Swift Showers (A Hyper Offensive Rain-Oriented RMT)

Hey there, this is the first RMT I've posted on these forums so I'd very much appreciate advice. I've used this team to peak at around 1650 on the OU ladder but I'm hoping with some collective insight it could reach even higher.

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The goal of this team is to quickly lure out and destroy steel types which hinder a Hurricane sweep, whilst preventing Stealth Rock from appearing on the field with Espeon. Once these resistances are destroyed, Tornadus is brought in safely through either sacrificing something, or double-switching, and will proceed to destroy the opponent with it's ridiculous power. Seriously, I don't understand why this thing doesn't see higher usage. If I can't eliminate steel types, it's not uncommon for Hurricane to just power through them anyway, especially with a calm mind boost or two from Espeon. Since I started using this team, my record is 33-2-7, pretty decent by all accounts.

So without further ado, I present to you: Swift Showers

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P Swivel (Politoed) @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 240 Spd / 16 HP
Timid Nature
- Hydro Pump/Surf
- Focus Blast
- Ice Beam
- Psychic


Scarftoed is my typical lead. The team is all about ending a battle swiftly. The role of Politoed is to get in, set up rain, maybe catch something by surprise (for example lead Landorus-T trying to U-turn), and get out. It's okay to let Politoed die unless there is an opposing weather starter, in which case no risks should be taken. If Politoed falls, it becomes much more difficult to gain the momentum required for a sweep. Hydro Pump is a failsafe, spammable option, which gains unprecedented power from rain-boosted, specs-boosted STAB, denting anything which doesn't resist/completely absorb it.Focus Blast is for those pesky lead Ferrothorns, or to catch Tyranitar on an untimely switch. Ice Beam is for killing dragons locked into outrage, or with clever prediction, crippling something on the switch-in. Psychic is there just because Toxicroak can completely wall this set otherwise.

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Wannabe-T (Thundurus-Therian) (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Att
Naive Nature
- Thunder
- Superpower
- Hidden Power [Ice]
- U-Turn


This Thundurus set is fairly straight-forward. Max speed and Special Attack with a Life Orb to dish out as much damage as possible, as fast as possible. As part of the non-choiced half of my team, I've tried to pack it with as much coverage as possible, to eliminate any counters. Thunder is vital in eliminating Jellicent, who can completely wall this team if it comes in at the right time, and make Politoed and Keldeo completely redundant. Thus, Thundurus became part of the team. Since I've started using this team, I'm seeing more and more Jellicent usage in OU, and Thundurus is a decent counter to it. Superpower is for nailing things on the switch, or more specifically Ferrothorn and Gastrodon, who walls this set otherwise. It is also the primary counter against the pink blobs: Blissey and Eviolite Chansey. Hidden Power Ice is nice for all those Dual-Ice weaknesses floating about the metagame, and U-Turn is primarily used as an option for when I want to ease prediction, or to hit Celebi for big damage, as well as the Lati@s twins, it's also useful for gaining momentum, which this team thrives from.

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Nite and Dre (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Hurricane
- Thunder
- Surf
- Agility


AgiliNite, a very underused set in my Opinion. Given Dragonite's underwhelming speed (Base 80) it is easily outsped and killed by A LOT of things. By giving it Agility, it can use it's turn of Multiscale to set up, or it's Lum Berry can prevent a faster status user, such as Jolly Breloom, from turning it into setup fodder, and can retaliate the next turn with a 4x effective Hurricane. Thunder helps greatly against opposing Steel types such as Skarmory or Empoleon, as well as having a nice 30% chance to paralyse something. It rounds off Dragonite's awesome coverage. Surf compliments the rest of it's movepool, as otherwise something like Heatran (or most steel types) can easily wall it's flying/dragon STAB attacks. Dragonite is definitely the member of my team I am the least happy with; with it's pitiful speed being the weakest link in an otherwise rapid team. This can sometimes kill momentum, but I needed a good Breloom counter. I would consider something like Celebi, but that may kill my momentum, which is what this team is all about.

