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Project SV RU Next Best Thing (CLOSED)

Week 9 - Deoxys-Defense
61hQhzQ-DpL._AC_SL1500_.jpg


Condemned to the depths of NUBL, the previously Ubers hazard machine is now struggling to find a place in gen 9 despite high speed for its great bulk and a vast movepool. Can you help Deoxys-Defense regain his glory?

Hazard+Recover+Knock Off/Teleport
Deoxys-Defense @ Heavy-Duty Boots
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Tera Type: Ghost
Impish Nature
- Spikes
- Night Shade
- Recover
- Knock Off / Teleport

Submission deadline: Sunday, August 11th, 11:59 pm GMT-7
 
Reserving stall breaker dod,
night shade, taunt, Recover, filler


:sm/Deoxys-Defense:
Goddess of Time (Deoxys-Defense) @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 100 Def / 156 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Taunt
- Night Shade
- Thunder Wave/ Superpower/ Knock Off

This Deoxys set aims at dismantling fat teams relying on mons such as umbreon and galarian weezing. Spikes r very good right now and Taunt is a broken move. Night Shade allows for consistent damage as Deoxys has pitiful offensive stats. Thunder Wave and Knock Off permanently cripple stuff (mainly :Cyclizar:). Superpower also aims the bike.

0- Atk Deoxys-Defense Superpower vs. 104 HP / 0 Def Cyclizar: 164-194 (53.4 - 63.1%) -- guaranteed 2HKO
 
Last edited:
Putting On The Pressure
:sv/deoxys-defense:

Deoxys-Defense @ Leftovers
Ability: Pressure
Tera Type: Poison
EVs: 252 HP / 68 Def / 188 SpD
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Night Shade
- Recover

This set aims to beat opposing CM sweepers, sweep itself, and be a threatening mid-to-late game cleaner/breaker.

First off, Cosmic Power, the main draw of the set. Cosmic Power, of course, raises both your defenses, allowing you to ignore the biggest issue of CM sweepers: their reliance on natural physical bulk and Scald burns to survive strong hits. This allows you to use a variety of physical attackers, even Krookidile as starting points to start boosting. Of course, against gamers with massive numbers like Crawdaunt or mons that threaten Toxic such as Okidogi, Geezing, and Umbreon, Tera Poison is a must just to survive and continue your sweep. Just make sure you can actually… like… beat whatever you’re facing though. I think Umbreon can beat you in the PP stalling war.

Next in the set is Stored Power, and while you may not be the damage dealing machine you could be with Calm Mind, the extra bulk all around paired with Deo-D’s amazing natural bulk means that you don’t really care. 260 BP is a lotta damage, you gotta realize, and it means getting 2HKO’s and not OHKO’s, who cares! You’re the bulkiest thing on the planet!

Night Shade is a must, as it allows consistent damage into resists and is what wins the war in CM battles.

Recover is also self explanatory, as otherwise you’d be stuck relying on lefties as a slow bulky sweeper.

But, the REAL lynchpin that makes this set work is Pressure. Pressure on this mon automatically lets you play it SO much more aggressively and lets you mess with certain mons to an insane degree. Pressure alone makes this mon a solid pick for Stall Teams, but think about it for a sec. You want to click big damage buttons into the sweeper right? Well have fun doing that when suddenly they’re only usable like 4 times max. Additionally, this is what saves Deo-D in CM wars, as you are given the ability to wear down and limit the amount of times you can get damaged. Pressure turns 8 PP moves into risky 4 time clicks, turn 16 PP moves into limited edition 8 PP moves, and 32 and above is usually a pipe dream tbh for PP depletion, unless you pair this mon with other Pressure Gamers of its kind (Vincune and Vintei come to mind)
No matter what, this mon allows you to do some crazy team support by cinching endgames and generally being a big bulky blob who sits there and pressure stalls.

Also, and this is important: You can PP Stall Chansey. It can be done. I’ve ran the numbers and the following conditions must be met:
You MUST have 7 PP worth of Recover, or else it won’t work.
You MUST have lefties.
You must NEVER get para’d on recover turns or else it won’t work.
You cannot switch in, and cannot start the sequence with 53 HP missing.

You have a few turns of leeway where you’ll be able to get para’d and live, but otherwise T-wave is a killer and makes you slower, so it is set-dependent, but under perfect conditions you can boost (so that Shadow Ball does peanuts), and recover such that you stall out Seismic Toss’s effective 16 PP. To make the matchup more consisten, you could run 232 speed EVs and a neutral nature to always outspeed Chansey after being Para’d, which makes the recover sequence true.
Max Stored Power is still a 6HKO so you probably don’t win anyways, but I crunched the numbers. And it’s possible. Maybe. I think I did it right though.


