Resource SV Ubers Sample Teams

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I noticed that Arceus-Water is sadly unrepresented on any sample teams (its even the only mon in the S or A ranks on the VR not on a sample). Similarly Ho-Oh and Miraidon are both very underrepresented considering their usage and relevance in the meta, so I want to submit one of my teams that has all three if submissions are still open https://pokepast.es/cf7a341d456b9546

CM Arceus-Water is a reliable win condition since most teams are dependent on Miraidon/Koraidon or Kyogre as their Water resists, which can all be worn down by the rest of the team or having to hard switch into Arceus-Water's attacks. Arceus-Water also has the benefit of defensively checking most physical attackers quite well.

Scarf Miraidon has better synergy with Arceus-Water than Koraidon does, and with Tera Electric can be a terrifying cleaner if the opposing team's ground types are removed. Tera Electric is also nice for the ability to guaranteed OHKO Zacian-C if it gets out of hand.

Ting Lu is the most durable Miraidon check available, which Arceus-Water needs, and sets spikes. Tera Grass is for Kyogre in emergencies since Miraidon doesn't switch in too well to Kyogre and Arceus-Water doesn't want to 1v1 CM Kyogre from behind.

Ho-Oh helps alleviate the pressure from Arceus-Water to handle all physical attackers, and is a great wallbreaker with substitute. The 248/16 physical bulk is enough to always survive +1 Wild Charge from Zacian-C and +2 Photon Geyser from defensive dd Necrozma-DM at full health while still taking special attacks well. The speed is for Gliscor so Ho-Oh can sub before being hit by toxic, with the rest of the EVs put into atk.

Zacian-C gives the team insurance against EKiller, another option for revenge killing, and another potential win condition or breaker that capitalizes really well on the pressure sub Ho-Oh can apply. Zacian's fairy typing is also helpful against Scale Shot Koraidon without having to invest Tera.

Giratina-O is a nice backup check to a lot of threats that can also phase out dangerous sweepers. Defog is a necessary evil for this team to not lose to Toxic Spikes. Poltergeist is surprisingly difficult for most teams to switch into, especially with Ho-Oh and Zacian-C already breaking most physically defensive cores. Thunder Wave support helps Ho-Oh and Arceus-Water both fulfill their roles more effectively or potentially win if one of their checks gets statused.

Maintaining momentum is very important as its not easy to play from behind against threats like Kyogre, Zacian-C, and Miraidon. However, this team can be very difficult to stop once it gets ahead. The gameplan is a pretty straightforward offensive one of "hit everything as hard as possible", but some intelligent switching is required to position properly with Arceus-Water and Ho-Oh since they're not particularly fast or immediately threatening to most teams.
 
In mid-June I started playing Pokemon Showdown again after about 8 months without playing the game or seeing anything about it. And I saw that the Ubers meta was still dominated by Miraidon and Koraidon, two Pokemon that I don't like. So, in the last month I dedicated myself to building a team that could deal with the current meta and could put me, for the first time, in the top 500 of the Ubers Ladder. And as a result came this team: https://pokepast.es/11bb1b899f6d5fce.
Captura de tela 2024-07-12 011530.png


About the team: It gave me an excellent result of 19 wins in 25 games (76% Winrate), taking me from 1300 to 1507.

About the Build:

-Arceus: Arceus' build is made so that it is an efficient sweeper, which is why silk scarf is used instead of heavy-duty-boots and tera normal instead of the usual tera fire. Furthermore, the substitute gives additional security to the Arceus setup and the 200 points of Ev put in HP allow it to absorb a lot of damage. Finally, the choice of shadow claw is to deal with the meta's ghost types (flutter mane and giratina) and the tera ghost. Now for the offensive power: With two swords dance (+4) it is possible to kill basically everything in the meta with extreme speed. With a swords dance (+2) and normal tera it is possible to kill several pokemons, such as miraidon and koraidon, but it does not kill zacian or ho-oh. So that's it, it's an efficient and powerful sweeper that can easily end many matches quickly.

