ORAS OU Sweeperino And Friends (Peaked 1710 #234 before ladder reset)

How good do you think this team is on a scale of 1-10?


  • Total voters
    29
Introduction:

Hey y'all! This is my first RMT on smogon, and I wanted to improve a team I've already some success with. I haven't played in a while, so I don't know how much has changed in the OU tier.

Proof Of Peak:

http://www.smogon.com/forums/attach...6/?temp_hash=d3b2f8f31a03955f56a1745c4a3c67ea

The Team At A Glance:

heatran.gif
scizor-mega.gif
landorus-therian.gif
serperior.gif
keldeo-resolute.gif
latios.gif


The Gang:

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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Earth Power

Heatran is one amazing pokemon with great typing, a wide movepool, and good evs all around. I figured Heatran would be best utilized as a bulky lead, and I was right. Heatran is a great bulky lead that can set up rocks AND counter common leads like ferrothorn and skarmory. With Lava Plume, Heatran can potentially burn some offensive pokemon, which will greatly help the team as the opponent is crippled. I chose Toxic for the bulky pokemon that heatran can't touch, like slowbro. I had Flash Cannon before but I quickly changed to Toxic because I realized Toxic was a lot more helpful. Earth Power is for other Heatrans.


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Sweeperino (Scizor) (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

Here's the star of the show, Mega-Scizor. Most people don't realize how useful this guy is until they actually experience getting swept by this monster. In my opinion, Mega-Scizor is one of the best late game sweepers. Part of the reason I chose heatran as my lead was because I wanted to create a team around Mega-Scizor and Heatran pairs up insanely well with him. For Mega-Scizor to be a sweeper, Swords dance, Bullet Punch, and Bug Bite were moves I had to have. I chose Superpower as my last move, so I could take care of mons like other scizors, heatran, and chansey.


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Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Landorus-Therian is another great pokemon that pairs up very well with Mega-Scizor and Heatran. At first, I wasn't sure how to utilize him as, but then I came across the Choice Scarfed Lando-T. With U-turn, Lando-T is a great momentum grabber and can really decide who wins the game. Out of all the pokemon on this team, my scarfed Lando-T is probably the most used.

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Serperior (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare

At this point, I noticed that a had a big weakness to offensive water pokemon, like keldeo, so I decided to add this guy to my team. Before using Serperior, I was really unsure of how useful it would be on my team, but after using it, I realized Serperior was an amazing pokemon. Contrary Leaf Storm absolutely destroys some pokemon, and is the only reason I use Serperior. I chose hp ground for heatran, who won't see it coming. Glare is extremely useful as I can predict switches to other fast checks like tornadus or Mega Pidgeot. I added dragon pulse just for coverage.


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Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Next up on the team is Keldeo. Every team should have a water type mon (ok maybe not every team) and I decided keldeo would be the best to this team. With specs, Keldeo is insanely strong and can do tons of damage to most mons in the ou tier. Hydro pump, scald, and secret sword are necessary on keldeo, and I chose icy wind as my last move because it can take care of garchomp, dragonite, and the lati twins after the speed drop.


latios_by_shazy.jpg

Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Defog
- Earthquake Roost

After looking at my team, I realized that I didn't have a defogger or spinner, which is essential on most teams. I chose latios because I didn't have any dragon or psychic pokemon on the team and it's one of the best defoggers in ou. I chose earthquake as my last move for heatran and specially defensive tyranitar (after the switch in to draco meteor). Roost is more helpful than Earthquake as I already have enough checks and counters to Heatran and Roost can help Latios stay in the game longer.

Conclusion:
This was my first very successful team and I got all the way up to 1710 solely with this team. This team is very fun to use and very strong too. I want this team to have even more success, so please give feedback. Thanks for reading!

Replays:
http://replay.pokemonshowdown.com/ou-259903722 - vs. Salty guy
http://replay.pokemonshowdown.com/ou-258517564 - vs. Lucky guy
http://replay.pokemonshowdown.com/ou-310591214 - vs. Noob guy (I made an alt after reset)

Importable:
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Earth Power

Sweeperino (Scizor) (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Serperior (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Defog
- Earthquake
 

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Last edited:
Hey man, cool team built around offensive SD Mega Scizor, I do have a couple of suggestions that might make this team better.

