Jeong
Banned deucer.
TAKE IT TO REALITY.
INTRODUCTION|
Hello everyone! If you're watching this is that I have become to do. Return with another team to share amicably with you. At last I have drawn strength and decided to do this now. I must say that since I returned to Ubers, this is certainly the best teams I've moved. And I took months. On the other hand, no significant achievement in tournaments. If the ladder is considered that, which is not easy, because it was not bad. The Uber against is that is not always present in official tournaments and is difficult to highlight. Capitalizing on the subject, I would like to take this into account for the future. Well, the team may be a bit weak, very common with Pdon present in all soil types. I changed small pieces left in evidence before me, now I have more control when given me a similar situation. I was trapped in a movement or lack of priority made my rivals had more placid victory. The combination of Rock Tomb of Excadrill and Eruption of Pdon is lethal. It would be something like a Sticky Webb or Trick Room, just hitting the target with style. Another thing to note is Arceus, since it is poison type. It is primarily intended for Xerneas, but if this takes some psychic'm lost. I am surprised that lately there is a mass of people using to Xerneas that way. So far all part of introduction.
THE TEAM|
Excadrill @
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Earthquake
- Stealth Rock
- Rapid Spin
· Why Excadrill? It seemed a good idea to make an offensive team based on the. At first I looked viable option to bring Toxic instead of Rock Tomb, which seems to me a useful move, but everything depends on the equipment. Well, as this is an offensive one, which is my favorite style, I decided to do Jolly + Rock Tomb, and so to make things faster pressure and try to stay in the Trap Rocks rival camp. Thus secret are disabled Focus Sash and is a great help for those behind.
Groudon-Primal @
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Dragon Pulse
- Earth Power
- Stone Edge
· Why Groudon-Primal? Obvious is now the king of Uber. It is mathematically indisputable that the decision is part of this. It is key and I love the offensive duo generated by Excadrill to faster than things. Eruption allows me to take advantage if this is in good health and safety I'm faster than you have before it with. Dragon Pulse for dragons, as these fit more or less the Eruption. Stone can be worth, but may fail. Reserved for Ho-Oh. Earth Power STAB and better accuracy when running.
Arceus-Poison @
Ability: Multitype
EVs: 112 HP / 252 Atk / 8 SpA / 136 Spe
Lonely Nature
- Extreme Speed
- Poison Jab
- Earthquake
- Ice Beam
· Why Arceus-Poison? Xerneas is another threat that we have to be careful. The only effective and reliable response in principle Arceus Poison. As long as this does not lead Psi or similar. If so, I can go saying goodbye. Before carrying SD instead of Extreme Speed, but after trying a lot I realized there were many turns in which she missed not having priority. And the truth is that I do better in this way, no need to increase attack. The bulk has is to receive the best possible Moonblast of Xerneas +2.
Yveltal @
Ability: Dark Aura
EVs: 252 SpA / 252 Spe
Modest Nature
- Oblivion Wing
- Dark Pulse
- Sucker Punch
- Foul Play
· Why Yveltal? I did not want to be so weak ground type and so I wanted another pokemon that would avoid. In addition to their physical and special power. This has been another change like Arceus which also suits me better. I have changed almost everything. It has better response and lead Black Glasses still hitting hard with his stab Sinister and I have no problems as before staying locked in a single attack. Foul Play is a relief to stand up to the physical tanks used as Arceus (Ex)
Salamence-Mega @
Ability: Aerilate
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Facade
- Roost
· Why Salamence Mega? Because it is the best offensively in uber mega and fits perfectly in this team. It may seem not, but with the bulk holds up well as Arceus Ex +1.5 killer to attack and can top it off with Double Edge + Dragon Dance. Open many holes through which you can get to things like Ho-Oh. I do not fear the Sacred Fire can burn since've Facade for these cases. In many fighting has been the key factor. It's scary damage you can do if you leave a minimum gap.
Xerneas @
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Sleep Talk
· Why Xerneas? Attacks before anything Deoxys S / Shaymin-S Scarf not named. Here's Scarf team. I needed something with good response to Darkrai. This is always a tricky pokemon fit, but this set is designed to enter Dark Void and top it off with the combined Sleep Talk + Moonblast.También is an escape into another dangerous Pokemon, Deoxys A, provided it is not faster . It is as if a Geomancy but hitting more loose. It helps a lot to precise tolerance of Defog Giratina-O / Giratina to facilitate the work of Excadrill.
