Hi everyone. This is my first post on the overused forums in a while.
I think the metagame right now is pretty good, with one notable exception.
I believe that screens are too polarizing in the current metagame and that the meta would be far far better off with light clay banned. I don't think they are necessarily broken or particularly overpowered, but I do think that screens promote a very parasitic playstyle where you just throw a series of threats together and hope they can get though. Sometimes they can't, sometimes they can, but ultimately the opportunities for skill expression are very minimal in any match screens are involved. Especially recently, screens have become super optimized to fish as many good matchups as possible. Playing non cheese offenses at the moment feels very difficult because its challenging to deal with many of the setup threats that exist in the game once the screens are up for frailer teams. Ceruledge is a very big offender(probably the biggest), but stuff like moltres galar, gambit, gliscor, and hatterene can turn a single turn behind screens into an instant win.
I dont particularly find screens to be super mentally engaging to play or to play against either. I never feel like my wins come from getting key turns right or playing a solid positional game on BOTH sides of the matchup. Its usually just send in setup threat-> hope it wins-> if it doesnt, hope that whatever just came in to deal with it is setup fodder for my next guy. And if it isnt, then usually the game is over very quickly.
There are other cheeses that feel like this, namely stall and sun, but the matchup spread for those styles are much worse. Stall is bad and sun is really fishy(on top of that games vs sun are a lot less linear). But screens feels like it is way too good for how much skill expression it removes from the game. It ends up being a major team building constraint(probably the biggest one currently honestly), since if you lose to screens, there isnt really any cope you can have with "if I play well I can outplay this bad matchup", its just you die immediately and painfully.
Anyway long story short, screens are probably not "overpowered" in the traditional sense but they feel very toxic to the game and are too good for how much they rely on getting the matchup+how little they make in game skill matter.