Swampert (OU) [QC 2/2] [GP 2/2]

Emeral

toward new horizons
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion

Swampert

[OVERVIEW]

Swampert is one of DPP OU's most emblematic Pokemon. Its unique Water / Ground typing gives it many desirable traits. It resists popular Rock-, Fire-, and Steel-type moves, it's immune to sand and Electric-type moves, and it's resistant to Stealth Rock. In addition, it can hit a wide variety of foes thanks to its access to Ground- and Water-type STAB moves with Ice-type coverage. However, Swampert is 4x weak to Grass-type moves, which several Pokemon carry specifically to target it. Despite this, it makes for an awesome offensive pivot that is able to check many prominent threats like Jirachi, Heatran, Metagross, Tyranitar, and Zapdos.

However, Swampert does not have access to a reliable form of recovery, so it tends to struggle long term against strong attackers like Machamp and Infernape. Some Pokemon that Swampert checks decently, like Zapdos, Heatran, Jirachi, and Rotom-A, can also run status moves like Toxic and Will-O-Wisp, which considerably hamper its durability. Swampert's low Speed and harsh Grass weakness can also be exploited by Breloom if it does not have adequate support or enough Speed investment, the latter of which comes at the cost of its bulk.

[SET]
name: Physically Offensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Waterfall
move 4: Ice Punch
item: Leftovers
ability: Torrent
nature: Adamant
evs: 240 HP / 252 Atk / 16 Spe

[SET COMMENTS]
Moves
=======

Thanks to its good typing, decent attacking stats, high natural bulk, and access to Stealth Rock, Swampert makes for a great lead and an exceptional mid-game threat. It's capable of taking on many popular threats with ease, such as Tyranitar and Zapdos, and it can serve as a great offensive pivot.

Due to these traits, Swampert can find plenty of opportunities to set up Stealth Rock. Earthquake is used in the second moveslot, as it is Swampert's best STAB move, hitting any foe that doesn't resist it for a decent chunk of damage. Waterfall combines excellently with Earthquake, allowing Swampert to hit Pokemon that are immune to Earthquake, such as Skarmory and Rotom-A. Ice Punch enables Swampert to hit Pokemon such as Flygon, Dragonite, Latias, and Breloom super effectively; however, Swampert must switch out on the next turn versus Breloom if it does not have enough Speed investment.

Set Details
=======

The HP EVs grant Swampert decent overall bulk, enabling it to take most resisted and neutral attacks reasonably well. An Adamant nature with maximum Attack investment allows Swampert to hit as hard as possible. 16 Speed EVs allow it to outspeed foes like Clefable and uninvested Tyranitar, but feel free to invest more Speed to outspeed Pokemon like Tyranitar, Scizor, Skarmory, Nidoqueen, and even Breloom. However, although Swampert's Waterfall can potentially cause Skarmory to flinch with greater Speed investment, it loses the opportunity to land Earthquake as Skarmory uses Roost. Leftovers grants Swampert passive recovery, which allows it to check Jirachi more effectively, since Leftovers largely offsets Iron Head's damage.

Usage Tips
=======

Switch into resisted moves like Iron Head, Stone Edge, and Thunderbolt to more safely set up Stealth Rock. Keep in mind that Pokemon like Tyranitar, Flygon, and Mamoswine can deal a significant amount of damage with their powerful STAB attacks, so don't overestimate Swampert's general bulk. This Swampert also works as a great early-game wallbreaker because it forces a lot of switches, and its coverage makes it pretty difficult for foes to switch in safely. However, Swampert requires prediction to wallbreak effectively because it's slow, and sweepers that carry Grass-type moves or strong STAB attacks such as Hydro Pump, Draco Meteor, and Close Combat can force it out, making you lose momentum. Waterfall is generally the preferred option to use if you expect your opponent to switch to something that covers Earthquake, such as Gengar or Rotom-A. However, depending on the matchup, Ice Punch is definitely worth considering, as it hits Grass- and Dragon-type switch-ins.

On top of that, offensive Swampert is a good asset to break through a Skarmory / Clefable core because it hits other Pokemon paired with them super effectively, such as Tyranitar, Heatran, Jirachi, and Gliscor. If Swampert is paired with paralysis support, you should try to keep it healthy, as it can potentially break through defensive cores late-game on crippled targets that cannot safely heal. If Swampert is in Torrent range, it becomes an immense threat; Skarmory struggles even more against it, especially when Swampert is paired with paralysis support and can employ a paraflinch strategy.

Team Options
=======

This Swampert is more effective on offensive teams that need a reliable pivot that conserves momentum. It has many viable teammates. Pokemon such as Latias and Heatran can be used to compensate for Swampert's 4x weakness to Grass-type moves and take on Celebi and Breloom, two of the biggest threats to it, though they must watch out for Thunder Wave and Spore. Also, Heatran needs to watch out for Fighting-type attacks from Breloom and even the rare Earth Power from Celebi. This is the reason why sleep absorbers such as Choice Specs Latias and Roserade make exceptional teammates. Moreover, Roserade can switch into most bulky Water-types with ease and set up Toxic Spikes on them, which further supports Swampert. An effective way to take advantage of Swampert's typing is to utilize a Fire / Water / Grass defensive core. Since Skarmory can check Swampert and find opportunities to set up Spikes, Magnezone also makes for a good partner, particularly if Swampert runs a lot of Speed, as it can easily switch into Skarmory, attempt to trap it with Magnet Pull, and proceed to KO it with a powerful Thunderbolt. Skarmory and Bronzong have perfect type synergy with Swampert. Skarmory can set up Spikes and switch into Grass-type attacks aimed at Swampert, while Swampert can switch into Electric- and Fire-type attacks aimed at Skarmory. Bronzong can set up Trick Room for Swampert, which allows it to get the jump on faster foes. Choice Scarf Rotom-A and Swampert pair nicely because Swampert usually does well versus Dragon Dance Tyranitar, which is the one setup sweeper Rotom-A cannot reliably cover; in return, Rotom-A can prevent Starmie from spinning, which Skarmory also appreciates. Swampert benefits a lot from paralysis support from teammates like Jirachi, Latias, and Zapdos, as it synergizes with Waterfall's 20% chance to flinch, and it helps to compensate for its lower Speed tier. Celebi also has access to Thunder Wave and can contribute to a Fire / Water / Grass core.

[SET]
name: Specially Offensive Stealth Rock
move 1: Stealth Rock
move 2: Hydro Pump
move 3: Ice Beam
move 4: Earth Power
item: Leftovers
ability: Torrent
nature: Modest
evs: 240 HP / 252 SpA / 16 Spe

[SET COMMENTS]
Moves
=======

Specially offensive Swampert is capable of taking on many popular threats, such as Tyranitar, Zapdos, Heatran, Jirachi, and Bronzong, with its access to STAB-boosted Hydro Pump and Earth Power. Many opponents expect Swampert to be a physical attacker, which makes it extremely good at luring and dealing massive damage to physical walls like Skarmory and Rotom-A.

This set aims to act as a solid utility counter and offensive pivot. It is excellent at forcing switches, which gives it many opportunities to set up Stealth Rock. Hydro Pump is the primary attacking move, as it punishes standard Skarmory extremely hard for a solid 2HKO, which stops Skarmory from setting up on Swampert while simultaneously allowing Swampert to threaten with Earth Power on a predicted Roost. It also deals solid damage to defensive Rotom-A, Bronzong, Bold Zapdos, and Bold Starmie. Surf is not worth considering due to its lower Base Power, missing crucial damage benchmarks against Gengar and Skarmory. Earth Power is a strong STAB move that threatens Metagross and Jirachi and provides great neutral coverage against Kingdra. Ice Beam provides excellent coverage and, in conjunction with Earth Power and Hydro Pump, enables Swampert to hit everything in DPP OU for neutral damage. Ice Beam can catch Celebi on the switch and force it to use Recover, which gives a teammate a free turn to switch in without fear of Thunder Wave. Also, Dragonite and Flygon are OHKOed by it, and offensive Latias is hit for a decent amount of damage.

Set Details
========

252 Special Attack EVs and a Modest nature are needed because Swampert's Special Attack is a bit lacking compared to other specially attacking Pokemon in DPP OU. 16 Speed EVs enable Swampert to outspeed uninvested Clefable and Tyranitar. The remaining EVs are placed into Swampert's HP to maximize its general bulk. Leftovers grants Swampert passive recovery, which allows it to check Jirachi more effectively, since Leftovers largely offsets Iron Head's damage. Feel free to Speed creep at the expense of HP, because it could be extremely useful to outspeed Skarmory, Scizor, Nidoqueen, and Breloom.

Usage Tips
========

Pivot into resisted Rock-, Fire-, and Electric-type attacks to find a good opportunity to set up Stealth Rock. Try to switch Swampert in as soon as possible. General bulk alone is not enough to eat powerful STAB moves like Choice Band Tyranitar's Crunch and +1 Dragonite's Outrage. This is why you should try to bring Swampert in on resisted attacks such as Stone Edge and Iron Head, or you will end up sacrificing it quickly. Swampert is incredibly effective at breaking through stall and balance teams thanks to its ability to lure most physical walls that expect a standard physical set. However, once you've revealed that Swampert is purely specially oriented, Clefable can wall it unless it is in Torrent's range. Typical Swampert checks like Rotom-A and Skarmory should be the main target to lure in with this set.

Specially offensive Swampert is excellent at forcing a lot of switches, which gives it many opportunities to fire off Hydro Pump. Do not try to overpredict with this Swampert. Hydro Pump is generally the safest option because many teams tend to lack solid Water-resistant Pokemon. The only reason you should consider to use Ice Beam on a predicted switch is if you are running a slower Swampert and you suspect that your opponent has a Breloom, Celebi, or Latias. Otherwise, it's better to scout with Hydro Pump early-game most of the time.

Team Options
========

As a bulky Water-type, Swampert works excellently alongside Grass- and Fire-types as part of a Fire / Water / Grass core. Roserade, in particular, works marvelously for its ability to absorb Toxic Spikes and status, which severely cripple Swampert, and set up its own entry hazards / Toxic Spikes, which Swampert supports by forcing switches. Similarly, other entry hazard supporters like Skarmory and Forretress also work well with Swampert; both Spikes users are 4x resistant to Grass and support Swampert's offensive pressure, while in return Swampert resists Fire- and Electric-type attacks. Physical sweepers, such as Swords Dance Lucario, Choice Band Tyranitar, Dragon Dance Dragonite, and offensive Trick Room Bronzong, benefit from Swampert's ability to heavily damage physical walls. Bronzong gets a special mention, as it can set up Trick Room for Swampert and has perfect typing synergy with it. Choice Scarf Rotom-A and Swampert are a great pair because Swampert checks Dragon Dance Tyranitar reasonably well, which is the one setup sweeper Choice Scarf Rotom-A cannot reliably revenge kill. If you are running less Speed, Sleep Talk + Choice Specs Latias is a decent answer to most Grass-type Pokemon, and it can absorb Breloom's Spore. Gyarados also gets a special mention, as it benefits from physical walls being worn down, while Swampert covers Gyarados's Electric- and Rock-type weaknesses.

[SET]
name: Choice Band
move 1: Waterfall
move 2: Earthquake
move 3: Stone Edge / Superpower
move 4: Ice Punch
item: Choice Band
ability: Torrent
nature: Adamant
evs: 172 HP / 252 Atk / 84 Spe

[SET COMMENTS]
Moves
========

Choice Band Swampert epitomizes the idea of bulky offense, retaining natural bulk while cranking its Attack up to astronomical levels. Waterfall and Earthquake are used on this set to form a solid STAB-boosted duo that allows Swampert to hit many common DPP OU Pokemon for large amounts of damage. However, although Aqua Tail comes with more power than Waterfall and the ability to 2HKO specially defensive Skarmory, this option is not worth considering due to its lack of a flinch rate. Stone Edge is used in the third moveslot so that Swampert has a way to heavily damage the ever-present / common Gyarados, which will otherwise shrug off Swampert's attacks thanks to its typing and Intimidate; Stone Edge also hits Zapdos harder than Ice Punch, which is used in the final slot, enabling Swampert to OHKO Dragonite and Flygon. Ice Punch can also hit Celebi and Breloom on the switch, though Swampert must immediately switch out the next turn unless you determine that it will outspeed Breloom. Superpower can be used over Stone Edge, which gives Swampert good neutral coverage in tandem with its other moves. However, the Attack and Defense drops that come after using it will often force Swampert to switch out the next turn, which is an unattractive aspect. Also, Gyarados would become a perfect counter.

Set Details
========

The Speed EVs let Swampert outspeed Clefable, Tyranitar, Scizor, bulky Empoleon, and uninvested Skarmory, but you may want to invest a bit more to account for faster Skarmory. If you are willing to run a very fast Swampert, 40 HP / 252 Atk / 216 Spe is a great alternative spread to outspeed most Breloom and Rotom-A, hitting the latter with Waterfall before it uses Will-O-Wisp on Swampert. Attack is maximized with an Adamant nature and a Choice Band to give Swampert the maximum power it could possibly attain. The remaining EVs significantly boost Swampert's general bulk.

Usage Tips
========

Despite this set's massive power, you must have good prediction skills in order to use it effectively, as being locked into an undesirable move can shift the momentum in your opponent's favor. HP EVs alone are not enough for Swampert to take powerful STAB attacks repeatedly. Furthermore, there is no Leftovers to boost Swampert's durability, so it is even more fragile. Also, without Leftovers, Swampert will be especially more susceptible to Iron Head Jirachi. This Swampert set is an excellent early-game hard-hitter, since very few Pokemon can defend against its onslaught of powerful physical attacks. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon. Do not hesitate to spam Waterfall to break bulky stall teams, since Pokemon like Skarmory and Rotom-A or any paralyzed Pokemon will struggle to restore their health against repeated Waterfall usage. Against more offensive teams, it can be useful to predict Ice-type weak Pokemon that tend to switch in Swampert, such as Breloom and Latias, and weaken them with a powerful Ice Punch. On the other hand, hitting predicted Gyarados, Abomasnow, or Dragonite switch-ins with Stone Edge is devastating if you manage to land it.

Team Options
========

As this Swampert will force a lot of switches, it is useful to provide it with entry hazard support. Swampert will also definitely need some defensive backbone, since its Choice lock means it will likely KO something and then be forced to switch. The two most common attacking types that are used on Swampert are Water and Grass. This makes any sort of Grass-type Pokemon an excellent teammate. Roserade makes for a decent option, as it can set up Spikes and Toxic Spikes while defending well against most Grass- and Water-type moves. Also, Roserade's Natural Cure supports Swampert by allowing it to absorb status moves such as Will-O-Wisp and Sleep Powder. It can even absorb Toxic Spikes thanks to its Poison typing. Heatran is also a great choice, as it is able to consistently set up Stealth Rock and packs a 4x resistance to Grass-type moves that will otherwise OHKO Swampert. Skarmory can also provide Spikes support, while offensive Bronzong can set up Trick Room, and both have perfect type synergy with Swampert. Magnezone can also help Swampert break through defensive archetypes by trapping and removing Skarmory. Paralysis support helps Swampert sweep late-game, since otherwise, something faster can force it out more easily. Pokemon like Zapdos and Jirachi work quite well with Swampert because they both have access to Thunder Wave and resist Grass. Celebi spreads paralysis while tanking most Water- and Grass-type moves, resisting Breloom's dual STAB move combination, and forming a solid Fire / Water / Grass core with Heatran and Swampert. As far as offensive partners for this set go, Choice Scarf Flygon and Rotom-A make great teammates, as they are capable of revenge killing many dangerous Pokemon that will attempt to set up on Swampert, such as Dragon Dance Dragonite and Gyarados.

[SET]
name: Tank
move 1: Earthquake
move 2: Ice Beam
move 3: Stealth Rock
move 4: Roar / Protect
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 240 HP / 216 Def / 52 SpD

[SET COMMENTS]
Moves
========

This set aims to act as a solid utility counter and defensive pivot, taking advantage of Swampert's excellent typing and bulk. It is capable of taking on powerful Choice Band users like Tyranitar, Infernape, and Dragonite. In addition, it does very well versus Jirachi, Bronzong, and Metagross. Sadly, its lack of a reliable recovery move significantly hampers its tanking abilities.

Swampert can set up Stealth Rock well due to its bulk and powerful Earthquake to keep spinners like Starmie in check. With high Defense and resistance to popular attacking types like Rock and Fire, it can set up entry hazards under many circumstances. Earthquake is Swampert's best STAB move, hitting anything that doesn't resist it for a great portion of damage. Ice Beam is used in the third move slot to enable Swampert to OHKO Flygon, Gliscor, and Dragonite after Stealth Rock damage. It also allows it to hit Grass-type switch-ins, such as Breloom, for super effective damage, though Swampert must switch out on the next turn. Roar is the primary option in the final moveslot, as it can be used to scout the opposing team and rack up residual damage from Stealth Rock. Protect can be used as a scouting move and can also aid Swampert in blocking Explosion from Metagross and Azelf leads and giving Swampert an extra turn to restore its health with Leftovers.

As far as other options go, Swampert has a few choices. Stone Edge can be used in place of Ice Beam to dish out respectable damage to Gyarados and Dragonite. Hydro Pump and Surf can be used if you'd like a secondary STAB option for Swampert to use, which can be useful for wearing down foes like Skarmory and Bronzong, though you'd have worse coverage.

Set Details
========

240 HP EVs maximize Swampert's Leftovers recovery and minimize damage from entry hazards and status. Also, the HP investment with Leftovers allows Swampert to always survive Seismic Toss from Clefable and Blissey five times at full health and gives it more all-around bulk. 216 Defense EVs grant Swampert exceptional physical bulk, letting it take most resisted and neutral physical attacks with ease. The remaining Special Defense EVs are used to allow Swampert to take neutral and resisted special attacks, such as Dragonite's Draco Meteor and Heatran's Fire Blast, more easily. An alternate EV spread of 252 HP / 252 Def / 4 SpA can be used to maximize Swampert's physical bulk, but the extra Defense EVs don't accomplish anything specific, and the Special Defense investment is generally more useful.

Usage Tips
========

Swampert should be used as a defensive wall and entry hazard shuffler early-game. Swampert acts as a decent lead, as it can put Stealth Rock up reasonably well against popular leads such as Zapdos, Metagross, Heatran, and Hippowdon and frail Choice Scarf leads such as Infernape and Flygon, and it can usually dominate most offensive Pokemon when it has the type advantage. Since Swampert does not have a reliable recovery move, it's important to bring it into Rock-, Fire-, Electric-, and Steel-type attacks that it resists. Swampert finds plenty of opportunities to come in thanks to its Stealth Rock resistance and sand immunity, which is great for balance teams. Also, Swampert's Attack is high enough naturally to use Earthquake as a way to pressure opposing Starmie, which helps maintain Stealth Rock and forces it to use Recover, which can give Tyranitar or Rotom-A an opportunity to switch in without having to sustain damage from a Water-type attack.

Team Options
========

Swampert should be used on semi-stall and balance cores, as these are where its defensive abilities shine the most. Since Swampert can be successfully used on multiple types of teams, it has many viable teammates.

On balance cores, Pokemon such as Scizor and Heatran can be used to compensate for its 4x weakness to Grass-type moves. Both can take on Celebi and Shaymin, two of the biggest threats to Swampert, though they must watch out for Hidden Power Fire and Earth Power. Mixed Dragonite and Infernape can take advantage of the Stealth Rock that Swampert sets up by forcing the opponent to switch through offensive pressure, which hurts the opposing team and gives your team offensive momentum. Another solid way to play Swampert is to utilize a Fire / Water / Grass core with Pokemon such as Heatran and Roserade. This will force the opponent to switch multiple times due to defensive synergy, racking up more damage from entry hazards. On the other hand, Sleep Talk users such as Choice item Latias and Choice Band Dragonite also pair well with Swampert, as they are able to switch into Grass-type moves with ease and absorb Breloom's Spore and Roserade's Sleep Powder.

On more defensive teams, specially defensive Jirachi and Clefable make wonderful teammates for Swampert, because they can sponge special attacks that could otherwise spell doom for the mudfish Pokemon. They can also pass Wish to Swampert to keep it healthy, which can be a tremendous blessing because Swampert has no instant recovery move. Tyranitar is an excellent choice to consider thanks to its ability to shut down popular threats that appreciate taking advantage of this Swampert such as defensive Rotom-A, Starmie, Choice Specs Latias, and Celebi and punish them with its powerful STAB-boosted Dark-type attacks. In addition, it can summon sand with its Sand Stream, which helps rack up residual damage. On the other hand, since Swampert appreciates entry hazard stacking, a core with Skarmory and Rotom-A with Tyranitar in the back to trap Starmie makes for a solid defensive balance.

Physically defensive Swampert tends to struggle against stall teams because it does not hit hard enough to actually threaten pokemon like Skamory, Rotom-A, and Clefable. The aforementioned Pokemon can take advantage of its passivity to set up Spikes, status it, or remove its Leftovers with Knock Off. Therefore, playing Swampert alongside stallbreakers can help mitigate this weakness. Breloom makes for a great partner, as it can form a solid Fire / Water / Grass core, if also paired with Heatran, and it can take advantage of slow bulky Pokemon like Clefable and defensive Rotom-A. As mentioned, Heatran also makes a decent partner, due to its appropriate typing synergy, but also for the fact that it can break through defensive Pokemon with Choice Specs and Magma Storm sets. Substitute + Pain Split Gengar also works well with Swampert. In addition to its ability to switch into Breloom's Grass and Fighting combination and into Close Combat from Infernape and Lucario, it can take advantage of Clefable by setting up a Substitute on a move like Knock Off, which can put the opposing team in a very bad position.

Swampert also appreciates Rapid Spin support from Starmie, Tentacruel, and Forretress. Starmie is probably the best option because it is the most reliable spinner in DPP OU; it can check foes like Breloom, Taunt Gyarados, and Suicune, and wear down physical walls like Skarmory and Rotom-A. Swampert appreciates the support of other bulky Water- and Ground-types as well because they can act as emergency checks to Pokemon such as Flygon, Tyranitar, and Metagross, should Swampert go down to a powerful Choice Band-boosted Crunch from Tyranitar or a sneaky Grass-type attack.

[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Earth Power
move 3: Ice Bam
move 4: Hidden Power Grass / Hidden Power Electric / Sleep Talk
item: Choice Specs
ability: Torrent
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Many people underestimate Swampert's Special Attack. Because of this, many would expect Swampert to be a bulky or Choice Band variant so it can catch foes like Skarmory, Clefable, Rotom-A, Latias, Metagross, and Breloom off guard with unexpected and powerful special attacks.

Hydro Pump, Swampert's primary attacking option, is a powerful STAB move that, when boosted by Choice Specs, becomes enormously dangerous. Surf is not worth considering as an alternative to Hydro Pump because it makes Swampert considerably weaker and potentially causes it to lose many crucial KOs like on physically defensive Skarmory. Earth Power is a solid secondary STAB attack, hitting Water- and Steel-types for a great chunk of damage. Ice Beam and Hidden Power Electric provide additional type coverage, dispatching most Grass- and Water-types that resist both STAB moves, such as Breloom and Gyarados. Hidden Power Grass can be used if you wish to catch opposing Swampert for an OHKO. Alternatively, Swampert can be a decent sleep absorber with Sleep Talk. However, be careful about that option, because most sleep inducers are Grass-types, so it's extremely risky for Swampert to switch into them.

Set Details
========

252 Special Attack EVs and a Modest nature raise Swampert's Special Attack to the highest possible level. The 84 Speed EVs allow Swampert to outspeed minimum Speed Skarmory, but feel free to invest as much Speed as you want, since most Skarmory tend to run a bit more Speed. The rest of the EVs are placed into Swampert's HP, thus retaining some bulk to take a few hits from foes like Jirachi and Metagross.

Usage Tips
========

This set's main selling points are its surprise value and ability to OHKO physically defensive Skarmory. Swampert makes for a decent wallbreaker, even as a lead. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon that would use Swampert to set up entry hazards. Furthermore, Hydro Pump has a good chance to 2HKO Clefable, while Earth Power deals great damage to Water-type foes like Starmie and Kingdra.

This Swampert is an excellent early-game hard-hitter, since very few Pokemon can come into its combination of special STAB attacks, but you must have good prediction skills in order to use it successfully. A single incorrect prediction could be catastrophic when using this Swampert, so tread carefully. Identify the type of team you are facing before choosing which move you want to use. Against defensive teams, do not hesitate to spam Hydro Pump early-game, as this is the move that will usually hit the most common Swampert switch-ins like Skarmory and Rotom-A the hardest. Once you have revealed that Swampert is running Choice Specs, you should try to predict which resistance —Water, Ground, or Ice— your opponent will bring in and use the best move accordingly. For example, using Ice Beam against an incoming Latias or Celebi can quickly swing a match in your favor. Against more offensive teams, you do not need to predict as much, because Hydro Pump should deal a ton of damage most of the time. Still, be careful about which move Swampert locks itself into.

Swampert's bulk is not sufficient enough to take powerful STAB attacks repeatedly. Furthermore, Swampert is not running Leftovers to help it survive longer, so try to manage its health nicely.

Team Options
========

Since this Swampert's main purpose is to break through bulky threats, Pokemon that appreciate their removal make decent partners. Agility Metagross, Swords Dance Lucario, Dragon Dance Dragonite, and Gyarados are excellent options to consider because of Swampert's ability to lure and remove Skarmory, Rotom-A, and bulky Water-types. A Celebi of your own has strong typing synergy with Heatran and Swampert. Toxic Spikes also deserves a mention for working excellently with the balance nature of the core. Roserade is a particularly good user of Toxic Spikes, especially as a partner to Swampert due to its resistance to Water-, Electric-, and Grass-type attacks. Paralysis support works well to compensate for Swampert's lower Speed. Jirachi, Zapdos, and Latias make great options, as they resist Grass-type moves and can use Thunder Wave to spread paralysis. Offensive Trick Room Bronzong has great type synergy with Swampert, and the mudfish can use Trick Room to fire off powerful assaults while Bronzong weakens checks like Rotom-A and Gyarados.

Physical attackers that resist Hydro Pump or Earth Power, such as Dragonite and Gyarados, can set up on this Swampert with ease. Choice Scarf Rotom-A can come in while Dragonite and Gyarados attempt to set up and scare them away with Hidden Power Ice and Thunderbolt. The same goes for Flygon, which benefits from Swampert's ability to wear down bulkier foes. Flygon is able to revenge kill most of the sweepers that will try to set up on Choice-locked Swampert.

Bulky Water-types like Vaporeon, Suicune, and Milotic can give this set trouble. Celebi can switch into bulky Water-types, force them to switch out, and use Thunder Wave or U-turn against the switch. Breloom is a great stallbreaker that can counter bulky Water-types by threatening to put them to sleep or hitting them with a powerful Grass-type move. Zapdos can also scare away bulky Water-types. However, both Breloom and Zapdos need to be careful when switching in, as bulky Water-types almost always carry Ice-type coverage.

[SET]
name: Mixed Attacker
move 1: Earthquake
move 2: Hydro Pump
move 3: Ice Beam
move 4: Focus Punch
item: Leftovers
ability: Torrent
nature: Brave
evs: 112 HP / 216 Atk / 100 SpA / 80 Spe

[SET COMMENTS]
Moves
========

It seems surprising to think that Swampert could pull off a mixed wallbreaker set when there are offensive behemoths available like Dragonite and Infernape. However, with its Ground typing negating the damage from sand and giving it an Electric-type immunity and a resistance to Stealth Rock, as well as its combined Water-, Ground-, and Ice-type coverage, Swampert can pose a major threat to typical defensive and balances cores. Earthquake is Swampert's best Ground-type STAB attack, as it benefits more from its high base Attack stat and it hits foes like Starmie, Tyranitar, and Clefable for high damage. Focus Punch guarantees OHKOs against Clefable, Blissey after Earthquake damage, and specially defensive Skarmory as it sets up Spikes or attempts to phaze Swampert with Whirlwind. Hydro Pump does a huge chunk of damage against Ground-immune Pokemon like Skarmory, Bronzong, and Rotom-A, while Ice Beam hits Ground-, Dragon-, and Grass-types super effectively.

Set Details
========

A Brave nature increases Swampert's Attack and preserves its good natural bulk. 216 Attack EVs make Swampert's Earthquake extremely powerful and also allow it to OHKO Clefable with Focus Punch. 100 Special Attack EVs give Swampert enough power to 2HKO defensive Rotom-A and Skarmory with Hydro Pump. 80 Speed EVs are used to outspeed uninvested Clefable. The remaining EVs are invested into HP to maximize Swampert's general bulk. Leftovers allows Swampert to check Jirachi significantly more effectively, since it largely offsets Iron Head's damage. An alternative spread with a lot more Speed EVs and a Naughty nature can be used to try to outpace foes such as Skarmory and Breloom, although the lack of bulk considerably hampers Swampert's survivability.

Usage Tips
========

Mixed attacking Swampert is meant to break through defensive cores, namely the common Nidoqueen / Skarmory / Clefable and Hippowdon / Skarmory / Clefable archetypes. They often pack Rotom-A or Tyranitar for entry hazard control and additional Fighting-type switch-ins such as Gliscor, Zapdos, and Starmie, which all have a really hard time defending against this Swampert. You need to pressure defensive teams as much as possible early-game before Spikes and Toxic Spikes are on the field, or your opponent will have an easier time dealing with Swampert. Swampert finds plenty of opportunities to pivot, so maintaining Stealth Rock will especially benefit it. Try to force as many switches as possible and punish them with good prediction. If Swampert is facing Clefable or Blissey, weaken them with Earthquake, and then use Focus Punch on the predicted Soft-Boiled.

Team Options
========

As a bulky Water-type, Swampert works nicely alongside Fire- and Grass-types as part of a Fire / Water / Grass core. Roserade, in particular, works marvelously for its ability to remove Toxic Spikes on entry, which severely cripples Swampert, and set up its own Spikes, which works well thanks to Swampert's ability to force switches. Other entry hazard supporters, such as Skarmory and Forretress, also work well with Swampert. Since Swampert is quite slow, paralysis support helps to find more opportunities to come in and land a free hit on crippled targets. Therefore, running teammates like Jirachi and Zapdos is effective, as they can both induce paralysis; in return, Swampert resists Fire- and Rock-type moves. Latias, especially a Choice Specs variant with Sleep Talk, is a great choice because it can switch into Breloom and absorb Spore while resisting Grass- and Fighting-type moves. Tyranitar and Swampert pair amazingly together, as Tyranitar benefits tremendously from Swampert's ability to lure in and wear down physical walls; in return, Tyranitar can KO Latias, Starmie, Celebi, and Rotom-A, which all otherwise give Swampert trouble. In addition, Tyranitar sets up sand, which helps wear down bulky Water-types.

Calm Mind Suicune, Kingdra, Gyarados, Empoleon, and Starmie can all pair nicely to form a Water-based offensive core, which works well because stall teams often do not pack a Water-resistant Pokemon. In particular, Swampert taking out defensive Rotom-A and weakening Skarmory can heavily benefit a Gyarados in the back. Water-types also synergize well together because they can weaken each other's counters; Swampert can even mitigate an Electric-type weakness and provides a crucial Rock-resistant Pokemon itself. However, beware of a potential compounded Grass-type weakness. Since this Swampert tends to break walls, sweepers such as Agility Metagross, Swords Dance Lucario, and Dragon Dance Dragonite are great teammates, as they have an easier time sweeping with bulky foes worn down. Bronzong also makes a decent partner to run alongside Swampert, since they both benefit from having Trick Room up; both Pokemon also have perfect type synergy.

[SET]
name: Curse
move 1: Curse
move 2: Rest
move 3: Earthquake / Waterfall
move 4: Ice Punch / Waterfall / Sleep Talk
item: Leftovers
ability: Torrent
nature: Careful
evs: 240 HP / 16 Def / 252 SpD

[SET COMMENTS]
Moves
========

With access to Curse and a good physical movepool, Swampert can be a dangerous setup sweeper when used correctly. With only one type weakness, solid defensive stats, and a handful of resistances, Swampert can always find opportunities to set up.

Curse allows Swampert to boost both its Attack and Defense in one turn, and the Speed drop is usually inconsequential, as Swampert isn't exactly fast to begin with. Rest is used in the second moveslot to restore HP and cure status, significantly increasing Swampert's longevity. Earthquake is the primary option in the third moveslot, as it is a consistent STAB move that deals heavy damage to any foe that doesn't resist it. Waterfall is an alternative to hit Pokemon that are immune to Earthquake, such as Skarmory and Rotom-A. When running Earthquake, Ice Punch is a great choice in the last moveslot, enabling Swampert to dish out tremendous damage to threats such as Dragonite and Latias after just one Curse. A mono-attacking Curse set can be used with a move set of Curse, Waterfall, Rest, and Sleep Talk, which allows Swampert to retain its usefulness while asleep, but this gives it significantly worse coverage.

Set Details
========

240 HP EVs enable Swampert to survive Seismic Toss five times with the help of Leftovers. 252 Special Defense EVs and a Careful nature allow Swampert to take neutral and resisted special attacks very well. The remaining EVs are dumped into Defense, which helps Swampert to take a lot of powerful physical attacks after a few Curse boosts.

Usage Tips
========

It is generally better not to reveal Curse too early in the game. First, scout Swampert's counters, which generally are Grass-type Pokemon, Skarmory, foes with Grass-type attacks, Trick users, and Haze Milotic. Then, weaken them to the point where they can no longer switch into Swampert. Swampert should be able to find plenty of opportunities to set up on foes such as Tyranitar, Jirachi, and Zapdos. Bulky Water-types tend to struggle way more against this Swampert; even Dragon Dance Gyarados can lose to it if it does not have Taunt, and the same goes for Dragon Dance Kingdra, Starmie, and Suicune.

Team Options
========

Good teammates for this set include Pokemon that can switch into powerful special attacks such as Roserade's Leaf Storm, which would otherwise KO Swampert. Steel-type Pokemon, such as Heatran and Scizor, are great teammates for this Swampert, as they pack resistances to the special attacks Swampert doesn't want to take, such as Shaymin's Seed Flare and Dragonite's Draco Meteor. A Sleep Talk user such as Choice Band Dragonite or Choice Specs Latias can make for a decent partner, as they can absorb Breloom's Spore and retaliate with a powerful Choice item-boosted attack, but they must be careful of Substitute on the switch. In particular, Choice Specs Latias does not want to take Breloom's Focus Punch.

Jirachi gets a special mention thanks to its type synergy with Swampert and ability to spread paralysis, which supports Swampert's late-game sweep. Since Trick users will try to shut Swampert down, having something that can absorb it will support Swampert's sweep. Choice Scarf Tyranitar is a decent choice, since it is able to switch into Trick Rotom-A or Latias and trap them with Pursuit.

A Rapid Spin user, namely Starmie or Forretress, can get rid of Spikes that hamper Swampert's ability to set up. Starmie can wear down Breloom, Celebi, and Latias with Ice Beam, while Thunderbolt lets it beat Gyarados and wear down Suicune. Roserade makes a good partner for this set, as it can switch into bulky Water-types and Grass-type attacks, which may otherwise cause this set problems. In addition, it can set up Toxic Spikes, which allows Swampert to outstall potential counters while setting up. Other Water-types such as Gyarados and Suicune work well with this Swampert, since they double down on weakening their mutual checks.


[STRATEGY COMMENTS]
Other Options
=============

Swampert's movepool isn't particularly vast, so it doesn't have many other decent options to work with. Interestingly, Swampert learns both Counter and Mirror Coat. While these could potentially be used to nab a surprise KO on unsuspecting attackers, they will be a waste of a moveslot if you fail to predict correctly, and they lose their effectiveness after Swampert uses them once. Thus, you're often better off sticking to more reliable moves. Swampert can utilize a combination of Substitute + Focus Punch, as it creates 101 HP Substitutes, making it a fantastic Clefable counter; however, Substitute must replace valuable coverage. It's also possible to run Focus Punch instead of Stealth Rock on offensive sets, making Swampert better at wallbreaking at the expense of losing utility. Swampert can use Blizzard when paired with Abomasnow, but Tyranitar is so popular that it's unreliable. Refresh is a decent option because there are some teams that highly depend on status to deal with Swampert. For that same reason, Rest is another option, but this is generally undesirable because Swampert becomes setup fodder while asleep. Toxic is a great option on both offensive and defensive Swampert sets. It can be used over Stealth Rock on offensive sets to make it even more potent as a stallbreaker, hitting a huge target in Milotic; on defensive sets, it can hit Hippowdon and Zapdos. Finally, Swampert can provide good support on a Rain Dance team, as many Rain Dance teams struggle with Tyranitar, which Swampert checks well. However, Swampert almost always has more worthwhile options to use.

Checks and Counters
===================

**Grass-types**: Swampert's best counters are Grass-type Pokemon. Celebi and Shaymin both can switch into most of Swampert's attacks and OHKO it back with Grass Knot, Seed Flare, and Leaf Storm. Breloom also beats Swampert, as it can either use Seed Bomb against Swampert for the OHKO or opt to use Spore and then set up a Substitute. Roserade can force Swampert out and set up Spikes and Toxic Spikes. All of these Pokemon must be wary of Swampert's Ice-type coverage, however. Abomasnow is not weak to Ice-type attacks and can maim Swampert with a STAB-boosted Wood Hammer.

**Bulky Water-types**: Bulky Water-types cause problems for Swampert, as they resist Waterfall and generally don't take that much damage from Earthquake. Suicune is able to set up Calm Mind on Swampert and deal heavy damage with Hydro Pump or Surf. Defensive Starmie is able to spin Swampert's Stealth Rock away and can wear it down with Surf while restoring its health. However, some defensive investment is needed to do this reliably, as Swampert's Earthquake is strong, and a critical hit can quickly swing the exchange in Swampert's favor. Taunt + Dragon Dance Gyarados sets up on Swampert, prevents it from using Roar, and shrugs off Swampert's Ice-type attacks. Milotic can use Recover and tank Swampert's attacks relatively well while retaliating nicely with Surf. Vaporeon with Toxic is a major thorn in Swampert's side, as it is able to outstall Swampert with Wish and use Protect once it statuses it. Vaporeon's Water Absorb can enable it to answer Choice item sets well, and offensive Vaporeon sets can massacre the opposing team with powerful Water-type attacks.

**Grass-type moves**: Unexpected Grass-type moves destroy Swampert, as its 4x Grass weakness means that any Grass-type move is going to hurt. Zapdos and Heatran can deal major damage to Swampert with Hidden Power Grass. Infernape, Latias, Starmie, and Jirachi make good use of Grass Knot, but they must also watch out for Earthquake and, in Latias's case, Ice Beam.

**Status**: Because Swampert has no form of reliable recovery, it detests status. As such, Rotom-A is a good check to Swampert because it is immune to Earthquake and is able to burn Swampert with Will-O-Wisp. Gengar can also burn Swampert; however, Gengar cannot take a Waterfall. Toxic users such as Jirachi, Heatran, and Zapdos can put Swampert on a timer and even use Protect to rack up poison damage. Toxic Spikes horribly cripples Swampert's longevity overall.

**Skarmory**: Unless running Hydro Pump, Swampert is vulnerable to Skarmory. Skarmory sets up Spikes on Swampert, as it is not able to hit Skarmory hard enough to deny the Spikes. Choice Band Swampert can induce flinches with Waterfall if it gets a little of luck, but most of the time, the armored bird can take advantage of Swampert and set up Spikes. Skarmory with Taunt is an even better counter, as it prevents Swampert from setting up its own Stealth Rock or phazing it before it can set up Spikes.

**Strong Attackers**: Strong attackers can overwhelm Swampert really quickly, since it doesn't have access to any form of reliable recovery. Pokemon like Machamp, Choice Band Infernape, mixed attacking Flygon, Lucario, and offensive Dragonite can hit Swampert considerably hard.

[CREDITS]
- Written by: [[Emeral,72767]]
- Quality checked by: [[Excal,456373], [H-M-N-I-P,291057]]
- Grammar checked by: [[deetah,297659], [The Dutch Plumberjack,232216]]
 
Last edited:

Swampert

[overview]
During the first era of DPP, Swampert has been mainly used as a utility tanky stealth rocker intended to pivot on physical hits. Henceforth, his place in the metagame tends to convert him in a lot more offensive pivot able to set up stealth rock but that retaliates way harder when it needs to. While non-resisted powerful stabbed moves can beat down Swampert easily, his natural bulk and good defensive typing allow him to check reasonably well a huge part of the metagame including threats like Jirachi, Tyranitar, and Zapdos. Moreover; the stabs and coverage that Swampert carries make him really difficult to switch in when he has a shot.
- I'd do a slight revamp of this overview overall. In terms of analysis protocol, the history of the Pokemon isn't really relevant.
- The overview should just sum up the current role of Swampert in the metagame, what it's good against, but also what it's weak to and its shortcomings (mention stuff like Celebi, Milotic, Skarmory, Latias, defensive Pokemon that aren't hit super effectively, also the fact that many offensive Pokemon like Infernape, Latias, Heatran, Jirachi, etc. can carry surprise Grass moves. Strong attackers like Machamp and some others can also overwhelm Swampert. This isn't to say that you should go very in depth in the overview so try to just briefly mention these concisely, then the rest of the analysis will better cover this.
- Touch more on Swampert's Water / Ground typing (the fact that Grass-type attacks are the only super effective type, which is also not a great offensive attacking type)


[set]
Physically offensive stealth rocker - Change wording to "Physically Offensive Stealth Rock"
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Waterfall
- Ice Punch

[Set comments]
Moves
=======
Thanks to his good typing, decent attacking stats, high natural bulk, and access to Stealth Rock, Swampert makes both a great lead and an exceptional mid-game bulky Pokemon. He is capable of taking on many popular threats, such as Tyranitar (when addressing "threats", list more than 1. Maybe add a mention of Zapdos or Jirachi), with ease, and can serve as a great offensive pivot.

