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Metagame SV OU Metagame Discussion

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Like I said, different discussion entirely that warrants an entirely new thread. But quite honestly you could just copy the BW OU Baton Pass clause which was relatively recently changed to allow drypassing. Needs a lot of discussion tho

Lets keep discussing things SV OU related. Do people think Booster Energy is broken?
 
Lets keep discussing things SV OU related. Do people think Booster Energy is broken?
Booster Energy is broken but it's also one time use so if you can force the user out, they lose that boost. It's one of the reasons I run agility on speed boost iron moth
 
Lets keep discussing things SV OU related. Do people think Booster Energy is broken?
It's not. I would still Ban it though, cause it makes already good and dominant Mons even better. There should be more exclusive items for regular, non legendary Mons, like Lightball or Thick Club. For example, an item for Eeveelutions that duplicates the lowest Stat .
 
252 Atk Tera Fighting Houndstone Tera Blast vs. 0 HP / 0 Def Tera Normal Dragapult: 278-330 (87.6 - 104.1%) -- 25% chance to OHKO
252 SpA Choice Specs Tera Normal Dragapult Shadow Ball vs. 124 HP / 0 SpD Tera Fighting Houndstone: 168-198 (53.1 - 62.6%) -- guaranteed 2HKO
I'm also not sure how this proves anything, because Tera Normal on Pult is an objectively bad typing, and it's very unlikely Pult will have not been chipped throughout the whole match, even with HDB, and that means it's not running Specs so Houndstone can just tank its hits.

"and then also run 2 priority moves in your team to potentially have a chance to counter non-tera'd Houndstone"

I agree with you, but the issue is that this opens up the door for complex move bans that can have support because drypass, along with some secondary arguments about your opponent can raise your stats too and that kinda violates it.
the point is that if dragapult can survive it, then most mons can.
 
if houndstone is a problem, houndstone is their last pokemon. this means all you have to do is take houndstone out and you win.
What makes you think that your houndstone answer wouldn't have... other things to answer on the same team? Again, there are 5 other pokemon on the houndstone user's team and the week 1 triple memento thing was just that, a week 1 team. Webs was also considered viable week 1.
 
So according to new leaks at some point during the dlc we will see a move tailor/tutor what will allow for previous some event moves/ no longer learnable moves to be re taught.

I didn’t think they’d do something like that, but it has the potential to completely alter the way the meta is played by blessing some Pokémon with their missing moves.
 
So according to new leaks at some point during the dlc we will see a move tailor/tutor what will allow for previous some event moves/ no longer learnable moves to be re taught.

I didn’t think they’d do something like that, but it has the potential to completely alter the way the meta is played by blessing some Pokémon with their missing moves.
wish port blissey boutta fuck up UU
 
>Make poion types or Swamp like pokemon have toxic and T-Spikes
>Make Dark types and Fighting types with hands have knock off
>make flying types with discernible wings have defog
>Only some Psychic types get teleport

There, mons have been buffed while the integrity and the fun remains

Do people think Booster Energy is broken?
No lmao
It's a 1 time use on mons that (outside of roaring moon) can be easily forced out unless you get unlucky, Every time I use booster energy on something not called moon, they let me down. Moon is the exception to this issue because who the fuck decided to give Acrobatics to this thing

So yeah, not broken
 
So according to new leaks at some point during the dlc we will see a move tailor/tutor what will allow for previous some event moves/ no longer learnable moves to be re taught.

I didn’t think they’d do something like that, but it has the potential to completely alter the way the meta is played by blessing some Pokémon with their missing moves.
1683816849596.png

Exciting news for the common poke. Would also give people complaining about salt cure more counterplay as well :psyglad:
 
I don't think Booster Energy is that broken in the traditional sense because let's be real, how many of the Paradoxes are made overbearing by a one-time boost? Iron Valiant is the most obvious potential offender, Iron Moth trailing behind as great but not "Uber while active" by comparison, and then stuff like Roaring Moon where it's useful to facilitate part of a set. The vast majority of mons that run Booster would be themselves the problem considering they partially capitalize by being an optimal role (Sweeper/Cleaners with high power or extremely good coverage + Speed depending on the stat they favor), where a lot of the others aren't mons that can do all their work the first time they hit the field: Great Tusk and Scream Tail are obvious given their defensive utility/glue usages; pivots in Iron Jug or slow Wallbreakers that risk Revenge Kills like Brute Bonnet can't stay without risking a sac/momentum sink, and Walking Wake wants Sun for Hydro Steam as much as Protosynthesis (not to mention needing that + an Item boost on several sets).

We have plenty of users that aren't strong enough to be called abusers. I think the more likely course (this is not advocating these are needing action right now either to clarify) would be suspecting or surveying the problem abusers like Iron Valiant and Iron Moth, and we KNOW these guys would go if the ET setter was in the same league as Torkoal or even Kanto-Ninetales are as Sun-setters (that is to say, not busted but capable enough to not sandbag your fake-Uber level mons while doing the needed support).

So according to new leaks at some point during the dlc we will see a move tailor/tutor what will allow for previous some event moves/ no longer learnable moves to be re taught.