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Big-T (Tornadus) (M) @ Choice Specs
Trait: Prankster
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Hurricane
- Heat Wave
- Rain Dance
- U-turn


The MVP of the team. It's an all too common occurrence for Tornadus to flat out 6-0 the opposing team. Seriously this thing is FRIGGIN' AWESOME!!! It's monumental 125 Base Special Attack ruins teams. Add to this Specs, STAB, and a 120BP 100% Accuracy move with a 30% chance to confuse, and you can see why this thing simply wrecks teams. The elimination of Steels and Ice Shard Users are the only win condition of this team. Once Big-T comes in, it's Game Over. Heat Wave may seem strange on a rain team, but does well against sun teams, as well as the rare Abomasnow lead. Rain Dance is there for when Politoed dies and I need to stop something like a Chlorophyll Venusaur with a prankster Rain Dance. I'm aware that I will need to switch out afterwards due to specs, but without rain up, my team suffers far worse effects (50% Hurricane accuracy, 1/2 water damage, possibly sandstorm residual damage) than it is worth a turn to use. U-Turn is there for situations when there are still Steels alive, or when I'm unsure of a switch-in and want to scout for an opponent's counters. For instance, if I brought in Tornadus on a Celebi, it's pretty obvious he's not going to stick around and take a Hurricane right where it hurts, so U-Turn is a safe move in this scenario. The only two things that could happen are that he switches out and you gain switch advantage (and therefore momentum), or he stays in and you KO with a cheeky 4x effective move. Once the field is clear of steel types, Hurricane spam is the way to go. A ridiculous 111 Base Speed Stat with a +Speed Nature allows me to outspeed and KO Timid Lati@s amongst other threats at or below the 110 Speed Tier.

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Special K (Keldeo) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Secret Sword
- Hidden Power [Electric]
- Surf
- Icy Wind


Scarf Keldeo helps so much against Sand Teams. Often, Surf is the only move I'll use, as with rain up and STAB it 2HKOs most things. Keldeo is very difficult to switch into, and 9/10 times when he starts, something on the opposing team will faint. His typing is very favourable against steel types, and he is usually what I'll use to clear the field of Steel Types. He is an excellent counter to Jirachi, as Surf in the rain does excellent neutral damage, and he is able to switch into Calm Mind variants and use Secret Sword to ignore the boosts. This is the only move I have on the team which takes into account Defense: I am aware of the fact that My team consists entirely of Special Attackers, but in the modern fast-paced metagame, this team doesn't really allow things to set up on it, and in the event of a pink blob showing it's face, Secret Sword can swiftly silence it. HP Electric is solely for Jellicent 1on1's, which is the bane of this team. It's also handy for 1HKOing DDing Gyarados. Icy Wind doesn't see a lot of usage except for 4x Ice Weak 'mons, but comes in handy against Scarfed MoxieMence, who can otherwise wreck my team with Outage, due to the lack of Steels. If it doesn't kill Mence, it will lower it's speed to a point where everything else on the team bar Dragonite can outspeed and Kill it, so that Keldeo's sacrifice will not be in vain. The Timid nature ensures that he will outspeed an outraging scarfed mence, as well as forcing speed ties with jolly scarfed Terrakion at the least.

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E (Espeon) @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Heal Bell
- Baton Pass
- Calm Mind
- Psychic


Espeon is the Glue that holds my team together. The mere presence of Espeon on a team can play mind games with the opponent. They always think twice before going for a status move. As a result of this, Heal Bell seems redundant, as: a) the opponent doesn't often have time to get a status move off. b) The most common status moves, Will-O-Wisp and Toxic, don't really affect my team of glass-cannon special sweepers, as they typically aren't around for long anyway. c) Espeon's presence discourages the use of hazards and status moves. Espeon isn't called upon unless I'm having trouble breaking down a wall or dealing damage to opposing Steel-types. It can happily switch in on Jellicent, Ferrothorn, Tentacruel and other stall-mons, grab 1 or 2 Calm Mind boosts, and Baton Pass them out to Tornadus, who now can and will sweep the entire enemy team. Psychic is for if Espeon grabs enough boosts and feels brave enough to sweep itself, and so that it is not completely useless if it comes down to a 1v1 scenario.


I'm aware that this team isn't perfect; it is plagued by it's lack of steel types, and a crippling weakness to Stealth Rock, however the typical battle lasts only between 15-20 turns, making the use of Hazards actually counter-productive, as I'll either get a free turn to set up, deal damage, or they'll run the risk of an Espeon switch-in.

Feel free to use this team to test it, and I welcome all constructive feedback.

