Just got reqs and its due time to make another set of noms:
Rises:
:Kingambit: A+ to S-/S:
I feel like this is a pretty common set of beliefs, but Kingambit is not only one of the deadliest sweepers in the tier, if not the single deadliest, and with Wisp Volcarona and Chain Chomp becoming more common, as well as just other innovation such as Ekiller Dnite w Hurricane, its a lot easier to just wear down Kingambit's checks and make it ready to sweep. It can beat nearly any single mon in the tier by itself thanks to Terastallization and Supreme Overlord, and theres a variety of fantastic items and Tera types that change its counterplay. I personally continue using Tera Flying on a lot of teams, but Tera Fire, Tera Fairy, Tera Dark, and Tera Ghost are still all fantastic types. Lum Berry lets Kingambit beat Skeledirge, Rotom-Wash, and Volcarona 1v1 late game regardless of Tera Type, Heavy-Duty Boots helps it check Pult + Dengo for a large portion of the game, Black Glasses makes it irritatingly hard to switch into, and Air Balloon makes it much more annoying in the Great Tusk matchup. The lack of Focus Blast on Gholdengo recently, as well as more SpDef Garganacls, 2 attack Roost Dnites, and Brave Bird Corviknights also makes it really good in this metagame. Finally, I believe Kingambit is the single best check to Espathra in the game, especially with Tera Fire or Flying. Ultimately, Kingambit feels like the most important pokemon on nearly every team its on, because it compresses so much for your team, being a ghost and dark check, late game sweeper, breaker, revenge killer, and potentially even a rocker if you like rocks on it. Similar to Tusk, it nearly feels like a requirement because its just so good in every single game.
:Volcarona: A to A+:
Yes, Volcarona still has the same checks in Skeledirge, Defensive Dragonite, Toxapex, Tera Fire Kingambit, and Clodsire, but Wow sets are fantastic and can patch up so many defensive holes in a team. Volcarona by itself is able to take on Great Tusk, Kingambit, Dragonite, Garchomp if tera fairy, and more physical attackers. Its really easy to get Volcarona 2 or 3 quiver dances, and is really only stopped by the existence of unaware walls. Incredible pokemon that brings both defensive and offensive utility to a team
:Garchomp: A- to A:
Chain Chomp has been picking up so much steam and for good reason. Being able to break through common defensive cores such Tusk/Dirge/Pex and just being truly difficult to switch into is incredible. Access to Spikes/Stealth Rock means that this mon is an absolute progress machine. This is genuinely my favorite pokemon in the metagame right now, and the last 10 teams I've built have all been revolving around it since its crucial to so many offensive teams.
:Iron Moth: B+ to A-:
Life Orb and Specs sets are fantastic. I think more people are starting to play around with sets using its fantastic movepool, such as LO 4 attacks/3 attacks + morning sun or uturn, specs 4 attacks, and the usual booster sets, but overall Iron Moth feels incredibly difficult in wall in general.
UR to A-:
A fantastic speed tier, being a water/dark type that can pressure Gholdengo and being able to use the powerful Water/Ice special combo, which nothing in the tier has had since Iron Bundle, Greninja is incredibly good at dismantling commonly existing team structures, especially with a plethora of options such as hazards, Taunt, U-turn, Switcheroo, Grass Knot, Gunk Shot, Extrasensory, etc. The metagame might adapt to Greninja in the future, but as of now, Greninja slotted in incredibly well and is something you always have to be cautious of in the builder. Additionally, since Rain is starting to become more prevalent again, Greninja is even better, able to nuke teams with super fast Specs-Boosted Hydro Pumps.
:Floatzel: and
:Pelipper: C+/B- to B:
With the Moths, Great Tusk, and Chien Pao being so dominant, it doesn't feel like a surprise that semi-rain structures are especially good right now. Specs Pelipper and Band Floatzel in particularly are incredibly difficult to switch into, thanks to most teams lacking a real special water-type switch in. Pelipper supporting the monstrous Greninja is another reason to consider it good, and Floatzel, as everyone knows, just kills everything under Rain.
:Haxorus: D to C:
Unaware cores are definitely still strong and popular as ever, and Haxorus is blessed with the ability to shatter them. It has a good speed tier, great power, decent movepool, and access to SD, DD, and Taunt to really mess with common defensive cores. Overall a solid mon, albeit a bit frail and vulnerable to offensive teams.
UR to D:
I actually got reqs while using a team with Noivern, in particular a set like this:
Set
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost
Noivern has the tools to take things like Greninja and Rotom-Wash, while chunking physical walls for decent damage. Unlike most removal options, Noivern can take on Rotom-Wash decently well, has a good speed tier, can pressure common Amoonguss/Washtom/Tusk cores and Dengo ofc. Not an absolutely amazing mon or anything by any means, but it holds a similar level of value to like Talonflame.
Drops:
:Dondozo: A to A-:
I really have never liked Dondozo all that much, but with the many Great Tusks around, and with Spikestack starting to pick up again, I feel like its easier for most physical attackers to wear down Dondozo throughout a game and exploit its forced Rest turns. It feels like a bullet sponge and doesn't actually help progress the game that often, especially since Amoonguss and Rotom-Wash are so prevalent currently.
Didn't really feel strongly enough about other mons I would consider nomming to drop, but shout out to Iron Treads and Quaquaval for being consistently ass❤, not ranking you down though cuz I suspect i'm not using yall as well as I should be, or not experimenting enough.