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Project SV RU Next Best Thing (CLOSED)

Tera Rock Ice Lilligant-Hisui

:sv/lilligant-hisui:

Lilligant-Hisui @ Wide Lens
Ability: Hustle
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Tera Blast
- Victory Dance

88% of the time, whatever is in front of me dies. 12% of the time, I blame the game and move on with my life.
 
:bw/bisharp:
Bisharp @ Eviolite
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Tera Blast

Tera Blast Grass decimates Quagsire (!!) and Gastrodon, and allows Bish to resist Ground moves and hit Hippo for 88% min after a swords dance. It can lead to funny interactions against the likes of Leech Seed Chesnaught or Magnezone.
 
Thank you everyone for your submissions!

:grass gem: It is time to vote for your favorite set! :psychic gem:

:sv/terrakion:
Terrakion @ Life Orb
Ability: Justified
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Quick Attack

So, everybody knows about e-killers. Whether that's dragonite in OU, Arcanine Hisui in UU, Entei in RU, Lucario in NU (or well, used to be), Arcanine in PU and even Arceus in Ubers. Potentially click boosting move, click tera normal, click extreme speed, win. But what about another priority move that is similar. I present to you, Q-Killer. Terrakion can normally struggle in two areas, either very bulky mons that can take a hit and fire back, probably ko'ing it, and faster mons that outspeed it and ko it. It usually has to either use band or scarf to fix these issues, which leaves it open to one of those issues while still making it exploitable if it locks into an attack. This set fixes both of those issues. Firstly, with life orb, terrakion will be doing a lot more damage to its normal counters, as stuff like slowbro or hippowdon will be falling to +2 attacks after some chip damage. Secondly, tera normal quick attack can ko quite a few faster targets even from high health if terrak is at +2. A really devestating set that can annihilate unprepared teams.
Also tera normal gives some insurance against the ghosts, which is very nice.

Calcs:
+2 252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 252+ Def Hippowdon: 325-383 (77.3 - 91.1%) -- guaranteed 2HKO
+2 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Slowbro: 286-337 (72.5 - 85.5%) -- guaranteed 2HKO
+2 252 Atk Life Orb Tera Normal Terrakion Stone Edge vs. 252 HP / 120+ Def Weezing-Galar: 298-351 (89.2 - 105%) -- 31.3% chance to OHKO
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 104 HP / 0 Def Cyclizar: 242-285 (78.8 - 92.8%) -- guaranteed 2HKO
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 0 HP / 0 Def Thundurus: 227-269 (75.9 - 89.9%) -- guaranteed 2HKO
Assume these next ones are scarf
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 0 HP / 0 Def Mienshao: 255-302 (94 - 111.4%) -- 62.5% chance to OHKO
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 0 HP / 0 Def Flygon: 204-242 (67.7 - 80.3%) -- guaranteed 2HKO
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 0 HP / 0 Def Zapdos-Galar: 187-220 (58.2 - 68.5%) -- guaranteed 2HKO
+2 252 Atk Life Orb Tera Normal Terrakion Quick Attack vs. 0 HP / 0 Def Gardevoir: 242-285 (87.3 - 102.8%) -- 18.8% chance to OHKO
:sv/thundurus:
check it! (Thundurus) @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Tera Blast
- Volt Switch


You click the nasty plot, plot up something devious, and then click whatever hits the hardest against whatever is in front of you. sadly doesn't beat the water/grounds, but you win some you lose some. If you want to, you could swap out Volt Switch for Grass Knot, though.
Play this sneakily, and only reveal your hand until the last moment to deal the maximum amount of mental damage to your opponent.
:3.
:sv/noivern:
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Normal
Timid Nature
- Boomburst
- Draco Meteor
- Flamethrower
- Switcheroo

Bat go boom. Not much to elaborate on here... Specs Noivern hits like a truck with Boomburst, particularly after Tera Normal. Other moves are STABs + Switcheroo to cripple something threatening, but once you Tera, you just shred everything with STAB Boomburst. Noivern's naturally high speed makes it a great cleaner in the lategame.
:sv/barraskewda:
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Ice
Jolly Nature
- Liquidation
- Flip Turn
- Close Combat / Crunch / Aqua Jet
- Tera Blast

Tera Ice Tera Blast gives Barraskewda access to that physical Ice Beam Waters wished they had, allowing it to chunk common Grass- and Dragon-type switchins:

252 Atk Choice Band Tera Ice Barraskewda Tera Blast (80 BP) vs. 248 HP / 252+ Def Amoonguss: 338-402 (78.4 - 93.2%) -- 37.5% chance to OHKO after Stealth Rock
252 Atk Choice Band Tera Ice Barraskewda Tera Blast (80 BP) vs. 252 HP / 204+ Def Chesnaught: 246-290 (64.7 - 76.3%) -- guaranteed 2HKO after Stealth Rock
-1 252 Atk Choice Band Tera Ice Barraskewda Tera Blast (80 BP) vs. 0 HP / 4 Def Salamence: 604-712 (182.4 - 215.1%) -- guaranteed OHKO
252 Atk Choice Band Tera Ice Barraskewda Tera Blast (80 BP) vs. 0 HP / 0 Def Noivern: 912-1072 (293.2 - 344.6%) -- guaranteed OHKO

And if you don't mind missing out on Empoleon and Volcanion, you still cover Cyclizar and Wo-Chien with Tera Blast, possibly allowing you to forego Close Combat.
:sv/lilligant-hisui:
Lilligant-Hisui @ Wide Lens
Ability: Hustle
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Tera Blast
- Victory Dance

88% of the time, whatever is in front of me dies. 12% of the time, I blame the game and move on with my life.
:bw/bisharp:
Bisharp @ Eviolite
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Tera Blast

Tera Blast Grass decimates Quagsire (!!) and Gastrodon, and allows Bish to resist Ground moves and hit Hippo for 88% min after a swords dance. It can lead to funny interactions against the likes of Leech Seed Chesnaught or Magnezone.

Voting deadline: Thursday, August 29th , 11:59 pm GMT-7
 
The winner of week 11 of Next Best Thing is Tera Grass Bisharp by fluff!!

:bw/bisharp:
Bisharp @ Eviolite
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Tera Blast

Tera Blast Grass decimates Quagsire (!!) and Gastrodon, and allows Bish to resist Ground moves and hit Hippo for 88% min after a swords dance. It can lead to funny interactions against the likes of Leech Seed Chesnaught or Magnezone.

Next Best Thing will come back from its short hiatus this Friday!
 
Week 12 - Hisuian Zoroark
121061601_p0_master1200(2).jpg

The suspicious fox from Hisui is a popular pick on ladder and an unfortunate victim of Forretressite syndrom. It is usually played on the special side with a Choice Scarf or Choice Specs, but it has high base Attack and an extensive movepool as well with a very particular typing defensively. Show us what Hisuian Zoroark can pull off to surprise its opponent!

Banned sets
  • Nasty Plot
  • Special-based Choice Scarf
  • Choice Specs

Submission deadline: Sunday, September 15th, 11:59 pm GMT-7
 
Last edited:
:pmd/zoroark-hisui:
Disruptor zoroark

Zoroark-Hisui @ Heavy-Duty Boots
Ability: Illusion
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Bitter Malice
- Knock Off
- U-turn
- Will-O-Wisp/Taunt

with this set, the mischievous Zoroark can work as a surprising support mon, baiting the opponent into thinking it's another Pokemon like Cyclizard or Zapdos who also use Knock Off and u turn while also picking off lower HP targets with Bitter Malice, Will-O-Wisp can cripple phisical attackers not expecting it, U-turn also let it work as an effective fast pivot, Bitter Malice is preffered over shadow ball for it's ability to weaken phisical attackers, boots allows it to pivot without losing health to hazard chip, it can however reveal to attentive opponents that Zoroark is on the field if it's disguised as a mon who already revealed not having boots
 
Revenant's Comeuppance
:sv/zoroark-hisui:

Zoroark-Hisui @ Sitrus Berry
Ability: Illusion
Tera Type: Fighting
EVs: 244 HP / 252 Def / 12 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Comeuppance
- Pain Split
- Curse
- Memento/U-turn

The set aims to utilise the move comeuppance. Zoroark is one of the few mons that get it. Zoroark-Hisui's minimal defensive stats ensure that it doesn't take much hits and comeuppance uses the damage inflicted on it. Pain split + Curse along with sitrus berry is used to give zoroark a bit of longevity. U-turn or even Memento can be used as pivoting move to bring other sweepers efficiently. The EV spread gives Zoroark-Hisui minimum possible speed so that it can use comeuppance effectively.