~~HiJK~~

Threat List
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Jellicent is annoying because it completely walls Keldeo and Politoed, my scarfers, preventing a sweep and killing my momentum. In addition its Taunt and Will-O-Wisp/Toxic can be problematic for my team. Although in the short run, they are able to shrug off residual damage, the situation which Jellicent creates is one in which taking it down can take several turns. Since my only obvious Jellicent counter is Thundurus, a lot of switches can be caused during which Life Orb damage racks up on Thundurus. There are a few ways around Jellicent however, which make it a little less annoying.
Keldeo is able to 3HKO standard Bold Jellicent and 4HKO SpDef variants with HP Electric, and Tornadus can 2HKO any variant of Jellicent with Hurricane (84% chance of 2HKOing Calm max spDef Jellicent after Leftovers). It's switching in, however, that can be the problem, with all the status ailments which Jellicent causes. An easy way to switch in is to switch to Espeon when you see or predict Jellicent switching in. This will narrow down his list of possible moves to Shadow Ball or Scald, which with little/no SpA investment from the bulky Jellicents which trouble this team, shouldn't dent Tornadus/Thundurus too badly. An alternative which I'm particularly fond of is to Calm Mind with Espeon as you tank the shadow balls, which should do about 35-40%, this enables Espeon to 3HKO bulky variants after a +2 boost 100% of the time, or gives you the option to Baton Pass out to Tornadus, from which point it's pretty much GG.

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Jirachi can prove a major problem simply because there are so many possible movesets it could be running. If it is running any set apart from the dedicated Special Wall, then Specs Hurricane has a strong chance to 2HKO with no prior damage, meaning that Jirachi is completely neutered as a switch in to Tornadus. In addition, a +1 Hurricane will 2HKO ANY variant without exception. Do not let yourself be dragged into a stall war with Jirachi, parahax variants WILL win. Luckily 5/6 members of the team outspeed Jirachi, and Keldeo and Politoed can easily dispatch it with Surf or Scald respectively.

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Sandstorm Teams can be a pain to face. But Keldeo is your best friend in such situations. It's not difficult just to muscle your way through everything. Celebi and Latias, or just anything with a resistance to Keldeo and a high Special Defence, can be a tad annoying - luckily however an unboosted Hurricane is a solid 2HKO on all variants of Latias (~70% HP) and will OHKO Celebi no matter what. As with most things about this team, there is little which can withstand repeated Hurricanes, and all threats can simply be ploughed through. The way to deal with Tyranitar is to lure it in with Espeon, and Baton Pass out to either Toed or Keldeo to take a pursuit (should do ~30% to Toed and less to Keldeo) From there you can simply hit a water attack for ease of prediction, as Tyranitar is bound to switch out. He won't be able to switch into attacks for long though before he gets nailed by something or mispredicts.

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Sun teams can be an annoyance simply because of the effect they have on Hurricane's accuracy, taking it to a measly 50%. Your first priority should be to win the weather war by taking out Ninetales, and your best chance of doing this will be through a timely Scald, Secret Sword, or Draco Meteor. A MASSIVE advantage when playing sun teams is that it very easy to predict who their hazard setters are going to be. If you can bounce Stealth Rock onto their field, you've all but won the battle. After just 1 bout of Rocks damage, Ninetales is within Hurricane KO range. Due to the high-paced way in which the team is played, sometimes Hurricane may have to be risked in sun to punish a switch. After 2 rounds of rocks, Focus Blast is a surefire KO, with slightly better accuracy than Hurricane (or so it says >_<). Simply switching Politoed in will bait out a Ninetales switch. Even a scald in the sun will do enough damage to lower 'Tales into Hurricane KO range. Against Sun, dragonite is the primary Chlorophyll counter, as he resists grass/fire attacks and can shrug off stray sleep powders with his Lum Berry, whilst also being able to OHKO Venusaur with a risky Hurricane or KO it comfortably with Draco Meteor after 1 bout of Stealth Rock damage. Heatran is comfortably KOed by either a Focus Blast or Secret Sword in whichever weather is active, so shouldn't pose too much of a problem.

