I am also a ursaluna + Alo believer, i think it’s extremely underrated imo![]()
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https://pokepast.es/39619200125d1aba
I used this team to get reqs and it’s pretty much the best team I’ve made in a while. Alomomola + Ursaluna is an excellent core because other than the type synergy, Wish allows you to play a bit more recklessly with Ursaluna. Tentacruel helps set up Toxic Spikes which are extremely good right now and thanks to Liquid Ooze it helps destroy Sinistcha that comes in on Ursaluna. The rest of the team is pretty standard, with Tornadus-T being the best Pokemon in the tier and Tinkaton helps deal with cheese and HO. Latios helps with certain setup sweepers that may get out of hand by using Trick and is a very good Speed control open to have right now.
Do you play in the TCG? This post's cards hurt me.https://pokepast.es/955066dffbb6ec98 or https://pokepast.es/5349fd790e6b795f if you like trick gard more
(before something gets banned again from my samples)
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Gardevoir is the star of the show! With Scarf it can steal swift swim from rain, it can copy regen to allow it to stay healthy throughout a game, or it can copy adaptability from bascu-F which makes it an amazing pokemon to take advantage of such teams. With tera fairy you can clean late game esp since most iron treads do not have the bulk to take repeated moonblast esp with their item being knocked off or taking previous chip. Focus Blast helps against iron treads with a bold prediction can allow you to take it out of the game right away or do crazy damage against h-arc, empoleon, goodra-h, ad more!
Gardevoir last slot is healing wish. Okidogi is the best recipient for it as you can be more aggro early game trying to spread toxic and then healing wish late game when everything is worn down.
(future me edit: Trick is a great last option if you feel that clicking healing wish isnt smth that happens often, this can help in last mon situations, help against the dreadful cress MU i missed, and give a fighting chance against Crit me not sweepers like cress, slowbro-g, and makes more pokemon setup fother)
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Torn-t is the next member of the team, and it does standard torn-t things after all this time. With AV it is able to be a great check and scout for many things special pokemon want to do against us. Smth like hydreigon, salamence, scarf gengar, scarf bascu-F, and more! We take their hits and retaliate with knock off or u-turn to bring in the other members of the team. This is the main pivot of the team and is the one who usually wears things down by the end of the game. Tera dragon gives me 3 things 1) An emergency water resist 2) A resist to volcanion's stabs since the team is very weak against it otherwise and 3) A way to deal with thundy-t and sandy shocks without getting deleted by other pokemon like iron treads.View attachment 568130
Iron treads is the lando-t of UU... does a lot of things and you want it on your team. With iron treads you have rocks, spin, and a great steel type. Offensive treads applies a lot of pressure and can keep rocks up for the team thanks to ice spinner threatening things like hydreigon, torn-t, thundy-t, mandi, etc. Tera ground allows it to pressure the pokemon like amoonguss, slowking, quaq, sylveon, gastrodon, etc and to remove its weakness from opposing treads allowing it to riskless try to win the 50/50. It does treads things so nothing much to say
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Mandibuzz is the 4th mon on the team. Mandibuzz provides a lot by being a great phys def stop to many like scizor, meowscarada, scarf hydreigon, bascu-f, and can lure in pokemon like rotom-w, slowking, torn-t, and more with toxic to help cripple them for late game... or u-turn on them into a teammate like torn-t or okidogi to pressure them with knock off + poisons and it doesnt care that much about scald or WoW because i can healing wish okidogi late game. Mandibuzz also helps check HO with its phys bulk and foul play. Tera steel is to be able ot be immune to poisons while also taking less damage from hurricane from torn-t esp in rain.
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Rotom-wash is a great pivot into torn-t and can check it pretty well and it is a good rain answer in annoying the crap out of pelipper + barra squads. Rotom-w is also able to wear down things with WoW such as pressuring amoonguss more, okidogi, and pokemon like meow who may try to be balsy and switch in.
Tera steel makes it the perfect answer to smth like ursaluna, ogerpon, DD mence, amoonguss, etc.
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Okidogi is the 5th member of the team and is a great stallbreaker and counter to meow which this team likes. Okidogi has 2 diff playstyles on thi steam. The first one is to mash to get poisons like ur life depends on it and knock off items to be able to get a healing wish late game and clean up or to stay healthy throughout the game to make sure u can come in after everything has been worn down and go for the sweep
Why tera dragon? Why not smth else? Well tera dragon helps against meowscarda flower trick as it is one of the things that is annoying asf, being a great water resist as well esp since you can just pop it take a water move and retaliate back esp if you had a +1 boost. Tera electric made it weak to iron treads so i didnt like it and it just made it feel inconsistent. Tera fairy makes it super weak to scizor and amoonguss becomes a pain esp if you didnt wear it down fast enough and they get a sludge bomb poison It supports the team by taking advantage of pokemon like amoonguss after a spore, slowking whenever it tries to recover or you pivot it in for ex. torn-t vs breloom and slowking decides to switch in so you u-turn.
