Metagame SV OU Metagame Discussion v4

Solgaleo knows future sight + teleport. Also knows knock off and has recovery (morning Sun).
It also has base 113 spa (3 more points than slowking, wow), and good overall bulk.
All of which makes it a good slow future port user, which is nice for balance I guess. Overall it could be a great pivot, considering also it is immune to pecha’s parting shot and malignant chain
Definitely we should get the iron lion a chance. A quick drop, perhaps? I predict it will get straight to UU
 
I’ve avoided posting about it, but I’m really not in favor of a Tera Blast ban and never have been. This isn’t to say that I think it’s a terrible idea or that it would ruin the tier or anything like that, hell I can see the arguments in its favor as to why it might technically make the tier better, but I think it’s a high-collateral ban that doesn’t really solve or particularly help a lot of people’s underlying issues with the tier that I think some people push mainly to get certain abusers potentially unbanned. Volcarona and Regieleki are the two most commonly cited, but Volcarona is not remotely reliant on the move except to hit Moltres and Heatran, the latter of whose usage has completely fallen off a cliff, and Regieleki doesn’t stand a ghost of a chance of fixing gen 9’s “hazard problem” considering its viability would be extremely fringe at best and its matchups into two of our 3 best Spike setters, Gliscor and Ting-Lu, would be absolutely abysmal. People rarely bring up Espathra when talking about unbanning Tera Blast abusers, and I think that’s because there isn’t much of a case to be made that unbanning it would “help the tier” in any way, which is what the push for banning Tera Blast is based on. Of course, the stronger argument is the idea that Tera Blast is a bit uncompetitive because it gives every Pokémon a tool to be extremely matchup-swingy in a way that even base Terastalization doesn’t accomplish, which while technically true on a surface level doesn’t account for a lot of different factors. It’s already been discussed how a lot of Pokémon just use Tera Blast to round out holes in their coverage for their standard sets rather than using the move as a lure to handle specific checks, so you’re really only talking about Pokémon like Kingambit and Roaring Moon in terms of the move being outright “uncompetitive”, and at this point we have split so many hairs in terms of trying to illustrate the move’s uncompetitive impact that you could use similar grounds to justify the uncompetitiveness of other moves not currently in the discussion. For example, suddenly the Stored Power argument from earlier this gen gets a lot more validity; should we ban that to retest Espathra and Magearna? That move doesn’t add anything constructive to the metagame and is extremely matchup fishy by nature as well, and would have significantly less collateral damage, but no one really talks about it any more.

TL;DR pushing for a Tera Blast ban mostly seems to equate to saying “let’s ban a high opportunity cost no RNG move that a large amount of Pokémon use healthily across multiple tiers as a coverage option because Kingambit and a couple other Pokémon can sometimes be matchup fishy with it and also maybe we can unban Volcarona if we’re lucky and it’s not still broken” and that’s just… not a very strong argument to me. It feels like it’s a kind of desperate attempt to push for change in the tier that technically might move OU in a better direction because yes Kingambit and Moon and Iron Moth would arguably be healthier presences without it, but that change will not really fix people’s problems with the tier, and even if no tier is gonna be upended by Sandy Shocks not having TB Ice, it’s still pointless collateral. I’d rather push for a substantial healthy change, like a Kyurem ban. Please, please just ban Kyurem instead.
 
I’d rather push for a substantial healthy change, like a Kyurem ban. Please, please just ban Kyurem instead.
Unfortunately I think at the end of the day this is the main crux of it. Removing that stupid Ice Dragon would do more for the tier than even a TB ban, as much as I despise the move on select mons (Ironically the ones who already abuse it, like Kyu itself) it does provide some more useful counterplay to things than not. Ultimately I think a TB might 'help' the tier if we cannot remove the select abusers so it was a good cop out, but if they're going to stay and/or TB will not be touched, then I think removing them like Kyu is the best option instead.
 
