Taking The Pwnemon Elevator Up: Elevator Music Vs Pwnemon

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hugh.gif

"We got an amazing match up today folks. Our rules today are:"​

4v4 Doubles
Switch = KO
2 Subs
1 Day DQ
Abilities: All
Items: Training
0 Recovers/5 Chills​


"We have our initiator, Elevator Music."​
547.png

Whimsicott(*) [Erufuun] (M)
Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (116 *1.15) (+) (21% Accuracy boost)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 59 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5​

Attacks:
Absorb(*)
Attract
Beat Up
Charm
Cotton Guard
Cotton Spore(*)
Covet
Double Team
Dream Eater
Encore(*)
Endeavor
Energy Ball(*)
Facade
Fake Tears(*)
Flash
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth(*)
Gust
Helping Hand
Hidden Power (Fire, 7)(*)
Hurricane
Hyper Beam
Knock Off
Leech Seed(*)
Light Screen
Mega Drain(*)
Memento
Natural Gift
PoisonPowder(*)
Protect
Psychic
Razor Leaf(*)
Rest
Return
Round
Safeguard
Seed Bomb
Shadow Ball
Sleep Talk
Snore
SolarBeam
Stun Spore(*)
Substitute
Sunny Day
Swagger
Switcheroo
Tailwind
Taunt(*)
Thief
Tickle
Toxic
Trick Room
U-turn​

Worry Seed(*)
NecturnaSprite_FrontNorm.png

Necturna [] (F)​

Nature: Rash (+1 SpA, -1 SpD)​

Type: Grass/Ghost​

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​











Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.​

Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.​







Stats:

HP: 100​

Atk: Rank 5​

Def: Rank 4

SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Total Moves: 66 [Movepool Complete]











EC: 6/6​

MC: 0​

DC: 5/5​







Attacks:

Attract​

Bind​

Calm Mind

Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power (Water, 7)
Horn Leech
Hyper Beam
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Soak (Sketched)
SolarBeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed​
534.png

Conkeldurr [Roobushin] (M)​

Nature: Careful (+1 SpD, -1 SpA)​

Type: Fighting​

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​









Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.​

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​

Iron Fist (DW): (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)​









Stats:

HP: 110​

Atk: Rank 5​

Def: Rank 3

SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 68 [Movepool Complete]











EC: 9/9​

MC: 0​

DC: 5/5​







Attacks:

Attract​

Bide​

Block

Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Double Team
Drain Punch
DynamicPunch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic, 7)
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Sleep Talk
Smack Down
SmellingSalt
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
Work Up​
MolluxFront.png

Mollux [] (F)​

Nature: Timid (+15% Spe, +9% Acc, -1 Atk)​

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​











Abilities:

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.​

Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.​







Stats:

HP: 100​

Atk: Rank 1 (-)​

Def: Rank 3

SpA: Rank 5
SpD: Rank 4
Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 67 [Movepool Complete]











MC: 0​

DC: 5/5​





Attacks:

Acid​

Acid Armor​

Acid Spray

Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice, 7)
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw​


"And our challenger, Pwnemon."​
189.png

(Jumpluff) Dave (M)​





Nature: Naive (+17 Spe, +19% accuracy, -1 SpD)​



Types:​

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​







Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​

Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.​

Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.​









Stats:​

HP: 100​

Atk: 2​

Def: 3

SpA: 2
SpD: 2 (-)
Spe: 127 (+)
SC: 1
WC: 1
BRT: 17​











EC: 9/9​

MC: 0​

DC: 5/5​







Attacks:​

Splash​

Synthesis​

Tail Whip

Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Rage Powder
Acrobatics
Giga Drain
U-turn
Bounce
Memento​











Encore​

Endure​

Helping Hand​

Aromatherapy​









Protect​

Reflect​

Toxic​
460.png


(Snover) Maylene (F)​



Nature: Sassy (+SpD, -8 Spe, -10% evasion)​



Types:​

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.​







Abilities:​

Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.​

Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)​







Stats:​

HP: 100​

Atk: 3​

Def: 3

SpA: 3
SpD: 4 (+)
Spe: 52 (-)
SC: 4
WC: 5
BRT: 17​











EC: 6/6​

MC: 2​

DC: 5/5​







attacks:​

Ice Punch​

Powder Snow​

Leer

Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Wood Hammer
Blizzard
Ice Shard
Sheer Cold
Ingrain​











