Banning a move
solely on the grounds that it is uncompetitive
(something which, as defined by staff for the purposes of the discussion, removes agency from the player on the receiving end) sets a precedent that it is okay to ban any element of the game
solely on these grounds. That the move's popularity, age, accuracy, or other secondary effects do not matter. That simply establishing its uncompetitiveness is good enough to make a case for banning some element.
The reason this precedent is concerning is that there are popular moves which are far worse culprits of denying the opponent his or her agency than confusion-inducing moves are. As explored
here in this post, sleep is on pretty even ground with confusion (if not
more uncompetitive on average). What makes Swagger stand out isn't the confusion alone but, amongst other things, its +2 buff to Attack that can be stacked. People who advocate for a Swagger ban, I am saying, need to point to more than its simple uncompetitiveness to justify their calls for a ban. They need to accurately explain why they feel Swagger is worse than (say) Spore or Thunder Wave. That's why I wrote:
Because if we say that denying a player his agency is grounds enough for a ban, then we
must also ban any other moves, items, or abilities which deny agency, i.e. are uncompetitive (as defined).
If we ban Swagger because it is less popular, less reliable, and more powerful in combination with a sister move than Spore or Thunder Wave are, and if the ban is justified primarily or exclusively on the grounds that Swagger makes games "uncompetitive," then in the future when people call for Spore's or Thunder Wave's or King Rock's head on a silver platter and say "Ban this! It too denies agency! It too is uncompetitive!", if the staff retorts, "Well yes ... but y'see,
these moves we actually like. These moves are our friends. We didn't care about ickle Swagger so we had no problem pushing him off a cliff. But Spore is too gosh durn adorable to kill," then it damages our ability to take Smogon rules seriously anymore. The moment you go down that dark path of making arbitrary rules to suit arbitrary whims, all is lost. Smogon is excellent precisely because it strives
not to make rules arbitrarily or lightly. Smogon is excellent precisely
because it only bans things which (as objectively as possible) can be shown to
deserve being banned. If players can show that Tactic A is an even greater offender than Tactic B and thus deserves to be banned for the same reasons as Tactic B was banned but the staff refuses, it damages the case that Smogon rules are written objectively and in full pursuit of the fairest, strongest meta.
That's all I was saying, Kairyu. That if people want to throw Swagger on the bus, for the sake of the entire Smogon project they had better come up with more reasons than "It's uncompetitive and that's good enough for me" lest we be forced to follow through on that logic and ban half the status-afflicting move library.