With Tera Blast remaining as the only viable path to restrict Tera in some way, how do we feel about the move? It underscored on the last survey, but we've recently seen the rise of Tera Blast usage on threats like Kingambit and newly Roaring Moon, as a way to circumvent their traditional Fighting-type checks. Have these recent developments change how you feel?
A Tera Blast ban doesn't stop the problem of Tera and accelerated setup sweepers. But it does solve its own issue of giving mons coverage they otherwise shouldn't have, which decreases the cheese variance factor. This doesn't mean there won't be variance, though. Many mons have enough good coverage moves to be relatively unaffected. Tera Blast also doesn't help and it does add more stress to the builder. In many cases, you just have to accept not being able to deal with certain variants of things.

To me, there are two abuses of Tera Blast that tend to go underdiscussed. The first is to create mostly unresisted STAB combos. Most people just talk about things that hit your checks rather than creating two type combos with great overal coverage. For example, Bolt/Beam coverage is widely known for having little that resists it. A few more examples off the top of my head are Dark/Fairy, Ghost/Fighting, Flying/Ground, Ice/Ground, Fairy/Ground, Fire/Grass, and Water with Freeze Dry. There are others, too. Many mons can get one of these things and then use Tera Blast for the other. There are also mons, such as Lando-T, that don't have one natural STAB and could get something like double STAB on Flying Tera Blast to round out their STAB coverage.

Another use that isn't often talked about is specific to Normal type special attackers. They allow you to attack with a decent 80 BP move that can be changed despite being choice locked. The reason why this goes underdiscussed is probably because there aren't many viable Normal special attackers. The limited options make it feel more interesting than overpowered like the choice lock break was with Dynamax.

The three I've experimented with are Indeedee, Horoark, and Porygon-Z. Each were decent, but not good enough to be more than niche. However, each did have a niche that was usable in OU. For Indeedee, I prefered scarf with Tera Fighting. Horoark was Tera Ghost specs to get power from double STAB. Both also use Trick to potentially cripple walls. Porygon-Z used Adaptability to get extra power on the move, but I found it was best on Webs.

Now about your examples...

Kingambit is a mon that I've always felt is borderline in a Tera meta because of the way it abuses it. Also, the main double weakness meant to balance it doesn't matter anymore. However, we all know how to deal with this mon. It is much more consistent to reliably deal with Gambit if you know it can't just Tera Fairy or Flying TB away your Fighting checks or the like. Stopping defensive Tera or double STAB Dark (which is still insane but fairly predictable) is a bit easier without needing to worry about extra variance. Also, the idea of forcing the Tera early every time a Gambit is on preview is unreliable. Sometimes a player may just choose to play into the fact that losing more helps Gambit power up. This is an oversimplification, but the point is I feel like Gambit counterplay is pretty established outside of the possibility of facing the wrong TB.

Roaring Moon is a disgusting mon that has plenty of good coverage moves and way more set variance than people credit to it. I'm not just talking about your cliche Tera Flying Acrobatics/EQ nonsense. There are also moves like Iron Head, Zen Headbut, or Stone Edge that hit difference checks. Of course, Tera Blast variance on top of everything doesn't help. But the main set that Moon loses is Fairy TB. The rest of the sets, including things that are underexplored, are relatively unnaffected. And Tera Fairy would still be a very good defensive Tera for bulky sets regardless of TB.
 
The worst part of this decision is including Ubers and LC. Not only is anti-Tera a much more popular sentiment in SV Ubers (January survey below)
View attachment 714976
These graphs honestly don't support your opinion as much as you think they do. Looking at the number of actual responses, reponses on the lower half (pro-tera) actually outnumber responses on the later half (anti-tera) on both the general and qualified graphs. Granted, the overall average is still above 5 for both general and qualified, but that's largely due to people spamming "10" as their answer, and this is especially noticable on the qualified graph (Because the way we handle surveys very much encourages people to vote on the extreme ends, regardless of whether or not that's actually the opinion they hold).
 
