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Project SV OU Teambuilding Competition (Indigo Disk Edition) (Week 21: Iron Hands)

Here's my team:
:Darkrai: :Zamazenta: :Tornadus-Therian: :Enamorus: :Heatran: :Great Tusk:
Also, here's a replay:
https://replay.pokemonshowdown.com/gen9ou-2154260075

Also, Duck Chris is smoking. Tf you mean Darkrai is BAD rn, let alone VERY BAD. That's a borderline Uber and you call it BAD?
He means that the specific set of Sub Calm Mind Darkrai is bad due to encore being quite prevelant. He's not saying Darkrai is bad, just that the set rn is bad due to metagame circumstances.
 
:sv/glimmora: :sv/darkrai: :sv/scizor: :sv/primarina: :sv/raging bolt: :sv/rillaboom:

Scizor + LO Darkrai + Custap Primarina HO

This team is something I came up with after seeing 1LDK's RMT - will elaborate fully soon

:glimmora: Standard HO lead, not much to see here
:darkrai: LO Darkrai really appreciates the instant chip from Rocks on its answers
:scizor: Again, CB Sciz appreciates the chip as well as being able to Knock HDB from some of its answers
:primarina: Very good trader into offense / balance with this set
:raging bolt: Another priority option, does pretty good into offense and breaks through quite a portion of the tier
:rillaboom: Yet another priority option, softens EQs for Bolt / is another cleanup option or breaker against troubling Water-types
 
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:sv/glimmora: :sv/darkrai: :sv/scizor: :sv/primarina: :sv/raging bolt: :sv/rillaboom:

Scizor + LO Darkrai + Custap Primarina HO

This team is something I came up with after seeing 1LDK's RMT - will elaborate fully soon

:glimmora: Standard HO lead, not much to see here
:darkrai: LO Darkrai really appreciates the instant chip from Rocks on its answers
:scizor: Again, CB Sciz appreciates the chip as well as being able to Knock HDB from some of its answers
:primarina: Very good trader into offense / balance with this set
:raging bolt: Another priority option, does pretty good into offense and breaks through quite a portion of the tier
:rillaboom: Yet another priority option, softens EQs for Bolt / is another cleanup option or breaker against troubling Water-types
I'm boutta get cooked
 
https://pokepast.es/28f38fa86b68ec11

:SV/Darkrai: :SV/gholdengo::SV/great Tusk:


:SV/primarina: :SV/dragapult: :SV/Moltres:
Status Spreading Hex Team
Hex and :gholdengo: is a pretty fun combo. However, it's speed stat is lacking. Enter :Darkrai:.
I like :Darkrai: as a TWave abuser that can disable faster threats. That plus powerful moves in Dark Pulse and Ice Beam provide good coverage.
:Moltres: is here to punish physical mons and spread wisp to further strengthen Hex.
:Great Tusk: is a standard defensive spinner.
:Primarina: with an assault vest is here to soak up some special damage and pivot to a status user.
:Dragapult: is another fast mon that can spread TWave and also Hex statused foes.

With paralysis a plenty on the opposing team, :Gholdengo: is ready to fire of some Hex nukes.
Here's a replay : https://replay.pokemonshowdown.com/gen9ou-2156151814
 
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Darkrai Bulky Balance

https://pokepast.es/0b87a060a66b5ecb

WIP (Havent made it to high ladder yet with it)
However, this is more support like Darkrai set that aims to help cripple down the opposing team to enable my own team.
Also I went tera ghost just so I can cripple roar zamas

Imprison Zamazenta is used to completely counter other zamazenta and skarmorys that were giving me trouble, tera fire is used for moltress altho I am still tinkering with the set

Banded rillaboom is the main breaker of the team here

Mola+Glowking+Gliscor are the defensive backbone of the team, with notable gliscor being sp.def for a better mu against raging bolt and galarking being tera fairy so the team can swap into dracos in general better
 
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:sv/darkrai::sv/iron valiant::sv/garchomp::sv/cinderace::sv/serperior::sv/deoxys-speed:
Darkrai+Chomp HO
We start with Darkrai, which I initially thought of a Choice Scarf set, but instead of Focus Blast I would use Will-O-Wisp with bulky Calm Mind Primarina in the back. But back to the Darkrai, I decided to settle on Nasty Plot, doing great into Gholdengo, Deoxys-Speed, and more thanks to the coverage of Sludge Bomb and Ice Beam, as well as STAB Dark Pulse.

