Metagame SV Pokebilities AAA (Cinccino and Galarian Zapdos banned!)

Would this be a good idea?

Toxtricity @ Choice Scarf
Ability: Galvanize
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Sludge Bomb
- Psychic Noise
- Volt Switch
 
Would this be a good idea?

Toxtricity @ Choice Scarf
Ability: Galvanize
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Sludge Bomb
- Psychic Noise
- Volt Switch
The set would work, but I think this set would be better because it has bolt beam coverage.
Toxtricity @ Choice Scarf
Ability: Refrigerate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Overdrive
- Volt Switch
- Sludge Wave
 
I feel like tentacruel needs to be seen on more teams due to how consistent its hazard removal is

Tentacruel @ Heavy-Duty Boots/Assault Vest
Ability: Primordial Sea/Regenerator/Magic Guard
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Sludge Bomb/Sludge Wave
- Surf/Scald
- Knock Off/Flip Turn
- Rapid Spin
 
Slowbro is an underrated physical wall, since it can 1v1 most physical attackers (even if it doesn't function as well as corv)

Fireman Sam (Slowbro) @ Heavy-Duty Boots
Ability: Fluffy
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psychic Noise
- Thunder Wave

Slowbro also synergises well with fluffy because it resists fire, so it doesn't die to a stray flare blitz unlike corv
 
Slowbro is an underrated physical wall, since it can 1v1 most physical attackers (even if it doesn't function as well as corv)

Fireman Sam (Slowbro) @ Heavy-Duty Boots
Ability: Fluffy
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psychic Noise
- Thunder Wave

Slowbro also synergises well with fluffy because it resists fire, so it doesn't die to a stray flare blitz unlike corv
The real problem is that Samurott H is seen on most teams. And even with fluffy, it hits really hard thanks to Sharpness. Even so, I feel it has potential thanks to Regen.
 
Set Dump #1

I've really liked the Grass attackers in this format, obviously the Hisuian Lilligant of it all but there's a lot of cool options for them.

Flower Veil Rillaboom
Rillaboom @ Choice Band
Ability: Flower Veil
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Grassy Glide
- U-turn
- High Horsepower

Flower Veil is kind of a cracked ability. It makes it so Lando can't Intimidate you, you beat Pex 1v1 with High Horsepower because you can't get poisoned, and obviously Grassy Terrain and Overgrow is an insane combo. I dropped an offensive Zapdos from full while I was testing it*, I wish I saved the replay and obviously Flower Veil didn't help with that, but Rillaboom has so many options and this ability is so niche people never expect it. Super cool set.

* Calc for proof: 252+ Atk Choice Band Overgrow Rillaboom Wood Hammer vs. 0 HP / 4 Def Zapdos in Grassy Terrain: 348-410 (108.4 - 127.7%) -- guaranteed OHKO

Rocky Payload Ogerpon-Cornerstone
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Rocky Payload
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- U-turn/Swords Dance
- Horn Leech
- Knock Off

I stole this idea from base AAA I can't lie. The main reason I liked this more than Woger is because it's able to hit Desolate Land Fires like Heatran and Iron Moth. When I was testing, I found that most of the Rock resists in the tier don't like taking a Horn Leech or a Knock. It was also really nice being able to heal off stray weak attacks with Horn Leech which let me get back to Sturdy. Adamant is also an option, but I haven't tested that nearly as much and base 110 is an extremely nice speed tier to be at.

Magic Guard Meowscarada
Meowscarada @ Life Orb
Ability: Magic Guard
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Triple Axel
- Knock Off
- U-turn

The main strength of this set is being able to bluff either Band or Boots due to the power of the Life Orb and you not taking hazard chip. This was really nice into stall actually, as I was able to just click Knock for absolute free due to the Gliscor ban as well as not taking Rocky Helmet from Corvy, and it was actually able to 2HKO it with Triple Axel. Into offense, it's also really scary due to its insane speed tier. Having a physical Magic Guard Protean user is deceptively difficult to stop, mainly due to it's positive Corvy matchup. Some other options I liked were Protective Pads for random Static/Flame Body mons and Sash to emulate B2W2 Alakazam's threat and general scare factor.