-Heatran: The heatran was a surprise from my tests, one of the best finds I had. With this specific spread he can tank both special attackers (like miraidon) and physical attackers (like koraidon and zacian) without losing his offensiveness. The choice of moves is very peculiar and made solely to suit the meta and the teams I was facing. The tera blast fairy is used to kill koraidon with OHKO and the miraidon with 2HKO, the power gem is used to kill defensive Ho-oh with 2HKO, will-o-wisp is used for general physical attackers. The choice of stealth rocks instead of overheat is solely because even with this spread it is not possible to kill attackers like necrozma with one hit, so putting hazards on the field seemed smarter to me.

-Kyurem-Black: Kyurem-Black's build was the smallest single from this team. I chose him because he is an efficient physical attacker and is not koraidon, yes, koraidon can replace him and will most likely perform much better than him. This was the pokemon that let me down the most during this climb up the ladder, so I decided to change its standard setup a little. Starting with the controversial choice of not putting Icicle Spear on it, well, I didn't put it because it wasn't useful to me, in most games I didn't use it, that's because Gliscor and Landorus (Pokemons for which this move would be lethal) don't have a usage so high (even though they are excellent choices for the current ubers meta) and ting-lu wouldn't be OHKOed by him. So, I chose not to use this move. The scale shot is a standard choice to increase Kyurem-Black's low speed, allowing it to outspeed Koraidon and Miraidon without a choice scarf and OHKO them. Tera blast together with tera ground are used to counter pokemons like Necrozma-DM and Zaciaa (they take 2HKO). The substitute serves to give Kyurem-Black extra protection, allowing it to attack pokemons that only 2HKO it twice. Finally, fusion bolt is its only advantage over Koraidon, as it allows it to OHKO Kyogre's most conventional setups and guarantee 2HKO in defensive HO-OH. I know, a very questionable setup, but it proved to be consistent in my tests. PS: It's funny how opponents always think you have icicle spear, so much so that in a game where my opponent had the icicle spear I just had to bluff to beat him.

-Iron Treads: This IT setup was made to mainly support Miraidon and Flutter Mane, hence its spread focused on SPD. However, it still has good attack, managing to kill OHKO Miraidon in Electric Terrain and Flutter Mane without Electric Terrain, in addition to being able to deal a lot of damage to other Pokemon such as Zacian, Zamazenta and Calyrex-Ice. Furthermore, with rapid spin it can clear the field, being good against Glimmora Suicide lead (managing to kill it with an earthquake and then a rapid spin) and other leads like Deoxys-Attack. Finally, the Volt Switch serves to give this team Momentum, but can be changed to knock off.

-Iron Valiant: This Iron Valiant setup was actually my best find in studying the current ubers meta. Simply the pokemon that most enabled me to win difficult games or situations where I only had it left against 2 or 3 other pokemons of my opponent. It is here to serve as a direct counter to Miraidon, being able to OHKO it and outspeed it (if Electric terrain is active). Furthermore, it also OHKOes koraidon and the koraidon cannot kill it with any of its moves (flare blitz (even in the sun and with tera fire), outrage, scale shot and low kick). Furthermore, the substitute serves as extra protection allowing it to kill Pokemon with 2HKO (such as zacian and necrozma-DM). Finally, the thunderbolt is used to kill with 2HKO defensive and defensive ho-oh kyogre, and the focus blast is used to attack the steel types of the current meta. PS: Thunderbolt can be replaced by shadow ball to better deal with lunala, necrozma-DW, Calyrex-Ice and Flutter mane.

-Landorus-Therian: Finally, an old meta acquaintance, landorus-therrian. A champion who is missing from this meta. Well, it serves to fulfill the function it has always fulfilled in all metas: Counter physical metal attackers. With the addition of this setup it can deal well with Ho-oh and the meta's stell types (necrozma-DM and Zacian). There's not much to say about it, as it's just an excellent Pokemon, with good defensive and offensive stats that perfectly fulfills its function.

