This is ready for the final check.
can you provide a copy paste version please?AM Check
Swampert has a very good defensive typing that gives it some key resistances
into Fire- and Electric-type moves and only one weakness. It has good bulk and a good support movepool ,that consist ings of gems like Stealth Rock and Roar. It also has a good Attack stat and good coverage options to take advantage of it.
However, its lack of reliable recovery means that it can not use its bulk to its full potential and can be worn down with repeated hits. Its quadruple weakness to Grass-type attacks means that most Grass-type Pokemon can switch into it
with impuniteasily and force it out. Its also very slow, meaning that it will oftenhave to take multiple hits before it retaliates most of the time.
name: Physically Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Scald
move 4: Roar / Toxic / Ice Beam
evs: 240 HP / 16 Atk / 252 Def
Swampert can set up Stealth Rock reliably throughout the match due to its above average bulk. Earthquake is its strongest STAB attack and prevents Swampert from becoming a setup fodder. Scald is the secondary STAB move and has a 30% chance to burn the target, often making the opponent think twice before switching something into it. Roar removes any boosts your opponent might have acquired
along withwhile racking up entry hazard damage. Toxic cripples theopposing bulky Water-types who tend to switch into Swampert. Toxic also cripples opposing walls, making it easier for Swampert's teammates to break past them. Ice Beam allows Swampert to OHKO Flygon and other Dragon- and Flying-types for higha large amount of damage while also hitting Chesnaught and Tangrowth switchinson their weaker Special Defense on the switch. Protect can be used for scouting choiced Pokemon's moves and getting onean extra turn of Leftovers recovery.
240 HP EVs hit a Leftovers number, allowing for maximum recovery. 252 Defense EVs maximize Swampert's physical bulk. The rest
iof the EVs are dumped into Attack to give a little boost to Earthquake's damage output. A Relaxed nature further boosts Swampert's Defense without lowering any of its attacking or defensive Stats. Leftovers provide passive recovery.
Use Swampert as a tank rather than a wall as Swampert does not have access to reliable recovery and will get worn out very easily with repeated hits. Bring Swampert in on physical attackers and set up Stealth Rock on the switch. Try to fish for Scald burns as much as you can. Don't hesitate to use Earthquake as it hits
decentlyhard enough for such a defensive Pokemon. Try to keep Swampert healthy if the opposing team has a pPokemon that can be potentially walled by it. Also, be wary of lures like mixed Victini.
'sappreciates teammates who can take on Grass-types. Victini and Darmanitan are great partners as they can easily take out opposing Grass-types. They also force a lot of switches, thus making good use of Stealth Rock set up by Swampert. Pokemon who can take on opposing bulky Water-types ,such as Roserade, Celebi, and Toxicroak make for good partners as bulky Water-types can switch into Swampert with impunity. Roserade can also take out opposing Grass-types with Sludge Bomb and lay Spikes. Swampert can in returnhandle the Fire-types who give these Pokemon problems. Swampert appreciates Ccleric support as it has no recovery and is wre acked by status, especially burn and poison. Therefore, Florges and Blissey are good options. They canalso can take special hits aimed at Swampert.
name: Choice Band
move 1: Earthquake
move 2: Waterfall
move 3: Ice Punch
move 4: Superpower
item: Choice Band
evs: 204 HP / 252 Atk / 52 Spe
Earthquake is the strongest STAB attack available to Swampert and it deals huge damage to anything that does not resist
sit or is not a physical wall. Waterfall is the secondary STAB attack and is more reliable if opponent has a Flying-type or a Levitate user. Ice Punch is for Grass-types and Hydreigon who resist both STAB moves of Swampert. Superpower beats every variant of Scrafty one-on-one.
Choice Band gives this set huge wallbreaking power and surprise value. For example; Roserade, which is a pretty safe switch-in to the defensive set is OHKOed with a Choice Band Earthquake. 252 Attack EVs and an Adamant nature maximize its Attack. 52 Speed EVs allow Swampert to outspeed minimum Speed Umbreon and everything slower. The remaining EVs are invested into HP to allow Swampert to take hits better. Life Orb can be used in
placestead of Choice Band, but compromising withSwampert's excellent bulk is not ideal.
This Swampert set is a bulky attacker at its best.
This seIt thrives on the surprise value that Choice Band provides. Prediction is thekey towhen playing with this set. Bring it in on resisted attacks and hit back, hard. Spam Earthquake if your opponent has nothing immune to it. Try to use Earthquake conservatively if your opponent has a LevitatorFlying-type or a Flying-typPokemon with Levitate. Waterfall is your best bet in such situations. Swampert can take neutral unSTABed moves, however, don't expect it to do this multiple times. If you predict a Grass-type switching in, use Ice Punch or bring in your Grass-type answer.
