Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Protect
- Ice Punch
Swampert is the core of the team, since he just got a MeVo he is a very solid pokemon now, with a great 150 Atk i believe it makes up for his lack of recovery. Waterfall and EQ for STAB damage and reliable damage(aqua tail can be used instead of waterfall but you lose 10% accuracy). Ice punch is coverage for those pesky grass types and also hits garchomp/gliscor/landorous. Protect scouts out any hidden powers or threats.
Politoed @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Encore
- Protect
- Toxic
- Scald
Politoed is the Drizzle user, and is all he should be used for. Which is why he is running a support set and runs HP/DEF EVs. Most grass/lightning moves are special based and you wont want to be there for any of them anyways so i turned him into a makeshift physical wall(you could try to make him a special wall with A-vest but you lose the extra turns on rain with damp rock). Encore can lock someone up and give Me-Swamp a free switch in or any other member(or force the switch(which also gives a free switch in)), protect scouts out any hidden powers or threats, toxic can get any stallers/set up sweepers, and scald for stab(+rain dmg/ possibilty of burn).
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Ice Beam
- Rain Dance
- Thunderbolt
- Flamethrower
Dragonite is a flex right now trying to find a suitable filler for this team than can throw down rain. Special dragonite is a trump card not many people expect it, he can be run physically also but you lose the surprise advantage, and you would also need to run a D-dance set because he is on the slow side. Ice Beam is dragon coverage, Thunderbolt gets any stray water types(since i dont have any grass type moves, also hits rotom for neutral damage), and flamethrower gets scizor, ferrothorn,forretress(which wall my team heavily even in rain).
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss
Chansey is the best, if not top 5, special walls out there. She also happens to be great support(in my case i opted to use soft-boiled over wish) in heal bell and toxic(can put a timer on any setup sweepers) and of course seismic toss so she doesnt get taunted out(also reliable damage).
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dragon Pulse
- Rain Dance
- Ice Beam
- Surf
The special sweeper for this set. normally not your main choice, but with two great stabs in surf/Dragon Pulse(or draco meteor if you want higher damage) and swift swim available makes her a reliable threat. I chose modest because you only want kingdra out in the rain and when in the rain speed should not be a problem with swift swim at 80 base speed. However you will want to pack that extra punch to ensure the most amount of damage.
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Stealth Rock
- Spikes
- Gyro Ball
Lastly, forretress to drop hazards and spin any hazards. Although spikes/SR dont pose that much of a problem to the core of the team(swampert and Kingdra residual damage is best kept to a minimal, and in the rare case of toxic spikes forretress can quickly dispose of them). I experimented b/w forretress/ferrothorn/excadrill and found forretress to fit best. Although ferrothorn can do more damage(thorns/rocky helmet/leech seed/etc) i dont need another source of dmg, just a hazard setter/clearer. Same went for excadrill, who could function the same as forretress but i found to be much shorter lived(although he can be used if you wish to have higher damage out put).
so yeah, any input/questions?
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Protect
- Ice Punch
Swampert is the core of the team, since he just got a MeVo he is a very solid pokemon now, with a great 150 Atk i believe it makes up for his lack of recovery. Waterfall and EQ for STAB damage and reliable damage(aqua tail can be used instead of waterfall but you lose 10% accuracy). Ice punch is coverage for those pesky grass types and also hits garchomp/gliscor/landorous. Protect scouts out any hidden powers or threats.
Politoed @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Encore
- Protect
- Toxic
- Scald
Politoed is the Drizzle user, and is all he should be used for. Which is why he is running a support set and runs HP/DEF EVs. Most grass/lightning moves are special based and you wont want to be there for any of them anyways so i turned him into a makeshift physical wall(you could try to make him a special wall with A-vest but you lose the extra turns on rain with damp rock). Encore can lock someone up and give Me-Swamp a free switch in or any other member(or force the switch(which also gives a free switch in)), protect scouts out any hidden powers or threats, toxic can get any stallers/set up sweepers, and scald for stab(+rain dmg/ possibilty of burn).
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Ice Beam
- Rain Dance
- Thunderbolt
- Flamethrower
Dragonite is a flex right now trying to find a suitable filler for this team than can throw down rain. Special dragonite is a trump card not many people expect it, he can be run physically also but you lose the surprise advantage, and you would also need to run a D-dance set because he is on the slow side. Ice Beam is dragon coverage, Thunderbolt gets any stray water types(since i dont have any grass type moves, also hits rotom for neutral damage), and flamethrower gets scizor, ferrothorn,forretress(which wall my team heavily even in rain).
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss
Chansey is the best, if not top 5, special walls out there. She also happens to be great support(in my case i opted to use soft-boiled over wish) in heal bell and toxic(can put a timer on any setup sweepers) and of course seismic toss so she doesnt get taunted out(also reliable damage).
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dragon Pulse
- Rain Dance
- Ice Beam
- Surf
The special sweeper for this set. normally not your main choice, but with two great stabs in surf/Dragon Pulse(or draco meteor if you want higher damage) and swift swim available makes her a reliable threat. I chose modest because you only want kingdra out in the rain and when in the rain speed should not be a problem with swift swim at 80 base speed. However you will want to pack that extra punch to ensure the most amount of damage.
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Stealth Rock
- Spikes
- Gyro Ball
Lastly, forretress to drop hazards and spin any hazards. Although spikes/SR dont pose that much of a problem to the core of the team(swampert and Kingdra residual damage is best kept to a minimal, and in the rare case of toxic spikes forretress can quickly dispose of them). I experimented b/w forretress/ferrothorn/excadrill and found forretress to fit best. Although ferrothorn can do more damage(thorns/rocky helmet/leech seed/etc) i dont need another source of dmg, just a hazard setter/clearer. Same went for excadrill, who could function the same as forretress but i found to be much shorter lived(although he can be used if you wish to have higher damage out put).
so yeah, any input/questions?