This guy fits best on Stall, BO, and Balance. (Ordered from Fits Best - Fits Eh).
Stall ofc loves this guy cause its some offensive firepower on the passive stall team, and it means that you can kinda win some matchups due to them not being able to click their big buttons enough times (the hoodra matchup /w draco comes to mind)

BO also loves this guy cause he’s able to do less PP stalling team support and more “switch in and start clicking buttons and making progress”, which is appreciated by the teamstyle

Balance is where it fits ok, on balance you’d want another set, and Balance oft doesn’t really need a guy like this, nor is able to fit em easily in, but you could probably run it decently OK.



Regardless, please vote for me, I am Elec-ant1234 and I approve this message.


REPLAY ZONE: (featuring everyone’s favorite pressure staller:
https://replay.pokemonshowdown.com/gen9ru-2177107339?p2( i threw by not predicting the obvious trick but like i was right there)
 
Last edited:
:pmd/deoxys-defense:

Deoxys-Defense @ Choice Specs
Ability: Pressure
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Psycho Boost
- Recover
- Trick

Yeah, Choice Specs Deo-D. Has actually funny stats to back it up to be honest, and forcing a Specs onto something can be pretty handy.

Calcs:
252 SpA Choice Specs Tera Fighting Deoxys-Defense Focus Blast vs. 104 HP / 152 SpD Assault Vest Cyclizar: 302-356 (98.3 - 115.9%) -- 87.5% chance to OHKO
252 SpA Choice Specs Deoxys-Defense Focus Blast vs. 0 HP / 4 SpD Eviolite Bisharp: 468-552 (172.6 - 203.6%) -- guaranteed OHKO
252 SpA Choice Specs Deoxys-Defense Focus Blast vs. 0 HP / 4 SpD Krookodile: 348-410 (105.1 - 123.8%) -- guaranteed OHKO
252 SpA Choice Specs Deoxys-Defense Psycho Boost vs. 252 HP / 0 SpD Suicune: 204-240 (50.4 - 59.4%) -- 80.1% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Deoxys-Defense Psycho Boost vs. +1 252 HP / 4 SpD Tera Poison Slowbro: 366-432 (92.8 - 109.6%) -- 56.3% chance to OHKO
252 SpA Choice Specs Tera Fighting Deoxys-Defense Focus Blast vs. 252 HP / 32 SpD Jirachi: 189-223 (46.7 - 55.1%) -- 14.8% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Deoxys-Defense Psycho Boost vs. 252 HP / 0 SpD Slither Wing: 440-518 (117.6 - 138.5%) -- guaranteed OHKO
252 SpA Choice Specs Deoxys-Defense Psycho Boost vs. 248 HP / 8 SpD Amoonguss: 542-642 (125.7 - 148.9%) -- guaranteed OHKO
252 SpA Choice Specs Deoxys-Defense Psycho Boost vs. 252 HP / 0 SpD Chesnaught: 578-684 (152.1 - 180%) -- guaranteed OHKO
 
Thank you everyone for your submissions!

:deoxys-defense: It is time to vote for your favorite set! :deoxys-defense:

Deoxys-Defense @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 100 Def / 156 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Taunt
- Night Shade
- Thunder Wave/ Superpower/ Knock Off

This Deoxys set aims at dismantling fat teams relying on mons such as umbreon and galarian weezing. Spikes r very good right now and Taunt is a broken move. Night Shade allows for consistent damage as Deoxys has pitiful offensive stats. Thunder Wave and Knock Off permanently cripple stuff (mainly :Cyclizar:). Superpower also aims the bike.

0- Atk Deoxys-Defense Superpower vs. 104 HP / 0 Def Cyclizar: 164-194 (53.4 - 63.1%) -- guaranteed 2HKO
Deoxys-Defense @ Leftovers
Ability: Pressure
Tera Type: Poison
EVs: 252 HP / 68 Def / 188 SpD
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Night Shade
- Recover

This set aims to beat opposing CM sweepers, sweep itself, and be a threatening mid-to-late game cleaner/breaker.

First off, Cosmic Power, the main draw of the set. Cosmic Power, of course, raises both your defenses, allowing you to ignore the biggest issue of CM sweepers: their reliance on natural physical bulk and Scald burns to survive strong hits. This allows you to use a variety of physical attackers, even Krookidile as starting points to start boosting. Of course, against gamers with massive numbers like Crawdaunt or mons that threaten Toxic such as Okidogi, Geezing, and Umbreon, Tera Poison is a must just to survive and continue your sweep. Just make sure you can actually… like… beat whatever you’re facing though. I think Umbreon can beat you in the PP stalling war.

