This user knows Gholdngo’s psychological thought process.Gholdengo causing all this conversation again? He's harmless, he just wants the spikes and rocks to stay forever due to his anxious attachment but he means no harm
This user knows Gholdngo’s psychological thought process.Gholdengo causing all this conversation again? He's harmless, he just wants the spikes and rocks to stay forever due to his anxious attachment but he means no harm
How often is glimmora living late enough to spin tho like let's be real.Nice list.
A few things worth adding.
Temper Flare Tusk is really good. 150 BP Temper Flare OHKOs offensive balloon Ghold attempting to spin block. Also deals massive damage to Skarm coming in on EQ. This lets Tusk click Spin and Ground STAB a lot more freely since it can easily punish the most common switch ins on H-Stack.
Corviknight is a decent remover that merits a mention. It can’t Defog vs Ghold, but recently we’re seen a decline in Ghold usage out of the Top 3 as the meta has become more punishing towards Old Moneybags. And Corv has an excellent matchup vs Hamurott and Glisc. I wouldn’t recommend having Corv as your sole remover, but it’s an excellent partner to other forms of hazard control like Tusk or Hatterene.
Finally, Mortal Spin Glimmora is a solid option on HO. Earth Power and Power Gem can 2HKO Gholdengo and Skarmory, respectively.
When is it ever killing Volcarona though? Volcarona dies to Power Gem and does not do much to Glimmora without exhausting Tera, but once it Teras, it is not able to be RK'd by Glimmora and is oftentimes going to lose 1v1. You can say the same about Gouging Fire aside from the very rare Earthquake variant that has yet to DD, but is Jolly to outrun non-scarf Glimmora (or Adamant after a DD).I think Glimmora would have some potential as a Scarf user due to its decent speed tier and massive 130 SpAtk. It could easily snipe some kills of unsuspecting Gouging Fires, Raging Bolts, and Volcaronas.
I do kinda agree with that, though there is the issue of poison not being the best offensive typing. I have found better success with air balloon rock polish glimmora, with energy ball to destroy most volc tera's and ground types. You do have to drop power gem, but most volc's are not going to stay in untera'd regardless.I think Glimmora would have some potential as a Scarf user due to its decent speed tier and massive 130 SpAtk. It could easily snipe some kills off unsuspecting Gouging Fires, Raging Bolts, and Volcaronas.
intriguing option, although volc will probably be teraing into glimm whenever they interact whether it's scarfed or not, so you're not sniping volc ever unless you correctly predict tera ground, click energy ball, and burn your own tera to not die to the incoming tera blast. also, if you don't lead with glimm in scenarios where it would be appropriate to, people might get suspicious that you've got something up your sleeve and play more cautiously around it. but i think scarf glimm does have some potential—poison/rock stab and earth power is pretty fantastic coverageI think Glimmora would have some potential as a Scarf user due to its decent speed tier and massive 130 SpAtk. It could easily snipe some kills of unsuspecting Gouging Fires, Raging Bolts, and Volcaronas.
it's actually pretty good with ground coverage backing it up, since they cover each other's resistances very well. in fact, only seven fully evolved pokemon resist or are immune to the combination of those two. unfortunately, four of them are skarmory, corviknight, landorus, and gliscorthough there is the issue of poison not being the best offensive typing
While that is true, poison on it's own without any coverage isn't the best offensive type. It is resisted by poison, ground, rock (which doesn't matter much in this meta) and ghost, while steel is immune to it. In return, you are super effective against grass and fairy. That isn't bad when you are switching up moves, but with scarf that isn't really feasible. You can try to predict the switch in, but they could just do the obvious switch and get a free turn.it's actually pretty good with ground coverage backing it up, since they cover each other's resistances very well. in fact, only seven fully evolved pokemon resist or are immune to the combination of those two. unfortunately, four of them are skarmory, corviknight, landorus, and gliscor
Well, on the right mons, this is definetely a good move.One dissapointing move in gen 9 is trailblaze.
On paper this move should have been good, but it just isnt.
Most pokemon with this move either are so slow that boosting speed is meaningless(clodsire, blissey, metagross etc) either so fast that they rarely need to boost their speed(weavile, zamazenta, meowscarada) or simply have better options (rilaboom has priority, volcarona has quiver dance,greninja has both priority and battle bond).
Also there is the case of serperior where this move would backfire due to its contrary ability.
I mean there was a really good user for it. Firepon. She's in ubers now.One dissapointing move in gen 9 is trailblaze.
On paper this move should have been good, but it just isnt.
Most pokemon with this move either are so slow that boosting speed is meaningless(clodsire, blissey, metagross etc) either so fast that they rarely need to boost their speed(weavile, zamazenta, meowscarada) or simply have better options (rilaboom has priority, volcarona has quiver dance,greninja has both priority and battle bond).
Also there is the case of serperior where this move would backfire due to its contrary ability.
 is the best spinner we have had ever, while undoubtedly true, is a bit disingenuous because in gen7 and 8 (and for a while at the beginning of 6 before we realized many of the defoggers weren’t good), defog was the primary hazard removal tool and it was on some of the best mons in the metagame.
 is the best spinner we have had ever, while undoubtedly true, is a bit disingenuous because in gen7 and 8 (and for a while at the beginning of 6 before we realized many of the defoggers weren’t good), defog was the primary hazard removal tool and it was on some of the best mons in the metagame.  
  
  and
 and  along with
 along with  and
 and  in their respective generations we’re incredibly common, good, and splashable Pokémon. Great tusk is many of these things, but it’s really the only one that can fit onto just about every team structure.
 in their respective generations we’re incredibly common, good, and splashable Pokémon. Great tusk is many of these things, but it’s really the only one that can fit onto just about every team structure. has little to do with the hazard removal “problem” (if you want to call it that) present in SV at the moment. If you haven’t taken a look recently, go search what Pokémon have  access to defog in generation 9.
 has little to do with the hazard removal “problem” (if you want to call it that) present in SV at the moment. If you haven’t taken a look recently, go search what Pokémon have  access to defog in generation 9.  and
 and  are the only ones that are usable in ou, and while they may see a rise in usage with the removal of
 are the only ones that are usable in ou, and while they may see a rise in usage with the removal of  , they have passivity and matchup problems (for example, mandibuzz loses to many spikers, most notably
, they have passivity and matchup problems (for example, mandibuzz loses to many spikers, most notably  which forces it to lose boots or be toxiced or both depending on the set) which will preclude them from the same splashability as previous generation defog staples. I do think
 which forces it to lose boots or be toxiced or both depending on the set) which will preclude them from the same splashability as previous generation defog staples. I do think  would be quite usable on many more teams if it kept roost, but it suffers from survivability which in my experience keeps it from running defog on defensive or utility sets.
 would be quite usable on many more teams if it kept roost, but it suffers from survivability which in my experience keeps it from running defog on defensive or utility sets. ,
,  and
 and  are completely serviceable in their role to remove hazards, I find it hard to fit them onto bulkier teams without dedicating structures around them.
 are completely serviceable in their role to remove hazards, I find it hard to fit them onto bulkier teams without dedicating structures around them.  is really the only good hazard remover that super bulky teams have and that necessitates similar team structures (cores supporting its weaknesses, the common
 is really the only good hazard remover that super bulky teams have and that necessitates similar team structures (cores supporting its weaknesses, the common  and
 and  cores we’ve seen) or copious boots stacking, neither of which I am a fan of. Things like
 cores we’ve seen) or copious boots stacking, neither of which I am a fan of. Things like  and
 and  sometimes do work on bulkier balance teams, but
 sometimes do work on bulkier balance teams, but  has no recovery and
 has no recovery and  lacks the ability to do anything to
 lacks the ability to do anything to  and is annoyed by knock off
 and is annoyed by knock off  and ruination
 and ruination  I do think that if Game Freak added back defog to some of the mons that had it before, specifically
 I do think that if Game Freak added back defog to some of the mons that had it before, specifically  and
 and  , hazard removal (and not simply their prevention) would be significantly improved, but alas we are not beholden to their magical balancing department thought process.
, hazard removal (and not simply their prevention) would be significantly improved, but alas we are not beholden to their magical balancing department thought process.What a silly thing to say.How the Finch has changed. From pro-ban and, “Don’t worry, I’ll make a HUGE post about why it should be banned. Soon. Later. Don’t worry I’ll get to it.” to , “Eh. CTC was right I guess. I’ll vote DNB.”
Not quiteJust keep in mind there was a policy review to change the World Cup format in terms of which tiers being played because people are so discontent with the SV OU tier yet people want to keep voting DNB especially this time around where a bunch of people don’t play the tier get reqs to vote DNB to help the martyrdom of CTC.
There’s a lot of issues with drawing this comparison. You of course are entitled to dislike the metagame, but the cause-and-effect here is silly.Just keep in mind there was a policy review to change the World Cup format in terms of which tiers being played because people are so discontent with the SV OU tier yet people want to keep voting DNB especially this time around where a bunch of people don’t play the tier get reqs to vote DNB to help the martyrdom of CTC.
:(What a silly thing to say.
I made a post explaining why two of his points were misguided (winrate and teambuilder implications) in the thread. I came to an opinion independently through playing the tier because Gouging Fire has been accounted for a lot better.
How about you actually read before accusing me of nonsense
Unfortunately outside of maybe Water guy, none of those would get banned unless the public perception of these shifts drastically in a negative direction over the course of a few months give or take. Community’s too divided so it’s cookedSad about the result, but was expected at this point. Hopefully we can move quickly from here and ban Raging Bolt, Roaring Moon or Waterpon, I don't care which.