How this team plays:
This team plays by having torn-t and okidogi using knock off throughout the game to wear down the checks and counters to prepare for late game. By mid game you usually have rocks up and are trying to open them up whlie they are trying to put a hole into your team to make sure their win con can win. You can usually stop this because torn-t, mandibuzz, and okidogi cover everything by this point so you shouldn't ever insta lose to smth. Another thing by this point is you should try to status or weaken several things to make sure your win con late game can go ham.
By late game your win con is usually either tera fairy scarf gard or BU tera dragon okidogi. This is because usually a fairy resist is smth like iron treads which doesnt like moonblast or god forbid u just nail it with a Focus blast and you can go ham. If its smth bulkier like AV treads of lefties then you usually want to either lure it in with knock off or hit it hard with smth like okidogi drain punch or torn-t heat wave. Okidogi as a late game win con happens if they have a bulkier structure or they have pokemon like amoonguss + iron treads + AV torn-t which make gardevoir not like this situation, with tera dragon you can setup on smth like amoonguss and make sure you dont die to iron treads or flower trick meow and gives you outs vs torn-t to. Okidogi against bulkier teams is amazing and esp if you give it a healing wish it can really be a miracle maker
Threats vs this team:
A good h-arc can really put in numbers against this team... but you can play around it by making sure you can never really give it free turns... the only thing that is free for it on this team is if its willing to eat a knock off from torn-t, or eating a toxic / foul play from mandibuzz and even then it has to 50/50 flare blitz / head smash
NPThis is a big threat but its usually managable esp if you get an early toxic off or a great knock off and you pressure it out with ur own AV torn-t or force it out with rotom-w and try to keep it low throughout the game. This is generally very achievable and is a more playable MU. But this is something you have to plan around to not be owned
teraAre very dangerous pokemon that can come in late game and go ham esp if your iron treads is weakened or is eating sap and not doing much. You can play around it by making it eat a toxic early, or by trying to be in a situation where this isnt the matter. But yes sinistcha is prob the worst MU for such a team late game.
https://replay.pokemonshowdown.com/gen9uu-1983557203-k5b6up78ts0d73a56ixvr3v0hk3lmhrpw (playing around double dark types and how good prediction with gardevoir against iron treads leads to victory late game)
https://replay.pokemonshowdown.com/gen9uu-1983545461-9kf5b6j2m5fv3bl9x444c9l89xo3pqzpw (i won this due to good play using the iron treads and making it so hazards arent staying up against such a team and sweeping late game with BU okidogi as their special attacker got taken out of the game)
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Made it to top 15 using this team
Hi! I heard you liked the post a lot! Thank you for responding! I will make one just for youDo you play in the TCG? This post's cards hurt me.
Lol thanks I guess.Hi! I heard you liked the post a lot! Thank you for responding! I will make one just for you
https://pokepast.es/af957546b19f92bb
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First of all the first pokemon is hydreigon. Specs drei is stupid good in this meta and i like it so much. Thanks to its coverage in flash cannon and flamethrower you can bust open tinkaton, scizor, tera fairy slowking, but otherwise you want to use draco and dark pulse to bust through the opponent and have them take on the full assault of the powerful stabs behind choice specs. Tera steel allows you to deal with things like latios, scizor BP, kommo-o clicking clanging scales into you, being resistant to ogerpon-c, etc.
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H-arc is the next member of the team, what other way to complement a breaker than use another break to support that problem. H-arc is the perfect member to go along it since it can take advantage of holes being punched into other pokemon like scizor being weak for espeed, toxapex eating many hits over the course of a match, and having free switches into other pokemon like mandibuzz, phys def rachi, and can appreciate sp. def chomp taking dark pulses or hits from other mons to get up hazards. Tera normal allows double edge to put on the hurt vs resists like chomp, kommo-o, allows you to revenge via tera normal espeed against many setup sweepers.
Tink is the next member of the team, with air balloon + pickpocket you can steal a lot of stuff like AV from torn-t, azu, and smth even like lefties or boots from tink, scizor, meta, mandi, and more. This also allows you to deal with things like garchomp late game when it may lack the coverage to hit you. Encore is great at shutting down a lot of pressure and forcing 50/50's things like iron crown, take heart manaphy, SD chomp can be forced to be locked into a move that is advantageous for you and take advantage of that. Tera ghost allows you to be a spinblocker in a pinch.... you really dont use it for other things
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What better wya to rack up chip dmg on enemies than with sand and rocks themselves... sand and stealth rocks have always been used to chip down enemies and now hippo can make that true. With sp. def it can take on foes like torn-t, zapdos, h-arc, sandy shocks, iron moth, and more without tera. Tera steel allows you to wall latios, torn-t, be immune to toxic, and resist a lot of moves as a result like iron moth energy ball, ogerpon horn leech or power whip, or even triple axel from cinccino.