Next in the set is Stored Power, and while you may not be the damage dealing machine you could be with Calm Mind, the extra bulk all around paired with Deo-D’s amazing natural bulk means that you don’t really care. 260 BP is a lotta damage, you gotta realize, and it means getting 2HKO’s and not OHKO’s, who cares! You’re the bulkiest thing on the planet!

Night Shade is a must, as it allows consistent damage into resists and is what wins the war in CM battles.

Recover is also self explanatory, as otherwise you’d be stuck relying on lefties as a slow bulky sweeper.

But, the REAL lynchpin that makes this set work is Pressure. Pressure on this mon automatically lets you play it SO much more aggressively and lets you mess with certain mons to an insane degree. Pressure alone makes this mon a solid pick for Stall Teams, but think about it for a sec. You want to click big damage buttons into the sweeper right? Well have fun doing that when suddenly they’re only usable like 4 times max. Additionally, this is what saves Deo-D in CM wars, as you are given the ability to wear down and limit the amount of times you can get damaged. Pressure turns 8 PP moves into risky 4 time clicks, turn 16 PP moves into limited edition 8 PP moves, and 32 and above is usually a pipe dream tbh for PP depletion, unless you pair this mon with other Pressure Gamers of its kind (Vincune and Vintei come to mind)
No matter what, this mon allows you to do some crazy team support by cinching endgames and generally being a big bulky blob who sits there and pressure stalls.

Also, and this is important: You can PP Stall Chansey. It can be done. I’ve ran the numbers and the following conditions must be met:
You MUST have 7 PP worth of Recover, or else it won’t work.
You MUST have lefties.
You must NEVER get para’d on recover turns or else it won’t work.
You cannot switch in, and cannot start the sequence with 53 HP missing.

You have a few turns of leeway where you’ll be able to get para’d and live, but otherwise T-wave is a killer and makes you slower, so it is set-dependent, but under perfect conditions you can boost (so that Shadow Ball does peanuts), and recover such that you stall out Seismic Toss’s effective 16 PP. To make the matchup more consisten, you could run 232 speed EVs and a neutral nature to always outspeed Chansey after being Para’d, which makes the recover sequence true.
Max Stored Power is still a 6HKO so you probably don’t win anyways, but I crunched the numbers. And it’s possible. Maybe. I think I did it right though.


This guy fits best on Stall, BO, and Balance. (Ordered from Fits Best - Fits Eh).
Stall ofc loves this guy cause its some offensive firepower on the passive stall team, and it means that you can kinda win some matchups due to them not being able to click their big buttons enough times (the hoodra matchup /w draco comes to mind)

BO also loves this guy cause he’s able to do less PP stalling team support and more “switch in and start clicking buttons and making progress”, which is appreciated by the teamstyle

Balance is where it fits ok, on balance you’d want another set, and Balance oft doesn’t really need a guy like this, nor is able to fit em easily in, but you could probably run it decently OK.



Regardless, please vote for me, I am Elec-ant1234 and I approve this message.


REPLAY ZONE: (featuring everyone’s favorite pressure staller:
https://replay.pokemonshowdown.com/gen9ru-2177107339?p2( i threw by not predicting the obvious trick but like i was right there)
Deoxys-Defense @ Choice Specs
Ability: Pressure
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Psycho Boost
- Recover
- Trick

Yeah, Choice Specs Deo-D. Has actually funny stats to back it up to be honest, and forcing a Specs onto something can be pretty handy.

Voting deadline: Thursday, August 15th , 11:59 pm GMT-7
 
Congratulations to Elec-ant1234 for winning the 9th week of Next Best Thing with Cosmic Power Deoxys-Defense!

:rs/deoxys-defense:
Deoxys-Defense @ Leftovers
Ability: Pressure
Tera Type: Poison
EVs: 252 HP / 68 Def / 188 SpD
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Night Shade
- Recover

This set aims to beat opposing CM sweepers, sweep itself, and be a threatening mid-to-late game cleaner/breaker.

First off, Cosmic Power, the main draw of the set. Cosmic Power, of course, raises both your defenses, allowing you to ignore the biggest issue of CM sweepers: their reliance on natural physical bulk and Scald burns to survive strong hits. This allows you to use a variety of physical attackers, even Krookidile as starting points to start boosting. Of course, against gamers with massive numbers like Crawdaunt or mons that threaten Toxic such as Okidogi, Geezing, and Umbreon, Tera Poison is a must just to survive and continue your sweep. Just make sure you can actually… like… beat whatever you’re facing though. I think Umbreon can beat you in the PP stalling war.

