https://pokepast.es/cfe3626e8e5b7718
I wanted to submit this team I built for umbd before samples closed, but I had to wait until the week was over and I actually won with it.
I’ve been laddering with the team for the past week and reached number 1 on the ladder.
The team is built around specs exeggutor-alola, a slow breaker that has extremely high base power moves, coverage for almost everything in 3 moveslots, and has trick to cripple the most common special blob that tries to wall it, snorlax. With the lack of fairies and steel types in the tier, Draco meteor is an extremely strong click that requires no prediction or skill, and leaf storm compliments it by allowing eggy to hit tera fairy pokemon for strong neutral damage. Giga drain is also an option but rarely did I find myself wanting it. Tera poison is to help the team defensively as the fighting resists are sus, absorbs Tspikes and allows eggy to stay in on hisuian qwilfish.
Passimian is one of the strongest forms of speed control, though it is admittedly slow vs other scarfers or speed boosting sweepers. the team needs to handle threats faster than Passimian defensively with lanturn thunder wave, whimsicott encore, and defensive tera.
I’ve always wanted to make Klawf work as it provides some useful resistances when you’re playing a tier with almost 0 viable steel types, and it’s not as weak to chip damage and knock off as regirock. Physically defensive helmet Klawf provides a good contact punisher to wear down stuff like floatzel or Passimian going for pivot moves, knock off gives you something to actually make progress, and if you’re not putting rocks on this shitter why even bother. Crabhammer is just a decent base power move that can maybe kill a sandslash at low HP, I really can’t think of anything else useful here. Klawf gives the team a very safe switch into Snorlax as it can knock it off and dick around for however long it wants to. Klawf is also faster than max speed modest Vikavolt which is another benefit over Regi, so you can slap it with a stone edge or knock before melting to energy ball.
Lanturn with evs in both defenses allows it to check zard reasonably, protect provides a bit of healing since we have defog support and allows lanturn to use thunder wave. After seeing ho3n use this lanturn set, I like it a lot myself. The evs here are not completely optimized and you could better check different threats by maxing out hp and a defensive stat.
The team needs hazard removal if we’re going to be running all of these greedy items, but the options here aren’t great. I went with a weird oricorio set that is supposed to be the primary fighting resist so it needs defog+roost and some phys def. If you’re going to use an oricorio there’s really no reason not to use quiver dance, and the last move needs to be an attack. I don’t like mono flying attack since it’s so stonewalled by regirock and lanturn, and fire is an OK mono attacking type. Tera fairy gives oricorio a stab option to hit the aforementioned walls and is again ok as a mono attack in a tier with hardly any steel types. Fairy tera also keeps the fighting resist for when oricorio gets knocked off and can’t remove hazards.
This whimsicott is one I was turned onto by OBB to be a super annoying pokemon for offense teams. Max special attack and speed allows Moonblast to be as threatening as possible, while serving a dual purpose. The lower whimsicott’s HP, the higher percentage it restores from leech seed. Once leech seed is set, whimsicott can make almost infinite subs vs its target, at least enough to finish it with Moonblast. Prankster encore hedges the team against way too many setup sweepers to list, and just the threat of it is enough to prevent setup at times.
Hope you enjoy the team as much as I did