Other Concepts
Breloom is a scary option obviously in the wake of the Gliscor ban, I didn't want to mention it cause Aim has a couple great showcase vids on it.

Torterra is an extremely scary sweeper already before the additional ability. The additional ability has a lot of potential, I haven't tested extensively yet but so far the ones that look the scariest are Technician, Skill Link, and Dazzling.

Hydrapple is getting a lot more traction, I haven't gotten around to testing it yet but Regen + other actual abilities are super scary. Even just with Regen and Sticky Hold, it's able to stick around for a long time. An obvious idea is Magic Guard Life Orb like Meow, but I had a good time with Dragon's Maw to slam even resists for a lot of damage.
 
I'd love if Ogerpon-Wellspring was suspect tested. Feels nearly impossible to even check without a desolate land heatran. While thats a common mon idk if its healthy for it to have only one real switch in
 
I'd love if Ogerpon-Wellspring was suspect tested. Feels nearly impossible to even check without a desolate land heatran. While thats a common mon idk if its healthy for it to have only one real switch in
Totally agree. Even just the Primordial Sea wallbreaker is really hard to answer even with Desolate Land Heatran, and the Adamant Swift Swim set is also extremely scary. I do think that there are higher priorities, namely Cincinno and arguably Rillaboom due to its Technician set, but if these end up being less scary than we thought post-Gliscor, I definitely think Wellspring deserves a suspect.
 
The real problem is that Samurott H is seen on most teams. And even with fluffy, it hits really hard thanks to Sharpness. Even so, I feel it has potential thanks to Regen.
Fluffy doesn't even work since Aqua Cutter isn't contact
I'd love if Ogerpon-Wellspring was suspect tested. Feels nearly impossible to even check without a desolate land heatran. While thats a common mon idk if its healthy for it to have only one real switch in
There's just not really a basis to do this. There are more answers to it than in regular AAA and its regular ability is kinda bad, not to mention it's just not loving the existence of guys like Intim Corv, DesoTran, Intim/Prank/Wab Pecha, Clod, Dozo, Pex etc., not to mention how easily it's forced out and how easily it's worn down over time. Non-SoR/PrimSea sets are also completely unviable and outclassed so I won't even discuss them.
 
Here’s a build on Glimm.

Glimmora @ Black Sludge
Ability: Tera Shell
Tera Type: Rock
EVs: 252 Sp. Atk / 4 Sp. Def. / 252 Spd.
Timid Nature
- Stealth Rock
- Spiky Shield
- Power Gem
- Sludge Wave

This might be an unstoppable Glimmora. Resisting any move coming your way as well as healing to max health to then again take little damage while getting TSpikes up and Stealth Rocks is amazing. Power Gem and Sludge Wave for good STAB moves. Honestly, I think that Glimmora would be immediately banned as well as Tera Shell also getting banned. This would be a busted set.

That is, if Tera Shell actually worked on Pokemon other than Terapagos.
 
Fluffy doesn't even work since Aqua Cutter isn't contact

There's just not really a basis to do this. There are more answers to it than in regular AAA and its regular ability is kinda bad, not to mention it's just not loving the existence of guys like Intim Corv, DesoTran, Intim/Prank/Wab Pecha, Clod, Dozo, Pex etc., not to mention how easily it's forced out and how easily it's worn down over time. Non-SoR/PrimSea sets are also completely unviable and outclassed so I won't even discuss them.
How is Aqua Cutter not contact?
 
IMG_0935.jpeg

Um, Libero not activating?
 
POKEBILITIES AAA TIERING ACTION
Hope you're enjoying the Spotlight Ladder! As the month closes out, we'd like to announce one more round of tiering action to address two of the more oppressive attackers in the tier.

