Yoshiblaze
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Sets and Stuff, we've done this before
Also I'm on the council now, hi.
Basically the same as regular OU, though Chandelure (and Eviolith Lampent in Trick Room) have Mind Trick over it.
This greatly benefits from the rise of Trick Room, being a great sweeper as Gyro Ball does way too much to everything and Beast Boost let's it spiral out of control. Also bulky enough to be a manual Trick Room setter, but Time Warp existing makes that less important.
Should've given this Acid Melt on second thought, but wouldn't be any good anyhow.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHA
lol banned.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD (insert better spread here)
Bold Nature
IVs: 0 Atk
- Taunt / Defog
- Moonblast
- Defog / Nature's Madness / Scald
- Rinse Off
With it's monstrous bulk and a new recovery move, Tapu Fini will be a great defensive mon once again, being annoyingly hard to break through. Can't be Toxiced, can Taunt your Taunts lif it runs some Speed, and Defogs away your hazards so it won't be worn down. There's a reason why we have this on our radar.
Suicune @ Leftovers / Waterium Z
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rinse Off
- Ice Beam
I hate myself for agreeing to this already...
Pretty much everything that got Rinse Off under went a nice buff and runs sets similar to the 2 above, but let's see one more:
Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Whirlpool
- Perish Song
- Rinse Off
- Protect
When the Gen 2 VC Transfer moves become legal, this will be one hilarious gimmick
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Liquidation
- Aqua Jet
- Fairy Charge
- Knock Off
Right, this thing got Fairy Charge. Have fun switching in during Trick Room...
Dragalge @ Black Sludge / Dragonium Z
Ability: Adaptability
EVs: 252 HP / 204 SpA / 52 Spe
Modest Nature
- Draco Meteor
- Acid Melt
- Toxic Spikes
- Filler (Dragon Pulse, Focus Blast, Dragon Tail, Haze, Hydro Pump, Thunderbolt, etc.)
Who's needs Focus Blast anyway?
Primarina @ Waterium Z
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic / Ice Beam / Energy Ball
- Swampland
With Z-Swampland giving you +1 SpA and essentially being Tailwind, Primarina can be a decent late game cleaner. That dangerous 126 Special Attack getting any higher is scary and now it can actually outspeed something out of Trick Room (though, Trick Room is actually viable now...).
Swanna @ Life Orb / Weather Warrior's Crystal
Ability: Air Stream
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Scald
- Ice Beam / Defog
- Roost
This is the only Air Stream setter that gets Hurricane, so here.
Altaria @ Altarianite
Ability: Air Stream -> Pixilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Mega Altaria greatly benefits from Air Stream weakening Ice moves, making it a little easier to setup on Ice moves, especially if it's non-STAB. The DDD set from last gen probably shows this better, but whatever.
Gallade (M) @ Galladite
Ability: Guard Up -> Knight's Blade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psycho Cut
- Close Combat
- Night Slash
- Swords Dance
Speaking of being able to set up more easily...
Samurott @ Life Orb
Ability: Knight's Blade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell
- Sacred Sword
- Aqua Jet
- Swords Dance / Poison Jab
WOOT
Also I'm on the council now, hi.
Basically the same as regular OU, though Chandelure (and Eviolith Lampent in Trick Room) have Mind Trick over it.
This greatly benefits from the rise of Trick Room, being a great sweeper as Gyro Ball does way too much to everything and Beast Boost let's it spiral out of control. Also bulky enough to be a manual Trick Room setter, but Time Warp existing makes that less important.
Should've given this Acid Melt on second thought, but wouldn't be any good anyhow.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHA
lol banned.
Musharna @ Room Extender
Ability: Time Warp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Healing Wish
- Moonlight
- Teleport
Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Gyro Ball
- Stone Edge
- Earthquake
- Superpower / Stealth Rock
Lampent @ Eviolith
Ability: Mind Trick
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Overheat
- Shadow Ball
- Energy Ball
- Flame Bullet
Tapu Bulu @ Tricky Seed
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Fairy Charge
- Stone Edge / Superpower
- Horn Leech
Beheeyem @ Life Orb
Ability: Time Warp
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Psyshock
- Dark Pulse
- Signal Beam / Recover
Drampa @ Life Orb
Ability: Berserk
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Draco Meteor
- Fire Blast / Roost
- Defog
Very Quick Rundowns:
Musharna - The obligatory Time Warp setter, also providing Healing Wish support.