Replays:
1. Against ladder goon Flarbs - https://replay.pokemonshowdown.com/gen9ru-2200710520-sxfhvuf7u0aj5jm6bkzz0tmdunbunl9pw
2. https://replay.pokemonshowdown.com/gen9ru-2200717388
 
Throat Spray Gaming
:sv/zoroark-hisui:
Zoroark-Hisui @ Throat Spray
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Focus Blast
- Grass Knot


Replays:
1- https://replay.pokemonshowdown.com/gen9ru-2200792612 Horoark goes on a tear against an armarogue who just clicked the super effective button and expected to win

2- https://replay.pokemonshowdown.com/gen9ru-2200799064 This one was actually a rematch so I knew coming in that this guy was the cheesiest guy on the ladder with the most annoying team to fight against. Thank god for the double para

3- https://replay.pokemonshowdown.com/gen9ru-2200779867?p2 Mono Ghost team understandably guesses wrong and gets gamed by horoark+cyclizar due to them having overlapping u-turn + knock off

4- https://replay.pokemonshowdown.com/gen9ru-2200402182 I do lose in the end and honestly I should have expected the tera steel but horoark gets a kill

5- https://replay.pokemonshowdown.com/gen9ru-2200411980?p2 ILLUSION GAMING LETS GOOOOO - guy gets completely cooked

6- https://replay.pokemonshowdown.com/gen9ru-2200399030?p2 more hororark gaming.

7- https://replay.pokemonshowdown.com/gen9ru-2200422556?p2 bro was NOT ready
 
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:Zoroark-hisui:
Zoroark-Hisui @ Leftovers
Ability: Illusion
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Substitute
- Hyper Voice
- Will-O-Wisp

Very simple but effective set (if no chansey around).
Will-o the bike going around or simply bait whatever.
I’d say it’s better than SubHex Gengar due to it being a better lure for cyclizar and illusion does help sometimes to get the sub up.
Tera fairy is a solid defensive tera but u can go for normal or even ghost here
 
Choice Band Horoark
:pmd/zoroark hisui:
Zoroark-Hisui @ Choice Band
Ability: Illusion
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Body Slam
- Shadow Sneak
- Trick/U-turn
We all know choice specs horoark and choice scarf horoark, but what about choice band horoark? Horoark has a respectable base 100 attack, and with CB, it can do quite decent damage. Knock off allows horoark to remove items from the enemy to help itself and its teammates sweep, body slam is a good stab move that can potentially cripple switch ins with paralysis, shadow sneak means horoark can pick off faster opponents from low health if needed, and with tera ghost it can do sizeable chunks. The last move is flexible. Trick allows horoark to cripple a wall, while u-turn lets horoark pivot out on targets.
Calcs:
252 Atk Choice Band Zoroark-Hisui Body Slam vs. 252 HP / 252+ Def Hippowdon: 111-132 (26.4 - 31.4%) -- guaranteed 4HKO
252 Atk Choice Band Tera Ghost Zoroark-Hisui Shadow Sneak vs. 0 HP / 4 Def Yanmega: 124-148 (39.6 - 47.2%) -- guaranteed 3HKO
252 Atk Choice Band Zoroark-Hisui Body Slam vs. 104 HP / 0 Def Cyclizar: 246-291 (80.1 - 94.7%) -- guaranteed 2HKO
252 Atk Choice Band Zoroark-Hisui Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 180-212 (45.6 - 53.8%) -- 41.8% chance to 2HKO
252 Atk Choice Band Zoroark-Hisui Body Slam vs. 252 HP / 120+ Def Weezing-Galar: 123-145 (36.8 - 43.4%) -- 99.5% chance to 3HKO after Leftovers recovery
 
Torment Stall
:sv/zoroark-hisui:
Zoroark-Hisui @ Leftovers
Ability: Illusion
EVs: 252 HP / 4 SpD / 252 Spe
Tera Type: Steel / Fairy
Timid Nature
- Substitute
- Protect
- Torment
- Bitter Malice

With decent Speed, three immunities and a few other resistances, Zoroark can use Torment to stall out passive opponents that lack multiple moves that break the Substitute. Protect scouts for extra Leftovers recovery and more move stalling, and Bitter Malice is picked as the attack for its utility.
 
Thank you everyone for your submissions!