Next in the set is Stored Power, and while you may not be the damage dealing machine you could be with Calm Mind, the extra bulk all around paired with Deo-D’s amazing natural bulk means that you don’t really care. 260 BP is a lotta damage, you gotta realize, and it means getting 2HKO’s and not OHKO’s, who cares! You’re the bulkiest thing on the planet!

Night Shade is a must, as it allows consistent damage into resists and is what wins the war in CM battles.

Recover is also self explanatory, as otherwise you’d be stuck relying on lefties as a slow bulky sweeper.

But, the REAL lynchpin that makes this set work is Pressure. Pressure on this mon automatically lets you play it SO much more aggressively and lets you mess with certain mons to an insane degree. Pressure alone makes this mon a solid pick for Stall Teams, but think about it for a sec. You want to click big damage buttons into the sweeper right? Well have fun doing that when suddenly they’re only usable like 4 times max. Additionally, this is what saves Deo-D in CM wars, as you are given the ability to wear down and limit the amount of times you can get damaged. Pressure turns 8 PP moves into risky 4 time clicks, turn 16 PP moves into limited edition 8 PP moves, and 32 and above is usually a pipe dream tbh for PP depletion, unless you pair this mon with other Pressure Gamers of its kind (Vincune and Vintei come to mind)
No matter what, this mon allows you to do some crazy team support by cinching endgames and generally being a big bulky blob who sits there and pressure stalls.

Also, and this is important: You can PP Stall Chansey. It can be done. I’ve ran the numbers and the following conditions must be met:
You MUST have 7 PP worth of Recover, or else it won’t work.
You MUST have lefties.
You must NEVER get para’d on recover turns or else it won’t work.
You cannot switch in, and cannot start the sequence with 53 HP missing.

You have a few turns of leeway where you’ll be able to get para’d and live, but otherwise T-wave is a killer and makes you slower, so it is set-dependent, but under perfect conditions you can boost (so that Shadow Ball does peanuts), and recover such that you stall out Seismic Toss’s effective 16 PP. To make the matchup more consisten, you could run 232 speed EVs and a neutral nature to always outspeed Chansey after being Para’d, which makes the recover sequence true.
Max Stored Power is still a 6HKO so you probably don’t win anyways, but I crunched the numbers. And it’s possible. Maybe. I think I did it right though.


This guy fits best on Stall, BO, and Balance. (Ordered from Fits Best - Fits Eh).
Stall ofc loves this guy cause its some offensive firepower on the passive stall team, and it means that you can kinda win some matchups due to them not being able to click their big buttons enough times (the hoodra matchup /w draco comes to mind)

BO also loves this guy cause he’s able to do less PP stalling team support and more “switch in and start clicking buttons and making progress”, which is appreciated by the teamstyle

Balance is where it fits ok, on balance you’d want another set, and Balance oft doesn’t really need a guy like this, nor is able to fit em easily in, but you could probably run it decently OK.



Regardless, please vote for me, I am Elec-ant1234 and I approve this message.


REPLAY ZONE: (featuring everyone’s favorite pressure staller:
https://replay.pokemonshowdown.com/gen9ru-2177107339?p2( i threw by not predicting the obvious trick but like i was right there)
 
Week 10 - Damage-reducing Berries

:babiri berry::charti berry::chilan berry::chople berry::coba berry::colbur berry::haban berry::kasib berry::kebia berry::occa berry::passho berry::payapa berry::rindo berry::roseli berry::shuca berry::tanga berry::wacan berry::yache berry:

For Next Best Thing's milestone of 10 weeks, you will create a set using a damage-reducing berry!
Historically teetering the line between niche and staple since their inception, they have a huge potential of swinging games in an instant, allowing for a Pokemon to survive a would-be KO and retaliate back hard. However, they come at a cost of reliability when compared to mainstays such as Choice items, Leftovers and, more recently, Heavy-Duty Boots.
What tricks will you come up with to surprise your opponent with?

:colbur berry::slowbro: Colbur Berry Slowbro
:colbur berry::reuniclus: Colbur Berry Reuniclus
:shuca berry::empoleon: Shuca Berry Empoleon
:chople berry::empoleon: Chople Berry Empoleon (Week 2 winner)

Submission deadline: Sunday, August 18th, 11:59 pm GMT-7
 
Superachi is back !!
:pmd/jirachi:+:shuca_berry:

Jirachi @ Shuca Berry
Ability: Serene Grace
Tera Type: Fighting
EVs: 48 Def / 236 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Grass Knot / Energy Ball
- Aura Sphere

If you missed the good ol' DPP days (I wasn't there but I heard it was great), know that Superachi is back in SV RU. With some good ground type in the tier such as Hippowdon and Krookodile, CM Rachi can struggle setting up its CM, so with the Shuca Berry this ain't a problem no more and now these 2 old threats fear Jirachi again.