I really enjoyed recording the vid, but there are some things I didn't get to and haven't said before, so I'll say it here:

I think it's really lame that we never got more survey data on how people feel about banning tera. It polled poorly once and then just never showed up again, even though it should have been a constant question on surveys just for the sake of data and keeping a pulse on the playerbase. Smogon is not and will never be a perfect democracy nor can I expect perfect transparency, but it leaves a bad taste in my mouth to see tera ban dropped from surveys+no retest+this announcement. I knew my movement was doomed but it did not die an honorable death. We got to the same result quicker, true, but the playerbase should've killed it, not the tier leaders/admins/site ownership.

Either way though, it's dead. No more coping. No more ban protest votes from me. If we do suspect waterpon or kyurem in the future, I'll be voting DNB. I do think both of those mons are traditionally broken, but I could say that of every mon we've suspected. The new generation and new mechanics has shifted the playerbase's standards of what's broken, even if tiering policy has not actually changed, and we have all started to think in terms of snowball potential, metagame health, and overall vibes, not if x mon has sufficient counterplay or strains teambuilding bc tera can work around almost any counterplay and SV teambuilding is a smoking crater.

So where do waterpon and kyurem stand? Poor snowball potential, not broken vibes, and imo healthy for the tier because the worst place this tier can end up in is gliscor or ting-lu spikes BO mirrors. I don't see tera blast or any other pokemon gaining enough traction to be banned (maaaybe roaring moon or dnite with more dd exploration can get there). Tier is what it is.

In summary:
View attachment 714988
WE'LL GET EM NEXT GEN GOAT! It was an honor fighting on the battlefields of the forums and OU chat alongside you.

In all seriousness, I am severely disappointed in the council's decision to completely remove tera off the table. It is also very unfortunate we didn't even get to do something like a trial ladder without tera to see how the meta would change. One of the main arguments pro-tera folks had was "It would just turn into Gen 8 2.0." While I agree that Gen 8 should not be the meta we strive to attain, it seems disingenuous to make that statement without showing actual proof that's what it would turn into. How can we know a Gen 9 meta without tera would be objectively worse without trying it? Teambuilding for Gen 9 in general is a complete shitshow right now and I think tera is a main contributor to that, but I guess that's beside the point now.

Regarding your "drop-vs-ban" proposal, the only mon I could see being a viable suspect right now under current tiering policy (whatever the hell that is) would be Zamazenta. The mon is way too strong for what it does and enables way too many threats in the current meta. I understand it's a pillar of the current fragile RPS meta players seem absolutely adore for some reason, but I think it would be the most impactful and healthiest ban for the tier.

Regarding a potential drop, understanding that it might be against current tiering policy (again, whatever the hell that is anymore), I would much rather see an Arch drop without Electro Shot. Firepon would just make already-strong sun teams stronger by introducing a grass option that is on-par with Venusaur if not better. On the flip side, Rain really needs some help in the current meta.

RIP the fight against tera and RIP to all those players who left the game along the way because of it.
 
These graphs honestly don't support your opinion as much as you think they do. Looking at the number of actual responses, reponses on the lower half (pro-tera) actually outnumber responses on the later half (anti-tera) on both the general and qualified graphs. Granted, the overall average is still above 5 for both general and qualified, but that's largely due to people spamming "10" as their answer, and this is especially noticable on the qualified graph (Because the way we handle surveys very much encourages people to vote on the extreme ends, regardless of whether or not that's actually the opinion they hold).
This post doesn't mean anything.

For one, "they spammed 10s" doesn't actually mean anything. I don't know if you noticed but on the other end the second highest responses are 1. Does this mean that's also an invalid response/people just spamming?

