ORAS OU Swim and Sleep (Like a Sharpedo)

How good is my team?


  • Total voters
    24
Swim and Sleep (Like a Sharpedo)
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(Click for team song)
Mega_Sharpedo_Model.gif
thundurus.gif
Terrakion_XY.gif
Talonflame_XY.gif
Celebi_XY.gif
Excadrill_XY.gif

So the other day I was bored and decided to make an team based off of a song. Hey, everyone is doing it! I chose "Swim and Sleep Like a Shark" by Unknown Mortal Orchestra. Of corse I had to base my team around sharpedo.

Mega_Sharpedo_Model.gif

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature

- Protect
- Crunch
- Waterfall
- Ice Fang

When I first made this team I intended it to be based around a shark pokemon and this was my first choice. Sharpedo is a great pokemon to stop swords dance users because it can build up speed with protect, or force a switch. It has brilliant coverage with waterfall and ice fang, and for the pokemon that are resistant to both most likely can't take a crunch, due to the STAB + Strong Jaw.

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Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature

- Volt Switch
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Sharpedo is a great pokemon for sweeping, but pokemon with stall sets wall him out completely, because it doesn't have attack boosting moves. That's where thundurus comes in! Thundurus is perfect for this team because volt switch momentum is important for almost every one of my mons. Of course trick room can decimate my team, but thundurus can pull out a taunt. If a pokemon is holding a mental herb it's ok, because I do have other pokemon to deal with it, but it is an inconvenience.

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Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat

- Earthquake
- Stone Edge

- X-Scissor
Every team needs a choice scarf user, and terrakion is mine. Terrakion supplies great coverage for my team, along with the ability to outspeed numerous other choice scarf users. Close combat + earthquake combo can kill pokemon that have the potential to destroy my team. It can act as a win condition, especially when the last few pokes have low health and it can just spam earthquake to oblivion. I decided to you X-Scizor because excadrill is already running iron head and hoopa-U is a major problem to my team.

Talonflame_XY.gif

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature

- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
When a speed boost user and a choice scarf user isn't enough you add talonflame. But seriously, my team could really use talonflame's coverage and a pokemon with an attack boosting move is proving to be very helpful to my team. Of coarse I could run U-Turn for some momentum on my team, but I feel like not having it is more useful. Just look at my team lined up! Other players think that for certain I'm running u-turn, giving them a fear of swapping out so I can easily kill many things with brave bird. And once it is revealed that I don't have u-turn players will feel much more free and start switching out more often, thus giving me a chance to set up swords dance.

Celebi_XY.gif

Celeri Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain

- Recover
- U-turn
- Stealth Rock
Celer- I mean celebi gives great bulky momentum with baton pass + natural cure. It's the only pokemon that can really take hard hits on my team, due to it being an offensive team. Recover helps get passed mainly bulky pokemon, such as rain dance manaphy. It is the only grass pokemon and the only pokemon with a grass type move, which is still only really used for recovory. It also helps that it can absorb all status and be able to get rid of it with ease. With this being said, it is vital to keep this thing alive at all costs.


Excadrill_XY.gif

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake

- Iron Head
- Rapid Spin
- Stealth Rock
In all honesty, I never thought that bulky excadrill could work so well because it just isn't that bulky! But boy was I wrong! I need a hazards remover and excadrill was the right choice! It's my second stealth rock setter because to be honest, it dies pretty often. It makes a great partner with celebi, other then the weakness to fire. Air balloon is very helpful, due to my team being weak to sand. With it, it gets a special defence boost to take hits evan better, and it can return iron head to rock type earthquake users.

Counters:

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Mega Altaria

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Bulky Manaphy

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T-Wave Spam / Thundurus

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Mega Sableye

 
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Ehy :)
Thundurus haven't Thunderbolt that is the main Stab for this pokemon ._. I know that you want to do a volturn core, but I don't think that Thundurus Volt-Swich work. I think that thunderbolt>Volt Swich and Knock Off>Taunt for help you vs Stall and because you don't have a really Stallbreaker in this team. Life Orb>Leftovers because you don't need to Leftovers, and Life Orb help you to kill more threat of this team.
Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
- Thunder Wave