:zoroark-hisui: It is time to vote for your favorite set! :zoroark-hisui:

Zoroark-Hisui @ Heavy-Duty Boots
Ability: Illusion
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Bitter Malice
- Knock Off
- U-turn
- Will-O-Wisp/Taunt

with this set, the mischievous Zoroark can work as a surprising support mon, baiting the opponent into thinking it's another Pokemon like Cyclizard or Zapdos who also use Knock Off and u turn while also picking off lower HP targets with Bitter Malice, Will-O-Wisp can cripple phisical attackers not expecting it, U-turn also let it work as an effective fast pivot, Bitter Malice is preffered over shadow ball for it's ability to weaken phisical attackers, boots allows it to pivot without losing health to hazard chip, it can however reveal to attentive opponents that Zoroark is on the field if it's disguised as a mon who already revealed not having boots
Zoroark-Hisui @ Sitrus Berry
Ability: Illusion
Tera Type: Fighting
EVs: 244 HP / 252 Def / 12 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Comeuppance
- Pain Split
- Curse
- Memento/U-turn

The set aims to utilise the move comeuppance. Zoroark is one of the few mons that get it. Zoroark-Hisui's minimal defensive stats ensure that it doesn't take much hits and comeuppance uses the damage inflicted on it. Pain split + Curse along with sitrus berry is used to give zoroark a bit of longevity. U-turn or even Memento can be used as pivoting move to bring other sweepers efficiently. The EV spread gives Zoroark-Hisui minimum possible speed so that it can use comeuppance effectively.

Replays:
1. Against ladder goon Flarbs - https://replay.pokemonshowdown.com/gen9ru-2200710520-sxfhvuf7u0aj5jm6bkzz0tmdunbunl9pw
2. https://replay.pokemonshowdown.com/gen9ru-2200717388
Zoroark-Hisui @ Throat Spray
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Focus Blast
- Grass Knot


Replays:
1- https://replay.pokemonshowdown.com/gen9ru-2200792612 Horoark goes on a tear against an armarogue who just clicked the super effective button and expected to win

2- https://replay.pokemonshowdown.com/gen9ru-2200799064 This one was actually a rematch so I knew coming in that this guy was the cheesiest guy on the ladder with the most annoying team to fight against. Thank god for the double para

3- https://replay.pokemonshowdown.com/gen9ru-2200779867?p2 Mono Ghost team understandably guesses wrong and gets gamed by horoark+cyclizar due to them having overlapping u-turn + knock off

4- https://replay.pokemonshowdown.com/gen9ru-2200402182 I do lose in the end and honestly I should have expected the tera steel but horoark gets a kill

5- https://replay.pokemonshowdown.com/gen9ru-2200411980?p2 ILLUSION GAMING LETS GOOOOO - guy gets completely cooked

6- https://replay.pokemonshowdown.com/gen9ru-2200399030?p2 more hororark gaming.

7- https://replay.pokemonshowdown.com/gen9ru-2200422556?p2 bro was NOT ready
Zoroark-Hisui @ Leftovers
Ability: Illusion
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Substitute
- Hyper Voice
- Will-O-Wisp

Very simple but effective set (if no chansey around).
Will-o the bike going around or simply bait whatever.
I’d say it’s better than SubHex Gengar due to it being a better lure for cyclizar and illusion does help sometimes to get the sub up.
Tera fairy is a solid defensive tera but u can go for normal or even ghost here
Zoroark-Hisui @ Choice Band
Ability: Illusion
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Body Slam
- Shadow Sneak
- Trick/U-turn
We all know choice specs horoark and choice scarf horoark, but what about choice band horoark? Horoark has a respectable base 100 attack, and with CB, it can do quite decent damage. Knock off allows horoark to remove items from the enemy to help itself and its teammates sweep, body slam is a good stab move that can potentially cripple switch ins with paralysis, shadow sneak means horoark can pick off faster opponents from low health if needed, and with tera ghost it can do sizeable chunks. The last move is flexible. Trick allows horoark to cripple a wall, while u-turn lets horoark pivot out on targets.
Calcs:
252 Atk Choice Band Zoroark-Hisui Body Slam vs. 252 HP / 252+ Def Hippowdon: 111-132 (26.4 - 31.4%) -- guaranteed 4HKO
252 Atk Choice Band Tera Ghost Zoroark-Hisui Shadow Sneak vs. 0 HP / 4 Def Yanmega: 124-148 (39.6 - 47.2%) -- guaranteed 3HKO
252 Atk Choice Band Zoroark-Hisui Body Slam vs. 104 HP / 0 Def Cyclizar: 246-291 (80.1 - 94.7%) -- guaranteed 2HKO
252 Atk Choice Band Zoroark-Hisui Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 180-212 (45.6 - 53.8%) -- 41.8% chance to 2HKO
252 Atk Choice Band Zoroark-Hisui Body Slam vs. 252 HP / 120+ Def Weezing-Galar: 123-145 (36.8 - 43.4%) -- 99.5% chance to 3HKO after Leftovers recovery
Zoroark-Hisui @ Leftovers
Ability: Illusion
EVs: 252 HP / 4 SpD / 252 Spe
Tera Type: Steel / Fairy
Timid Nature
- Substitute
- Protect
- Torment
- Bitter Malice