Stakataka - Being in Trick Room long enough to sweep a whole team now makes Stakataka a really cool choice for a Trick Room. With Attack boosts from Beast Boost, Maxataka Stakataka can get out of control very easily. (Alternate choices: Mega Mawile, Magearna)
Lampent - Eviolith Lampent is basically Blacephalon in Trick Room, but instead of Beast Boost, you get priority and an Overheat that's half a Memento.
Tapu Bulu - Come in, get your -1 Spe, kill everything. Also, Grassy Terrain helps with the Earthquakes that Lampent and Stakataka have to deal with.
Beheeyem - Simply a secondary Trick Room setter and sweeper
Drampa - ... I needed hazard removal...
Ability: Time Warp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Healing Wish
- Moonlight
- Teleport
Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Gyro Ball
- Stone Edge
- Earthquake
- Superpower / Stealth Rock
Lampent @ Eviolith
Ability: Mind Trick
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Overheat
- Shadow Ball
- Energy Ball
- Flame Bullet
Tapu Bulu @ Tricky Seed
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Fairy Charge
- Stone Edge / Superpower
- Horn Leech
Beheeyem @ Life Orb
Ability: Time Warp
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Psyshock
- Dark Pulse
- Signal Beam / Recover
Drampa @ Life Orb
Ability: Berserk
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Draco Meteor
- Fire Blast / Roost
- Defog
Very Quick Rundowns:
Musharna - The obligatory Time Warp setter, also providing Healing Wish support.
Stakataka - Being in Trick Room long enough to sweep a whole team now makes Stakataka a really cool choice for a Trick Room. With Attack boosts from Beast Boost, Maxataka Stakataka can get out of control very easily. (Alternate choices: Mega Mawile, Magearna)
Lampent - Eviolith Lampent is basically Blacephalon in Trick Room, but instead of Beast Boost, you get priority and an Overheat that's half a Memento.
Tapu Bulu - Come in, get your -1 Spe, kill everything. Also, Grassy Terrain helps with the Earthquakes that Lampent and Stakataka have to deal with.
Beheeyem - Simply a secondary Trick Room setter and sweeper
Drampa - ... I needed hazard removal...
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD (insert better spread here)
Bold Nature
IVs: 0 Atk
- Taunt / Defog
- Moonblast
- Defog / Nature's Madness / Scald
- Rinse Off
With it's monstrous bulk and a new recovery move, Tapu Fini will be a great defensive mon once again, being annoyingly hard to break through. Can't be Toxiced, can Taunt your Taunts lif it runs some Speed, and Defogs away your hazards so it won't be worn down. There's a reason why we have this on our radar.
Suicune @ Leftovers / Waterium Z
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rinse Off
- Ice Beam
I hate myself for agreeing to this already...
Pretty much everything that got Rinse Off under went a nice buff and runs sets similar to the 2 above, but let's see one more:
Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Whirlpool
- Perish Song
- Rinse Off
- Protect
When the Gen 2 VC Transfer moves become legal, this will be one hilarious gimmick
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Liquidation
- Aqua Jet
- Fairy Charge
- Knock Off
Right, this thing got Fairy Charge. Have fun switching in during Trick Room...
Dragalge @ Black Sludge / Dragonium Z
Ability: Adaptability
EVs: 252 HP / 204 SpA / 52 Spe
Modest Nature
- Draco Meteor
- Acid Melt
- Toxic Spikes
- Filler (Dragon Pulse, Focus Blast, Dragon Tail, Haze, Hydro Pump, Thunderbolt, etc.)
Who's needs Focus Blast anyway?
Primarina @ Waterium Z
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic / Ice Beam / Energy Ball
- Swampland
With Z-Swampland giving you +1 SpA and essentially being Tailwind, Primarina can be a decent late game cleaner. That dangerous 126 Special Attack getting any higher is scary and now it can actually outspeed something out of Trick Room (though, Trick Room is actually viable now...).
Swanna @ Life Orb / Weather Warrior's Crystal
Ability: Air Stream
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Scald
- Ice Beam / Defog
- Roost
This is the only Air Stream setter that gets Hurricane, so here.
Altaria @ Altarianite
Ability: Air Stream -> Pixilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Mega Altaria greatly benefits from Air Stream weakening Ice moves, making it a little easier to setup on Ice moves, especially if it's non-STAB. The DDD set from last gen probably shows this better, but whatever.
Gallade (M) @ Galladite
Ability: Guard Up -> Knight's Blade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psycho Cut
- Close Combat
- Night Slash
- Swords Dance
Speaking of being able to set up more easily...
Samurott @ Life Orb
Ability: Knight's Blade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell
- Sacred Sword
- Aqua Jet
- Swords Dance / Poison Jab
WOOT
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