I think that Clefable>Terrakion that give you a second wincon with Calm Mind and help you vs Sablaye , Manectric and give you a swichin with latios/latias and Kyurem. Flamethrower help you vs ferrothorn and excadrill that are really annoying for this team.
Clefable @ Leftovers
Ability: Magic Bouce
Evs: 252 HP / 172 Def / 84 sPD
Calm Nature
- Calm Mind
- Soft Boiled
- Flamethrower
- Moonblast

2 stealth Rock setter are really useless I think that Scarf Excadrill>Defensive is a good option for the team: Jolly nature scarf, help you vs more weakness because allows it to outspeed threats such as Mega Altaria at +1, Adamant Mega Charizard X at +1, Mega Alakazam, Mega Manectric, Mega Lopunny, and Choice Scarf Hoopa-U.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Summary of the changes:
clefable.gif
>
terrakion.gif

  • Change the set on
    excadrill.gif
  • Change the set on
    thundurus.gif
Team Complete:
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Clefable @ Leftovers
Ability: Magic Bouce
Evs: 252 HP / 172 Def / 84 sPD
Calm Nature
- Calm Mind
- Soft Boiled
- Flamethrower
- Moonblast

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
- Thunder Wave

Celeri Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Recover
- U-turn
- Stealth Rock

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Hope help you and gl with the team! :)
 
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Hey there!

Overview
A nice team built around Mega Sharpedo, a Pokemon I don't see very often nowadays on OU teams. I see you've got a bit of Volt-Turn as well, which is very interesting. However, your team is walled by bulky Grass-types such as Tangrowth, and Mega Venusaur can easily switch into most of your mons and take little to no damage.

Changes {major}
Talonflame
: Talonflame is a good physical mon, and is able to dent defensive mons such as Skarmory, thanks to its wide movepool. However, like I mentioned, your team needs a check to Mega-Venusaur. Talonflame can do a decent job at it, but the reason I think it should be taken out is because of Stealth Rocks. A lot of people run bulky Garchomp / Ferrothorn / Hippowdon on their team, meaning that rocks are very common. If they aren't removed from the field, Talonflame can take serious damage when it switches in. This is why I think you should try Victini in place of Talonflame. It has access to Bolt Strike to deal with Water- and Flying-types, U-Turn to keep up momentum (this fits in with the Volt-Turn theme some of your mons follow), and V-Create to seriously dent bulky Grass-types. Here is a calc showing Choice Band Victini against offensive Mega Venusaur: 252+ Atk Choice Band Victini V-create vs. 232 HP / 0 Def Thick Fat Mega Venusaur: 338-398 (94.1 - 110.8%) -- 62.5% chance to OHKO. An ideal set would be:

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt / Brick Break
- U-turn / Trick

Celebi
: I think you should replace Celebi with Cresselia for many reasons. Firstly, it provides a check to Landorus-Therian and Garchomp, Pokemon that your team struggles against. Secondly, it's a very bulky Pokemon, and can support your team through Thunder Wave, Light Screen / Reflect, Healing Wish, and Lunar Dance. Finally, it has reduced weaknesses, and can switch into Ground-type moves targeted at Victini. As a last resort, it can use Lunar Dance or Healing Wish to support Sharpedo and Thundurus. The set you could use might look like:

Cresselia @ Leftovers / Mental Herb {for Taunt users!}
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonlight
- Thunder Wave / Toxic
- Moonblast
- Lunar Dance

Changes {minor}:
Thundurus
: Now that you have Cresselia to status the opponent, I think you should follow _Astral_ 's advice about Thunderbolt, but run it instead of Thunder Wave or Taunt.
Excadrill: Life Orb > Air Balloon because you can switch into Cresselia if you suspect a Ground-type move coming your way. This also maximises Excadrill's damage output, which can be very useful!

tl;dr
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<
victini.png

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<
cresselia.png

thundurus.png
moveset
excadrill.png
lifeorb.png
>
airballoon.png


I really hope I helped you!
 
Nice mega-sharpedo team. I will make my changes to help mega sharpedo sweep.

Ok first i noticed how you have 2 stealth rock setter and running 2 stealth rocks isnt the best option as you take up a slot for 1 mon which u can open up for another move. This is why i suggest sword dance over stealth rocks on celebi and baton pass over u-turn on celebi. Sword dance, baton pass will let u past the stat to other teammates like your mega-sharpedo so there attacks will hit a lot harder. Baton pass will give will still give u momentum like u-turn but it will also let you past the stat raises u get from sword dance. Since your an sword dance past set you need to change giga drain to seed bomb and change the nature from bold to Impish so you are minus Spa Instead of Physical attack to let celebi hit harder.

