aah, I see.
(also slight question, is there a specific way to use the funny quick claw team or do I just go Grimm and morb all over them-)
It's tough to explain everything you have have to keep in mind when playing the team, but here's a few pointers:
1. Almost always lead grimm, except if you predict a counterlead (eg, a pokemon that leads really well against grimm in the opposing team, something like gholdengo, gambit, etc). In that case you can try to counterlead (for example if you predict gambit; with iron hands) and set your screens later to avoid giving momentum or getting your grimm chipped very hard from the start of the match.
2. Avoid going to a mon that gets blocked by any member of the opposing team. For example, slowbro-galar has a tough time against kingambit, even if it gets +2, or going to iron hands if they have a skeledirge. Going to a mon like this means that even after setting up you'll have to switch out which loses you precious screens turn. Obviously there are games where you won't have the choice, but you can try to predict and double switch on the pokemon you think will come in to counter you.
3. DON'T RELY ON GETTING PROCS. If your full health mon is standing against something that can OHKO it if you don't immediately get a qc proc, there's a very good chance you can make a better play by switching, even if a proc would save you. Of course, if the mon was already very low and couldn't come back in later anyways, you can go for it (unless it's a game where you need to conserve sacs).
4. Be careful when using tera. The team being very offensive does not have a solid defensive backbone, and just relies on the mons all being very tanky, especially under screens. A good example of how you can get fucked is teraing Enamorus into a water type early against a team with a landorus-t, because you make earthquake completely free against you by forfeiting your only ground immune mon when you have 3 ground weak teammates.
That's about it for the basics, good luck :)