Then we go to Iron Valiant, which its main role is to stop Kingambit in its tracks, a Pokemon Darkrai can struggle with when not carrying Focus Blast. With this Swords Dance set, it can break through bulky walls like Garganacl and Blissey, while also carrying Encore to stop hazard set up, boosting, and possibly trapping opponents into moves that allies resist.

Next is the beloved Garchomp, with the standard Loaded Dice set. With this set, we can make up for Iron Valiant's lack of Fairy STAB, as after a Swords Dance and Scale Shot boost, this Pokemon can outspeed a majority of the OU tier, losing to Speed Booster Iron Valiant can Choice Scarf Darkrai. It can also struggle with opposing bulky Dragons like Raging Bolt, strong Ice type attackers like Kyurem, but still functions great.

Next is Cinderace, acting as the Hazard removal of the team. The point of this is if my opponents get hazards up with say Glimmora and Mortal Spin them away, then our team can get chipped down fast with a lack of Heavy Duty Boots. But with this Pokemon, we can just ignore that, while changing my type with Court Change to avoid powerful EQs and EPs that may come my way.

Serperior is next, and I love the snake-leaf thing. With potential to just outright sweep, definitely a fun Pokemon. It appreciates the removal of opposing Grass- and Flying-types thanks to Ice Beam Darkrai Cinderace, respectively. Nothing much to say here.

Finally, we end with Deoxys, a HO staple. Being a suicide lead, I can get up hazards while threatening Pokemon such as Glimmora and Great Dusk that may pose a threat, while stopping other hazards with Taunt, stopping stall in the process.
 
Already have this one ready to go:

https://pokepast.es/e01d1344ef9757eb

:darkrai: :dragapult: :garganacl: :zapdos: :weezing-galar: :rillaboom:

The team isn’t perfect but the main thing I want to showcase is mixed AV Darkrai. Darkrai’s natural bulk is passable as something that isn’t generally switching in to take hits, but with AV and knock off it becomes an outrageously good 1v1 threat, being able to take hits like Gholdengo’s unboosted modest tera fairy dazzling gleam from full (while dark pulse into sludge bomb on tera fairy is likely to kill after rocks and tera poison sludge bomb ohkos, and dark pulse is a roll to ohko offensive dengo before tera) that also lands its knocks on some of the harder targets to knock, like Clodsire, Blissey, and Primarina. It also acts as an anti-Tinkaton tech, as if it switches into your knock off, it will no longer be able to tap into its support moves (outside of its own knock off, if applicable). I have honestly started spamming that set on ladder, and this is my favorite team with it so far.
 
https://pokepast.es/eca1caeb0817b472

General idea is to keep up the pressure on all the spdef mons in the tier and then clean up with the rest of the mons.
:darkrai: - Incredible coverage option that has options of doing good chip to any mon in the tier
:iron valiant: - mixed breaker to deal with setup sweepers and some special walls
:iron treads: - clean up hazards
:primarina: - pivot for pretty much everything
:iron moth: - threatens to sweep with fiery dance boosting, but can also break through some critical mons to open up a sweep
:dragapult: - optional lead and pivot with a one-time way to deal with any sweepers

Team is weak to roaring moon so you'll need to keep sash on dragapult or tera primarina to live a hit
 
:Darkrai::Zamazenta::Iron Valiant::Heatran::Rillaboom::Quaquaval:
yeah this team SUCKS but its kinda cool. Sub CM Darkrai is very bad with encore stuff running around but it is definitely unexpected. Tera fire zamazenta as the main win condition, stallbreaker valiant, Heatran for fairy resist + rocks, Rillaboom for support, quaval because I felt like trying a spinner that matches up decently vs Samurott.