This is a perfect example of how to handle a sun team.
http://pokemonshowdown.com/replay/ou-19695713


Importable
P Swivel (Politoed) @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 240 Spd
Timid Nature
- Hydro Pump
- Focus Blast
- Ice Beam
- Psychic

Wannabe-T (Thundurus-Therian) (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Thunder
- U-turn
- Hidden Power [Ice]
- Superpower

Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Hurricane
- Thunder
- Agility
- Surf

Big-T (Tornadus) (M) @ Choice Specs
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Hurricane
- Heat Wave
- Rain Dance
- U-turn

Special K (Keldeo) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Secret Sword
- Hidden Power [Electric]
- Surf
- Icy Wind

E (Espeon) @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Heal Bell
- Baton Pass
- Calm Mind
- Psychic

Here are some examples which show that no matter how recklessly you use this team, any member is capable of a sweep under the right circumstances.
http://pokemonshowdown.com/replay/ou-19694974
http://pokemonshowdown.com/replay/ou-19691914
http://pokemonshowdown.com/replay/ou-19689831
http://pokemonshowdown.com/replay/ou-19688599
http://pokemonshowdown.com/replay/ou-19686277
http://pokemonshowdown.com/replay/ou-19786084
http://pokemonshowdown.com/replay/ou-19786344
 
I tested this team out, and won all 10 of the games I played with it. The only time I had any trouble was against a Mamoswine when Politoed was gone, but other than that this is a great team. The only thing I would do is Put Surf/Hydro Pump over Scald on Toed. While the Burn rate is nice, I missed out on a lot of OHKOes because of the drop in power.
This is truly Rain HO, and I really like it.
 
Hi there HiJK,

First off let me just congratulate you on a fantastic team. Whilst it obviously isn't perfect, it suits the current metagame incredibly well, and I am yet to lose having played with this team for ~15 games.

One thing that strikes me as odd is, as bobbyvaporeon has said above politoed has scald on its moveset instead of hydro pump. This is significantly stronger than scald but lacks the burn chance, so it's up to you. If you want the medium route then I'd advise using Surf.

I think you underestimate dragonite, he has saved me many times in a battle so I'd like to thank you for a refreshing original moveset. However wouldn't thunder be more beneficial instead of draco meteor? It helps with killing Jellicent and gives you an better answer to some steel types such as empoleon, skarmory and jirachi.

I don't know about everyone else but for me focus blast has about 50% accuracy so I'd try and avoid having it on 3 separate pokemon. Perhaps replace it on tornadus with rain dance, so that all is not lost if politoed were to die for any reason.

These are just minor nitpicks though, and overall I am incredibly impressed by this team.

Luvdisc'd
 
It's funny to me when people say "I just battled 15 times and won all", when it's not a big deal if you start from the bottom (not a shoutout to Drake).

I think Thunder on dragonite could really open a spot on your team (screw Thundurus-T, he's not really doing anything special here). Your biggest problem, just by taking a quick look at your team, is Chansey/Blissey. I'd probably "fix" this by slapping a CB Scizor to replace Thundurus-T.

Overall it's a pretty good team and it shows exactly how strong rain can be.
 
If you aren't happy with Dragonite, try slipping in a Physical Sweeper, just to get around Chansey, Blissey. Although there aren't any blisteringly fast guys that benefit or are common on rain teams, Choice Band Staraptor seems to fit the mold of your team quite nicely. It can take out the two blobs with Close Combat, and between Brave Bird, Double-Edge, Choice Band, Reckless and STAB, any wall/Pokemon that takes at least neutral damage from one if its STAB moves is going down. In fact, just about the only common OU pokemon that wall Staraptor is Skarmory (and maybe Hippowdon). Plus, with its dependency on recoil moves, its going to die quickly, and that can be used to get Tornadus in for free. Here's the set I'd use:

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Staraptor @ Choice Band
Nature: Jolly
Trait: Reckless
Evs: 252 Atk, 4 HP, 252 Speed
-Brave Bird
-Double Edge
-Close Combat
-Quick Attack/U-turn

I've already outlined how the first three moves work, so the final move is up to you. Quick Attack with a Choice Band off base 120 Atk with STAB finally becomes moderately useful. On the other hand, U-turn can be used for scouting, maintaining momentum, etc. With this team, however, I think I'd favor Quick Attack, mainly because you don't have any priority, and it seems like it'd be useful for this type of HO team.
 
Hey guys, thanks for the feedback so far. I've tested out all your suggestions.

The only time I had any trouble was against a Mamoswine when Politoed was gone, but other than that this is a great team.

