Shed Tail is a nuisance and polluting the ladder (and even tournaments) a lot more than we would like considering the fact that it’s uniquely cheesy. I could justify acting on it perhaps easier than either of the above, but at the same time I don’t know if it’s pressing or even as metagame warping as it once was. Definitely deserves continued discussion
I think out of everything on the list Shed Tail is the one thing that makes sense to look at before the release of HOME. I don't think Shed Tail inspires competitive gameplay it's pretty brainless for a majority of a time. Only thing a user needs to know is to cue the switch-in (Orth) to something that can't touch Orthworm [Like Great Tusk without a fighting move / Baxcalibur in general] and setup if on whichever mon looks good with a substitute based on the oppositions team. As I've mentioned in the past Orthworm might not be better than Cyclizar but there's certain things it does better like taking the hit prior to the substitute being passed vs Cyclizar where a majority of the time the substitute is taking the damage.
I don't think it's a cheese tech it's something that people find to be abusive / broken and they will continue to use it because the ease of use behind it.
As
njnp mentioned a couple of posts ago there has been a large influx of Hyper Offensive teams (this is where the meta is leaning in general). Cyclizar's ban did not slow down the use of these teams, it actually is being abused more now.
| 32 | Orthworm | 5.370% | (Month of January, right after the Cyclizar ban)
| 17 | Orthworm | 11.687% | (Month of March, most recent)
https://pokepast.es/cd7bb516fe40f0ae (stolen from njnp's post)
https://pokepast.es/a3e6547d84f639b7 (stolen from njnp's post)
https://pokepast.es/41aee5632db78873 (stolen from njnp's post)
https://pokepast.es/275171d5adc95a30 (team of the week)
https://pokepast.es/c1d1d26a5195d77d (some bs I made)
If you look at these team they have a simple formula (Orthworm + 4 / 5 Shed Tail receivers), the one off will be an entry hazard remover or a screen setter.
The logic is simple and doesn't take much brain power, bring Orthworm once in the clear, pick which abuser you have the best matchup with based on the opposing teams mons available and go to town.
Below I'll link random games used in the most recent OU seasonal (Round 2 / 3) that exemplify the shed tail cheesing process and how it gets out of control pretty quickly:
https://replay.pokemonshowdown.com/smogtours-gen9ou-685696
https://replay.pokemonshowdown.com/gen9ou-1835003452-6evg35s47962m9728q9aft47jti9a90pw
https://replay.pokemonshowdown.com/gen9ou-1835413740
https://replay.pokemonshowdown.com/gen9ou-1835427697-d2w4bjxwfjl0u1d8c9dru38dx2f4ti2pw
There's some matchup fishing involved but not an exorbitant amount of fishing needed in order to pull of the sweep because it forces the opposition to sack a mon they needed and it opens the team up to the rest of the mons, and that's my main issue with Shed Tail. It breaks open the opposing team via the need to breaking the sub or the game gets out of hand.
With the addition of other abusers that will be added post-HOME it will really just show how big of an issue this move is. Which is why I think there should be some sort of action, and I'm even in the camp to get a survey out to dictate the next steps (if the council sees it fit).
I think the increased usage of Orthworm is proving that it is a decent abuser but the move itself is what is making the mon enticing from jumping UU to OU in 2 months.
People always refer to this set:
Orthworm @ Sitrus Berry
Ability: Earth Eater
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Heavy Slam
- Body Press
- Stealth Rock
- Shed Tail
(As I said previously, you don't need a bunch of opportunities to setup, 2 times is more than enough to abuse Shed Tail for a W, and if played right you can abuse it 3 times [Because of Earth Eater])
You can also be really annoying with the set above and add Chesto Resto instead of Heavy Slam / Sitrus Berry or go with Rest / Sleep Talk > Heavy Slam / Stealth Rock. My point is the options are endless which creates more of a clusterfuck on how to prepare for it. People act like Orthworm is really restricting in comparison to Cyclizar in terms of the amount of times you can abuse Shed Tail but it really isn't because people are still scheming behind a free substitute.
I don't mind if Shed Tail never gets looked at but in reality I've always thought its quite an unfair tech and any playstyle that forces mindless plays needs to be eventually looked at.
Shed Tail can be as bullshit as Baton Pass was. I think Orthworm being in A- on the Viability Rankings + people nomming it for an even higher rank means its definitely not a cheesy strategy. In this meta, allowing anything to set up a free Substitute can result in things quickly getting out of hand. With its defensive traits, Orthworm can reliably pass a Substitute against a good chunk of the tier.
kingmickey27 brings up a great point that Baton Pass was banned in previous gens and aside from stat passing it works in a very similar manner a small difference is Baton Pass + Substitute took 2 turns instead of 1 turn and it's the difference of paying 25% vs 50% of your health. Yeah Baton Pass IMO as a whole was more of an issue, but I think there should be consideration on how similar both moves are in terms of how easy it was to abuse.