:ss/cinccino:
CINCCINO HAS BEEN BANNED
Cinccino is a menace. Skill Link + Technician is a fantastic combination of base abilities, granting Cinccino an absurdly strong Tail Slap, Bullet Seed, Rock Blast, and Triple Axel. With other options like Encore, Knock Off, and Tidy Up, Cinccino could be an unpredictable attacker, but these gimmicks are all surpassed by a terrifying Choice Band and Protean set. Cinccino's absurd damage output has earned it a slot on the banlist along with Cloyster, our other problematic Skill Link + Technician user.
:ss/zapdos-galar:
ZAPDOS-GALAR HAS BEEN BANNED ONCE MORE
Two Pokemon that were banned in early Generation 9 were freed as part of a trial! Dondozo has found a home in the tier, but Zapdos-Galar has proven to be too much for the metagame to handle. Unlike in AAA, where Zapdos is kept in check by Corviknight's omnipresence, Zadpos benefits from Intimidate and is able to prey on Corviknight with a devious interaction: Thunderous Kick activates Corviknight's Mirror Armor, which drops Zapdos's defense and activates Defiant! Defiant doesn't just make Zapdos harder to wall, either. Its presence in the tier strongly discourages the use of Intimidate in the builder, and physical attackers able to bypass Fluffy, like Cinderace, Meowscarada, and Ogerpon-Wellspring have all gotten significantly harder to check.

WHAT'S NEXT?
The council is keeping an eye on several Pokemon, including:
:ogerpon-wellspring:
Ogerpon-Wellspring has been brought up in several discussions. It's strong, but has little advantages over its AAA counterpart. Ogerpon is easily walled by Pokemon that resist its STAB combination, especially common Water Absorb and Desolate Land users, and is quite vulnerable to being forced out by faster Pokemon. The effective absence of Intimidate due to Zapdos-Galar's presence has been a huge buff for Ogerpon, and we will be monitoring Ogerpon's success in the tier with the new rotation of physical walls.
:talonflame:
The strongest priority in the tier, Talonflame is a fantastic revenge killer and late-game cleaner, able to both OHKO important threats like Iron Moth and Meowscarada as well as beat down defensive Pokemon after a Swords Dance. Like Ogerpon, it capitalized on the rise of Fluffy to score KOs with Flare Blitz, and is significantly weaker to Intimidate than many other threats. Talonflame is certainly difficult to play against, but it definitely has counterplay.
:diancie-mega::araquanid::sandshrew-alola::reuniclus::gliscor::arcanine-hisui:
Pokebilities AAA will be one of the featured metagames in the first OM Mashups Premier League! Come check it out, along with other classic formats like STABmons Mix and Mega, Camove Chaos, and more!
:golisopod:
We're also planning on releasing an exit survey at the end of the month! Please share your thoughts with us about your experiences on the Pokebilities AAA Ladder, and what you had the most fun with!
tagging dhelmise to implement​
 
This post is mainly so that not all of my post in this thread isn't just me correcting/informing people (this place attracts a lot of questions and confusion that feels more like something the omm room would help answer but it is what it is).

:pmd/Medicham:
Medicham @ Choice Band
Ability: Sword of Ruin
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Close Combat / High Jump Kick
- Ice Punch / Poison Jab
- Bullet Punch / Trick / Recover
- Psycho Cut / Zen Headbutt (eww)
Medicham hits like a [Insert thing that hits extremely hard]!
To explain the move set, CC is the ol’reliable, but because its weaker and has less PP than HJK (corv is so much more annoying with pressure) I wouldnt blame you for using it. Ice Punch vs Poison jab is just deciding whether you wanna kill lando or if you wanna kill hatt/scream tail more reliably. For the flex spot Bullet Punch is perfered to help jump most offensive mons (like the 2 that got banned while i was making this), trick lets you style on the psychic walls it normally cant break while also giving more breathing room in the stall mu more, and recover is me trolling but it seems like it can be used to keep it going longer than it normally should even when having to deals with corv uturns, helmets/skin/barbs chip, and hazards. Psycho Cut is just better than zen headbutt but i put it there for those who think the only defensive ability to ever exist is intim, psycho cut not only picks up most of the 2hkos zen can but it also gets around fluffy so it can pick up even more than zen generally.
The main problems it has is being pretty prediction reliant, especially with HJK and its pretty slow for being an offensive mon, but otherwise it pretty much breaks things with a bit of hazard support. It also thuds into the 2 mono psychic defensive mons of the tier most of the time which is unfort.

