Project SV OU - Victim of the Week (Week 52: Iron Moth) [Open for submissions!]

Check

:sm/tyranitar:

Tyranitar @ Choice Band
Ability: Sand Stream
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Knock Off
- Earthquake
- Fire Punch

Since Tyranitar is a slower weather setter, it means if you come in at the same time as Alolatales, your Sandstorm will go up second, completely denying them the opportunity to set up Aurora Veil. Since they've lost the Snow, it also leave them extremely vulnerable to your attacks, and they can't really threaten you with Moonblast since they can't 2HKO with it. Only a check cause Ttar can be put to sleep before doing anything or the Moonblast still hurts on the switch in but if you want to ensure Aurora Veil doesn't get up turn 1 this is your guy since it doesn't need to be awake to set Sandstorm. Unless they decide to waste a slot on Snowscape WITH Hypnosis for some reason :pikuh:

252+ Atk Choice Band Tyranitar Stone Edge vs. 248 HP / 8 Def Ninetales-Alola: 690-812 (197.7 - 232.6%) -- guaranteed OHKO
252+ Atk Choice Band Tyranitar Stone Edge vs. 248 HP / 8 Def Tera Water Ninetales-Alola: 345-406 (98.8 - 116.3%) -- 93.8% chance to OHKO

0 SpA Tera Water Ninetales-Alola Moonblast vs. 0 HP / 0 SpD Tyranitar in Sand: 116-138 (34 - 40.4%) -- guaranteed 3HKO
0 SpA Tera Water Ninetales-Alola Freeze-Dry vs. 0 HP / 0 SpD Tyranitar in Sand: 42-51 (12.3 - 14.9%) -- possible 7HKO
 
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kd458

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
Check: SpDef Torkoal

:sv/Torkoal:

Cough Drop (Torkoal) @ Heat Rock
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Lava Plume
- Rapid Spin / Gyro Ball
- Stealth Rock
- Yawn / Body Press

Torkoal can switch in on Ninetales-A, remove its ability to set Aurora Veil with Drought and resist both Ice and Fairy-type attacks to take very little damage. Lava Plume does significant damage even uninvested, while Gyro Ball can be teched on over Rapid Spin for a clean OHKO pre-Tera, although you then lose the utility of hazard removal. Body Press is a good midground that gives you an option to hit them if they for some reason opt to Tera Water, while Yawn lets you put them to sleep or alternatively sleep a switch-in.

Torkoal can always come in hard, block Aurora Veil and come out on top unless max hazards are up and they Tera Water, but is not a counter due to its lack of recovery. Tera Flying is not required for this matchup, and is just selected as an option to avoid Ground-type attacks.

Without Ninetales-A Tera:
0 SpA Torkoal Lava Plume vs. 248 HP / 0 SpD Ninetales-Alola in Sun: 228-270 (65.3 - 77.3%) -- guaranteed 2HKO
8 Def Torkoal Body Press vs. 248 HP / 8 Def Ninetales-Alola: 97-115 (27.7 - 32.9%) -- guaranteed 4HKO
0 Atk Torkoal Gyro Ball (150 BP) vs. 248 HP / 8 Def Ninetales-Alola: 476-560 (136.3 - 160.4%) -- guaranteed OHKO

If Ninetales-A doesn't Tera, Lava Plume is a 2HKO, while Gyro Ball OHKOs with Torkoal's low speed. Body Press is a 4HKO, but its damage is unaltered by Tera Water while Plume and Gyro are resisted. Even with Moonblast Sp.Atk drops, Lava Plume still easily outdamages their attacks and can burn them to speed up the process.