With his high Defense and resistances to popular attacking types like Rock and Fire, he finds plenty of opportunities to set up Stealth Rock. Earthquake is used in the second move-slot as it is Swampert's best STAB move, hitting anyone who doesn't resist it for a decent chunk of damage. As the second slot, Waterfall makes an excellent combination of STABs allowing Swampert to have a wider coverage of neutral damage to hit Pokemon who are immune to Earthquake, such as Skarmory and Rotom-A. Aqua Tail is not really worth considering since its lower accuracy, which can potentially mean the difference between a win and a loss (I'd also mention that Aqua Tail's damage increase isn't that significant either); Waterfall is the better choice if you're looking for consistency. Ice Punch is used in the third move-slot to enable Swampert to chunk severely Pokemon such as Flygon, Gliscor, and Latias on their weakness (Mention Dragonite here). It also allows him to hit Grass-type switch-ins, such as Breloom, for super effective damage, though Swampert must switch out on the next turn. (Swampert may not need to switch out on the next turn vs Breloom because it may invest in quite a bit of speed to outspeed Breloom, more on this in Set Details)

Set Details
=======
The HP EVs on this set grant Swampert decent overall bulk, letting him take most resisted and neutral attacks reasonably. The Attack is maximized to hit as hard as possible with the great combination of STABed moves since Swampert gets many free opportunities to chunk neutrally with Waterfall on switches. The 16 Speed EVs allows him to out-speed uninvested threats like Clefable and Tyranitar but feel free to make your own speed tier as Swampert can take advantage of Pokemon like Speed invested Tyranitar, Scizor or Nidoqueen being slower than him. (Mention Breloom and Skarmory for speed creeping as well)
- Throw in a sentence saying that Leftovers grants Swampert passive recovery which allows him to check Jirachi significantly better since Iron Head's damage is largely offset by Leftovers
- Add a mention of Adamant nature when saying that Swampert's attack is maximized


Usage Tips
=======
This set is made to grant back momentum when being played as a pivot to switch in resisted popular moves like Iron Head, Stone Edge, and Thunderbolt in order to set up stealth rocks. Keep in mind that Pokemon usually decently checked by the tank one like Tyranitar, Flygon or Mamoswine can cause him a huge amount of damage with their respective boosted STAB by a life orb or a choice band (Don't directly cross mention sets. I'd say something like "Keep in mind that without defensive investment, Pokemon like Tyranitar, Flygon, and Mamoswine can deal a significant amount of damage with their STAB attacks boosted by a Life Orb or Choice Band). That is why you must not overestimate Swampert's general bulk or you will end up weakening bar 50% your stealth rocker and then forced to switch on the appropriate resistance. This move-set also works as a great early-game breaker since it forces a lot of switches granting him many opportunities to chunk with the combination of coverage making it pretty difficult to switch in safely. However, since Swampert is slow, he is easily forced out by sweepers that carry Grass-type moves, strong Hydro Pump or Draco-meteor (Add mention of Close Combat here, or just generally say "strong STAB moves"). This is why it requires some prediction to break effectively or this will end up by a loss of momentum. Waterfall is generally the preferred option to run in blind if you expect your opponent to switch on something that would cover Swampert's ground coverage such as Gengar or Rotom-A but depending the matchup you are facing, Ice Punch is definitely a thing to consider as it also hits Grass- and Dragon-types switch in.

On top of that, offensive Swampert is a good asset to break through SkarmClef core because it generally hits super effectively other Pokemon paired with them (List some examples like Tyranitar, Heatran, Jirachi, and Gliscor). If Swampert is paired with paralysis support, you should manage his health to the point he can potentially break through defensive cores in the mid/late-game on crippled target that cannot safely recover on him anymore. Especially when you get Swampert in Torrent's range, he becomes a really immense threat that breaks through Skarmory struggling even more with paralysis support due to the para-flinch rate.
- This section is super detailed and really well done. You touched on absolutely everything. Great job!

Team Options
=======
This Swampert is more effective in offensive teams that need a reliable pivot that keeps momentum by retaliating hard. He has many viable teammates. Pokemon such as Latias and Heatran can be used to compensate for his unfortunate 4x weakness to Grass-type moves. Both of the aforementioned teammates can take on Celebi and Breloom, two of the biggest threats to Swampert, though they must watch out for Thunder Wave and Spore respectively (Heatran needs to watch out for Fighting-type attacks from Breloom and even the rare Earth Power from Celebi). This is the reason why status absorber such as Sleep Talkers like Specs Latias or Roserade make exceptional teammates since they can absorb the status that Swampert tends to attract. Moreover, Roserade can look after most bulky waters by switching into them with ease and spreading T-spikes that supports Swampert for the rest of the game. Thereby, an effective way to take advantage of Swampert's ability is to utilize a Fire + Water + Grass defensive core. Skarmory walls this set, taking this time to set up Spikes (especially if Swampert is faster since Roost will always go last making the armored bird perma-immune to Earthquake) due to his astronomical Defense and access to recovery. Magnezone also makes a good partner, particularly if Swampert runs a lot of Speed, as it can easily switch in Skarmory, attempt to trap with Magnet Pull and proceed to KO them with its powerful Thunderbolt. Gyarados also makes a decent partner because Swampert's Electric immunity grants him free spots combined to the fact that he can weaken Starmie, Rotom-A or Zapdos making Tyranitar another great member of this core. Skarmory and Bronzong have perfect type synergy with Swampert. Skarmory can set up spikes that support the offensive Swampert's pressure and it switches into grass type attacks due to its x0,25 resistance aimed at Swampert while he can come into Electric and Fire attacks aimed at Skarmory. Bronzong can set up Trick Room for Swampert which allows him to execute powerful assaults in mid/late game and also has that same typing synergy. Scarf Rotom and Swampert do nicely because Swampert usually does well vs Dragon Dance Tyranitar which is the one set up sweeper Scarf Rotom cannot reliably cover while Rotom can prevent Starmie from spinning especially when it's paired with Skarmory. Swampert benefits a lot from paralysis support as it synergizes with Waterfall 30% finch rate converting him into a mid/late game haxx machine and covers the weak speed tier he has. Teammates like Jirachi, Latias and Zapdos can easily spread some paralysis which works great with this set. (Mention Celebi as a paraspreader here too, since it also goes well with the "Fire Water Grass" core. PertCeleTran is a popular one for sure.)

[set]
Specially offensive stealth rocker - Change wording to "Specially Offensive Stealth Rock"
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Hydro Pump
- Ice Beam
- Earth Power

[SET COMMENTS]
Moves
=======
Similarly to the physical one, this Swampert takes advantage of his good typing, decent attacking stats, nice natural bulk, and access to Stealth Rock, to makes both a great lead and an excellent mid-game bulky Pokemon (Reword this sentence to get rid of the cross set mention and say something that describes that by opting for its Special Attacks, it can better hit Bronzong, Skarmory, etc) . This one too is capable of taking on many popular threats, such as Tyranitar, Zapdos, Heatran, Jirachi, Bronzong, etc... And serves as a great offensive pivot. (Special attack investment capitalizes of Swampert's fantastic offensive special move-pool featuring Hydro Pump and Earthpower STABs with decent Special Attack to get the ability to lure and chunk relatively hard physical walls such as defensive Rotom-A, Skarmory, tank Swampert or Nidoqueen on their uninvested side. Reword the last sentence in these parenthesis to: "As a special attacker, Swampert can take advantage of its fantastic special movepool to lure in and deal massive damage to physical walls...")

This set aims to act as a solid utility counter and offensive pivot; it is excellent at forcing switches granting many opportunities to set up the layer of stealth rocks. Hydro Pump is the primary option of this moveset as it punishes standard Skarmory extremely hard for a 95% HP which means KO after the rocks, stopping immediately Skarmory from setting up on Swampert and put it out for the rest of the game (252+ SpA Swampert Hydro Pump vs. 252 HP / 4 SpD Skarmory: 216-255 (64.6 - 76.3%) -- guaranteed 2HKO after Leftovers recovery, just say solid 2HKO instead of 95%, and mention that you can threaten it with Earth Power if it tries to use Roost). It also deals good damage to defensive Rotom-A, Bronzong, bold Zapdos, bold Starmie and other typical random stuff that has low Special Defense investment. Also, special Swampert nukes Scizor way harder than the physical one thanks to Hydro Pump hitting on his lower defensive side. Surf is not worth considering due to its lower base power making Swampert miss a lot of KOs like for Gengar and Skarmory. Earthpower is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi and provides great neutral coverage granting Swampert offensive pressure against Pokemon like Kingdra that attempts to set up on him. Ice Beam provides excellent coverage and, in conjunction with Earthpower, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of any OU Grass-type Pokemon such as Celebi switching in and forces it to Recover, which gives a teammate a free turn to switch in without fear of Thunder Wave. Also, x4 Ice weakness dragons are OHKOed and offensive Latias is nuked for a decent amount of HP.

Set Details
========
The EVs and nature are pretty straightforward. Maximizing Swampert's Special Attack is the main detail to consider, so 252 Special Attack EVs and a Modest nature make Hydro Pump gets a lot of KOs, reaching 295 Special Attack which is fairly enough. The 16 Speed EVs Swampert to out-speed uninvested Clefable and Tyranitar. The rest of the EVs are placed into Swampert's HP, thus retaining the maximum of bulk to take a few hits from typical threats that Swampert should check reasonably well. As for the physically oriented one, feel free to establish your own speed tier on this Swampert as it could be extremely useful to out-speed Skarmory / Nidoquen and knock them out to before setting up entry hazards.
- Throw in a sentence saying that Leftovers grants Swampert passive recovery which allows him to check Jirachi significantly better since Iron Head's damage is largely offset by Leftovers
- Mention that underspeeding Skarmory may be preferred by some if they want to try to use Earth Power on the Roost
- Also in regards to speed mention the possibility of abusing Trick Room


Usage Tips
========
As the physically one, this set should be played as a pivot to switch in resisted popular Rock, Fire and Electric-type attacks aimed at a teammate in order to set up Stealth Rocks. Basically, Swampert should be your top one switch option in the early game as he is able to lay down Stealth Rocks pretty easily. The spread is made to have high damage output with reasonable bulkiness which is not enough to eat powerful STAB moves from banded Tyranitar's Crunch or Outrage from +1 Dragonite like the tank one would do. This why this Swampert specifically must be brought on resisted attacks such as Stone Edge or Iron head that provides his great defensive typing or you will end up sacrificing him quickly. This Swampert is incredibly effective at breaking through stall and balanced teams thanks his ability to lure most of the Defense invested walls that expected a standard physical set and proceed to KO with them or chunk severely with a powerful STABed Hydro Pump. Typical Swampert's checks like Rotom-A and Skarmory should be the main target to aim with this set.

Specially offensive Swampert is excellent at forcing a lot of switches granting him many opportunities to land some free Hydro Pumps which are really hard to switch into safely due to his high coverage for unprepared teams. Do not try to overpredict with this Swampert, Hydro Pump is generally the best spamable option in blind because many teams tend to lack of real water resists. The only reason you should consider to Ice Beam in blind is that you would be running a slow Swampert and thinking that there is an high chance your opponent decides to bring a Breloom, a Celebi or a Latias; then Ice Beam is legit. Otherwise, it's most of the time better to scout with Hydro Pump in the early game.
- Remove cross mention of sets

Team Options
========
Swampert has many viable teammates. As a bulky Water-type, Swampert works excellently well alongside Grass- and Fire-types as part of a team core. Roserade, in particular, works marvelously for its ability to absorb any stray Toxic Spikes and status, which absolutely cripple Swampert, and set up its own, which will undoubtedly make them worth it thanks Swampert's ability to force switches. Similarly, other entry hazard supporters with Skarmory or Foretress, also work well with Swampert, being x4 resistant to its Grass-type weakness and supporting his offensive pressure, while it in return is at least resistant to all of their weaknesses. Physical sweepers namely SD Lucario, Banded Tyranitar, Dragonite or OTR Bronzong that benefits from having physical walled being severely nuked make great teammates options for Swampert. Special mention for OTR Bronzong who can bypass Trick Room to Swampert while having perfect typing complementarity. Scarf Rotom and Swampert do a great pair because Swampert checks reasonably well Dragon Dance Tyranitar which is the one set up sweeper Scarf Rotom cannot reliably revenge kill. If you are running with low speed investment, Sleep Talk Specs Latias gives a decent answer to most Grass Type Pokemon and is a good switch in for the Breloom's Spore aimed at Swampert. Gyarados also gets a special mention as it benefits from the physical wall being down and Stealth Rocks support while his x4 Electric and x2 Rock weakness is covered by Swampert.

[set]
Choice bander - Change wording to "Choice Band"
Swampert @ Choice Band
Ability: Torrent
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Earthquake
- Stone Edge / Superpower
- Ice Punch

[set comments]
Moves
========
This is a rather unexpected set that allows Swampert to hit Pokemon whom he usually cannot hurt for significant damage. Choice Band Swampert epitomizes the idea of bulky offense, retaining the offensive set's bulk while cranking the Attack power up to astronomical levels. (I'd say this set isn't really unexpected, so I'd just remove that part)

Waterfall and Earthquake are used on this set to form a solid STAB duo that allows Swampert to hit many common OU Pokemon for large amounts of damage. However, if Aqua Tail grants more power than Waterfall and the ability to 2HKO specially defensive Skarmory, this option is not worth considering due to its drawback (lower accuracy and no flinch rate), which can potentially mean the difference between a win and a loss; stick to Waterfall if you're looking for consistency (I'd mention that Waterfall can flinch Skarmory down potentially anyway). Stone Edge is used in the third move-slot so that Swampert has a way to heavily damage the omnipresent Gyarados, who will otherwise take a pittance from Swampert's attacks with Intimidate (Give Zapdos a mention regarding Stone Edge too since it does more than Ice Punch, but Gyarados is indeed the main target). Ice Punch is used in the final slot, granting Swampert valuable OHKOs on Dragonite and Flygon. It can also hit Celebi and Breloom on the switch-in, though Swampert must immediately switch out the next turn, except if Breloom is particularly slow. Superpower can be used over Stone Edge in the third move-slot as it gives Swampert good neutral coverage in tandem with his other moves (Superpower mainly targets Blissey and Clefable as well). However, the Attack and Defense drops that come after using it will often force Swampert to switch out the next turn, an unattractive aspect. Also, Gyarados would become a perfect counter.

Set Details
========
The EVs are straightforward: the Speed EVs let Swampert out-speed Clefable, Tyranitar, Scizor and base 60 Speed Pokemon that only invest a little in Speed so that Swampert can come in and hit them first. 84 Speed EVs allows Swampert to outspeed 0 Speed Skarmory, but you may want to invest more to account for faster Skarmory, it also could be useful to out-speed defensive uninvested Rotom-A. If you are willing to run a very fast Swampert, 252 Atk / 216 Spe / 40 HP is a great alternative spread to out-speed most Breloom and Waterfall chunk Rotom-A before he gets the burn on Swampert. The Attack is obviously maximized in order to pack a punch. The remainder of the EVs significantly boost Swampert's bulk, b
- Say that Attack is maximized with an Adamant nature and a Choice Band to give Swampert the maximum power it could possibly attain

Usage Tips
========
This set remains on his power; however, you must have good prediction skills in order to use it nicely because being locked on an undesirable move can turn a shot to hit into a loss of momentum. So thread narrowly. HP EVs are not enough for Swampert to take powerful STAB attacks repeatedly. Furthermore, there is no Leftovers to boost Swampert's durability, so try to keep Swampert out of the line of fire. This Swampert set is an excellent early-game hard-hitter since very few Pokemon can stand up to its onslaught of powerful physical attacks. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon. Do not hesitate to spam Waterfall to break bulky stall teams since Pokemon like Skarmory and Rotom-A or any paralyzed Pokemon will struggle to recover up against the repetitive Waterfall chunks due to the 20% flinch rate. Against more offensive teams, it is interesting to predict Ice-type weak Pokemon that tends to switch in Swampert such as Breloom or specs Latias and proceed to weaken them with a powerful Ice Punch. On the other hand, predicting Gyarados/Abomasnow/Dragonite with Stone Edge is game-breaker if you manage to land it.
- Mention that without Leftovers, Swampert will be especially more susceptible to Iron Head Jirachi (just add this to where you mentioned the lack of lefties)

Team Options
========
As this Swampert will force a lot of switches, it is important to provide him with entry hazard support. Swampert will also definitely need some defensive background since it is a choice locked Pokemon, meaning it will likely KO something and then be forced to switch. The two most obvious attack-types that will be used on Swampert are Water and Grass. This makes any sort of Grass-type Pokemon an excellent teammate for Swampert. Heatran makes a great choice for this reason, as he is able to consistently set up Stealth Rock. He also packs a 4x resistance to the Grass-type moves that will otherwise OHKO Swampert in a flash. Spikes support can be provided by Skarmory, who is also capable of eating Grass-type attacks aimed at Swampert while Skarmory's weaknesses allow Swampert to switch in much more easily. Paralysis support, in particular, helps Swampert sweep late game since otherwise it will likely be forced out by something faster. Pokemon like Zapdos and Jirachi work quite well with Swampert because they have access to Thunder Wave and grass-type resist. As far as offensive partners for this set go, Choice Scarf Flygon and Rotom-A make great teammates, as they are capable of revenge killing many dangerous Pokemon who will attempt to set up on this Swampert, namely Dragon Dance Dragonite and Gyarados.
- Mention Magnezone and Offensive Trick Room Bronzong for sure here. Add a highlight that Celebi is Grass-type and can also paraspread.

[set]
Tank
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 216 Def / 52 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Ice Beam
- Roar / Protect

[set comments]
Moves
========
Swampert is a wonderful physical tank and defensive Pokemon. Sadly, his lack of a reliable recovery move significantly hampers his tanking abilities. As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches and also works as a lead. He is capable of taking on many popular threats, such as Tyranitar, Jirachi, Dragonite or Metagross.

Stealth Rock is the main utility move of this set, granting free damages on switches. With his high Defense and resistances to popular attacking types like Rock and Fire, he can stealth up Stealth Rock in multiple situations. Earthquake is used in the second move-slot as it is Swampert's best STAB move, hitting anyone who doesn't resist it for a great portion of damage. Ice Beam is used in the third move-slot to enable Swampert to OHKO Flygon, Gliscor, and Dragonite switch-ins after Stealth Rock damage. It also allows him to hit Grass-type switch-ins, such as Breloom, for super effective damage, though Swampert must switch out on the next turn. There are several viable options that Swampert can use in the final move-slot. Roar is the primary option as it can be used to scout the opposing team, as well as rack up residual damage from Stealth Rock. Protect can be used as a scouting move, and can also aid Swampert in blocking Explosion from Metagross and Azelf leads; it also gives Swampert an extra turn to recover health with Leftovers.

As far as other options go, Swampert has a few choices. Stone Edge can be used in place of Ice Beam as it allows Swampert to dish out respectable damage to Gyarados switch-ins while still dealing healthy damage to Dragonite. Hydro Pump or Surf can be used if you'd like a secondary STAB option for Swampert to use, though you lose out on some of Swampert's defensive utility since the options that are already listed above are usually the superior choices.

Set Details
========
240 HP is the leftovers mark which gives some advantages that you should consider on a tank. Firstly, having 1 HP after the Leftovers mark is what you optimally want to minimize your damage from entry hazards and status. Also, 401 HP with leftovers allows Swampert to always survive 5 Seismic Tosses from the like of Clefable / Blissey at full and this gives more all-around bulk. The 216 Defense EVs which reach the bonus point grant Swampert exceptional physical bulk, letting him take most resisted and neutral physical attacks with ease and the rest Special Defense EVs are used to allow Swampert to take neutral and resisted special attacks, such as Dragonite's Draco Meteor and Heatran's Fire Blast, much more easily. An alternate EV spread of 252 HP / 252 Def / 4 SpA can be used to maximize Swampert's physical bulk, but the final Defense EVs don't accomplish anything specific and save Swampert less often.

Usage Tips
========
Swampert should be used as a defensive wall and entry hazard shuffler early game. Swampert acts as a decent lead, as it can put SR reasonably well against popular leads such as Zapdos, Metagross, Heatran, or Hippowdon, frail Choice Scarf leads such as Infernape / FLygon and can usually dominate most offensive Pokemon when it has the type advantage. Then, since Swampert does not have a reliable recovery move, it's important to bring him into Rock, Fire, Electric or Steel-type attacks that his awesome typing ability provides. He finds plenty of opportunities to grab back momentum on the long road of the game, being X,0,5 resisted to Stealth Rock and Sandstream immuned which are nice pivoting benefits for balanced teams.
- I'd add a mention of being able to use Earthquake as a way to pressure opposing Starmie, which helps maintain your Stealth Rock

Team Options
========

Swampert should be used on stall, semi-stall, and balance cores as this is where his pivoting abilities shine the most. Seeing as Swampert can be successfully used on multiple types of team, he has many viable teammates. (I'd remove mention of stall explicitly because I actually don't think it's a great fit there. Semi-Stall it's fantastic though)

On balance cores, Pokemon such as Scizor and Heatran can be used to compensate for his 4x weakness to Grass-type moves. Both of the aforementioned teammates can take on Celebi and Shaymin, two of the biggest threats to Swampert, though they must watch out for Hidden Power Fire and Earth Power, respectively. Mixed Dragonite and Infernape can take advantage of the Stealth Rock that Swampert sets up by forcing the opponent to switch through offensive pressure, which hurts the opposing team and gives your team offensive momentum. Another solid way to play Swampert is to a Grass + Fire - Water core,. Using Swampert in tandem with a combination of Pokemon such as Heatran and Roserade will work well. This will force the opponent to switch multiple times due to defensive synergy, racking up more Entry Hazards damage and keeping your core at high health. On the other hand, Sleep Talk users such as Choiced Latias or CB Dragonite are also a decent choice to couple with as they are able to switch in grass type moves with ease and absorb the Breloom's Spore aimed at Swampert.

On more defensive teams, SpeDef Jirachi or Clefable make wonderful teammates for Swampert, as they can sponge special attacks that could otherwise spell doom for the mudfish Pokemon. They can also pass Wish to Swampert, keeping his health high; seeing as Swampert has no instant recovery move to work with, Wish support can be a tremendous blessing. Tyranitar, in addition, to kick up sandstorm which does not hurt Swampert and helps rack residual damage, is an excellent choice to consider thanks to his ability to deny popular threats that appreciate taking advantage of this Swampert such as defensive Rotom-A, Starmie, Specs Latias or Celebi and punish them with its powerful Dark STABs. On the other hand, since Swampert appreciates hazards stacking, a core with a like of Skarmory + Rotom-A / Tyranitar makes a solid defensive balance and anti-spin.

Swampert also appreciates Rapid Spin support from Starmie, Tentacruel or Forretress. Of the above-listed choices, Starmie is probably the best option because depending on its coverage move alongside Hydropump, Rapid Spin, and Recover, Starmie covers different counters to Swampert. If it runs Ice Beam, it nukes Breloom, Celebi or Latias while Thunderbolt lets it beat Suicune and Gyarados. Swampert likes the support of other bulky Water / ground types as well because those types can act as emergency counters to certain Pokemon--such as Flygon, Tyranitar, and Metagross--should Swampert go down to a powerful Choice Band-boosted Crunch from Tyranitar or a sneaky Hidden Power Grass.
- I think this section should accentuate the fact that this Swampert is really bad versus defensive teams and gets taken advantage of by components of stall like Skarmory, Clefable, etc, so I think stallbreakers that you've mentioned like CBTar, MixNite, Ape, etc should be highlighted in this aspect. Maybe dedicate a section to stallbreakers specifically and slightly alter the formatting here if you decide to do this. However this section is written super well regardless and you touched on a ton of good stuff

[set]
Choice Specs
Swampert @ Choice Specs
Ability: Torrent
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Hydro Pump
- Earth Power
- Ice Beam
- Hidden Power [Grass] / Hidden Power [Electric] / Sleep Talk

[set comments]
Moves
========
Many people underestimate its reasonable 85 base Special Attack. Since the opponent generally expects this Swampert to be a bulky variant or a Choice Bander, it can get some potential surprise chunk with its unexpected powerful Hydro Pump. Thanks to the Choice Specs boost, Swampert should be able to take advantage of what he usually can't.

Hydro Pump, Swampert's primary attacking option, is a powerful STAB move that, when boosted by Choice Specs, becomes enormously dangerous. Surf is not worth considering as an alternative to Hydro Pump because that makes Swampert hit considerably weaker and potentially lose many crucial KO's. Earthpower is a solid secondary STAB attack, hitting water and steel types for a great chunk of damage. Ice Beam and Hidden Power Electric provide additional type coverage, dispatching most Grass- and Water-types who resist the STAB, such as Breloom and Gyarados, respectively. Hidden Power Grass can be used if you wish to catch an opposite Swampert. Also, Swampert can make a decent sleep absorber with Sleep Talk. However, be careful about that option because most sleep users of the metagame are grass type which threatens Swampert and should force him out of the field.
- I'd throw in a mention that Hydro Pump from Choice Specs Swampert can actually get an OHKO on Skarmory:
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 4 SpD Skarmory: 322-379 (96.4 - 113.4%) -- 75% chance to OHKO after Leftovers recovery


Set Details
========

The EVs and nature are pretty straightforward. Maximizing Swampert's Special Attack is the first detail to consider for the set, so 252 Special Attack EVs and a Modest nature put this stat to the highest possible level, reaching 442 Special Attack. The 84 Speed EVs allow Vaporeon to outspeed minimum Speed Skarmory but feel free to put as much speed as you want since most of the Skarmory tend to run more speed. The rest of the EVs are placed into Swampert's HP, thus retaining some bulk to take a few hits.

To demonstrate the potential of this set, here are some damage calculations:

252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 252+ SpD Clefable: 186-220 (47.2 - 55.8%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 0 SpD Swampert: 264-312 (65.3 - 77.2%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 252+ SpD Skarmory: 219-258 (65.5 - 77.2%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 0 SpD Rotom-Heat: 229-270 (75.3 - 88.8%)
252+ SpA Choice Specs Swampert Earth Power vs. 252 HP / 224+ SpD Jirachi: 270-318 (66.8 - 78.7%)
252+ SpA Choice Specs Swampert Earth Power vs. 252 HP / 0 SpD Metagross: 396-468 (108.7 - 128.5%)
252+ SpA Choice Specs Swampert Ice Beam vs. 252 HP / 0 SpD Breloom: 386-456 (119.1 - 140.7%)
252+ SpA Choice Specs Swampert Ice Beam vs. 0 HP / 4 SpD Latias: 204-240 (67.7 - 79.7%)

Usage Tips
========

This set's main selling point is its surprise value. Swampert makes a decent wall breaker, even as a lead. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon that would use Swampert's presence to set up hazards. Furthermore, Clefable has a good chance of being 2KOed by Hydropump while a water resist like Starmie gets nuked hard by Earthpower.

This Swampert set is an excellent early-game hard-hitter since very few Pokemon can come into his combination of special STABs but you must have good prediction skills in order to use it successfully. A single incorrect prediction could be catastrophic when using this Swampert, so tread carefully. Identify the type of team you are facing before choosing on which move you want to get locked on. Against defensive bulky teams, do not hesitate to spam Hydro pump in blind early game as this is the move that will usually hit harder the most common Swampert's switches in which are generally nuked by specs Hydro Pump. Even Clefable can get 2KOed. Once you have revealed this Swampert is a choice Specs oriented, you should try to predict which resistance (water, ground, or ice) your opponent will bring in and try to predict the incoming answer. For example, throwing Ice Beam against a Latias or a Celebi switch in can make a crucial difference between a match that turns into a win or a loss. Against more offensive teams, you do not need to predict as well as versus defensive teams since Hydro Pump should most of the time give a KO or 2Ko'ed even on resistances. But still, be careful about not being blocked on an undesirable move that would give a great shot to your opponent to retaliate harder with another move.

Swampert's bulk is not sufficient to take powerful STAB attacks repeatedly. Furthermore, there are no Leftovers to help Swampert to survive longer, so try to manage his health nicely.

Team Options
========
Since this Swampert's main purpose is to break through bulky threats, Pokémons that appreciate their removal make decent partners to pair with him. Agility Metagross, Swords Dance Lucario, Dragon Dance Dragonite or Gyarados are excellent options to consider since they are all supported by the Swampert's surprise effect nuke factor on Skamory, Rotom-A and bulky waters in addition to the typing synergy they got paired with him.
A Celebi of your own creates a strong defensive core with Heatran and Swampert based on complementary typing. Toxic Spikes also deserves a mention for working excellently with the balance nature of the core. Roserade is a particularly good user of Toxic Spikes, especially as a partner to Swampert due to her resistances to Water- Electric- and Grass-type attacks. Since his primary weakness remains in his low speed, paralysis supports works well this Swampert as it allows him to get more speed control during his sweep and Jirachi, Zapdos or Latias make great teammates to run together since they both pack resistance to Grass-type moves and learn Thunder Wave. Another great member to pair with him is offensive trick roomer Bronzong as Swampert can use Trick Room with his low speed in the late game while they both have great typing complementarity.

Physical attackers that resist Hydro Pump or Earthpower, such as Dragonite and Gyarados, can set up on this Swampert with ease. Choice Scarf Rotom-A can come in while Dragonite and Gyarados attempt to set up and scare them away with Hidden Power Ice and Thunderbolt respectively. The same goes for Flygon that benefits from having bulky pokémons getting broke while being able to revenge kill most of the sweepers that will try to set up on locked Swampert.
- I'd highlight Milotic as an annoyance to this set and specify that stuff like Electric-types and Celebi are very nice vs it

[set]
Mixed
Swampert @ Leftovers
Ability: Torrent
EVs: 112 HP / 216 Atk / 100 SpA / 80 Spe
Brave Nature
- Earthquake
- Hydro Pump
- Ice Beam
- Focus Punch

[set comments]
Moves
========
It seems surprising to think that Swampert could pull off a mixed wall breaker set when there are offensive behemoths available like Lucario, who sports 110/115/90 offensive stats in comparison to Swampert's rather meager 110/85/60. However, with ground-type negating the damage from the sandstorm, useful resistances/immunities, stealth rocks resist and the combination of water/ground/ice-type offensive mixed moves, Swampert is an almost perfect wall breaker against typical cores of the stall and balanced teams. Earthquake is the best STAB, in that case, as it benefits more from his powerful base Attack meaning that Swampert is able to hit harder the like of Starmie or Tyranitar than Earthpower would do. Focus Punch plows through Clefable, managing a guaranteed OHKO and Blissey for a guaranteed KO after Earthquake damage. Hydro Pump does a huge chunk of damage against levitating threats like Skarmory, Bronzong, Rotom-A while Ice Beam trips up Gliscor, Dragon, and Grass-types. Superpower is usable if you need the ability to lure in and pummel Clefable/Blissey immediately, but the loss of stats and power means that Swampert has a chance to lose to Skarmory and will be forced out of the field after using it which is not recommended since this set's main purpose is to break through bulky teams that tend to stack hazards and Swampert cannot switch into spikes and toxic spikes indefinitely. Stealth Rock is usable as the last move instead of the fighting coverage if your team already feels very comfortable against Blissey or Clefable but this is generally outclassed by another move-set since this one has considerably weaker bulkiness and hampered stall breaking ability.

Set Details
========
The EVs offer reasonable bulkiness and damage, while the Brave nature preserves Swampert's good bulk. 216 Attack EVS reach the bonus point that grants to Swampert powerful chunks with Earthquake and OHKO on Clefable. 100 SpA is meant to hit hard enough physically oriented walls namely Rotom-A and Skarmory which is guaranteed 2KOed by the combination of Hydro pump twice or Hydro Pump then Focus Punch on the roost with stealth rock damage. 80 Evs in speed is the minimum you should go on this Swampert just to make sure that you always outspeed uninvested Clefable. The left EVs go into HP to ensure he can still have a reasonable bulk.
- Mention that a Naughty nature with a lot more Speed investment can be used to try to outpace more threats like Skarmory and Breloom, but it's a huge sacrifice to its bulk.
- Once again add a mention of Leftovers in the Set Details (do this for all the ones that use Leftovers)


Usage Tips
========
Basically, this Swampert's set is meant to break through defensive stallish cores namely the common Nido/Skarm/Clef and Hippo/Skarm/Clef archetypes as they got generally no member that can switch in this Swampert safely. Since they often pack Rotom-A or Tyranitar for hazards control and additional fighting resist such as Gliscor, Zapdos, or Starmie that all have really hard trouble to deal with Swampert, you need to pressure as much as possible in the early game before Spikes and Toxic Spikes are on the field or your opponent will play around that to deal with your Swampert slowly. Swampert finds plenty of opportunities to come in for free on the field against the balanced build, just make sure that your Stealth Rocks are up. Then, feel free to force as many switches as possible and punish it with powerful strong moves and coverage. When the situation Swampert versus Clefable or Blissey comes, just make sure that Softboiled is coming on the turn that you chose Focus Punch by weakening them with some cheap damage previously or you will lose the surprise effect and a precious turn by getting canceled. Also; balanced teams around Tyranitar and Jirachi without Grass-type can suffer the same fate

Against more offensive oriented builds; this Swampert tends to struggle since his slowness and weak general bulk does not let him survive well against strong STABs from the OU. For this reason, other move-sets should often outclass this one as the fighting coverage is generally unnecessary. The best spot you can get is bringing him on a resistance/immunity, switching Swampert in thanks to U-Turn from the like of Jirachi or send it after a sacrifice and proceed to chunk something but if your opponent manages to land a switch on a resistance such as Specs Latias for Hydro Pump or Breloom, this can cause a huge loss of momentum. However, Swampert does break hard enough to get clean OHKO but it requires predictions, so tread carefully.

Team Options
========
As a bulky Water-type, Swampert works nicely alongside Grass- and Fire-types as part of a GFW core. Roserade, in particular, works marvelously for its ability to absorb any stray Toxic Spikes, which absolutely cripple Swampert, and set up its own Spikes, which will undoubtedly get their money's worth thanks to Swampert's ability to force switches with his double type. Similarly, other entry hazard supporters, such as Skarmory and Forretress, also work well with Swampert, both being x4 resistant to its Grass-type weakness, while it in return is at least resistant to all of their weaknesses. Since Swampert is quite slow, paralysis support does help a lot to get more opportunities to come in the field and secure a free hit on crippled targets. Therefore, running teammates like Jirachi or Zapdos synergizes well alongside this Swampert as they both learn Thunder Wave featuring their Grass resistance while Swampert resists Fire- and Rock-type moves aimed at those respectively. Another great member in terms of balance is Latias and especially the Choice Spec set with Sleep Talk because it can switch in Swampert's most terrible nightmare in OU, namely Breloom and absorb Spore from him while being resistant to Grass- and Fight-type moves. Tyranitar is one of the best teammates to run alongside this Swampert because it sets up sand stream granting some free residual damage each turns which is obviously helpful to break through water resistance. Also Tyranitar benefits a lot from having physically defensive oriented pokemon getting surprised by the mixed combination of physical and special high damage output while in return it can kill Latias, Starmie, Celebi, Rotom-A which will otherwise try to shutdown Swampert and proceed to trap them with a powerful STABed Pursuit.

Also, as an offensive bulky water himself, Swampert does pair well offensively with other water pokemon. Since Swampert can break through the specially or physically oriented walls in the early game, sweepers that benefit from having them down benefit a lot from him. In that case, running this Swampert in conjunction with Pokemon such as Calm Minder Suicune, Kingdra, Gyarados, Empoleon or Starmie is tremendously difficult to wall for a balanced/stall due to the repetitive water chunks with mixed coverage. For example, Swampert taking out defensive Rotom-A and weakening Skarmory can make it really easy for a Gyarados in the back and if the opponent does have another appropriate counter, then Gyarados weakening it will open the door for another one. Therefore, those water pokemon synergize well together as they able to weaken each other counters when Swampert sponges the cumulated Electric- weakness to the squad and adds a Rock-resist. However, beware of the Grass-type weakness stacked which can be diminished by paring Swampert with other options listed above. Since this Swampert tends to break walls, other non-water sweepers such as Agility Metagross, Swords Dance Lucario or Dragon Dance Dragonite act as great teammates to run with him as they can potentially sweep with more ease once one or two specific counters are worn down and have a great typing complementarity.
- Add mention of Bronzong when discussing how slow this Swampert is

[set]
Curse
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Def / 252 SpD
Careful Nature
- Curse
- Rest
- Earthquake / Waterfall
- Ice Punch / Waterfall / Sleep Talk

[SET COMMENTS]
Moves
========
Thanks to access to Curse and a good physical move-pool, Swampert can be a dangerous boosting tank when used correctly. With only one weakness, solid defensive stats, and a handful of resistances, Swampert can find some opportunities to set up, making him a correct choice for the role of a bulky sweeper.

Curse allows Swampert to boost both his Attack and Defense in one turn, turning him into an immediate threat. While Curse does lower Swampert's Speed, this is usually inconsequential, as he isn't exactly fast to begin with. Speaking of Rest, it is used in the second move-slot as a means of recovering HP, increasing his longevity and allowing him to keep his sweep going. Earthquake is the primary option in the second move-slot as it is a consistent form of STAB that deals heavy damage to anyone who is not resistant or immune to it. However, Waterfall can be used if you'd like to hit Pokemon who are immune to Earthquake, such as Skarmory and Rotom-A. When paired with Earthquake, Ice Punch is a great choice in the last move-slot, enabling Swampert to dish out tremendous damage to threats such as Dragonite and Latias after a Curse.

A mono-attacker Curse set can be used with a move-set of Curse, Waterfall, Rest, and Sleep Talk, as it allows Swampert to retain his usefulness while asleep after using Rest but this leaves him walled by many Pokemon, and easily set up on by others. You can also run a set with Curse + three attacking moves. If you choose to do this, then you should use an Adamant nature with a more offensively oriented spread. However, such a set takes away from Swampert's longevity considerably.

Set Details
========
The EV spread on this set is very straightforward. 240 HP EVs is what you optimally want as this the Leftovers number to recover more HP and maximize all-around bulk. This also grants the ability to survive from full to one HP five Seismic-Toss from the like of Blissey or Clefable. 252 Special Defense EVs and a Careful nature allow Swampert to take neutral and resisted special attacks very well. The remaining EVs are dumped into Defense, and allow Swampert to take a lot of powerful physical attacks after a few Curse boosts.

Usage Tips
========
Since this Swampert can be easily stopped by some specific threats, it is generally better to not reveal Curse too early in the game. As first, scoot the counters which generally are Grass-type pokémons, Skarmory, random Grass Knot users, Tricks users or bulky waters and weaken or cripple them to the point that they can not witch in Swampert and revenge kill him after a curse anymore. Then, Swampert should be able to find plenty of opportunities to set up on threats that he should usually checks decently such as Tyranitar, Jirachi or Zapdos. Thanks to his exceptional mixed bulk and power, he can manage to start a clean sweep if the opponent does not have an appropriate answer anymore. Bulky water are definitely struggling way more against this Swampert because even Dragon Dance Gyarados can lose to it if it does not have taunt, same goes for Dragon Dance Kingdra and the like of Starmie or Suicune does not have enough damage output to shut down Swampert immediatly.

Team Options
========
Good teammates for this set include Pokemon who can switch in powerful special attacks, such as Roserade's Leaf Storm, which would otherwise KO Swampert. Steel-type Pokemon, such as Heatran and Scizor, are great teammates for this Swampert, as they pack resistances to the special attacks Swampert doesn't want to take, namely Shaymin's Seed Flare and Dragonite's Draco Meteor. A Sleep Talker such as Specs Latias can make a decent partner to run with as it is able to absorb the Breloom's Spore Aimed at Swampert and retaliate with a powerful choice boosted attack but it must be careful about the Substitute on the switch since Specs Latias bulk is not high enough to survive nicely Breloom's Focus Punch. Also, Jirachi gets a special mention thanks to its typing complementarity with the mudfish and its ability to spread paralysis which supports the cursing sweep in the late game. Since Trick users will try to shut him down, having something that can absorb it will support Swampert's sweep. Choice Scarf Tyranitar makes a decent choice since it is able to switch in Trick from Rotom-A or Latias and attempt to pursuit trap them immediately.

A Rapid Spin user, namely Starmie or Forretress can get rid of the Spikes / Toxic-Spikes that will otherwise make it tough for Swampert to set up, so using one alongside him can be a good idea. Starmie is helpful against Swampert's counter because of Ice Beam nukes Breloom, Celebi or Latias while Thunderbolt lets it beat Suicune and Gyarados. Roserade makes a good partner for this set as it can switch in bulky Water-types and grass type attacks, who may otherwise cause this set problems, and spread some Toxic-Spikes allowing Swampert to stall out some potential counters while setting up. Other water pokemon in general such as Starmie, Gyarados or Suicune work well with this Swampert since they mutually weaken their own counter to open the door for another teammate.

[strategy comments]
Other Options
=============

Swampert's movepool isn't particularly vast, so he doesn't have many other decent options to work with. Something interesting to note is that Swampert learns both Counter and Mirror Coat. While these could potentially be used to nab a surprise KO on unsuspecting attackers, they will be a waste of a move slot if you fail to predict correctly, and lose their effectiveness after Swampert uses them once; as such, you're often better off sticking to his more dependable moves. Swampert can utilize a combination of Substitute + Focus Punch as he creates 101 HP Substitutes, making it a perfect Clefable counter; however, this set is less good at wallbreaking when not facing Clefable than other stall breakers such as Breloom, because it can not recover Substitute's HP-sapping. Swampert can used Blizzard when paired with Abomasnow, but Tyranitar is so popular that you will often end up using it under the standstorm. The lack of accuracy generally makes it a worse choice than Ice Beam even in hail teams. Finally, Swampert can be a good support Pokemon to use on a Rain Dance team, as many Rain Dance teams struggle with Tyranitar, to whom Swampert is a great counter. However, Swampert has more worthwhile options to use.
- I'd add a mention that Focus Punch can also be used > Stealth Rock on the physically and specially offensive sets
- I would mention Refresh as an OO on defensive sets as there are some teams that highly depend on status to deal with it (ie. Will-O-Wisp Rotom)
- Rest is another option too on defensive sets for that same reason
- Toxic is a great option on both offensive and defensive Swampert sets. It can be used > Stealth Rock on offensive sets to make it even more potent as a stallbreaker (hitting Milotic as a huge target) and on defensive sets it can hit Hippowdon and Zapdos.
- Some more weird options you could talk about are moves like Icy Wind, Yawn, and Whirlpool if you want, but I'll leave that up to you. Even Hydro Cannon is possible as a fourth move on the Choice Specs set but that's extremely gimmicky, then again it does have a very flexible fourth slot.