I’ll just put a few calcs here to show it off (all based on ranked mons)
All calcs have :medicham: at 170 atk to do my best to replicate its true attack stat, 170 reaches its pure power stats with 248 evs so thats what im going with.

:medicham: vs :corviknight:
248 Atk Choice Band Sword of Ruin Medicham High Jump Kick vs. 252 HP / 252+ Def Fluffy Corviknight: 180-213 (45 - 53.2%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery

248+ Atk Choice Band Sword of Ruin Medicham Close Combat vs. 252 HP / 252+ Def Fluffy Corviknight: 183-216 (45.7 - 54%) -- 94.9% chance to 2HKO after Stealth Rock and Leftovers recovery

:medicham: vs :pecharunt:
-1 248 Atk Choice Band Sword of Ruin Medicham Psycho Cut vs. 252 HP / 252+ Def Pecharunt: 192-228 (50.5 - 60%) -- guaranteed 2HKO

:medicham: vs :hatterene:
248 Atk Choice Band Sword of Ruin Medicham Poison Jab vs. 252 HP / 252+ Def Fluffy Hatterene: 158-187 (49.6 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery

:medicham: vs :alomomola:
248 Atk Choice Band Sword of Ruin Medicham Psycho Cut vs. 252 HP / 252+ Def Alomomola: 232-274 (43.4 - 51.3%) -- 5.9% chance to 2HKO (fat fucking fish jeez, def dies with rocks aasuming its lefties)

248+ Atk Choice Band Sword of Ruin Medicham Psycho Cut vs. 252 HP / 252+ Def Alomomola: 255-301 (47.7 - 56.3%) -- 85.9% chance to 2HKO (much better)

-1 248 Atk Choice Band Sword of Ruin Medicham Close Combat vs. 252 HP / 252+ Def Alomomola: 265-313 (49.6 - 58.6%) -- 98.8% chance to 2HKO (even better)

:medicham: vs :landorus-therian:
-1 248 Atk Choice Band Sword of Ruin Medicham Ice Punch vs. 252 HP / 252+ Def Fluffy Landorus: 206-244 (53.9 - 63.8%) -- guaranteed 2HKO after Leftovers recovery

:medicham: vs :reuniclus:
248+ Atk Choice Band Sword of Ruin Medicham Close Combat over 2 turns vs. 252 HP / 0 Def Shadow Shield Reuniclus: 499-589 (117.6 - 138.9%) -- guaranteed KO in 2 turns (a bit disingenuous, assuming its max phsy def fluffy reun eats all day but then you’re using phsy def reun so whos really losing here)
Feel free to correct anything i did wrong here, i doubt i didnt miss something cause im tired and not as super intuned with the meta as most others (im high ladder i think but i can never find games when i want to play).
 