Sorry for my bad English (I'm Brazilian :D) and if the explanation is very shallow compared to Thread's standards, this is my first time publishing something like this and I just wanted to share with you a team that gave me good results and it's very consistent with the current meta. It's certainly not the best team in the meta, but it's very fun and possibly an A- in a tier list of teams. So, try to give it a chance and if possible, give me feedback. Thank you for reading my post :)
 
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I want to have a sample team submission here, as a simple HO team with grimmsnarl as a reflect and light screen setter, helping out the frail Pokémon to set up and sweep. I have my Koraidon as a scarf user is because I do want some kind of speed control outside of calyrex. I do think that scale shot Koraidon is definitely stronger overall and does fit on a team that surrounds with setup. Also, my Miraidon is running max speed and sp.atack ivs as I don’t want it to be just stuck to the double dance set, which will always lose in the mirror matches as lack of speed. I do think that this team is straight forward and easy for starters. Take me as an example, I started playing showdown for two weeks and more, which definitely isn’t long, started using this team recently and had my peak at 1560, which I fell immediately after facing stall teams .
pokepaste:
https://pokepast.es/188a7dd8d6dbefd8
 
Dawn-Wings Glimmora Anti-HO
:glimmora::koraidon::miraidon::arceus::kingambit::necrozma-dawn-wings:

I don't know if this is the optimal Glimmora Anti-HO team, but it is very solid and the team archetype as a whole needs representation in the next set of samples (whether it be this one or any other iteration, all of the popular ones are incredibly solid in tour and ladder). The 8142e33 sample that was posted earlier in this thread is very powerful, so is the one with Lando-T over Dawn-Wings, and I'd argue those are just as strong if not better.

CB Calyrex-Ice Trick Room
:hatterene::cresselia::ursaluna-bloodmoon::calyrex-ice::necrozma-dusk-mane::kyogre:

This team is much more troll but when I am in need of ELO it does farm ladder because I win or lose the game in 15 turns, and because of how good of a fish it is into popular ladder teams. I've hit top 10 with it and laddered with it a lot on different alts that are high on ladder right now, but the biggest reason I want to submit this is because I see players running hard Trick Room teams on ladder, and most of those teams aren't great so I wanted to submit a "good" Trick Room team for those people that want to play Trick Room. Also, Blood-Moon can be swapped out for Ursaluna, but I find Ursaluna not being able to proc Flame Orb immediately really hard to use, and Blood Moon does big funny damage.

Standard Screens
:grimmsnarl::koraidon::miraidon::arceus::necrozma-dusk-mane::calyrex-ice:

Almost everytime I play on ladder I run into a screens team something along the lines of this and this team is powerful and annoying as FUCK. What's nice is the sets are super interchangeable, but I have them set to what I think is "optimal". Very powerful team not very much to say about it, and I think it for sure deserves a sample, as its also incredibly easy and straightforward to use
 
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https://pokepast.es/18a5907ca6e8109d
Boots Water Spout Ogre is one of my favorite sets in the meta right now. In combination with hazards, it's nearly impossible to check for most teams. This iteration of the team is catered to the heavy popularity of offense—especially hyper offense—on the ladder, but a version with Tera Water Kyogre and Knock Off on Gliscor is possible to destroy stall and balance.
 