  • Instead of Max HP on Scizor, try Max Speed instead. With Max Speed on Scizor, you can outspeed spdef Heatran and kill it with a Superpower after setting up a Swords Dance. That way, you don't have to rely your opponent switching their Heatran IN on your Scizor.
  • I suggest Roost>Earthquake on Latios because you want to be able to counter Charizard Y and Offensive Electric types comfortably. Also, you already have so many things to beat Heatran(Keldeo, Landorus-T, EP Heatran etc). If you go Roost, then Timid>Hasty so you Physical attacks slightly better then you would have if you went Hasty.
  • Next up, I think Scarf Tyranitar>Heatran will really help your team. The Specs Keldeo+Scarf Tyranitar core is something I've used for a long time, where Tyranitar pursuit traps the bulky Psychic Types that Keldeo has trouble with and Keldeo beats the Steel Types Tyranitar has trouble with. The reason why it would fit your team because it's a more reliable check to Pinsir. Mega Pinsir is a huge threat that is incredibly hard to switch into on your team as everything gets OHKOed by Return bar Heatran and Landorus-T. Heatran gets killed by Return+Earthquake and Landorus-T gets killed by Return+Quick Attack if Hyper Cutter, since it negates Intimidate the turn prior to its Mega Evolution. While Tyranitar cannot switch into an Earthquake, its most likely that they will go for the Flying STAB if they sent it out vs Serperior, Mega Scizor, or Keldeo. Furthermore, Specially Defensive Tran doesn't necessarily work on Offense, it's more suitable for more bulky/balanced builds.
  • After Heatran is gone, you lack a Stealth Rocker. After taking a look at your other Pokemon, I see that it's an offensively oriented team so that's why I'm suggesting Earth Plate>Choice Scarf Landorus-T. Since you have HP Ground Serperior, you will need another way of dealing with Bulky SD Mega Scizor besides Specs Keldeo. Earth Plate Landorus-T will not only 2HKO Scizor, but also bulky Pokemon such as Clefable, Mega Venusaur, and Mega Sableye.
Sweeperino (Scizor) (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

Serperior (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch

Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Hope I helped!
 
Last edited:
Hey man, cool team built around offensive SD Mega Scizor, I do have a couple of suggestions that might make this team better.

  • Instead of Max HP on Scizor, try Max Speed instead. With Max Speed on Scizor, you can outspeed spdef Heatran and kill it with a Superpower after setting up a Sword Dance. That way, you don't have to rely your opponent switching their Heatran IN on your Scizor.
  • I suggest Roost>Earthquake on Latios because you want to be able to counter Charizard Y and Offensive Electric types comfortably. Also, you already have so many things to beat Heatran(Keldeo, Landorus-T, EP Heatran etc). If you go Roost, then Timid>Hasty so you Physical attacks slightly better then you would have if you went Hasty.
  • Next up, I think Scarf Tyranitar>Heatran will really help your team. The Specs Keldeo+Scarf Tyranitar core is something I've used for a long time, where Tyranitar pursuit traps the bulky Psychic Types that Keldeo has trouble with and Keldeo beats the Steel Types Tyranitar has trouble with. The reason why it would fit your team because it's a more reliable check to Pinsir. Mega Pinsir is a huge threat that is incredibly hard to switch into on your team as everything gets OHKOed by Return bar Heatran and Landorus-T. Heatran gets killed by Return+Earthquake and Landorus-T gets killed by Return+Quick Attack if Hyper Cutter, since it negates Intimidate the turn prior to its Mega Evolution. While Tyranitar cannot switch into an Earthquake, its most likely that they will go for the Flying STAB if they sent it out vs Serperior, Mega Scizor, or Keldeo. Furthermore, Specially Defensive Tran doesn't necessarily work on Offense, it's more suitable for more bulky/balanced builds.
  • After Heatran is gone, you lack a Stealth Rocker. After taking a look at your other Pokemon, I see that it's an offensively oriented team so that's why I'm suggesting Earth Plate>Choice Scarf Landorus-T. Since you have HP Ground Serperior, you will need another way of dealing with Bulky SD Mega Scizor besides Specs Keldeo. Earth Plate Landorus-T will not only 2HKO Scizor, but also bulky Pokemon such as Clefable, Mega Venusaur, and Mega Sableye.
Sweeperino (Scizor) (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

Serperior (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch

Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Hope I helped!
Thanks for your suggestions BreloomMyHomie! I changed earthquake to roost on Latias, but I'm not sure about the max speed instead of max hp on scizor. With max hp, I can tank hits from many pokemon and can switch in to a lot of things. Without max hp, my scizor won't be able to tank as many hits and it won't stay in the game as long, which is bad because scizor is a late-game sweeper. Besides I don't really need to worry about heatran when I have another heatran and a keldeo on the team. Also, I'll try the team you suggested with the earth plate Landorus-T and the scarfed Tyranitar, but I think the team might suffer without the Scizor+Heatran core. Who knows though, I could be wrong. Again, thank you for your suggestions and help!
 