Just hit top 50 with this team, and still on the climb
Main features on this team are supreme overlord Scizor and sword of ruin Garchomp
Video on my YT channel: Pyroblaze212

Scizor (M) @ Heavy-Duty Boots

Ability: Supreme Overlord
Tera Type: Bug
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Close Combat

As an endgame sweeper this mon is unmatched, with 5 fallen bullet punch becomes a 135 BP move after stab which is insane and close combat becomes 180 bp, if the game isn't going in your favor then you can bet it all on this mon

Regieleki @ Heavy-Duty Boots
Ability: Refrigerate
Tera Type: Electric
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Rapid Spin
- Thunderbolt
- Extreme Speed

Standard Mon in this Meta, guaranteed hazard removal with speed control is all one could ask for

Talonflame (M) @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost

Another standard Mon in this Meta, life orb gives the required power boost to talonflame's mediocre attack stat, coupled with magic guard so that it takes no helmet, hazards and recoil, so you can really abuse gale wings priority

Ribombee (F) @ Focus Sash
Ability: Mold Breaker
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- U-turn
- Stun Spore

Webs support with mold breaker so you have guaranteed webs nothing else to say on this mon really

Gengar (M) @ Choice Specs
Ability: Adaptability
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond

The special cannon on this team with adaptability and specs it hits like an absolute unit and if your opponent doesn't have a normal type then this thing can straight up sweep with webs up, sludge wave is here instead of sludge bomb so you aren't completely shut out by bulletproof

Garchomp (M) @ Loaded Dice
Ability: Sword of Ruin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Scale Shot
- Swords Dance

What a mon this is with sword of ruin, after an SD up you can 2 hko literally every single mon in the meta even defensive corv if you get 5 hits, and fluffy isn't a problem for this mon since both scale shot and earthquake bypass fluffy, offensive mons literally get ohkod it's so funny, basically you can sweep with this at any stage of the game, and why not give it rocks as well for additional pressure, you can put fire fang here alternatively if you want I don't think it's needed unless you run into like a levitate tinkaton


All in all a really fun team to run and hopefully will take this team to top 10 as well
 
Having a lot of fun with this OM this month! Haven't gotten higher than high-1300s, but that's just a skill issue on my part. Wanted to share the balance team I've been using for awhile, especially with the ban of Cincinno.
:breloom:-:Slowking-Galar:-:Garchomp:-:Ogerpon-Wellspring:-:Talonflame:-:Cinccino:
:breloom: :toxic-orb: Guts
I love Breloom. In general, I've always had a soft spot for this fungi, and this metagame allows Breloom to become a genuine threat with the combo of Technician and Guts, sending it's attack sky-high. Poison Heal lets you stay healthy and shrug off hazards and pivot moves, and Effect Spore can provide a cheeky status against opponents at times.
Mach Punch provides valuable priority over other options like Force Palm at the expense of a bit of power. While it was weaker against Corviknight, I much preferred the priority for dealing with threats like Greninja, H-Samurott, Offensive Heatrans, and anything else that's been whiddled down due to hazards, more on those later.
Rock Tomb is great coverage for striking the flying and fire types that want to switch in on you, including Talonflame, Moltres, Iron Moth, etc., as well as slowing down offensive threats to potentially kill with Bullet Seed.
Protect is to guarantee toxic orb procs and to call out random priority or scout moves.
Bullet Seed is your other main STAB, providing, most commonly, 112 BP grass stab with Technician, sometimes higher. It demolishes problematic mons like Garchomp, Ting-lu, Clodsire (that aren't Sap Sipper), Tusk, and more.
Breloom greatly struggles against Pecharunt and Intimidate Corviknights, so pivoting around them and wearing them down over time is crucial for Breloom's success.

:Slowking-Galar: :Heavy-duty-boots: Vessel of Ruin
Special Defensive tank of the team! Originally had Tablets of Ruin to minimize pivot moves and stray knock-off chip, but Vessel was used to provide more safety against psy-spam teams and Deoxys-S plus other strong special attackers.
Chilly Reception, Future Sight, and Sludge Bomb are standard moves. Notably, Future Sight is helpful for eliminating Pecharunt as you can pin a mon between Future Sight and a Mach Punch or Bullet Seed from Breloom.
Thunder wave is this teams' primary speed control! It can cripple fast and frail mons like Cinderace, Meowscarada, Deoxys, and Iron Moth. All of these mons now become easy KO's for Breloom with any of its moves. A T-wave either requires a switch-in read or a sacrifice to connect on physical attackers, but it can be game winning if Breloom or Cincinno is let loose.