Checks and Counters
===================

**Grass-Type**: Swampert's most obvious counters are Grass-type Pokemon. Celebi and Shaymin both can switch into most of Swampert's version and KOing him immediately with Grass Knot or Leaf Storm, while Shaymin eviscerates Swampert with a STAB Seed Flare. Breloom also beats Swampert with little difficulty as it can either Seed Bomb Swampert for the outright OHKO, or can opt to use it as a set-up fodder by using Spore and then setting up a Substitute. Roserade also has a field day with Swampert as it has the option of either going for the KO or setting up either Spikes or Toxic Spikes. All of these Pokemon must be wary of a Choice Band Ice Punch though, as it deals major damage. Abomasnow can beat Swampert through the use of a STAB Wood Hammer, or can choose to wear Swampert down with the combination of Leech Seed and Protect.

**Bulky waters **: Bulky Water-types causes problems to Swampert, as they resist Waterfall and take average damage from Earthquake. Suicune is able to set up Calm Mind on Swampert and deal heavy damage with Hydro Pump. Defensive Starmie is able to spin away the Stealth Rock Swampert sets up, and can then smash it with Surf while recovering off any damage Swampert inflicts. However, this type of bulky water must tread carefully against Swampert because adamant Earthquake damage is high enough to shut them down if it gets a critical hit while they spin or try to set up on hit. Taunt Dragon Dance Gyarados sets up on Swampert, prevents it from using Roar with Taunt, and takes pitiful damage from Ice moves in general. Milotic can Recover and tank relatively well every of Swampert's hit while retaliating nicely with Surf. Vaporeon with Toxic is a major thorn in Swampert's side, as it is able to outstall Swampert with Wish and Protect once it statuses it. Vaporeon without Toxic also beats Swampert one-on-one, although without Toxic, Swampert is able to switch out without repercussion.

**Grass-moves users**: Unexpected Grass moves destroySwampert, as its 4x Grass weakness causes even unSTABed Grass moves to hurt. Zapdos and Magnezone can with Hidden Power Grass deal major damage to Swampert, although Magnezone must be wary of Earthquake. Infernape and Jirachi make good use of Grass Knot, targeting Swampert's high weight, but must also watch out for Earthquake.

**Status**: Because Swampert has no form of reliable recovery, it desperately hates status. As such, Rotom-A is a good check to Swampert as it is immune to Earthquake and is able to burn Swampert with Will-o-Wisp. Gengar can do much of the same that Rotom-A does, however, Gengar is vulnerable to being hit by Waterfall. Although those are not counters, random Toxik users such as Jirachi, Heatran or Zapdos can use it to cripple Swampert and then proceed to switch on an appropriate answer or stall it with Protect. The same goes for the Toxik Spikes which horribly cripples Swampert's longevity overall. In general, if you can get some sort of status on Swampert, its defensive abilities are greatly reduced and it is a much easier threat to deal with.

**Spikes**: Unless running Hydro Pump, Swampert is vulnerable to Skarmory. Skarmory sets up Spikes with on Swampert as it not able to harm Skarmory hard enough to deny the Spikes. Only Choice Banded Swampert can flinch Skarmory to death with Waterfall if it gets a little of luck, but most of the time, the armored bird will at least get the spikes up. Skarmory with Taunt is an even better counter as it prevents Swampert from setting up its own Stealth Rock or Roar it out before it can set up multiple layers of Spikes. Forretress can spin away the Stealth Rock Swampert sets up, while at the same time is able to set up multiple layers of Spikes or Toxic Spikes. As stated earlier, Roserade can set up both Spikes or Toxic Spikes, or can opt for the OHKO. Smeargle can Spore Swampert and then set up Spikes, while also being able to use Taunt to prevent Swampert from setting up Stealth Rock.
- I'd add a strong attackers section that covers stuff like Machamp, Lucario, and some Water and Dragon type Pokemon which can do massive damage to Swampert.

[CREDITS]
- Written by: [[Emeral, 72767]] <-- add extra bracket here
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
This analysis is fantastic, great job. The amount of effort you put in to cover everything is absolutely insane, and your hard work is reflected by how high quality this content is. Once you make the changes I suggested this will be QC 1/2.

Quick note that the formatting for all the movesets is supposed to look like this:
[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Dragon Pulse / Hidden Power Fire
move 3: Surf
move 4: Sleep Talk / Trick
item: Choice Specs
ability: Levitate
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
so please change all the sets accordingly with all the labels and stuff. After this gets its second QC I'll do an amcheck just to tighten up all the wording and cut down on stuff so that it's easier to GP this.
ExcalQC.gif
 
Last edited:

H.M.N.I.P

https://youtu.be/pIr6TjG7Rko
is a Past SPL Championis a Past WCoP Champion
omg this is my first qc, hope it's nicely done :heart:


Swampert

[OVERVIEW]

Swampert is one of the most emblematic pokemon of the DPP metagame. He is and has always been one of the bigs guys. This is mostly due to his water/ground typing that makes him resistant to popular Rock/Fire/Steel moves, immune to Sandstorm and Electric-type moves, resistant to Stealth Rocks while being able to hit hard and neutrally almost everything in the tier either on the physical or special side thanks to his access to ground and water dual stab with Ice coverage. On the other hand, Swampert has to stay away from Grass-type moves due to his x4 weakness which is not really a big deal because only a few pokemon in the tier can carry Grass-type moves in their arsenal in addition to Grass-type being also not great as an offensive attacking type. Thereby, it makes it awesome as an offensive pivot that is able to check reasonably well a huge part of the metagame including threats like Jirachi, Heatran, Metagross, Tyranitar, and Zapdos. However, Swampert does not have access to a reliable form of recovery and it tends to make him struggle in the long term against strong attackers like Machamp or Infernape that can overwhelm him with powerful STABs. Also, since Swampert can be relatively hard to take down for some type of archetypes, using surprise Grass-type moves like Grass Knot or Hidden Power Grass aimed at Swampert on threats that he usually decently checks is very common nowadays. Some pokemon that Swampert checks decently can also run status moves like Toxic (Zapdos, Heatran, Jirachi) or Will-O-Wisp (Rotom, Heatran) which considerably hampers his durability. Moreover, Swampert has the possibility of being able to shine in several types of teams but his slowness and Grass weakness can be abused by Breloom if he does not have adequate support or enough speed investment at the cost of his bulkiness.
- Only thing I wouldn't mention here is Toxic Jirachi being problematic, Body Slam might be mentioned instead.

[SET]
Name: Physically Offensive Stealth Rock
Move 1: Stealth Rock
Move 2: Earthquake
Move 3: Waterfall
Move 4: Ice Punch
Item: Leftovers
Ability: Torrent
Nature: Adamant
EVs: 240 HP / 252 Atk / 16 Spe

[SET COMMENTS]
Moves
=======

Thanks to his good typing, decent attacking stats, high natural bulk, and access to Stealth Rock, Swampert makes both a great lead and an exceptional mid-game bulky Pokemon. He is capable of taking on many popular threats, such as Tyranitar and Zapdos, with ease, and can serve as a great offensive pivot.

With his high Defense and resistance to popular attacking types like Rock and Fire, he finds plenty of opportunities to set up Stealth Rock. Earthquake is used in the second move-slot as it is Swampert's best STAB move, hitting anyone who doesn't resist it for a decent chunk of damage. As the second slot, Waterfall makes an excellent combination of STABs allowing Swampert to have a wider coverage of neutral damage to hit Pokemon who are immune to Earthquake, such as Skarmory and Rotom-A. Aqua Tail is not really worth considering since the damage increase is not significant when its lower accuracy, which can potentially mean the difference between a win and a loss; makes it a non-reliable move. Waterfall is the better choice if you're looking for consistency. Ice Punch is used in the third move-slot to enable Swampert to chunk severely Pokemon such as Flygon, Dragonite, and Latias on their weakness. It also allows him to hit Grass-type switch-ins, such as Breloom, for super effective damage, though Swampert must switch out on the next turn if he does not have enough Speed investment.
- I would even mention Avalanche as an option cause since basically you will always be outspeeded by the targets you want to hit, Avalanche provides a 120BP powerful lure move:
252+ Atk Swampert Avalanche vs. 240 HP / 0 Def Breloom: 308-364 (95.9 - 113.3%) -- 75% chance to OHKO after Poison Heal
252+ Atk Swampert Ice Punch vs. 240 HP / 0 Def Breloom: 192-228 (59.8 - 71%) -- guaranteed 2HKO after Poison Heal


Set Details
=======

The HP EVs on this set grant Swampert decent overall bulk, letting him take most resisted and neutral attacks reasonably. The Adamant nature with Attack maximized is to hit as hard as possible with the great combination of STABed moves since Swampert gets many free opportunities to chunk neutrally with Waterfall on switches. The 16 Speed EVs allows him to out-speed uninvested threats like Clefable and Tyranitar but feel free to make your own speed tier as Swampert can take advantage of Pokemon like Speed invested Tyranitar, Scizor, Skarmory, Nidoqueen or even Breloom being slower than him. However, Although outspassing Skarmory grants Swampert the possibility to flinch it with Waterfall, he loses the opportunity to land Earthquake on a Roost turn. Leftovers grants Swampert passive recovery which allows him to check Jirachi significantly better since Iron Head's damage is largely offset by Leftovers.

Usage Tips
=======

This set is made to grant back momentum when being played as a pivot to switch in resisted popular moves like Iron Head, Stone Edge, and Thunderbolt in order to set up stealth rocks. Keep in mind that Pokemon usually decently checked by the tank one like Tyranitar, Flygon or Mamoswine can deal a significant amount of damage with their STAB attacks boosted by a Life Orb or Choice Band. That is why you must not overestimate Swampert's general bulk or you will end up weakening bar 50% your stealth rocker and then forced to switch on the appropriate resistance. This move-set also works as a great early-game breaker since it forces a lot of switches granting him many opportunities to chunk with the combination of coverage making it pretty difficult to switch in safely. However, since Swampert is slow, he is easily forced out by sweepers that carry Grass-type moves or strong STABs such as Hydro Pump, Draco-meteor or Close-Combat. This is why it requires some prediction to break effectively or this will end up by a loss of momentum. Waterfall is generally the preferred option to run in blind if you expect your opponent to switch on something that would cover Swampert's ground coverage such as Gengar or Rotom-A but depending the matchup you are facing, Ice Punch or Avalanche is definitely a thing to consider as it also hits Grass- and Dragon-types switch in.

On top of that, offensive Swampert is a good asset to break through SkarmClef core because it generally hits super effectively other Pokemon paired with them such as Tyranitar, Heatran, Jirachi, and Gliscor. If Swampert is paired with paralysis support, you should manage his health to the point he can potentially break through defensive cores in the mid/late-game on crippled target that cannot safely recover on him anymore. Especially when you get Swampert in Torrent's range, he becomes a really immense threat that breaks through Skarmory struggling even more with paralysis support due to the para-flinch rate.

Team Options
=======

This Swampert is more effective in offensive teams that need a reliable pivot that keeps momentum by retaliating hard. He has many viable teammates. Pokemon such as Latias and Heatran can be used to compensate for his unfortunate 4x weakness to Grass-type moves. Both of the aforementioned teammates can take on Celebi and Breloom, two of the biggest threats to Swampert, though they must watch out for Thunder Wave and Spore respectively. Also; Heatran needs to watch out for Fighting-type attacks from Breloom and even the rare Earth Power from Celebi. This is the reason why status absorber such as Sleep Talkers like Specs Latias or Roserade make exceptional teammates since they can absorb the status that Swampert tends to attract. Moreover, Roserade can look after most bulky waters by switching into them with ease and spreading T-spikes that supports Swampert for the rest of the game. Thereby, an effective way to take advantage of Swampert's ability is to utilize a Fire + Water + Grass defensive core. Skarmory walls this set, taking this time to set up Spikes (especially if Swampert is faster since Roost will always go last making the armored bird perma-immune to Earthquake) due to his astronomical Defense and access to recovery. Magnezone also makes a good partner, particularly if Swampert runs a lot of Speed, as it can easily switch in Skarmory, attempt to trap with Magnet Pull and proceed to KO them with its powerful Thunderbolt. Gyarados also makes a decent partner because Swampert's Electric immunity grants him free spots combined to the fact that he can weaken Starmie, Rotom-A or Zapdos making Tyranitar another great member of this core. Skarmory and Bronzong have perfect type synergy with Swampert. Skarmory can set up spikes that support the offensive Swampert's pressure and it switches into grass type attacks due to its x0,25 resistance aimed at Swampert while he can come into Electric and Fire attacks aimed at Skarmory. Bronzong can set up Trick Room for Swampert which allows him to execute powerful assaults in mid/late game and also has that same typing synergy. Scarf Rotom and Swampert do nicely because Swampert usually does well vs Dragon Dance Tyranitar which is the one set up sweeper Scarf Rotom cannot reliably cover while Rotom can prevent Starmie from spinning especially when it's paired with Skarmory. Swampert benefits a lot from paralysis support as it synergizes with Waterfall 20% finch rate converting him into a mid/late game haxx machine and covers the weak speed tier he has. Teammates like Jirachi, Latias and Zapdos can easily spread some paralysis which works great with this set. Celebi also has access to thunder wave and can form a solid CeleTran core with Grass/Fire/Water balance.

[SET]
Name: Specially Offensive Stealth Rock
Move 1: Stealth Rock
Move 2: Hydro Pump
Move 3: Ice Beam
Move 4: Earthpower
Item: Leftovers
Ability: Torrent
Nature: Modest
EVs: 240 HP / 252 SpA / 16 Spe

[SET COMMENTS]
Moves
=======

This Swampert takes advantage of his good typing, decent attacking stats, nice natural bulk, and access to Stealth Rock, to makes both a great lead and an excellent mid-game bulky Pokemon. This set is capable of taking on many popular threats, such as Tyranitar, Zapdos, Heatran, Jirachi, Bronzong, etc... And serves as a great offensive pivot. Special attack investment capitalizes of Swampert's fantastic offensive special move-pool featuring Hydro Pump and Earthpower STABs with decent Special Attack which makes it extremely good at luring and dealing massive damage to physical walls.

This set aims to act as a solid utility counter and offensive pivot; it is excellent at forcing switches granting many opportunities to set up the layer of stealth rocks. Hydro Pump is the primary option of this move-set as it punishes standard Skarmory extremely hard for a solid 2HKO, stopping immediately Skarmory from setting up on Swampert while you can threaten Roost with Earthpower. It also deals good damage to defensive Rotom-A, Bronzong, bold Zapdos, bold Starmie and other typical random stuff that has low Special Defense investment. Also, special Swampert nukes Scizor way harder than the physical one thanks to Hydro Pump hitting on his lower defensive side. Surf is not worth considering due to its lower base power making Swampert miss a lot of KOs like for Gengar and Skarmory. Earthpower is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi and provides great neutral coverage granting Swampert offensive pressure against Pokemon like Kingdra that attempts to set up on him. Ice Beam provides excellent coverage and, in conjunction with Earthpower, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of any OU Grass-type Pokemon such as Celebi switching in and forces it to Recover, which gives a teammate a free turn to switch in without fear of Thunder Wave. Also, x4 Ice weakness dragons are OHKOed and offensive Latias is nuked for a decent amount of HP.
- Another possible option is Hidden Power Electric which hits Gyarados mainly (and potentially 1HKOs if it comes in on rocks and it's not the Bulky set), who would check it very well otherwise and set up on it to beat it 1v1 if Swampert has already been hit:
252+ SpA Swampert Hidden Power Electric vs. 156 HP / 0 SpD Gyarados: 252-300 (68.1 - 81%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Swampert Hidden Power Electric vs. 0 HP / 0 SpD Gyarados: 252-300 (76.1 - 90.6%) -- guaranteed 2HKO after Leftovers recovery


Set Details
========

The EVs and nature are pretty straightforward. Maximizing Swampert's Special Attack is the main detail to consider, so 252 Special Attack EVs and a Modest nature make Hydro Pump gets a lot of KOs, reaching 295 Special Attack which is fairly enough. The 16 Speed EVs Swampert to out-speed uninvested Clefable and Tyranitar. The rest of the EVs are placed into Swampert's HP, thus retaining the maximum of bulk to take a few hits from typical threats that Swampert should check reasonably well. Leftovers grants Swampert passive recovery which allows him to check Jirachi significantly better since Iron Head's damage is largely offset by Leftovers. Also, feel free to establish your own speed tier on this Swampert as it could be extremely useful to out-speed Skarmory, Nidoqueen or Breloom and chunk them hard before setting up entry hazards.

Usage Tips
========

This set should be played as a pivot to switch in resisted popular Rock, Fire and Electric-type attacks aimed at a teammate in order to set up Stealth Rocks. Basically, Swampert should be your top one switch option in the early game as he is able to lay down Stealth Rocks pretty easily. The spread is made to have high damage output with reasonable bulkiness which is not enough to eat powerful STAB moves from banded Tyranitar's Crunch or Outrage from +1 Dragonite like the tank one would do. This why this Swampert specifically must be brought on resisted attacks such as Stone Edge or Iron head that provides his great defensive typing or you will end up sacrificing him quickly. This Swampert is incredibly effective at breaking through stall and balanced teams thanks his ability to lure most of the Defense invested walls that expected a standard physical set and proceed to KO with them or chunk severely with a powerful STABed Hydro Pump. However, once you revealed that this is set is purely specially oriented, Clefable can wall it unless it is in Torrent's range. Typical Swampert's checks like Rotom-A and Skarmory should be the main target to aim with this set.

Specially offensive Swampert is excellent at forcing a lot of switches granting him many opportunities to land some free Hydro Pumps which are really hard to switch into safely due to his high coverage for unprepared teams. Do not try to overpredict with this Swampert, Hydro Pump is generally the best spamable option in blind because many teams tend to lack of real water resists. The only reason you should consider to Ice Beam in blind is that you would be running a slow Swampert and thinking that there is a high chance your opponent decides to bring a Breloom, a Celebi or a Latias; then Ice Beam is legit. Otherwise, it's most of the time better to scout with Hydro Pump in the early game.

Team Options
========

Swampert has many viable teammates. As a bulky Water-type, Swampert works excellently well alongside Grass- and Fire-types as part of a team core. Roserade, in particular, works marvelously for its ability to absorb any stray Toxic Spikes and status, which absolutely cripple Swampert, and set up its own, which will undoubtedly make them worth it thanks Swampert's ability to force switches. Similarly, other entry hazard supporters with Skarmory or Forretress, also work well with Swampert, being x4 resistant to its Grass-type weakness and supporting his offensive pressure, while it in return is at least resistant to all of their weaknesses. Physical sweepers namely SD Lucario, Banded Tyranitar, Dragonite or OTR Bronzong that benefit from having physical walled being severely nuked make great teammates options for Swampert. Special mention for OTR Bronzong who can bypass Trick Room to Swampert while having perfect typing complementarity. Scarf Rotom and Swampert do a great pair because Swampert checks reasonably well Dragon Dance Tyranitar which is the one set up sweeper Scarf Rotom cannot reliably revenge kill. If you are running with low-speed investment, Sleep Talk Specs Latias gives a decent answer to most Grass Type Pokemon and is a good switch in for the Breloom's Spore aimed at Swampert. Gyarados also gets a special mention as it benefits from the physical wall being down and Stealth Rocks support while his x4 Electric and x2 Rock weakness is covered by Swampert.

[SET]
Name: Choice Band
Move 1: Waterfall
Move 2: Earthquake
Move 3: Stone Edge / Superpower
Move 4: Ice Punch / Avalanche (mentioned before why it would be a nice option here)
Item: Choice Band
Ability: Torrent
Nature: Adamant
EVs: 172 HP / 252 Atk / 84 Spe

[SET COMMENTS]
Moves
========

This set allows Swampert to hit Pokemon whom he usually cannot hurt for significant damage. Choice Band Swampert epitomizes the idea of bulky offense, retaining the offensive set's bulk while cranking the Attack power up to astronomical levels.

Waterfall and Earthquake are used on this set to form a solid STAB duo that allows Swampert to hit many common OU Pokemon for large amounts of damage. However, if Aqua Tail grants more power than Waterfall and the ability to 2HKO specially defensive Skarmory, this option is not worth considering due to its drawback (lower accuracy and no flinch rate), which can potentially mean the difference between a win and a loss; stick to Waterfall if you're looking for consistency. Also, Waterfall can flinch down Skarmory and slower threats. Stone Edge is used in the third move-slot so that Swampert has a way to heavily damage the omnipresent Gyarados, who will otherwise take a pittance from Swampert's attacks with Intimidate while it can also hit Zapdos stronger than Ice Punch. Ice Punch is used in the final slot, granting Swampert valuable OHKOs on Dragonite and Flygon. It can also hit Celebi and Breloom on the switch-in, though Swampert must immediately switch out the next turn, except if Breloom is particularly slow or Swampert fast enough. Superpower can be used over Stone Edge in the third move-slot as it gives Swampert good neutral coverage in tandem with his other moves. However, the Attack and Defense drops that come after using it will often force Swampert to switch out the next turn, an unattractive aspect. Also, Gyarados would become a perfect counter.

Set Details
========

The EVs are straightforward: the Speed EVs let Swampert out-speed Clefable, Tyranitar, Scizor, and base 60 Speed Pokemon that only invest a little in Speed so that Swampert can come in and hit them first. 84 Speed EVs allows Swampert to outspeed 0 Speed Skarmory, but you may want to invest more to account for faster Skarmory, it also could be useful to out-speed defensive uninvested Rotom-A. If you are willing to run a very fast Swampert, 252 Atk / 216 Spe / 40 HP is a great alternative spread to out-speed most Breloom and Waterfall chunk Rotom-A before he gets the burn on Swampert. The Attack is maximized with an Adamant nature and a Choice Band to give Swampert the maximum power it could possibly attain in order to pack a punch. The remainder of the EVs significantly boosts Swampert's bulk.

Usage Tips
========

This set remains on his power; however, you must have good prediction skills in order to use it nicely because being locked on an undesirable move can turn a shot to hit into a loss of momentum. So thread narrowly. HP EVs are not enough for Swampert to take powerful STAB attacks repeatedly. Furthermore, there is no Leftovers to boost Swampert's durability, so try to keep Swampert out of the line of fire. Also, without Leftovers, Swampert will be especially more susceptible to Iron Head Jirachi. This Swampert set is an excellent early-game hard-hitter since very few Pokemon can stand up to its onslaught of powerful physical attacks. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon. Do not hesitate to spam Waterfall to break bulky stall teams since Pokemon like Skarmory and Rotom-A or any paralyzed Pokemon will struggle to recover up against the repetitive Waterfall chunks due to the 20% flinch rate. Against more offensive teams, it is interesting to predict Ice-type weak Pokemon that tends to switch in Swampert such as Breloom or specs Latias and proceed to weaken them with a powerful Ice Punch. On the other hand, predicting Gyarados/Abomasnow/Dragonite with Stone Edge is game-breaker if you manage to land it.

Team Options
========

As this Swampert will force a lot of switches, it is important to provide him with entry hazard support. Swampert will also definitely need some defensive background since it is a choice locked Pokemon, meaning it will likely KO something and then be forced to switch. The two most obvious attack-types that will be used on Swampert are Water and Grass. This makes any sort of Grass-type Pokemon an excellent teammate for Swampert. Roserade makes a decent teammate to run alongside this Swampert as it can set up either Spikes and Toxic Spikes while being able to eat most Grass and Water-type moves aimed at Swampert. Also, Roserade's Natural Cure supports Swampert by sponging statuses such as Will-O-Wisp, Sleep Powder or even Toxic Spikes thanks to its inner Poison-type. Heatran is also a great choice as he is able to consistently set up Stealth Rock. He also packs a 4x resistance to the Grass-type moves that will otherwise OHKO Swampert in a flash. Spikes support can be provided by Skarmory, who is also capable of eating Grass-type attacks aimed at Swampert while Skarmory's weaknesses allow Swampert to switch in much more easily. Offensive Bronzong is a great partner to consider since it can bypass the Trick Room to Swampert and have the same typing complementarity. Magnezone can also help Swampert breaking through defensive archetypes by trapping Skarmory, and proceed to KO it with a powerful Thunderbolt. Paralysis support, in particular, helps Swampert sweep late game since otherwise it will likely be forced out by something faster (would mention that here*). Pokemon like Zapdos and Jirachi work quite well with Swampert because they have access to Thunder Wave and grass-type resist. Celebi does the same as a paraspreader while being able to tank most Water and Grass-type moves aimed at Swampert, Breloom's dual combination of STAB and also forms a solid Grass/Fire/Water core if played with Heatran. As far as offensive partners for this set go, Choice Scarf Flygon and Rotom-A make great teammates, as they are capable of revenge killing many dangerous Pokemon who will attempt to set up on this Swampert, namely Dragon Dance Dragonite and Gyarados.
Starmie should also be mentioned, firstly because it removes the hazards which is kinda crucial as this Swampert doesn't even gain health back from Leftovers, and secondly because it can spread Thunder Waves around, making Swampert's job way more easier*

[SET]
Name: Tank
Move 1: Earthquake
Move 2: Ice Beam
Move 3: Stealth Rock
Move 4: Roar / Protect
Item: Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 240 HP / 216 Def / 52 SpD

[SET COMMENTS]
Moves
========

Swampert is a wonderful physical tank and defensive Pokemon. As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches and also works as a lead. He is capable of taking on many popular threats, such as Tyranitar, Jirachi, Dragonite or Metagross. Sadly, his lack of a reliable recovery move significantly hampers his tanking abilities.

Stealth Rock is the main utility move of this set, granting free damages on switches. With his high Defense and resistance to popular attacking types like Rock and Fire, he can stealth up Stealth Rock in multiple situations. Earthquake is used in the second move-slot as it is Swampert's best STAB move, hitting anyone who doesn't resist it for a great portion of damage. Ice Beam is used in the third move-slot to enable Swampert to OHKO Flygon, Gliscor, and Dragonite switch-ins after Stealth Rock damage. It also allows him to hit Grass-type switch-ins, such as Breloom, for super effective damage, though Swampert must switch out on the next turn. There are several viable options that Swampert can use in the final move-slot. Roar is the primary option as it can be used to scout the opposing team, as well as rack up residual damage from Stealth Rock. Protect can be used as a scouting move, and can also aid Swampert in blocking Explosion from Metagross and Azelf leads; it also gives Swampert an extra turn to recover health with Leftovers.

As far as other options go, Swampert has a few choices. Stone Edge can be used in place of Ice Beam as it allows Swampert to dish out respectable damage to Gyarados switch-ins while still dealing healthy damage to Dragonite. Hydro Pump or surf can be used if you'd like a secondary STAB option for Swampert to use, though you lose out on some of Swampert's defensive utility since the options that are already listed above are usually the superior choices.

Set Details
========

240 HP is the leftovers mark which gives some advantages that you should consider for a tank. Firstly, having 1 HP after the Leftovers mark is what you optimally want to minimize your damage from entry hazards and status. Also, 401 HP with leftovers allows Swampert to always survive 5 Seismic Tosses from the like of Clefable / Blissey at full and this gives more all-around bulk. The 216 Defense EVs which reach the bonus point grant Swampert exceptional physical bulk, letting him take most resisted and neutral physical attacks with ease and the rest Special Defense EVs are used to allow Swampert to take neutral and resisted special attacks, such as Dragonite's Draco Meteor and Heatran's Fire Blast, much more easily. An alternate EV spread of 252 HP / 252 Def / 4 SpA can be used to maximize Swampert's physical bulk, but the final Defense EVs don't accomplish anything specific and save Swampert less often.

Usage Tips
========

Swampert should be used as a defensive wall and entry hazard shuffler early game. Swampert acts as a decent lead, as it can put SR reasonably well against popular leads such as Zapdos, Metagross, Heatran, or Hippowdon, frail Choice Scarf leads such as Infernape / FLygon and can usually dominate most offensive Pokemon when it has the type advantage. Then, since Swampert does not have a reliable recovery move, it's important to bring him into Rock, Fire, Electric or Steel-type attacks that his awesome typing ability provides. He finds plenty of opportunities to grab back momentum on the long road of the game, being X,0,5 resisted to Stealth Rock and Sandstream immuned which are nice pivoting benefits for balanced teams. Also, Swampert's natural Attack is high enough to use Earthquake as a way to pressure opposing Starmie, which helps maintain your Stealth Rock and forces it to Recover which can give to Tyranitar or Rotom an opportunity to switch in without tanking a water move.

Team Options
========

Swampert should be used on semi-stall and balance cores as this is where his pivoting abilities shine the most. Seeing as Swampert can be successfully used on multiple types of teams, he has many viable teammates.

On balance cores, Pokemon such as Scizor and Heatran can be used to compensate for his 4x weakness to Grass-type moves. Both of the aforementioned teammates can take on Celebi and Shaymin, two of the biggest threats to Swampert, though they must watch out for Hidden Power Fire and Earth Power, respectively. Mixed Dragonite and Infernape can take advantage of the Stealth Rock that Swampert sets up by forcing the opponent to switch through offensive pressure, which hurts the opposing team and gives your team offensive momentum. Another solid way to play Swampert is to a Grass + Fire - Water core,. Using Swampert in tandem with a combination of Pokemon such as Heatran and Roserade will work well. This will force the opponent to switch multiple times due to defensive synergy, racking up more Entry Hazards damage and keeping your core at high health. On the other hand, Sleep Talk users such as Choiced Latias or CB Dragonite are also a decent choice to couple with as they are able to switch in grass type moves with ease and absorb the Breloom's Spore aimed at Swampert.

On more defensive teams, SpeDef Jirachi or Clefable make wonderful teammates for Swampert, as they can sponge special attacks that could otherwise spell doom for the mudfish Pokemon. They can also pass Wish to Swampert, keeping his health high; seeing as Swampert has no instant recovery move to work with, Wish support can be a tremendous blessing. Tyranitar, in addition, to kick up sandstorm which does not hurt Swampert and helps rack residual damage, is an excellent choice to consider thanks to his ability to deny popular threats that appreciate taking advantage of this Swampert such as defensive Rotom-A, Starmie, Specs Latias or Celebi and punish them with its powerful Dark STABs. On the other hand, since Swampert appreciates hazards stacking, a core with a like of Skarmory + Rotom-A / Tyranitar makes a solid defensive balance and anti-spin.

This Swampert's set tends to struggle against fat stall archetype because he does not hit hard enough to actually threaten pokemon like Skamory, Rotom or Clefable that can abuse his passivity to set up Spikes, status him or knock his leftovers off. Thereby, playing Swampert alongside stall breakers can help you to get through this situation. Breloom makes a great partner to pair with Swampert, as it can form a solid grass/fire/water core if also paired with Heatran while it can take advantage of slow bulky Pokemon that would abuse Swampert. As mentioned, Heatran also makes a decent partner, due to his appropriate typing synergy but also the fact that it can break through stallish archetype with sets such as the choice specs, the trapper or even the torment + substitute. However, Keep in mind that the torment one can potentially beat Clefable in a PP war but it does not break it. Substitute + Pain Split Gengar also makes an awesome teammate. In addition to being able to switch in Breloom's dual STAB combination and strong Close Combat aimed at Swampert, subsplit Gengar can take advantage of Clefable by setting up a substitute on hit and start to create holes in the enemy team.
Tyranitar is a very good pairing here too, as it still does the amazing job of taking out the mons Swampert would struggle with

Swampert also appreciates Rapid Spin support from Starmie, Tentacruel or Forretress. Of the above-listed choices, Starmie is probably the best option because depending on its coverage move alongside Hydropump, Rapid Spin, and Recover, Starmie covers different counters to Swampert. If it runs Ice Beam, it nukes Breloom, Celebi or Latias while Thunderbolt lets it beat Suicune and Gyarados. Swampert likes the support of other bulky Water/ground types as well because those types can act as emergency counters to certain Pokemon--such as Flygon, Tyranitar, and Metagross--should Swampert go down to a powerful Choice Band-boosted Crunch from Tyranitar or a sneaky Hidden Power Grass.

[SET]
Name: Choice Specs
Move 1: Hydropump
Move 2: Earthpower
Move 3: Ice Beam
Move 4: Hidden Power [Grass] / Hidden Power [Electric] / Sleep Talk
Item: Choice Spec
Ability: Torrent
Nature: Modest
EVs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Many people underestimate its reasonable 85 base Special Attack. Since the opponent generally expects this Swampert to be a bulky variant or a Choice Bander, it can get some potential surprise chunk with its unexpected powerful Hydro Pump. Thanks to the Choice Specs boost, Swampert should be able to take advantage of what he usually can't.

Hydro Pump, Swampert's primary attacking option, is a powerful STAB move that, when boosted by Choice Specs, becomes enormously dangerous. Surf is not worth considering as an alternative to Hydro Pump because that makes Swampert hit considerably weaker and potentially lose many crucial KO's like on physically defensive Skarmory. Earthpower is a solid secondary STAB attack, hitting water and steel types for a great chunk of damage. Ice Beam and Hidden Power Electric provide additional type coverage, dispatching most Grass- and Water-types who resist the STAB, such as Breloom and Gyarados, respectively. Hidden Power Grass can be used if you wish to catch the opposite Swampert. Also, Swampert can make a decent sleep absorber with Sleep Talk. However, be careful about that option because most sleep users of the metagame are grass type which threatens Swampert and should force him out of the field.

Set Details
========

The EVs and nature are pretty straightforward. Maximizing Swampert's Special Attack is the first detail to consider for the set, so 252 Special Attack EVs and a Modest nature put this stat to the highest possible level, reaching 442 Special Attack. The 84 Speed EVs allows Swampert to outspeed minimum Speed Skarmory but feel free to put as much speed as you want since most of the Skarmory tend to run more speed. The rest of the EVs are placed into Swampert's HP, thus retaining some bulk to take a few hits.

To demonstrate the potential of this set, here are some damage calculations:

252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 252+ SpD Clefable: 186-220 (47.2 - 55.8%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 0 SpD Swampert: 264-312 (65.3 - 77.2%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 252+ SpD Skarmory: 219-258 (65.5 - 77.2%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 0 SpD Rotom-Heat: 229-270 (75.3 - 88.8%)
252+ SpA Choice Specs Swampert Earth Power vs. 252 HP / 224+ SpD Jirachi: 270-318 (66.8 - 78.7%)
252+ SpA Choice Specs Swampert Earth Power vs. 252 HP / 0 SpD Metagross: 396-468 (108.7 - 128.5%)
252+ SpA Choice Specs Swampert Ice Beam vs. 252 HP / 0 SpD Breloom: 386-456 (119.1 - 140.7%)
252+ SpA Choice Specs Swampert Ice Beam vs. 0 HP / 4 SpD Latias: 204-240 (67.7 - 79.7%)

Usage Tips
========

This set's main selling point is its surprise value. Swampert makes a decent wall breaker, even as a lead. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon that would use Swampert's presence to set up hazards. Furthermore, Clefable has a good chance of being 2KOed by Hydropump while frail water resists like Starmie gets nuked hard by Earthpower.

This Swampert set is an excellent early-game hard-hitter since very few Pokemon can come into his combination of special STABs but you must have good prediction skills in order to use it successfully. A single incorrect prediction could be catastrophic when using this Swampert, so tread carefully. Identify the type of team you are facing before choosing on which move you want to get locked in. Against defensive bulky teams, do not hesitate to spam Hydro pump in blind early game as this is the move that will usually hit harder the most common Swampert's switches in which are generally nuked by specs Hydro Pump. Even Clefable can get 2KOed. Once you have revealed this Swampert is a choice Specs oriented, you should try to predict which resistance (water, ground, or ice) your opponent will bring in and try to predict the incoming answer. For example, throwing Ice Beam against a Latias or a Celebi switch in can make a crucial difference between a match that turns into a win or a loss. Against more offensive teams, you do not need to predict as well as versus defensive teams since Hydro Pump should most of the time give a KO or 2Ko'ed even on resistances. But still, be careful about not being blocked on an undesirable move that would give a great shot to your opponent to retaliate harder with another move.

Swampert's bulk is not sufficient to take powerful STAB attacks repeatedly. Furthermore, there are no Leftovers to help Swampert to survive longer, so try to manage his health nicely.

Team Options
========

Since this Swampert's main purpose is to break through bulky threats, Pokémons that appreciate their removal make decent partners to pair with him. Agility Metagross, Swords Dance Lucario, Dragon Dance Dragonite or Gyarados are excellent options to consider since they are all supported by the Swampert's surprise effect nuke factor on Skamory, Rotom-A and bulky waters in addition to the typing synergy they got paired with him.
A Celebi of your own creates a strong defensive core with Heatran and Swampert based on complementary typing. Toxic Spikes also deserves a mention for working excellently with the balance nature of the core. Roserade is a particularly good user of Toxic Spikes, especially as a partner to Swampert due to its Water- Electric- and Grass-type attacks resistance. Since his primary weakness remains in his low speed, paralysis supports works well this Swampert as it allows him to get more speed control during his sweep and Jirachi, Zapdos or Latias make great teammates to run together since they both pack resistance to Grass-type moves and learn Thunder Wave. Another great member to pair with him is offensive trick roomer Bronzong as Swampert can use Trick Room with his low speed in the late game while they both have great typing complementarity.

Physical attackers that resist Hydro Pump or Earthpower, such as Dragonite and Gyarados, can set up on this Swampert with ease. Choice Scarf Rotom-A can come in while Dragonite and Gyarados attempt to set up and scare them away with Hidden Power Ice and Thunderbolt respectively. The same goes for Flygon that benefits from having bulky pokémons getting broke while being able to revenge kill most of the sweepers that will try to set up on locked Swampert.

Bulky waters like Vaporeon, Suicune or Milotic can cause hard trouble to this set. This is why running something to control them alongside Swampert is helpful. For example, Celebi is very nice at switching into bulky water and can take advantage of this situation to use Thunder Wave or Uturn on the switch in. As mentioned, Breloom is an awesome teammate as a stall breaker in addition to being able to abuse the slowness of bulky Water and proceed to sleep or chunk them with a powerful Grass-type move and even beat counters like Blissey very easily. Zapdos can also scare away bulky water but both need to be careful about the damage incoming on the switch if they do not have significant SpeDef investment since bulky water almost always carry ice coverage in their move pool.

[SET]
Name: Mixed
Move 1: Earthquake
Move 2: Hydro Pump
Move 3: Ice beam
Move 4: Focus Punch
Item: Leftovers
Ability: torrent
Nature: Brave
EVs: 112 HP / 216 Atk / 100 SpA / 80 Spe

[SET COMMENTS]
Moves
========

It seems surprising to think that Swampert could pull off a mixed wall breaker set when there are offensive behemoths available like Lucario, who sports 110/115/90 offensive stats in comparison to Swampert's rather meager 110/85/60. However, with ground-type negating the damage from the sandstorm, useful resistances/immunities, stealth rocks resist and the combination of water/ground/ice-type offensive mixed moves, Swampert is an almost perfect wall breaker against typical cores of the stall and balanced teams. Earthquake is the best STAB, in that case, as it benefits more from his powerful base Attack meaning that Swampert is able to hit harder the like of Starmie or Tyranitar than Earthpower would do. Focus Punch plows through Clefable, managing a guaranteed OHKO and Blissey for a guaranteed KO after Earthquake damage. Hydro Pump does a huge chunk of damage against levitating threats like Skarmory, Bronzong, Rotom-A while Ice Beam trips up Gliscor, Dragon, and Grass-types. Superpower is usable if you need the ability to lure in and pummel Clefable/Blissey immediately, but the loss of stats and power means that Swampert has a chance to lose to Skarmory and will be forced out of the field after using it which is not recommended since this set's main purpose is to break through bulky teams that tend to stack hazards and Swampert cannot switch into spikes and Toxic Spikes indefinitely. Stealth Rock is usable as the last move instead of the fighting coverage if your team already feels very comfortable against Blissey or Clefable but this is generally outclassed by another move-set since this one has considerably weaker bulkiness and hampered stall breaking ability.

Set Details
========

The EVs offer reasonable bulkiness and damage, while the Brave nature preserves Swampert's good bulk. 216 Attack EVS reaches the bonus point that grants to Swampert powerful chunks with Earthquake and OHKO on Clefable. 100 SpA is meant to hit hard enough physically oriented walls namely Rotom-A and Skarmory which is guaranteed 2KOed by the combination of Hydro pump twice or Hydro Pump then Focus Punch on the roost with stealth rock damage. 80 Evs in speed is the minimum you should go on this Swampert just to make sure that you always outspeed uninvested Clefable. The left EVs go into HP to ensure he can still have a reasonable bulk. Leftovers grants Swampert passive recovery which allows him to check Jirachi significantly better since Iron Head's damage is largely offset by Leftovers. An alternative spread with a lot more speed EVs and a Naughty nature can be used to try to outpass foes such as Skarmory and Breloom although the lack of bulk hampers considerably Swampert's survivability.

Usage Tips
========

Basically, this Swampert's set is meant to break through defensive stallish cores namely the common Nido/Skarm/Clef and Hippo/Skarm/Clef archetypes as they got generally no member that can switch in this Swampert safely. Since they often pack Rotom-A or Tyranitar for hazards control and additional fighting resist such as Gliscor, Zapdos, or Starmie that all have really hard trouble to deal with Swampert, you need to pressure as much as possible in the early game before Spikes and Toxic Spikes are on the field or your opponent will play around that to deal with your Swampert slowly. Swampert finds plenty of opportunities to come in for free on the field against the balanced build, just make sure that your Stealth Rocks are up. Then, feel free to force as many switches as possible and punish it with powerful strong moves and coverage. When the situation Swampert versus Clefable or Blissey comes, just make sure that Softboiled is coming on the turn that you chose Focus Punch by weakening them with some cheap damage previously or you will lose the surprise effect and a precious turn by getting canceled. Also; balanced teams around Tyranitar and Jirachi without Grass-type can suffer the same fate

Against more offensive-oriented builds; this Swampert tends to struggle since his slowness and weak general bulk does not let him survive well against strong STABs from the OU. For this reason, other move-sets should often outclass this one as the fighting coverage is generally unnecessary. The best spot you can get is bringing him on a resistance/immunity, switching Swampert in thanks to U-Turn from the like of Jirachi or send it after a sacrifice and proceed to chunk something but if your opponent manages to land a switch on a resistance such as Specs Latias for Hydro Pump or Breloom, this can cause a huge loss of momentum. However, Swampert does break hard enough to get clean OHKO but it requires predictions, so tread carefully.