I didn’t think they’d do something like that, but it has the potential to completely alter the way the meta is played by blessing some Pokémon with their missing moves.
Would be curious to see if this is the case since GF has been doing away with the obligatory "Tutor for non-Level Up Signature move" trend by adding things like Secret Sword or Dragon Ascent to level up pools, which would eliminate my first thought about such an NPC's purpose.
 
>Make poion types or Swamp like pokemon have toxic and T-Spikes
>Make Dark types and Fighting types with hands have knock off
>make flying types with discernible wings have defog
>Only some Psychic types get teleport

There, mons have been buffed while the integrity and the fun remains
Distributing toxic even more is not what you do to have fun remain. GameFreak undistributing toxic is the single best decision they made this gen
 
I mean obviously it’s a leak and is vague. But I’m inferring that instead of in Past gens where transfer Pokémon had their full movepools and had to give it up to be VGC legal. Every Pokémon is by default VGC legal and can give it up for their full or key movepools
 
No lmao
It's a 1 time use on mons that (outside of roaring moon) can be easily forced out unless you get unlucky, Every time I use booster energy on something not called moon, they let me down. Moon is the exception to this issue because who the fuck decided to give Acrobatics to this thing

So yeah, not broken
Roaring Moon itself is also not very difficult to revenge kill. Like baxcalibur ice shard will kill it with any reasonable chunk it probably will have taken, the Sucker Punch Shuffle™ is also difficult to win and can just end you because, most likely, you don't resist dark anymore. Azumarill is Azumarill and will chunk you or just kill you with Huge Power Aqua Jet. So on and so forth. Roaring Moon is dumb as shit with acrobatics, but it's also not like, an OU equivalent to Mega Ray
 
Distributing toxic even more is not what you do to have fun remain. GameFreak undistributing toxic is the single best decision they made this gen
Poison types should have toxic
and from the no poison mons that do have toxic
:Breloom:
:Quagsire:
:Toedscruel:
:Vespiquen:

Mons like that you know, that's what I was trying to say
I am also opposed to everything going back to gen 8, I just want gf to use common sense

Roaring Moon itself is also not very difficult to revenge kill. Like baxcalibur ice shard will kill it with any reasonable chunk it probably will have taken, the Sucker Punch Shuffle™ is also difficult to win and can just end you because, most likely, you don't resist dark anymore. Azumarill is Azumarill and will chunk you or just kill you with Huge Power Aqua Jet. So on and so forth. Roaring Moon is dumb as shit with acrobatics, but it's also not like, an OU equivalent to Mega Ray

I mean sure, but it's considerably more dangerous, my personal tactic is force tera on another mon, so that then my Scarf Meow kills (if play rough hits that is)
 
Lets keep discussing things SV OU related. Do people think Booster Energy is broken?

From a strict tiering perspective, no. Booster doesn't automatically make any Pokemon that can proc it broken (e.g. Tail, Jugs, etc.). The Pokemon that are problematic have other aspects that make them difficult to manage (IV's hyper-versatile moveset, Moon's generally effective AcroDD set). Even Pokemon that sometimes run Booster (Tusk, etc.) are manageable in these cases.
 
Poison types should have toxic
and from the no poison mons that do have toxic
:Breloom:
:Quagsire:
:Toedscruel:
:Vespiquen:

Mons like that you know, that's what I was trying to say
I am also opposed to everything going back to gen 8, I just want gf to use common sense



I mean sure, but it's considerably more dangerous, my personal tactic is force tera on another mon, so that then my Scarf Meow kills (if play rough hits that is)

I wish Umbreon was on this list, after all, he was designed to be Poison type back before GSC was released. Also should have Knock Off and Parting Shot. Thunder Wave and CM as new Moves are nice and all, but Eeveelutions really need new moves and abilities to make a comeback.
 
Gren is in UU due to mechanic changes. I really dount he would be UU if Protean still worked as it did before

Ttar has no partners to abuse sand with and he did get some pretty nasty move cuts last gen

Chomp lost Scale Shot and lost a lot of options with it

Yeah power creep is intense but I think the mechanic changes we've had prolly influenced these drops even stronger than power creep. Blissey would most likely also be OU if it wasn't for recovery nerfs and the brutal movepool cut it has
This, besides the powercreep, the dexit and nerfs is what makes the new gen mons so dominant. If Home doesn't bring back the old moves it also will be very notable that the returning mons also won't be as effective as they used to be. Even with Home, the tier would still feel almost the same so the people that don't like the current state of the tier won't be happy neither, I would even say that banning tera wouldn't help those people to like the tier because the main issue will be still there. If anything, DLCs tutors are what can solve this depending on what moves get added and the distribution, but we are a bit far for them.
 
This, besides the powercreep, the dexit and nerfs is what makes the new gen mons so dominant. If Home doesn't bring back the old moves it also will be very notable that the returning mons also won't be as effective as they used to be. Even with Home, the tier would still feel almost the same so the people that don't like the current state of the tier won't be happy neither, I would even say that banning tera wouldn't help those people to like the tier because the main issue will be still there. If anything, DLCs tutors are what can solve this depending on what moves get added and the distribution, but we are a bit far for them.