Hey cool team, but i have some suggestions that may help.

Imo your pretty fucking weak to clefable. This may sound weird as you have both heatran and a mega scizor, but if clefable is cm + flamethrower, then you just lose. Scizor obviously dies to flamethrower and well heatran can even do any real damage to clefable, as it can repeatedly heal it up. That is why I recommend running Taunt over Earth Power. Earth power is pretty useless as you have some many heatran checks and lures with keldeo, lando-t, superpower scizor, and even hp ground serperior. With so many check to heatran earth power is not needed, and taunt should be added because of it great utility and its ability to allow you to defeat clefable.

Okay now I am going to hit you up with a pretty weird suggestion, however its for a pretty big reason. Another huge threat to your team, that pretty much destroys your team if it gets the chance is double dance lando-t. You pretty much just lose if double dance lando-t sets up and it is not that hard to do, as it setup on a lock in lando-t, a heatran being forced out, latios being forced out predicting a u-turn, serp being forced out predicting, and bam it turn out it double dance and they set up a rock polish and then a swords dance, and finally you lose. Too remedy your huge weakness to double dance lando-t and lando-t in general, I recommend replacing knock off on lando-t with its BW counter part Hidden Power Ice. This is probably an odd thing to do as hp ice hasn't been popular since 5th gen, however, with the rise of double dance lando-t any defense against it is necessary. Hp ice is also good for luring gliscos and checking dragon types.

Finally, a few nitpick and small changes you can try are hp fire over roost. Hp fire will allow you to lure in ferrothorns and scizor, allowing serp to have an easier time sweeping in the long run. As both serp and latios, will be able to work hand and hand countering and luring each others threats. Another small nitpick is that your keldeo has 30 ivs in SpAtk instead of 31. I don't know how that will affect anything, but its better safe then sorry.

Anyway nice team :]
 
Hey cool team, but i have some suggestions that may help.

Imo your pretty fucking weak to clefable. This may sound weird as you have both heatran and a mega scizor, but if clefable is cm + flamethrower, then you just lose. Scizor obviously dies to flamethrower and well heatran can even do any real damage to clefable, as it can repeatedly heal it up. That is why I recommend running Taunt over Earth Power. Earth power is pretty useless as you have some many heatran checks and lures with keldeo, lando-t, superpower scizor, and even hp ground serperior. With so many check to heatran earth power is not needed, and taunt should be added because of it great utility and its ability to allow you to defeat clefable.

Okay now I am going to hit you up with a pretty weird suggestion, however its for a pretty big reason. Another huge threat to your team, that pretty much destroys your team if it gets the chance is double dance lando-t. You pretty much just lose if double dance lando-t sets up and it is not that hard to do, as it setup on a lock in lando-t, a heatran being forced out, latios being forced out predicting a u-turn, serp being forced out predicting, and bam it turn out it double dance and they set up a rock polish and then a swords dance, and finally you lose. Too remedy your huge weakness to double dance lando-t and lando-t in general, I recommend replacing knock off on lando-t with its BW counter part Hidden Power Ice. This is probably an odd thing to do as hp ice hasn't been popular since 5th gen, however, with the rise of double dance lando-t any defense against it is necessary. Hp ice is also good for luring gliscos and checking dragon types.

Finally, a few nitpick and small changes you can try are hp fire over roost. Hp fire will allow you to lure in ferrothorns and scizor, allowing serp to have an easier time sweeping in the long run. As both serp and latios, will be able to work hand and hand countering and luring each others threats. Another small nitpick is that your keldeo has 30 ivs in SpAtk instead of 31. I don't know how that will affect anything, but its better safe then sorry.

Anyway nice team :]
You are right, i was playing 1 game Scizor-M vs. Clefable (CM Set) She just Flamethower it. (LIKE A BAWSS)
 
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