So as finch alluded to in the mess of a kyurem suspect thread, there are ongoing discussions about changing voting reqs and I would like to weigh in with a proposal: adding 2 gxe points to the current system, allowing reqs to overlap and possibly implementing a game & alt maximum.
The gxe requirement seems most logical and clean cut to me. Using Excel I found out that the average GXE was about 78.3% on the top500 ladder. Keep in mind lots of people are playing casually, memeing, and in general clicking hard and the average is still 78.3%. Yes there are high outliers in the high 80s low 90s but there are also outliers in the high 60s low 70s. Either way, the sense I and most people I've talked to or seen discussed this matter agree that consistency in SV ou is easier now than the start of the gen. Yet the reqs requirement remains the same, why? It would make sense to increase it slightly and I find 2 to be the magic number as 1 is too slight and 3 begins to teeter on excessive.
Game limits used to be a part of suspects but were removed, while I don't feel strongly about them they are something possibly worth revisiting. Lastly, alt limits are usually of no issue but there are people who make several accounts to try and get reqs and when they do end up getting it this seems wrong. People will often say they aren't getting reqs because they don't have enough time but what happens to someone who only gets reqs because he has too much time despite not being that good. After 15 or so attempts you can eventually get on a lucky streak to get an 80 gxe. Sure you can say that guy earned it, but I can say I that it was bound to happen statistically. A suspect signup with 3, or however many alts, related to your name like OLT would completely solve this issue, but might end up being more trouble than it's worth still I'm throwing it out there.
Finally, I think suspect tests should carry over if they're within, say, 2 weeks of each other. The main reason is that people don't get rusty in just two weeks of not playing, and most people who get reqs are involved in the tier and playing at least semiactively anyway. While not having a policy on the surface makes it fairer for everyone, a policy like this further incentivizes people to participate in suspects and, possibly though not guaranteed as it could happen later down the line anyway, rewards them for doing so.
I feel most strongly about the gxe requirement and the reqs carry over and would urge the council to increase the requirements and at least entertain the other limitations I have listed.
The gxe requirement seems most logical and clean cut to me. Using Excel I found out that the average GXE was about 78.3% on the top500 ladder. Keep in mind lots of people are playing casually, memeing, and in general clicking hard and the average is still 78.3%. Yes there are high outliers in the high 80s low 90s but there are also outliers in the high 60s low 70s. Either way, the sense I and most people I've talked to or seen discussed this matter agree that consistency in SV ou is easier now than the start of the gen. Yet the reqs requirement remains the same, why? It would make sense to increase it slightly and I find 2 to be the magic number as 1 is too slight and 3 begins to teeter on excessive.
Game limits used to be a part of suspects but were removed, while I don't feel strongly about them they are something possibly worth revisiting. Lastly, alt limits are usually of no issue but there are people who make several accounts to try and get reqs and when they do end up getting it this seems wrong. People will often say they aren't getting reqs because they don't have enough time but what happens to someone who only gets reqs because he has too much time despite not being that good. After 15 or so attempts you can eventually get on a lucky streak to get an 80 gxe. Sure you can say that guy earned it, but I can say I that it was bound to happen statistically. A suspect signup with 3, or however many alts, related to your name like OLT would completely solve this issue, but might end up being more trouble than it's worth still I'm throwing it out there.
Finally, I think suspect tests should carry over if they're within, say, 2 weeks of each other. The main reason is that people don't get rusty in just two weeks of not playing, and most people who get reqs are involved in the tier and playing at least semiactively anyway. While not having a policy on the surface makes it fairer for everyone, a policy like this further incentivizes people to participate in suspects and, possibly though not guaranteed as it could happen later down the line anyway, rewards them for doing so.
I feel most strongly about the gxe requirement and the reqs carry over and would urge the council to increase the requirements and at least entertain the other limitations I have listed.
Last edited: