Hey lovelies, it has been a minute and a half since I made a proper post here! FINALLY hit Rank 1 again on ladder after a very difficult and long grind, and wanted to share the teams I used to make this happen! :D
Defensive Breloom Stall
https://pokepast.es/d239b58e6108f5bf
Breloom @ Toxic Orb
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Leech Seed
- Force Palm
- Protect
- Bullet Seed
The star of the show for this team and my crowning achievement in the teambuilder, this thing takes hits incredibly well, has fantastic passive recovery with PHeal making it essentially a third regenerator mon, amazing defensive typing AND threatens mons with powerful Technician Bullet Seeds and Force Palms, all while threatening contact users with Effect Spore and setup mons with Leech Seed. It looks awful on paper, but in practice it is so so powerful. Continues to shock me to this day how amazing this thing is.
Pecharunt @ Heavy-Duty Boots
Ability: Corrosion
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Night Shade
- Hex
Does Corrosion Pecha things, helps break through and wear down threats like Corvi, Heatran, etc. It's basically always a threat because of its ability to put almost any mon on a timer.
Alomomola @ Rocky Helmet
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- Scald
- Wish
- Tickle
It's Fluffy Alo. It eats physical hits for breakfast and destroys most physical attackers' hopes of winning. Tickle for Woger and stopping slow bulky setup threats like Dondozo.
Goodra-Hisui @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Dragon Tail
- Heavy Slam
- Earthquake
I never use Hoodra but it provides great role compression in being a disgustingly tanky special wall that also has Knock Off support, AND threatens Hatt and DesoHeatran.
Corviknight @ Leftovers
Ability: Well-Baked Body
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Brave Bird
- Roost
- Defog
CORVI ON EVERY TEAM HAHAHAHAHAHHAHAHAHJajbgjbgiuwuieghfuweie!!11!! (ahem). It's the best mon in the tier and our hazard removal. SpD WBB is an amazing special check.
Diancie @ Leftovers
Ability: Earth Eater
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Power Gem
- Moonblast
The REALLY weird one, Earth Eater Diancie provides a unique set of tools and role compression for the team that it really needed despite it being a 'less than stellar' mon. A Dragon Immunity for Drag Spam and walling things like Garchomp, Great Tusk and friends was an amazing niche while also being able to set both stealth rocks and spikes. Power Gem or Body Press can be used, your choice.
Hamurott Semi-Stall
https://pokepast.es/116d6668ad118ffa
(sprite by hellfire0raptor on DeviantArt)
Samurott-Hisui @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Cutter
- Ceaseless Edge
- Knock Off
- Aerial Ace
Hamu is really interesting on stall because it serves as a stallbreaker with Knock AND Spikes support. Aerial Ace because when I used the team a lot there was a LOT of Defensive Breloom going around on the ladder. Could probably just use Sucker or Flip now that its usage has died down. Wish support from Alo also helps keep it topped off.
Ditto @ Choice Scarf
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 30 Atk
- Transform
The beginning of an arc for me, iirc it was The Educated Fool who had been pushing us all to try out Ditto and I always resisted... until this team. It does everything. It outstalls Regen Cores. It slaughters HO teams. It revenge kills. It's effectively immune to Paralysis because of Limber and immune to hazards from MG. It. Does. Everything. Genuinely incredible mon, and a staple on my teams from here on out.
Blissey (F) @ Heavy-Duty Boots
Ability: Unaware
EVs: 252 Def / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Soft-Boiled
- Heal Bell
Special wall that keeps Hamu from being burned by flame body and whatnot with Heal Bell, and sets up rocks. It's... it's Blissey what do you want from me lol.
Alomomola @ Rocky Helmet
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Tickle
See Alo description above
Corviknight @ Leftovers
Ability: Well-Baked Body
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Body Press
- Defog
- Roost
- U-turn
ANfabgijhiwuhgijrhegwjkam,l;fklwfew
Slowking-Galar @ Assault Vest
Ability: Vessel of Ruin
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Future Sight
- Flamethrower
- Psychic Noise
With Reuniclus being banned, a new era of special walls has begun, and I think the rise of the Slowkings will begin. AV Glowking with Vessel is a super hard to break special wall, and with Future Sight it hilariously can help Hamu break through things even more.
