Is speed seriously the only thing that matters in this game?How do you intent to outspeed them besides with Magic Coat, Magic Bonds or Prankster User of your own?
Is speed seriously the only thing that matters in this game?How do you intent to outspeed them besides with Magic Coat, Magic Bonds or Prankster User of your own?
Unlike Double Team, however, SwagPlay does not require you to use incredibly niche stuff like Aerial Ace and Swift. You could use any of a number of walls that do practically no damage to themselves with Confusion (Rotom-W in particular is great anyway), and if you want a more offensive answer you could always run your own Prankster (Thundurus-I comes to mind) with Taunt or Substitute. Basically, there are a variety of good ways to handle it, unlike evasion and Moody.The bigger issue about Swagplay is uncompetitiveness, in that it essentially turns the game into roulette. Manual Double Team is pretty terrible itself too, but the issue stands, that it takes away skill-based control and replaces it with luck, and the list of countermeasures thereto are fairly limited. Moody was also banned because of this same issue, albeit in a more extreme form.
4 Atk Klefki Foul Play vs. 4 HP / 0 Def Espeon: 106-126 (38.9 - 46.3%) -- guaranteed 3HKO after Leftovers recoveryWhat is magic bounce? What is magic coat? Seriously.
So you switch out, the opponent uses Prankster Swagger on whatever you switch in, and then…you switch out again…and you just switch out repeatedly for 100s of turns until their whole team runs out of Swagger PP? Is that what you're suggesting?a thousand times this
if you guys weren't aware, accuracy being a thing makes the entire goddamned game a "series of coin flips"
this is clearly not on the level of Moody and a simple switch can get rid of all the problems you guys have listed
not liking a strategy doesn't justify banning it. it doesn't overcentralise any meta and it never has (the only way it would is if a swag/play user got shadow tag because that removes the easiest way of working around it), the only reason you schmucks want to ban it is because it annoys you. no bans
I was talking about magic bouncing the swagger/T-wave then switching out. That's normally what I do. I do the same thing with spore smeargles.Magic Bouncers/Magic Coaters all get hurt by Foul Play hard. Once Espeon/Deoxys/Espeon/Absol is out of the way, the Swagplay tactics can start again. I'm not completely supportive of a ban, but the only thing that can completely counter this is, well, nothing. The aforementioned Numel will get wrecked by a +2 foul play.
I'll just leave these here~What is magic bounce? What is magic coat? Seriously.
There are no concrete defensive answers to SwagPlay because any wall can kill itself with confusion damage while being worn down by a boosted Foul Play. Remember that Swagger's Att boost affects both confusion self-damage and Foul Play's damage.Unlike Double Team, however, SwagPlay does not require you to use incredibly niche stuff like Aerial Ace and Swift. You could use any of a number of walls that do practically no damage to themselves with Confusion (Rotom-W in particular is great anyway), and if you want a more offensive answer you could always run your own Prankster (Thundurus-I comes to mind) with Taunt or Substitute. Basically, there are a variety of good ways to handle it, unlike evasion and Moody.
4 Atk Klefki Foul Play vs. 4 HP / 0 Def Espeon: 106-126 (38.9 - 46.3%) -- guaranteed 3HKO after Leftovers recovery
4 Atk Klefki Foul Play vs. 252 HP / 4 Def Xatu: 108-128 (32.3 - 38.3%) -- 2.5% chance to 3HKO after Leftovers recovery
4 Atk Klefki Foul Play vs. 0 HP / 0 Def Mega Absol: 87-103 (32.1 - 38%) -- 94.6% chance to 3HKO
While Espeon can do nothing back, Xatu has just an 8% chance to 2HKO with Heat Wave, and Absol can't touch it without running Heat Wave.
What's the matter, Trainer? Is draining 24PP too much work?So you switch out, the opponent uses Prankster Swagger on whatever you switch in, and then…you switch out again…and you just switch out repeatedly for 100s of turns until their whole team runs out of Swagger PP? Is that what you're suggesting?
You can decrese the IVs to 0. I still don't understand how people forget that.4 Atk Klefki Foul Play vs. 4 HP / 0 Def Espeon: 106-126 (38.9 - 46.3%) -- guaranteed 3HKO after Leftovers recovery
4 Atk Klefki Foul Play vs. 252 HP / 4 Def Xatu: 108-128 (32.3 - 38.3%) -- 2.5% chance to 3HKO after Leftovers recovery
4 Atk Klefki Foul Play vs. 0 HP / 0 Def Mega Absol: 87-103 (32.1 - 38%) -- 94.6% chance to 3HKO
While Espeon can do nothing back, Xatu has just an 8% chance to 2HKO with Heat Wave, and Absol can't touch it without running Fire Blast.
Unlike Double Team, however, SwagPlay does not require you to use incredibly niche stuff like Aerial Ace and Swift. You could use any of a number of walls that do practically no damage to themselves with Confusion (Rotom-W in particular is great anyway), and if you want a more offensive answer you could always run your own Prankster (Thundurus-I comes to mind) with Taunt or Substitute. Basically, there are a variety of good ways to handle it, unlike evasion and Moody.
4 Atk Klefki Foul Play vs. 4 HP / 0 Def Espeon: 106-126 (38.9 - 46.3%) -- guaranteed 3HKO after Leftovers recovery
4 Atk Klefki Foul Play vs. 252 HP / 4 Def Xatu: 108-128 (32.3 - 38.3%) -- 2.5% chance to 3HKO after Leftovers recovery
4 Atk Klefki Foul Play vs. 0 HP / 0 Def Mega Absol: 87-103 (32.1 - 38%) -- 94.6% chance to 3HKO
While Espeon can do nothing back, Xatu has just an 8% chance to 2HKO with Heat Wave, and Absol can't touch it without running Fire Blast.
Switching in standard play is totally fine, but if you want to stall a Swagplay team out of its Swaggers then that's a 144+ (6*24) turn match of switching, and of course if you do it constantly they will start switching themselves, or hitting your Pokémon with Foul Play. I don't know about you but I think that's a massive waste of time.Welcome to switching.
If you don't like the strategy, there's multiple ways to act against it. Banning it outright because you don't feel like dealing with it isn't the right way to go. Are we going to ban critical hits next?
They can be countered though, and fairly easily too. Just use any Electric-type. :^)By the way, the chance of being unable to move due to ParaFusion is lower than that of Serene Grace ParaFlinch.
Can we ban Jirachi and Togekiss pls it's too luck based I can't beat it. :^(
PO banned M-Luke and M-Khan before Smogon too.Also funny how Smogon is second this time to consider a Swagger ban. Usually it's Pokemon Online who follows the example.
Yeah, and then they suspect Dnite and Volc in early BW.the community has been asking us to take measures against
What do you gain with a good move if you aren't able to use because of priority?Is speed seriously the only thing that matters in this game?
I did. It just doesn't show up in the calc.You can decrese the IVs to 0. I still don't understand how people forget that.
To keep you from moving, Jirachi and Togekiss have to keep using the same move over and over, while SwagPlayers can use Sub, Foul Play, or whatever else they feel like.By the way, the chance of being unable to move due to ParaFusion is lower than that of Serene Grace ParaFlinch.
Can we ban Jirachi and Togekiss pls it's too luck based I can't beat it. :^(
Doesn't matter, if it is included in this, it's the same strategy, just with their own flinching > confusion, they're really not different.I know you're being sarcastic (GMLW), but there is a difference. Togekiss and Jirachi have concrete counters and checks. Fast pokemon with Rock/steel/electric/poison/ice answer Togekiss, and fast pokemon with Ground/Ghost/Dark/Fire moves answer Jirachi.
Well for one thing Klefki has Spikes so it is more than happy to make you repeatedly switch through your whole team and rack up residual damage. Second, it is completely ridiculous to suggest that we should be happy with a 200-turn PP stall out match and claim that has no negative impact on the metagame. It's uncompetitive and the person using this strategy is not exhibiting skill.What's the matter, Trainer? Is draining 24PP too much work?