Now i notice how this team dosent like things like jolly talonflame and manetric-mega. This is why I recommend Choice Band Tyranitar over Terrakrion. Now there are several reason why I put tyranitar here. First tyranitar will be a great check to talonflame and manetric-mega. Choice band tyranitar also helps with stall which is really nice as your team dosent really have a reliable stall breaker. But the main reason why i suggested tyranitar is because tyranitar and sharpedo-mega share the same switch ins. For example keldeo and azumarill like to switch into both of them. Choice band tyranitar can hit keldeo and azumarill and weaken them for sharpedo-mega can deal with them better as Choice Band Tyranitar will do alot to keldeo and azumarill since its band. Tyranitar also gives u sand stream which will give u the option to run sand rush on excadrill which will help you trouble vs offense.

Next up I see some grounds type really threathing ur team like excadrill in sand, landorus-therian. I also see heatran giving a bit of problem to you as the mons that can hit heatrans on ur team dont appreiciate switching into a lava plume 30% chance burn or a wil-o-wisp. Rotom-W also helps vs flying types too like Talonflame and Tornadus-therian. This is why i suggest rotom-w over thundurs. Rotom will check the earthquake spammers as you have the ability leviaite to dodge the earthquakes. Rotom also helps vs heatran as you resist heatran's stab and can fire back a hydro pump. Rotom-w still checks birds like mega-pinsir and can still volt switch like ur thundurs did.

Another thing you can consider is running leftovers over air ballon on ur spd excadrill to let ur excadrill live longer so its a more reliaible spinner and a more reliable to check mons like fairy types.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Ice Fang

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Impish Nature
- Seed Bomb
- Swords Dance
- Recover
- Baton Pass

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
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Sword Dance + Baton Pass>U-turn Stealth rocks lets u pass a sword dance and do more dmg
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>
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helps vs stall,manetric-mega and bird spam and helps sharpedo weaken keldeo/azumarill
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>
642.png
checks grounds type and talonflame better while still checking pinsir-mega/tornadus-therian
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leftovers>air balloon is not mandatory but is something u can consider to be more reliaible to spin and check fairy types
 
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My first impression here was to replace Thundurus with a fairy type. In this case, I think Klefki would be the best fit, as it provides spikes support for Mega Sharpedo. I feel that Spikes is really a mandatory thing with Mega Sharpedo, it really helps to wear down the bulky grass and water types that have to check it. Furthermore, Mega Sharpedo does not have a way of boosting its attack so its important to have hazards to wear down its check more easily.

Next, you have 2 Stealth Rockers on the team, which is pretty unnecessary. I would keep it on Excadrill, as I feel that Celebi passing Swords Dance to Mega Sharpedo is a huge threat that is harder for the opponent to play around. Given your physical attackers (Terrakion, Talonflame), it provides a lot of offensive presence, and you are likely to be able to find something that you can pass to safely. The spread I provide in the importable outruns Bisharp so that you can pass safely.

32 Speed on Excadrill lets you outrun 44 spe Rotom-W, just in case. You would not want it to burn anything on your team, except Celebi (which loses momentum when it spams Volt Switch). Mold Breaker lets you hit it with EQ before it hits you, so you aren't that weak to it. I personally think that 44 spe Rotom-W is too slow but ladder stats show a vast preference for 0 speed and nothing really higher than 44 bar scarf variants so I'll go with that creep. I agree that you are still weak to sand so still keeping that balloon.

Talonflame is a HUGE threat to this team, so you might consider AncientPower on Celebi as a lure though I think it is extremely weird (and lacks synergy with Swords Dance, you could drop Recover I guess? Kind of bad). Talonflame is sure to try to set up on it though so it could work very well.

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Ice Fang

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Seed Bomb
- Swords Dance
- Recover
- Baton Pass

Klefki @ Sitrus Berry
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Magnet Rise
- Foul Play

edit: oml its too ez suggested rotom-w over thundurus, it looks interesting, but personally I think it sort of detracts from the offensive standpoint from the team. Definitely makes it tons more solid against Talonflame though but I prefer playing aggressively instead.
 
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