I wholeheartedly agree with this, Mamoswine (or in some instances Weavile) can cause a major problem to this team. Keldeo is my only real counter to it, but relying solely on him can strain his HP throughout the battle, and it becomes a real hindrance because nothing can really switch into it.

To prevent this I could probably use a steel type somewhere on my team, perhaps something like Forretress, though I fear this could kill my momentum completely. This would allow me to carry hazards/spinner but at what cost? I'd be interested in ways to fit a resist to ice, as well as dragon, which gives me HUGE problems, particularly Moxiemence.

I think you underestimate dragonite, he has saved me many times in a battle so I'd like to thank you for a refreshing original moveset. However wouldn't thunder be more beneficial instead of draco meteor? It helps with killing Jellicent and gives you an better answer to some steel types such as empoleon, skarmory and jirachi.

Again, I agree with this. Draco Meteor sees little usage in this team, and Thunder has caught Jellicent by surprise a few times, especially as they Will-O-Wisp expecting a physical set.

I think Thunder on dragonite could really open a spot on your team (screw Thundurus-T, he's not really doing anything special here). Your biggest problem, just by taking a quick look at your team, is Chansey/Blissey. I'd probably "fix" this by slapping a CB Scizor to replace Thundurus-T.

I've tried a Scizor something along the lines of:

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Scizor @ Choice Band
Adamant Nature
EVs: 252 Atk / 252 HP / 4 Def
- Pursuit
- Superpower
- Bullet Punch
- U-turn
I've found it opens up more holes in the team than it fixes. It doesn't help at all with my weakness to Jirachi or Jellicent, which at least Thundurus was semi-decent at with STAB Thunder. Its slow speed detracts from the pace of my team and whilst the physical attack aspect is nice, the use of 4 choice items really hinders my team, so I'd like to avoid this if possible.

I've been considering Magnezone for the role of Electric user and Steel killer, but it is very slow and would also have to run some sort of choice item to be viable. Thoughts?

If you aren't happy with Dragonite, try slipping in a Physical Sweeper, just to get around Chansey, Blissey. Although there aren't any blisteringly fast guys that benefit or are common on rain teams, Choice Band Staraptor seems to fit the mold of your team quite nicely.
The points for this are the same as for Scizor above. Whilst the priority is nice, this actually makes my team weaker to its 2 biggest threats, Jirachi and Jellicent. In addition, Staraptor is easy to predict and often I will use something like Brave Bird only for a steel type to switch in, leaving me helpless, and since nothing on my team is particularly bulky, whatever I switch in to as a counter will take massive damage, often rendering it useless for the rest of the battle.
 
Hi,

first thing, a general comment, you should never use modest politoed. Modest politoed reaches only 359 speed, which is not enough to outspeed dragonite at +1 and this is pretty vital. The power of modest doesnt really help you in any way so i think you should just use it timid all the time.
Speaking of your team, your politoed doesnt even need scarf. All your sweepers are pretty much dependant on rain to work, and scarf politoed just doesnt hurt enough opposing weather summoner, tyranitar and ninetales in particular. if you use the scarf set and you face cbtar, you will lose the 1 vs 1 and this will probably cost you the battle. If a ninetales switches on scarf toed, it wont lose many hp whereas with specs you 2kos. Imo you should try specstoed with the same evs but with hydro pump or surf (depending on if you like power or accuracy) instead of scald, also you already have scarf keldeo to revenge kill things so it wont be a problem.

Second thing, if you really have to use that dragonite dont use drago meteor, it will just stop your sweep once you are at +2, try thunder instead which is good to hit water types and skarmory. Lum berry also doesnt do much here, and i think the added power of life orb will be better considering dragonite doesnt have a stellar special attack.

Now, the other problems i see with this team is the complete absence of a steel types (which means, of course, you have nothing to take a draco meteor or an outrage) and the use of espeon as a magic bouncer, not to mention you have nothing to setup stealth rock on your own. lets face it, a lot of common stealth rockers will beat espeon without any difficulty, think about sp def tar, garchomp, Landorus-t, ferrothorn, and so on, and you will realize that espeon isnt getting usage because its not good as a magic bouncer. So, if there is something i would change it would be espeon, probably for a steel with stealth rock life ferrothorn, but you also need something else to be changed to put starmie/other decent spinner to not lose half of your team due to sr. This would probably change too much of your team so i dont know if its worth it, just try the other things i told you and wait for someone else to give you further suggestions. Gl!
 
