HoopsspooH
ZARDOZ
Check:
Iron Leaves @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Psyblade
Pretty self explanatory here, Dogi isn’t particularly loving getting hit by a 4x super effective hit, and they need to exhaust tera in order to survive, which can be extremely exploitable later by other party members. If you decide to tera you don’t even necessarily die to Gunk Shot, and with the chance to miss compiling on top of that, you can potentially get up a swords dance and attack back with a now super effective CC. Very much a check in offense with offense scenario.
160 Atk Iron Leaves Psyblade vs. 0 HP / 0 Def Okidogi: 436-516 (137.5 - 162.7%) -- guaranteed OHKO
160 Atk Tera Fighting Iron Leaves Close Combat vs. 0 HP / 0 Def Tera Dark Okidogi: 326-386 (102.8 - 121.7%) -- guaranteed OHKO
252 Atk Choice Band Tera Dark Okidogi Gunk Shot vs. 96 HP / 0 Def Tera Fighting Iron Leaves: 322-381 (93.3 - 110.4%) -- 62.5% chance to OHKO
Counter:
Overqwil @ Leftovers
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Pain Split
- Acupressure
- Substitute
Truly the set of all time, there has been some discussion about banning acupressure in most formats as an extension of evasion clause, so why not take advantage of it while you can. Overqwil shares the same typing with another infamous acupressure user in Drapion, however it has the benefit of intimidate on our side. Here’s the game plan, switch in on Okidogi CC maybe, if he goes for Gunk even better, Knock off is a little annoying as it removes our leftovers, however pain split can offset this decently enough. Anyways, you can either pain split or click acupressure on the second CC, or if your feeling like you’re in somewhat in a jam you can hit tera ghost to become immune to CC and get a sub up. From there, just get lucky, definitely a counter, trust.
-1 252 Atk Choice Band Okidogi Close Combat vs. 252 HP / 252+ Def Overqwil: 144-171 (38.5 - 45.7%) -- guaranteed 3HKO after Leftovers recovery
-1 252 Atk Choice Band Okidogi Knock Off (97.5 BP) vs. 252 HP / 252+ Def Overqwil: 39-46 (10.4 - 12.2%) -- possible 9HKO
Iron Leaves @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Psyblade
Pretty self explanatory here, Dogi isn’t particularly loving getting hit by a 4x super effective hit, and they need to exhaust tera in order to survive, which can be extremely exploitable later by other party members. If you decide to tera you don’t even necessarily die to Gunk Shot, and with the chance to miss compiling on top of that, you can potentially get up a swords dance and attack back with a now super effective CC. Very much a check in offense with offense scenario.
160 Atk Iron Leaves Psyblade vs. 0 HP / 0 Def Okidogi: 436-516 (137.5 - 162.7%) -- guaranteed OHKO
160 Atk Tera Fighting Iron Leaves Close Combat vs. 0 HP / 0 Def Tera Dark Okidogi: 326-386 (102.8 - 121.7%) -- guaranteed OHKO
252 Atk Choice Band Tera Dark Okidogi Gunk Shot vs. 96 HP / 0 Def Tera Fighting Iron Leaves: 322-381 (93.3 - 110.4%) -- 62.5% chance to OHKO
Counter:
Overqwil @ Leftovers
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Pain Split
- Acupressure
- Substitute
Truly the set of all time, there has been some discussion about banning acupressure in most formats as an extension of evasion clause, so why not take advantage of it while you can. Overqwil shares the same typing with another infamous acupressure user in Drapion, however it has the benefit of intimidate on our side. Here’s the game plan, switch in on Okidogi CC maybe, if he goes for Gunk even better, Knock off is a little annoying as it removes our leftovers, however pain split can offset this decently enough. Anyways, you can either pain split or click acupressure on the second CC, or if your feeling like you’re in somewhat in a jam you can hit tera ghost to become immune to CC and get a sub up. From there, just get lucky, definitely a counter, trust.
-1 252 Atk Choice Band Okidogi Close Combat vs. 252 HP / 252+ Def Overqwil: 144-171 (38.5 - 45.7%) -- guaranteed 3HKO after Leftovers recovery
-1 252 Atk Choice Band Okidogi Knock Off (97.5 BP) vs. 252 HP / 252+ Def Overqwil: 39-46 (10.4 - 12.2%) -- possible 9HKO
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