HydreiGross Bash Team





The team is made of two extremely potent mons in metagross and hydreigon to break through anything and an excellent defensive core that facilitate momentum by switching out instantly.
In a way, there are 3 cores to the team, the offensive one (hydrogross), defensive utility one (hippo + tinkaton), and regen core (slowking+torn). The regen core allows the offensive one to switch in numerous times in the battle to pick up KOs while the defensive core can take a bunch of hits from the most dangerous meta mons of this gen.
Weakenesses to the team:
But overall, I think this is well built team, the core 5 (without Tinkaton) has done super well this entire gen.
The team is made of two extremely potent mons in metagross and hydreigon to break through anything and an excellent defensive core that facilitate momentum by switching out instantly.
In a way, there are 3 cores to the team, the offensive one (hydrogross), defensive utility one (hippo + tinkaton), and regen core (slowking+torn). The regen core allows the offensive one to switch in numerous times in the battle to pick up KOs while the defensive core can take a bunch of hits from the most dangerous meta mons of this gen.
: Tera Steel Metagross can break through almost any mon. With a moveset of Heavy Slam/Psychic Fangs/Bullet Punch/Knock off, no mons can safely switch in. Even hard checks such as moltres cant switch in fear of a knock. Psychic Fangs also gives utility vs the screen teams by potentially breaking them (though most those teams have a dark type). You can switch knock to boom for extra oomf!
: He may have fallen off because of Latios but for me he's always been an amazing special breaker and fits very well with the teams I tend to build. Tera Dragon Dracos just nuke anything. He struggles vs fat fairy but with access to earth power and flash cannon/u-turn, he can pressure them quite decently.
: His role on the team is to switch in as a soft check and provide momentum by u-turning out into the wall breakers. IMO Taunt + 3 attks is his best moveset. You can switch knock for heat wave / focus blast, but its not really a move you need to click often.
: The second part of the regen core, hes meant to take on heavy hits from mons he counters and then switch out with chilly reception. I dont like future sight as it loses momentum. But you can take it instead of t-wave or slack off.
: Typically the sack of the team, he is meant to take some hits, give some back and cripple the opposing team with t-wave spam. he can also act as a safety net to set up mons by encoring them. You can switch t-wave with swords dance as Slowking already has it.
: This guy just takes all the physical hits and sets up rocks. He may be fat but he rarely loses momentum. Just set up rocks and whirlwind potential sweepers out.
Weakenesses to the team:
- As you can see in the pic below, the team covers well vs a lot except for ghost as Hydreigon is the only resistance to it. Thankfully, there arent that many threatening ghost types in this gen and the ones that exist hydreigon counters them very well. One change that can be done is switching Slowking tera from fairy to dark.
- Offensively, breaking through fat normal types could be an issue but for all purposes metagross should break through any of them. You could add hammer arm for some normal coverage. Same thing for water types.
- Individually, mons like mamoswine are hard to deal with. To counter that, you could just switch the tera types. For instance, hippo water tera counters mamoswine. Hydrapple is another tough mon to deal with. But there numerous switchs on the team that counter his move set. Just play around him.
- vs screens (I believe): https://replay.pokemonshowdown.com/gen9uu-2135167362
- vs hyper offense: https://replay.pokemonshowdown.com/gen9uu-2136218822-m3iv2vo3644nhnh5x4thud6ie1bbhq6pw
But overall, I think this is well built team, the core 5 (without Tinkaton) has done super well this entire gen.
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, thank you. Fixed the paste. 