Tornadus-Therian @ Assault Vest / Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 64 SpD / 192 Spe
Tera Type: Steel
Timid Nature
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Hurricane
- Focus Blast / Heat Wave / Taunt
- Knock Off
- U-turn
Hurricane torn-t takes advantage of all the paralysis and hax that is thrown around the tier, hurricane allows it to capitalize off of the hax and go for maximum pain inflicted on the opponent. Is your opponent using dirge to setup? well para + fishing for confusion is going to be infuriating as hell, imagine just losing precious recovery turns as a result of that. Or stuff like on slowking making it so you are losing turns of slack off or opposing tornadus getting haxed by confusion. Sure the miss chance is brutal but fishing for the biscuit is always fun and getting the 30% confusion alongside paralysis has got to be super tilting
Heatran @ Leftovers
Ability: Flame Body
Tera Type: Grass
EVs: 252 HP / 96 Def / 160 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power
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Protect
Protect heatran is quite an interesting pokemon, with a lot of pokemon that can abuse slowking getting it chipped down isnt always so hard but even then, heatran dueling slowking is often it losing a lot of its health while you can use protect to safeguard yourself against stuff like banded meow, scout the low kick, and get extra hp. Getting the extra hp is quite huge as often times you are switching in on rocks and you may just eat chip, with this you can just heal up instead. In addition you get more chip on a lot of pokemon such as assault vest tornadus, rotom-wash, keldeo, etc. Its quite a good move and i feel its overlooked often times for taunt which i feel isnt that good, taunt into stuff like tornadus, gastrodon, slowking, and into teams that may not even have it is just... not interesting.
Flash fire is also something, with dirge becoming more popular and low kick meow kicking its jaw its sometimes just better off to rely on other methods than go for the dice roll (also its a nice way to bluff flame body). Skeledirge torch song into it and a powered up magma storm is gonna be hell for the opponent
https://replay.pokemonshowdown.com/gen9uu-2362721643 - Protect heatran absolutely stopped the latios where i would have had to 50/50 draco / surf and scouting just shut down anything it wanted to do
https://replay.pokemonshowdown.com/smogtours-gen9uu-840548 - protect allowed me to scout low kick several times
Compared to taunt I feel protect is just something you value a lot more, slowking is scalding your ass regardless and often times its not worth the taunt to just lose 40-50% of your heatran and often times you can PP stall their recovery anyways or invite monsters like meow, zarude, lokix, ogerpon, etc
Manaphy @ Leftovers
Ability: Hydration
Tera Type: Fairy / Steel / Flying
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Alluring Voice / Ice Beam
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Take Heart
This change is made to just be a fat killer, clodsire, pex, thunder wave slowking, cobalion, etc. WIth this you can take status and heal it off which can be a huge momentum loss for your opponent, the extra sp. def also saves your ass vs latios, tornadus-t, thundy-t, etc and can allow you to take an extra hit or two especially late game or to blow a whole in the opponent. A lot of the customization can be made for what u want to beat, as in ice beam helps vs clodsire while tera flying + take heart stone walls water absorb clodsire while saving ur butt into flower trick meow, power whip cornerstone, etc. Something like scald + alluring voice hits a lot of the metagame for neutral damage and against most meow fat teams this has good enough coverage