AV torn-t is the next member of the team, it a great latios answer when you need it to be one and can really annoy the crap out of scarf variants esp if rocks havent been set yet, by scouting latios this means later in the game you can take advantage of it being chipped down to hazards and sandstorm and revenge kill it with h-arc, use tinkaton since it risks not getting enough value so you can easily scout its options then answer accoridingly. It also distrubts a lot of enemies via knock off, a lot of teams best answer is either itself, garchomp, or smth like toxapex which can be u-turned on and doesnt like accumulating a lot of chip via hazards and sand. Tera electric helps in the mirror MU, rotom-w MU, and makes it immune to t wave
View attachment 606346THREATLIST:
Rotom-w is the last member of the team, thanks to it being a great chomp answer at any point of the game, being able to wear down things even more with burn, sand, and hazards making it so even smth like amoonguss, slowking, latios takes 25% per turn. it can also pivot in the dangerous breakers. THe dangerous breakers all appreciate rotom-w luring in mons like sinistcha, amoonguss, hydrapple, zapdos, pex, etc. Pain split is also a somewaht reliable way to heal itself back up and damage the opp's who may fail to KO it and bring it super low on health instead allowing it to just recover big bursts of health at moments. tera fairy makes it the most solid chomp answer, great vs latios, allows it to cover its ass vs moltres-g who you can take a fiery wrath and pivot to a member like h-arc who can revenge kill it after rocks + volt switch prob...
1.this thing is smth u shuold be careful to not allow it to roll ur team... esp on psy terrain it can spam expanding force freely and just take on hydreigon with focus blast.... be careful and use encore tink to stop it
2.in psychic terrain... this will usually cause you to burn a tera to weaken it into espeed range later on or just use torn-t and try to ensure it doesnt freely come in vs pokemon like h-arc, weaken tink, etc cuz this can be a lot of pain you dont want to be in.
3... without mold breaker tink a t1 ogerpon-c can be a real pain to deal with... SD -> buttons can usually claim a kill but this will usually end in a trade that will be workable around... its very annoying tho turn 1 and you should be careful
cool team but tf r all these evs for lolhttps://pokepast.es/214526eb07ebe610
The general idea of this team is to spam your pivoting moves get damage in and batter down common answers with hard to resist moves along with hazards
No surprise here, Lokix are a neccessity when there is a lot of fast game ending sweepers around
No surprise here either, Excadrill is the best hazard remover for fast paced teams
Deoxys is an insane pokemon to have in UU. It provides secondary speed control, can remove boots to increase the lethality of your pivot spam, aswell as being the primary breaker you pivot to when something hard to break enters the field
Zapdos helps spread chip damage along with paralysis. It also is a great priority absorber makes Deoxys harder to punish and answer
Slowking spreads paralysis and chip same as Zapdos. It also allows you to slow pivot into breakers with little defensive value such as Lokix and Deoxys
Last but certainly not least, Tinkaton provides your hazards. It also provides the best item removal due to its resistances towards common utility moves such knock off and u-turn along with the ability pickpocket, which allows you to remove items from unsuspecting pokemon. It also has encore, which cleanly stop cheesy defense boosting setup sweepers such as calm mind Latios, iron defense Iron Crown, bulk up Okidogi, calm mind Keldeo, etc
No surprise here, Lokix are a neccessity when there is a lot of fast game ending sweepers around
No surprise here either, Excadrill is the best hazard remover for fast paced teams
Deoxys is an insane pokemon to have in UU. It provides secondary speed control, can remove boots to increase the lethality of your pivot spam, aswell as being the primary breaker you pivot to when something hard to break enters the field
Zapdos helps spread chip damage along with paralysis. It also is a great priority absorber makes Deoxys harder to punish and answer
Slowking spreads paralysis and chip same as Zapdos. It also allows you to slow pivot into breakers with little defensive value such as Lokix and Deoxys
Last but certainly not least, Tinkaton provides your hazards. It also provides the best item removal due to its resistances towards common utility moves such knock off and u-turn along with the ability pickpocket, which allows you to remove items from unsuspecting pokemon. It also has encore, which cleanly stop cheesy defense boosting setup sweepers such as calm mind Latios, iron defense Iron Crown, bulk up Okidogi, calm mind Keldeo, etc