With Ninetales-A Tera:
0 SpA Torkoal Lava Plume vs. 248 HP / 0 SpD Tera Water Ninetales-Alola in Sun: 57-67 (16.3 - 19.1%) -- possible 6HKO
8 Def Torkoal Body Press vs. 248 HP / 8 Def Tera Water Ninetales-Alola: 97-115 (27.7 - 32.9%) -- guaranteed 4HKO
0 Atk Torkoal Gyro Ball (150 BP) vs. 248 HP / 8 Def Tera Water Ninetales-Alola: 59-70 (16.9 - 20%) -- possible 5HKO

With Tera Water, Ninetales-A takes little from Plume or Gyro, although you do still outdamage their attacks and can burn them to kill them faster.
0 SpA Ninetales-Alola Freeze-Dry vs. 248 HP / 252+ SpD Torkoal: 29-34 (8.4 - 9.9%) -- possibly the worst move ever
0 SpA Ninetales-Alola Moonblast vs. 248 HP / 252+ SpD Torkoal: 39-46 (11.3 - 13.4%) -- possible 8HKO

Ninetales-A does near negligible damage to Torkoal, struggling to 8HKO it with Moonblast. If they opt to drop Moonblast to try and win with Hypnosis sleep luck the matchup is even worse for them, with Freeze-Dry taking 11-12 hits to kill and not even able to freeze them due to Lava Plume.

Counter: Heatran

:sv/Heatran:

Mr Worldwide (Heatran) @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power / Flash Cannon
- Taunt
- Stealth Rock / Protect

Heatran quad resists every move Ninetales-A can click, and not only 1v1s it but can trap and eliminate it with Magma Storm even if they opt to get Aurora Veil up. Earth Power is generally good coverage, while Flash Cannon is a quad effective move that does massive damage through veil. Taunt can help versus Hypnosis variants, although even if they sleep you, Tera Water and get a Moonblast SpAtk drop every turn they're completely helpless with both Freeze Dry and Moonblast doing less damage than Leftovers recovers.

This is a hard counter, and there is no possible scenario in which they win; even if you miss every Magma Storm and get Freeze-Dry frozen permanently, they'll end up struggling to death and leaving you at full. Heatran is able to come in on Ninetales-A, trap it and get up Stealth Rock in its face. Tera on Heatran is unnecessary, Grass is just selected as a general tera type to give a Water and Ground resistance.

Without Ninetales-A Tera:
0 SpA Heatran Magma Storm vs. 248 HP / 0 SpD Ninetales-Alola: 270-320 (77.3 - 91.6%) -- guaranteed 2HKO after trapping damage
0 SpA Heatran Earth Power vs. 248 HP / 0 SpD Ninetales-Alola: 81-96 (23.2 - 27.5%) -- 71.8% chance to 4HKO
0 SpA Heatran Flash Cannon vs. 248 HP / 0 SpD Ninetales-Alola: 436-516 (124.9 - 147.8%) -- guaranteed OHKO

Magma Storm does massive damage to Ninetales-A while also placing it on a timer with its trapping effect. Earth Power can finish it off without a chance to missing, while Flash Cannon provides a 100% accuracy option to 2HKO it even if Aurora Veil goes up.

With Ninetales-A Tera:
0 SpA Heatran Magma Storm vs. 248 HP / 0 SpD Tera Water Ninetales-Alola: 67-80 (19.1 - 22.9%) -- guaranteed 4HKO after trapping damage
0 SpA Heatran Earth Power vs. 248 HP / 0 SpD Tera Water Ninetales-Alola: 81-96 (23.2 - 27.5%) -- 71.8% chance to 4HKO

Earth Power is still a good neutral damage option into Tera Water Ninetales-A, but Magma Storm is the preferred click on the first hit even post-Tera as the trapping damage effect will wear it down while preventing it from switching and condemning it to a slow death even if they do get veil up, along with preventing them from switching into a mon that can take advantage of the veil.
0 SpA Ninetales-Alola Moonblast vs. 248 HP / 220+ SpD Heatran: 15-18 (3.8 - 4.6%) -- possibly the worst move ever
0 SpA Ninetales-Alola Freeze-Dry vs. 248 HP / 220+ SpD Heatran: 11-13 (2.8 - 3.3%) -- possibly the worst move ever

Both Moonblast and Freeze-Dry do less than 6.25%, meaning that Heatran recovers more with Leftovers than it takes from any attack. Even on a max roll critical hit Moonblast, they do a net total of 3 damage after Leftovers recovery.
 
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Zora489

I COULD BE BANNED!
The winners are...

CHECK - :cinderace: Bulky Wisp by HydreigonTheChild
COUNTER - :hatterene: SpDef by chartung17

Congratulations! Your sets will be added to the Hall of Fame!


Week 31 - Alolan Ninetales
:ss/ninetales-alola:
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 Def / 252 Spe
Tera Type: Water
Timid Nature
- Aurora Veil
- Encore
- Freeze-Dry
- Moonblast / Hypnosis

Alolan Ninetales has quickly proven itself to be one of the most potent new releases as one of the best facilitators of hyper offense teams thanks to Aurora Veil. Additionally, its great offensive typing, high Speed, and access to great utility moves such as Encore and Hypnosis make it a very annoying Pokemon to deal with. So how will you deal with it!

Please specify whether your submission is a check or a counter. Submissions are due Saturday November 4th. Good luck!
So, AV pex is pretty ass in the current meta but it still functions quite well as a trapper/draco absorber/water resist so I'm gonna put it here.

Toxapex @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Surf
- Sludge Bomb
- Infestation
- Acid Spray

The main idea is to lead av pex against it (since most veil teams don't have any other good lead pokemon), and click acid spray repeatedly till it dies. This effectively wastes 4ish veil turns and removes ninetails from play. Hypnosis sort of matters here, but most of the time you will get two acid sprays off and wake up 1 turn before you die to claim the kill. Plus, rarely do people run hypnosis over encore so you should be fine.

252+ SpA Toxapex Acid Spray vs. 248 HP / 0 SpD Ninetales-Alola with an ally's Aurora Veil: 42-51 (12 - 14.6%) -- possible 7HKO
252+ SpA Toxapex Acid Spray vs. -2 248 HP / 0 SpD Ninetales-Alola with an ally's Aurora Veil: 84-99 (24 - 28.3%) -- 94.9% chance to 4HKO
252+ SpA Toxapex Acid Spray vs. -4 248 HP / 0 SpD Ninetales-Alola with an ally's Aurora Veil: 124-147 (35.5 - 42.1%) -- guaranteed 3HKO
252+ SpA Toxapex Acid Spray vs. -6 248 HP / 0 SpD Ninetales-Alola with an ally's Aurora Veil: 165-195 (47.2 - 55.8%) -- 78.5% chance to 2HKO

0 SpA Ninetales-Alola Freeze-Dry vs. 248 HP / 8 SpD Assault Vest Toxapex: 66-78 (21.7 - 25.7%) -- 0.1% chance to 4HKO

And if your opponent teras the ninetales they pretty much lose the game on the spot to any competent team so that really doesn't matter.
 
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:sv/glimmora:

Glimmora @ Focus Sash
Ability: Toxic Debris
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Ghost
Timid Nature
- Stealth Rock
- Mortal Spin
- Earth Power
- Sludge Wave

Glimmora is a check. While it's too slow to deny Aurora Veil, Ninetales can do very little to it directly, with Encore and Hypnosis being the only things stopping Glimmora from running its gameplan essentially for free. Aurora Veil is also the only thing preventing Glimmora from chunking Ninetales with Sludge Wave, which is a guaranteed OHKO otherwise if you get the Poison proc. Setting up rocks on the predicted switch or poisoning Ninetales with Mortal Spin is also worth considering.
 
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Kenpwnchi

formerly Pwndkthnx
saladazzle.png

The Queen of Saladzzlez
#758 (Salazzle) @ Chesto Berry
Ability: Oblivious
Shiny: Yes
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fake Out
- Overheat
- Sludge Bomb
- Taunt

Okay. Go, #758! So, this should be fairly simple. I chose Salazzle because it's both Poison and Fire (which allows it to completely resist Ninetales-A [typing wise]). For Salazzle's item, I chose Chesto Berry as a means to counter Hypnosis. For Salazzle's ability, I chose Oblivious as a means to counter Taunt (and Intimidate [as an added bonus]). With both Hypnosis and Taunt taken care of, I chose Grass for Salazzle's Tera Type since Grass makes Salazzle immune to Powder moves (and happens to be a counter to Ninetales-A's Tera Type Water). For Salazzle's EVs, I kept it basic with a 4 HP / 252 SpA / 252 Spe spread (and gave Salazzle Timid Nature to be able to outspeed Ninetales-A). As for Salazzle's moves, I gave it Fake Out (for flinches and chip damage), Overheat (to just OHKO Ninetales-A), Sludge Bomb (a secondary move to, potentially, OHKO Ninetales-A), and Taunt (to stop Ninetales-A from using Aurora Veil, Encore, Taunt, and/or Hypnosis).
 

BT89

go on, take everything
is a Pre-Contributor
The winners are...

Check - :tyranitar: Choice Band by Mugenman88
Counter -
:gholdengo: Air Balloon by Lectrys

Congratulations! Your sets will be added to the hall of fame!

WEEK 32 - SD + Weak Armor Ceruledge
:sv/ceruledge:

Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Poltergeist
- Bitter Blade
- Shadow Sneak


A re-emerging threat, SD + Weak Armor Ceruledge is an absolutely menacing late-game sweeper thanks to its excellent typing, access to the monstrously powerful Poltergeist, and the ability to heal itself with Bitter Blade to compensate for any damage taken. Focus Sash ensures that Ceruledge may survive one hit if there are no hazards on the field and also lets it more easily take advantage of Weak Armor. So... how will you beat this threat?

Submissions are due Satuday the 11th! PLEASE SPECIFY WHETHER YOU SUBMIT A CHECK OR A COUNTER!
 
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kd458

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
Check: :Choice_Band: Crawdaunt
:sv/Crawdaunt:

Mr. Craw... (Crawdaunt) @ Choice Band
Ability: Adaptability
Tera Type: Water / Dark
EVs: 152 HP / 252 Atk / 4 Def / 100 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Close Combat / Crunch

Pick up the phone... Crawdaunt GOOBS Ceruledge pretty thoroughly, resisting dual STAB and having enough raw power to 2HKO with Aqua Jet even if they Tera out of their weakness. Mr. Craw cannot switch in hard, as despite it resisting both STAB options, it risks an 8.2% roll of being twoshot by Tera Ghost Poltergeist, an even worse calc after hazards. However, it is a very solid check to Ceruledge that is able to take even a Tera'd Poltergeist into Shadow Sneak and always 2HKO with Jet, or OHKO if they don't have sash or tera intact.

The given spread outspeeds Corviknight, with CC being an option to hit Kingambit while Crunch makes it a better stallbreaker into Dondozo/Pex. Tera is not great on Crawdaunt due to its negative interaction with Adaptability (removing it on the types you Tera out of while only providing a small damage boost), but Tera-ing into STAB can sometimes come in clutch when trying to break; this is not necessary vs Ceruledge.
252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Ceruledge: 328-388 (112.7 - 133.3%) -- guaranteed OHKO
252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Tera Ghost Ceruledge: 164-194 (56.3 - 66.6%) -- guaranteed 2HKO

Aqua Jet obliterates Ceruledge without a defensive Tera, while Tera Ghost Ceruledge is still cleanly 2HKOd; Even if you min roll and they Tera and Bitter Blade to get a small amount of health back, Weak Armor means they die to the next hit regardless.
Without Ceruledge Tera:
252 Atk Ceruledge Poltergeist vs. 152 HP / 4 Def Crawdaunt: 99-117 (32.4 - 38.3%) -- 98.7% chance to 3HKO
252 Atk Ceruledge Shadow Sneak vs. 152 HP / 4 Def Crawdaunt: 36-43 (11.8 - 14%) -- possible 8HKO

Poltergeist into Shadow Sneak doesn't even come close to killing; you can even switch in hard on a Poltergeist if they don't have Tera Ghost available.

With Ceruledge Tera:
252 Atk Tera Ghost Ceruledge Poltergeist vs. 152 HP / 4 Def Crawdaunt: 133-157 (43.6 - 51.4%) -- 8.2% chance to 2HKO
252 Atk Tera Ghost Ceruledge Shadow Sneak vs. 152 HP / 4 Def Crawdaunt: 49-58 (16 - 19%) -- possible 6HKO

Tera Ghost prevents Crawdaunt from being able to hard switch in, but even with a crit they cannot kill you with Tera Ghost Poltergeist into Shadow Sneak and won't get the chance to Poltergeist twice due to Aqua Jet.
Counter: Curse Dondozo

:sv/Dondozo:

Dondozo @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Dark
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Liquidation
- Curse
- Rest
- Sleep Talk

Yeah Dondozo walls this shit forever, although you do need max PhysDef to tank Poltergeists. You can run Body Press over Liquidation to beat Ogerpon-W, but then you have to PP stall the Ceruledge, which is slow and not particularly fun although pretty safe after Cursing up. Especially after a single Curse, Ceruledge cannot touch Dondozo while taking massive damage from Liquidation, being 3HKOd even with Tera Flying / Ghost, and requires to crit Poltergeists to be able to break through.

Tera is not necessary for this matchup unless Dozo is already chipped from handling previous physical threads, with Dark allowing it to comfortably 1v1 without even risking a crit as even then a critical hit Bitter Blade only does 33% max. Dozo can easily handle Ceruledge regardless of how many boosts it gets and can come in hard, tank two Poltergeists, click Curse once and Rest off any damage taken.
Without Ceruledge Tera:
0 Atk Dondozo Liquidation vs. 0 HP / 0 Def Ceruledge: 218-260 (74.9 - 89.3%) -- guaranteed 2HKO
+1 0 Atk Dondozo Liquidation vs. 0 HP / 0 Def Ceruledge: 330-390 (113.4 - 134%) -- guaranteed OHKO

Liquidation is an easy 2HKO if Ceruledge opts not to Tera, and with Tera Flying it still 3HKOs. After a single Curse, Liquidation is a clean OHKO.

With Ceruledge Tera:
0 Atk Dondozo Liquidation vs. 0 HP / 0 Def Tera Ghost Ceruledge: 109-130 (37.4 - 44.6%) -- guaranteed 3HKO
+1 0 Atk Dondozo Liquidation vs. 0 HP / 0 Def Tera Ghost Ceruledge: 165-195 (56.7 - 67%) -- guaranteed 2HKO

+1 Liquidation 2HKOs Tera Ceruledge. While +0 is a 3HKO, you optimally want to Curse first to take less damage from the third Poltergeist if they opt to Tera Ghost.
Without Ceruledge Tera:
252 Atk Ceruledge Poltergeist vs. 248 HP / 252+ Def Dondozo: 115-136 (22.8 - 27%) -- 46.9% chance to 4HKO

If they don't have Tera or are Tera Flying, they are helpless to do anything but give Dondozo opportunities to Rest up and either kill it or stall out Poltergeists.

With Ceruledge Tera:
252 Atk Tera Ghost Ceruledge Poltergeist vs. 248 HP / 252+ Def Dondozo: 154-182 (30.6 - 36.1%) -- 48.1% chance to 3HKO
252 Atk Tera Ghost Ceruledge Poltergeist vs. +1 248 HP / 252+ Def Dondozo: 102-122 (20.2 - 24.2%) -- guaranteed 5HKO

Tera Ghost gives them a roll to 3HKO Dondozo. However, even if they max roll every hit, Dondozo can still switch in, Curse and Rest off any damage taken (albeit barely, 36.1 + 36.1 + 24.2 = 96.4).

With Dondozo Tera:
252 Atk Tera Ghost Ceruledge Poltergeist vs. 248 HP / 252+ Def Tera Dark Dondozo: 77-91 (15.3 - 18%) -- possible 6HKO
252 Atk Tera Ghost Ceruledge Bitter Blade vs. 248 HP / 252+ Def Tera Dark Dondozo: 94-112 (18.6 - 22.2%) -- possible 5HKO, 16.1 - 19.2% recovered

If Dondozo has Tera available, even with Tera Ceruledge is completely helpless and Dozo doesn't even need to curse to handle it.
 
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Counter
Garganacl @ Leftovers
Ability: Purifying Salt
EVs: 252 HP / 156 Def / 100 SpD
Tera Type: Water
Impish Nature
- Curse
- Salt Cure
- Recover
- Earthquake

Garganacl's Rock typing allows it to resist Ceruledge's Bitter Blade, and thanks to its great physical bulk and ability Purifying Salt, it can also resist Poltergeist and Shadow Sneak. Curse allows Garg to boost with Ledge, ensuring Ledge can't break past it no matter how many times it SDs. Curse also boosts attack so Salt Cure outdamages boosted Bitter Blade recovery, regardless of whether it Tera Ghosts or not. Weak Armor also works in Garg's favor, making Ledge frailer just by using Salt Cure.

+2 252 Atk Tera Ghost Ceruledge Poltergeist vs. 252 HP / 156+ Def Purifying Salt Garganacl: 150-178 (37.1 - 44%) -- 99.9% chance to 3HKO after Leftovers recovery
+2 252 Atk Tera Ghost Ceruledge Bitter Blade vs. 252 HP / 156+ Def Garganacl: 92-108 (22.7 - 26.7%) -- possible 5HKO after Leftovers recovery
0 Atk Garganacl Salt Cure vs. -1 0 HP / 0 Def Ceruledge: 156-186 (53.6 - 63.9%) -- guaranteed 2HKO
 
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veti

Supreme Overlord
is a Pre-Contributor
Check

Hatterene @ Grassy Seed
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Draining Kiss
- Stored Power
- Mystical Fire/Nuzzle
- Calm Mind

Grassy Seed consumption blocks Poltergeist, Tera Water prevents Bitter Blade from doing much damage back, Hatterene can use Ceruledge as setup fodder for a Stored Power sweep.

Bitter Blade 11.6 - 13.8% (6.5 - 7.5% recovered)
Shadow Sneak 10.3 - 12.5%
Poltergeist 0 - 0%
Swords Dance 0 - 0%

After 2 calm minds, +2 0 SpA Tera Water Hatterene Stored Power (120 BP) vs. 0 HP / 4 SpD Ceruledge: 334-394 (114.7 - 135.3%) -- guaranteed OHKO

Dkiss can break sash while preserving more HP, recovering 16.6 - 19.4% at +2
 

NoobHereWaddup

Tri Attack will freeze
is a Tiering Contributor
:sv/garchomp:
Garchomp @ Loaded Dice
Ability: Rough Skin
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Scale Shot
- Fire Fang

Everyone's favorite uubl shark is here to check Ceruledge.
I say check as Garchomp can take heavy damage from Poltergeist, 2HKOing Garchomp who would lose the 1v1 if theres a Scale Shot miss.
252 Atk Ceruledge Poltergeist vs. 0 HP / 0 Def Garchomp: 183-216 (51.2 - 60.5%) -- guaranteed 2HKO

However, Garchomp is not only naturally faster than Ceruledge, but can OHKO with Loaded Dice boosted Scale Shot without having to worry about Focus Sash.
252 Atk Garchomp Scale Shot (4 hits) vs. 0 HP / 0 Def Weak Armor Ceruledge: 349-412 (119.9 - 141.5%) -- guaranteed OHKO
Or you can OHKO with Earthquake if Ceruledge isn't at full HP for whatever reason
252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Ceruledge: 392-464 (134.7 - 159.4%) -- guaranteed OHKO
 
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Check

:SV/Gliscor:
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dual Wingbeat
- Protect / Facade

Gliscor is stuck being a check, but all it needs to do to take down this Ceruledge is Swords Dance, then Dual Wingbeat. Note that this set outspeeds Ceruledge and doesn't trigger Weak Armor until it's too late for Ceruledge. If Ceruledge has no Focus Sash, you can try for the guaranteed OHKO straight away with unboosted Earthquake, but Ceruledge might go Tera Flying to avoid it.

+2 160 Atk Gliscor Dual Wingbeat (2 hits) vs. 0 HP / 0 Def Weak Armor Ceruledge: 295-347 (101.3 - 119.2%) -- guaranteed OHKO
160 Atk Gliscor Earthquake vs. 0 HP / 0 Def Ceruledge: 294-348 (101 - 119.5%) -- guaranteed OHKO
252 Atk Ceruledge Poltergeist vs. 96 HP / 0 Def Gliscor: 144-171 (45.7 - 54.2%) -- guaranteed 3HKO after Poison Heal
252 Atk Tera Ghost Ceruledge Poltergeist vs. 96 HP / 0 Def Gliscor: 192-228 (60.9 - 72.3%) -- guaranteed 2HKO after Poison Heal
252 Atk Ceruledge Shadow Sneak vs. 96 HP / 0 Def Gliscor: 54-64 (17.1 - 20.3%) -- possibly the worst move ever
252 Atk Tera Ghost Ceruledge Shadow Sneak vs. 96 HP / 0 Def Gliscor: 72-86 (22.8 - 27.3%) -- possible 6HKO after Poison Heal
+2 252 Atk Tera Ghost Ceruledge Shadow Sneak vs. 96 HP / 0 Def Gliscor: 142-168 (45 - 53.3%) -- guaranteed 3HKO after Poison Heal
252 Atk Ceruledge Bitter Blade vs. 96 HP / 0 Def Gliscor: 118-141 (37.4 - 44.7%) -- 37.3% chance to 3HKO after Poison Heal
 
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Check

:sv/zapdos-galar:
Zapdos-Galar @ Choice Band
Ability: Defiant
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dual Wingbeat
- Thunderous Kick
- Brave Bird
- U-turn

Adamant Gapdos is faster than Ceruledge and OHKOs with Dual Wingbeat. It also has a high chance to survive a +4 Tera Ghost Shadow Sneak. However, switching in is risky since Tera Ghost Poltergeist + Shadow Sneak kills.

252+ Atk Choice Band Zapdos-Galar Dual Wingbeat (2 hits) vs. 0 HP / 0 Def Weak Armor Ceruledge: 317-375 (108.9 - 128.8%) -- guaranteed OHKO

+2 252 Atk Tera Ghost Ceruledge Shadow Sneak vs. 0 HP / 0 Def Zapdos-Galar: 186-220 (57.9 - 68.5%) -- guaranteed 2HKO
+4 252 Atk Tera Ghost Ceruledge Shadow Sneak vs. 0 HP / 0 Def Zapdos-Galar: 278-328 (86.6 - 102.1%) -- 12.5% chance to OHKO



Counter

:sv/arcanine-hisui:
Arcanine-Hisui @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Morning Sun
- Extreme Speed
- Flare Blitz
- Stone Edge

4 defense EVs guarantees that Ceruledge can't kill you when you switch in. Once you're in, you can tera, and then you're immune to all of its attacks (and you can heal off any damage with Morning Sun).

252 Atk Tera Ghost Ceruledge Poltergeist vs. 0 HP / 4 Def Arcanine-Hisui: 280-330 (84.5 - 99.6%) -- guaranteed 2HKO

252 Atk Arcanine-Hisui Stone Edge vs. 0 HP / 0 Def Tera Ghost Ceruledge: 181-214 (62.1 - 73.5%) -- guaranteed 2HKO
 
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Zora489

I COULD BE BANNED!
The winners are...

Check - :tyranitar: Choice Band by Mugenman88
Counter -
:gholdengo: Air Balloon by Lectrys

Congratulations! Your sets will be added to the hall of fame!

WEEK 32 - SD + Weak Armor Ceruledge
:sv/ceruledge:

Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Flying / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Poltergeist
- Bitter Blade
- Shadow Sneak


A re-emerging threat, SD + Weak Armor Ceruledge is an absolutely menacing late-game sweeper thanks to its excellent typing, access to the monstrously powerful Poltergeist, and the ability to heal itself with Bitter Blade to compensate for any damage taken. Focus Sash ensures that Ceruledge may survive one hit if there are no hazards on the field and also lets it more easily take advantage of Weak Armor. So... how will you beat this threat?