Zapdos and CM Jirachi look to be really big problems for this team. You may want to consider a Perish Song support Celebi to fix this, or possibly even a CM Baton Pass Celebi. Something like this, maybe:

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 96 SAtk / 144 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Psychic / Earth Power / Substitute
- Calm Mind
- Baton Pass

The speed EV's are there to beat max speed non +nature'd Politoeds and Brelooms. Earth Power can beat Heatran and Substitute can be a great pass and also protect you from status if you just need to avoid that Toxic.

I would recommend this in place of Espeon. The addition of Celebi would also give you a safer Keldeo switch, which you seem to be short on. Hope this helps!
 
Is there any real reason why your Keldeo is Modest? I can't really think of any specific K.O.s it gets over timid while it leaves you open to being outspeed by other common scarfers. Most notably Terrakion, Thunderus-T, and other Keldeo who all can OHKO over half your team with the right prediction.
 
Regarding Choice Band Staraptor, it gets a guaranteed 2HKO on Jellicent. To beat Jirachi, you could try giving Espeon Hidden Power Ground, as this lets it fight Jirachi somewhat. otherwise, you could predict the switch and hit it hard- Staraptor's Close Combat does a reasonable amount, or you could U-turn it on the switch, then nuke it with Keldeo's Hydro Pump. It's the strategy that worked for me when I tested this team last night.
 
Hey guys, thanks for the suggestions. Keep 'em coming!!

Neleil - I've taken all your tips into account, thank you! Specs Toed is amazing
I've been trying out a Custap Berry Forretress set with Toxic Spikes/Stealth Rock/Rapid Spin/Explosion and it's really helping me against Jellicent with the poison damage, which racks up, meaning he can't stall me any more. I would have used Ferrothorn but I can't really see where a Starmie would fit into my team so I put Forretress instead to act as a spinner and a hazard layer.

TeZeon - Thanks for the suggestion. I tried out the Celebi set you suggested and it does well to wall things like Heatran and Breloom, but that's nothing my team can't do already. In addition, putting it in Espeon's former spot would mean that my team is completely vulnerable to hazards, with no way to keep/spin them off the field. Nevertheless though, Celebi did help with the Calm Mind/Baton Pass combo which I miss by replacing Espeon.

Is there any real reason why your Keldeo is Modest? I can't really think of any specific K.O.s it gets over timid while it leaves you open to being outspeed by other common scarfers. Most notably Terrakion, Thunderus-T, and other Keldeo who all can OHKO over half your team with the right prediction.
Gotcha! No longer do I fear Scarfed Mence on an Outraging frenzy, and it's nice to be able to outspeed Volcarona at +1 as well

To beat Jirachi, you could try giving Espeon Hidden Power Ground, as this lets it fight Jirachi somewhat.
I really like this suggestion Nemusus. Not only does it help with Jirachi, but it is a fabulous answer to Heatran as well! I'm currently testing it out over Heal Bell
 
Replace thundurus wit specszone since removin steels is priority. Replace dragonite with a mence u need some physical attackers so chansey doesn't wall u. Scarf mence seems redundant with keldeo but its pretty good although mixed and dd r pretty good too. Espeon dusnt threaten most rockers so u shud think about. Bronzong mayb.sets on smogon remember to use hp fire on zone.u also ge a pseudo drag mag ensurin steels r gone/weakened
 
Replace thundurus wit specszone since removin steels is priority. Replace dragonite with a mence u need some physical attackers so chansey doesn't wall u. Scarf mence seems redundant with keldeo but its pretty good although mixed and dd r pretty good too. Espeon dusnt threaten most rockers so u shud think about. Bronzong mayb.sets on smogon remember to use hp fire on zone.u also ge a pseudo drag mag ensurin steels r gone/weakened

I agree with this because jirachi is kinda a big problem which magnezone can fix. Also I find I have a lot of trouble with Starmie and Latias/Latios. Usually always a pokemon has to be sacrificed to deal with starmie and after a Calm Mind on one of the Lati twins with no physical attackers it could be sorta a problem especially if it has roost. I have been playing with this team quite a bit and I simply just dont find myself winning as much as I hoped. Maybe it is just that I suck... anyway hope I helped.
 
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