So far my ladder record is 0-4 :regiF:
Team A

Here's my team:
:Darkrai: :Zamazenta: :Dragonite: :Primarina: :Heatran: :Great Tusk:
Also, here's a replay:
https://replay.pokemonshowdown.com/gen9ou-2154260075
(I had a line on Duck Chris, but eh)

The team was originally:

Nasty Plot :Darkrai:
Because I just like building around setup sweepers more,
IDBP :Zamazenta:
Because it's just a physical wall with sweeping potential just in case Darkrai dies,
Assault Vest :Tornadus-Therian:
Because it's a specially defensive pivot that actually has a speed stat,
Scarf :Enamorus:
For speed control and GOATED Wish (I mean a Fairy is cool, I guess,
:Heatran: (I'm not putting "Because" here, I have a story.)
At this point, I've already put in 4 legends into my teambuilder. And coincidentally, OU room was talking about why the "Legendary" title didn't really mean anything. So I thought it would be cool to have 5 legends on a team, I chose Heatran for more than just its status, though. Heatran was a steel, a Rocker, and also a way to beat stall. So yeah, I think that's pretty cool,
:Great Tusk:
It's a ground type Spinner, alongside having Knock Off and just being very physically bulky.

But this ended up being too weak to :Walking Wake:, so here's what happened:

First, I scraped the genies, Torn kept missing everything it could miss, and Enam just felt bad, I don't know why.
Then, I added an AV :Primarina: and made Darkrai scarfed to fill in the holes I busted into the team by removing the 2 genies (SpDef wall and speed control)
And then I added :Dragonite:. It's a Dragon, it's priority, it takes hits half-decently (Multiscale) and it's another setup sweeper because I don't like having just one.

So that's how we got here, I think the team is pretty cool and Quaquaval can eat my Quack (beef)
Team B

:sv/glimmora: :sv/darkrai: :sv/scizor: :sv/primarina: :sv/raging bolt: :sv/rillaboom:

Scizor + LO Darkrai + Custap Primarina HO

This team is something I came up with after seeing 1LDK's RMT - will elaborate fully soon

:glimmora: Standard HO lead, not much to see here
:darkrai: LO Darkrai really appreciates the instant chip from Rocks on its answers
:scizor: Again, CB Sciz appreciates the chip as well as being able to Knock HDB from some of its answers
:primarina: Very good trader into offense / balance with this set
:raging bolt: Another priority option, does pretty good into offense and breaks through quite a portion of the tier
:rillaboom: Yet another priority option, softens EQs for Bolt / is another cleanup option or breaker against troubling Water-types
Team C

https://pokepast.es/28f38fa86b68ec11

:SV/Darkrai: :SV/gholdengo::SV/great Tusk:


:SV/primarina: :SV/dragapult: :SV/Moltres:
Status Spreading Hex Team
Hex and :gholdengo: is a pretty fun combo. However, it's speed stat is lacking. Enter :Darkrai:.
I like :Darkrai: as a TWave abuser that can disable faster threats. That plus powerful moves in Dark Pulse and Ice Beam provide good coverage.
:Moltres: is here to punish physical mons and spread wisp to further strengthen Hex.
:Great Tusk: is a standard defensive spinner.
:Primarina: with an assault vest is here to soak up some special damage and pivot to a status user.
:Dragapult: is another fast mon that can spread TWave and also Hex statused foes.

With paralysis a plenty on the opposing team, :Gholdengo: is ready to fire of some Hex nukes.
Here's a replay : https://replay.pokemonshowdown.com/gen9ou-2156151814
Team D

Darkrai Bulky Balance

https://pokepast.es/0b87a060a66b5ecb

WIP (Havent made it to high ladder yet with it)
However, this is more support like Darkrai set that aims to help cripple down the opposing team to enable my own team.
Also I went tera ghost just so I can cripple roar zamas

Imprison Zamazenta is used to completely counter other zamazenta and skarmorys that were giving me trouble, tera fire is used for moltress altho I am still tinkering with the set

Banded rillaboom is the main breaker of the team here

Mola+Glowking+Gliscor are the defensive backbone of the team, with notable gliscor being sp.def for a better mu against raging bolt and galarking being tera fairy so the team can swap into dracos in general better
Team E

:sv/darkrai::sv/iron valiant::sv/garchomp::sv/cinderace::sv/serperior::sv/deoxys-speed:
Darkrai+Chomp HO
We start with Darkrai, which I initially thought of a Choice Scarf set, but instead of Focus Blast I would use Will-O-Wisp with bulky Calm Mind Primarina in the back. But back to the Darkrai, I decided to settle on Nasty Plot, doing great into Gholdengo, Deoxys-Speed, and more thanks to the coverage of Sludge Bomb and Ice Beam, as well as STAB Dark Pulse.