Submissions are due Satuday the 11th! PLEASE SPECIFY WHETHER YOU SUBMIT A CHECK OR A COUNTER!
My submission is defensive hamurott. (Counter)
Samurott-Hisui @ Rocky Helmet
Ability: Sharpness
Tera Type: Ghost
EVs: 124 HP / 252 Atk / 80 Def / 52 Spe
Adamant Nature
- Ceaseless Edge
- Razor Shell
- Sacred Sword
- Aqua Jet

Really good set for the current meta that walls/keeps up perma spikes on quite a few pokemon, along with countering gambit.

Calcs :
+2 252 Atk Tera Flying Ceruledge Poltergeist vs. 124 HP / 80 Def Samurott-Hisui: 191-225 (54.2 - 63.9%) -- guaranteed 2HKO
+2 252 Atk Tera Flying Ceruledge Bitter Blade vs. 124 HP / 80 Def Samurott-Hisui: 156-184 (44.3 - 52.2%) -- 17.6% chance to 2HKO
+2 252 Atk Tera Flying Ceruledge Shadow Sneak vs. 124 HP / 80 Def Samurott-Hisui: 69-82 (19.6 - 23.2%) -- possible 5HKO

252+ Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 0 HP / 0 Def Tera Flying Ceruledge: 166-196 (57 - 67.3%) -- guaranteed 2HKO
252+ Atk Sharpness Samurott-Hisui Razor Shell vs. 0 HP / 0 Def Tera Flying Ceruledge: 192-226 (65.9 - 77.6%) -- guaranteed 2HKO
252+ Atk Sharpness Samurott-Hisui Sacred Sword vs. 0 HP / 0 Def Tera Flying Ceruledge: 77-91 (26.4 - 31.2%) -- guaranteed 4HKO
252+ Atk Samurott-Hisui Aqua Jet vs. 0 HP / 0 Def Tera Flying Ceruledge: 69-82 (23.7 - 28.1%) -- 91.1% chance to 4HKO

Pretty much, you just come in on it for free and break sash with helm, or they click SD and tera right into your razor shell + jet + (helm-chip) and they lose. And if you're confident in them mashing polt you can even get a spike up beforehand.

Also, sorry for not saying my previous sub was a counter :sob:
 
:sv/mandibuzz:
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 244 Def / 16 Spe
Tera Type: Fire
Impish Nature
- Knock Off
- Roost
- Foul Play
- Iron Defense

Mandibuzz is a check. Its typing and immense bulk allow it to switch in on even a +2 Tera Ghost Poltergeist from Ceruledge and threaten an OHKO in return with Foul Play. Even if Ceruledge goes for Tera Flying instead, Weak Armor defense drops can potentially allow it to KO anyway. If you switch it in before Ceruledge can set up, you can also set up alongside it with Iron Defense to help tank its attacks.

Unfortunately, Mandibuzz has some trouble switching into Bitter Blade if Ceruledge has already set up. Tera Fire does help with that to a degree, but that takes away your Ghost resistance.
 
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Check
:sV/tyranitar:
Tyranitar @ Assault Vest
Ability: Sand Stream
Tera Type: Don't Tera ttar
EVs: 252 HP / 56 Atk/ 200 SpDef
Careful Nature
- Knock Off
- Stone Edge
- Low Kick/Earthquake/Fire Punch
- Low Kick/Earthquake/Fire Punch

Kill that pokemon for the sake of the shiny quality by stone edging it to OHKO And sash is a joke With sandstorm up. definetely the bro you want.


252 Atk Ceruledge Poltergeist vs. 252 HP / 0 Def Tyranitar: 80-95 (19.8 - 23.5%) -- possible 5HKO
56 Atk Tyranitar Knock Off (97.5 BP) vs. 0 HP / 0 Def Ceruledge: 338-402 (116.1 - 138.1%) -- guaranteed OHKO
56 Atk Tyranitar Stone Edge vs. 0 HP / 0 Def Ceruledge: 350-414 (120.2 - 142.2%) -- guaranteed OHKO
ceruledge is a joke to ttar
 
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