Keldeo Balance
https://pokepast.es/afd310608f575997
Keldeo-Resolute @ Choice Specs
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flip Turn
- Surf
- Secret Sword
- Hydro Pump
With Keldeo being free now... dear lord. THIS THING. This MONSTER, it is one of the breakers of all time. PrimSea Surf with Secret Sword Coverage has VERY very switch ins, and coupled with Keldeo's solid speed tier of 346 it just... wow. It does so much. Hydro over Vacuum Wave because it helps hit some certain thresholds like against Glowking, and idt the very weak prio of Vacuum Wave is that necessary.
Corviknight @ Leftovers
Ability: Well-Baked Body
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird
- Defog
- Roost
- U-turn
This is good news Mark, we can be Corvis
Meowscarada @ Choice Band
Ability: Long Reach
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Flower Trick
- U-turn
- Triple Axel
Long Reach CB Meow is imo the best physical breaker in the tier, and a well played Meow has 0 switch ins. Knock support is amazing, Flower Trick's auto crit helps break through setup mons like ID Garg, STAB Uturn that can't be punished with contact is disgusting, Triple Axel is fucking just broken, and Meow has an INSANE speed tier. Genuinely unwallable without forcing 50/50s.
Garchomp @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes
Regen Chomp is awesome, if not a little passive. Sets up Spikes and Stonks all while having unremovable contact chip with Regen. DTail also helps rack up chip damage and forces things out. 12 Spe for speed creep wars against opposing chomp.
Ditto @ Choice Scarf
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Atk
- Transform
See above explanation for Ditto. This team especially is weak to setup threats without Ditto, so you have to play it very carefully.
Slowking-Galar @ Assault Vest
Ability: Vessel of Ruin
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Future Sight
- Flamethrower
- Psychic Noise
See above explanation on what Glowking does.
SShield Torn Balance
https://pokepast.es/c04a4bb4dd1405e8
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Shadow Shield
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
- Hurricane
- Knock Off
- Taunt
- U-turn
Shout out to Popcoke for introducing me to this set! I've tweaked it a bit to have 176 Timid to outspeed Scream Tail but underspeed other certain threats and top up on bulk. This thing is a shockingly tanky pivot that knocks, threatens a LOT of things with its amazing speed tier and a fast taunt. Very strong mon and I highly recommend trying it out.
Keldeo @ Choice Specs
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Flip Turn
- Secret Sword
- Hydro Pump
See above for Keldeo.
Corviknight @ Leftovers
Ability: Well-Baked Body
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Brave Bird
- Defog
- Roost
- U-turn
"Corviknight" doesn't begin to describe my Corviknight, this Pokemon rewards blind Defog and nothing else, I am beyond convinced at this point. After getting completely tooled by U-Turning with my Corviknight pivoting teammates on me last minute and refusing to provide Roost prior to the day of the match as to play Corviknight, Brave Birding this way somehow felt even worse than I had thought possible. My preparation was Corviknight, my play was Corviknight, and I Corviknighted, so I don't see a reason to continue engaging in a Pokemon where what is within my Corviknight is overwhelmingly outweighed by what is Corviknight.
Great Tusk @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Rapid Spin
- Knock Off
- Body Press
- Stealth Rock
Defensive Great Tusk does what it says on the tin. VERY tanky and hard to tear through, with a strong STAB Body Press making it threatening towards Intimidate Corvis while also having Knock, Rapid Spin and Stonks support.
Ditto @ Choice Scarf
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 30 Atk / 0 Spe
- Transform
See above for Ditto- actually, no, I'm going to explain the EVs and IVs. Max Def and Min Spe for opposing Ditto matchups, letting you (I believe?) outstall and beat them in a struggle war.
Cinderace @ Choice Band
Ability: Desolate Land
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- High Jump Kick
- Sucker Punch
This was the team slot that has kept bothering me, but I've settled on Banded Deso Cinderace. It hits INSANELY hard with Pyro Ball, and STAB Uturn, HJK are great moves to click while Sucker is a nice backup move. Also provides a nice bit of defensive utility being effectively immune to water and stopping opposing weather and PrimSea while having a great speed tier.
And those are the teams! the last one is what got me through that final push to #1 :) hope you all enjoy the team dumps and explanations (also apologies for my format changing like, literally every post. Still experimenting with how I want to make these types of posts).