Secondly, anything that has over 50% approval (or frankly even over like 40%) shouldn't just be removed from the possibility of tiering lol that's fucking ridiculous. Saying this doesn't support my opinion makes no sense because even if the responses aren't as extreme, it's still an average game and on average there is more support than less support, even if only to a minor degree.

Besides, why should we assume the people who vote things like 1 or 10 don't mean that? This is such a divisive mechanic that is actually extremely likely for those two to be the most likely responses, unlike most other things like Pokemon. It's not like other number replies are absent.

"They spammed 10s that pushes the average so that doesn't mean anything" is an absurd opinion lol. ESPECIALLY WHEN the second most popular response was a 1!!!
 
Secondly, anything that has over 50% approval (or frankly even over like 40%) shouldn't just be removed from the possibility of tiering lol that's fucking ridiculous. Saying this doesn't support my opinion makes no sense because even if the responses aren't as extreme, it's still an average game and on average there is more support than less support, even if only to a minor degree.
I’m very glad someone brought this up because I entirely agree. OU should have no effect on Ubers tiering- end of story. To me it seems as if Tera action has been permanently disallowed in a metagame where according to survey data it’s absolutely divisive entirely because of OU.

I understand wanting to present a unified front in terms of tiering official gen 9 metagames, however, this flies in the face of the very real possibility of support for a action on tera in ubers grows as the gen further continues. This announcement robs the Gen 9 Ubers playerbase of agency over the tier that they play just to fall in line with lower tiers. I think this is not the kind of precedent we should be setting as far as Ubers goes.

(as an aside, I am not pro tera ban in most Gen 9 formats, I do, however, believe that Ubers should have the agency to ban tera if it is deemed to be uncompetitive in that format)

I would be interested to know the justification behind disallowing tera action in ubers specifically if there was any reason beyond just applying the guideline to every Official Metagame.
 
I understand wanting to present a unified front in terms of tiering official gen 9 metagames, however, this flies in the face of the very real possibility of support for a action on tera in ubers grows as the gen further continues. This announcement robs the Gen 9 Ubers playerbase of agency over the tier that they play just to fall in line with lower tiers. I think this is not the kind of precedent we should be setting as far as Ubers goes.

It was posted in the Smogon Metagames forum, not the OU subforum, specifically because TLs of all current gen tiers were consulted.
 
OU didn’t force a decision on anyone. Every tier made their own decision. This is all made explicitly clear in the post. It is under Smogon Metagames and not OU for a very explicit reason.

For the sake of transparency and making it more clear: This was outlined explicitly in the post, but the process was as followed:
  • I pushed for a Tera suspect in mid and late 2023, but support was not close to there. I was in favor of action during parts of 2023 myself and hoped for a follow-up, but couldn’t make up the support that just was not there overall and especially not relative to other suspects.
  • Support for any partial measure —like team preview — aside from Tera Blast went away dramatically the further into the generation while support for an outright ban never surpassed like 30%. Any hopes of a suspect being justified pretty much went away alongside this.
  • We last included/seriously discussed Tera in mid-2024 and back then support still clearly wasn’t enough either. There have been occasional times where strong players or minds for the game offer their support for action and honestly they did a great job when they outlined their thoughts, but we cannot make up numbers. Running something back repeatedly on the survey without support is heavily discouraged and can be seen as a manipulation tactic after all — we have received so much negative feedback on this in the past, so wasn’t about to adopt a bad practice for the sake of data manipulation here either.
  • I brought up two options for OU — letting people make a PR thread to discuss the topic or closing the topic altogether — this way any sense of limbo and lack of clarity was eliminated. The former seemed unlikely as, again, the support wasn’t there, but it’s a hard line to toe to avoid being dismissive.
  • Council had a good amount of people support not acting on it due to the state of the tier and the timeline we are on (among many other things), so I went ahead to site ownership, tiering administration, and even other tier leaders to see their thoughts specifically on OU.
  • I got the OK to make an announcement on OU, but then other tiers wanted to be included. So we let them all come to their own, individual opinion and provide feedback on the wording of the post, which I altered accordingly. It was ultimately unanimous among the tiers included. They made their own decision. That was that.
 