I think that’s a little over stated lando-T is the only thing coming in home that’s really missing a lot of past moves. Rillaboom and mew too a lesser extent as well most everything has their key movepool intact minus maybe defog.
 
I think that’s a little over stated lando-T is the only thing coming in home that’s really missing a lot of past moves. Rillaboom and mew too a lesser extent as well most everything has their key movepool intact minus maybe defog.
Most of the defensive Pokémon lost toxic and knock off which is pretty big, but overall if the Home update brings exactly what we know so far, most mons will lose more than they will gain, not just Lando and Mew, while stuff that would be banned anyway like Spectrier, Urishifu and Magearna got better.
 
I disagree for a few reasons
A: Houndstone has coverage for the normal types and dark types with body press/tera blast fighting, the latter which makes it better against 'pult too.
B: Pult being the only thing that is faster than it with a scarf means you basically have to carry defensive options like a normal/dark type that doesn't get obliterated by its fighting coverage
C: the teams houndstone will be on will be based around removing normal and dark types and they're quite effective.
D: Houndstone can run sand rush to not be outsped by anything w/ ttar (which also hard counters Pult for it), or it can run Fluffy to resist priority that would've ended its sweep
let me just introduce you to this calc:
252+ Atk Kingambit Sucker Punch vs. 124 HP / 0 Def Fluffy Houndstone: 129-153 (40.8 - 48.4%) -- guaranteed 3HKO which means even if you predict wrong you can survive it easily and hit it with your fighting coverage. Not to mention, if you've tera'd fighting already Kingambit's best option is Iron Head, which isn't even a guaranteed 4HKO. So no, kingambit does not hard counter it in any way, nor do normal types
This isn't even mentioning how normal types are garbage in OU already so you have to commit to tera with it if you even want a chance to beat it.
When you are running houndstone, both of you are running 5v5 but you have the Tera advantage because they have to respect the Houndstone endgame.

If Houndstone didn’t have Last Respects it would be UU Material. Without Last Respects it’s underwhelming
 
If Houndstone didn’t have Last Respects it would be UU Material. Without Last Respects it’s underwhelming

Probably even lower than UU, though I still do see it OU viable. Fluffy with all that bulk checks lots of things:


252 Atk Choice Band Tera Dragon Baxcalibur Glaive Rush vs. 252 HP / 252+ Def Fluffy Houndstone: 153-181 (43.9 - 52%) -- guaranteed 3HKO after Leftovers recovery
+6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Fluffy Houndstone: 256-302 (73.5 - 86.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Supreme Overlord 3 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Fluffy Houndstone: 295-348 (84.7 - 100%) -- 6.3% chance to OHKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Fluffy Houndstone: 169-199 (48.5 - 57.1%) -- 44.9% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Meowscarada Knock Off (97.5 BP) vs. 252 HP / 252+ Def Fluffy Houndstone: 153-180 (43.9 - 51.7%) -- 10.2% chance to 2HKO


Now, it won,t be doing much damage back, but Restalk + WoW + Body Press is enough to sustain some bulky teams. Looking forward to have Last Respects Banned when Basculegion comes. In fact...

252+ Atk Choice Band Urshifu Wicked Blow vs. 252 HP / 252+ Def Fluffy Houndstone on a critical hit: 219-258 (62.9 - 74.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 252 HP / 252+ Def Fluffy Houndstone on a critical hit: 99-120 (28.4 - 34.4%) -- approx. 99.9% chance to 4HKO after Leftovers recovery
252+ Atk Choice Band Rillaboom Wood Hammer vs. 252 HP / 252+ Def Fluffy Houndstone in Grassy Terrain: 147-173 (42.2 - 49.7%) -- guaranteed 3HKO after Leftovers recovery and Grassy Terrain recovery
+2 252 Atk Life Orb Tera Dark Sneasler Night Slash vs. 252 HP / 252+ Def Fluffy Houndstone: 214-253 (61.4 - 72.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Dragon's Maw Tera Dragon Regidrago Outrage vs. 252 HP / 252+ Def Fluffy Houndstone: 193-228 (55.4 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Hustle Tera Grass Lilligant-Hisui Leaf Blade vs. 252 HP / 252+ Def Fluffy Houndstone: 177-209 (50.8 - 60%) -- 89.1% chance to 2HKO after Leftovers recovery
+1 252+ Atk Choice Band Tera Fairy Zacian Play Rough vs. 252 HP / 252+ Def Fluffy Houndstone: 164-194 (47.1 - 55.7%) -- 21.5% chance to 2HKO after Leftovers recovery
+3 252 Atk Zacian-Crowned Behemoth Blade vs. 252 HP / 252+ Def Fluffy Houndstone: 163-192 (46.8 - 55.1%) -- 16.4% chance to 2HKO after Leftovers recovery
+6 252 Atk Arceus-Ghost Shadow Claw vs. 252 HP / 252+ Def Fluffy Houndstone: 312-367 (89.6 - 105.4%) -- 37.5% chance to OHKO


Yep, really looking forward to use this doggo combined with some fun Tera types.
 
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