Then we go to Iron Valiant, which its main role is to stop Kingambit in its tracks, a Pokemon Darkrai can struggle with when not carrying Focus Blast. With this Swords Dance set, it can break through bulky walls like Garganacl and Blissey, while also carrying Encore to stop hazard set up, boosting, and possibly trapping opponents into moves that allies resist.

Next is the beloved Garchomp, with the standard Loaded Dice set. With this set, we can make up for Iron Valiant's lack of Fairy STAB, as after a Swords Dance and Scale Shot boost, this Pokemon can outspeed a majority of the OU tier, losing to Speed Booster Iron Valiant can Choice Scarf Darkrai. It can also struggle with opposing bulky Dragons like Raging Bolt, strong Ice type attackers like Kyurem, but still functions great.

Next is Cinderace, acting as the Hazard removal of the team. The point of this is if my opponents get hazards up with say Glimmora and Mortal Spin them away, then our team can get chipped down fast with a lack of Heavy Duty Boots. But with this Pokemon, we can just ignore that, while changing my type with Court Change to avoid powerful EQs and EPs that may come my way.

Serperior is next, and I love the snake-leaf thing. With potential to just outright sweep, definitely a fun Pokemon. It appreciates the removal of opposing Grass- and Flying-types thanks to Ice Beam Darkrai Cinderace, respectively. Nothing much to say here.

Finally, we end with Deoxys, a HO staple. Being a suicide lead, I can get up hazards while threatening Pokemon such as Glimmora and Great Dusk that may pose a threat, while stopping other hazards with Taunt, stopping stall in the process.
Team F

Already have this one ready to go:

https://pokepast.es/e01d1344ef9757eb

:darkrai: :dragapult: :garganacl: :zapdos: :weezing-galar: :rillaboom:

The team isn’t perfect but the main thing I want to showcase is mixed AV Darkrai. Darkrai’s natural bulk is passable as something that isn’t generally switching in to take hits, but with AV and knock off it becomes an outrageously good 1v1 threat, being able to take hits like Gholdengo’s unboosted modest tera fairy dazzling gleam from full (while dark pulse into sludge bomb on tera fairy is likely to kill after rocks and tera poison sludge bomb ohkos, and dark pulse is a roll to ohko offensive dengo before tera) that also lands its knocks on some of the harder targets to knock, like Clodsire, Blissey, and Primarina. It also acts as an anti-Tinkaton tech, as if it switches into your knock off, it will no longer be able to tap into its support moves (outside of its own knock off, if applicable). I have honestly started spamming that set on ladder, and this is my favorite team with it so far.
Team G

https://pokepast.es/eca1caeb0817b472

General idea is to keep up the pressure on all the spdef mons in the tier and then clean up with the rest of the mons.
:darkrai: - Incredible coverage option that has options of doing good chip to any mon in the tier
:iron valiant: - mixed breaker to deal with setup sweepers and some special walls
:iron treads: - clean up hazards
:primarina: - pivot for pretty much everything
:iron moth: - threatens to sweep with fiery dance boosting, but can also break through some critical mons to open up a sweep
:dragapult: - optional lead and pivot with a one-time way to deal with any sweepers

Team is weak to roaring moon so you'll need to keep sash on dragapult or tera primarina to live a hit
Team H

Voting Time!
 
Congratulations to Dead by Daylight for winning this week!

My apologies for the delay, as I have been super busy. However, without further ado...

Cycle 14: Sinistcha
:sv/sinistcha:
No team spotlight this time, as people are hoarding teams for OLT, but Sinistcha has seen strong success in both world cup and high ladder. Personally, while I haven't peaked with Sinistcha, I did get to 2k with it twice. It has two main sets, both of which benefit from it's ability to sit in the face of most physical set up sweepers and breakers with Strength Sap, as well as its ability to spinblock Great Tusk. These sets are Calm Mind and Stun Spore Hex. They can support hazard stack teams with spinblocking and act as winconditions and/or switchins to frustrating threats like Garganacl. For these reasons, Sinistcha has found success on team styles from Balance to Bulky Offense, and is even slapped on some Hyper Offenses as a countermeasure to Great Tusk and Garganacl.