Team Options
========

As a bulky Water-type, Swampert works nicely alongside Grass- and Fire-types as part of a GFW core. Roserade, in particular, works marvelously for its ability to absorb any stray Toxic Spikes, which absolutely cripple Swampert, and set up its own Spikes, which will undoubtedly get their money's worth thanks to Swampert's ability to force switches with his double type. Similarly, other entry hazard supporters, such as Skarmory and Forretress, also work well with Swampert, both being x4 resistant to its Grass-type weakness, while it in return is at least resistant to all of their weaknesses. Since Swampert is quite slow, paralysis support does help a lot to get more opportunities to come in the field and secure a free hit on crippled targets. Therefore, running teammates like Jirachi or Zapdos synergizes well alongside this Swampert as they both learn Thunder Wave featuring their Grass resistance while Swampert resists Fire- and Rock-type moves aimed at those respectively. Another great member in terms of balance is Latias and especially the Choice Spec set with Sleep Talk because it can switch in Swampert's most terrible nightmare in OU, namely Breloom and absorb Spore from him while being resistant to Grass- and Fight-type moves. Tyranitar is one of the best teammates to run alongside this Swampert because it sets up sand stream granting some free residual damage each turns which is obviously helpful to break through water resistance. Also, Tyranitar benefits a lot from having physically defensive-oriented pokemon getting surprised by the mixed combination of physical and special high damage output while in return it can kill Latias, Starmie, Celebi, Rotom-A which will otherwise try to shutdown Swampert and proceed to trap them with a powerful STABed Pursuit.

Also, as an offensive bulky water himself, Swampert does pair well offensively with other water pokemon. Since Swampert can break through the specially or physically oriented walls in the early game, sweepers that benefit from having them down benefit a lot from him. In that case, running this Swampert in conjunction with Pokemon such as Calm Minder Suicune, Kingdra, Gyarados, Empoleon or Starmie is tremendously difficult to wall for a balanced/stall due to the repetitive water chunks with mixed coverage. For example, Swampert taking out defensive Rotom-A and weakening Skarmory can make it really easy for a Gyarados in the back and if the opponent does have another appropriate counter, then Gyarados weakening it will open the door for another one. Therefore, those water pokemon synergize well together as they are able to weaken each other counters when Swampert sponges the cumulated Electric- weakness to the squad and adds a Rock-resist. However, beware of the Grass-type weakness stacked which can be diminished by paring Swampert with other options listed above. Since this Swampert tends to break walls, other non-water sweepers such as Agility Metagross, Swords Dance Lucario or Dragon Dance Dragonite act as great teammates to run with him as they can potentially sweep with more ease once one or two specific counters are worn down and have a great typing complementarity. Bronzong also makes a decent partner to run alongside Swampert since they both benefit from having the Trick Room up while they also both have perfect typing complementarity.

[SET]
Name: Curse
Move 1: Curse
Move 2: Rest
Move 3: Earthquake / Waterfall
Move 4: Ice Punch / WaterGall / Sleep Talk (here I sincerely think that Ice Punch shouldn't be mentioned, as Avalanche here is even boosted by the speed creep you get by using Curse)
Item: Leftovers
Ability: Torrent
Nature: Careful
EVs: 240 HP / 16 Def / 252 SpD

[SET COMMENTS]
Moves
========

Thanks to access to Curse and a good physical move-pool, Swampert can be a dangerous boosting tank when used correctly. With only one weakness, solid defensive stats, and a handful of resistances, Swampert can find some opportunities to set up, making him a correct choice for the role of a bulky sweeper.

Curse allows Swampert to boost both his Attack and Defense in one turn, turning him into an immediate threat. While Curse does lower Swampert's Speed, this is usually inconsequential, as he isn't exactly fast to begin with. Speaking of Rest, it is used in the second move-slot as a means of recovering HP, increasing his longevity and allowing him to keep his sweep going. Earthquake is the primary option in the second move-slot as it is a consistent form of STAB that deals heavy damage to anyone who is not resistant or immune to it. However, Waterfall can be used if you'd like to hit Pokemon who are immune to Earthquake, such as Skarmory and Rotom-A. When paired with Earthquake, Ice Punch is a great choice in the last move-slot, enabling Swampert to dish out tremendous damage to threats such as Dragonite and Latias after a Curse.
Again, Avalanche over Ice Punch

A mono-attacker Curse set can be used with a move-set of Curse, Waterfall, Rest, and Sleep Talk, as it allows Swampert to retain his usefulness while asleep after using Rest but this leaves him walled by many Pokemon, and easily set up on by others. You can also run a set with Curse + three attacking moves. If you choose to do this, then you should use an Adamant nature with a more offensively oriented spread. However, such a set takes away from Swampert's longevity considerably.

Set Details
========

The EV spread on this set is very straightforward. 240 HP EVs is what you optimally want as this the Leftovers number to recover more HP and maximize all-around bulk. This also grants the ability to survive from full to one HP five Seismic-Toss from the like of Blissey or Clefable. 252 Special Defense EVs and a Careful nature allow Swampert to take neutral and resisted special attacks very well. The remaining EVs are dumped into Defense, and allow Swampert to take a lot of powerful physical attacks after a few Curse boosts. Leftovers grants Swampert passive recovery which allows him to set up on the long term with way more ease.

Usage Tips
========

Since this Swampert can be easily stopped by some specific threats, it is generally better to not reveal Curse too early in the game. As first, scoot the counters which generally are Grass-type pokémons, Skarmory, random Grass Knot users, Tricks users or bulky waters and weaken or cripple them to the point that they can not witch in Swampert and revenge kill him after a curse anymore. Then, Swampert should be able to find plenty of opportunities to set up on threats that he should usually check decently such as Tyranitar, Jirachi or Zapdos. Thanks to his exceptional mixed bulk and power, he can manage to start a clean sweep if the opponent does not have an appropriate answer anymore. Bulky water are definitely struggling way more against this Swampert because even Dragon Dance Gyarados can lose to it if it does not have taunt, the same goes for Dragon Dance Kingdra and the like of Starmie or Suicune do not have enough damage output to shut down Swampert immediately.

Team Options
========

Good teammates for this set include Pokemon who can switch in powerful special attacks, such as Roserade's Leaf Storm, which would otherwise KO Swampert. Steel-type Pokemon, such as Heatran and Scizor, are great teammates for this Swampert, as they pack resistances to the special attacks Swampert doesn't want to take, namely Shaymin's Seed Flare and Dragonite's Draco Meteor. A Sleep Talker such as Specs Latias can make a decent partner to run with as it is able to absorb the Breloom's Spore Aimed at Swampert and retaliate with a powerful choice boosted attack but it must be careful about the Substitute on the switch since Specs Latias bulk is not high enough to survive nicely Breloom's Focus Punch. Also, Jirachi gets a special mention thanks to its typing complementarity with the mudfish and its ability to spread paralysis which supports the cursing sweep in the late game. Since Trick users will try to shut him down, having something that can absorb it will support Swampert's sweep. Choice Scarf Tyranitar makes a decent choice since it is able to switch in Trick from Rotom-A or Latias and attempt to pursuit trap them immediately.

A Rapid Spin user, namely Starmie or Forretress can get rid of the Spikes / Toxic-Spikes that will otherwise make it tough for Swampert to set up, so using one alongside him can be a good idea. Starmie is helpful against Swampert's counter because of Ice Beam nukes Breloom, Celebi or Latias while Thunderbolt lets it beat Suicune and Gyarados. Roserade makes a good partner for this set as it can switch in bulky Water-types and grass type attacks, who may otherwise cause this set problems, and spread some Toxic-Spikes allowing Swampert to stall out some potential counters while setting up. Other water pokemon in general such as Starmie, Gyarados or Suicune work well with this Swampert since they mutually weaken their own counter to open the door for another teammate.

[STRATEGY COMMENTS]
Other Options
=============

Swampert's move-pool isn't particularly vast, so he doesn't have many other decent options to work with. Something interesting to note is that Swampert learns both Counter and Mirror Coat. While these could potentially be used to nab a surprise KO on unsuspecting attackers, they will be a waste of a move slot if you fail to predict correctly, and lose their effectiveness after Swampert uses them once; as such, you're often better off sticking to his more dependable moves. Swampert can utilize a combination of Substitute + Focus Punch as he creates 101 HP Substitutes, making it a perfect Clefable counter; however, this set is less good at wall-breaking when not facing Clefable than other stall breakers such as Breloom, because it can not recover Substitute's HP-sapping. Moreover, this is also possible to run Focus Punch instead of Stealth Rock on the physically and specially offensive sets making Swampert way better at wall breaking at the cost of losing hazards utility. Swampert can use Blizzard when paired with Abomasnow, but Tyranitar is so popular that you will often end up using it under the sandstorm. The lack of accuracy generally makes it a worse choice than Ice Beam even in hail teams. On the physically defensive set, Refresh is another option as there are some teams that highly depend on status to deal with it. For that same reason, Rest makes another option to run on it but this is generally non-wanted because having Swampert asleep makes him become a setup fodder or a sitting duck. Toxic is a great option on both offensive and defensive Swampert sets. It can be used over Stealth Rock on offensive sets to make it even more potent as a stallbreaker (hitting Milotic as a huge target) and on defensive sets it can hit Hippowdon and Zapdos. Finally, Swampert can be a good support Pokemon to use on a Rain Dance team, as many Rain Dance teams struggle with Tyranitar, to whom Swampert is a great counter. However, Swampert has more worthwhile options to use.

Checks and Counters
===================

**Grass-Type**: Swampert's most obvious counters are Grass-type Pokemon. Celebi and Shaymin both can switch into most of Swampert's version and KOing him immediately with Grass Knot or Leaf Storm, while Shaymin eviscerates Swampert with a STAB Seed Flare. Breloom also beats Swampert with little difficulty as it can either Seed Bomb Swampert for the outright OHKO, or can opt to use it as a set-up fodder by using Spore and then setting up a Substitute. Roserade also has a field day with Swampert as it has the option of either going for the KO or setting up either Spikes or Toxic Spikes. All of these Pokemon must be wary of a Choice Band Ice Punch though, as it deals major damage. Abomasnow can beat Swampert through the use of a STAB Wood Hammer, or can choose to wear Swampert down with the combination of Leech Seed and Protect.

**Bulky waters **: Bulky Water-types causes problems to Swampert, as they resist Waterfall and take average damage from Earthquake. Suicune is able to set up Calm Mind on Swampert and deal heavy damage with Hydro Pump. Defensive Starmie is able to spin away the Stealth Rock Swampert sets up, and can then smash it with Surf while recovering off any damage Swampert inflicts. However, this type of bulky water must tread carefully against Swampert because adamant Earthquake damage is high enough to shut them down if it gets a critical hit while they spin or try to set up on hit. Taunt Dragon Dance Gyarados sets up on Swampert, prevents it from using Roar with Taunt, and takes pitiful damage from Ice moves in general. Milotic can Recover and tank relatively well every of Swampert's hit while retaliating nicely with Surf. Vaporeon with Toxic is a major thorn in Swampert's side, as it is able to out stall Swampert with Wish and Protect once it statuses it. Vaporeon without Toxic also beats Swampert one-on-one, although without Toxic, Swampert is able to switch out without repercussion.

**Grass-moves users**: Unexpected Grass moves destroySwampert, as its 4x Grass weakness causes even unSTABed Grass moves to hurt. Zapdos and Magnezone can with Hidden Power Grass deal major damage to Swampert, although Magnezone must be wary of Earthquake. Infernape and Jirachi make good use of Grass Knot, targeting Swampert's high weight, but must also watch out for Earthquake.

**Status**: Because Swampert has no form of reliable recovery, it desperately hates status. As such, Rotom-A is a good check to Swampert as it is immune to Earthquake and is able to burn Swampert with Will-o-Wisp. Gengar can do much of the same that Rotom-A does, however, Gengar is vulnerable to being hit by Waterfall. Although those are not counters, random Toxic users such as Jirachi, Heatran or Zapdos can use it to cripple Swampert and then proceed to switch on an appropriate answer or stall it with Protect. The same goes for the Toxic Spikes which horribly cripples Swampert's longevity overall. In general, if you can get some sort of status on Swampert, its defensive abilities are greatly reduced and it is a much easier threat to deal with.

**Spikes**: Unless running Hydro Pump, Swampert is vulnerable to Skarmory. Skarmory sets up Spikes on Swampert as it not able to harm Skarmory hard enough to deny the Spikes. Only Choice Banded Swampert can flinch Skarmory to death with Waterfall if it gets a little of luck, but most of the time, the armored bird will at least get the spikes up. Skarmory with Taunt is an even better counter as it prevents Swampert from setting up its own Stealth Rock or Roar it out before it can set up multiple layers of Spikes. Forretress can spin away the Stealth Rock Swampert sets up, while at the same time is able to set up multiple layers of Spikes or Toxic Spikes. As stated earlier, Roserade can set up both Spikes or Toxic Spikes or can opt for the OHKO. Smeargle can Spore Swampert and then set up Spikes, while also being able to use Taunt to prevent Swampert from setting up Stealth Rock.

**Strong Attackers**: Strong attackers can overwhelm Swampert really quick since it does have access to any form of reliable recovery move. Even if this type of threat can not be considered as true counters, stuff like Machamp, CB Infernape, Mixed attacker Flygon, Lucario or offensive Dragonite will hit considerably hard Swampert.

[CREDITS]
- Written by: [[Emeral, 72767]]
- Quality checked by: [[Excal,456373], [, ]]
- Grammar checked by: [[, ], [, ]]

Might as well call this a

 

Emeral

toward new horizons
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion
omg this is my first qc, hope it's nicely done :heart:


Swampert

[OVERVIEW]

Swampert is one of the most emblematic pokemon of the DPP metagame. He is and has always been one of the bigs guys. This is mostly due to his water/ground typing that makes him resistant to popular Rock/Fire/Steel moves, immune to Sandstorm and Electric-type moves, resistant to Stealth Rocks while being able to hit hard and neutrally almost everything in the tier either on the physical or special side thanks to his access to ground and water dual stab with Ice coverage. On the other hand, Swampert has to stay away from Grass-type moves due to his x4 weakness which is not really a big deal because only a few pokemon in the tier can carry Grass-type moves in their arsenal in addition to Grass-type being also not great as an offensive attacking type. Thereby, it makes it awesome as an offensive pivot that is able to check reasonably well a huge part of the metagame including threats like Jirachi, Heatran, Metagross, Tyranitar, and Zapdos. However, Swampert does not have access to a reliable form of recovery and it tends to make him struggle in the long term against strong attackers like Machamp or Infernape that can overwhelm him with powerful STABs. Also, since Swampert can be relatively hard to take down for some type of archetypes, using surprise Grass-type moves like Grass Knot or Hidden Power Grass aimed at Swampert on threats that he usually decently checks is very common nowadays. Some pokemon that Swampert checks decently can also run status moves like Toxic (Zapdos, Heatran, Jirachi) or Will-O-Wisp (Rotom, Heatran) which considerably hampers his durability. Moreover, Swampert has the possibility of being able to shine in several types of teams but his slowness and Grass weakness can be abused by Breloom if he does not have adequate support or enough speed investment at the cost of his bulkiness.
- Only thing I wouldn't mention here is Toxic Jirachi being problematic, Body Slam might be mentioned instead.

[SET]
Name: Physically Offensive Stealth Rock
Move 1: Stealth Rock
Move 2: Earthquake
Move 3: Waterfall
Move 4: Ice Punch
Item: Leftovers
Ability: Torrent
Nature: Adamant
EVs: 240 HP / 252 Atk / 16 Spe

[SET COMMENTS]
Moves
=======

Thanks to his good typing, decent attacking stats, high natural bulk, and access to Stealth Rock, Swampert makes both a great lead and an exceptional mid-game bulky Pokemon. He is capable of taking on many popular threats, such as Tyranitar and Zapdos, with ease, and can serve as a great offensive pivot.

With his high Defense and resistance to popular attacking types like Rock and Fire, he finds plenty of opportunities to set up Stealth Rock. Earthquake is used in the second move-slot as it is Swampert's best STAB move, hitting anyone who doesn't resist it for a decent chunk of damage. As the second slot, Waterfall makes an excellent combination of STABs allowing Swampert to have a wider coverage of neutral damage to hit Pokemon who are immune to Earthquake, such as Skarmory and Rotom-A. Aqua Tail is not really worth considering since the damage increase is not significant when its lower accuracy, which can potentially mean the difference between a win and a loss; makes it a non-reliable move. Waterfall is the better choice if you're looking for consistency. Ice Punch is used in the third move-slot to enable Swampert to chunk severely Pokemon such as Flygon, Dragonite, and Latias on their weakness. It also allows him to hit Grass-type switch-ins, such as Breloom, for super effective damage, though Swampert must switch out on the next turn if he does not have enough Speed investment.
- I would even mention Avalanche as an option cause since basically you will always be outspeeded by the targets you want to hit, Avalanche provides a 120BP powerful lure move:
252+ Atk Swampert Avalanche vs. 240 HP / 0 Def Breloom: 308-364 (95.9 - 113.3%) -- 75% chance to OHKO after Poison Heal
252+ Atk Swampert Ice Punch vs. 240 HP / 0 Def Breloom: 192-228 (59.8 - 71%) -- guaranteed 2HKO after Poison Heal


Set Details
=======

The HP EVs on this set grant Swampert decent overall bulk, letting him take most resisted and neutral attacks reasonably. The Adamant nature with Attack maximized is to hit as hard as possible with the great combination of STABed moves since Swampert gets many free opportunities to chunk neutrally with Waterfall on switches. The 16 Speed EVs allows him to out-speed uninvested threats like Clefable and Tyranitar but feel free to make your own speed tier as Swampert can take advantage of Pokemon like Speed invested Tyranitar, Scizor, Skarmory, Nidoqueen or even Breloom being slower than him. However, Although outspassing Skarmory grants Swampert the possibility to flinch it with Waterfall, he loses the opportunity to land Earthquake on a Roost turn. Leftovers grants Swampert passive recovery which allows him to check Jirachi significantly better since Iron Head's damage is largely offset by Leftovers.

Usage Tips
=======

This set is made to grant back momentum when being played as a pivot to switch in resisted popular moves like Iron Head, Stone Edge, and Thunderbolt in order to set up stealth rocks. Keep in mind that Pokemon usually decently checked by the tank one like Tyranitar, Flygon or Mamoswine can deal a significant amount of damage with their STAB attacks boosted by a Life Orb or Choice Band. That is why you must not overestimate Swampert's general bulk or you will end up weakening bar 50% your stealth rocker and then forced to switch on the appropriate resistance. This move-set also works as a great early-game breaker since it forces a lot of switches granting him many opportunities to chunk with the combination of coverage making it pretty difficult to switch in safely. However, since Swampert is slow, he is easily forced out by sweepers that carry Grass-type moves or strong STABs such as Hydro Pump, Draco-meteor or Close-Combat. This is why it requires some prediction to break effectively or this will end up by a loss of momentum. Waterfall is generally the preferred option to run in blind if you expect your opponent to switch on something that would cover Swampert's ground coverage such as Gengar or Rotom-A but depending the matchup you are facing, Ice Punch or Avalanche is definitely a thing to consider as it also hits Grass- and Dragon-types switch in.

On top of that, offensive Swampert is a good asset to break through SkarmClef core because it generally hits super effectively other Pokemon paired with them such as Tyranitar, Heatran, Jirachi, and Gliscor. If Swampert is paired with paralysis support, you should manage his health to the point he can potentially break through defensive cores in the mid/late-game on crippled target that cannot safely recover on him anymore. Especially when you get Swampert in Torrent's range, he becomes a really immense threat that breaks through Skarmory struggling even more with paralysis support due to the para-flinch rate.

Team Options
=======

This Swampert is more effective in offensive teams that need a reliable pivot that keeps momentum by retaliating hard. He has many viable teammates. Pokemon such as Latias and Heatran can be used to compensate for his unfortunate 4x weakness to Grass-type moves. Both of the aforementioned teammates can take on Celebi and Breloom, two of the biggest threats to Swampert, though they must watch out for Thunder Wave and Spore respectively. Also; Heatran needs to watch out for Fighting-type attacks from Breloom and even the rare Earth Power from Celebi. This is the reason why status absorber such as Sleep Talkers like Specs Latias or Roserade make exceptional teammates since they can absorb the status that Swampert tends to attract. Moreover, Roserade can look after most bulky waters by switching into them with ease and spreading T-spikes that supports Swampert for the rest of the game. Thereby, an effective way to take advantage of Swampert's ability is to utilize a Fire + Water + Grass defensive core. Skarmory walls this set, taking this time to set up Spikes (especially if Swampert is faster since Roost will always go last making the armored bird perma-immune to Earthquake) due to his astronomical Defense and access to recovery. Magnezone also makes a good partner, particularly if Swampert runs a lot of Speed, as it can easily switch in Skarmory, attempt to trap with Magnet Pull and proceed to KO them with its powerful Thunderbolt. Gyarados also makes a decent partner because Swampert's Electric immunity grants him free spots combined to the fact that he can weaken Starmie, Rotom-A or Zapdos making Tyranitar another great member of this core. Skarmory and Bronzong have perfect type synergy with Swampert. Skarmory can set up spikes that support the offensive Swampert's pressure and it switches into grass type attacks due to its x0,25 resistance aimed at Swampert while he can come into Electric and Fire attacks aimed at Skarmory. Bronzong can set up Trick Room for Swampert which allows him to execute powerful assaults in mid/late game and also has that same typing synergy. Scarf Rotom and Swampert do nicely because Swampert usually does well vs Dragon Dance Tyranitar which is the one set up sweeper Scarf Rotom cannot reliably cover while Rotom can prevent Starmie from spinning especially when it's paired with Skarmory. Swampert benefits a lot from paralysis support as it synergizes with Waterfall 20% finch rate converting him into a mid/late game haxx machine and covers the weak speed tier he has. Teammates like Jirachi, Latias and Zapdos can easily spread some paralysis which works great with this set. Celebi also has access to thunder wave and can form a solid CeleTran core with Grass/Fire/Water balance.

[SET]
Name: Specially Offensive Stealth Rock
Move 1: Stealth Rock
Move 2: Hydro Pump
Move 3: Ice Beam
Move 4: Earthpower
Item: Leftovers
Ability: Torrent
Nature: Modest
EVs: 240 HP / 252 SpA / 16 Spe

[SET COMMENTS]
Moves
=======

This Swampert takes advantage of his good typing, decent attacking stats, nice natural bulk, and access to Stealth Rock, to makes both a great lead and an excellent mid-game bulky Pokemon. This set is capable of taking on many popular threats, such as Tyranitar, Zapdos, Heatran, Jirachi, Bronzong, etc... And serves as a great offensive pivot. Special attack investment capitalizes of Swampert's fantastic offensive special move-pool featuring Hydro Pump and Earthpower STABs with decent Special Attack which makes it extremely good at luring and dealing massive damage to physical walls.

This set aims to act as a solid utility counter and offensive pivot; it is excellent at forcing switches granting many opportunities to set up the layer of stealth rocks. Hydro Pump is the primary option of this move-set as it punishes standard Skarmory extremely hard for a solid 2HKO, stopping immediately Skarmory from setting up on Swampert while you can threaten Roost with Earthpower. It also deals good damage to defensive Rotom-A, Bronzong, bold Zapdos, bold Starmie and other typical random stuff that has low Special Defense investment. Also, special Swampert nukes Scizor way harder than the physical one thanks to Hydro Pump hitting on his lower defensive side. Surf is not worth considering due to its lower base power making Swampert miss a lot of KOs like for Gengar and Skarmory. Earthpower is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi and provides great neutral coverage granting Swampert offensive pressure against Pokemon like Kingdra that attempts to set up on him. Ice Beam provides excellent coverage and, in conjunction with Earthpower, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of any OU Grass-type Pokemon such as Celebi switching in and forces it to Recover, which gives a teammate a free turn to switch in without fear of Thunder Wave. Also, x4 Ice weakness dragons are OHKOed and offensive Latias is nuked for a decent amount of HP.
- Another possible option is Hidden Power Electric which hits Gyarados mainly (and potentially 1HKOs if it comes in on rocks and it's not the Bulky set), who would check it very well otherwise and set up on it to beat it 1v1 if Swampert has already been hit:
252+ SpA Swampert Hidden Power Electric vs. 156 HP / 0 SpD Gyarados: 252-300 (68.1 - 81%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Swampert Hidden Power Electric vs. 0 HP / 0 SpD Gyarados: 252-300 (76.1 - 90.6%) -- guaranteed 2HKO after Leftovers recovery


Set Details
========

The EVs and nature are pretty straightforward. Maximizing Swampert's Special Attack is the main detail to consider, so 252 Special Attack EVs and a Modest nature make Hydro Pump gets a lot of KOs, reaching 295 Special Attack which is fairly enough. The 16 Speed EVs Swampert to out-speed uninvested Clefable and Tyranitar. The rest of the EVs are placed into Swampert's HP, thus retaining the maximum of bulk to take a few hits from typical threats that Swampert should check reasonably well. Leftovers grants Swampert passive recovery which allows him to check Jirachi significantly better since Iron Head's damage is largely offset by Leftovers. Also, feel free to establish your own speed tier on this Swampert as it could be extremely useful to out-speed Skarmory, Nidoqueen or Breloom and chunk them hard before setting up entry hazards.

Usage Tips
========

This set should be played as a pivot to switch in resisted popular Rock, Fire and Electric-type attacks aimed at a teammate in order to set up Stealth Rocks. Basically, Swampert should be your top one switch option in the early game as he is able to lay down Stealth Rocks pretty easily. The spread is made to have high damage output with reasonable bulkiness which is not enough to eat powerful STAB moves from banded Tyranitar's Crunch or Outrage from +1 Dragonite like the tank one would do. This why this Swampert specifically must be brought on resisted attacks such as Stone Edge or Iron head that provides his great defensive typing or you will end up sacrificing him quickly. This Swampert is incredibly effective at breaking through stall and balanced teams thanks his ability to lure most of the Defense invested walls that expected a standard physical set and proceed to KO with them or chunk severely with a powerful STABed Hydro Pump. However, once you revealed that this is set is purely specially oriented, Clefable can wall it unless it is in Torrent's range. Typical Swampert's checks like Rotom-A and Skarmory should be the main target to aim with this set.

Specially offensive Swampert is excellent at forcing a lot of switches granting him many opportunities to land some free Hydro Pumps which are really hard to switch into safely due to his high coverage for unprepared teams. Do not try to overpredict with this Swampert, Hydro Pump is generally the best spamable option in blind because many teams tend to lack of real water resists. The only reason you should consider to Ice Beam in blind is that you would be running a slow Swampert and thinking that there is a high chance your opponent decides to bring a Breloom, a Celebi or a Latias; then Ice Beam is legit. Otherwise, it's most of the time better to scout with Hydro Pump in the early game.

Team Options
========

Swampert has many viable teammates. As a bulky Water-type, Swampert works excellently well alongside Grass- and Fire-types as part of a team core. Roserade, in particular, works marvelously for its ability to absorb any stray Toxic Spikes and status, which absolutely cripple Swampert, and set up its own, which will undoubtedly make them worth it thanks Swampert's ability to force switches. Similarly, other entry hazard supporters with Skarmory or Forretress, also work well with Swampert, being x4 resistant to its Grass-type weakness and supporting his offensive pressure, while it in return is at least resistant to all of their weaknesses. Physical sweepers namely SD Lucario, Banded Tyranitar, Dragonite or OTR Bronzong that benefit from having physical walled being severely nuked make great teammates options for Swampert. Special mention for OTR Bronzong who can bypass Trick Room to Swampert while having perfect typing complementarity. Scarf Rotom and Swampert do a great pair because Swampert checks reasonably well Dragon Dance Tyranitar which is the one set up sweeper Scarf Rotom cannot reliably revenge kill. If you are running with low-speed investment, Sleep Talk Specs Latias gives a decent answer to most Grass Type Pokemon and is a good switch in for the Breloom's Spore aimed at Swampert. Gyarados also gets a special mention as it benefits from the physical wall being down and Stealth Rocks support while his x4 Electric and x2 Rock weakness is covered by Swampert.

[SET]
Name: Choice Band
Move 1: Waterfall
Move 2: Earthquake
Move 3: Stone Edge / Superpower
Move 4: Ice Punch / Avalanche (mentioned before why it would be a nice option here)
Item: Choice Band
Ability: Torrent
Nature: Adamant
EVs: 172 HP / 252 Atk / 84 Spe

[SET COMMENTS]
Moves
========

This set allows Swampert to hit Pokemon whom he usually cannot hurt for significant damage. Choice Band Swampert epitomizes the idea of bulky offense, retaining the offensive set's bulk while cranking the Attack power up to astronomical levels.

Waterfall and Earthquake are used on this set to form a solid STAB duo that allows Swampert to hit many common OU Pokemon for large amounts of damage. However, if Aqua Tail grants more power than Waterfall and the ability to 2HKO specially defensive Skarmory, this option is not worth considering due to its drawback (lower accuracy and no flinch rate), which can potentially mean the difference between a win and a loss; stick to Waterfall if you're looking for consistency. Also, Waterfall can flinch down Skarmory and slower threats. Stone Edge is used in the third move-slot so that Swampert has a way to heavily damage the omnipresent Gyarados, who will otherwise take a pittance from Swampert's attacks with Intimidate while it can also hit Zapdos stronger than Ice Punch. Ice Punch is used in the final slot, granting Swampert valuable OHKOs on Dragonite and Flygon. It can also hit Celebi and Breloom on the switch-in, though Swampert must immediately switch out the next turn, except if Breloom is particularly slow or Swampert fast enough. Superpower can be used over Stone Edge in the third move-slot as it gives Swampert good neutral coverage in tandem with his other moves. However, the Attack and Defense drops that come after using it will often force Swampert to switch out the next turn, an unattractive aspect. Also, Gyarados would become a perfect counter.

Set Details
========

The EVs are straightforward: the Speed EVs let Swampert out-speed Clefable, Tyranitar, Scizor, and base 60 Speed Pokemon that only invest a little in Speed so that Swampert can come in and hit them first. 84 Speed EVs allows Swampert to outspeed 0 Speed Skarmory, but you may want to invest more to account for faster Skarmory, it also could be useful to out-speed defensive uninvested Rotom-A. If you are willing to run a very fast Swampert, 252 Atk / 216 Spe / 40 HP is a great alternative spread to out-speed most Breloom and Waterfall chunk Rotom-A before he gets the burn on Swampert. The Attack is maximized with an Adamant nature and a Choice Band to give Swampert the maximum power it could possibly attain in order to pack a punch. The remainder of the EVs significantly boosts Swampert's bulk.

Usage Tips
========

This set remains on his power; however, you must have good prediction skills in order to use it nicely because being locked on an undesirable move can turn a shot to hit into a loss of momentum. So thread narrowly. HP EVs are not enough for Swampert to take powerful STAB attacks repeatedly. Furthermore, there is no Leftovers to boost Swampert's durability, so try to keep Swampert out of the line of fire. Also, without Leftovers, Swampert will be especially more susceptible to Iron Head Jirachi. This Swampert set is an excellent early-game hard-hitter since very few Pokemon can stand up to its onslaught of powerful physical attacks. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon. Do not hesitate to spam Waterfall to break bulky stall teams since Pokemon like Skarmory and Rotom-A or any paralyzed Pokemon will struggle to recover up against the repetitive Waterfall chunks due to the 20% flinch rate. Against more offensive teams, it is interesting to predict Ice-type weak Pokemon that tends to switch in Swampert such as Breloom or specs Latias and proceed to weaken them with a powerful Ice Punch. On the other hand, predicting Gyarados/Abomasnow/Dragonite with Stone Edge is game-breaker if you manage to land it.

Team Options
========

As this Swampert will force a lot of switches, it is important to provide him with entry hazard support. Swampert will also definitely need some defensive background since it is a choice locked Pokemon, meaning it will likely KO something and then be forced to switch. The two most obvious attack-types that will be used on Swampert are Water and Grass. This makes any sort of Grass-type Pokemon an excellent teammate for Swampert. Roserade makes a decent teammate to run alongside this Swampert as it can set up either Spikes and Toxic Spikes while being able to eat most Grass and Water-type moves aimed at Swampert. Also, Roserade's Natural Cure supports Swampert by sponging statuses such as Will-O-Wisp, Sleep Powder or even Toxic Spikes thanks to its inner Poison-type. Heatran is also a great choice as he is able to consistently set up Stealth Rock. He also packs a 4x resistance to the Grass-type moves that will otherwise OHKO Swampert in a flash. Spikes support can be provided by Skarmory, who is also capable of eating Grass-type attacks aimed at Swampert while Skarmory's weaknesses allow Swampert to switch in much more easily. Offensive Bronzong is a great partner to consider since it can bypass the Trick Room to Swampert and have the same typing complementarity. Magnezone can also help Swampert breaking through defensive archetypes by trapping Skarmory, and proceed to KO it with a powerful Thunderbolt. Paralysis support, in particular, helps Swampert sweep late game since otherwise it will likely be forced out by something faster (would mention that here*). Pokemon like Zapdos and Jirachi work quite well with Swampert because they have access to Thunder Wave and grass-type resist. Celebi does the same as a paraspreader while being able to tank most Water and Grass-type moves aimed at Swampert, Breloom's dual combination of STAB and also forms a solid Grass/Fire/Water core if played with Heatran. As far as offensive partners for this set go, Choice Scarf Flygon and Rotom-A make great teammates, as they are capable of revenge killing many dangerous Pokemon who will attempt to set up on this Swampert, namely Dragon Dance Dragonite and Gyarados.
Starmie should also be mentioned, firstly because it removes the hazards which is kinda crucial as this Swampert doesn't even gain health back from Leftovers, and secondly because it can spread Thunder Waves around, making Swampert's job way more easier*

[SET]
Name: Tank
Move 1: Earthquake
Move 2: Ice Beam
Move 3: Stealth Rock
Move 4: Roar / Protect
Item: Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 240 HP / 216 Def / 52 SpD

[SET COMMENTS]
Moves
========

Swampert is a wonderful physical tank and defensive Pokemon. As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches and also works as a lead. He is capable of taking on many popular threats, such as Tyranitar, Jirachi, Dragonite or Metagross. Sadly, his lack of a reliable recovery move significantly hampers his tanking abilities.

Stealth Rock is the main utility move of this set, granting free damages on switches. With his high Defense and resistance to popular attacking types like Rock and Fire, he can stealth up Stealth Rock in multiple situations. Earthquake is used in the second move-slot as it is Swampert's best STAB move, hitting anyone who doesn't resist it for a great portion of damage. Ice Beam is used in the third move-slot to enable Swampert to OHKO Flygon, Gliscor, and Dragonite switch-ins after Stealth Rock damage. It also allows him to hit Grass-type switch-ins, such as Breloom, for super effective damage, though Swampert must switch out on the next turn. There are several viable options that Swampert can use in the final move-slot. Roar is the primary option as it can be used to scout the opposing team, as well as rack up residual damage from Stealth Rock. Protect can be used as a scouting move, and can also aid Swampert in blocking Explosion from Metagross and Azelf leads; it also gives Swampert an extra turn to recover health with Leftovers.

As far as other options go, Swampert has a few choices. Stone Edge can be used in place of Ice Beam as it allows Swampert to dish out respectable damage to Gyarados switch-ins while still dealing healthy damage to Dragonite. Hydro Pump or surf can be used if you'd like a secondary STAB option for Swampert to use, though you lose out on some of Swampert's defensive utility since the options that are already listed above are usually the superior choices.

Set Details
========

240 HP is the leftovers mark which gives some advantages that you should consider for a tank. Firstly, having 1 HP after the Leftovers mark is what you optimally want to minimize your damage from entry hazards and status. Also, 401 HP with leftovers allows Swampert to always survive 5 Seismic Tosses from the like of Clefable / Blissey at full and this gives more all-around bulk. The 216 Defense EVs which reach the bonus point grant Swampert exceptional physical bulk, letting him take most resisted and neutral physical attacks with ease and the rest Special Defense EVs are used to allow Swampert to take neutral and resisted special attacks, such as Dragonite's Draco Meteor and Heatran's Fire Blast, much more easily. An alternate EV spread of 252 HP / 252 Def / 4 SpA can be used to maximize Swampert's physical bulk, but the final Defense EVs don't accomplish anything specific and save Swampert less often.

Usage Tips
========

Swampert should be used as a defensive wall and entry hazard shuffler early game. Swampert acts as a decent lead, as it can put SR reasonably well against popular leads such as Zapdos, Metagross, Heatran, or Hippowdon, frail Choice Scarf leads such as Infernape / FLygon and can usually dominate most offensive Pokemon when it has the type advantage. Then, since Swampert does not have a reliable recovery move, it's important to bring him into Rock, Fire, Electric or Steel-type attacks that his awesome typing ability provides. He finds plenty of opportunities to grab back momentum on the long road of the game, being X,0,5 resisted to Stealth Rock and Sandstream immuned which are nice pivoting benefits for balanced teams. Also, Swampert's natural Attack is high enough to use Earthquake as a way to pressure opposing Starmie, which helps maintain your Stealth Rock and forces it to Recover which can give to Tyranitar or Rotom an opportunity to switch in without tanking a water move.

Team Options
========

Swampert should be used on semi-stall and balance cores as this is where his pivoting abilities shine the most. Seeing as Swampert can be successfully used on multiple types of teams, he has many viable teammates.

On balance cores, Pokemon such as Scizor and Heatran can be used to compensate for his 4x weakness to Grass-type moves. Both of the aforementioned teammates can take on Celebi and Shaymin, two of the biggest threats to Swampert, though they must watch out for Hidden Power Fire and Earth Power, respectively. Mixed Dragonite and Infernape can take advantage of the Stealth Rock that Swampert sets up by forcing the opponent to switch through offensive pressure, which hurts the opposing team and gives your team offensive momentum. Another solid way to play Swampert is to a Grass + Fire - Water core,. Using Swampert in tandem with a combination of Pokemon such as Heatran and Roserade will work well. This will force the opponent to switch multiple times due to defensive synergy, racking up more Entry Hazards damage and keeping your core at high health. On the other hand, Sleep Talk users such as Choiced Latias or CB Dragonite are also a decent choice to couple with as they are able to switch in grass type moves with ease and absorb the Breloom's Spore aimed at Swampert.

On more defensive teams, SpeDef Jirachi or Clefable make wonderful teammates for Swampert, as they can sponge special attacks that could otherwise spell doom for the mudfish Pokemon. They can also pass Wish to Swampert, keeping his health high; seeing as Swampert has no instant recovery move to work with, Wish support can be a tremendous blessing. Tyranitar, in addition, to kick up sandstorm which does not hurt Swampert and helps rack residual damage, is an excellent choice to consider thanks to his ability to deny popular threats that appreciate taking advantage of this Swampert such as defensive Rotom-A, Starmie, Specs Latias or Celebi and punish them with its powerful Dark STABs. On the other hand, since Swampert appreciates hazards stacking, a core with a like of Skarmory + Rotom-A / Tyranitar makes a solid defensive balance and anti-spin.

This Swampert's set tends to struggle against fat stall archetype because he does not hit hard enough to actually threaten pokemon like Skamory, Rotom or Clefable that can abuse his passivity to set up Spikes, status him or knock his leftovers off. Thereby, playing Swampert alongside stall breakers can help you to get through this situation. Breloom makes a great partner to pair with Swampert, as it can form a solid grass/fire/water core if also paired with Heatran while it can take advantage of slow bulky Pokemon that would abuse Swampert. As mentioned, Heatran also makes a decent partner, due to his appropriate typing synergy but also the fact that it can break through stallish archetype with sets such as the choice specs, the trapper or even the torment + substitute. However, Keep in mind that the torment one can potentially beat Clefable in a PP war but it does not break it. Substitute + Pain Split Gengar also makes an awesome teammate. In addition to being able to switch in Breloom's dual STAB combination and strong Close Combat aimed at Swampert, subsplit Gengar can take advantage of Clefable by setting up a substitute on hit and start to create holes in the enemy team.
Tyranitar is a very good pairing here too, as it still does the amazing job of taking out the mons Swampert would struggle with

Swampert also appreciates Rapid Spin support from Starmie, Tentacruel or Forretress. Of the above-listed choices, Starmie is probably the best option because depending on its coverage move alongside Hydropump, Rapid Spin, and Recover, Starmie covers different counters to Swampert. If it runs Ice Beam, it nukes Breloom, Celebi or Latias while Thunderbolt lets it beat Suicune and Gyarados. Swampert likes the support of other bulky Water/ground types as well because those types can act as emergency counters to certain Pokemon--such as Flygon, Tyranitar, and Metagross--should Swampert go down to a powerful Choice Band-boosted Crunch from Tyranitar or a sneaky Hidden Power Grass.

[SET]
Name: Choice Specs
Move 1: Hydropump
Move 2: Earthpower
Move 3: Ice Beam
Move 4: Hidden Power [Grass] / Hidden Power [Electric] / Sleep Talk
Item: Choice Spec
Ability: Torrent
Nature: Modest
EVs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Many people underestimate its reasonable 85 base Special Attack. Since the opponent generally expects this Swampert to be a bulky variant or a Choice Bander, it can get some potential surprise chunk with its unexpected powerful Hydro Pump. Thanks to the Choice Specs boost, Swampert should be able to take advantage of what he usually can't.

Hydro Pump, Swampert's primary attacking option, is a powerful STAB move that, when boosted by Choice Specs, becomes enormously dangerous. Surf is not worth considering as an alternative to Hydro Pump because that makes Swampert hit considerably weaker and potentially lose many crucial KO's like on physically defensive Skarmory. Earthpower is a solid secondary STAB attack, hitting water and steel types for a great chunk of damage. Ice Beam and Hidden Power Electric provide additional type coverage, dispatching most Grass- and Water-types who resist the STAB, such as Breloom and Gyarados, respectively. Hidden Power Grass can be used if you wish to catch the opposite Swampert. Also, Swampert can make a decent sleep absorber with Sleep Talk. However, be careful about that option because most sleep users of the metagame are grass type which threatens Swampert and should force him out of the field.

Set Details
========

The EVs and nature are pretty straightforward. Maximizing Swampert's Special Attack is the first detail to consider for the set, so 252 Special Attack EVs and a Modest nature put this stat to the highest possible level, reaching 442 Special Attack. The 84 Speed EVs allows Swampert to outspeed minimum Speed Skarmory but feel free to put as much speed as you want since most of the Skarmory tend to run more speed. The rest of the EVs are placed into Swampert's HP, thus retaining some bulk to take a few hits.