:arceus-ghost::gliscor::koraidon::kyogre::necrozma-dusk-mane::ting-lu: Ghostceus + Covert NDM Balance
This team was a collective effort by myself, abriel, and Frito that we made during UPL. It's a relatively standard balance with a few key points:
  • Fast Ghostceus, very few Arceus currently run anything faster than 339 (252 no nature) and this set tries to capitalise on that, punishing them with a fast Taunt + Wisp
  • Protect-less Gliscor allows it to punish most switch ins far easier than it otherwise would. The combination of Knock Off, Taunt, and Toxic allow it to punish many of the bulky pieces in the tier (notably crippling both Ho-Oh and NDM, while also being able to punish both bikes if they try to greed a "safe" switch in). It does lose longevity like this but the rest of the team has the bulk to back it up
  • Modest Bulky Kyogre is far from innovative but Tera Ghost (which thankfully is picking up steam now) allows it to act as the team's secondary check to Fire Koraidon and EKiller. It's switched between Calm Mind and Thunder Wave at various points and that truthfully comes down to user preference, both work incredibly well at enabling a Koraidon/NDM end game
  • Covert Cloak NDM is entirely for HO. It decimates both Glimmora and Ribombee HOs (hell it was originally Tera Electric to completely ruin Stun Spore Ribombee but the power increase on Photon Geyser is immensely appreciated) while also allowing NDM to turn Ho-Oh into setup fodder
The team is pretty straight forward to use, it has an awkward-ish matchup into TSpikes Eternatus but it's still very winnable and easy to pilot for a new player who'd want a different spin on balance
 
i saw that my boy flutter mane fell off and has no representation so i decided to change that :
fluttermane lando korai mirai gambit arc-g
this is a team ive been using on ladder lately it has a good mu into offense and HO due to sun boosted flutter mane gambit and scarf korai balance teams also cannot take hits from soo many diverse attack guys however some matchups like cm idef arc can be annoying to deal with also eternatus goobs this team (hes a fraud tho so dw)
 
Alr so! Miraidon is banned...!!
Here is a team which G without miraidon which did well before the ban and is doing well after the ban
https://pokepast.es/2dc15d28fd3654cc

Glimmora - Pretty self explanatory I believe. Lead with glimmora, try to setup as many hazards as possible and try to take out as many hazards you can with mortal spin. Glimmora is our suicide lead


Arceus Ground - This set is great. It catches so many players off guard. We bring it out during a safe time and start setting up. Opponents think its a physical groundceus and will o wisp it, wasting a turn and giving free cm setup. Tera poison to be safe from toxic and partially come in to remove tspikes ig? In battle it gets 371 defense which can live a flare blitz from scarf korai and +1 scale shot from scarf korai.

Eternatus - A great wallbreaker. This pokemon can really cook teams if used properly. Throw it in during a safe time, one agility and it can really go hard.

Zacian - Crowned - This pokemon can also break a lot of mons, wild charge can ko Ho-oh when it has 60 - 70 hp left. Tera fighting CC can beat ndm

Koraidon - Standard scarf koraidon, can revenge kill a lot of mons

NDM - Finally, the last mon on the team and our wall. It can wall ekiller which is a great threat to our team and a few other pokemon. Imprison can be used as a fun mechanic to mess around with.


And we have come to the end of the team. Thanks for reading. Hope this becomes a sample. Pce <3
 
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I find Lunala to be a relatively underrated pick on ladder at the moment, especially with the tier leaning heavily towards physical offense post-Miraidon ban, hence this (admittedly standard) sample submission.

CM Lunala Hyper Offense - By MeemMeyn

:ribombee: :koraidon: :arceus-ground: :zacian-crowned: :eternatus: :lunala:

Ribombee - Scarf Bee has been growing in popularity, both pre- and post- Mirai ban, for its reliable Sticky Web setup against things like faster Taunt users, combined with Trick to disrupt a key defensive wall. The moveset is standard as well - Moonblast for good spammable STAB, Stun Spore to cripple most offensive threats, and the aforementioned Sticky Web and Trick. Steel is a solid Tera on Ribombee in order to block one of the most common removal options in the tier (scant enough as they are), i.e. Glimmora's Mortal Spin. Nothing to write home about, just the standard bread-and-butter Ribombee.

Koraidon - Scaledon has been one of, if not the scariest sweeper to face in a given match ever since its inception, and the post-Mirai meta is no different. Despite the recent uptick in stall's viability as well as Fairyceus usage, a well-played Korai can tear through HO and balance alike. SD + Scale Shot is self-explanatory, as is the complementary Sun-boosted Flare Blitz, and Low Kick offers a consistent secondary STAB, as stuff in Ubers is, well, big. Tera Ghost is the final cherry on top, blocking Extreme Speed from mons like Rayquaza, Deoxys-A and Extreme Killer Arceus. Tera Fire is also a good alternative, blocking burns from Ho-Oh and defensive Arc formes.