Avalanche​

Leech Seed​

Seed Bomb​

Giga Drain​









Water Pulse​

Endure​

Earthquake​

Focus Punch

Hidden Power (Fire, 7)
Shadow Ball​
346.png


(Cradily) Pete (M)​



Nature: Quiet (+SpA, -6 Spe, -10% Evasion)​



Types:​

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.​







Abilities:​

Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.​

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.​







Stats:​

HP: 100​

Atk: 3​

Def: 4

SpA: 4 (+)
SpD: 4
Spe: 37 (-)
SC: 3
WC: 4
BRT: 19​











EC: 6/6​

MC: 0​

DC: 5/5​







Attacks:​

Astonish​

Constrict​

Acid

Ingrain
Confuse Ray
AncientPower
Energy Ball
Gastro Acid​











Mirror Coat​

Recover​

Endure​







Pain Split​



Rock Slide​

Sludge Bomb​

Substitute​
NecturnaSprite_FrontNorm.png


(Necturna) Penny (F)​



Nature: Quiet (+SpA, -Spe, -10% eva)​



Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​





Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.​

Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.​







HP: 100​

Atk: 5​

Def: 4​

SpA: 4 (+)

SpD: 5
Spe: 70 (-)
SC: 3
WC: 4
BRT: 23​











EC: 6/6​

MC: 0​

DC: 5/5​







Attacks:​

Thunder Fang​

Poison Fang​

Super Fang

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Shadow Ball​











Sketch​

Gravity​

Leaf Storm​







Shadow Ball​

Psychic​

Hidden Power (Fire, 7)​


Elevator Music sends on Pokemon x2 w/ equips

Pwnemon sends out Pokemon x2 w/ equips AND makes moves

Elevator Music makes moves

I ref







"Let's get this match started!"​
 
you don't need to pm me every match update, faylion

em i almost shot you until i remembered illuminate was changed xD

i guess i'll lead with... CRADILY AND HUMPLUFF

cradily will take an exp share, humpluff gets nothing

pluff: Acrobatics Whimsi ~ U-turn Whimsi ~ Acrobatics Whimsi

Cradily: Rock Slide * 3
 
hugh.gif

"And we are off with a doubles match and these team look ready to go!"​

547.png

HP 90/90
EN 100/100
OK

and

MolluxFront.png


HP 100/100
EN 100/100
OK


VS

189.png

HP 100/100
EN 100/100

OK

and

346.png

HP 100/100
EN 100/100
OK

Action 1
**Illuminate**
1. Whimsicott: Hurricane (-8) / Hit 100% / Crit <=625 (8371=NO) / Effect: Confusion <=3000 (3112=NO)
Total: 1.5(12+4.5-3)≈20 Damage
2. Jumpluff: Acrobatics (-7) / Hit 100% / Crit <=625 (2831=NO)
**No Hinderance**
Total: 1.5(11+3+3-4.5)≈19 Damage
3. Mollux: Eruption (-8) / Hit 100% / Crit <=625 (8495=NO)
Total: Jumpluff: 1.5(.75*15+3+7.5-3)≈28 Damage
Total: Cradily: .75*15+3+7.5-6≈16 Damage
4. Cradily: Rock Slide (-6) / Hit 100% / Crit <=625 (924=NO) / Effect: Flinch <=3000 (2964=YES)
Total: Whimsicott: .75*8+3+4.5-4.5=9 Damage / Too Late to Flinch
Total: Mollux: 1.5(.75*8+3+4.5-4.5)≈16 Damage / Too Late to Flinch

Action 2
**Illuminate**
1. Whimsicott: **Prankster**
Tailwind (-10) / Hit 100%
Total: Tailwind Active
**Tailwind Active: Speed Tiers Change**
2. Mollux: Fire Blast (-8) / Hit 100% / Crit <=625 (503=CRIT) / Effect: BRN <=1000 (3467=NO)
Total: 1.5(12+3+3+7.5-3)≈34 Damage
3. Jumpluff: U-Turn (-5) / Hit 100% / Crit <=625 (454=CRIT)
Total: 1.5(7+3+3-4.5)≈13 Damage / No Stats or Conditions to Clear
4. Rock Slide [-(6+4)] / Hit 100% / Crit <=625 (3203=NO) / Effect: Flinch <=3000 (7417=NO)
Total: Whimsicott: .75*8+3+4.5-4.5=9 Damage
Total: Mollux: 1.5(.75*8+3+4.5-4.5)≈16 Damage​