To demonstrate the potential of this set, here are some damage calculations:

252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 252+ SpD Clefable: 186-220 (47.2 - 55.8%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 0 SpD Swampert: 264-312 (65.3 - 77.2%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 252+ SpD Skarmory: 219-258 (65.5 - 77.2%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 0 SpD Rotom-Heat: 229-270 (75.3 - 88.8%)
252+ SpA Choice Specs Swampert Earth Power vs. 252 HP / 224+ SpD Jirachi: 270-318 (66.8 - 78.7%)
252+ SpA Choice Specs Swampert Earth Power vs. 252 HP / 0 SpD Metagross: 396-468 (108.7 - 128.5%)
252+ SpA Choice Specs Swampert Ice Beam vs. 252 HP / 0 SpD Breloom: 386-456 (119.1 - 140.7%)
252+ SpA Choice Specs Swampert Ice Beam vs. 0 HP / 4 SpD Latias: 204-240 (67.7 - 79.7%)

Usage Tips
========

This set's main selling point is its surprise value. Swampert makes a decent wall breaker, even as a lead. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon that would use Swampert's presence to set up hazards. Furthermore, Clefable has a good chance of being 2KOed by Hydropump while frail water resists like Starmie gets nuked hard by Earthpower.

This Swampert set is an excellent early-game hard-hitter since very few Pokemon can come into his combination of special STABs but you must have good prediction skills in order to use it successfully. A single incorrect prediction could be catastrophic when using this Swampert, so tread carefully. Identify the type of team you are facing before choosing on which move you want to get locked in. Against defensive bulky teams, do not hesitate to spam Hydro pump in blind early game as this is the move that will usually hit harder the most common Swampert's switches in which are generally nuked by specs Hydro Pump. Even Clefable can get 2KOed. Once you have revealed this Swampert is a choice Specs oriented, you should try to predict which resistance (water, ground, or ice) your opponent will bring in and try to predict the incoming answer. For example, throwing Ice Beam against a Latias or a Celebi switch in can make a crucial difference between a match that turns into a win or a loss. Against more offensive teams, you do not need to predict as well as versus defensive teams since Hydro Pump should most of the time give a KO or 2Ko'ed even on resistances. But still, be careful about not being blocked on an undesirable move that would give a great shot to your opponent to retaliate harder with another move.

Swampert's bulk is not sufficient to take powerful STAB attacks repeatedly. Furthermore, there are no Leftovers to help Swampert to survive longer, so try to manage his health nicely.

Team Options
========

Since this Swampert's main purpose is to break through bulky threats, Pokémons that appreciate their removal make decent partners to pair with him. Agility Metagross, Swords Dance Lucario, Dragon Dance Dragonite or Gyarados are excellent options to consider since they are all supported by the Swampert's surprise effect nuke factor on Skamory, Rotom-A and bulky waters in addition to the typing synergy they got paired with him.
A Celebi of your own creates a strong defensive core with Heatran and Swampert based on complementary typing. Toxic Spikes also deserves a mention for working excellently with the balance nature of the core. Roserade is a particularly good user of Toxic Spikes, especially as a partner to Swampert due to its Water- Electric- and Grass-type attacks resistance. Since his primary weakness remains in his low speed, paralysis supports works well this Swampert as it allows him to get more speed control during his sweep and Jirachi, Zapdos or Latias make great teammates to run together since they both pack resistance to Grass-type moves and learn Thunder Wave. Another great member to pair with him is offensive trick roomer Bronzong as Swampert can use Trick Room with his low speed in the late game while they both have great typing complementarity.

Physical attackers that resist Hydro Pump or Earthpower, such as Dragonite and Gyarados, can set up on this Swampert with ease. Choice Scarf Rotom-A can come in while Dragonite and Gyarados attempt to set up and scare them away with Hidden Power Ice and Thunderbolt respectively. The same goes for Flygon that benefits from having bulky pokémons getting broke while being able to revenge kill most of the sweepers that will try to set up on locked Swampert.

Bulky waters like Vaporeon, Suicune or Milotic can cause hard trouble to this set. This is why running something to control them alongside Swampert is helpful. For example, Celebi is very nice at switching into bulky water and can take advantage of this situation to use Thunder Wave or Uturn on the switch in. As mentioned, Breloom is an awesome teammate as a stall breaker in addition to being able to abuse the slowness of bulky Water and proceed to sleep or chunk them with a powerful Grass-type move and even beat counters like Blissey very easily. Zapdos can also scare away bulky water but both need to be careful about the damage incoming on the switch if they do not have significant SpeDef investment since bulky water almost always carry ice coverage in their move pool.

[SET]
Name: Mixed
Move 1: Earthquake
Move 2: Hydro Pump
Move 3: Ice beam
Move 4: Focus Punch
Item: Leftovers
Ability: torrent
Nature: Brave
EVs: 112 HP / 216 Atk / 100 SpA / 80 Spe

[SET COMMENTS]
Moves
========

It seems surprising to think that Swampert could pull off a mixed wall breaker set when there are offensive behemoths available like Lucario, who sports 110/115/90 offensive stats in comparison to Swampert's rather meager 110/85/60. However, with ground-type negating the damage from the sandstorm, useful resistances/immunities, stealth rocks resist and the combination of water/ground/ice-type offensive mixed moves, Swampert is an almost perfect wall breaker against typical cores of the stall and balanced teams. Earthquake is the best STAB, in that case, as it benefits more from his powerful base Attack meaning that Swampert is able to hit harder the like of Starmie or Tyranitar than Earthpower would do. Focus Punch plows through Clefable, managing a guaranteed OHKO and Blissey for a guaranteed KO after Earthquake damage. Hydro Pump does a huge chunk of damage against levitating threats like Skarmory, Bronzong, Rotom-A while Ice Beam trips up Gliscor, Dragon, and Grass-types. Superpower is usable if you need the ability to lure in and pummel Clefable/Blissey immediately, but the loss of stats and power means that Swampert has a chance to lose to Skarmory and will be forced out of the field after using it which is not recommended since this set's main purpose is to break through bulky teams that tend to stack hazards and Swampert cannot switch into spikes and Toxic Spikes indefinitely. Stealth Rock is usable as the last move instead of the fighting coverage if your team already feels very comfortable against Blissey or Clefable but this is generally outclassed by another move-set since this one has considerably weaker bulkiness and hampered stall breaking ability.

Set Details
========

The EVs offer reasonable bulkiness and damage, while the Brave nature preserves Swampert's good bulk. 216 Attack EVS reaches the bonus point that grants to Swampert powerful chunks with Earthquake and OHKO on Clefable. 100 SpA is meant to hit hard enough physically oriented walls namely Rotom-A and Skarmory which is guaranteed 2KOed by the combination of Hydro pump twice or Hydro Pump then Focus Punch on the roost with stealth rock damage. 80 Evs in speed is the minimum you should go on this Swampert just to make sure that you always outspeed uninvested Clefable. The left EVs go into HP to ensure he can still have a reasonable bulk. Leftovers grants Swampert passive recovery which allows him to check Jirachi significantly better since Iron Head's damage is largely offset by Leftovers. An alternative spread with a lot more speed EVs and a Naughty nature can be used to try to outpass foes such as Skarmory and Breloom although the lack of bulk hampers considerably Swampert's survivability.

Usage Tips
========

Basically, this Swampert's set is meant to break through defensive stallish cores namely the common Nido/Skarm/Clef and Hippo/Skarm/Clef archetypes as they got generally no member that can switch in this Swampert safely. Since they often pack Rotom-A or Tyranitar for hazards control and additional fighting resist such as Gliscor, Zapdos, or Starmie that all have really hard trouble to deal with Swampert, you need to pressure as much as possible in the early game before Spikes and Toxic Spikes are on the field or your opponent will play around that to deal with your Swampert slowly. Swampert finds plenty of opportunities to come in for free on the field against the balanced build, just make sure that your Stealth Rocks are up. Then, feel free to force as many switches as possible and punish it with powerful strong moves and coverage. When the situation Swampert versus Clefable or Blissey comes, just make sure that Softboiled is coming on the turn that you chose Focus Punch by weakening them with some cheap damage previously or you will lose the surprise effect and a precious turn by getting canceled. Also; balanced teams around Tyranitar and Jirachi without Grass-type can suffer the same fate

Against more offensive-oriented builds; this Swampert tends to struggle since his slowness and weak general bulk does not let him survive well against strong STABs from the OU. For this reason, other move-sets should often outclass this one as the fighting coverage is generally unnecessary. The best spot you can get is bringing him on a resistance/immunity, switching Swampert in thanks to U-Turn from the like of Jirachi or send it after a sacrifice and proceed to chunk something but if your opponent manages to land a switch on a resistance such as Specs Latias for Hydro Pump or Breloom, this can cause a huge loss of momentum. However, Swampert does break hard enough to get clean OHKO but it requires predictions, so tread carefully.

Team Options
========

As a bulky Water-type, Swampert works nicely alongside Grass- and Fire-types as part of a GFW core. Roserade, in particular, works marvelously for its ability to absorb any stray Toxic Spikes, which absolutely cripple Swampert, and set up its own Spikes, which will undoubtedly get their money's worth thanks to Swampert's ability to force switches with his double type. Similarly, other entry hazard supporters, such as Skarmory and Forretress, also work well with Swampert, both being x4 resistant to its Grass-type weakness, while it in return is at least resistant to all of their weaknesses. Since Swampert is quite slow, paralysis support does help a lot to get more opportunities to come in the field and secure a free hit on crippled targets. Therefore, running teammates like Jirachi or Zapdos synergizes well alongside this Swampert as they both learn Thunder Wave featuring their Grass resistance while Swampert resists Fire- and Rock-type moves aimed at those respectively. Another great member in terms of balance is Latias and especially the Choice Spec set with Sleep Talk because it can switch in Swampert's most terrible nightmare in OU, namely Breloom and absorb Spore from him while being resistant to Grass- and Fight-type moves. Tyranitar is one of the best teammates to run alongside this Swampert because it sets up sand stream granting some free residual damage each turns which is obviously helpful to break through water resistance. Also, Tyranitar benefits a lot from having physically defensive-oriented pokemon getting surprised by the mixed combination of physical and special high damage output while in return it can kill Latias, Starmie, Celebi, Rotom-A which will otherwise try to shutdown Swampert and proceed to trap them with a powerful STABed Pursuit.

Also, as an offensive bulky water himself, Swampert does pair well offensively with other water pokemon. Since Swampert can break through the specially or physically oriented walls in the early game, sweepers that benefit from having them down benefit a lot from him. In that case, running this Swampert in conjunction with Pokemon such as Calm Minder Suicune, Kingdra, Gyarados, Empoleon or Starmie is tremendously difficult to wall for a balanced/stall due to the repetitive water chunks with mixed coverage. For example, Swampert taking out defensive Rotom-A and weakening Skarmory can make it really easy for a Gyarados in the back and if the opponent does have another appropriate counter, then Gyarados weakening it will open the door for another one. Therefore, those water pokemon synergize well together as they are able to weaken each other counters when Swampert sponges the cumulated Electric- weakness to the squad and adds a Rock-resist. However, beware of the Grass-type weakness stacked which can be diminished by paring Swampert with other options listed above. Since this Swampert tends to break walls, other non-water sweepers such as Agility Metagross, Swords Dance Lucario or Dragon Dance Dragonite act as great teammates to run with him as they can potentially sweep with more ease once one or two specific counters are worn down and have a great typing complementarity. Bronzong also makes a decent partner to run alongside Swampert since they both benefit from having the Trick Room up while they also both have perfect typing complementarity.

[SET]
Name: Curse
Move 1: Curse
Move 2: Rest
Move 3: Earthquake / Waterfall
Move 4: Ice Punch / WaterGall / Sleep Talk (here I sincerely think that Ice Punch shouldn't be mentioned, as Avalanche here is even boosted by the speed creep you get by using Curse)
Item: Leftovers
Ability: Torrent
Nature: Careful
EVs: 240 HP / 16 Def / 252 SpD

[SET COMMENTS]
Moves
========

Thanks to access to Curse and a good physical move-pool, Swampert can be a dangerous boosting tank when used correctly. With only one weakness, solid defensive stats, and a handful of resistances, Swampert can find some opportunities to set up, making him a correct choice for the role of a bulky sweeper.

Curse allows Swampert to boost both his Attack and Defense in one turn, turning him into an immediate threat. While Curse does lower Swampert's Speed, this is usually inconsequential, as he isn't exactly fast to begin with. Speaking of Rest, it is used in the second move-slot as a means of recovering HP, increasing his longevity and allowing him to keep his sweep going. Earthquake is the primary option in the second move-slot as it is a consistent form of STAB that deals heavy damage to anyone who is not resistant or immune to it. However, Waterfall can be used if you'd like to hit Pokemon who are immune to Earthquake, such as Skarmory and Rotom-A. When paired with Earthquake, Ice Punch is a great choice in the last move-slot, enabling Swampert to dish out tremendous damage to threats such as Dragonite and Latias after a Curse.
Again, Avalanche over Ice Punch

A mono-attacker Curse set can be used with a move-set of Curse, Waterfall, Rest, and Sleep Talk, as it allows Swampert to retain his usefulness while asleep after using Rest but this leaves him walled by many Pokemon, and easily set up on by others. You can also run a set with Curse + three attacking moves. If you choose to do this, then you should use an Adamant nature with a more offensively oriented spread. However, such a set takes away from Swampert's longevity considerably.

Set Details
========

The EV spread on this set is very straightforward. 240 HP EVs is what you optimally want as this the Leftovers number to recover more HP and maximize all-around bulk. This also grants the ability to survive from full to one HP five Seismic-Toss from the like of Blissey or Clefable. 252 Special Defense EVs and a Careful nature allow Swampert to take neutral and resisted special attacks very well. The remaining EVs are dumped into Defense, and allow Swampert to take a lot of powerful physical attacks after a few Curse boosts. Leftovers grants Swampert passive recovery which allows him to set up on the long term with way more ease.

Usage Tips
========

Since this Swampert can be easily stopped by some specific threats, it is generally better to not reveal Curse too early in the game. As first, scoot the counters which generally are Grass-type pokémons, Skarmory, random Grass Knot users, Tricks users or bulky waters and weaken or cripple them to the point that they can not witch in Swampert and revenge kill him after a curse anymore. Then, Swampert should be able to find plenty of opportunities to set up on threats that he should usually check decently such as Tyranitar, Jirachi or Zapdos. Thanks to his exceptional mixed bulk and power, he can manage to start a clean sweep if the opponent does not have an appropriate answer anymore. Bulky water are definitely struggling way more against this Swampert because even Dragon Dance Gyarados can lose to it if it does not have taunt, the same goes for Dragon Dance Kingdra and the like of Starmie or Suicune do not have enough damage output to shut down Swampert immediately.

Team Options
========

Good teammates for this set include Pokemon who can switch in powerful special attacks, such as Roserade's Leaf Storm, which would otherwise KO Swampert. Steel-type Pokemon, such as Heatran and Scizor, are great teammates for this Swampert, as they pack resistances to the special attacks Swampert doesn't want to take, namely Shaymin's Seed Flare and Dragonite's Draco Meteor. A Sleep Talker such as Specs Latias can make a decent partner to run with as it is able to absorb the Breloom's Spore Aimed at Swampert and retaliate with a powerful choice boosted attack but it must be careful about the Substitute on the switch since Specs Latias bulk is not high enough to survive nicely Breloom's Focus Punch. Also, Jirachi gets a special mention thanks to its typing complementarity with the mudfish and its ability to spread paralysis which supports the cursing sweep in the late game. Since Trick users will try to shut him down, having something that can absorb it will support Swampert's sweep. Choice Scarf Tyranitar makes a decent choice since it is able to switch in Trick from Rotom-A or Latias and attempt to pursuit trap them immediately.

A Rapid Spin user, namely Starmie or Forretress can get rid of the Spikes / Toxic-Spikes that will otherwise make it tough for Swampert to set up, so using one alongside him can be a good idea. Starmie is helpful against Swampert's counter because of Ice Beam nukes Breloom, Celebi or Latias while Thunderbolt lets it beat Suicune and Gyarados. Roserade makes a good partner for this set as it can switch in bulky Water-types and grass type attacks, who may otherwise cause this set problems, and spread some Toxic-Spikes allowing Swampert to stall out some potential counters while setting up. Other water pokemon in general such as Starmie, Gyarados or Suicune work well with this Swampert since they mutually weaken their own counter to open the door for another teammate.

[STRATEGY COMMENTS]
Other Options
=============

Swampert's move-pool isn't particularly vast, so he doesn't have many other decent options to work with. Something interesting to note is that Swampert learns both Counter and Mirror Coat. While these could potentially be used to nab a surprise KO on unsuspecting attackers, they will be a waste of a move slot if you fail to predict correctly, and lose their effectiveness after Swampert uses them once; as such, you're often better off sticking to his more dependable moves. Swampert can utilize a combination of Substitute + Focus Punch as he creates 101 HP Substitutes, making it a perfect Clefable counter; however, this set is less good at wall-breaking when not facing Clefable than other stall breakers such as Breloom, because it can not recover Substitute's HP-sapping. Moreover, this is also possible to run Focus Punch instead of Stealth Rock on the physically and specially offensive sets making Swampert way better at wall breaking at the cost of losing hazards utility. Swampert can use Blizzard when paired with Abomasnow, but Tyranitar is so popular that you will often end up using it under the sandstorm. The lack of accuracy generally makes it a worse choice than Ice Beam even in hail teams. On the physically defensive set, Refresh is another option as there are some teams that highly depend on status to deal with it. For that same reason, Rest makes another option to run on it but this is generally non-wanted because having Swampert asleep makes him become a setup fodder or a sitting duck. Toxic is a great option on both offensive and defensive Swampert sets. It can be used over Stealth Rock on offensive sets to make it even more potent as a stallbreaker (hitting Milotic as a huge target) and on defensive sets it can hit Hippowdon and Zapdos. Finally, Swampert can be a good support Pokemon to use on a Rain Dance team, as many Rain Dance teams struggle with Tyranitar, to whom Swampert is a great counter. However, Swampert has more worthwhile options to use.

Checks and Counters
===================

**Grass-Type**: Swampert's most obvious counters are Grass-type Pokemon. Celebi and Shaymin both can switch into most of Swampert's version and KOing him immediately with Grass Knot or Leaf Storm, while Shaymin eviscerates Swampert with a STAB Seed Flare. Breloom also beats Swampert with little difficulty as it can either Seed Bomb Swampert for the outright OHKO, or can opt to use it as a set-up fodder by using Spore and then setting up a Substitute. Roserade also has a field day with Swampert as it has the option of either going for the KO or setting up either Spikes or Toxic Spikes. All of these Pokemon must be wary of a Choice Band Ice Punch though, as it deals major damage. Abomasnow can beat Swampert through the use of a STAB Wood Hammer, or can choose to wear Swampert down with the combination of Leech Seed and Protect.

**Bulky waters **: Bulky Water-types causes problems to Swampert, as they resist Waterfall and take average damage from Earthquake. Suicune is able to set up Calm Mind on Swampert and deal heavy damage with Hydro Pump. Defensive Starmie is able to spin away the Stealth Rock Swampert sets up, and can then smash it with Surf while recovering off any damage Swampert inflicts. However, this type of bulky water must tread carefully against Swampert because adamant Earthquake damage is high enough to shut them down if it gets a critical hit while they spin or try to set up on hit. Taunt Dragon Dance Gyarados sets up on Swampert, prevents it from using Roar with Taunt, and takes pitiful damage from Ice moves in general. Milotic can Recover and tank relatively well every of Swampert's hit while retaliating nicely with Surf. Vaporeon with Toxic is a major thorn in Swampert's side, as it is able to out stall Swampert with Wish and Protect once it statuses it. Vaporeon without Toxic also beats Swampert one-on-one, although without Toxic, Swampert is able to switch out without repercussion.

**Grass-moves users**: Unexpected Grass moves destroySwampert, as its 4x Grass weakness causes even unSTABed Grass moves to hurt. Zapdos and Magnezone can with Hidden Power Grass deal major damage to Swampert, although Magnezone must be wary of Earthquake. Infernape and Jirachi make good use of Grass Knot, targeting Swampert's high weight, but must also watch out for Earthquake.

**Status**: Because Swampert has no form of reliable recovery, it desperately hates status. As such, Rotom-A is a good check to Swampert as it is immune to Earthquake and is able to burn Swampert with Will-o-Wisp. Gengar can do much of the same that Rotom-A does, however, Gengar is vulnerable to being hit by Waterfall. Although those are not counters, random Toxic users such as Jirachi, Heatran or Zapdos can use it to cripple Swampert and then proceed to switch on an appropriate answer or stall it with Protect. The same goes for the Toxic Spikes which horribly cripples Swampert's longevity overall. In general, if you can get some sort of status on Swampert, its defensive abilities are greatly reduced and it is a much easier threat to deal with.

**Spikes**: Unless running Hydro Pump, Swampert is vulnerable to Skarmory. Skarmory sets up Spikes on Swampert as it not able to harm Skarmory hard enough to deny the Spikes. Only Choice Banded Swampert can flinch Skarmory to death with Waterfall if it gets a little of luck, but most of the time, the armored bird will at least get the spikes up. Skarmory with Taunt is an even better counter as it prevents Swampert from setting up its own Stealth Rock or Roar it out before it can set up multiple layers of Spikes. Forretress can spin away the Stealth Rock Swampert sets up, while at the same time is able to set up multiple layers of Spikes or Toxic Spikes. As stated earlier, Roserade can set up both Spikes or Toxic Spikes or can opt for the OHKO. Smeargle can Spore Swampert and then set up Spikes, while also being able to use Taunt to prevent Swampert from setting up Stealth Rock.

**Strong Attackers**: Strong attackers can overwhelm Swampert really quick since it does have access to any form of reliable recovery move. Even if this type of threat can not be considered as true counters, stuff like Machamp, CB Infernape, Mixed attacker Flygon, Lucario or offensive Dragonite will hit considerably hard Swampert.

[CREDITS]
- Written by: [[Emeral, 72767]]
- Quality checked by: [[Excal,456373], [, ]]
- Grammar checked by: [[, ], [, ]]

Might as well call this a

All implemented and according to the discussion we had in QC team, I did not slash Avalanche on the main sets. QC is now 2/2 ty bro !
 
AMGP check
Add Remove [AC = Add Comma, AH = Add Hyphen, SC = SemiColon, RC = Remove Comma, RH = Remove Hyphen] Additional Grammar Comments
I added some additional QC-related things that I didn't catch in Green, so lmk if you have any questions about that. Grammar-wise, this had fewer mistakes than it would seem. It was often just the same small error repeated a lot. I made quite a few subjective changes here, but that's also based on the fact that I was kind of QCing this again a little bit as well.

Some small grammar things to take away:
- Pokemon is the correct way to say the word (with capital P)
- Pokemon are referred to with it / its
- Correct way to say types is Water-type (with hyphen)

Also, I originally tried to check this through a GP diff tool, but the format was not what I had expected, so I basically checked this twice lol. Sorry if the formatting on this one isn't that clean, it took a ton of time to redo it all in the first place in here, so it won't be messy if I ever amcheck something again.
[OVERVIEW]

Swampert is one of the DPP OU's most emblematic Pokemon of the DPP metagame. He is and has always been one of the big guys. This is mostly due to his water/ground Its unique Water / Ground typing that makes him resistant to gives it many desirable traits. It resists popular Rock/-, (AC;AH) Fire/-, (AC;AH) and Steel-type moves, it's immune to Sandstorm sand and Electric-type moves, and it's resistant to Stealth Rocks. (Period) while beig able to hit hard and neutrally almost everything in the tier either on the physical or special side In addition, it has great coverage thanks to hits access to Ground- and Water-type dual stab STAB moves with Ice-type coverage. On the other hand, However, Swampert is 4x weak to has to stay away from Grass-type moves, (AC) due to his x4 weakness which is not really a big deal because only a few several Pokemon in the tier can carry specifically to target it. Grass-type moves in their arsenal in addition to Grass-type being also not great as an offensive attacking type. Thereby, Despite this, it makes it for an awesome as an offensive pivot that is able to check reasonably well a huge part of the metagame including many prominent threats like Jirachi, Heatran, Metagross, Tyranitar, and Zapdos.

However, Swampert does not have access to a reliable form of recovery, (AC) and so it tends to make him struggle in the long term against strong attackers like Machamp or and Infernape. (Period) that can overwhelm him with powerful STABs. Also, since Swampert can be relatively hard to take down for some type of archetypes, using surprise Grass-type moves like Grass Knot or Hidden Power Grass aimed at Swampert on threats that he usually decently checks is very common nowadays. Some pokemon that Swampert checks decently, (AC) like Zapdos, Heatran, Jirachi, and Rotom-A, can also run status moves like Toxic (Zapdos, Heatran, Jirachi) or and Will-O-Wisp, (AC) (Rotom, Heatran) which considerably hampers his its durability. Moreover, Swampert's low Speed and harsh Grass weakness has the possibility of being able to shine in several types of teams but his slowness and can also be abused exploited by Breloom if he it does not have adequate support or enough sSpeed investment at the cost of his its bulkiness.

[SET]
Nname: Physically Offensive Stealth Rock
Mmove 1: Stealth Rock
Mmove 2: Earthquake
Mmove 3: Waterfall
Mmove 4: Ice Punch
Iitem: Leftovers
Aability: Torrent
Nnature: Adamant
EVs: 240 HP / 252 Atk / 16 Spe

[SET COMMENTS]
Moves
=======

Thanks to his its good typing, decent attacking stats, high natural bulk, and access to Stealth Rock, Swampert makes for both a great lead and an exceptional mid-game bulky Pokemon threat. He i It's capable of taking on many popular threats, such as Tyranitar and Zapdos, with ease, and it can serve as a great offensive pivot.

With his high Defense and resistance to popular attacking types like Rock and Fire, he finds Due to these traits, Swampert can find plenty of opportunities to set up Stealth Rock. Earthquake is used in the second move-slot, (AC;RH) as it is Swampert's best STAB move, hitting any foe one who that doesn't resist it for a decent chunk of damage. As the second slot, Waterfall makes an combines excellently with Earthquake, combination of STABs allowing Swampert to have a wider coverage of neutral damage to hit Pokemon who are immune to Earthquake, such as Skarmory and Rotom-A. Aqua Tail is not really worth considering since the damage increase is not significant when its lower accuracy, which can potentially mean the difference between a win and a loss; makes it a non-reliable move. Waterfall is the better choice if you're looking for consistency. Ice Punch is used in the third move-slot to (Aqua Tail isn't really worth mentioning here) Ice Punch enables Swampert to chunk severely hit Pokemon such as Flygon, Dragonite, and Latias, (AC) on their weakness. It also allows him to hit Grass-type switch-ins, such as and Breloom, for super effectively; damage however, though Swampert must switch out on the next turn versus Breloom if he it does not have enough Speed investment.

Set Details
=======

The HP EVs on this set grant Swampert decent overall bulk, letting him enabling it to take most resisted and neutral attacks reasonably well. The An Adamant nature with Attack maximized is to hit as hard as possible with the great combination of STABed moves since allows Swampert to hit as hard as possible. gets many free opportunities to chunk neutrally with Waterfall on switches. The 16 Speed EVs allows him it to out-speed (RH) uninvested threats foes like Clefable and uninvested Tyranitar, (AC) but feel free to make your own speed tier invest more Speed, (AC) as Swampert can take advantage of potentially outspeed Pokemon like Tyranitar with Speed investment, Speed invested Tyranitar, Scizor, Skarmory, Nidoqueen, (AC) or and even Breloom. being slower than him. However, Although outspassing outpacing Skarmory allows grants Swampert the possibility to flinch it with Waterfall, he it loses the opportunity to land Earthquake on a as Skarmory uses Roost turn. Leftovers grants Swampert passive recovery which allows him it to check Jirachi significantly better more effectively since Leftovers largely offsets Iron Head's damage. is largely offset by Leftovers.

Usage Tips
=======

This set is made to grant back momentum when being played as a pivot to switch in Switch into resisted popular moves like Iron Head, Stone Edge, and Thunderbolt in order to set up stealth rocks to more safely set up Stealth Rock. Keep in mind that Pokemon usually decently checked by the tank one like Tyranitar, Flygon, (AC) or and Mamoswine can deal a significant amount of damage with their powerful STAB attacks, (AC) boosted by a Life Orb or Choice Band. That is why you must not so don't overestimate Swampert's general bulk. or you will end up weakening bar 50% your stealth rocker and then forced to switch on the appropriate resistance. This move-set This Swampert also works as a great early-game breaker since because it forces a lot of switches, (AC) granting him many opportunities to chunk with the combination of and its coverage makes making it pretty difficult for foes to switch in safely. However, since Swampert is slow, he is easily forced out by Swampert requires prediction to break effectively because it's slow, and sweepers that carry Grass-type moves or strong STAB attacks such as Hydro Pump, (AC) Draco Meteor, and Close Combat can force it out, making you lose momentum. Draco-meteor or Close-Combat. This is why it requires some prediction to break effectively or this will end up by a loss of momentum. Waterfall is generally the preferred option to run in blind use if you expect your opponent to switch on into something that would covers Swampert's ground coverage Earthquake, (AC) such as Gengar or Rotom-A. However, but depending on the matchup you are facing, Ice Punch is definitely a thing to consider worth considering, (AC) as it also hits Grass- and Dragon-types switch-ins (AH).

On top of that, offensive Swampert is a good asset to break through a Skarmory / Clefable core because it generally hits super effectively other Pokemon paired with them super effectively, (AC) such as Tyranitar, Heatran, Jirachi, and Gliscor. If Swampert is paired with paralysis support, you should manage try to keep his it healthy, (AC) to as it the point he can potentially break through defensive cores in the mid/late-game on crippled targets that cannot safely heal. (Period) recover on him anymore. Especially when you get If Swampert is in Torrent's range, he it becomes a really an immense threat that breaks through; (SC) Skarmory struggling struggles even more, (AC) especially with paralysis support, (AC) due to the possibility of a para-flinch (RH) rate strategy.

Team Options
=======

This Swampert is more effective in on offensive teams that need a reliable pivot that keeps conserves momentum by retaliating hard. He It has many viable teammates. Pokemon such as Latias and Heatran can be used to compensate for his unfortunate its 4x weakness to Grass-type moves. Both of the aforementioned teammates can take on Celebi and Breloom, two of the biggest threats to Swampert, though they must watch out for Thunder Wave and Spore respectively. Also;, (AC) Heatran needs to watch out for Fighting-type attacks from Breloom and even the rare Earth Power from Celebi. This is the reason why status sleep absorbers such as Sleep Talkers like Choice Specs Latias or and Roserade make exceptional teammates since they can absorb the status that Swampert tends to attract. Moreover, Roserade can look after cover most bulky waters Water-types by switching into them with ease and spreading T-spikes setting up Toxic Spikes, which further that supports Swampert. for the rest of the game Thereby, a An effective way to take advantage of Swampert's ability typing is to utilize a Fire +/ Water +/ Grass defensive core. Skarmory can check Swampert and find opportunities to set up Spikes, so walls this set, taking this time to set up Spikes (especially if Swampert is faster since Roost will always go last making the armored bird perma-immune to Earthquake) due to his astronomical Defense and access to recovery. Magnezone also makes for a good partner, particularly if Swampert runs a lot of Speed, as it can easily switch into Skarmory, attempt to trap it with Magnet Pull, (AC) and proceed to KO it them with its a powerful Thunderbolt. Gyarados also makes a decent partner because Swampert's Electric immunity grants him free spots combined to the fact that he can weaken Starmie, Rotom-A or Zapdos making Tyranitar another great member of this core. (I think Swampert is the better partner for Gyarados in the scenario explained here, I think it's best to remove this or reword it if you really wanna keep it) Skarmory and Bronzong have perfect type synergy with Swampert. Skarmory can set up sSpikes that support the offensive Swampert's pressure and it switches into gGrass-type (AH) attacks due to its x0,25 resistance aimed at Swampert, while hSwampert can switch come into Electric- (AH) and Fire-type attacks aimed at Skarmory. Bronzong can set up Trick Room for Swampert which allows him to get the jump on faster foes. execute powerful assaults in mid/late game and also has that same typing synergy. Choice Scarf Rotom-A and Swampert do pair nicely because Swampert usually does well vs versus Dragon Dance Tyranitar, (AC) which is the one setup sweeper Scarf Rotom-A cannot reliably cover; (SC) while Rotom-A can prevent Starmie from spinning, (AC) especially when it's paired which also works well with Skarmory. Swampert benefits a lot from paralysis support, (AC) as it synergizes with Waterfall's 20% chance to flinch, and it helps to compensate for its lower Speed tier. finch rate converting him into a mid/late game haxx machine and covers the weak speed tier he has. Teammates like Jirachi, Latias, (AC) and Zapdos can easily spread some provide paralysis support. which works great with this set. Celebi also has access to tThunder wWave and it can contribute to a Fire / Water / Grass core. can form a solid CeleTran core with Grass/Fire/Water balance.

[SET]
Nname: Specially Offensive Stealth Rock
Mmove 1: Stealth Rock
Mmove 2: Hydro Pump
Mmove 3: Ice Beam
Mmove 4: Earthp Power
Iitem: Leftovers
Aability: Torrent
Nnature: Modest
EVevs: 240 HP / 252 SpA / 16 Spe

[SET COMMENTS]
Moves
=======

This Swampert takes advantage of his good typing, decent attacking stats, nice natural bulk, and access to Stealth Rock, to makes both a great lead and an excellent mid-game bulky Pokemon. This set Specially offensive Swampert is capable of taking on many popular threats, such as Tyranitar, Zapdos, Heatran, Jirachi, and Bronzong, etc... And serves as a great offensive pivot. Special attack investment capitalizes on of Swampert's fantastic offensive special move-pool featuring access to STAB-boosted Hydro Pump and Earthp Power STABs. (Period) Many opponents expect Swampert to be a physical attacker, with decent Special Attack which makes it extremely good at luring and dealing massive damage to physical walls like Skarmory and Rotom-A.

This set aims to act as a solid utility counter and offensive pivot;. (Period) It is excellent at forcing switches, (AC) which gives it granting many opportunities to set up Stealth Rock. the layer of stealth rocks. Hydro Pump is the primary option of this move-set attacking move, (AC) as it punishes standard Skarmory extremely hard for a solid 2HKO, which stops stopping immediately Skarmory from setting up on Swampert while you can threaten Roost with simultaneously threatening to use Earthp Power on a predicted Roost. It also deals good solid damage to defensive Rotom-A, Bronzong, bBold Zapdos, bold Starmie and Bold Starmie. other typical random stuff that has low Special Defense investment. Also, special Swampert nukes Scizor way harder than the physical one thanks to Hydro Pump hitting on his lower defensive side. Surf is not worth considering due to its lower base power, (AC) missing crucial damage benchmarks against making Swampert miss a lot of KOs like for Gengar and Skarmory. Earthp Power is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi, (AC) and provides great neutral coverage e granting Swampert offensive pressure against Pokemon like Kingdra. that attempts to set up on him Ice Beam provides excellent coverage and, in conjunction with Earthp Power and Hydro Pump, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of any OU Grass-type Pokemon. (Period) It can catch such as Celebi on the switching in and forces it to Recover, which gives a teammate a free turn to switch in without fear of Thunder Wave. Also, x4 Ice weakness dragons Dragonite and Flygon are OHKOed, (AC) and offensive Latias is nuked hit for a decent amount of HP damage.

Set Details
========

The EVs and nature are pretty straightforward. Maximizing Swampert's Special Attack is the main detail to consider, so with 252 Special Attack EVs and a Modest nature make Hydro Pump gets alot of KOs, reaching 295 Special Attack which is fairly enough. is needed because Swampert's Special Attack is a bit lacking compared to other special attacking Pokemon in OU. The 16 Speed EVs enable Swampert to out-speed (RH) uninvested Clefable and Tyranitar. The rest of the remaining EVs are placed into Swampert's HP to maximize its general bulk. , thus retaining the maximum of bulk to take a few hits from typical threats that Swampert should check reasonably well. Leftovers grants Swampert passive recovery, (AC) which allows him it to check Jirachi significantly better more effectively since Leftovers largely offsets Iron Head's damage. is largely offset by Leftovers. Also, Feel free to establish your own speed tier on this Swampert Speed creep at the expense of HP because as it could be extremely useful to out-speed (RH) Skarmory, Nidoqueen, (AC) and Breloom. chunk them hard before setting up entry hazards.

Usage Tips
========

This set should be played as a pivot to switch in Pivot into resisted popular Rock-, Fire-, (AC;AH) and Electric-type attacks aimed at a teammate in order to find a good opportunity to set up Stealth Rocks. Try to switch Swampert in as soon as possible. General bulk alone Basically, Swampert should be your top one switch option in the early game as he is able to lay down Stealth Rocks pretty easily. The spread is made to have high damage output with reasonable bulkiness which is not enough to eat powerful STAB moves like Choice Band from banded Tyranitar's Crunch or Outrage from +1 Dragonite like the tank one would do. This is why you should try to bring Swampert in this Swampert specifically must be brought on resisted attacks such as Stone Edge or Iron Head, (AC) that provides his great defensive typing or you will end up sacrificing him it quickly. This Swampert is incredibly effective at breaking through stall and balanced teams thanks to his its ability to lure most of the Defense invested physical walls that expected a standard physical set and proceed to KO with them or chunk severely with a powerful STABed Hydro Pump. However, once you've revealed that this is a set Swampert is purely specially oriented, Clefable can wall it unless it is in Torrent's range. Typical Swampert's checks like Rotom-A and Skarmory should be the main target to lure in aim with this set.

Specially offensive Swampert is excellent at forcing a lot of switches, (AC) which gives it granting him many opportunities to land some free fire off Hydro Pump. s which are really hard to switch into safely due to his high coverage for unprepared teams. Do not try to overpredict with this Swampert,. (Period) Hydro Pump is generally the safest best spamable option in blind because many teams tend to lack of real w solid Water resists. The only reason you should consider to use Ice Beam on a predicted switch is if you are in blind is that you would be running a slower Swampert and you suspect thinking that there is a high chance your opponent decides to bring has a Breloom, a Celebi, (AC) or a Latias; then Ice Beam is legit. Otherwise, it's most of the time better to scout with Hydro Pump in the early-game most of the time.

Team Options
========

Swampert has many viable teammates. As a bulky Water-type, Swampert works excellently well alongside Grass- and Fire-types as part of a fwg Fire / Water / Grass core. Roserade, in particular, works marvelously for its ability to absorb any stray Toxic Spikes and status, which absolutely severely cripple Swampert, and set up its own, which will undoubtedly make them worth it thanks Swampert's ability to force Swampert supports by forcing switches. Similarly, other entry hazard supporters with like Skarmory or and Forretress, (RC) also work well with Swampert,; (SC) being x4 resistant to its Grass-type weakness both Spikes users are 4x Grass resists, and supporting his Swampert's offensive pressure, while it in return is at least Swampert resists Fire- and Electric-type attacks. all of their weaknesses. Physical sweepers, (AC) namely Swords Dance Lucario, Choice Banded Tyranitar, Dragon Dance Dragonite, (AC) or and Offensive Trick Room Bronzong that benefit from Swampert's ability to heavily damage physical walls. Bronzong gets a special mention, having physical walled being severely nuked make great teammates. Special mention as it for OTR Bronzong who can set up bypass Trick Room to for Swampert while having perfect typing complementarity synergy with it. Choice Scarf Rotom-A and Swampert do are a great pair because Swampert checks reasonably well Dragon Dance Tyranitar reasonably well, (AC) which is the one setup sweeper Choice Scarf Rotom-A cannot reliably revenge kill. If you are running with low-speed-investment less Speed, Sleep Talk Choice Specs Latias gives is a decent answer to most Grass Type Grass-type Pokemon, (AC) and is a good switch in for the it can absorb Breloom's Spore aimed at Swampert. Gyarados also gets a special mention, (AC) as it benefits from the physical walls being worn down, (AC) and while Stealth Rocks support while his x4 Swampert covers Gyarados's Electric- and x2 Rock-type weaknesses is covered by Swampert.
 
Last edited:
Part 2:
[SET]
Nname: Choice Band
Mmove 1: Waterfall
Mmove 2: Earthquake
Mmove 3: Stone Edge / Superpower
Mmove 4: Ice Punch
Iitem: Choice Band
Aability: Torrent
Nnature: Adamant
EVevs: 172 HP / 252 Atk / 84 Spe

[SET COMMENTS]
Moves
========

This set allows Swampert to hit Pokemon whom he usually cannot hurt for significant damage. Choice Band Swampert epitomizes the idea of bulky offense, retaining the offensive set's natural bulk while cranking the Attack power up to astronomical levels. (Consolidated paragraph) Waterfall and Earthquake are used on this set to form a solid STAB-boosted duo that allows Swampert to hit many common OU Pokemon for large amounts of damage. However, if although Aqua Tail grants more power than Waterfall and the ability to 2HKO specially defensive Skarmory, this option is not worth considering due to its lack of a flinch rate. drawback (lower accuracy and no flinch rate), which can potentially mean the difference between a win and a loss; stick to Waterfall if you're looking for consistency. Also, Waterfall can flinch down Skarmory and slower threats. Stone Edge is used in the third move-slot (RH) so that Swampert has a way to heavily damage the omnipresent Gyarados, who which will otherwise take shrug off a pittance from Swampert's attacks with thanks to its typing and Intimidate; (SC) while it can Stone Edge also hits Zapdos harder stronger than Ice Punch., (AC) which Ice Punch is used in the final slot, granting enabling Swampert valuable to OHKOs on Dragonite and Flygon. It can also hit Celebi and Breloom on the switch-in, though Swampert must immediately switch out the next turn, (RC) except if Breloom is particularly slow or fast enough unless you determine that Swampert will outspeed Breloom. Superpower can be used over Stone Edge, (AC) which in the third move-slot as it gives Swampert good neutral coverage in tandem with his its other moves. However, the Attack and Defense drops that come after using it will often force Swampert to switch out the next turn, which is an unattractive aspect. Also, Gyarados would become a perfect counter.

Set Details
========

The EVs are straightforward: the Speed EVs let Swampert out-speed (RH) Clefable, Tyranitar, Scizor, and bulky Empoleon. base 60 Speed Pokemon that only invest a little in Speed so that Swampert can come in and hit them first. 84 Speed EVs allows Swampert to outspeed 0 Speed Skarmory, but you may want to invest a bit more to account for faster Skarmory, it also could be useful to out-speed defensive uninvested Rotom-A (you mention this in the next sentence). If you are willing to run a very fast Swampert, 40 HP / 252 Atk / 216 Spe / 40 HP is a great alternative spread to out-speed (RH) most Breloom and Rotom-A, hitting the latter with Waterfall chunk Rotom-A before he it uses gets the burn Will-O-Wisp on Swampert. The Attack is maximized with an Adamant nature and a Choice Band to give Swampert the maximum power it could possibly attain in order to pack a punch. The remainder of the remaining EVs significantly boosts Swampert's general bulk.