INTRODUCTION|
THE TEAM|
Excadrill @
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Earthquake
- Stealth Rock
- Rapid Spin
· Why Excadrill? It seemed a good idea to make an offensive team based on the. At first I looked viable option to bring Toxic instead of Rock Tomb, which seems to me a useful move, but everything depends on the equipment. Well, as this is an offensive one, which is my favorite style, I decided to do Jolly + Rock Tomb, and so to make things faster pressure and try to stay in the Trap Rocks rival camp. Thus secret are disabled Focus Sash and is a great help for those behind.
Groudon-Primal @
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Dragon Pulse
- Earth Power
- Stone Edge
· Why Groudon-Primal? Obvious is now the king of Uber. It is mathematically indisputable that the decision is part of this. It is key and I love the offensive duo generated by Excadrill to faster than things. Eruption allows me to take advantage if this is in good health and safety I'm faster than you have before it with. Dragon Pulse for dragons, as these fit more or less the Eruption. Stone can be worth, but may fail. Reserved for Ho-Oh. Earth Power STAB and better accuracy when running.
Arceus-Poison @
Ability: Multitype
EVs: 112 HP / 252 Atk / 8 SpA / 136 Spe
Lonely Nature
- Extreme Speed
- Poison Jab
- Earthquake
- Ice Beam
· Why Arceus-Poison? Xerneas is another threat that we have to be careful. The only effective and reliable response in principle Arceus Poison. As long as this does not lead Psi or similar. If so, I can go saying goodbye. Before carrying SD instead of Extreme Speed, but after trying a lot I realized there were many turns in which she missed not having priority. And the truth is that I do better in this way, no need to increase attack. The bulk has is to receive the best possible Moonblast of Xerneas +2.
Yveltal @
Ability: Dark Aura
EVs: 252 SpA / 252 Spe
Modest Nature
- Oblivion Wing
- Dark Pulse
- Sucker Punch
- Foul Play
· Why Yveltal? I did not want to be so weak ground type and so I wanted another pokemon that would avoid. In addition to their physical and special power. This has been another change like Arceus which also suits me better. I have changed almost everything. It has better response and lead Black Glasses still hitting hard with his stab Sinister and I have no problems as before staying locked in a single attack. Foul Play is a relief to stand up to the physical tanks used as Arceus (Ex)
Salamence-Mega @
Ability: Aerilate
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Facade
- Roost
· Why Salamence Mega? Because it is the best offensively in uber mega and fits perfectly in this team. It may seem not, but with the bulk holds up well as Arceus Ex +1.5 killer to attack and can top it off with Double Edge + Dragon Dance. Open many holes through which you can get to things like Ho-Oh. I do not fear the Sacred Fire can burn since've Facade for these cases. In many fighting has been the key factor. It's scary damage you can do if you leave a minimum gap.
Xerneas @
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Sleep Talk
· Why Xerneas? Attacks before anything Deoxys S / Shaymin-S Scarf not named. Here's Scarf team. I needed something with good response to Darkrai. This is always a tricky pokemon fit, but this set is designed to enter Dark Void and top it off with the combined Sleep Talk + Moonblast.También is an escape into another dangerous Pokemon, Deoxys A, provided it is not faster . It is as if a Geomancy but hitting more loose. It helps a lot to precise tolerance of Defog Giratina-O / Giratina to facilitate the work of Excadrill.
IMPORTABLE|
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Earthquake
- Stealth Rock
- Rapid Spin
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Dragon Pulse
- Earth Power
- Stone Edge
Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 112 HP / 252 Atk / 8 SpA / 136 Spe
Lonely Nature
- Extreme Speed
- Poison Jab
- Earthquake
- Ice Beam
Yveltal @ Black Glasses
Ability: Dark Aura
EVs: 252 SpA / 252 Spe
Modest Nature
- Oblivion Wing
- Dark Pulse
- Sucker Punch
- Foul Play
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Facade
- Roost
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Sleep Talk
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Earthquake
- Stealth Rock
- Rapid Spin
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Dragon Pulse
- Earth Power
- Stone Edge
Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 112 HP / 252 Atk / 8 SpA / 136 Spe
Lonely Nature
- Extreme Speed
- Poison Jab
- Earthquake
- Ice Beam
Yveltal @ Black Glasses
Ability: Dark Aura
EVs: 252 SpA / 252 Spe
Modest Nature
- Oblivion Wing
- Dark Pulse
- Sucker Punch
- Foul Play
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Facade
- Roost
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Sleep Talk
PEAK|
THREATS LIST|
·
·
Diancie mega is another problem that I face. At first glance it is clear that my team suffers a lot, although there are varied options to remove. With Excadrill provided you keep full health. That would be one, the other with Pdon, Arceus-Poison or even Xerneas, looks best if it is somewhat weakened.
Last edited: