This is my current SV OU team:
(6th slot currently is Raging Bolt. Will experiment with other options)
I have been playing some SV OU, and by some, I mean 11 games. I kinda reset my win loss record and decided to ladder for a lil bit, see what the meta is like. I went 9-2 in the process only losing to a rain team, and a serperior sweep. By the looks of it, it seems as though my call was correct. But here's what I think about this meta:
#1:
The Stellar Snakes. The Stellar Tera Contrary duo of Enamorus and Serperior can snowball games way too quickly. These 2 FORCE YOU into using something that outspeeds them, because Tera Stellar Blast is neutral against... well, everything actually. I will adapt and adjust to this, but something tells me that this isn't going to end well for either of them. The speed and power is just... too much to handle effectively.
#2:
The Lego Kids. Ok jokes aside, we all know the pain of stepping on a Lego piece barefoot (it REALLY hurts if you didn't step on one). And the fact that these guys get Stealth Rock, but more importantly Spikes, means that maneuvering around hazards feel just like that pain. I'm glad I got Taunt to stop it... a little bit anyway. But Deoxys opens up the possibility for Skill Swap to beat Magic Bounce, tera dark to beat Prankster Taunt (which is what I'm using) or Mental Herb. This is mid 1300s ladder however, so there's always the possibility of higher level gameplay being a lot more challenging (not to say it isn't already a challenge even down here). For THE SAKE OF THE TIER and not my personal opinion, we probably need to get rid of Deoxys Speed ASAP. Deoxys Defense and Gliscor are fine, but Deoxys Speed is too tedious to face.
#3:
The Sweepers. Hazards make the threat of these guys extremely scary to face. You have GOT to be able to maneuver around these dudes or else you will lose the game. No one really likes the hazard game, and no one likes any of these extremely threatening sweepers either. Deoxys Speed's departure is one step towards handling this hazard metagame.
Though my team looks bad, it's not actually that bad. Screens with my super bulky team is most likely enough to dish our pretty powerful counter damage to the standardized stuff going around, but this is going to change very fast and very soon. I probably might swap Great Tusk for a Rapid Spin Terapagos (maybe with Rest) and Raging Bolt for something to handle my teams currently bad matchups. No team paste yet -- I wanna make sure I have the skills to match what my team can do before sharing it. But you could pretty easily deduce what I'm using with the given Pokemon. Hopefully I can give my personal future insight on the likes of Terapagos and the sweeper pokes and a better take on Deoxys Speed's effect on the metagame. I'm sticking to my word. I will actually try to play OU competitively this time.