with its Supreme Overlord boosted Sucker Punches. And being able to pull a win out of its ass with a surprise Tera just sucks. Despite all that I personally love Kingambit, but I understand why people want it banned and I will not be crying at its funeral for long.
Garganacl -
1. With how HO-focused this meta is at the moment, I think having a slow defensive mon can be a good thing. Salt Cure is annoying, but not unanswerable. Iron Defense or Curse sets are potentially cheesy, but when all else fails a strong enough special attacker should be able to pack it up quickly.
Iron Valiant -
3, leaning into a
2. This is another one I'm conflicted on. I absolutely loved this thing pre-HOME since it dealt with top threats very effectively while having plenty of checks to reign it in. But with the release of HOME, I feel that the mons that were formerly able to check Val are now scared off by all the other crazy shit that was added, leaving it free to run wild with the billions of potential sets it can run. That being said, Val still has to put up with 4MSS, and it becomes easier to manage if you can take away the speed boost from Booster Energy.
Sneasler -
4. Dire Claw is the main thing on everyone's minds, but I don't think that's what pushes Sneasler over the edge -
my thoughts on that here. What I'm more concerned about is Unburden combined with its insane movepool that can hit everything. Close Combat to fuck things up, Acrobatics to compliment the item loss that triggers Unburden, Shadow Claw to deal with ghosts and other potential CC switch-ins, U-Turn to pivot out, Swords Dance to really dig your heel into your opponent's face, Fire Punch if you hate Corviknight, and Night Slash if you really,
really hate Zoroark-H. And that's barely scratching the surface! The reason I'm voting 4 and not 5 is because I feel that Dondozo and maybe Corviknight on a good day are solid enough checks that can switch in on it. And even though it's still blisteringly fast even without Unburden, losing the speed boost notably makes it susceptible to mons running Choice Scarf or Booster Energy, or anything just plain faster than it.
Baxcalibur - Gonna be honest, I completely forgot what I rated this one. I think, like,
2? And that's just because I don't like dealing with setup sweepers, which I'm fully aware is a colossal skill issue on my part.
Hisuian Samurott -
1. I actually quite like this mon! Being able to set up spikes for basically free is really good, but I don't think it pushes hazards over the edge or anything like that. Removing Hamurott won't change the fact there's like, one viable Rapid Spin user. Maybe two if you really like Torkoal. My point is that if Hamurott goes away, everyone is just gonna go back to lead Glimmora or Ting-Lu instead. Not to mention it can do things other than click Ceaseless Edge three times in a row; It has Razor Shell/Aqua Cutter and Sacred Sword to threaten potential switch-ins, alongside Sucker Punch or Aqua Jet for priority in a pinch. There's also Swords Dance, but I personally don't think it's that great as a sweeper due to its middling speed. Overall, cool mon, I like it.