How would you build a team to get the most out of Sinistcha's strengths and support its weaknesses?

The submission deadline will be Monday, July 29th and we will be better about posting the next round sooner.
 
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https://pokepast.es/87f51b1a111b9021
:Garganacl: :Sinistcha: :Kingambit: :Clodsire: :Gliscor: :Zamazenta:

This was a balance build I made a while ago which actually performed quite well. Possesses multiple winconditions between :Kingambit:, :Gliscor: and :Zamazenta: with the defensive core of :Garganacl: :Sinistcha: :Clodsire: covering most up other bad match-ups. Big fan of T-Spikes :Clodsire: since T-Spikes punishes a lot of annoying Pokemon like Ogerpon-W, Raging Bolt, etc. Pairs nicely with Hex :Sinistcha; which can use the T-Spikes to power up its Hex vs its usual switch-ins such as Raging Bolt, Kyurem, etc. while also hitting Ogerpon-W hard. Stun Spore + Hex Sinistcha is pretty fun, good at crippling and dealing a lot of damage to several Pokemon like :Corviknight:, :Moltres:, etc. and serves as a useful stop gap to annoying Pokemon such as Ogerpon-W and Zamazenta, which otherwise sweep this team. Its also a great check to Ground-types, which you'll notice I don't have any resistances for.

I am only running Throat Chop on Kingambit since I almost got stalled out by SubProtect Kyurem a few games. Throat Chop's additional 8 PP makes that MU more free. Fairy Garganacl can handle most non-specs Kyurem variants fine. Clodsire helps against Raging Bolt and Walking Wake, which are both annoying. Kingambit checks some Gholdengo variants (mainly those lacking Focus Blast). Zamazenta is fantastic against offensive teams, while SD Scor is amazing against fat and balance teams. Gholdengo could be an issue, so Water Garg might be a better Pokemon over Fairy Garg to handle this MU. That said, I do like the combination of Fairy Garg + Water Absorb clod to put walking wake into 50/50s.
 
Probably a terrible team, but thanks to Joltinjoe for the inspiration!
:sinistcha::glimmora::iron valiant::magnezone::roaring moon::ceruledge:
Sinistcha+Magnezone HO

The star of the show is CM Sinistcha! With great bulk and Strength Sap+CM, this Pokemon can be super difficult to break through, especially for Pokemon such as Great Tusk:great tusk:and Glowking:slowking-galar:. This works in conjunction with Matcha Gotcha's and Strength Sap's healing capabilities, making for a very bulky Pokemon that is difficult to break through once it's set up.

A staple for HO, next we have Glimmora:glimmora:. This is pretty standard, yet it helps into opposing Focus Sash Pokemon and pivots such as Deoxys-S:deoxys-speed:and Corviknight:corviknight:, respectivley. It also hits Pokemon such as Weavile:weavile:super hard, a Pokemon which threatens Sinistcha:sinistcha:.

Next is Iron Valiant:iron valiant:, and honestly I needed a physical attacker, as Blissey:blissey:does amazing into the first two. Iron Valiant:iron valiant:can Encore Blissey:blissey:, Knock Off HDB so hazards can chunk it, or it can nuke it with CC.It can also nuke Roaring Moon:roaring moon:, which immensely threatens Sinistcha:sinistcha:.