I always thought Tera Bug was interesting in theory. I just feel Tera Flying is overall a much better typing. Pretty much the same resistances with an additional resistance to Bug as well as immunity to all other Entry Hazards besides Rocks which both are weak to.

I guess the neutrality to Electric and Ice is pretty cool but overall, I prefer what Flying has to offer in the current meta
Originally saw this pre-Tera announcement and I guess setup sweeper Tera options are a fitting discussion topic now :))

The main benefits that Tera Bug offers over Flying, practically speaking, are a) exposing yourself less to getting revenge-killed by priority from Weavile, Bolt, and some other rarer options like Mamoswine, and b) covering both of Tusk's STABs without being weak to a potential Ice Spinner to cover both Tera and no-Tera. The spikes immunity that Flying offers isn't really that valuable given that we're talking about set-up sweepers that really aren't planning to leave the field until they die. That's a valuable combo for Bolt and Gambit especially, set-up sweepers that need Tera to get past Tusk, and while Dnite and Moon have more opportunity cost because Tera Bug forgoes the power boost of offensive Tera, it can lend itself nicely towards bulkier spreads that make up for the lost power by just setting up more. Tera Bug Bolt was on the Vert OLT team and that's basically what it does, it forces you to accumulate significantly more chip for Tusk to revenge-kill than either Flying or Fairy without opening a hole to opposing priority. Fire and Flying weaknesses post-tera aren't a huge deal when these mons will just outspeed or outprioritize you to OHKO, and Moltres/Zapdos are much more likely to contain your sweep by burning/paralyzing you anyway, which neither Tera Fly nor Fairy (nor Ghost, for that matter) will help you with either.

Flipping through the usage stats from SPL it seems like the Bug vs. Flying comparison is largely moot anyway since Bolt and Gambit are largely favouring Tera Fairy, which for the former has the benefit of flipping the Pult and Kyurem matchups and for the latter gives it access to a pretty stupid STAB combo. Meanwhile, Dragonite (Normal/Flying/Ground) and Moon (Fairy/Flying) have generally relied on Tera for the added offensive power. If people try experimenting with bulkier setup sets that aren't relying on Tera for a power boost or a strong Tera Blast again then Bug could fit better there, but I guess there's less reason to use your Tera to squeeze an extra turn of setup out of a particular matchup when you can instead use it to smash the entire tier after a single DD/SD/CM instead.
 
On Tera Blast: I struggle to see any objective downsides to banning Tera Blast. The two that can come to mind are that it “reduces the variation within the tier” and that “it wouldn’t solve any issues”. The former is, first of all, disingenuous, it’s a moot point because variation within the tier is not necessarily a good thing. Palashit increased the “variation” within the tier and it most certainly was not good for the tier. Secondly, it’s also just flat out wrong, as Regieleki is near guaranteed to quickdrop if TB gets banned, and Volcarona could get either quickdropped or suspected. And while I personally do not want Solageo in the tier, diminishing its coverage also makes it easier to drop. The latter is also rather disingenuous as it’s impossible to predict how problematic any Pokemon would continue to be after losing TB. Objectively speaking, losing TB would reduce the amount of cheese in the tier and neuter every Pokemon that people are complaining about. I think it is very worthwhile to explore banning TB in order to neuter several Pokemon. If anything is still broken after that, I think suspect tests may be in order, but we cannot know for certain if a Pokemon will remain broken once TB is banned, so banning TB should be the first step in order to diagnose what is truly broken and what is not.
 
