Tail Glow Manaphy [0/2]

LOrd Fernado

I COULD BE BANNED!
:sv/manaphy::leftovers:/:waterium-z:
[SET]
Tail Glow (Manaphy) @ Leftovers / Waterium Z
Ability: Hydration
Tera Type: Grass / Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf / Scald
- Energy Ball / Psychic / Rest
- Ice Beam / Substitute / Rain Dance

[SET COMMENTS]
Manaphy is a potent wallbreaker, thanks to its well-rounded stats, good typing, plethora of coverage and utility, and a powerful move in Tail Glow, forcing out common staples like Heatran, Gliscor, and Garganacl. Surf is recommended due to its higher base power, although Scald can be used to cripple faster physical attackers like Zamazenta and Urshifu-R, as well as preventing Gliscor's Poison Heal. Energy Ball nails Alomomola, Dondozo, and Rotom-W, but Psychic can be used to cover for Toxapex and Zamazenta. Ice Beam destroys Dragonite, Garchomp, and Zapdos, although Substitute can provide Manaphy with more setup opportunities. Rest + Rain Dance is a final alternative that, in conjunction with Hydration, allows Manaphy go recover its HP without any drawback, and prevents status from Toxapex, Clefable, and Ferrothorn. Leftovers is recommended for Manaphy's sustainability, although Waterium Z can be used to provide a one-time nuke that can OHKO Clefable and Archaludon, as well as 2HKO Alomomola and Ferrothorn. Tera Grass allows Manaphy to prevent revenge killing attempts from Meowscarada, Tapu Koko, and Ogerpon-W, as well as boosting Energy Ball's damage output. Tera Steel is an alternative that reliably stop Meowscarada and Weavile better than Tera Grass, but doesn't give a damage boost to any of Manaphy's attacks. This Manaphy set is exclusive to hyper offense, so entry hazard support from Ribombee and Hisuian Samurott are beneficial, as they can slow down faster foes or heavily chip enemies respectively. Manaphy cannot run everything in one moveslot, so it can find itself walled by many of the aforementioned walls if it doesn't have the coverage for them. Therefore, Pokemon like Mega Medicham, Weavile, and Kartana are good teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord-fernado.629794/
Quality checked by:
user link 1 here
user link 2 here
Grammar checked by:
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Last edited:

sealoo

PaulGod
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
hi, not a qc check or me saying im going to check this by any means but from a glance this doesnt seem to specify that this manaphy variant is essentially HO exclusive. Please edit the description and examples accordingly :blobthumbsup:
 

sealoo

PaulGod
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Hi LOrd Fernado ! Read through this after the edits & discussed with QC team, and we're gonna have to reject this.

Examples are still awkward and dont entirely fit with manaphy's place on HO structures (mmedi, kart, weav will nearly never be seen on an HO archetype). Scald is listed as preventing Gliscor's pheal from activating, yet Glisc is probably one of the worst mons to ever switch into a Manaphy so that interaction is irrelevant. The entry hazard support listed from HSam and Ribombee lack much depth (especially the latter) about how they enhance its capabilities, just giving pretty generalized information that doesnt help with much for the reader.

Overall, this lacks the nuance throughout that we're looking to see in analyses and most of the listed interactions could be found very easily by checking out the VR. It doesnt really offer much in the way of a complex view of the mon.

locking this; please pm if you have any questions
 

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