+1 236 SpA Jirachi Energy Ball vs. 0 HP / 4 SpD Krookodile: 322-380 (97.2 - 114.8%) -- 81.3% chance to OHKO
252 Atk Krookodile Earthquake vs. 0 HP / 48 Def Shuca Berry Jirachi: 144-171 (42.2 - 50.1%) -- 0.4% chance to 2HKO
+1 236 SpA Jirachi Grass Knot (120 BP) vs. 252 HP / 0 SpD Hippowdon: 422-498 (100.4 - 118.5%) -- guaranteed OHKO
0 Atk Hippowdon Earthquake vs. 0 HP / 48 Def Shuca Berry Jirachi: 114-135 (33.4 - 39.5%) -- guaranteed 3HKO
+1 236 SpA Tera Fighting Jirachi Aura Sphere vs. 120 HP / 0 SpD Goodra-Hisui: 228-270 (68.8 - 81.5%) -- guaranteed 2HKO
+1 236 SpA Tera Fighting Jirachi Aura Sphere vs. 252 HP / 0 SpD Assault Vest Goodra-Hisui: 152-180 (41.7 - 49.4%) -- guaranteed 3HKO
4 Atk Goodra-Hisui Earthquake vs. 0 HP / 48 Def Tera Fighting Jirachi: 69-82 (20.2 - 24%) -- guaranteed 5HKO
+2 236 SpA Jirachi Psychic Noise vs. 0 HP / 4 SpD Revavroom: 279-328 (92.6 - 108.9%) -- 56.3% chance to OHKO
+1 252+ Atk Revavroom High Horsepower vs. 0 HP / 48 Def Shuca Berry Jirachi: 153-180 (44.8 - 52.7%) -- 25.8% chance to 2HKO
+1 236 SpA Jirachi Grass Knot (120 BP) vs. 0 HP / 4 SpD Necrozma: 177-209 (52.8 - 62.3%) -- guaranteed 2HKO
+1 252 Atk Necrozma Earthquake vs. 0 HP / 48 Def Shuca Berry Jirachi: 136-160 (39.8 - 46.9%) -- guaranteed 3HKO
+1 236 SpA Jirachi Grass Knot (120 BP) vs. 0 HP / 4 SpD Prism Armor Tera Ground Necrozma: 265-313 (79.1 - 93.4%) -- guaranteed 2HKO
+1 252 Atk Tera Ground Necrozma Earthquake vs. 0 HP / 48 Def Shuca Berry Jirachi: 204-240 (59.8 - 70.3%) -- guaranteed 2HKO
 
Colbur Berry Horoark
:pmd/zoroark hisui:
Zoroark-Hisui @ Colbur Berry
Ability: Illusion
Tera Type: Fighting
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Nasty Plot
- Shadow Ball
- Hyper Voice
- Focus Punch/Focus Blast

Was struggling with what set to use, so I decided to just go with something that I know works. Colbur Berry Horoark was used by me in the Gengar/Horoark TOTW week, where it is able to leverage its great typing to take that one hit that would usually ko it. This allows it to fire off a big attack it usually couldn't, such as a hyper voice against scarf okidogi without fear. I did also put on that set focus punch, with the evs to ohko a bike switching in, but focus blast is prob better.

https://replay.pokemonshowdown.com/gen9ru-2166391998 Yeah, colbur berry horoark actually won a roomtour, insane stuff.
 
:pmd/slowbro-galar:

Two Graves (Slowbro-Galar) (F) @ Colbur Berry
Ability: Regenerator
Tera Type: Water/ Dark
EVs: 252 HP / 168 Def / 40 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock/ Psychic/ Sludge Bomb
- Slack Off
- Flamethrower

Galarian Slowbro finds a niche in SV RU with it's ability to consistently check tier staple balance breaker Okidogi. It resists both of Okidogi's STAB moves while also not being weak to Psychic Fangs. Now the problem is Knock Off and in comes Colbur Berry to thwart that. Galarian Slowbro can also act as a dangerous Calm Mind sweeper similar to its Kantonian counter part but it's much more susceptible to losing to other Calm Mind sweeper due to its Psychic neutrality. However, while Okidogi can by pass Colbur with STAB Choice Band Gunk Shot on Kantonian Slowbro, it can't do the same with Glowbro. Its Fairy resistance and Toxic immunity also makes it terrific at answering the terrifying Calm Mind Fezandipiti. The speed investment is for uninvested base 30s while the Spdef allows it to set up on Noivern as well as non Choice Specs Hisuian Goodra.
Ciao!
https://pokepast.es/77637914a2bb5cbb a team showcasing glowbro
 