I'm really liking scarf gallade right now. Paired with Moltres and tyranitar to scare out the 2 most common booster speed Pokemon (valiant and moth respectively) the speed is as good as it needs to be. Just have to keep webs off. Sacred sword is nasty with 135bp and you have triple axel for gliscor. Outspeeds dragapult, kyurem and zamazenta, with a solid chance to OHKO offensive variants (not through zamas +1). Tyranitars sand chip burns focus sash and turns these into guaranteed kills. Moltres is also a check for kingambit, although it can't kill you if you tera fighting anyway.

Definitely a hot pick atm for a balance core
 
This is a glorious moment for the SV OU metagame. The war on Tera has finally concluded, and the playerbase has won once again. We can all rest easy now, knowing that the greatest mechanic to ever grace competitive Pokemon will never be snatched away from us. Of course, we couldn't have done it alone. In a sea of negativity surrounding Tera just on its conception, It took months of deliberation and dedication from OU's most powerful minds to make sure the mechanic stayed and developed. Lets take a moment to honor our fallen comrades that paved the way for Tera's development and a new approach to tiering to be born. WIthout the efforts of players like Vert, CTC, and even more grassroots players like DaddyBuzzwole, we would have never made it here.

I, like many others, think it is unfortunate that a second Tera suspect never occured. However, the support was never there and it isn't too difficult to see why. Terastalization has exponentially increased the amount of cool ideas and options that players have in their toolkits to handle certain threats. while adding a great deal of decision making and additional considerations to make at each point in a match. It has given generation 9 its own identity and has given birth to many creative strategies that we would have never seen in previous generations. Given all these factors, Its no wonder that so many SV players sought to keep it around

I also must applaud Srn for taking a more nuanced stance in these times. I could not agree more that the metagame being even more dominated Ting-Lu / Gliscor teams would be far worse for the tier - we saw as much during the immediate aftermath of Kyurem's initial ban where Gliscor and Ting-Lu became far more difficult to deal with. Kyurem and Ogerpon-W are vital presences for the metagame's health. I completely concur that now is the time for more transformative actions - such as an E-Shotless Archaludon, Terapagos-Terastal form, or Terablast suspect - to be taken and challenge the traditional rigid tiering structure. There will be challenges no doubt. We will be ridiculed, we will be laughed at (by ant), we will face bottlenecks all the way. But, against all the odds, we will surely prevail.
 
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I also must applaud Srn for taking a more nuanced stance in these times. I could not agree more that the metagame being even more dominated Ting-Lu / Gliscor teams would be far worse for the tier - we saw as much during the immediate aftermath of Kyurem's initial ban where Gliscor and Ting-Lu became far more difficult to deal with. Kyurem and Ogerpon-W are vital presences for the metagame's health.

Or we could just ban Kyurem and then ban Gliscor as well after that since Gliscor would be stupidly unhealthy with Kyurem gone. Kyurem suppresses the usage of bulky Grass-type Pokemon such as Hydrapple and Sinistcha, which are some of the better switch-ins to Ting-Lu, both of which check some Ogerpon-Wellspring sets too, which would be a plus for using them. Kyurem is not necessarily the key to a healthy meta, and Hydrapple and Sinistcha are more resilient Ting-Lu checks compared to most of the rest of the meta that are being held back by Kyurem's presence in SV OU.
 
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Appreciate the clarification!

Anyways, how are we feeling about Latios atm
theres ofc the cm and choiced sets (someone ik been doing a demonic tera steel cloak cm) but the real best latios is
Latios @ Expert Belt
Ability: Levitate
Tera Type: Ground
EVs: 252 Atk / 68 SpA / 188 Spe
Lonely Nature
  • Dragon Dance/Thunderbolt
  • Earthquake
  • Luster Purge
  • Ice Beam
"Now why run this shitass set??" I hear you ask. The answer? You despise glowking (and other poisons ig). I made this specifically to be a bait set for tspikes teams because
252+ Atk Expert Belt Tera Ground Latios Earthquake vs. 252 HP / 16 Def Slowking-Galar: 396-468 (100.5 - 118.7%) -- guaranteed OHKO and in general being able to boost your eq while hitting strong special moves is nice

Edit: Speaking of tspikes, whos your fav setter? i would automatically be saying pecha if it got it, but they hate that mon, so gotta use other options.
 