Usage Tips
========

Despite this set's massive remains on his power; however, you must have good prediction skills in order to use it nicely effectively, (AC) as because being locked onto into an undesirable move can shift the momentum in your opponent's favor. turn a shot to hit into a loss of momentum. So thread narrowly. HP EVs alone are not enough for Swampert to take powerful STAB attacks repeatedly. Furthermore, there is no Leftovers to boost Swampert's durability, so try to keep Swampert is even more fragile out of the line of fire. Also, without Leftovers, Swampert will be especially more susceptible to Iron Head Jirachi. This Swampert set is an excellent early-game hard-hitter since very few Pokemon can stand up to defend against its onslaught of powerful physical attacks. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon. Do not hesitate to spam Waterfall to break bulky stall teams since Pokemon like Skarmory and Rotom-A or any paralyzed Pokemon will struggle to recover up restore their health against the repetitive repeated Waterfall usage chunks due to the 20% flinch rate. Against more offensive teams, it can be useful is interesting to predict Ice-type weak Pokemon that tends to switch in Swampert, (AC) such as Breloom and or specs Latias, and proceed to weaken them with a powerful Ice Punch. On the other hand, predicting Gyarados/, (AC) Abomasnow/, (AC) or Dragonite with Stone Edge is devastating game-breaker if you manage to land it.

Team Options
========

As this Swampert will force a lot of switches, it is important useful to provide him it with entry hazard support. Swampert will also definitely need some defensive backbone background since it is a Choice item user, locked Pokemon, meaning it will likely KO something and then be forced to switch. The two most obvious common attack-ing (RH) types that will be are used on Swampert are Water and Grass. This makes any sort of Grass-type Pokemon an excellent teammate for Swampert. Roserade makes a decent teammate to run alongside this Swampert, (AC) as it can set up either Spikes and Toxic Spikes while being able to eat defending well against most Grass- (AH) and Water-type moves aimed at Swampert. Also, Roserade's Natural Cure supports Swampert by sponging absorbing statuses such as Will-O-Wisp, (RC) and Sleep Powder. (Period) or It can even absorb Toxic Spikes thanks to its inner Poison- typeing (RH). Heatran is also a great choice, (AC) as he it is able to consistently set up Stealth Rock. He It also packs a 4x resistance to the Grass-type moves that will otherwise OHKO Swampert in a flash. Spikes support can be provided by Skarmory, who is also ca pable ofeating Grass-type attacks aimed at Swampert while Skarmory's weaknesses allow Skarmory can also provide Spikes support, and it has perfect type synergy with Swampert to switch in much more easily. Offensive Bronzong is a great partner to consider since it can bypass the set up Trick Room to for Swampert, (AC) and it has perfect type synergy with Swampert like Skarmory have the same typing complementarity. Magnezone can also help Swampert breaking through defensive archetypes by trapping and removing Skarmory. and proceed to KO it with a powerful Thunderbolt. Paralysis support, in particular, helps Swampert sweep late-game (AH) since otherwise something faster can force it out more easily. it will likely be forced out by something faster. Pokemon like Zapdos and Jirachi work quite well with Swampert because they have access to Thunder Wave and they both resist Grass. grass-type resist. Celebi spreads paralysis does the same as a paraspreader while being able to tanking most Water and Grass-type moves aimed at Swampert, resisting Breloom's dual STAB move combination, (AC) of STAB and also forms forming a solid Grass/Fire / Water / Grass core if played with Heatran. As far as offensive partners for this set go, Choice Scarf Flygon and Rotom-A make great teammates, as they are capable of revenge killing many dangerous Pokemon who will attempt to set up on this Swampert, namely Dragon Dance Dragonite and Gyarados.

[SET]
Nname: Tank
Mmove 1: Earthquake
Mmove 2: Ice Beam
Mmove 3: Stealth Rock
Mmove 4: Roar / Protect
Iitem: Leftovers
Aability: Torrent
Nnature: Relaxed
EVevs: 240 HP / 216 Def / 52 SpD

[SET COMMENTS]
Moves
========

Swampert is a wonderful physical tank and defensive Pokemon. As opposed to being an offensive threat itself, This set aims to act as a solid utility counter and defensive pivot;, (AC) taking advantage of Swampert's excellent typing and bulk. it is excellent at forcing switches and also works as a lead. He It is capable of taking on many popular threats, such as powerful Choice Band users like Tyranitar, Jirachi Infernape, and Dragonite. (Period) or In addition, it does very well versus Jirachi, Bronzong, and Metagross. Sadly, his its lack of a reliable recovery move significantly hampers his its tanking abilities.

Stealth Rock is the main utility move of this set, granting free damages on switches which it can use well due to its bulk and powerful Earthquake to keep spinners like Starmie in check. With his high Defense and resistance to popular attacking types like Rock and Fire, he it can stealth set up Stealth Rock in multiple situations under many circumstances. Earthquake is used in the second move-slot as it is Swampert's best STAB move, hitting anyone anything who that doesn't resist it for a great portion of damage. Ice Beam is used in the third move-slot (RH) to enable Swampert to OHKO Flygon, Gliscor, and Dragonite switch-ins after Stealth Rock damage. It also allows him to hit Grass-type switch-ins, such as Breloom, for super effective damage, though Swampert must switch out on the next turn. There are several viable options that Swampert can use in the final move-slot (RH). Roar is the primary option, (AC) as it can be used to scout the opposing team, as well as (RC) and rack up residual damage from Stealth Rock. Protect can be used as a scouting move, and can also aid Swampert in blocking Explosion from Metagross and Azelf leads; it also gives Swampert an extra turn to recover restore its health with Leftovers.

As far as other options go, Swampert has a few choices. Stone Edge can be used in place of Ice Beam as it allows Swampert to dish out respectable damage to Gyarados and switch-ins while still dealing healthy damage to Dragonite. Hydro Pump or and Surf can be used if you'd like a secondary STAB option for Swampert to use, which can be useful for wearing down foes like Skarmory and Bronzong, though you'd have worse coverage. though you lose out on some of Swampert's defensive utility since the options that are already listed above are usually the superior choices.

Set Details
========

240 HP EVs is put Swampert at the Leftovers mark, (AC) which gives some it a few advantages that you should consider for a tank. Firstly, having 1 HP after the Leftovers mark is what you optimally want to minimizes your damage from entry hazards and status. Also, 401 HP the HP investment with Leftovers allows Swampert to always survive 5 Seismic Tosses from the like of Clefable /and Blissey five times at full health, (AC) and this gives more all-around bulk. The 216 Defense EVs which reach the bonus point grant Swampert exceptional physical bulk, letting him take most resisted and neutral physical attacks with ease. (Period) and the rest The remaining Special Defense EVs are used to allow Swampert to take neutral and resisted special attacks, such as Dragonite's Draco Meteor and Heatran's Fire Blast, much more easily. An alternate EV spread of 252 HP / 252 Def / 4 SpA can be used to maximize Swampert's physical bulk, but the final extra Defense EVs don't accomplish anything specific and save Swampert less often. the special defense investment is generally more useful.

Usage Tips
========

Swampert should be used as a defensive wall and entry hazard shuffler early game. Swampert acts as a decent lead, as it can put Stealth Rock up reasonably well against popular leads such as Zapdos, Metagross, Heatran, or and Hippowdon, frail Choice Scarf leads such as Infernape /and FLlygon, (AC) and it can usually dominate most offensive Pokemon when it has the type advantage. Then, Since Swampert does not have a reliable recovery move, it's important to bring him into Rock-, Fire-, Electric-, (AC;AH) or and Steel-type attacks that it resists his awesome typing ability provides. He Swampert finds plenty of opportunities to come in thanks to its grab back momentum on the long road of the game, being X,0,5 resisted to Stealth Rock resistance and sand immunity, and Sand stream immuned which is great are nice pivoting benefits for balanced teams. Also, Swampert's natural Attack is high enough naturally to use Earthquake as a way to pressure opposing Starmie, which helps maintain your Stealth Rock and forces it to Recover, (AC) which can give to Tyranitar or Rotom-A an opportunity to switch in without having to tank sustain damage from a Water-type move attack.

Team Options
========

Swampert should be used on semi-stall and balanced cores, (AC) as this is these are where his pivoting its defensive abilities shine the most. Seeing as Since Swampert can be successfully used on multiple types of teams, he it has many viable teammates.

On balanced cores, Pokemon such as Scizor and Heatran can be used to compensate for his 4x weakness to Grass-type moves. Both of the aforementioned teammates can take on Celebi and Shaymin, two of the biggest threats to Swampert, though they must watch out for Hidden Power Fire and Earth Power, respectively. Mixed Dragonite and Infernape can take advantage of the Stealth Rock that Swampert sets up by forcing the opponent to switch through offensive pressure, which hurts the opposing team and gives your team offensive momentum. Another solid way to play Swampert is to utilize a Grass + Fire -/ Water / Grass core, (RC). Using Swampert in tandem with a combination of Pokemon such as Heatran and Roserade will work well. This will force the opponent to switch multiple times due to defensive synergy, racking up more Entry Hazards damage from entry hazards and keeping your core at high health. On the other hand, Sleep Talk users such as Choiced item Latias or CB and Choice Band Dragonite are also pair well with Swampert, (AC) decent choice to couple with as they are able to switch into Grass-type (AH) moves with ease and absorb the Breloom's Spore and Roserade's Sleep Powder. aimed at Swampert.

On more defensive teams, SpeD specially defensive Jirachi or and Clefable make wonderful teammates for Swampert, as (RC) because (repetition) they can sponge special attacks that could otherwise spell doom for the mudfish Pokemon. They can also pass Wish to Swampert, (RC) to keep it healthy, (AC) which ing his health high; seeing as Swampert has no instant recovery move to work with, Wish support can be a tremendous blessing because Swampert has no instant recovery move. Tyranitar, (RC) in addition, to kick up sandstorm which does not hurt Swampert and helps rack residual damage, is an excellent choice to consider thanks to his its ability to deny popular threats that appreciate taking advantage of this Swampert such as defensive Rotom-A, Starmie, Choice Specs Latias, (AC) or and Celebi and punish them with its powerful STAB-boosted Dark-type attacks. In addition, it can summon sand with its Sand Stream, which helps rack up residual damage. On the other hand, since Swampert appreciates hazards stacking, a core with a like of Skarmory +and Rotom-A /with Tyranitar in the back to trap Starmie makes for a solid defensive balance and anti-spin.

Physically defensive Swampert This Swampert's set tends to struggle against fat stall archetype teams because he it does not hit hard enough to actually threaten pokemon like Skamory, Rotom-A, (AC) or and Clefable. that can abuse The aforementioned Pokemon can abuse his take advantage of its passivity to set up Spikes, status him it, (AC) or knock his remove its Leftovers with Knock Off. Thereby Therefore, playing Swampert alongside stallbreakers can help you to get through this situation mitigate Swampert's stall weakness. Breloom makes for a great partner to pair with Swampert, as it can form a solid grass/fire/water Fire / Water / Grass core, (AC) if also paired with Heatran, (AC) while and it can take advantage of slow bulky Pokemon that would abuse Swampert like Clefable and defensive Rotom-A. As mentioned, Heatran also makes a decent partner, due to his appropriate typing synergy but also the fact that it can break through defensive Pokemon stallish archetype with sets such as the Choice Specs and Magma Storm sets., the trapper or even the torment + substitute. However, Keep in mind that the torment one can potentially beat Clefable in a PP war but it does not break it. (Torment Tran sucks vs stall most of the time, better to not mention it at all) Substitute + Pain Split Gengar also works well with Swampert makes an awesome teammate. In addition to being able its ability to switch into Breloom's dual STAB Grass and Fighting combination and a strong Close Combat aimed at Swampert from Infernape and Lucario, SubSplit Gengar can take advantage of Clefable by setting up a Substitute on a move like Knock Off, which can hit and start to create holes in the enemy team put the opposing team in a very bad position.

Swampert also appreciates Rapid Spin support from Starmie, Tentacruel, (AC) or and Forretress. Of the above-listed choices, Starmie is probably the best option because it is the most reliable spinner in OU, it can check foes like Breloom, Taunt Gyarados, and Suicune, and it can waar down physical walls like Skarmory and Rotom-A. depending on its coverage move alongside Hydropump, Rapid Spin, and Recover, Starmie covers different counters to Swampert. If it runs Ice Beam, it nukes Breloom, Celebi or Latias while Thunderbolt lets it beat Suicune and Gyarados. (This part was kind of clunky so I reworded it) Swampert likes appreciates the support of other bulky Water/g- and Ground-types as well because those types they can act as emergency counters checks to certain Pokemon-- such as Flygon, Tyranitar, and Metagross-- should Swampert go down to a powerful Choice Band-boosted Crunch from Tyranitar or a sneaky Hidden Power Grass-type attack.

[SET]
Nname: Choice Specs
Mmove 1: Hydrop Pump
Mmove 2: Earthp Power
Mmove 3: Ice Beam
Mmove 4: Hidden Power [Grass] / Hidden Power [Electric] / Sleep Talk
Iitem: Choice Specs
Aability: Torrent
Nnature: Modest
EVevs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Many people underestimate its Swampert's reasonable 85 base Special Attack. Since the opponent generally Because of this, many would expects this Swampert to be a bulky variant or a Choice Bander variant, so it can get some potential surprise chunk catch foes like Skarmory, Clefable, Rotom-A, Latias, Metagross, and Breloom off guard with its unexpected and powerful special attacks. Hydro Pump. Thanks to the Choice Specs boost, Swampert should be able to take advantage of what he usually can't.

Hydro Pump, Swampert's primary attacking option, is a powerful STAB move that, when boosted by Choice Specs, becomes enormously dangerous. Surf is not worth considering as an alternative to Hydro Pump because that makes Swampert hit considerably weaker and potentially lose many crucial KO's (Remove) like on physically defensive Skarmory. Earthp Power is a solid secondary STAB attack, hitting wWater- and sSteel-types for a great chunk of damage. Ice Beam and Hidden Power Electric provide additional type coverage, dispatching most Grass- and Water-types who resist both the STAB moves, such as Breloom and Gyarados, respectively. Hidden Power Grass can be used if you wish to catch the opposite opposing Swampert for an OHKO. Also Alternatively, Swampert can make be a decent sleep absorber with Sleep Talk. However, be careful about that option because most sleep inducers users of the metagame are gGrass-types, (AC) which theatens so it's extremely risky for Swampert and to switch in should force him out of the field.

Set Details
========

The EVs and nature are pretty straightforward. Maximizing Swampert's Special Attack with is the first detail to consider for the set, so 252 Special Attack EVs and a Modest nature puts this the stat to the highest possible level, reaching 442 Special Attack. The 84 Speed EVs allows Swampert to outspeed minimum Speed Skarmory, (AC) but feel free to put as much sSpeed as you want since most of the Skarmory tend to run a bit more sSpeed. The rest of the EVs are placed into Swampert's HP, thus retaining some bulk to take a few hits from foes like Jirachi and Metagross.

To demonstrate the potential of this set, here are some damage calculations:

252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 252+ SpD Clefable: 186-220 (47.2 - 55.8%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 0 SpD Swampert: 264-312 (65.3 - 77.2%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 252+ SpD Skarmory: 219-258 (65.5 - 77.2%)
252+ SpA Choice Specs Swampert Hydro Pump vs. 252 HP / 0 SpD Rotom-Heat: 229-270 (75.3 - 88.8%)
252+ SpA Choice Specs Swampert Earth Power vs. 252 HP / 224+ SpD Jirachi: 270-318 (66.8 - 78.7%)
252+ SpA Choice Specs Swampert Earth Power vs. 252 HP / 0 SpDnd Metagross: 396-468 (108.7 - 128.5%)
252+ SpA Choice Specs Swampert Ice Beam vs. 252 HP / 0 SpD Breloom: 386-456 (119.1 - 140.7%)

252+ SpA Choice Specs Swampert Ice Beam vs. 0 HP / 4 SpD Latias: 204-240 (67.7 - 79.7%)

(Moved damage calculation information into the above paragraphs)

Usage Tips
========

This set's main selling points is are its surprise value and ability to OHKO physically defensive Skarmory. Swampert makes for a decent wall breaker, even as a lead. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon that would use Swampert's presence to set up hazards. Furthermore, Clefable Hydro Pump has a good chance to of being 2HKO Clefable with Hydropump while frail water resists Earth Power deals great damage to Water-type foes like Starmie gets nuked hard by Earthpower and Kingdra.

This Swampert set is an excellent early-game hard-hitter since very few Pokemon can come into his combination of special STAB attacks, (AC) but you must have good prediction skills in order to use it successfully. A single incorrect prediction could be catastrophic when using this Swampert, so tread carefully. Identify the type of team you are facing before choosing on which move you want to use get locked in. Against defensive bulky teams, do not hesitate to spam Hydro pPump in blind early game, (AC) as this is the move that will usually hit harder the most common Swampert's switches -ins like Skarmory and Rotom-A the hardest. which are generally nuked by specs Hydro Pump. Even Clefable can get 2KOed. Once you have revealed this that Swampert is a cChoice Specs oriented, you should try to predict which resistance (w—Water, gGround, or iIce) your opponent will bring in, (AC) and try to predict the incoming answer use the best move accordingly. For example, throw using Ice Beam against an incoming Latias or a Celebi switch in can quickly swing make a crucial difference between a match that turns into a w in your favor or a loss. Against more offensive teams, you do not need to predict as much because well as versus defensive teams since Hydro Pump should most of the time give a KO or 2Ko'ed even on resistances deal a ton of damage most of the time. But still, be careful about not being blocked on an undesirable which move that Swampert lock into. would give a great shot to your opponent to retaliate harder with another move.

Swampert's bulk is not sufficient enough to take powerful STAB attacks repeatedly. Furthermore, there are is no Leftovers to help Swampert to survive longer, so try to manage his health nicely. (Leftovers is a singular entity)

Team Options
========

Since this Swampert's main purpose is to break through bulky threats, Pokémons Pokemon that appreciate their removal make decent partners to pair with him. Agility Metagross, Swords Dance Lucario, Dragon Dance Dragonite, (AC) or and Gyarados are excellent options to consider since they are all supported by the because of Swampert's ability to lure and remove surprise effect nuke factor on Skarmory, Rotom-A, (AC) and bulky Water-types. waters in addition to the typing synergy they got paired with him. A Celebi of your own creates a strong defensive core typing synergy with Heatran and Swampert based on complementary typing. Toxic Spikes also deserves a mention for working excellently with the balance nature of the core. Roserade is a particularly good user of Toxic Spikes, especially as a partner to Swampert due to resisting its Water-, (AC) Electric-, (AC) and Grass-type attacks resistance. Since his primary weakness remains in his low speed, p Paralysis supports works well this to compensate for Swampert's lower it allows him to get more s Speed control during his sweep and. (Period) Jirachi, Zapdos, (AC) or and Latias make great teammates to run together, (AC) as since they both pack resistance to Grass-type moves and they can use learn Thunder Wave to spread paralysis. Another great member to pair with him is oOffensive tTrick rRoomer Bronzong as has great type synergy with Swampert, and it can use Trick Room to support it with his low speed in the late game while they both have great typing complemetarity softening its checks like Rotom-A and Zapdos.

Physical attackers that resist Hydro Pump or Earthp Power, such as Dragonite and Gyarados, can set up on this Swampert with ease. Choice Scarf Rotom-A can come in while Dragonite and Gyarados attempt to set up and scare them away with Hidden Power Ice and Thunderbolt respectively. The same goes for Flygon, (AC) which that benefits from having Swampert's ability to wear down bulkier foes. (Period) bulky pokémons getting broke while being Flygon is able to revenge kill most of the sweepers that will try to set up on Choice-locked Swampert.

Bulky wWater-types like Vaporeon, Suicune, (AC) or and Milotic can give this set trouble. cause hard trouble to this set. This is why running something to control them alongside Swampert is helpful. For example, Celebi is very nice at can switching into bBulky wWater and-types, force them to switch out, and can take advantage of this situation to use Thunder Wave or U-turn (AH) on against the switch in. As mentioned, Breloom is an awesome teammate as a a great stallbreaker that can counter in addition to being able to abuse the slowness of bulky Water-types by threatening to put them and proceed to sleep or chunk hit them with a powerful Grass-type move. Zapdos can also scare away bBulky wWater-types. However, both Breloom and Zapdos need to be careful about the damage incoming on the switch if they do not have significant SpeDef investment since when switching in, (AC) as bulky wWater-types almost always carry iIce-type coverage in their move pool.
 
Part 3:
[SET]
Nname: Mixed Attacker
Mmove 1: Earthquake
Mmove 2: Hydro Pump
Mmove 3: Ice bBeam
Mmove 4: Focus Punch
Iitem: Leftovers
Aability: tTorrent
Nnature: Brave
EVevs: 112 HP / 216 Atk / 100 SpA / 80 Spe

[SET COMMENTS]
Moves
========

It seems surprising to think that Swampert could pull off a mixed wallbreaker set when there are offensive behemoths available like Dragonite and Infernape. Lucario, who sports 110/115/90 offensive stats in comparison to Swampert's rather meager 110/85/60. However, with gGround-type negating the damage from the sandstorm, (AC) an Electric-type immunity, useful a resistance s/immunities, to sStealth rRocks resist, (AC) and the combination of wWater/g-, (AC;AH) Ground/i-, (AC;AH) and Ice-type coverage offensive mixed moves, Swampert is an can pose as a major threat to typical defensive and balances cores. almost perfect wall breaker against typical cores of the stall and balanced teams. Earthquake is the Swampert's best Ground-type STAB, in that case attack, as it benefits more from his powerful base Attack and it hits foes meaning that Swampert is able to hit harder the like of Starmie or, (AC) Tyranitar, (AC) than Earthpower would do and Clefable for high damage. Focus Punch plows through Clefable, managing a guaranteed OHKO and, (AC) Blissey for a guaranteed KO after Earthquake damage., (AC) and specially defensive Skarmory as it sets up Spikes or attemps to phaze with Whirlwind. Hydro Pump does a huge chunk of damage against Ground-immune Pokemon threats like Skarmory, Bronzong, and Rotom-A, while Ice Beam trips up hits Ground-, Gliscor, Dragon-, and Grass-types super effectively. Superpower is usable if you need the ability to lure in and pummel Clefable/Blissey immediately, but the loss of stats and power means that Swampert has a chance to lose to Skarmory and will be forced out of the field after using it which is not recommended since this set's main purpose is to break through bulky teams that tend to stack hazards and Swampert cannot switch into spikes and Toxic Spikes indefinitely. Stealth Rock is usable as the last move instead of the fighting coverage if your team already feels very comfortable against Blissey or Clefable but this is generally outclassed by another move-set since this one has considerably weaker bulkiness and hampered stall breaking ability. (Superpower actually shouldn't ever be used on this set because it's really slow and wants to retain its bulk desperately. Focus Punch is highly superior because it deals with Blissey and Clefable convincingly anyway. Stealth Rock is covered by other sets already)

Set Details
========

The EVs offer reasonable bulkiness and damage, while the Brave nature A Brave nature increases Swampert's attack and preserves Swampert's its good natural bulk. 216 Attack EVS make Swampert's Earthquake extremely powerful, (AC) and also allows Swampert to reach the bonus point that grants to Swampert powerful chunks with Earthquake and OHKO on Clefable with Focus Punch. 100 SpA gives enough power to Hydro Pump to 2HKO defensive meant to hit hard enough physically oriented walls namely Rotom-A and Skarmory which is guaranteed 2KOed by the combination of Hydro pump twice or then Focus Punch on the roost with stealth rock damage. 80 Evs in speed Speed EVs are used to is the minimum you should go on this Swampert just to make sure that you always outspeed uninvested Clefable. The left remaining EVs go into are invested in HP to ensure maximize general he can still have a reasonable bulk. Leftovers grants Swampert passive recovery, (AC) which allows him it to check Jirachi significantly better more effectively since Leftovers largely offsets Iron Head's damage. is largely offset by Leftovers. An alternative spread with a lot more sSpeed EVs and a Naughty nature can be used to try to outpass outpace foes such as Skarmory and Breloom, (AC) although the lack of bulk hampers considerably hampers Swampert's survivability.

Usage Tips
========

Basically, this Mixed attacking Swampert's set is meant to break through defensive stallish cores, (AC) namely the common Nidoqueen / Skarmory / Clefable and Hippowdon / Skarmory / Clefable archetypes as they got generally no member that can switch in this Swampert safely. Since tThey often pack Rotom-A or Tyranitar for hazards control and an additional fFighting resist such as Gliscor, Zapdos, or and Starmie, (AC) that which all have a really hard trouble time to deal with defending against this Swampert,. (Period) yYou need to pressure defensive teams as much as possible in the early-game (AH) before Spikes and Toxic Spikes are on the field, (AC) or your opponent will have an easier time play around that to dealing with your Swampert slowly. Swampert finds plenty of opportunities to pivot, so maintaining Stealth Rock will especially benefit it. come in for free on the field against the balanced build, just make sure that your Stealth Rocks are up. Then, feel free to force as many switches as possible and punish them with good prediction. If Swampert is facing Clefable or Blissey, weaken them with Earthquake and then use Focus Punch on the predicted Soft-Boiled. it with powerful strong moves and coverage. When the situation Swampert versus Clefable or Blissey comes, just make sure that Softboiled is comingon the turn that you chose Focus Punch by weakening them with some cheap damage previously or you will lose the surprise effect and a precious turn by getting canceled. Also; balanced teams around Tyranitar and Jirachi without Grass-type can sufferthe same fate

Against more offensive-oriented builds; this Swampert tends to struggle since his slowness and weak general bulk does not let him survive well against strong STABs from the OU. For this reason, other move-sets should often outclass this one as the fighting coverage is generally unnecessary. The best spot you can get is bringing him on a resistance/immunity, switching Swampert in thanks to U-Turn from the like of Jirachi or send it after a sacrifice and proceed to chunk something but if your opponent manages to land a switch on a resistance such as Specs Latias for Hydro Pump or Breloom, this cancause a huge loss of momentum. However, Swampert does break hard enough to get clean OHKO but it requires predictions, so tread carefully.
(This paragraph is a bit redundant and doesn't really fit well in this section. cleaned up section about Clefable and Blissey)

Team Options
========

As a bulky Water-type, Swampert works nicely alongside Grass- Fire- and Fire- Grass- (parallelism) types as part of a GFW Fire / Water / Grass core. Roserade, in particular, works marvelously for its ability to absorb any stray remove Toxic Spikes on entry, which absolutely severely cripple Swampert, and set up its own Spikes, which works well will undoubtedly get their money's worth thanks to Swampert's ability to force switches with his double type. Similarly, o Other entry hazard supporters, such as Skarmory and Forretress, also work well with Swampert, both being x4 resistant to its Grass-type weakness, while it in return is at least resistant to all of their weaknesses. Since Swampert is quite slow, paralysis support does helps a lot to get find more opportunities to come in the field and land secure a free hit on crippled targets. Therefore, running teammates like Jirachi or and Zapdos is effective, (AC) synergizes well alongside this Swampert as they can both induce paralysis; in return, learn Thunder Wave featuring their Grass resistance while Swampert resists Fire- and Rock-type moves aimed at those respectively. Another great member in terms of balance is Latias and, (AC) especially the a Choice Specs variant with Sleep Talk, (AC) is a great choice because it can switch into Swampert's most terrible nightmare in OU, namely Breloom and absorb Spore from him while being resistant to resisting Grass- and Fighting-type moves. Tyranitar is one of the best teammates to run alongside this and Swampert pair amazingly together, as because it sets up sand stream granting some free residual damage each turns which is obviously helpful to break through water resistance. Also, Tyranitar benefits tremendously from Swampert's ability to lure in and wear down physical walls; (SC) a lot from having physically defensive-oriented pokemon getting surprised by the mixed combination of physical and special high damage output while in return, (AC) Tyranitar it can kill KO Latias, Starmie, Celebi, and Rotom-A, (AC) which will otherwise try to shutdown give Swampert trouble. In addition, Tyranitar sets up sand, which helps wear down Bulky Water-types. and proceed to trap them with a powerful STABed Pursuit.

Also, as an offensive bulky water himself, Swampert does pair well offensively with other water pokemon. Since Swampert can break through the specially or physically oriented walls in the early game, sweepers that benefit from having them down benefit a lot from him. In that case, running this Swampert in conjunction with Pokemon such as Calm Minder Suicune, Kingdra, Gyarados, Empoleon, (AC) or and Starmie can all pair nicely to form a Water-based offensive core, which works well because stall teams often do not pack a Water resist. In particular, is tremendously difficult to wall for a balanced/stall due to the repetitive water chunks with mixed coverage. For example, Swampert taking out defensive Rotom-A and weakening Skarmory can make it really easy for strongly support a Gyarados in the back. (Period) and if the opponent does have another appropriate counter, then Gyarados weakening it will open the door for another one. Therefore, those water pokemon Water-types also synergize well together as because they are able to can weaken each others' counters when; (SC) Swampert sponges the cumulated can even mitigate an Electric-type weakness to the squad and adds a crucial Rock- resist. However, beware of a potential compounded the Grass-type weakness stacked which can be diminished by pairing Swampert with other options listed above. Since this Swampert tends to break walls, other non-water sweepers such as Agility Metagross, Swords Dance Lucario, (AC) or and Dragon Dance Dragonite act as are great teammates to run with him, (AC) as they have an easier time can potentially sweeping with more ease once one or two bulky foes specific counters are worn down and have a great typing complementarity. Bronzong also makes a decent partner to run alongside Swampert since they both benefit from having the Trick Room up while; (SC) both Pokemon they also both have perfect type synergy typing complementarity.

[SET]
Nname: Curse
Mmove 1: Curse
Mmove 2: Rest
Mmove 3: Earthquake / Waterfall
Mmove 4: Ice Punch / Waterfall / Sleep Talk
Iitem: Leftovers
Aability: Torrent
Nnature: Careful
EVevs: 240 HP / 16 Def / 252 SpD

[SET COMMENTS]
Moves
========

Thanks to With access to Curse and a good physical move-pool (RH), Swampert can be a dangerous boosting tank setup sweeper when used correctly. With only one type weakness, solid defensive stats, and a handful of resistances, Swampert can always find some opportunities to set up, (RC) making him a correct choice for the role of a bulky sweeper.

Curse allows Swampert to boost both his Attack and Defense in one turn, turning him into an immediate threat. While Curse does lowers Swampert's Speed, this is usually inconsequential, as he it isn't exactly fast to begin with. Speaking of Rest, it is used in the second move-slot (RH) as a means of recovering to restore HP and cure status, significantly increasing his longevity and allowing him to keep his sweep going. Earthquake is the primary option in the second third move-slot, (AC;RH) as it is a consistent form of STAB move that deals heavy damage to anyone foe who that doesn't isn't resistant or immune to it. However, Waterfall can be used if you'd like is an alternative to hit Pokemon who are immune to Earthquake, such as Skarmory and Rotom-A. When paired with Earthquake, Ice Punch is a great choice in the last move-slot (RH), enabling Swampert to dish out tremendous damage to threats such as Dragonite and Latias after a just one Curse. A mono-attacker mono-attacking Curse set can be used with a move-set (RH) of Curse, Waterfall, Rest, and Sleep Talk, as it which allows Swampert to retain his its usefulness while asleep after using Rest, (AC) but this gives it significantly worse coverage leaves him walled by many Pokemon, and easily set up on by others. You can also run a set with Curse + three attacking moves. If you choose to do this, then you should use an Adamant nature with a more offensively oriented spread. However, such a set takes away from Swampert's longevity considerably. (I don't think there's ever a good reason to run curse + 3 attacks. Swampert always has a better option in the fourth move. If you really want to add this then other options may be a better place, but idt it's worth it)

Set Details
========

The EV spread on this set is very straightforward. 240 HP EVs is what you optimally want enable Swampert as this the Leftovers number to recover more HP and maximize all-around bulk. This also grants the ability to survive from full to one HP five Seismic- Toss (RH) from the like of Blissey or Clefable five times with the help of Leftovers. 252 Special Defense EVs and a Careful nature allow Swampert to take neutral and resisted special attacks very well. The remaining EVs are dumped into Defense, and allow which helps Swampert to take a lot of powerful physical attacks after a few Curse boosts. Leftovers grants Swampert passive recovery which allows him to set up on the long term with way more ease.

Usage Tips
========

Since this Swampert can be easily stopped by some specific threats, It is generally better to not to reveal Curse too early in the game. As First, scoot his scout Swampert's counters, (AC) which generally are Grass-type Pokemon pokémons, Skarmory, random Grass Knot users foes with Grass-type attacks, Tricks users, or bulky waters and Haze Milotic. (Period) and Then, (AC) weaken or cripple them to the point that they can not switch into Swampert and revenge kill him after a curse anymore. Then, Swampert should be able to find plenty of opportunities to set up on threats that he should usually check decently foes such as Tyranitar, Jirachi, (AC) or and Zapdos. Thanks to his exceptional mixed bulk and power, he can manage to start a clean sweep if the opponent does not have an appropriate answer anymore. Bulky water are definitely Bulky Water-types tend to strugglinge way more against this Swampert, (AC) because even Dragon Dance Gyarados can lose to it if it does not have tTaunt,; (SC) the same goes for Dragon Dance Kingdra and the like of, (AC) Starmie, (AC) and Suicune. or Suicune do not have enough damage output to shut down Swampert immediately.

Team Options
========

Good teammates for this set include Pokemon who that can switch into powerful special attacks, such as Roserade's Leaf Storm, which would otherwise KO Swampert. Steel-type Pokemon, such as Heatran and Scizor, are great teammates for this Swampert, as they pack resistances to the special attacks Swampert doesn't want to take, namely Shaymin's Seed Flare and Dragonite's Draco Meteor. A Sleep Talk user such as Choice Band Dragonite and Choice Specs Latias can make for a decent partner to run with, (AC) as it is able to they can absorb the Breloom's Spore Aimed at Swampert and retaliate with a powerful cChoice-boosted attack, (AC;AH) but it they must be careful about the of Substitute on the switch. In particular, since Choice Specs Latias bulk is does not high enough to survive nicely want to take Breloom's Focus Punch. Also,

Jirachi gets a special mention thanks to its typing complementarity with the mudfish type synergy and its ability to spread paralysis, (AC) which supports the cursing sweep in the Swampert's late-game (AH) sweep. Since Trick users will try to shut him Swampert down, having something that can absorb it will support Swampert's sweep. Choice Scarf Tyranitar makes is a decent choice since it is able to switch into Trick from Rotom-A or Latias and attempt to pursuit trap them with Pursuit immediately.

A Rapid Spin user, namely Starmie or Forretress, (AC) can get rid of the Spikes / Toxic-Spikes that will otherwise make it tough for hamper Swampert's ability to set up, so using one alongside him can be a good idea. Starmie can wear down is helpful against Swampert's counter because of Ice Beam nukes Breloom, Celebi, (AC) or and Latias with Ice Beam while Thunderbolt lets it beat Suicune Gyarados and Gyarados wear down Suicune. Roserade makes a good partner for this set, (AC) as it can switch into bulky Water-types and gGrass-type (AH) attacks, who which may otherwise cause this set problems,. (RC;Period) and spread some In addition, it can set up Toxic- Spikes, (RH;AC) which allowing Swampert to stall out some potential counters while setting up. Other water pokemon in general Water-types such as Starmie, Gyarados or and Suicune work well with this Swampert since they double down on weakening their mutual checks. mutually weaken their own counter to open the door for another teammate.


[STRATEGY COMMENTS]
Other Options
=============

Swampert's move-pool (RH) isn't particularly vast, so he it doesn't have many other decent options to work with. Something interesting to note is that Interestingly, Swampert learns both Counter and Mirror Coat. While these could potentially be used to nab a surprise KO on unsuspecting attackers, they will be a waste of a move slot if you fail to predict correctly, (RC) and they lose their effectiveness after Swampert uses them once;. (Period) As such, you're often better off sticking to his more dependable reliable moves. Swampert can utilize a combination of Substitute + Focus Punch, (AC) as he it creates 101 HP Substitutes, making it a perfect fantastic Clefable counter; however, Substitute must replace valuable coverage. this set is less good at wall-breaking when not facing Clefable than other stall breakers such as Breloom, because it can not recover Substitute's HP-sapping. Moreover, this is It's also possible to run Focus Punch instead of Stealth Rock on the physically and specially offensive sets, (AC) making Swampert way better at wallbreaking at the cost expense of losing hazards utility. Swampert can use Blizzard when paired with Abomasnow, but Tyranitar is so popular that it's unreliable. you will often end up using it under the sandstorm. The lack of accuracy generally makes it a worse choice than Ice Beam even in hail teams. On the physically defensive set, Refresh is another a decent option because as there are some teams that highly depend on status to deal with it Swampert. For that same reason, Rest makes is another option to run on it, (AC) but this is generally undesirable non-wanted because having Swampert asleep makes him become a setup fodder or a sitting duck. Toxic is a great option on both offensive and defensive Swampert sets. It can be used over Stealth Rock on offensive sets to make it even more potent as a stallbreaker(hitting Milotic as a huge target)and on defensive sets it can hit Hippowdon and Zapdos. Finally, Swampert can be a good support Pokemon to use on a Rain Dance team, as many Rain Dance teams struggle with Tyranitar, to whom which Swampert is a graat counter checks well. However, Swampert almost always has more worthwhile options to use.

Checks and Counters
===================

**Grass-Ttypes**: Swampert's most obvious best counters are Grass-type Pokemon. Celebi and Shaymin both can switch into most of Swampert's version attacks and OHKO it back KOing him immediately with Grass Knot, (AC) Seed Flare, and Leaf Storm. or Leaf Storm, while Shaymin eviscerates Swampert with a STAB Seed Flare. Breloom also beats Swampert with little difficulty, (AC) as it can either Seed Bomb Swampert for the outright OHKO, or it can opt to use it as a set-up fodder by using Spore and then setting up a Substitute. Roserade can force also has a field day with Swampert as it has the option of either going for the KO or out and setting up either Spikes or and Toxic Spikes. All of these Pokemon must be wary of Swampert's Ice-type coverage, however. a Choice Band Ice Punch though, as it deals major damage. Abomasnow can beat Swampert through the use of a STAB Wood Hammer, or can choose to wear is not weak to Ice-type attacks and can maim Swampert down with the a STAB-boosted Wood Hammer combination of Leech Seed and Protect. (Abomasnow never has a reason to LeechTect stall Swampert because Wood Hammer is an OHKO and Swampert is never staying in)

**Bulky waters Water-types**: Bulky Water-types causes problems to for Swampert, as they resist Waterfall and generally don't take average that much damage from Earthquake. Suicune is able to set up Calm Mind on Swampert and deal heavy damage with Hydro Pump or Surf. Defensive Starmie is able to spin away the Swampert's Stealth Rock Swampert sets up away, and can then smash wear it down with Surf while restoring its health recovering off any damage Swampert inflicts. However, some defensive investment is needed to do this reliably, as Swampert's this type of bulky water must tread carefully against Swampert because adamant Earthquake damage is high enough to shut them down if it gets strong, and a critical hit can quickly swing the exchange in Swampert's favor. while they spin or try to set up on hit. Taunt + Dragon Dance Gyarados sets up on Swampert, prevents it from using Roar with Taunt, and takes pitiful damage from Ice moves in general shrugs off Swampert's Ice-type attacks. Milotic can use Recover and tank Swampert relatively well every of Swampert's hit while retaliating nicely with Surf. Vaporeon with Toxic is a major thorn in Swampert's side, as it is able to outstall Swampert with Wish and Protect once it statuses it. Vaporeon's Water Absorb can enable it to answer Choice item sets well, and offensive Vaporeon sets can massacre the opposing team with powerful Water-type attacks. without Toxic also beats Swampert one-on-one, although without Toxic, Swampert is able to switch out with out repercussion.

**Grass-type moves users**: Unexpected Grass moves destroy Swampert, as its 4x Grass weakness causes even unSTABed means that any Grass-type move is going to hurt. Zapdos and Magnezone Heatran can with Hidden Power Grass deal major damage to Swampert with Hidden Power Grass, although Magnezone must be wary of Earthquake. Infernape, Latias, Starmie, (AC) and Jirachi make good use of Grass Knot, targeting Swampert's high weight, but they must also watch out for Earthquake and, in Latias's case, Ice Beam.

**Status**: Because Swampert has no form of reliable recovery, it desperately hates detests status. As such, Rotom-A is a good check to Swampert as because it is immune to Earthquake and it's able to burn Swampert with Will-oO-Wisp. Gengar can also burn Swampert; (SC) do much of the same that Rotom-A does, however, Gengar cannot take a is vulnerable to being hit by Waterfall. Although those are not counters, random Toxic users such as Jirachi, Heatran, (AC) or and Zapdos can put can use it to cripple Swampert on a timer and even use and then proceed to switch on an appropriate answer or stall it with Protect. (Remove) to worsen the poison damage. The same goes for the Toxic Spikes which horribly cripples Swampert's longevity overall. In general, if you can get some sort of status on Swampert, its defensive abilities are greatly reduced and it is a much easier threat to deal with.

**Spikes Skarmory**: Unless running Hydro Pump, Swampert is vulnerable to Skarmory. Skarmory sets up Spikes on Swampert as it not able to harm Skarmory hard enough to deny the Spikes. Only Choice Banded Swampert can induce flinches Skarmory to death with Waterfall if it gets a little of luck, but most of the time, the armored bird can take advantage of Swampert and set up Spikes will at least get the spikes up. Skarmory with Taunt is an even better counter, (AC) as it prevents Swampert from setting up its own Stealth Rock or phazing it before it can Roar it out before it can set up multiple layers of Spikes. Forretress can spin away the Stealth Rock Swampert sets up, while at the same time is able to set up multiple layers of Spikes or Toxic Spikes. As stated earlier, Roserade can set up both Spikes or Toxic Spikes or can opt for the OHKO. Smeargle can Spore Swampert and then set up Spikes, while also being able to use Taunt to prevent Swampert from setting up Stealth Rock. (Removed mention of Forretress, it's not a Swampert check at all even if it can use Spikes. Any grounded Pokemon is "Spikes weak" so I don't think Spikes is specfically worth mentioning here unless it's really really bad (which in Swampert's case it isn't)

**Strong Attackers**: Strong attackers can overwhelm Swampert really quickly since it doesn't have access to any form of reliable recovery move. Even if this type of threat can not be considered as true counters, stuff Pokemon like Machamp, Choice Band Infernape, Mmixed attackering Flygon, Lucario, (AC) or and offensive Dragonite will can hit Swampert considerably hard Swampert.

[CREDITS]
- Written by: [[Emeral, 72767]]
- Quality checked by: [[Excal,456373], [, H-M-N-I-P.291057]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

deetah

Delicate as silk
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Due to the length of this analysis and the number of edits made, it'll be quite hard for me to go over both the analysis and the amcheck so I will go ahead and say that all of Excal's changes should be implemented. Looked the majority of them over briefly and was pleased. It will not count as 1/2, but I will go over the analysis once all of the changes are made and give it an official check.

Good work Excal.
Emeral Please tag me once it's implemented.
 

deetah

Delicate as silk
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AP) = Add Period (AH) = Add Hyphen (SC) = Semicolon
Part 1 of the check is done, part 2 will come soon. There were a few miscellaneous periods and commas left in some places from Excal's check but I marked them, so be sure to remove them carefully. Also, please remove Excal from the GP credits, as his check does not count as official.


Swampert

[OVERVIEW]

Swampert is one of DPP OU's most emblematic Pokemon. Its unique Water / Ground typing gives it many desirable traits. It resists popular Rock-, Fire-, and Steel-type moves, it's immune to sand and Electric-type moves, and it's resistant to Stealth Rock. In addition, it has great coverage thanks to its access to Ground- and Water-type STAB moves with Ice-type coverage. However, Swampert is 4x weak to Grass-type moves, which several Pokemon carry specifically to target it. Despite this, it makes for an awesome offensive pivot that is able to check many prominent threats like Jirachi, Heatran, Metagross, Tyranitar, and Zapdos.

Swampert does not have access to a reliable form of recovery, so it tends to struggle long term against strong attackers like Machamp and Infernape. Some Pokemon that Swampert checks decently, like Zapdos, Heatran, Jirachi, and Rotom-A, can also run status moves like Toxic and Will-O-Wisp, which considerably hampers its durability. Swampert's low Speed and harsh Grass weakness can also be exploited by Breloom if it does not have adequate support or enough Speed investment at the cost of its bulk.

[SET]
name: Physically Offensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Waterfall
move 4: Ice Punch
item: Leftovers
ability: Torrent
nature: Adamant
EVs: evs: 240 HP / 252 Atk / 16 Spe

[SET COMMENTS]
Moves
=======

Thanks to its good typing, decent attacking stats, high natural bulk, and access to Stealth Rock, Swampert makes for a great lead and an exceptional mid-game threat. It's capable of taking on many popular threats with ease, such as Tyranitar and Zapdos, with ease, and it can serve as a great offensive pivot.

Due to these traits, Swampert can find plenty of opportunities to set up Stealth Rock. Earthquake is used in the second moveslot, as it is Swampert's best STAB move, hitting any foe that doesn't resist it for a decent chunk of damage. Waterfall combines excellently with Earthquake, allowing Swampert to hit Pokemon who that are immune to Earthquake, such as Skarmory and Rotom-A. Ice Punch enables Swampert to hit Pokemon such as Flygon, Dragonite, Latias, and Breloom super effectively; however, Swampert must switch out on the next turn versus Breloom if it does not have enough Speed investment.

Set Details
=======

The HP EVs grant Swampert decent overall bulk, enabling it to take most resisted and neutral attacks reasonably well. An Adamant nature with Attack maximized maximum Attack investment allows Swampert to hit as hard as possible. 16 Speed EVs allow it to out-speed outspeed foes like Clefable and uninvested Tyranitar, but feel free to invest more Speed, as Swampert can potentially outspeed Pokemon like Tyranitar, Scizor, Skarmory, Nidoqueen, and even Breloom with Speed investment, Scizor, Skarmory, Nidoqueen, and even Breloom. Although outpacing Skarmory allows Swampert to flinch it with Waterfall Swampert's Waterfall can potentially cause Skarmory to flinch, it loses the opportunity to land Earthquake as Skarmory uses Roost. Leftovers grants Swampert passive recovery, (AC) which allows it to check Jirachi more effectively, (AC) since Leftovers largely offsets Iron Head's damage.

Usage Tips
=======

Switch into resisted moves like Iron Head, Stone Edge, and Thunderbolt to more safely set up Stealth Rock. Keep in mind that Pokemon like Tyranitar, Flygon, and Mamoswine can deal a significant amount of damage with their powerful STAB attacks, so don't overestimate Swampert's general bulk. This Swampert also works as a great early-game wallbreaker because it forces a lot of switches, (RC) and its coverage makes it pretty difficult for foes to switch in safely. However, Swampert requires prediction to wallbreak effectively because it's slow, and sweepers that carry Grass-type moves or strong STAB attacks such as Hydro Pump, Draco Meteor, and Close Combat can force it out, making you lose momentum. Waterfall is generally the preferred option to use if you expect your opponent to switch into something that covers Earthquake, such as Gengar or Rotom-A. However, depending on the matchup, Ice Punch is definitely worth considering, as it hits Grass- and Dragon-type switch-ins.

On top of that, offensive Swampert is a good asset to break through a Skarmory / Clefable core because it hits other Pokemon paired with them super effectively,(Add space)such as Tyranitar, Heatran, Jirachi, and Gliscor. If Swampert is paired with paralysis support, you should try to keep it healthy, as it can potentially break through defensive cores late-game on crippled targets that cannot safely heal. If Swampert is in Torrent range, it becomes an immense threat; Skarmory struggles even more, especially with paralysis support, due to the possibility of a para-flinch paraflinch strategy.

Team Options
=======

This Swampert is more effective on offensive teams that need a reliable pivot that conserves momentum. It has many viable teammates. Pokemon such as Latias and Heatran can be used to compensate for its 4x weakness to Grass-type moves. Both of the aforementioned teammates can and take on Celebi and Breloom, two of the biggest threats to Swampert, though they must watch out for Thunder Wave and Spore. Also, Heatran needs to watch out for Fighting-type attacks from Breloom and even the rare Earth Power from Celebi. This is the reason why sleep absorbers such as Choice Specs Latias and Roserade make exceptional teammates. Moreover, Roserade can cover most bulky Water-types by switching into them with ease and setting up Toxic Spikes, which further supports Swampert. An effective way to take advantage of Swampert's typing is to utilize a Fire / Water / Grass defensive core. Skarmory can check Swampert and find opportunities to set up Spikes, so Magnezone also makes for a good partner, particularly if Swampert runs a lot of Speed, as it can easily switch into Skarmory, attempt to trap it with Magnet Pull, and proceed to KO it with a powerful Thunderbolt. Skarmory and Bronzong have perfect type synergy with Swampert. Skarmory can set up Spikes and it switches switch into Grass-type attacks aimed at Swampert, while Swampert can switch into Electric- and Fire-type attacks aimed at Skarmory. Bronzong can set up Trick Room for Swampert, (AC) which allows him it to get the jump on faster foes. Choice Scarf Rotom-A and Swampert pair nicely because Swampert usually does well versus Dragon Dance Tyranitar, which is the one setup sweeper Rotom-A cannot reliably cover; Rotom-A can prevent Starmie from spinning, which also works well with Skarmory. Swampert benefits a lot from paralysis support, as it synergizes with Waterfall's 20% chance to flinch, and it helps to compensate for its lower Speed tier. Teammates like Jirachi, Latias, and Zapdos can provide paralysis support. Celebi also has access to Thunder Wave and it can contribute to a Fire / Water / Grass core.

[SET]
name: Specially Offensive Stealth Rock
move 1: Stealth Rock
move 2: Hydro Pump
move 3: Ice Beam
move 4: Earth Power
item: Leftovers
ability: Torrent
nature: Modest
evs: 240 HP / 252 SpA / 16 Spe

[SET COMMENTS]
Moves
=======

Specially offensive Swampert is capable of taking on many popular threats, such as Tyranitar, Zapdos, Heatran, Jirachi, and Bronzong, with its access to STAB-boosted Hydro Pump and Earth Power. Many opponents expect Swampert to be a physical attacker, which makes it extremely good at luring and dealing massive damage to physical walls like Skarmory and Rotom-A.

This set aims to act as a solid utility counter and offensive pivot. It is excellent at forcing switches, which gives it many opportunities to set up Stealth Rock. Hydro Pump is the primary attacking move, as it punishes standard Skarmory extremely hard for a solid 2HKO, which stops Skarmory from setting up on Swampert while simultaneously threatening to use Earth Power on a predicted Roost. It also deals solid damage to defensive Rotom-A, Bronzong, Bold Zapdos, and Bold Starmie. Surf is not worth considering due to its lower Base Power, missing crucial damage benchmarks against Gengar and Skarmory. Earth Power is a strong STAB move that threatens Metagross and Jirachi, (RC) and provides great neutral coverage against Kingdra. Ice Beam provides excellent coverage and, in conjunction with Earth Power and Hydro Pump, enables Swampert to hit everything in DPP OU for neutral damage. Ice Beam takes a decent chunk out of any Grass-type Pokemon. It (This is pretty much implied information) Ice Beam can catch Celebi on the switch and force it to use Recover, which gives a teammate a free turn to switch in without fear of Thunder Wave. Also, Dragonite and Flygon are OHKOed by it, and offensive Latias is hit for a decent amount of damage.

Set Details
========

The EVs and nature are pretty straightforward. Maximizing Swampert's Special Attack with 252 Special Attack EVs and a Modest nature . (Remove the strikethrough and period) is are needed because Swampert's Special Attack is a bit lacking compared to other special attacking Pokemon in DPP OU. 16 Speed EVs enable Swampert to outspeed uninvested Clefable and Tyranitar. The remaining EVs are placed into Swampert's HP to maximize its general bulk. Leftovers grants Swampert passive recovery, which allows it to check Jirachi more effectively, (AC) since Leftovers largely offsets Iron Head's damage. Feel free to Speed creep at the expense of HP because it could be extremely useful to outspeed Skarmory, Nidoqueen, and Breloom.

Usage Tips
========

Pivot into resisted Rock-, Fire-, and Electric-type attacks to find a good opportunity to set up Stealth Rock. Try to switch Swampert in as soon as possible. General bulk alone is not enough to eat powerful STAB moves like Choice Band Tyranitar's Crunch or Outrage from +1 Dragonite. This is why you should try to bring Swampert in on resisted attacks such as Stone Edge or Iron Head, or you will end up sacrificing it quickly. Swampert is incredibly effective at breaking through stall and balanced teams thanks to its ability to lure most physical walls that expect a standard physical set. However, once you've revealed that Swampert is purely specially oriented, Clefable can wall it unless it is in Torrent's range. Typical Swampert checks like Rotom-A and Skarmory should be the main target to lure in with this set.

Specially offensive Swampert is excellent at forcing a lot of switches, which gives it many opportunities to fire off Hydro Pump. Do not try to overpredict with this Swampert. Hydro Pump is generally the safest option because many teams tend to lack solid Water resists Water-resistant Pokemon. The only reason you should consider to use Ice Beam on a predicted switch is if you are running a slower Swampert and you suspect that your opponent has a Breloom, Celebi, or Latias. Otherwise, it's better to scout with Hydro Pump early-game most of the time.

Team Options
========

As a bulky Water-type, Swampert works excellently alongside Grass- and Fire-types as part of a Fire / Water / Grass core. Roserade, in particular, works marvelously for its ability to absorb Toxic Spikes and status, which severely cripple Swampert, and set up its own, which Swampert supports by forcing switches. Similarly, other entry hazard supporters like Skarmory and Forretress, (Remove strikethrough and comma) also work well with Swampert; both Spikes users are 4x Grass resists, resistant to Grass and support Swampert's offensive pressure, while in return Swampert resists Fire- and Electric-type attacks. Physical sweepers, namely Swords Dance Lucario, Choice Band Tyranitar, Dragon Dance Dragonite, and offensive Trick Room Bronzong benefit from Swampert's ability to heavily damage physical walls. Bronzong gets a special mention, as it can set up Trick Room for Swampert while having perfect typing synergy with it. Choice Scarf Rotom-A and Swampert are a great pair because Swampert checks Dragon Dance Tyranitar reasonably well, which is the one setup sweeper Choice Scarf Rotom-A cannot reliably revenge kill. If you are running less Speed, Sleep Talk + Choice Specs Latias is a decent answer to most Grass-type Pokemon, (RC) and it can absorb Breloom's Spore. Gyarados also gets a special mention, as it benefits from physical walls being worn down, while Swampert covers Gyarados's Electric- and Rock-type weaknesses.

name: Choice Band
move 1: Waterfall
move 2: Earthquake
move 3: Stone Edge / Superpower
move 4: Ice Punch
item: Choice Band
ability: Torrent
nature: Adamant
evs: 172 HP / 252 Atk / 84 Spe

[SET COMMENTS]
Moves
========

Choice Band Swampert epitomizes the idea of bulky offense, retaining natural bulk while cranking the its Attack power up to astronomical levels. Waterfall and Earthquake are used on this set to form a solid STAB-boosted duo that allows Swampert to hit many common DPP OU Pokemon for large amounts of damage. However, although Aqua Tail grants more power than Waterfall and the ability to 2HKO specially defensive Skarmory, this option is not worth considering due to its lack of a flinch rate. Stone Edge is used in the third moveslot so that Swampert has a way to heavily damage the omnipresent Gyarados, which will otherwise shrug off Swampert's attacks thanks to its typing and Intimidate; Stone Edge also hits Zapdos harder than Ice Punch., which (Remove strikethrough, period, and comma) and is used in the final slot, enabling Swampert to OHKO Dragonite and Flygon. It can also hit Celebi and Breloom on the switch, though Swampert must immediately switch out the next turn unless you determine that Swampert will outspeed Breloom. Superpower can be used over Stone Edge, which gives Swampert good neutral coverage in tandem with its other moves. However, the Attack and Defense drops that come after using it will often force Swampert to switch out the next turn, which is an unattractive aspect. Also, Gyarados would become a perfect counter.

Set Details
========

The Speed EVs let Swampert outspeed Clefable, Tyranitar, Scizor, bulky Empoleon, (AC) and 0 Speed Skarmory, but you may want to invest a bit more to account for faster Skarmory. If you are willing to run a very fast Swampert, 40 HP / 252 Atk / 216 Spe is a great alternative spread to outspeed most Breloom and Rotom-A, hitting the latter with Waterfall before it uses Will-O-Wisp on Swampert. Attack is maximized with an Adamant nature and a Choice Band to give Swampert the maximum power it could possibly attain. The remaining EVs significantly boost Swampert's general bulk.

Usage Tips
========

Despite this set's massive power, you must have good prediction skills in order to use it effectively, as being locked into an undesirable move can shift the momentum in your opponent's favor. HP EVs alone are not enough for Swampert to take powerful STAB attacks repeatedly. Furthermore, there is no Leftovers to boost Swampert's durability, so Swampert it is even more fragile. Also, without Leftovers, Swampert will be especially more susceptible to Iron Head Jirachi. This Swampert set is an excellent early-game hard-hitter, (AC) since very few Pokemon can defend against its onslaught of powerful physical attacks. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon. Do not hesitate to spam Waterfall to break bulky stall teams, (AC) since Pokemon like Skarmory and Rotom-A or any paralyzed Pokemon will struggle to restore their health against repeated Waterfall usage(Remove space). Against more offensive teams, it can be useful to predict Ice-type weak Pokemon that tend to switch in Swampert, such as Breloom and Latias, and proceed to weaken them with a powerful Ice Punch. On the other hand, predicting Gyarados, Abomasnow, or Dragonite with Stone Edge is devastating if you manage to land it.

Team Options
========

As this Swampert will force a lot of switches, it is useful to provide it with entry hazard support. Swampert will also definitely need some defensive backbone since it is a Choice item user, meaning it will likely KO something and then be forced to switch. The two most common attacking types that are used on Swampert are Water and Grass. This makes any sort of Grass-type Pokemon an excellent teammate. Roserade makes for a decent teammate to run, as it can set up Spikes and Toxic Spikes while defending well against most Grass- and Water-type moves. Also, Roserade's Natural Cure supports Swampert by absorbing status moves such as Will-O-Wisp, and Sleep Powder. It can even absorb Toxic Spikes thanks to its Poison- typing Poison typing. Heatran is also a great choice, as it is able to consistently set up Stealth Rock. It also packs a 4x resistance to Grass-type moves that will otherwise OHKO Swampert. (AP) Skarmory can also provide Spikes support, and it has perfect type synergy with Swampert. Offensive Bronzong is a great partner to consider, (AC) since it can set up Trick Room for Swampert, and it has perfect type synergy with Swampert like Skarmory. Magnezone can also help Swampert breaking through defensive archetypes by trapping and removing Skarmory. Paralysis support helps Swampert sweep late-game, (AC) since otherwise, (AC) something faster can force it out more easily. Pokemon like Zapdos and Jirachi work quite well with Swampert because they both have access to Thunder Wave and they both resist Grass. Celebi spreads paralysis while tanking most Water-(AH) and Grass-type moves, resisting Breloom's dual STAB move combination, (RC) and forming a solid Fire / Water / Grass core if played with Heatran. As far as offensive partners for this set go, Choice Scarf Flygon and Rotom-A make great teammates, as they are capable of revenge killing many dangerous Pokemon who that will attempt to set up on Swampert, namely Dragon Dance Dragonite and Gyarados.

[SET]
name: Tank
move 1: Earthquake
move 2: Ice Beam
move 3: Stealth Rock
move 4: Roar / Protect
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 240 HP / 216 Def / 52 SpD

[SET COMMENTS]
Moves
========

This set aims to act as a solid utility counter and defensive pivot, taking advantage of Swampert's excellent typing and bulk. It is capable of taking on powerful Choice Band users like Tyranitar, Infernape, and Dragonite. In addition, it does very well versus Jirachi, Bronzong, and Metagross. Sadly, its lack of a reliable recovery move significantly hampers its tanking abilities.

Stealth Rock is the main utility move of this set, which it can use well due to its bulk and powerful Earthquake to keep spinners like Starmie in check. With high Defense and resistance to popular attacking types like Rock and Fire, it can set up Stealth Rock under many circumstances. Earthquake is Swampert's best STAB move, hitting anything that doesn't resist it for a great portion of damage. Ice Beam is used in the third move slot to enable Swampert to OHKO Flygon, Gliscor, and Dragonite after Stealth Rock damage. It also allows him it to hit Grass-type switch-ins, such as Breloom, for super effective damage, though Swampert must switch out on the next turn. There are several viable options that Swampert can use in the final move slot. Roar is the primary option, as it can be used to scout the opposing team and rack up residual damage from Stealth Rock. Protect can be used as a scouting move, (RC) and can also aid Swampert in blocking Explosion from Metagross and Azelf leads; it also gives Swampert an extra turn to restore its health with Leftovers.

As far as other options go, Swampert has a few choices. Stone Edge can be used in place of Ice Beam to dish out respectable damage to Gyarados and Dragonite. Hydro Pump and Surf can be used if you'd like a secondary STAB option for Swampert to use, which can be useful for wearing down foes like Skarmory and Bronzong, though you'd have worse coverage.

Set Details
========

240 HP EVs put Swampert at the Leftovers mark, which gives it a few advantages. Firstly, having 1 HP after the Leftovers mark minimizes damage from entry hazards and status. Also, the HP investment with Leftovers allows Swampert to always survive Seismic Toss from Clefable and Blissey five times at full health, (RC) and this gives more all-around bulk. 216 Defense EVs grant Swampert exceptional physical bulk, letting him it take most resisted and neutral physical attacks with ease. The remaining Special Defense EVs are used to allow Swampert to take neutral and resisted special attacks, such as Dragonite's Draco Meteor and Heatran's Fire Blast, more easily. An alternate EV spread of 252 HP / 252 Def / 4 SpA can be used to maximize Swampert's physical bulk, but the extra Defense EVs don't accomplish anything specific and the Special Defense investment is generally more useful.

Usage Tips
========

Swampert should be used as a defensive wall and entry hazard shuffler early-(AH)game. Swampert acts as a decent lead, as it can put Stealth Rock up reasonably well against popular leads such as Zapdos, Metagross, Heatran, and Hippowdon, frail Choice Scarf leads such as Infernape and Flygon, and it can usually dominate most offensive Pokemon when it has the type advantage. Since Swampert does not have a reliable recovery move, it's important to bring him it into Rock-, Fire-, Electric-, and Steel-type attacks that it resists. Swampert finds plenty of opportunities to come in thanks to its Stealth Rock resistance and sand immunity, which is great for balanced teams. Also, Swampert's Attack is high enough naturally to use Earthquake as a way to pressure opposing Starmie, which helps maintain Stealth Rock and forces it to use Recover, which can give to Tyranitar or Rotom-A an opportunity to switch in without having to sustain damage from a Water-type attack.

Team Options
========

Swampert should be used on semi-stall and balanced cores, as these are where its defensive abilities shine the most. Since Swampert can be successfully used on multiple types of teams, it has many viable teammates.

On balanced cores, Pokemon such as Scizor and Heatran can be used to compensate for his its 4x weakness to Grass-type moves. Both of the aforementioned teammates can take on Celebi and Shaymin, two of the biggest threats to Swampert, though they must watch out for Hidden Power Fire and Earth Power. Mixed Dragonite and Infernape can take advantage of the Stealth Rock that Swampert sets up by forcing the opponent to switch through offensive pressure, which hurts the opposing team and gives your team offensive momentum. Another solid way to play Swampert is to utilize a Fire / Water / Grass core. Using Swampert in tandem with Pokemon such as Heatran and Roserade will work well. This will force the opponent to switch multiple times due to defensive synergy, racking up more damage from entry hazards(Remove space). On the other hand, Sleep Talk users such as Choice item Latias and Choice Band Dragonite also pair well with Swampert, as they are able to switch into Grass-type moves with ease and absorb Breloom's Spore and Roserade's Sleep Powder.

On more defensive teams, specially defensive Jirachi and Clefable make wonderful teammates for Swampert, (RC) because they can sponge special attacks that could otherwise spell doom for the mudfish Pokemon. They can also pass Wish to Swampert to keep it healthy, which can be a tremendous blessing because Swampert has no instant recovery move. Tyranitar is an excellent choice to consider thanks to its ability to deny popular threats that appreciate taking advantage of this Swampert such as defensive Rotom-A, Starmie, Choice Specs Latias, and Celebi and punish them with its powerful STAB-boosted Dark-type attacks. In addition, it can summon sand with its Sand Stream, which helps rack up residual damage. On the other hand, since Swampert appreciates entry hazard stacking, a core with Skarmory and Rotom-A with Tyranitar in the back to trap Starmie makes for a solid defensive balance.

Physically defensive Swampert tends to struggle against stall teams because it does not hit hard enough to actually threaten pokemon like Skamory, Rotom-A, and Clefable. The aforementioned Pokemon can take advantage of its passivity to set up Spikes, status it, or remove its Leftovers with Knock Off. Therefore, playing Swampert alongside stallbreakers can help mitigate Swampert's stall weakness. Breloom makes for a great partner, as it can form a solid Fire / Water / Grass core, (RC) if also paired with Heatran, and it can take advantage of slow bulky Pokemon like Clefable and defensive Rotom-A. As mentioned, Heatran also makes a decent partner, (RC) due to his its appropriate typing synergy, (AC) but also the fact that it can break through defensive Pokemon with Choice Specs and Magma Storm sets. Substitute + Pain Split Gengar also works well with Swampert. In addition to its ability to switch into Breloom's Grass and Fighting combination and a strong Close Combat from Infernape and Lucario, SubSplit Substitute + Pain Split Gengar can take advantage of Clefable by setting up a Substitute on a move like Knock Off, which can put the opposing team in a very bad position.

Swampert also appreciates Rapid Spin support from Starmie, Tentacruel, and Forretress. Starmie is probably the best option because it is the most reliable spinner in DPP OU; (SC) it can check foes like Breloom, Taunt Gyarados, and Suicune, (RC) and it can wear down physical walls like Skarmory and Rotom-A. Swampert appreciates the support of other bulky Water- and Ground-types as well because they can act as emergency checks to Pokemon such as Flygon, Tyranitar, and Metagross-- should Swampert go down to a powerful Choice Band-boosted Crunch from Tyranitar or a sneaky Grass-type attack.
 

deetah

Delicate as silk
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen (AP) = Add Period
Here is part 2 of the check! This will count as GP 1/1 once you implement both parts, be sure to replace Excal with myself in the credits.

GP 1/2

shinxstamp.gif


[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Earth Power
move 3: Ice Bam
move 4: Hidden Power Grass / Hidden Power Electric / Sleep Talk
item: Choice Specs
ability: Torrent
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Many people underestimate Swampert's Special Attack. Because of this, many would expect Swampert to be a bulky or Choice Band variant, so it can catch foes like Skarmory, Clefable, Rotom-A, Latias, Metagross, and Breloom off guard with unexpected and powerful special attacks.

Hydro Pump, Swampert's primary attacking option, is a powerful STAB move that, when boosted by Choice Specs, becomes enormously dangerous. Surf is not worth considering as an alternative to Hydro Pump because that it makes Swampert hit considerably weaker and potentially lose many crucial KOs like on physically defensive Skarmory. Earth Power is a solid secondary STAB attack, hitting Water- and Steel-types for a great chunk of damage. Ice Beam and Hidden Power Electric provide additional type coverage, dispatching most Grass- and Water-types who that resist both STAB moves, such as Breloom and Gyarados. Hidden Power Grass can be used if you wish to catch opposing Swampert for an OHKO. Alternatively, Swampert can be a decent sleep absorber with Sleep Talk. However, be careful about that option because most sleep inducers are Grass-types, so it's extremely risky for Swampert to switch in.

Set Details
========

The EVs and nature are pretty straightforward. Maximizing Swampert's Special Attack with 252 Special Attack EVs and a Modest nature puts s the stat raise Swampert's Special Attack to the highest possible level. The 84 Speed EVs allow Swampert to outspeed minimum Speed Skarmory, but feel free to put invest as much Speed as you want, (AC) since most Skarmory tend to run a bit more Speed. The rest of the EVs are placed into Swampert's HP, thus retaining some bulk to take a few hits from foes like Jirachi and Metagross.

Usage Tips
========

This set's main selling points are its surprise value and ability to OHKO physically defensive Skarmory. Swampert makes for a decent wall breaker wallbreaker, even as a lead. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon that would use Swampert to set up entry hazards. Furthermore, Hydro Pump has a good chance to 2HKO Clefable, (AC) while Earth Power deals great damage to Water-type foes like Starmie and Kingdra.

This Swampert is an excellent early-game hard-hitter, (AC) since very few Pokemon can come into his its combination of special STAB attacks, but you must have good prediction skills in order to use it successfully. A single incorrect prediction could be catastrophic when using this Swampert, so tread carefully. Identify the type of team you are facing before choosing which move you want to use. Against defensive bulky teams, do not hesitate to spam Hydro Pump early-(AH)game, as this is the move that will usually hit the most common Swampert switch-ins like Skarmory and Rotom-A the hardest. Once you have revealed that Swampert is Choice Specs, you should try to predict which resistance —Water, Ground, or Ice— your opponent will bring in, and use the best move accordingly. For example, using Ice Beam against an incoming Latias or Celebi can quickly swing a match in your favor. Against more offensive teams, you do not need to predict as much because Hydro Pump should deal a ton of damage most of the time. But still, be careful about which move Swampert locks itself into.

Swampert's bulk is not sufficient enough to take powerful STAB attacks repeatedly. Furthermore, there is no Leftovers to help Swampert to survive longer, so try to manage his its health nicely.

Team Options
========

Since this Swampert's main purpose is to break through bulky threats, Pokemon that appreciate their removal make decent partners. Agility Metagross, Swords Dance Lucario, Dragon Dance Dragonite, and Gyarados are excellent options to consider because of Swampert's ability to lure and remove(Add space)Skarmory, Rotom-A, and bulky Water-types. A Celebi of your own creates strong typing synergy with Heatran and Swampert. Toxic Spikes also deserves a mention for working excellently with the balance nature of the core. Roserade is a particularly good user of Toxic Spikes, especially as a partner to Swampert due to resisting Water-, Electric-, and Grass-type attacks. Paralysis support works well to compensate for Swampert's lower Speed. Jirachi, Zapdos, and Latias make great teammates, as they both resist Grass-type moves and they can use Thunder Wave to spread paralysis. Offensive Trick Room Bronzong has great type synergy with Swampert, and it can use Trick Room to support it while softening its checks like Rotom-A and Zapdos.

Physical attackers that resist Hydro Pump or Earth Power, such as Dragonite and Gyarados, can set up on this Swampert with ease. Choice Scarf Rotom-A can come in while Dragonite and Gyarados attempt to set up and scare them away with Hidden Power Ice and Thunderbolt. The same goes for Flygon, which benefits from Swampert's ability to wear down bulkier foes. Flygon is able to revenge kill most of the sweepers that will try to set up on Choice-locked Swampert.

Bulky Water-types like Vaporeon, Suicune, and Milotic can give this set trouble. Celebi can switch into bulky Water-types, force them to switch out, and use Thunder Wave or U-turn against the switch. Breloom is a great stallbreaker that can counter bulky Water-types by threatening to put them to sleep or hitting them with a powerful Grass-type move. Zapdos can also scare away Bulky Water-types. However, both Breloom and Zapdos need to be careful when switching in, as bulky Water-types almost always carry Ice-type coverage.

[SET]
name: Mixed Attacker
move 1: Earthquake
move 2: Hydro Pump
move 3: Ice Beam
move 4: Focus Punch
item: Leftovers
ability: Torrent
nature: Brave
evs: 112 HP / 216 Atk / 100 SpA / 80 Spe

[SET COMMENTS]
Moves
========

It seems surprising to think that Swampert could pull off a mixed wallbreaker set when there are offensive behemoths available like Dragonite and Infernape. However, with Ground-type its Ground typing negating the damage from sand, giving it an Electric-type immunity, giving it a resistance to Stealth Rock, and as well as its access to the combination of Water-, Ground-, and Ice-type coverage, Swampert can pose as a major threat to typical defensive and balances cores. Earthquake is Swampert's best Ground-type STAB attack, as it benefits more from his its powerful base Attack stat and it hits foes like Starmie, Tyranitar, and Clefable for high damage. Focus Punch plows through guarantees OHKOs against Clefable, managing a guaranteed OHKO, Blissey for a guaranteed KO after Earthquake damage, and specially defensive Skarmory as it sets up Spikes or attempts to phaze with Whirlwind. Hydro Pump does a huge chunk of damage against Ground-immune Pokemon like Skarmory, Bronzong, and Rotom-A, while Ice Beam hits Ground-, Dragon-, and Grass-types super effectively.

Set Details
========

A Brave nature increases Swampert's Attack and preserves its good natural bulk. 216 Attack EVS EVs make Swampert's Earthquake extremely powerful, (RC) and also allows Swampert to OHKO Clefable with Focus Punch. 100 SpA Special Attack EVs gives Swampert enough power to Hydro Pump to 2HKO defensive Rotom-A and Skarmory with Hydro Pump. 80 Speed EVs are used to outspeed uninvested Clefable. The remaining EVs are invested in HP to maximize general bulk. Leftovers grants Swampert passive recovery, which allows it to check Jirachi significantly more effectively, (AC) since Leftovers largely offsets Iron Head's damage. An alternative spread with a lot more Speed EVs and a Naughty nature can be used to try to outpace foes such as Skarmory and Breloom, although the lack of bulk considerably hampers Swampert's survivability.

Usage Tips
========

Mixed attacking Swampert is meant to break through defensive cores, namely the common Nidoqueen / Skarmory / Clefable and Hippowdon / Skarmory / Clefable archetypes. They often pack Rotom-A or Tyranitar for entry hazards control and an additional Fighting resist Fighting-type switch-ins such as Gliscor, Zapdos, and Starmie, which all have a really hard time defending against this Swampert. You need to pressure defensive teams as much as possible early-game before Spikes and Toxic Spikes are on the field, or your opponent will have an easier time dealing with Swampert. Swampert finds plenty of opportunities to pivot, so maintaining Stealth Rock will especially benefit it. Try to force as many switches as possible and punish them with good prediction. If Swampert is facing Clefable or Blissey, weaken them with Earthquake and then use Focus Punch on the predicted Soft-Boiled.

Team Options
========

As a bulky Water-type, Swampert works nicely alongside Fire- and Grass-(Remove space)types as part of a Fire / Water / Grass core. Roserade, in particular, works marvelously for its ability to remove Toxic Spikes on entry, which severely cripples Swampert, and sets up its own Spikes, which works well thanks to Swampert's ability to force switches. Other entry hazard supporters, such as Skarmory and Forretress, also work well with Swampert. Since Swampert is quite slow, paralysis support helps to find more opportunities to come in and land a free hit on crippled targets. Therefore, running teammates like Jirachi and Zapdos is effective, as they can both induce paralysis; in return, Swampert resists Fire- and Rock-type moves. (AP) Latias, especially a Choice Specs variant with Sleep Talk, is a great choice because it can switch into Breloom and absorb Spore while resisting Grass- and Fighting-type moves. Tyranitar and Swampert pair amazingly together, as Tyranitar benefits tremendously from Swampert's ability to lure in and wear down physical walls; in return, Tyranitar can KO Latias, Starmie, Celebi, and Rotom-A, which will all otherwise give Swampert trouble. In addition, Tyranitar sets up sand, which helps wear down bulky Water-types.

Calm Mind Suicune, Kingdra, Gyarados, Empoleon, and Starmie can all pair nicely to form a Water-based offensive core, which works well because stall teams often do not pack a Water resist Water-resistant Pokemon. In particular, Swampert taking out defensive Rotom-A and weakening Skarmory can strongly support a Gyarados in the back. Water-types also synergize well together because they can weaken each others' counters; Swampert can even mitigate an Electric-type weakness and adds itself as a crucial Rock- resist Rock-resistant Pokemon. However, beware of a potential compounded Grass-type weakness. Since this Swampert tends to break walls, other sweepers such as Agility Metagross, Swords Dance Lucario, and Dragon Dance Dragonite are great teammates, as they have an easier time sweeping with bulky foes worn down. Bronzong also makes a decent partner to run alongside Swampert, (AC) since they both benefit from having Trick Room up; both Pokemon also have perfect type synergy.

[SET]
name: Curse
move 1: Curse
move 2: Rest
move 3: Earthquake / Waterfall
move 4: Ice Punch / Waterfall / Sleep Talk
item: Leftovers
ability: Torrent
nature: Careful
evs: 240 HP / 16 Def / 252 SpD

[SET COMMENTS]
Moves
========

With access to Curse and a good physical move-pool movepool, Swampert can be a dangerous setup sweeper when used correctly. With only one type weakness, solid defensive stats, and a handful of resistances, Swampert can always find opportunities to set up.

Curse allows Swampert to boost both his its Attack and Defense in one turn. While Curse lowers Swampert's Speed, this is usually inconsequential, as it isn't exactly fast to begin with. Rest is used in the second move slot moveslot to restore HP and cure status, significantly increasing his Swampert's longevity. Earthquake is the primary option in the third moveslot, as it is a consistent STAB move that deals heavy damage to any foe that doesn't resist it. Waterfall is an alternative to hit Pokemon who that are immune to Earthquake, such as Skarmory and Rotom-A. When paired with Earthquake, Ice Punch is a great choice in the last moveslot, enabling Swampert to dish out tremendous damage to threats such as Dragonite and Latias after just one Curse. A mono-attacking Curse set can be used with a move set of Curse, Waterfall, Rest, and Sleep Talk, which allows Swampert to retain its usefulness while asleep, but this gives it significantly worse coverage.

Set Details
========

The EV spread on this set is very straightforward. 240 HP EVs enable Swampert to survive Seismic Toss five times with the help of Leftovers. 252 Special Defense EVs and a Careful nature allow Swampert to take neutral and resisted special attacks very well. The remaining EVs are dumped into Defense, which helps Swampert to take a lot of powerful physical attacks after a few Curse boosts.

Usage Tips
========

It is generally better not to reveal Curse too early in the game. First, scout Swampert's counters, which generally are Grass-type Pokemon, Skarmory, foes with Grass-type attacks, Trick users, and Haze Milotic. Then, weaken them to the point that where they can not switch into Swampert. Swampert should be able to find plenty of opportunities to set up on foes such as Tyranitar, Jirachi, and Zapdos. Bulky Water-types tend to struggle way more against this Swampert, even Dragon Dance Gyarados can lose to it if it does not have Taunt; the same goes for Dragon Dance Kingdra, Starmie, and Suicune.

Team Options
========

Good teammates for this set include Pokemon that can switch into powerful special attacks, such as Roserade's Leaf Storm, which would otherwise KO Swampert. Steel-type Pokemon, such as Heatran and Scizor, are great teammates for this Swampert, as they pack resistances to the special attacks Swampert doesn't want to take, namely Shaymin's Seed Flare and Dragonite's Draco Meteor. A Sleep Talk user such as Choice Band Dragonite and or Choice Specs Latias can make for a decent partner, as they can absorb Breloom's Spore and retaliate with a powerful Choice item-boosted attack, but they must be careful of Substitute on the switch. In particular, Choice Specs Latias does not want to take Breloom's Focus Punch.

Jirachi gets a special mention thanks to its type synergy and its ability to spread paralysis, which supports Swampert's late-game sweep. Since Trick users will try to shut Swampert down, having something that can absorb it will support Swampert's sweep. Choice Scarf Tyranitar is a decent choice, (AC) since it is able to switch into Trick Rotom-A or Latias and trap them with Pursuit.

A Rapid Spin user, namely Starmie or Forretress, can get rid of Spikes that hamper Swampert's ability to set up. Starmie can wear down Breloom, Celebi, and Latias with Ice Beam, (AC) while Thunderbolt lets it beat Gyarados and wear down Suicune. Roserade makes a good partner for this set, as it can switch into bulky Water-types and Grass-type attacks, which may otherwise cause this set problems. In addition, it can set up Toxic- Spikes Toxic Spikes, which allows Swampert to stall out outstall (Optional change, personally I think outstall sounds better) potential counters while setting up. Other Water-types such as Gyarados and Suicune work well with this Swampert, (AC) since they double down on weakening their mutual checks.


[STRATEGY COMMENTS]
Other Options
=============

Swampert's move-pool movepool isn't particularly vast, so it doesn't have many other decent options to work with. Interestingly, Swampert learns both Counter and Mirror Coat. While these could potentially be used to nab a surprise KO on unsuspecting attackers, they will be a waste of a move slot moveslot if you fail to predict correctly and they lose their effectiveness after Swampert uses them once. As such, you're often better off sticking to more reliable moves. Swampert can utilize a combination of Substitute + Focus Punch, as it creates 101 HP Substitutes, making it a fantastic Clefable counter; however, Substitute must replace valuable coverage. It's also possible to run Focus Punch instead of Stealth Rock on offensive sets, making Swampert better at wallbreaking at the expense of losing utility. Swampert can use Blizzard when paired with Abomasnow, but Tyranitar is so popular that it's unreliable. Refresh is a decent option because there are some teams that highly depend on status to deal with Swampert. For that same reason, Rest is another option, but this is generally undesirable because having Swampert asleep makes him it become setup fodder. Toxic is a great option on both offensive and defensive Swampert sets. It can be used over Stealth Rock on offensive sets to make it even more potent as a stallbreaker, (AC)hitting Milotic as a huge target; (SC)(Remove both mdashes)and on defensive sets it can hit Hippowdon and Zapdos. Finally, Swampert can provide good support on a Rain Dance team, as many Rain Dance teams struggle with Tyranitar, which Swampert checks well. However, Swampert almost always has more worthwhile options to use.

Checks and Counters
===================

**Grass-types**: Swampert's best counters are Grass-type Pokemon. Celebi and Shaymin both can switch into most of Swampert's attacks and OHKO it back with Grass Knot, Seed Flare, and Leaf Storm. Breloom also beats Swampert, as it can either use Seed Bomb against Swampert for the OHKO, or it can opt to use Spore and then set up a Substitute. Roserade can force Swampert out and set up Spikes and Toxic Spikes. All of these Pokemon must be wary of Swampert's Ice-type coverage, however. Abomasnow is not weak to Ice-type attacks and can maim Swampert with a STAB-boosted Wood Hammer.

**Bulky Water-types**: Bulky Water-types cause problems for Swampert, as they resist Waterfall and generally don't take that much damage from Earthquake. Suicune is able to set up Calm Mind on Swampert and deal heavy damage with Hydro Pump or Surf. Defensive Starmie is able to spin Swampert's Stealth Rock away, (RC) and can wear it down with Surf while restoring its health. However, some defensive investment is needed to do this reliably, as Swampert's Earthquake is strong, and a critical hit can quickly swing the exchange in Swampert's favor. Taunt + Dragon Dance Gyarados sets up on Swampert, prevents it from using Roar, and shrugs off Swampert's Ice-type attacks. Milotic can use Recover and tank Swampert's attacks relatively well while retaliating nicely with Surf. Vaporeon with Toxic is a major thorn in Swampert's side, as it is able to outstall Swampert with Wish and use Protect once it statuses it. Vaporeon's Water Absorb can enable it to answer Choice item sets well, and offensive Vaporeon sets can massacre the opposing team with powerful Water-type attacks.

**Grass-type moves**: Unexpected Grass-type moves destroy Swampert, as its 4x Grass weakness means that any Grass-type move is going to hurt. Zapdos and Heatran can deal major damage to Swampert with Hidden Power Grass. Infernape, Latias, Starmie, and Jirachi make good use of Grass Knot, but they must also watch out for Earthquake and, in Latias's case, Ice Beam.

**Status**: Because Swampert has no form of reliable recovery, it detests status. As such, Rotom-A is a good check to Swampert because it is immune to Earthquake and it's is able to burn Swampert with Will-O-Wisp. Gengar can also burn Swampert; however, Gengar cannot take a Waterfall. Toxic users such as Jirachi, Heatran, and Zapdos can put Swampert on a timer and even use Protect to worsen the poison damage. Toxic Spikes horribly cripples Swampert's longevity overall.

**Skarmory**: Unless running Hydro Pump, Swampert is vulnerable to Skarmory. Skarmory sets up Spikes on Swampert, (AC) as it is not able to harm Skarmory hard enough to deny the Spikes. Choice Band Swampert can induce flinches with Waterfall if it gets a little of luck, but most of the time, the armored bird can take advantage of Swampert and set up Spikes. Skarmory with Taunt is an even better counter, as it prevents Swampert from setting up its own Stealth Rock or phazing it before it can set up Spikes.

**Strong Attackers**: Strong attackers can overwhelm Swampert really quickly, (AC) since it doesn't have access to any form of reliable recovery. Pokemon like Machamp, Choice Band Infernape, mixed attacking Flygon, Lucario, and offensive Dragonite can hit Swampert considerably hard.

[CREDITS]
- Written by: [[Emeral,72767]]
- Quality checked by: [[Excal,456373], [H-M-N-I-P,291057]]
- Grammar checked by: [[Excal,456373], [, ]]
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Swampert is one of DPP OU's most emblematic Pokemon. Its unique Water / Ground typing gives it many desirable traits. It resists popular Rock-, Fire-, and Steel-type moves, it's immune to sand and Electric-type moves, and it's resistant to Stealth Rock. In addition, it has great coverage can hit a wide variety of foes (repetition) thanks to its access to Ground- and Water-type STAB moves with Ice-type coverage. However, Swampert is 4x weak to Grass-type moves, which several Pokemon carry specifically to target it. Despite this, it makes for an awesome offensive pivot that is able to check many prominent threats like Jirachi, Heatran, Metagross, Tyranitar, and Zapdos.

However, Swampert does not have access to a reliable form of recovery, so it tends to struggle long term against strong attackers like Machamp and Infernape. Some Pokemon that Swampert checks decently, like Zapdos, Heatran, Jirachi, and Rotom-A, can also run status moves like Toxic and Will-O-Wisp, which considerably hampers hamper its durability. Swampert's low Speed and harsh Grass weakness can also be exploited by Breloom if it does not have adequate support or enough Speed investment, the latter of which comes at the cost of its bulk.

[SET]
name: Physically Offensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Waterfall
move 4: Ice Punch
item: Leftovers
ability: Torrent
nature: Adamant
evs: 240 HP / 252 Atk / 16 Spe

[SET COMMENTS]
Moves
=======

Thanks to its good typing, decent attacking stats, high natural bulk, and access to Stealth Rock, Swampert makes for a great lead and an exceptional mid-game threat. It's capable of taking on many popular threats with ease, such as Tyranitar and Zapdos, and it can serve as a great offensive pivot.

Due to these traits, Swampert can find plenty of opportunities to set up Stealth Rock. Earthquake is used in the second moveslot, as it is Swampert's best STAB move, hitting any foe that doesn't resist it for a decent chunk of damage. Waterfall combines excellently with Earthquake, allowing Swampert to hit Pokemon that are immune to Earthquake, such as Skarmory and Rotom-A. Ice Punch enables Swampert to hit Pokemon such as Flygon, Dragonite, Latias, and Breloom super effectively; however, Swampert must switch out on the next turn versus Breloom if it does not have enough Speed investment.

Set Details
=======

The HP EVs grant Swampert decent overall bulk, enabling it to take most resisted and neutral attacks reasonably well. An Adamant nature with maximum Attack investment allows Swampert to hit as hard as possible. 16 Speed EVs allow it to outspeed foes like Clefable and uninvested Tyranitar, but feel free to invest more Speed, as Swampert can potentially to outspeed Pokemon like Tyranitar, Scizor, Skarmory, Nidoqueen, and even Breloom with Speed investment. However, although Swampert's Waterfall can potentially cause Skarmory to flinch with greater Speed investment, it loses the opportunity to land Earthquake as Skarmory uses Roost. Leftovers grants Swampert passive recovery, which allows it to check Jirachi more effectively, since Leftovers largely offsets Iron Head's damage.

Usage Tips
=======

Switch into resisted moves like Iron Head, Stone Edge, and Thunderbolt to more safely set up Stealth Rock. Keep in mind that Pokemon like Tyranitar, Flygon, and Mamoswine can deal a significant amount of damage with their powerful STAB attacks, so don't overestimate Swampert's general bulk. This Swampert also works as a great early-game wallbreaker because it forces a lot of switches, and its coverage makes it pretty difficult for foes to switch in safely. However, Swampert requires prediction to wallbreak effectively because it's slow, and sweepers that carry Grass-type moves or strong STAB attacks such as Hydro Pump, Draco Meteor, and Close Combat can force it out, making you lose momentum. Waterfall is generally the preferred option to use if you expect your opponent to switch into to something that covers Earthquake, such as Gengar or Rotom-A. However, depending on the matchup, Ice Punch is definitely worth considering, as it hits Grass- and Dragon-type switch-ins.

On top of that, offensive Swampert is a good asset to break through a Skarmory / Clefable core because it hits other Pokemon paired with them super effectively, such as Tyranitar, Heatran, Jirachi, and Gliscor. If Swampert is paired with paralysis support, you should try to keep it healthy, as it can potentially break through defensive cores late-game on crippled targets that cannot safely heal. If Swampert is in Torrent range, it becomes an immense threat; Skarmory struggles even more against it, especially when Swampert is paired with paralysis support, due to the possibility of and can employ a paraflinch strategy.

Team Options
=======

This Swampert is more effective on offensive teams that need a reliable pivot that conserves momentum. It has many viable teammates. Pokemon such as Latias and Heatran can be used to compensate for its Swampert's 4x weakness to Grass-type moves and take on Celebi and Breloom, two of the biggest threats to Swampert it, though they must watch out for Thunder Wave and Spore. Also, Heatran needs to watch out for Fighting-type attacks from Breloom and even the rare Earth Power from Celebi. This is the reason why sleep absorbers such as Choice Specs Latias and Roserade make exceptional teammates. Moreover, Roserade can cover switch into most bulky Water-types by switching into them with ease and setting set up Toxic Spikes on them, which further supports Swampert. An effective way to take advantage of Swampert's typing is to utilize a Fire / Water / Grass defensive core. Since Skarmory can check Swampert and find opportunities to set up Spikes, so Magnezone also makes for a good partner, particularly if Swampert runs a lot of Speed, as it can easily switch into Skarmory, attempt to trap it with Magnet Pull, and proceed to KO it with a powerful Thunderbolt. Skarmory and Bronzong have perfect type synergy with Swampert. Skarmory can set up Spikes and switch into Grass-type attacks aimed at Swampert, while Swampert can switch into Electric- and Fire-type attacks aimed at Skarmory. Bronzong can set up Trick Room for Swampert, which allows it to get the jump on faster foes. Choice Scarf Rotom-A and Swampert pair nicely because Swampert usually does well versus Dragon Dance Tyranitar, which is the one setup sweeper Rotom-A cannot reliably cover; in return, Rotom-A can prevent Starmie from spinning, which Skarmory also works well with Skarmory appreciates. Swampert benefits a lot from paralysis support from teammates like Jirachi, Latias, and Zapdos, as it synergizes with Waterfall's 20% chance to flinch, and it helps to compensate for its lower Speed tier. Teammates like Jirachi, Latias, and Zapdos can provide paralysis support. Celebi also has access to Thunder Wave and can contribute to a Fire / Water / Grass core.

[SET]
name: Specially Offensive Stealth Rock
move 1: Stealth Rock
move 2: Hydro Pump
move 3: Ice Beam
move 4: Earth Power
item: Leftovers
ability: Torrent
nature: Modest
evs: 240 HP / 252 SpA / 16 Spe

[SET COMMENTS]
Moves
=======

Specially offensive Swampert is capable of taking on many popular threats, such as Tyranitar, Zapdos, Heatran, Jirachi, and Bronzong, with its access to STAB-boosted Hydro Pump and Earth Power. Many opponents expect Swampert to be a physical attacker, which makes it extremely good at luring and dealing massive damage to physical walls like Skarmory and Rotom-A.

This set aims to act as a solid utility counter and offensive pivot. It is excellent at forcing switches, which gives it many opportunities to set up Stealth Rock. Hydro Pump is the primary attacking move, as it punishes standard Skarmory extremely hard for a solid 2HKO, which stops Skarmory from setting up on Swampert while simultaneously threatening allowing Swampert to threaten to use (still meh but i think this works?) Earth Power on a predicted Roost. It also deals solid damage to defensive Rotom-A, Bronzong, Bold Zapdos, and Bold Starmie. Surf is not worth considering due to its lower Base Power, missing crucial damage benchmarks against Gengar and Skarmory. Earth Power is a strong STAB move that threatens Metagross and Jirachi (RC) and provides great neutral coverage against Kingdra. Ice Beam provides excellent coverage and, in conjunction with Earth Power and Hydro Pump, enables Swampert to hit everything in DPP OU for neutral damage. Ice Beam can catch Celebi on the switch and force it to use Recover, which gives a teammate a free turn to switch in without fear of Thunder Wave. Also, Dragonite and Flygon are OHKOed by it, and offensive Latias is hit for a decent amount of damage.

Set Details
========

252 Special Attack EVs and a Modest nature are needed because Swampert's Special Attack is a bit lacking compared to other specially attacking Pokemon in DPP OU. 16 Speed EVs enable Swampert to outspeed uninvested Clefable and Tyranitar. The remaining EVs are placed into Swampert's HP to maximize its general bulk. Leftovers grants Swampert passive recovery, which allows it to check Jirachi more effectively, since Leftovers largely offsets Iron Head's damage. Feel free to Speed creep at the expense of HP, (AC) because it could be extremely useful to outspeed Skarmory, Nidoqueen, and Breloom.

Usage Tips
========

Pivot into resisted Rock-, Fire-, and Electric-type attacks to find a good opportunity to set up Stealth Rock. Try to switch Swampert in as soon as possible. General bulk alone is not enough to eat powerful STAB moves like Choice Band Tyranitar's Crunch or Outrage from and +1 Dragonite's Outrage. This is why you should try to bring Swampert in on resisted attacks such as Stone Edge or and Iron Head, or you will end up sacrificing it quickly. Swampert is incredibly effective at breaking through stall and balance teams thanks to its ability to lure most physical walls that expect a standard physical set. However, once you've revealed that Swampert is purely specially oriented, Clefable can wall it unless it is in Torrent's range. Typical Swampert checks like Rotom-A and Skarmory should be the main target to lure in with this set.

Specially offensive Swampert is excellent at forcing a lot of switches, which gives it many opportunities to fire off Hydro Pump. Do not try to overpredict with this Swampert. Hydro Pump is generally the safest option because many teams tend to lack solid Water-resistant Pokemon. The only reason you should consider to use Ice Beam on a predicted switch is if you are running a slower Swampert and you suspect that your opponent has a Breloom, Celebi, or Latias. Otherwise, it's better to scout with Hydro Pump early-game most of the time.

Team Options
========

As a bulky Water-type, Swampert works excellently alongside Grass- and Fire-types as part of a Fire / Water / Grass core. Roserade, in particular, works marvelously for its ability to absorb Toxic Spikes and status, which severely cripple Swampert, and set up its own entry hazards / Toxic Spikes, (whichever works) which Swampert supports by forcing switches. Similarly, other entry hazard supporters like Skarmory and Forretress also work well with Swampert; both Spikes users are 4x (RC) resistant to Grass and support Swampert's offensive pressure, while in return Swampert resists Fire- and Electric-type attacks. Physical sweepers, namely such as (unless there's no other relevant examples) Swords Dance Lucario, Choice Band Tyranitar, Dragon Dance Dragonite, and offensive Trick Room Bronzong, (AC) benefit from Swampert's ability to heavily damage physical walls. Bronzong gets a special mention, as it can set up Trick Room for Swampert while having and has perfect typing synergy with it. Choice Scarf Rotom-A and Swampert are a great pair because Swampert checks Dragon Dance Tyranitar reasonably well, which is the one setup sweeper Choice Scarf Rotom-A cannot reliably revenge kill. If you are running less Speed, Sleep Talk + Choice Specs Latias is a decent answer to most Grass-type Pokemon, and it can absorb Breloom's Spore. Gyarados also gets a special mention, as it benefits from physical walls being worn down, while Swampert covers Gyarados's Electric- and Rock-type weaknesses.

[SET]
name: Choice Band
move 1: Waterfall
move 2: Earthquake
move 3: Stone Edge / Superpower
move 4: Ice Punch
item: Choice Band
ability: Torrent
nature: Adamant
evs: 172 HP / 252 Atk / 84 Spe

[SET COMMENTS]
Moves
========

Choice Band Swampert epitomizes the idea of bulky offense, retaining natural bulk while cranking its Attack up to astronomical levels. Waterfall and Earthquake are used on this set to form a solid STAB-boosted duo that allows Swampert to hit many common DPP OU Pokemon for large amounts of damage. However, although Aqua Tail grants comes with more power than Waterfall and the ability to 2HKO specially defensive Skarmory, this option is not worth considering due to its lack of a flinch rate. Stone Edge is used in the third moveslot so that Swampert has a way to heavily damage the omnipresent ever-present / common Gyarados, which will otherwise shrug off Swampert's attacks thanks to its typing and Intimidate; Stone Edge also hits Zapdos harder than Ice Punch, which and is used in the final slot, enabling Swampert to OHKO Dragonite and Flygon. It Ice Punch can also hit Celebi and Breloom on the switch, though Swampert must immediately switch out the next turn unless you determine that Swampert it will outspeed Breloom. Superpower can be used over Stone Edge, which gives Swampert good neutral coverage in tandem with its other moves. However, the Attack and Defense drops that come after using it will often force Swampert to switch out the next turn, which is an unattractive aspect. Also, Gyarados would become a perfect counter.

Set Details
========

The Speed EVs let Swampert outspeed Clefable, Tyranitar, Scizor, bulky Empoleon, and 0 Speed uninvested Skarmory, but you may want to invest a bit more to account for faster Skarmory. If you are willing to run a very fast Swampert, 40 HP / 252 Atk / 216 Spe is a great alternative spread to outspeed most Breloom and Rotom-A, hitting the latter with Waterfall before it uses Will-O-Wisp on Swampert. Attack is maximized with an Adamant nature and a Choice Band to give Swampert the maximum power it could possibly attain. The remaining EVs significantly boost Swampert's general bulk.

Usage Tips
========

Despite this set's massive power, you must have good prediction skills in order to use it effectively, as being locked into an undesirable move can shift the momentum in your opponent's favor. HP EVs alone are not enough for Swampert to take powerful STAB attacks repeatedly. Furthermore, there is no Leftovers to boost Swampert's durability, so it is even more fragile. Also, without Leftovers, Swampert will be especially more susceptible to Iron Head Jirachi. This Swampert set is an excellent early-game hard-hitter, since very few Pokemon can defend against its onslaught of powerful physical attacks. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon. Do not hesitate to spam Waterfall to break bulky stall teams, since Pokemon like Skarmory and Rotom-A or any paralyzed Pokemon will struggle to restore their health against repeated Waterfall usage. Against more offensive teams, it can be useful to predict Ice-type weak Pokemon that tend to switch in Swampert, such as Breloom and Latias, and proceed to weaken them with a powerful Ice Punch. On the other hand, predicting hitting predicted Gyarados, Abomasnow, or Dragonite switch-ins with Stone Edge is devastating if you manage to land it.

Team Options
========

As this Swampert will force a lot of switches, it is useful to provide it with entry hazard support. Swampert will also definitely need some defensive backbone, (AC) since it is a Choice item user, meaning its Choice lock means it will likely KO something and then be forced to switch. The two most common attacking types that are used on Swampert are Water and Grass. This makes any sort of Grass-type Pokemon an excellent teammate. Roserade makes for a decent teammate to run option, as it can set up Spikes and Toxic Spikes while defending well against most Grass- and Water-type moves. Also, Roserade's Natural Cure supports Swampert by absorbing allowing it to absorb status moves such as Will-O-Wisp (RC) and Sleep Powder. It can even absorb Toxic Spikes thanks to its Poison typing. Heatran is also a great choice, as it is able to consistently set up Stealth Rock. It also and packs a 4x resistance to Grass-type moves that will otherwise OHKO Swampert. Skarmory can also provide Spikes support, while offensive Bronzong can set up Trick Room, and it has both have perfect type synergy with Swampert. Offensive Bronzong is a great partner to consider, since it can set up Trick Room for Swampert, and it has perfect type synergy with Swampert like Skarmory. Magnezone can also help Swampert break through defensive archetypes by trapping and removing Skarmory. Paralysis support helps Swampert sweep late-game, since otherwise, something faster can force it out more easily. Pokemon like Zapdos and Jirachi work quite well with Swampert because they both have access to Thunder Wave and resist Grass. Celebi spreads paralysis while tanking most Water- and Grass-type moves, resisting Breloom's dual STAB move combination, and forming a solid Fire / Water / Grass core if played with Heatran and Swampert. As far as offensive partners for this set go, Choice Scarf Flygon and Rotom-A make great teammates, as they are capable of revenge killing many dangerous Pokemon that will attempt to set up on Swampert, namely (same here, change to such as unless these are the only examples) Dragon Dance Dragonite and Gyarados.

[SET]
name: Tank
move 1: Earthquake
move 2: Ice Beam
move 3: Stealth Rock
move 4: Roar / Protect
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 240 HP / 216 Def / 52 SpD

[SET COMMENTS]
Moves
========

This set aims to act as a solid utility counter and defensive pivot, taking advantage of Swampert's excellent typing and bulk. It is capable of taking on powerful Choice Band users like Tyranitar, Infernape, and Dragonite. In addition, it does very well versus Jirachi, Bronzong, and Metagross. Sadly, its lack of a reliable recovery move significantly hampers its tanking abilities.

Swampert can set up Stealth Rock is the main utility move of this set, which it can use well due to its bulk and powerful Earthquake to keep spinners like Starmie in check. With high Defense and resistance to popular attacking types like Rock and Fire, it can set up Stealth Rock entry hazards under many circumstances. Earthquake is Swampert's best STAB move, hitting anything that doesn't resist it for a great portion of damage. Ice Beam is used in the third move slot to enable Swampert to OHKO Flygon, Gliscor, and Dragonite after Stealth Rock damage. It also allows it to hit Grass-type switch-ins, such as Breloom, for super effective damage, though Swampert must switch out on the next turn. There are several viable options that Swampert can use in the final move slot. Roar is the primary option in the final moveslot, as it can be used to scout the opposing team and rack up residual damage from Stealth Rock. Protect can be used as a scouting move (RC) and can also aid Swampert in blocking Explosion from Metagross and Azelf leads; it also gives and giving Swampert an extra turn to restore its health with Leftovers.

As far as other options go, Swampert has a few choices. Stone Edge can be used in place of Ice Beam to dish out respectable damage to Gyarados and Dragonite. Hydro Pump and Surf can be used if you'd like a secondary STAB option for Swampert to use, which can be useful for wearing down foes like Skarmory and Bronzong, though you'd have worse coverage.

Set Details
========

240 HP EVs maximize Swampert's Leftovers recovery, put Swampert at the Leftovers mark, which gives it a few advantages. Firstly, having 1 HP after the Leftovers mark minimizes and minimize damage from entry hazards and status. Also, the HP investment with Leftovers allows Swampert to always survive Seismic Toss from Clefable and Blissey five times at full health (RC) and gives it more all-around bulk. 216 Defense EVs grant Swampert exceptional physical bulk, letting it take most resisted and neutral physical attacks with ease. The remaining Special Defense EVs are used to allow Swampert to take neutral and resisted special attacks, such as Dragonite's Draco Meteor and Heatran's Fire Blast, more easily. An alternate EV spread of 252 HP / 252 Def / 4 SpA can be used to maximize Swampert's physical bulk, but the extra Defense EVs don't accomplish anything specific, (AC) and the Special Defense investment is generally more useful.

Usage Tips
========

Swampert should be used as a defensive wall and entry hazard shuffler early-game. Swampert acts as a decent lead, as it can put Stealth Rock up reasonably well against popular leads such as Zapdos, Metagross, Heatran, and Hippowdon (RC) and frail Choice Scarf leads such as Infernape and Flygon, and it can usually dominate most offensive Pokemon when it has the type advantage. Since Swampert does not have a reliable recovery move, it's important to bring it into Rock-, Fire-, Electric-, and Steel-type attacks that it resists. Swampert finds plenty of opportunities to come in thanks to its Stealth Rock resistance and sand immunity, which is great for balance teams. Also, Swampert's Attack is high enough naturally to use Earthquake as a way to pressure opposing Starmie, which helps maintain Stealth Rock and forces it to use Recover, which can give Tyranitar or Rotom-A an opportunity to switch in without having to sustain damage from a Water-type attack.

Team Options
========

Swampert should be used on semi-stall and balance cores, as these are where its defensive abilities shine the most. Since Swampert can be successfully used on multiple types of teams, it has many viable teammates.

On balance cores, Pokemon such as Scizor and Heatran can be used to compensate for its 4x weakness to Grass-type moves. Both of the aforementioned teammates can take on Celebi and Shaymin, two of the biggest threats to Swampert, though they must watch out for Hidden Power Fire and Earth Power. Mixed Dragonite and Infernape can take advantage of the Stealth Rock that Swampert sets up by forcing the opponent to switch through offensive pressure, which hurts the opposing team and gives your team offensive momentum. Another solid way to play Swampert is to utilize a Fire / Water / Grass core. Using Swampert in tandem with Pokemon such as Heatran and Roserade will work well. This will force the opponent to switch multiple times due to defensive synergy, racking up more damage from entry hazards. On the other hand, Sleep Talk users such as Choice item Latias and Choice Band Dragonite also pair well with Swampert, as they are able to switch into Grass-type moves with ease and absorb Breloom's Spore and Roserade's Sleep Powder.

On more defensive teams, specially defensive Jirachi and Clefable make wonderful teammates for Swampert, because they can sponge special attacks that could otherwise spell doom for the mudfish Pokemon. They can also pass Wish to Swampert to keep it healthy, which can be a tremendous blessing because Swampert has no instant recovery move. Tyranitar is an excellent choice to consider thanks to its ability to deny (switch into? shut down? not sure what you mean) popular threats that appreciate taking advantage of this Swampert such as defensive Rotom-A, Starmie, Choice Specs Latias, and Celebi and punish them with its powerful STAB-boosted Dark-type attacks. In addition, it can summon sand with its Sand Stream, which helps rack up residual damage. On the other hand, since Swampert appreciates entry hazard stacking, a core with Skarmory and Rotom-A with Tyranitar in the back to trap Starmie makes for a solid defensive balance.

Physically defensive Swampert tends to struggle against stall teams because it does not hit hard enough to actually threaten pokemon like Skamory, Rotom-A, and Clefable. The aforementioned Pokemon can take advantage of its passivity to set up Spikes, status it, or remove its Leftovers with Knock Off. Therefore, playing Swampert alongside stallbreakers can help mitigate Swampert's stall this weakness. Breloom makes for a great partner, as it can form a solid Fire / Water / Grass core, if also paired with Heatran, and it can take advantage of slow bulky Pokemon like Clefable and defensive Rotom-A. As mentioned, Heatran also makes a decent partner, due to its appropriate typing synergy, but also for the fact that it can break through defensive Pokemon with Choice Specs and Magma Storm sets. Substitute + Pain Split Gengar also works well with Swampert. In addition to its ability to switch into Breloom's Grass and Fighting combination and a strong into Close Combat from Infernape and Lucario, Substitute + Pain Split Gengar it can take advantage of Clefable by setting up a Substitute on a move like Knock Off, which can put the opposing team in a very bad position.

Swampert also appreciates Rapid Spin support from Starmie, Tentacruel, and Forretress. Starmie is probably the best option because it is the most reliable spinner in DPP OU; it can check foes like Breloom, Taunt Gyarados, and Suicune, and wear down physical walls like Skarmory and Rotom-A. Swampert appreciates the support of other bulky Water- and Ground-types as well because they can act as emergency checks to Pokemon such as Flygon, Tyranitar, and Metagross, (comma) should Swampert go down to a powerful Choice Band-boosted Crunch from Tyranitar or a sneaky Grass-type attack.

[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Earth Power
move 3: Ice Bam
move 4: Hidden Power Grass / Hidden Power Electric / Sleep Talk
item: Choice Specs
ability: Torrent
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Many people underestimate Swampert's Special Attack. Because of this, many would expect Swampert to be a bulky or Choice Band variant (RC) so it can catch foes like Skarmory, Clefable, Rotom-A, Latias, Metagross, and Breloom off guard with unexpected and powerful special attacks.

Hydro Pump, Swampert's primary attacking option, is a powerful STAB move that, when boosted by Choice Specs, becomes enormously dangerous. Surf is not worth considering as an alternative to Hydro Pump because it makes Swampert hit considerably weaker and potentially causes it to lose many crucial KOs like on physically defensive Skarmory. Earth Power is a solid secondary STAB attack, hitting Water- and Steel-types for a great chunk of damage. Ice Beam and Hidden Power Electric provide additional type coverage, dispatching most Grass- and Water-types that resist both STAB moves, such as Breloom and Gyarados. Hidden Power Grass (Electric is slashed first though) can be used if you wish to catch opposing Swampert for an OHKO. Alternatively, Swampert can be a decent sleep absorber with Sleep Talk. However, be careful about that option, (AC) because most sleep inducers are Grass-types, so it's extremely risky for Swampert to switch into them.

Set Details
========

252 Special Attack EVs and a Modest nature raise Swampert's Special Attack to the highest possible level. The 84 Speed EVs allow Swampert to outspeed minimum Speed Skarmory, but feel free to invest as much Speed as you want, since most Skarmory tend to run a bit more Speed. The rest of the EVs are placed into Swampert's HP, thus retaining some bulk to take a few hits from foes like Jirachi and Metagross.

Usage Tips
========

This set's main selling points are its surprise value and ability to OHKO physically defensive Skarmory. Swampert makes for a decent wallbreaker, even as a lead. The fact that only a few Pokemon can take a STAB attack from Swampert makes it an excellent lure for bulky Pokemon that would use Swampert to set up entry hazards. Furthermore, Hydro Pump has a good chance to 2HKO Clefable, while Earth Power deals great damage to Water-type foes like Starmie and Kingdra.

This Swampert is an excellent early-game hard-hitter, since very few Pokemon can come into its combination of special STAB attacks, but you must have good prediction skills in order to use it successfully. A single incorrect prediction could be catastrophic when using this Swampert, so tread carefully. Identify the type of team you are facing before choosing which move you want to use. Against defensive bulky teams, do not hesitate to spam Hydro Pump early-game, as this is the move that will usually hit the most common Swampert switch-ins like Skarmory and Rotom-A the hardest. Once you have revealed that Swampert is running Choice Specs, you should try to predict which resistance —Water, Ground, or Ice— your opponent will bring in (RC) and use the best move accordingly. For example, using Ice Beam against an incoming Latias or Celebi can quickly swing a match in your favor. Against more offensive teams, you do not need to predict as much, (AC) because Hydro Pump should deal a ton of damage most of the time. But Still, be careful about which move Swampert locks itself into.

Swampert's bulk is not sufficient enough to take powerful STAB attacks repeatedly. Furthermore, there is no Leftovers to help Swampert is not running Leftovers to help it survive longer, so try to manage its health nicely.

Team Options
========

Since this Swampert's main purpose is to break through bulky threats, Pokemon that appreciate their removal make decent partners. Agility Metagross, Swords Dance Lucario, Dragon Dance Dragonite, and Gyarados are excellent options to consider because of Swampert's ability to lure and remove Skarmory, Rotom-A, and bulky Water-types. A Celebi of your own creates has strong typing synergy with Heatran and Swampert. Toxic Spikes also deserves a mention for working excellently with the balance nature of the core. Roserade is a particularly good user of Toxic Spikes, especially as a partner to Swampert due to resisting its resistance to Water-, Electric-, and Grass-type attacks. Paralysis support works well to compensate for Swampert's lower Speed. Jirachi, Zapdos, and Latias make great teammates options, as they resist Grass-type moves and can use Thunder Wave to spread paralysis. Offensive Trick Room Bronzong has great type synergy with Swampert, and it can use Trick Room (i mean, yea; can you replace this w/ something more descriptive) to support it while softening its checks like Rotom-A and Zapdos.

Physical attackers that resist Hydro Pump or Earth Power, such as Dragonite and Gyarados, can set up on this Swampert with ease. Choice Scarf Rotom-A can come in while Dragonite and Gyarados attempt to set up and scare them away with Hidden Power Ice and Thunderbolt. The same goes for Flygon, which benefits from Swampert's ability to wear down bulkier foes. Flygon is able to revenge kill most of the sweepers that will try to set up on Choice-locked Swampert.

Bulky Water-types like Vaporeon, Suicune, and Milotic can give this set trouble. Celebi can switch into bulky Water-types, force them to switch out, and use Thunder Wave or U-turn against the switch. Breloom is a great stallbreaker that can counter bulky Water-types by threatening to put them to sleep or hitting them with a powerful Grass-type move. Zapdos can also scare away bulky Water-types. However, both Breloom and Zapdos need to be careful when switching in, as bulky Water-types almost always carry Ice-type coverage.

[SET]
name: Mixed Attacker
move 1: Earthquake
move 2: Hydro Pump
move 3: Ice Beam
move 4: Focus Punch
item: Leftovers
ability: Torrent
nature: Brave
evs: 112 HP / 216 Atk / 100 SpA / 80 Spe

[SET COMMENTS]
Moves
========

It seems surprising to think that Swampert could pull off a mixed wallbreaker set when there are offensive behemoths available like Dragonite and Infernape. However, with its Ground typing negating the damage from sand (RC) and giving it an Electric-type immunity, giving it and a resistance to Stealth Rock, as well as its access to the combination of combined Water-, Ground-, and Ice-type coverage, Swampert can pose as a major threat to typical defensive and balances cores. Earthquake is Swampert's best Ground-type STAB attack, as it benefits more from its powerful high base Attack stat and it hits foes like Starmie, Tyranitar, and Clefable for high damage. Focus Punch guarantees OHKOs against Clefable, Blissey after Earthquake damage, and specially defensive Skarmory as it sets up Spikes or attempts to phaze Swampert with Whirlwind. Hydro Pump does a huge chunk of damage against Ground-immune Pokemon like Skarmory, Bronzong, and Rotom-A, while Ice Beam hits Ground-, Dragon-, and Grass-types super effectively.

Set Details
========

A Brave nature increases Swampert's Attack and preserves its good natural bulk. 216 Attack EVs make Swampert's Earthquake extremely powerful (RC) and also allow Swampert it to OHKO Clefable with Focus Punch. 100 Special Attack EVs give Swampert enough power to 2HKO defensive Rotom-A and Skarmory with Hydro Pump. 80 Speed EVs are used to outspeed uninvested Clefable. The remaining EVs are invested into HP to maximize Swampert's general bulk. Leftovers grants Swampert passive recovery, which allows it Swampert to check Jirachi significantly more effectively, since Leftovers it largely offsets Iron Head's damage. An alternative spread with a lot more Speed EVs and a Naughty nature can be used to try to outpace foes such as Skarmory and Breloom, although the lack of bulk considerably hampers Swampert's survivability.

Usage Tips
========

Mixed attacking Swampert is meant to break through defensive cores, namely the common Nidoqueen / Skarmory / Clefable and Hippowdon / Skarmory / Clefable archetypes. They often pack Rotom-A or Tyranitar for entry hazard control and additional Fighting-type switch-ins such as Gliscor, Zapdos, and Starmie, which all have a really hard time defending against this Swampert. You need to pressure defensive teams as much as possible early-game before Spikes and Toxic Spikes are on the field, or your opponent will have an easier time dealing with Swampert. Swampert finds plenty of opportunities to pivot, so maintaining Stealth Rock will especially benefit it. Try to force as many switches as possible and punish them with good prediction. If Swampert is facing Clefable or Blissey, weaken them with Earthquake, (AC) and then use Focus Punch on the predicted Soft-Boiled.

Team Options
========

As a bulky Water-type, Swampert works nicely alongside Fire- and Grass-types as part of a Fire / Water / Grass core. Roserade, in particular, works marvelously for its ability to remove Toxic Spikes on entry, which severely cripples Swampert, and sets set up its own Spikes, which works well thanks to Swampert's ability to force switches. Other entry hazard supporters, such as Skarmory and Forretress, also work well with Swampert. Since Swampert is quite slow, paralysis support helps to find more opportunities to come in and land a free hit on crippled targets. Therefore, running teammates like Jirachi and Zapdos is effective, as they can both induce paralysis; in return, Swampert resists Fire- and Rock-type moves. Latias, especially a Choice Specs variant with Sleep Talk, is a great choice because it can switch into Breloom and absorb Spore while resisting Grass- and Fighting-type moves. Tyranitar and Swampert pair amazingly together, as Tyranitar benefits tremendously from Swampert's ability to lure in and wear down physical walls; in return, Tyranitar can KO Latias, Starmie, Celebi, and Rotom-A, which all otherwise give Swampert trouble. In addition, Tyranitar sets up sand, which helps wear down bulky Water-types.

Calm Mind Suicune, Kingdra, Gyarados, Empoleon, and Starmie can all pair nicely to form a Water-based offensive core, which works well because stall teams often do not pack a Water-resistant Pokemon. In particular, Swampert taking out defensive Rotom-A and weakening Skarmory can strongly support heavily benefit a Gyarados in the back. Water-types also synergize well together because they can weaken each others' other's counters; Swampert can even mitigate an Electric-type weakness and adds itself as provides a crucial Rock-resistant Pokemon itself. However, beware of a potential compounded Grass-type weakness. Since this Swampert tends to break walls, other sweepers such as Agility Metagross, Swords Dance Lucario, and Dragon Dance Dragonite are great teammates, as they have an easier time sweeping with bulky foes worn down. Bronzong also makes a decent partner to run alongside Swampert, since they both benefit from having Trick Room up; both Pokemon also have perfect type synergy.

[SET]
name: Curse
move 1: Curse
move 2: Rest
move 3: Earthquake / Waterfall
move 4: Ice Punch / Waterfall / Sleep Talk
item: Leftovers
ability: Torrent
nature: Careful
evs: 240 HP / 16 Def / 252 SpD

[SET COMMENTS]
Moves
========

With access to Curse and a good physical movepool, Swampert can be a dangerous setup sweeper when used correctly. With only one type weakness, solid defensive stats, and a handful of resistances, Swampert can always find opportunities to set up.

Curse allows Swampert to boost both its Attack and Defense in one turn, (comma) While Curse lowers Swampert's Speed, this and the Speedrop is usually inconsequential, as it Swampert isn't exactly fast to begin with. Rest is used in the second moveslot to restore HP and cure status, significantly increasing Swampert's longevity. Earthquake is the primary option in the third moveslot, as it is a consistent STAB move that deals heavy damage to any foe that doesn't resist it. Waterfall is an alternative to hit Pokemon that are immune to Earthquake, such as Skarmory and Rotom-A. When paired with running Earthquake, Ice Punch is a great choice in the last moveslot, enabling Swampert to dish out tremendous damage to threats such as Dragonite and Latias after just one Curse. A mono-attacking Curse set can be used with a move set of Curse, Waterfall, Rest, and Sleep Talk, which allows Swampert to retain its usefulness while asleep, but this gives it significantly worse coverage.

Set Details
========

240 HP EVs enable Swampert to survive Seismic Toss five times with the help of Leftovers. 252 Special Defense EVs and a Careful nature allow Swampert to take neutral and resisted special attacks very well. The remaining EVs are dumped into Defense, which helps Swampert to take a lot of powerful physical attacks after a few Curse boosts.

Usage Tips
========

It is generally better not to reveal Curse too early in the game. First, scout Swampert's counters, which generally are Grass-type Pokemon, Skarmory, foes with Grass-type attacks, Trick users, and Haze Milotic. Then, weaken them to the point where they can not no longer switch into Swampert. Swampert should be able to find plenty of opportunities to set up on foes such as Tyranitar, Jirachi, and Zapdos. Bulky Water-types tend to struggle way more against this Swampert; (SC) even Dragon Dance Gyarados can lose to it if it does not have Taunt, (comma) and the same goes for Dragon Dance Kingdra, Starmie, and Suicune.

Team Options
========

Good teammates for this set include Pokemon that can switch into powerful special attacks (RC) such as Roserade's Leaf Storm, which would otherwise KO Swampert. Steel-type Pokemon, such as Heatran and Scizor, are great teammates for this Swampert, as they pack resistances to the special attacks Swampert doesn't want to take, namely such as Shaymin's Seed Flare and Dragonite's Draco Meteor. A Sleep Talk user such as Choice Band Dragonite or Choice Specs Latias can make for a decent partner, as they can absorb Breloom's Spore and retaliate with a powerful Choice item-boosted attack, but they must be careful of Substitute on the switch. In particular, Choice Specs Latias does not want to take Breloom's Focus Punch.

Jirachi gets a special mention thanks to its type synergy with Swampert and ability to spread paralysis, which supports Swampert's late-game sweep. Since Trick users will try to shut Swampert down, having something that can absorb it will support Swampert's sweep. Choice Scarf Tyranitar is a decent choice, since it is able to switch into Trick Rotom-A or Latias and trap them with Pursuit.

A Rapid Spin user, namely Starmie or Forretress, can get rid of Spikes that hamper Swampert's ability to set up. Starmie can wear down Breloom, Celebi, and Latias with Ice Beam, while Thunderbolt lets it beat Gyarados and wear down Suicune. Roserade makes a good partner for this set, as it can switch into bulky Water-types and Grass-type attacks, which may otherwise cause this set problems. In addition, it can set up Toxic Spikes, which allows Swampert to outstall potential counters while setting up. Other Water-types such as Gyarados and Suicune work well with this Swampert, since they double down on weakening their mutual checks.


[STRATEGY COMMENTS]
Other Options
=============

Swampert's movepool isn't particularly vast, so it doesn't have many other decent options to work with. Interestingly, Swampert learns both Counter and Mirror Coat. While these could potentially be used to nab a surprise KO on unsuspecting attackers, they will be a waste of a moveslot if you fail to predict correctly, (AC) and they lose their effectiveness after Swampert uses them once. As such, Thus, you're often better off sticking to more reliable moves. Swampert can utilize a combination of Substitute + Focus Punch, as it creates 101 HP Substitutes, making it a fantastic Clefable counter; however, Substitute must replace valuable coverage. It's also possible to run Focus Punch instead of Stealth Rock on offensive sets, making Swampert better at wallbreaking at the expense of losing utility. Swampert can use Blizzard when paired with Abomasnow, but Tyranitar is so popular that it's unreliable. Refresh is a decent option because there are some teams that highly depend on status to deal with Swampert. For that same reason, Rest is another option, but this is generally undesirable because having Swampert asleep makes it becomes setup fodder while asleep. Toxic is a great option on both offensive and defensive Swampert sets. It can be used over Stealth Rock on offensive sets to make it even more potent as a stallbreaker, hitting Milotic as a huge target in Milotic; on defensive sets, (AC) it can hit Hippowdon and Zapdos. Finally, Swampert can provide good support on a Rain Dance team, as many Rain Dance teams struggle with Tyranitar, which Swampert checks well. However, Swampert almost always has more worthwhile options to use.

Checks and Counters
===================

**Grass-types**: Swampert's best counters are Grass-type Pokemon. Celebi and Shaymin both can switch into most of Swampert's attacks and OHKO it back with Grass Knot, Seed Flare, and Leaf Storm. Breloom also beats Swampert, as it can either use Seed Bomb against Swampert for the OHKO (RC) or it can opt to use Spore and then set up a Substitute. Roserade can force Swampert out and set up Spikes and Toxic Spikes. All of these Pokemon must be wary of Swampert's Ice-type coverage, however. Abomasnow is not weak to Ice-type attacks and can maim Swampert with a STAB-boosted Wood Hammer.

**Bulky Water-types**: Bulky Water-types cause problems for Swampert, as they resist Waterfall and generally don't take that much damage from Earthquake. Suicune is able to set up Calm Mind on Swampert and deal heavy damage with Hydro Pump or Surf. Defensive Starmie is able to spin Swampert's Stealth Rock away (RC) and can wear it down with Surf while restoring its health. However, some defensive investment is needed to do this reliably, as Swampert's Earthquake is strong, and a critical hit can quickly swing the exchange in Swampert's favor. Taunt + Dragon Dance Gyarados sets up on Swampert, prevents it from using Roar, and shrugs off Swampert's Ice-type attacks. Milotic can use Recover and tank Swampert's attacks relatively well while retaliating nicely with Surf. Vaporeon with Toxic is a major thorn in Swampert's side, as it is able to outstall Swampert with Wish and use Protect once it statuses it. Vaporeon's Water Absorb can enable it to answer Choice item sets well, and offensive Vaporeon sets can massacre the opposing team with powerful Water-type attacks.

**Grass-type moves**: Unexpected Grass-type moves destroy Swampert, as its 4x Grass weakness means that any Grass-type move is going to hurt. Zapdos and Heatran can deal major damage to Swampert with Hidden Power Grass. Infernape, Latias, Starmie, and Jirachi make good use of Grass Knot, but they must also watch out for Earthquake and, in Latias's case, Ice Beam.

**Status**: Because Swampert has no form of reliable recovery, it detests status. As such, Rotom-A is a good check to Swampert because it is immune to Earthquake and is able to burn Swampert with Will-O-Wisp. Gengar can also burn Swampert; however, Gengar cannot take a Waterfall. Toxic users such as Jirachi, Heatran, and Zapdos can put Swampert on a timer and even use Protect to worsen the rack up poison damage. Toxic Spikes horribly cripples Swampert's longevity overall.

**Skarmory**: Unless running Hydro Pump, Swampert is vulnerable to Skarmory. Skarmory sets up Spikes on Swampert, as it is not able to harm hit Skarmory hard enough to deny the Spikes. Choice Band Swampert can induce flinches with Waterfall if it gets a little of luck, but most of the time, the armored bird can take advantage of Swampert and set up Spikes. Skarmory with Taunt is an even better counter, as it prevents Swampert from setting up its own Stealth Rock or phazing it before it can set up Spikes.

**Strong Attackers**: Strong attackers can overwhelm Swampert really quickly, since it doesn't have access to any form of reliable recovery. Pokemon like Machamp, Choice Band Infernape, mixed attacking Flygon, Lucario, and offensive Dragonite can hit Swampert considerably hard.

[CREDITS]
- Written by: [[Emeral,72767]]
- Quality checked by: [[Excal,456373], [H-M-N-I-P,291057]]
- Grammar checked by: [[deetah,297659], [, ]]
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top