It seems Heavy Slam does not work on a Pokemon that is dyna
To add to this, all skills that affect items seem to not work on Dynamaxed Raids. Knock Off, Incinerate, Bug Bite, all failed for me / people i've played withIt seems Heavy Slam does not work on a Pokemon that is dyna
I can also confirm that a Pokemon with Rattled gets a speed boost when Intimidated, I had the exact same thing happen to me.Ok so didnt check threadif anyone else said but, I was using my toxel in my playthrough yesterday and it had the ability rattled, I started a match with a policeman and they sent out growlithe with intimidate. Intimidate then activated rattled after it dropped the attack stat boosting my toxels speed stat. I tested on ps and this was not implemented yet to just wanted to put it out. May also be worth checking to see if other "scary" moves or abilities may also activate rattled as well. Image wise i only have a few screenshots I took but no video recording.
Edit: The screenshots i just looked again were in my match with Kabu will edit them in a a bit
http://imgur.com/a/bdLvfA5 here they are. Me vs kabu with my toxel Jimi Hendrix
Based on the vids I've seen, no. Since it's Showdown it is more than likely a bug.On Showdown, I saw a physical Dynamax attack bypassing Eiscue's Ice Face. Is this really the way it works in reality?
Ok, so it seems I was mistaken. I just tested it again in Hail. Appletun was at 234 HP, then it took Hail damage and went to 217 HP, then Ripen activated, Appletun ate Leftovers, then went back to 234. It’s still 6%, but why does Leftovers trigger Ripen then? :/Ripen activated for my Appletun each time it ate Leftovers. I’m no good at math, but it’s possibly recovering 12% of HP per turn. Seems pretty powerful when combined with Leech Seed and Recover, if that’s the case.
Because applesOk, so it seems I was mistaken. I just tested it again in Hail. Appletun was at 234 HP, then it took Hail damage and went to 217 HP, then Ripen activated, Appletun ate Leftovers, then went back to 234. It’s still 6%, but why does Leftovers trigger Ripen then? :/
Was your Appletun's max health 234 or was it it's current health at the time? Just making sure on this.Ok, so it seems I was mistaken. I just tested it again in Hail. Appletun was at 234 HP, then it took Hail damage and went to 217 HP, then Ripen activated, Appletun ate Leftovers, then went back to 234. It’s still 6%, but why does Leftovers trigger Ripen then? :/
Not max health, it’s my playthrough Appletun at level 76 with 276 HP.Was your Appletun's max health 234 or was it it's current health at the time? Just making sure on this.
I get the reference, but it feels misleading as hell for it to trigger and NOT have its effect doubled...Because apples
I tried this with the Trick Room Rental team in the Battle Tower that has Instruct Oranguru. It FAILS on Dynamax/Gigantamax Pokemon. I assume it fails on DMax/GMax mons in general, regarding your second question.If a pokemon dynamaxes and uses a max move, can instruct be used on it to have it use the max move again, or will instruct fail like with z-moves?
If a pokemon dynamaxes and instruct is used on it before it can use a max move, will it use the move that it used the turn before, will it use its corresponding max move, or will instruct fail?
I strongly suspect that this is because the game tracks the fish in the mouth if the move is successfully executed, but checks this on the first turn. So you Dive, it sees that you've successfully dived underwater, and adds the fish.Some things about Gulp Missile. When I used Dive on a Water Absorb Wooper, Cramorant came back up in Gulp Form. However, this does NOT work for Surf.
Was Appletun Dynamaxed? Things which care about percentage of HP use the percentage of your normal HP, not maxed. If you're Dynamax level 10, that will mean they use half of your normal HP percentage relative to what they would normally, so a doubled Leftovers would heal 6%.Appletun was at 234 HP, then it took Hail damage and went to 217 HP, then Ripen activated, Appletun ate Leftovers, then went back to 234. It’s still 6%, but why does Leftovers trigger Ripen then? :/
I was not Dynamaxed. This was during a normal wild battle.Was Appletun Dynamaxed? Things which care about percentage of HP use the percentage of your normal HP, not maxed. If you're Dynamax level 10, that will mean they use half of your normal HP percentage relative to what they would normally, so a doubled Leftovers would heal 6%.
Base HP, so yeah, 5% in Dynamax when fully levelled.Say... Is Life Orb recoil on Dynamaxed Pokemon uses user's Base HP or user's Dynamaxed HP? (Apology if its already confirmed, and I still didn't know)
Have you tested out this out VS gym leaders? This could be HUGE and totally redefine the mechanic's competitive worth if it acts this way in PVP.Something I noticed playing in-game raids that is definitely worth looking more into - I think the effects of any given max move will only activate once per battle. For example, using Max Knuckle boosted my Attack on the first use, but after the second use it didn't. Another example that just occurred was I set Rain with Max Geyser, then the opponent changed it to Sandstorm, and then on my second Max Geyser use the weather remained Sandstorm. It's possible this has to do with raid mechanics but thought I'd bring it up here since it's potentially very relevant.