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Can we ban the broken things and if Gliscor/Ting-Lu dominate and suck can we just ban those too? Like there's no upper limit of number of bans we can do and I'm not sure why we have to pretend like if we ban Ogerpon-W and Kyurem that the resultant metagame will be horrible and we cannot do anything about it. We can just ban the elements who are broken or uncompetative.
 
I think the Spikers or whatever's Brokenness is really dependent on Gholdengo existing. Either we ban Glisc and Ting like you say and Hamurott becomes dominant and gets banned aswell or we ban the cheese string guy aand prevent a series of 5 or so bans because Spinning is a risk in this bloody meta
 
I think the Spikers or whatever's Brokenness is really dependent on Gholdengo existing. Either we ban Glisc and Ting like you say and Hamurott becomes dominant and gets banned aswell or we ban the cheese string guy aand prevent a series of 5 or so bans because Spinning is a risk in this bloody meta
The argument against that is other spinblockers. Both Sinistcha and Pecharunt are proficient spinblockers. Pecharunt especially. Banning Ghold definitely opens up other options, but it really isn't cut and dry. I'd definitely be onboard with banning Gholdengo, but it doesn't immediately fix the hazard problem.
 
The argument against that is other spinblockers. Both Sinistcha and Pecharunt are proficient spinblockers. Pecharunt especially. Banning Ghold definitely opens up other options, but it really isn't cut and dry. I'd definitely be onboard with banning Gholdengo, but it doesn't immediately fix the hazard problem.
I mean a gholdengo ban makes Corv 100x more viable, matcha guy and pech don't have anti-defog so corv immediately becomes insanely good as the best viable defogger meaning that, while valuable, spin blocking becomes less useful bc there's more corv to actually remove hazards

even ghold existing in the meta makes corv less consistent because you're facing it 1/4 games, so it clearly aliviates the only-one-viable-rapid-spinner-in-the-game (outside of iron treads which is literally just a sidegrade for offensive teams) issue that gen 9 has had for the entire gen
 
theres ofc the cm and choiced sets (someone ik been doing a demonic tera steel cloak cm) but the real best latios is
Latios @ Expert Belt
Ability: Levitate
Tera Type: Ground
EVs: 252 Atk / 68 SpA / 188 Spe
Lonely Nature
  • Dragon Dance/Thunderbolt
  • Earthquake
  • Luster Purge
  • Ice Beam
"Now why run this shitass set??" I hear you ask. The answer? You despise glowking (and other poisons ig). I made this specifically to be a bait set for tspikes teams because
252+ Atk Expert Belt Tera Ground Latios Earthquake vs. 252 HP / 16 Def Slowking-Galar: 396-468 (100.5 - 118.7%) -- guaranteed OHKO and in general being able to boost your eq while hitting strong special moves is nice

Edit: Speaking of tspikes, whos your fav setter? i would automatically be saying pecha if it got it, but they hate that mon, so gotta use other options.

Not a big fan of having to use up your Tera to OHKO a mon that you can just 2HKO with Specs Psyshock. Also, neutral speed Nature means you'll most likely have to use sticky web to make this set work unless you're only goal is to OHKO Poison types. If that's really the case, I feel there are better choices
 
Not a big fan of having to use up your Tera to OHKO a mon that you can just 2HKO with Specs Psyshock. Also, neutral speed Nature means you'll most likely have to use sticky web to make this set work unless you're only goal is to OHKO Poison types. If that's really the case, I feel there are better choices
the idea wasnt specifically pressuring slowking, but the idea of surprise koing them, since if you specs psyshock once they just see that and go their dark type, and gking is healthy again thanks to regen
 
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