Sussy Coba

:bw/amoonguss:
Amoonguss @ Coba Berry
Ability: Effect Spore
Tera Type: Water
EVs: 248 HP / 172 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Stun Spore
- Toxic
- Giga Drain
- Foul Play

If you plan on using Amoonguss as your Knock absorber, does it really need an item in the first place? well... yes, you need Rocky Helmet in case of Maushold but let's ignore that. Coba Berry allows you to get a free Toxic (if you're sane) or Stun Spore (if you're a gambler) against Noivern and Salamence. There is also niche use cases like against Tera Blast Flying Thundurus and Gyarados. The EV spread was originally for +2 Blastoise Ice Beam, but yeah... You can use any berry that helps against a matchup you want to bait, Payapa Berry for Psychics in general and Occa Berry for Volcanion (and Armarouge if you feel like gambling) are good examples.
 
Thank you everyone for your submissions!

:roseli berry: It is time to vote for your favorite set! :occa berry:

Jirachi @ Shuca Berry
Ability: Serene Grace
Tera Type: Fighting
EVs: 48 Def / 236 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Grass Knot / Energy Ball
- Aura Sphere

If you missed the good ol' DPP days (I wasn't there but I heard it was great), know that Superachi is back in SV RU. With some good ground type in the tier such as Hippowdon and Krookodile, CM Rachi can struggle setting up its CM, so with the Shuca Berry this ain't a problem no more and now these 2 old threats fear Jirachi again.


+1 236 SpA Jirachi Energy Ball vs. 0 HP / 4 SpD Krookodile: 322-380 (97.2 - 114.8%) -- 81.3% chance to OHKO
252 Atk Krookodile Earthquake vs. 0 HP / 48 Def Shuca Berry Jirachi: 144-171 (42.2 - 50.1%) -- 0.4% chance to 2HKO
+1 236 SpA Jirachi Grass Knot (120 BP) vs. 252 HP / 0 SpD Hippowdon: 422-498 (100.4 - 118.5%) -- guaranteed OHKO
0 Atk Hippowdon Earthquake vs. 0 HP / 48 Def Shuca Berry Jirachi: 114-135 (33.4 - 39.5%) -- guaranteed 3HKO
+1 236 SpA Tera Fighting Jirachi Aura Sphere vs. 120 HP / 0 SpD Goodra-Hisui: 228-270 (68.8 - 81.5%) -- guaranteed 2HKO
+1 236 SpA Tera Fighting Jirachi Aura Sphere vs. 252 HP / 0 SpD Assault Vest Goodra-Hisui: 152-180 (41.7 - 49.4%) -- guaranteed 3HKO
4 Atk Goodra-Hisui Earthquake vs. 0 HP / 48 Def Tera Fighting Jirachi: 69-82 (20.2 - 24%) -- guaranteed 5HKO
+2 236 SpA Jirachi Psychic Noise vs. 0 HP / 4 SpD Revavroom: 279-328 (92.6 - 108.9%) -- 56.3% chance to OHKO
+1 252+ Atk Revavroom High Horsepower vs. 0 HP / 48 Def Shuca Berry Jirachi: 153-180 (44.8 - 52.7%) -- 25.8% chance to 2HKO
+1 236 SpA Jirachi Grass Knot (120 BP) vs. 0 HP / 4 SpD Necrozma: 177-209 (52.8 - 62.3%) -- guaranteed 2HKO
+1 252 Atk Necrozma Earthquake vs. 0 HP / 48 Def Shuca Berry Jirachi: 136-160 (39.8 - 46.9%) -- guaranteed 3HKO
+1 236 SpA Jirachi Grass Knot (120 BP) vs. 0 HP / 4 SpD Prism Armor Tera Ground Necrozma: 265-313 (79.1 - 93.4%) -- guaranteed 2HKO
+1 252 Atk Tera Ground Necrozma Earthquake vs. 0 HP / 48 Def Shuca Berry Jirachi: 204-240 (59.8 - 70.3%) -- guaranteed 2HKO
Zoroark-Hisui @ Colbur Berry
Ability: Illusion
Tera Type: Fighting
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Nasty Plot
- Shadow Ball
- Hyper Voice
- Focus Punch/Focus Blast