Voting deadline: Friday, September 20th, 11:59 pm GMT-7
 
The winner of week 12 of Next Best Thing is Elec-ant with Throat Spray 4 attacks!

:sv/zoroark-hisui:
Zoroark-Hisui @ Throat Spray
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Focus Blast
- Grass Knot

Replays:
1- https://replay.pokemonshowdown.com/gen9ru-2200792612 Horoark goes on a tear against an armarogue who just clicked the super effective button and expected to win

2- https://replay.pokemonshowdown.com/gen9ru-2200799064 This one was actually a rematch so I knew coming in that this guy was the cheesiest guy on the ladder with the most annoying team to fight against. Thank god for the double para

3- https://replay.pokemonshowdown.com/gen9ru-2200779867?p2 Mono Ghost team understandably guesses wrong and gets gamed by horoark+cyclizar due to them having overlapping u-turn + knock off

4- https://replay.pokemonshowdown.com/gen9ru-2200402182 I do lose in the end and honestly I should have expected the tera steel but horoark gets a kill

5- https://replay.pokemonshowdown.com/gen9ru-2200411980?p2 ILLUSION GAMING LETS GOOOOO - guy gets completely cooked

6- https://replay.pokemonshowdown.com/gen9ru-2200399030?p2 more hororark gaming.

7- https://replay.pokemonshowdown.com/gen9ru-2200422556?p2 bro was NOT ready
 
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Week 13 - Gallade

P8023_701-29640_02.jpg
Now banned from NU, Gallade tries to find its place in RU thanks to its incredible sheer power and Psychic STAB allowing it to hit Galarian-Weezing and the plethora of Tera Poison mons harder than any other Fighting-type wallbreaker in the tier. However, it hasn't really found its place in the meta yet despite his potential. Let's see what sets we can come up with! As we wait patiently for the big shifts next week, there will be no banned sets and any slight difference in itemization and coverage moves will count as a different set!

Banned sets:
  • None! (Yes, even Swords Dance is allowed)


Yes, it does mean that there could be 3 different Swords Dance sets competing against each other. However, do not forget that the people also want to see creativity, so keep that in mind if you want to win this week...

Submission deadline: Sunday, September 22th, 11:59 pm GMT-7
 
Agility + Life Orb Gallade

imagem_2024-09-23_165546508.png
Gallade @ Life Orb
Ability: Sharpness
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Sword
- Psycho Cut
- Leaf Blade / Night Slash / Triple Axel
- Agility

With great dual STABS and superb coverage, Agility LO Gallade is one of the scariest sweepers in the tier. After going +2, it outspeeds even common Choice Scarf users, like Gardevoir, Galarian Zapdos and Basculegion-F. With Adamant nature to hit hard and Tera Fire to avoid Will-O-Wisps, as well as getting a Fairy resist, this Gallade set can be a real threat.
 
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Three attacks Destiny Bond Gallade
:sv/gallade:
Gallade @ Custap Berry
Ability: Sharpness
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Psycho Cut
- Leaf Blade
- Destiny Bond

With a vast movepool, Gallade unfortunately is a victim of four slot syndrome. The set aims at dealing as much damage as possible to opposing team. Sacred Sword, Psycho Cut, and Leaf Blade hit nearly all mons in current meta for huge damage(except Armarouge). Destiny Bond can sometimes be extremely useful when dealing with mons that aren't in KO range.


 
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