Next is Magnezone:magnezone:, which acts like the credited user's Probopass:probopass:. It kinda just walls out Kingambit:kingambit:thanks to Tera Fighting, while also hard countering Corviknight:corviknight:and Skarmory:skarmory:. Here are some calcs:
Against offensive Kingambit:kingambit:

252+ Def Magnezone Body Press vs. 0 HP / 4 Def Kingambit: 300-356 (87.9 - 104.3%) -- 25% chance to OHKO
252+ Def Tera Fighting Magnezone Body Press vs. 0 HP / 4 Def Kingambit: 448-532 (131.3 - 156%) -- guaranteed OHKO
68 SpA Choice Specs Magnezone Steel Beam vs. 0 HP / 0 SpD Tera Dark Kingambit: 342-403 (100.2 - 118.1%) -- guaranteed OHKO
252+ Atk Black Glasses Tera Dark Kingambit Kowtow Cleave vs. 52 HP / 252+ Def Magnezone: 166-196 (56.4 - 66.6%) -- guaranteed 2HKO
Against bulky Kingambit:kingambit:
252+ Def Magnezone Body Press vs. 212 HP / 0 Def Kingambit: 300-356 (76.1 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Def Tera Fighting Magnezone Body Press vs. 212 HP / 0 Def Kingambit: 448-532 (113.7 - 135%) -- guaranteed OHKO
68 SpA Choice Specs Tera Fighting Magnezone Steel Beam vs. 212 HP / 0 SpD Tera Fairy Kingambit: 684-806 (173.6 - 204.5%) -- guaranteed OHKO
+2 252+ Atk Kingambit Kowtow Cleave vs. 52 HP / 252+ Def Magnezone: 205-243 (69.7 - 82.6%) -- guaranteed 2HKO
Against Corviknight:corviknight:
68 SpA Choice Specs Magnezone Thunderbolt vs. 252 HP / 4 SpD Corviknight: 440-518 (110 - 129.5%) -- guaranteed OHKO
68 SpA Choice Specs Magnezone Volt Switch vs. 252 HP / 4 SpD Corviknight: 342-404 (85.5 - 101%) -- 6.3% chance to OHKO
+2 252+ Def Corviknight Body Press vs. 52 HP / 252+ Def Magnezone: 216-256 (73.4 - 87%) -- guaranteed 2HKO
Against Skarmory:skarmory:
68 SpA Choice Specs Magnezone Thunderbolt vs. 252 HP / 0 SpD Skarmory: 516-608 (154.4 - 182%) -- guaranteed OHKO
68 SpA Choice Specs Magnezone Volt Switch vs. 252 HP / 0 SpD Skarmory: 402-474 (120.3 - 141.9%) -- guaranteed OHKO
68 SpA Choice Specs Magnezone Steel Beam vs. 252 HP / 0 SpD Tera Dragon Skarmory: 400-472 (119.7 - 141.3%) -- guaranteed OHKO
+2 160+ Def Skarmory Body Press vs. 52 HP / 252+ Def Magnezone: 248-294 (84.3 - 100%) -- 6.3% chance to OHKO

Next is Roaring Moon:roaring moon:, and this is just a basic set which very much appreciates the hazard support as well as being a check to Kingambit:kingambit:. It also likes the removal of threats such as Moltres:Moltres:and Zamazenta:zamazenta:thanks to Glimmora:glimmora:and Sinistcha:sinistcha:respectively.

The final member is Ceruledge:ceruledge:, and honestly I added him thanks to it threatening Fire-types with a powerful Poltergeist. It also enjoys Sinistcha checking Ogerpon-W:ogerpon-wellspring:, a major threat for Ceruledge:ceruledge:.

Probably not the best team but yeah, that's it!
 
New cook
:Sinistcha::Blissey::Dondozo::Clefable::Gliscor::Iron Valiant:
This is a semi-stall team featuring double burn Sinistcha. Scald having that extra ten percent burn chance is a great feature but more importantly it lures Ogerpon-W who think you won't have both scald and Matcha. Rocky helmet is also a nice choice IMO for some anti-lead stuff and to punish u-turn. Also experimented with Reflect over scald but idk
 
https://pokepast.es/85420334d3c9bd44
:sinistcha: :primarina: :ursaluna: :iron_treads: :moltres: :kyurem:
first time trying this out, prob not v good but its a pivot-focused BO team feat boots encore primarina, eject button treads, assvest guts ursa, subtect kyurem and of course, double status sinistcha. Moltres and sinistcha come into physical threats to spread status, primarina can encore and then set up w calm mind, ursaluna switches into like any pult set and can easily dispactch it as well as drain punch self sustainability along w gunk shot and body slam as auxiliary status spreading, and treads is just full utility
again its prob not v good but i think its fun
 
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