Was struggling with what set to use, so I decided to just go with something that I know works. Colbur Berry Horoark was used by me in the Gengar/Horoark TOTW week, where it is able to leverage its great typing to take that one hit that would usually ko it. This allows it to fire off a big attack it usually couldn't, such as a hyper voice against scarf okidogi without fear. I did also put on that set focus punch, with the evs to ohko a bike switching in, but focus blast is prob better.

https://replay.pokemonshowdown.com/gen9ru-2166391998 Yeah, colbur berry horoark actually won a roomtour, insane stuff.
Two Graves (Slowbro-Galar) (F) @ Colbur Berry
Ability: Regenerator
Tera Type: Water/ Dark
EVs: 252 HP / 168 Def / 40 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock/ Psychic/ Sludge Bomb
- Slack Off
- Flamethrower

Galarian Slowbro finds a niche in SV RU with it's ability to consistently check tier staple balance breaker Okidogi. It resists both of Okidogi's STAB moves while also not being weak to Psychic Fangs. Now the problem is Knock Off and in comes Colbur Berry to thwart that. Galarian Slowbro can also act as a dangerous Calm Mind sweeper similar to its Kantonian counter part but it's much more susceptible to losing to other Calm Mind sweeper due to its Psychic neutrality. However, while Okidogi can by pass Colbur with STAB Choice Band Gunk Shot on Kantonian Slowbro, it can't do the same with Glowbro. Its Fairy resistance and Toxic immunity also makes it terrific at answering the terrifying Calm Mind Fezandipiti. The speed investment is for uninvested base 30s while the Spdef allows it to set up on Noivern as well as non Choice Specs Hisuian Goodra.
Ciao!
https://pokepast.es/77637914a2bb5cbb a team showcasing glowbro
Amoonguss @ Coba Berry
Ability: Effect Spore
Tera Type: Water
EVs: 248 HP / 172 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Stun Spore
- Toxic
- Giga Drain
- Foul Play

If you plan on using Amoonguss as your Knock absorber, does it really need an item in the first place? well... yes, you need Rocky Helmet in case of Maushold but let's ignore that. Coba Berry allows you to get a free Toxic (if you're sane) or Stun Spore (if you're a gambler) against Noivern and Salamence. There is also niche use cases like against Tera Blast Flying Thundurus and Gyarados. The EV spread was originally for +2 Blastoise Ice Beam, but yeah... You can use any berry that helps against a matchup you want to bait, Payapa Berry for Psychics in general and Occa Berry for Volcanion (and Armarouge if you feel like gambling) are good examples.


Voting deadline: Thursday, August 22th , 11:59 pm GMT-7
 
Congratulations to Forest Guardian for winning the 10th week of Next Best Thing with Colbur Glowbro!

:sv/slowbro-galar:
Slowbro-Galar @ Colbur Berry
Ability: Regenerator
Tera Type: Water / Dark
EVs: 252 HP / 168 Def / 40 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock / Psychic / Sludge Bomb
- Slack Off
- Flamethrower

Galarian Slowbro finds a niche in SV RU with it's ability to consistently check tier staple balance breaker Okidogi. It resists both of Okidogi's STAB moves while also not being weak to Psychic Fangs. Now the problem is Knock Off and in comes Colbur Berry to thwart that. Galarian Slowbro can also act as a dangerous Calm Mind sweeper similar to its Kantonian counter part but it's much more susceptible to losing to other Calm Mind sweeper due to its Psychic neutrality. However, while Okidogi can by pass Colbur with STAB Choice Band Gunk Shot on Kantonian Slowbro, it can't do the same with Glowbro. Its Fairy resistance and Toxic immunity also makes it terrific at answering the terrifying Calm Mind Fezandipiti. The speed investment is for uninvested base 30s while the Spdef allows it to set up on Noivern as well as non Choice Specs Hisuian Goodra.
Ciao!
https://pokepast.es/77637914a2bb5cbb a team showcasing glowbro
 
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Week 11 - Unconventional Tera

Tera is the big gimmick of gen IX and an extremely important resource, usually spent on elite defensive typings such as Water, Ghost, or Fairy, or sometimes to counter status with Tera Poison, Fire, and Electric. However, this does leave some typings left alone and forgotten... For this week of Next Best Thing, you will submit a set using a Tera of one of the following typings: Normal, Grass, Rock, Psychic, Ice, Bug, or Stellar.


- Tera Bug Slither Wing
- Tera Normal Entei
- Tera Normal Azelf (Week 1 winner)

Submission deadline: Sunday, August 25th, 11:59 pm GMT-7
 
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Q-Killer Terrakion
:sv/terrakion:
Terrakion @ Life Orb
Ability: Justified
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Quick Attack

So, everybody knows about e-killers. Whether that's dragonite in OU, Arcanine Hisui in UU, Entei in RU, Lucario in NU (or well, used to be), Arcanine in PU and even Arceus in Ubers. Potentially click boosting move, click tera normal, click extreme speed, win. But what about another priority move that is similar. I present to you, Q-Killer. Terrakion can normally struggle in two areas, either very bulky mons that can take a hit and fire back, probably ko'ing it, and faster mons that outspeed it and ko it. It usually has to either use band or scarf to fix these issues, which leaves it open to one of those issues while still making it exploitable if it locks into an attack. This set fixes both of those issues. Firstly, with life orb, terrakion will be doing a lot more damage to its normal counters, as stuff like slowbro or hippowdon will be falling to +2 attacks after some chip damage. Secondly, tera normal quick attack can ko quite a few faster targets even from high health if terrak is at +2. A really devestating set that can annihilate unprepared teams.
Also tera normal gives some insurance against the ghosts, which is very nice.

Calcs:
+2 252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 252+ Def Hippowdon: 325-383 (77.3 - 91.1%) -- guaranteed 2HKO
+2 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Slowbro: 286-337 (72.5 - 85.5%) -- guaranteed 2HKO
+2 252 Atk Life Orb Tera Normal Terrakion Stone Edge vs. 252 HP / 120+ Def Weezing-Galar: 298-351 (89.2 - 105%) -- 31.3% chance to OHKO
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 104 HP / 0 Def Cyclizar: 242-285 (78.8 - 92.8%) -- guaranteed 2HKO
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 0 HP / 0 Def Thundurus: 227-269 (75.9 - 89.9%) -- guaranteed 2HKO
Assume these next ones are scarf
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 0 HP / 0 Def Mienshao: 255-302 (94 - 111.4%) -- 62.5% chance to OHKO
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 0 HP / 0 Def Flygon: 204-242 (67.7 - 80.3%) -- guaranteed 2HKO
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 0 HP / 0 Def Zapdos-Galar: 187-220 (58.2 - 68.5%) -- guaranteed 2HKO
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 0 HP / 0 Def Gardevoir: 242-285 (87.3 - 102.8%) -- 18.8% chance to OHKO
 
That one ladder set that ruins a reqs run and haunts you for like 2 weeks
:sv/thundurus:
check it! (Thundurus) @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Tera Blast
- Volt Switch


You click the nasty plot, plot up something devious, and then click whatever hits the hardest against whatever is in front of you. sadly doesn't beat the water/grounds, but you win some you lose some. If you want to, you could swap out Volt Switch for Grass Knot, though.
Play this sneakily, and only reveal your hand until the last moment to deal the maximum amount of mental damage to your opponent.
:3.
 
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715F.gif

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Normal
Timid Nature
- Boomburst
- Draco Meteor
- Flamethrower
- Switcheroo

Bat go boom. Not much to elaborate on here... Specs Noivern hits like a truck with Boomburst, particularly after Tera Normal. Other moves are STABs + Switcheroo to cripple something threatening, but once you Tera, you just shred everything with STAB Boomburst. Noivern's naturally high speed makes it a great cleaner in the lategame.
 
Tera Ice Barraskewda

:sv/barraskewda:
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Ice
Jolly Nature
- Liquidation
- Flip Turn
- Close Combat / Crunch / Aqua Jet
- Tera Blast

Tera Ice Tera Blast gives Barraskewda access to that physical Ice Beam Waters wished they had, allowing it to chunk common Grass- and Dragon-type switchins:

252 Atk Choice Band Tera Ice Barraskewda Tera Blast (80 BP) vs. 248 HP / 252+ Def Amoonguss: 338-402 (78.4 - 93.2%) -- 37.5% chance to OHKO after Stealth Rock
252 Atk Choice Band Tera Ice Barraskewda Tera Blast (80 BP) vs. 252 HP / 204+ Def Chesnaught: 246-290 (64.7 - 76.3%) -- guaranteed 2HKO after Stealth Rock
-1 252 Atk Choice Band Tera Ice Barraskewda Tera Blast (80 BP) vs. 0 HP / 4 Def Salamence: 604-712 (182.4 - 215.1%) -- guaranteed OHKO
252 Atk Choice Band Tera Ice Barraskewda Tera Blast (80 BP) vs. 0 HP / 0 Def Noivern: 912-1072 (293.2 - 344.6%) -- guaranteed OHKO

And if you don't mind missing out on Empoleon and Volcanion, you still cover Cyclizar and Wo-Chien with Tera Blast, possibly allowing you to forego Close Combat.
 
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