:Garchomp: :Rocky Helmet: Regenerator
Pretty Standard physical Tank-Chomp. Double Regen between this and Glowking is crucial for keeping the bulk of this team alive.
Can very easily stack Spikes and Stealth Rock on opponents, punishing rapid spinners by taking ~25% of their HP with Rough Skin and Rocky Helmet.
Dragon Tail is here to rack up hazard chip on an opposing team and phase-out set-up sweepers. It also does a surprising amount of damage at times, but crucially can knock a Talonflame off of Gale Wings if the Talonflame decides to stay in and Defog or Roost on you.
EQ is chosen for it's power, but I have debated switching it out for Stomping Tantrum due to the rise of Rillaboom lately. Those wood hammers h u r t.

:Ogerpon-Wellspring: :Wellspring-Mask: Primordial Sea
Weather control! Beyond having an incredibly strong water-stab with the rain boost, Primordial Sea grants instant weather control over a battle, key for shutting down Desolate Land mons or denying temporary weather conditions. While it does require some pivoting to be in charge against enemy Desolate Land users, this team's tool kit can handle the most common choices very easily.
Icy Cudgel does what it says on the tin, very strong water stab boosted by the rain. The high crit chance is nice for trying to break stamina mons as a last ditch effort.
Horn Leech is the chosen grass stab to beat other Wogerpons and keep us healthy. Wogerpon's natural bulk can allow it to survive a random special attack every now and then so keeping her healthy can be very useful.
Stomping Tantrum helps against Clodsire, allowing you to hit if they are running Sap Sipper. Also can be helpful coverage for other common ground-weak mons like H-Goodra, Glowking, Heatrans with Desolate Land trying to switch in, non-fluffy Pecharunts, etc.
Encore is always a delight to have to punish hazard pokemon, slower set-up pokemon, and Trick Room + Teleport users like Porygon and Deoxys. Can easily turn a game around in a pinch.

:Talonflame: :Life-Orb: Magic Guard
While usually a very strong revenge killer, this team utilizes Talonflame for defensive purposes. Priority defogs can be useful to clean hazards without issue, and a physically bulky Talonflame with Roost has such strong longevity that Flame Body burns are nigh-guarunteed against the enemy physical attackers.
Magic Guard is both to ignore the recoil of our moves and ignore hazards completely, ensuring easier switch-in with Talonflame regardless of Stealth Rock.
I believe some bulk could be sacrificed and the attack could be raised, making this sort of set even deadlier, but I haven't done enough testing to say for sure.

:Cinccino: :Choice-Band: Protean
Yeesh, glad this rat is gone.
This thing hits like a monster. The combination of Protean, Technician, Skill Link, and Choice-Band makes Cincinno a monster on the field.
Teams not equipped to handle this rat, either with faster mons like Zama and Greninja, strong priority from Rillaboom or Breloom, or Stamina mons like Hatt and Corv, fold like an omlette with the combination of Bullet Seed, Rock Blast, Triple Axel, and U-turn.
Rock Blast in particular makes Cincinno a monster as it allows Cincinno to hit usual switch-ins like Heatran, Corviknight, Talonflame, Lando-Therian, etc. for at least neutral damage, and, more often than not, 2 hit KO them. Rock Blast ignores Fluffy and Flame Body, two of the normally easiest ways to check Cincinno.
While Cincinno also struggles against the same type of mons as Breloom, most notably faster threats and Pecharunt, the other tools this team has, Future-Sight, Tank Chomp, Hazards, T-Wave, and priority, can cover Cincinno's weaknesses splendidly.
If I can find an apt substitute for Cincinno, I may continue to use and try to push with this team. I've loved the creativity and innovation within this Mashup OM and can't wait to see it progress more!
 
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