obligatory not an RMT because i made this shit in 2 minutes
anyways after an enjoyable series of games facing iron boulder with scizor my brain had a thought: what if it was immune? now normally thats a dumb thought in OU where kingambit is everywhere except for a select few stall teams, but then I realized that I'm playing UU this month, so I cooked up a psyspam team. Only problem is that indeedee has zero pivot options sans healing wish. However, Hawlucha takes knock like an absolute champion, but this means that I can't use speed contro- oh wait I have boulder in the back. Anyways yall give this a spin and tell me what to say
anyways the importable is here
fun fact i thought boulder drop was an april fools prank by the admins until i realized that its that time of the month again
anyways after an enjoyable series of games facing iron boulder with scizor my brain had a thought: what if it was immune? now normally thats a dumb thought in OU where kingambit is everywhere except for a select few stall teams, but then I realized that I'm playing UU this month, so I cooked up a psyspam team. Only problem is that indeedee has zero pivot options sans healing wish. However, Hawlucha takes knock like an absolute champion, but this means that I can't use speed contro- oh wait I have boulder in the back. Anyways yall give this a spin and tell me what to say
IDD (Indeedee) (M) @ Terrain Extender
Ability: Psychic Surge
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Encore
- Healing Wish
-terrain setter
-actually lowkey fast hitting 317 speed
-expanding force + dazzling gleam, although hitting soft, lets indeedee get the last laugh on weakened darks/poisons
-encore lets it goob common hazard setters for free switches
-healing wish lets it sac itself in midgame to give teammates one last chance
Masquerade (Hawlucha) @ Psychic Seed
Ability: Unburden
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Iron Head
-obligatory bird luchador, valuable speed control
-iron head lets it win the 1v1 vs +0 boulder
-sd lets it set up on the switch to become threatening
-replace iron head with substitute if you want to fuck pex even harder (acting as if this isn't psyspam...)
MiddleSchoolMenace (Iron Boulder) @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mighty Cleave
- Substitute
- Earthquake
-THE boulder
-substitute lets it set up on passive mons
-mighty + eq gives it the fabled EdgeQuake coverage
-replace any move for zen headbutt or cc if you're feeling spicy
Armaroge (Armarouge) @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Endure
- Destiny Bond
- Armor Cannon
- Expanding Force
-valuable fire coverage lets it hit things like ballooned steels
-no heatran = goob party
-sash lets it live any one hit
-destiny bond for extra fun factor
(Iron Crown) @ Weakness Policy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
IVs: 20 Atk
- Agility
- Calm Mind
- Stored Power
- Focus Blast
-standard crown set
-124 speed evs lets it outspeed scarf 350s, but less relevant after moth rise (still hits the rare scarf latios)
-focus blast to kill ttar after one wp proc
green fn (Maushold) @ Wide Lens
Ability: Technician
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Population Bomb
- Bite
- Encore
- Tidy Up
-non-passive hazard removal is always nice
-actually really fast
-can finish off weak iron crowns (252 Atk Technician Maushold Population Bomb (10 hits) vs. 252 HP / 132+ Def Iron Crown: 140-170 (36.4 - 44.2%) -- approx. 3HKO)
Ability: Psychic Surge
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Encore
- Healing Wish
-terrain setter
-actually lowkey fast hitting 317 speed
-expanding force + dazzling gleam, although hitting soft, lets indeedee get the last laugh on weakened darks/poisons
-encore lets it goob common hazard setters for free switches
-healing wish lets it sac itself in midgame to give teammates one last chance
Masquerade (Hawlucha) @ Psychic Seed
Ability: Unburden
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Iron Head
-obligatory bird luchador, valuable speed control
-iron head lets it win the 1v1 vs +0 boulder
-sd lets it set up on the switch to become threatening
-replace iron head with substitute if you want to fuck pex even harder (acting as if this isn't psyspam...)
MiddleSchoolMenace (Iron Boulder) @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mighty Cleave
- Substitute
- Earthquake
-THE boulder
-substitute lets it set up on passive mons
-mighty + eq gives it the fabled EdgeQuake coverage
-replace any move for zen headbutt or cc if you're feeling spicy
Armaroge (Armarouge) @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Endure
- Destiny Bond
- Armor Cannon
- Expanding Force
-valuable fire coverage lets it hit things like ballooned steels
-no heatran = goob party
-sash lets it live any one hit
-destiny bond for extra fun factor
(Iron Crown) @ Weakness Policy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
IVs: 20 Atk
- Agility
- Calm Mind
- Stored Power
- Focus Blast
-standard crown set
-124 speed evs lets it outspeed scarf 350s, but less relevant after moth rise (still hits the rare scarf latios)
-focus blast to kill ttar after one wp proc
green fn (Maushold) @ Wide Lens
Ability: Technician
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Population Bomb
- Bite
- Encore
- Tidy Up
-non-passive hazard removal is always nice
-actually really fast
-can finish off weak iron crowns (252 Atk Technician Maushold Population Bomb (10 hits) vs. 252 HP / 132+ Def Iron Crown: 140-170 (36.4 - 44.2%) -- approx. 3HKO)
anyways the importable is here
fun fact i thought boulder drop was an april fools prank by the admins until i realized that its that time of the month again











Mr rain himself is mostly fine, hes obviously required for rain, and hes always decent there, but he's not usually the problem. I'd rather not ban him since banning him would basically just be banning the whole strategy of rain(no, politoed can't replace pelipper).
barraskewda obviously scary, but doesn't really match up that well into a lot of meta trends. his frailty makes him SUPER weak to priority.Banded Azu aqua jet does 50% in rain to Barra, Lokix OKs from full with tera or hazard chip and even arcanine scares it. priority was already huge in the meta, and Barra's weakness to it forces it to switch more, racking up hazard chip.it also still has defensive counters like rotom and gastro. barras strength and speed was already here before, and it was fine, so I don't think its the problem
if you look at the last section, you'll notice that Zapdos beats most of those guys, even out of rain. Zapdos was already a top 3 Mon before shifts since it discourages most physical moves, but now it has rain to make its hurricanes and thunders 100% accurate plus it can use weather ball now to destroy all ground types not named Gastrodon. without Zapdos, most of rains counters become much better and since pelipper has to use damp rock, the stategy becomes even more hazard weak. Zapdos feels like the obvious choice for a ban. after that,we can see if rain still feels like too much.