Arceus-Ground - There has been a noticeable decrease in DD Groundceus usage over the last couple months or so (at least, that has been my experience while on ladder), which only makes it even scarier when it does show up. Dragon Dance offers good speed control in case Webs don't go up, with good old EdgeQuake tearing through most of the tier besides certain checks like Lando-T or Gira-O. Taunt is used in the last slot to block status moves from key defensive walls, while also stopping the new Demon Arceus sets from boosting up to high heaven. I picked Tera Ghost for much the same reason as Scaledon, and blocking the rare Rapid Spin is a decent plus as well.

Zacian-C - The clear #2 offensive threat in the tier, Zacian on Webs is a terrifying prospect to face without checks like Scarf Lando-T or a healthy Necrozma-DM. The set is standard Ultimutt - Behemoth Blade for great spammable STAB, Close Combat to chunk checks like the aforementioned NDM as well as Tera Steel Gira-O, and Wild Charge to blast past Ho-Oh and Waterceus after an SD. Tera Fire blocks pesky burns from Ho-Oh and defensive Arcs, while also protecting Zacian from Scarf Koraidon's Flare Blitz. Tera Fighting is a viable alternative, OHKOing defensive NDM with CC after a Swords Dance.

Eternatus - In my opinion, Etern has quickly risen up to be one of the best special attackers in the tier post-Mirai. Power Herb + Meteor Beam is a great combination, boosting Etern's offense while also dispatching Ho-Oh before it can phaze with Whirlwind. Agility offers a secondary form of speed control, outspeeding Scarfers like Lando-T and Koraidon regardless of Webs. Dynamax Cannon is great STAB against most of the tier, while Fire Blast melts Steels like NDM and Zacian-C that might want to switch into Cannon. Tera Fire is used to boost Fire Blast, doing ludicrous amounts of damage if further boosted by Koraidon's sun.

Lunala - As mentioned in the beginning, I find Lunala to be a relatively underrated threat in the meta, and this is due to its unique set of skills. Shadow Shield eases the need for setup opportunity, letting Lunala get at least one Calm Mind safely. I chose Heavy-Duty-Boots as its item in order to keep Shadow Shield up against hazards, while also being a valuable anti-Webs tool in case of a mirror matchup. As for its moves, Moongeist Beam is one of the most spammable attacks in the game due to its wide neutral coverage, with Psyshock complementing Lunala's offensive presence further by beating special walls like bulky Eternatus while also being a cheat code to winning Calm Mind wars against bulky Arcs. Moonblast in the last slot lets Lunala deal with pesky Darks like Chien-Pao, becoming another veritably spammable STAB when boosted by Tera Fairy. Tera Fairy also protects Lunala against checks like Knock Off+Boots NDM and the aforementioned Chien-Pao.

Peak Ladder Rating: #5
1000040252.jpg
 
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Alr so! Miraidon is banned...!!
Here is a team which G without miraidon which did well before the ban and is doing well after the ban
https://pokepast.es/2dc15d28fd3654cc

Glimmora - Pretty self explanatory I believe. Lead with glimmora, try to setup as many hazards as possible and try to take out as many hazards you can with mortal spin. Glimmora is our suicide lead


Arceus Ground - This set is great. It catches so many players off guard. We bring it out during a safe time and start setting up. Opponents think its a physical groundceus and will o wisp it, wasting a turn and giving free cm setup. Tera poison to be safe from toxic and partially come in to remove tspikes ig? In battle it gets 371 defense which can live a flare blitz from scarf korai and +1 scale shot from scarf korai.

Eternatus - A great wallbreaker. This pokemon can really cook teams if used properly. Throw it in during a safe time, one agility and it can really go hard.

Zacian - Crowned - This pokemon can also break a lot of mons, wild charge can ko Ho-oh when it has 60 - 70 hp left. Tera fighting CC can beat ndm

Koraidon - Standard scarf koraidon, can revenge kill a lot of mons

NDM - Finally, the last mon on the team and our wall. It can wall ekiller which is a great threat to our team and a few other pokemon. Imprison can be used as a fun mechanic to mess around with.


And we have come to the end of the team. Thanks for reading. Hope this becomes a sample. Pce <3
bro why rocky helmet ?
 
The team: https://pokepast.es/e5996bf75fc9c607

:Arceus-fairy: :koraidon: :Ho-Oh: :kyogre: :Eternatus: :landorus-therian:

Sub Ho-Oh bulky offense, it has brought me alotta success vs many players and teams, though it might have a slight zacian weakness, so watch out for that.
My goat dusk mane seems washed, so I guess there it goes…. setup arc is heckin fun to use too, especially when it’s the last mon and can’t be phased out. The EVs on Ho-Oh always lives a +2 silk scarf espeed from arceus and always takes one +1 wild charge from zacian-c.
twave on kyogre can be replaced with cm for that juicy one hit KO on koraidon and something better into bulkier teams, Tera types are flexible as well on various mons on the team, such as water over poison on fairyceus and fairy over poison on kyogre, but preferences, once again.
kyogre can also run a more defensive spread to live +2 low kick from koraidon, and a very high chance to live +2 scale shot under the rain assuming you already burned through tera or did something else stupid like how I do.
Rock tomb is an option on landorus for a more direct way to stop ho-oh and random tera flying mons, but taunt stops ddance shenanigans from ndm and groundceus.
ID can be used over twave on arc fairy if you get into lastmons situations more often with arc fairy and know how to play around webs zacian unlike me.

the paste is the twave fairy and kyogre with taunt lando, because I have found success with twave over id since the ladder really like webs for reasons.

but idcm is still heck fun for tours and whatnot.

Edit: The VR fraud mon has been removed :psysad:

Edit again: s/o to OreoSpeedruns and the other guys at uberscord for helping out, especially Oreo tho, and maybe that one guy who told me about the cycle.
 
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https://pokepast.es/adc048dbc329bee1

:ribombee::koraidon::zacian-crowned::arceus-ghost::eternatus::rayquaza:
Standard webs with a Sash Ray in the last slot to help against Zacian that might set up on choice-locked Ribombee, as well as helping greatly against enemy webs thanks to Ray itself being webs immune (and also strong af). Reached ~1800 elo and 89.5% gxe with this, yeah it's simple but it's also strong and easy to use.
 
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:pmd/groudon::pmd/flutter mane::pmd/koraidon::pmd/necrozma-dusk-mane::pmd/arceus-fairy::pmd/eternatus: - Groudon + Modest Specs Flutter Mane Balance

After Miraidon's ban, I wanted to build around Groudon because it was a Ground-type that was before completely unusable. Its physical bulk lets it stave off Koraidon and Zacian-C, which are two of the biggest threats in the metagame, and it gets Spikes to push damage into them. I used it to support Flutter Mane, which takes advantage of Koraidon's and Groudon's sun and can throw out the best STAB combination in the game. Koraidon is virtually mandatory on offensive teams; I went with Scarf because it's the best Scarfer in the tier and I didn't need the SD Scale Shot set. If I had Groudon and Flutter Mane to limit Koraidon, then I'd need a bit extra help to contain Zacian; NDM can do so while being my main tool against defensive teams; Earthquake could help in this aspect. Arceus-Fairy sets up Rocks and is the primary check to Koraidon. Eternatus's Toxic is one of the best tools for breaking through Ho-Oh, which the team can struggle against, and the Kyogre check is appreciated. It can also phaze out sweepers and take advantage of the Spikes by Groudon (even if most Pokemon run Boots nowadays). Ho-Oh is an issue to break through at times, and Stone Edge on Groudon is a good tech to prep the team against it; poisoning it with Eternatus is also a good idea. I'm also not sure about Tera Fire vs Tera Ghost on Koraidon; Tera Ghost is more useful against EKiller, but if you're fine with NDM + Groudon + Flutter Mane to handle all but the uncommon Jolly variants of it, then Tera Fire is more useful for Fairy-types.

s/o OreoSpeedruns for looking over the team and making the changes to it

Edit: at Oreo's advice, changed Photon Geyser into Sunsteel Strike to more reliably damage Zacian
 
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I wanted to make deoxys-attack work in a bulky offence team but after doing a lot of research, building and testing, I think I might've ended up making a balance team but I still ended up finding a lot of success with it although it has an uphill battle against webs.


The team
The game plan in general is to slowly weaken the enemy, take kills with deoxys attack or koraidon if possible and set them up either a deoxys attack or koraidon cleanup.

deoxys-attack.gif

Deoxys-attack: the main revenge killer and cleaner of the team. You switch it in when you know you can take a kill with it and since there's so little viable dark types in the tier, nobody wants to switch into a psycho boost to the face. It is VERY frail however so you never want to switch it in unless you are confident they won't attack when you switch or you're confident you can snag a kill with it after it has safely entered

arceus-fairy.gif

Arceus Fairy: This is your main koraidon check, and physical wall. Iron defence and calm mind turns it into a potent win condition after a couple of setup turns which it can do so pretty reliable using koraidon as setup fodder with it eventually becoming a scary unkillable wall that can sweep teams sometimes. Tera water serves to let it tank steel type attacks from Necrozma Dusk Mane and Zacian-C respectively along with Flare blitz from Koraidon.

koraidon.png

Koraidon: Scarf koraidon is the speed control of the team and also one of the pivots used to bring in deoxys attack. U-turn on a predicted swap to its checks like ho-oh or fairyceus lets it safely bring in deoxys to set it up for a kill. It also can help soften up opponents for deoxys attack or even clean up weakened teams itself if it needs to.

eternatus.gif

Eternatus: As the only viable special wall of the tier, I feel that its presence is much needed to check kyogre. On scarf variants dynamax cannon lowers it's hp so water spout's power is lowered. On calm mind variants toxic forces it on a timer and also weakens it for deoxys or koraidon to revenge kill it later and Dragon tail phases it out unless it wants to waste a tera fairy on blocking dragon tail. Dragon tail and toxic is a devious combination which lets it phase out most calm mind arceus forms.


kyogre.gif

Kyogre: a secondary check to koraidon and also another soft physical wall. Tera fairy jumps koraidon trying to hit it with a fighting or dragon move and calm mind makes it a possible win condition of the team and also notably punishes koraidon switching in as a +1 ice beam notably has a chance to ohko koraidon. Both fairyceus and kyogre form a defence core to make koraidon's life miserable.

landorus-therian.gif

Landorus therian: The other viable pivot in the tier. It has a slower u-turn so it can also safely bring in Deoxys-attack but besides that, it's also a soft zacian check with intimidate and earthquake threatening it. In addition, it can also get up rocks multiple times and also prevent giratina from defogging while pivoting to fairyceus to let it finish Gira off.

Edit: Changed Arceus Fairy's set from Twave and Taunt to Iron defence and Calm mind and changed Eternatus's flamethrower to dragon tail. Thanks to OreoSpeedruns for helping me out with these edits and as a result making my team slightly less weak to webs

Edit 2: Added Images because I finally figured out how to do so xd
 
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:arceus: :blissey: :tyranitar: :dondozo: :gliscor: :ho-oh: - Tyranitar Stall by @Icemaster and @TrueNora
https://pokepast.es/29ffc7687d29c9e3
All the other teams are really good and just good at worst, but this team just loses to knock (photon) ndm on preview. Skarm or corv is necessary on stall for ndm otherwise you just lose (no, stallceus is not enough cuz you get knocked easily and owned by hazards). Loses too hard to a common strategy = not good for a sample.
 
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