Teammates who can scare off Grass-types are necessary. Fire-types, such as Victini, Darmanitan, and Mega Houndoom are good options. Roserade is one of the best teammates. Roserade can scare off bulky Water-types and opposing Grass-types with her STABs. Roserade can also set up Spikes which provide immense support to Swampert. With one layer of spikes and Stealth Rock, Swampert 2HKOs max Defense Mew and Slowbro every time and has a very high chance of 2HKOing Suicune. Speaking of Stealth Rock, Aerodactyl and Rhyperior can set up Stealth Rock and can also threaten Flying-types with their Rock-type STA
NB move, thus allowing Swampert to use Earthquake more freely. Swampert is a wallbreaker and it can open holes in the opposing teams ,so that late game a fast teammate such as Scarf Heracross can clean. Cleric support, although not absolutely necessary, is appreciated as being burnt ruins this set. Florges can use Heal Bell and has good defensive synergy. It can also keep Swampert with Wish.
move 1: Curse
move 2: Earthquake
move 3: Ice Punch
move 4: Rest
item: Chesto Berry
evs: 252 HP / 4 Def / 252 SpD
Curse boosts Swamper
et's Attack and Defense stats at the cost of its Speed, making it bulkier and more powerful. Earthquake is its most powerful STAB and has very good neutral coverage. Ice Punch hits Flying- and Grass-types who resist its stabSTAB. Avalanche can also be used, as most of the time, Swampert will be moving last. Rest is for instant recovery with Chest po Berry and, giv esing Swampert another chance to sweep or tank hits.
The EV spread and Careful nature aims at maximizing its Special Defense, as Swampert can already boost its Defense with Curse. Chesto Berry cures sleep instantly, providing it with
one timefull recovery, though only for one time.
With this set, Swampert can set up on the extremely common choiced Fire-types in the current UU metagame. Don't boost until its checks and counters have been eliminated. Use Swampert as a Specially Defensive tank early to mid game. If Swampert is on low health, use Rest even if it has not boosted already as it can still tank a few hits. Do not rely on Swampert sweeping every game. It can sweep against a defensive team but against a more offensively oriented team, Swampert will have problems sweeping, so it is advisable to use it as a tank against them unless the circumstances are
quitefavourable enough. Don't set up if the opponent has a Pokemon that may potentiallybe carrying a phazing move.
Fire-type Pokemon have good synergy with Swampert a
nds they can handle the Grass-types who plague Swampert. Pokemon who can handle threatening Flying-types ,so that Swampert can spam Earthquake are good teammates. Raikou, Aerodactyl, and Rhyperior are good examples. Pokemon that attract those Pokemon on whichthat Swampert can set up on make for good teammates. Grass-types attract Fire-types and canalso can handle bulky Water-types who canwall this set. Swampert greatly appreciates cleric support as Wish and Heal Bell support can prevent it from using rRest prematurely. Florges is a very good option and has good synergy with Swampert.
Stone Edge can be used on the offensive set to hit Flying-types harder. However, Ice Punch is enough most of the time
s. A Specially Offensive set is plausible with its wide Special movepool. Yawn can be used as a pseudo-phazing move. However, Swampert already has access to Roar. An Assault Vest set with Mirror Coat makes Swampert a great Grass-type lure and Raikou check. Counter is also an interesting option.
Checks & Counters
**Grass-types**: Grass-types, such as Roserade, Tangrowth, and Celebi resist its STABs and threaten Swampert with their own STAB move. Roserade should be wary of switching into a Choice Band boosted Earthquake.
**Bulky Water-types**: Slowking and Suicune can take most of the attacks Swampert throws at them and can set up on it with Calm Mind. Also, Scald burns ruin Swampert.
**Grass-type Attack Users**: Most Pokemon with a Grass-type coverage move
canpressur ize Swamper et. Chandelure with Energy Ball and Victini with Grass Knot are good examples of those.
**Status**: Poison and
bBurn ruin Swampert's excellent bulk by slowly wearing out its HP. Sableye can burn it with Will-O-Wisp while Florges can use Toxic on it.
**Repeated hits**: Due to its lack of reliable recovery, powerful attackers can overwhelm Swampert with repeated attacks.
Edit: hide tags pls stop this
Edit2: fak you hide tags
here latter referred to Bulky-waters, but my bad for poor wording. changed it to they. Does it sound good now?s_aman really minor nitpick but this sentence: "Pokemon such as Roserade, Celebi, and Toxicroak that can take on opposing bulky Water-types make for good partners, as the latter can switch into Swampert with impunity." makes it sound like Toxicroak can switch in on Swampert with impunity, which it obviously can't as it is OHKOed by Earthquake. Switching Celebi and Toxicroak around in this sentence would easily fix this, though.
Don't you mean Slowbro rather than Slowking? Granted, the latter works too if it's a physically defensive spread, but it can't switch into EQs nearly as comfortably and also gets 2HKOd by CB EQ.Checks & Counters
**Bulky Water-types**: Slowking and Suicune can take most of the attacks Swampert throws at them and set up on it with Calm Mind. Also, Scald burns cripple Swampert.