Action 3
**Illuminate**
**Tailwind Active: Speed Tiers Change**
1. Whimsicott: Endeavor (-1.75[6+25]≈-18) / Hit 100%
Total: (84-40)/1.75≈25 Damage
2. Mollux: Heat Wave (-7) / Hit 100% / Crit <=625 (4302=NO)
Total: Jumpluff: 1.5(.75*10+3+7.5-3)≈23 Damage
**KO Jumpluff / HP: -5**
Total: Cradily: .75*10+3+7.5-6=12 Damage
3. Cradily: (-[6+8]) / Hit 100% / Crit <=625 (4586=NO) / Effect: Flinch <=3000 (6916=NO)
Total: Whimsicott: .75*8+3+4.5-4.5=9 Damage
Total: Mollux: 1.5(.75*8+3+4.5-4.5)≈16 Damage​


OUTCOME
547.png

HP 31/90
EN 64/100
OK

and


MolluxFront.png

HP 52/100
EN 77/100
OK


VS


189.png

HP -5/100
EN 88/100
KO

and

346.png

HP 47/100
EN 70/100
OK


hugh.gif

"What a devastating round we had! Jumpluff is down! What will Pwnemon do now?​

Pwnemon sent out a Pokemon

Elevator Music your up
 
Just letting you know, spread moves in doubles have their BAP multiplied by .75, so the Eruption, Rock Slides (and consequently Endeavor), and Heat Wave should all be a little weaker.
 
Ty, ill adjust. I didn't see it in the audit, so i just assumed they took it out for this game. Ill be back on later to fix it.
 
oops my b didnt see this

what the fuck happened to obama's formatting

Aboma: Endure ~ Avalanche whimsi ~ Ice Punch Whimsi
IF heat wave misses a2 then Ice Punch whimsi and Ice Shard whimsi a3
IF Whimsi is ko'd then chill

Cray-dilly: Mirror Coat ~ Rock Slide ~ Mirror Coat
if heat wave misses a1 or a3 then Recover
 
hugh.gif

"We now have Abomasnow out on the field people! Get under something because the weather is going to take a turn for the worse!"​

547.png

HP 31/90
EN 64/100
OK


MolluxFront.png


HP 52/100
EN 77/100
OK
VS
460.png


HP 100/100
EN 100/100
OK

346.png

HP 47/100
EN 70/100
OK
**Abomasnow: Snow Warning -10**
**Weather: Hail**
**Illuminate Active**
**Tailwind Active**​

Action 1
1. Abomasnow: Endure -15
Total: Endure Activates
2. Whimsicott: Sunny Day -10
Total: Sunny Day Activates
**Weather: Sunny**
3. Mollux: Heat Wave -(7+4)=-11 / Hit 100% / Crit <=625 (1839=NO)
Total: Abomasnow: 2.25(.75[10+3]+3+7.5-6)≈32 Damage
Total: Cradily: .75(10+3)+3+7.5-6≈14 Damage
4. Cradily: Mirror Coat -(6+14/2)=-13 / Hit 100%
Total: 14*1.5=21 Damage​

Action 2
1. Whimsicott: Hidden Power Fire -(7-2)=-5 / Hit 100% / Crit <=625 (1154=NO)
Total: 2.25(7+3+4.5-6)≈19 Damage
2. Mollux: Fire Blast -8 / Hit 100% / Crit <=625 (2646=NO) / Effect: BRN <=1000 (1759=NO)
Total: 2.25(12+3+3+7.5-6)≈44 Damage
3. Rock Slide -6 / Hit 100% / Crit <=625 (205=CRIT) / Effect: Flinch <=3000 (8108=NO)
Total: Whimsicott: .75*8+3+3+4.5-4.5=12 Damage
**Whimsicott KO / -2 HP**
Total: Mollux: 1.5(.75*8+3+3+4.5-4.5)≈18 Damage
4. Abomasnow: Chill
Total: +12 EN​

Action 3
1. Mollux: Heat Wave -7 / Hit 100% / Crit <=625 (7463=NO)
Total: Abomasnow: 2.25(.75[10+3]+3+7.5-6)≈32 Damage
**Abomasnow: Endure Prevents KO**
Total: Cradily: .75(10+3)+3+7.5-6≈14 Damage
2. Abomasnow: Chill
Total: +12 EN
3. Cradily: Mirror Coat -(6+14/2)=-13 / Hit 100%
Total: 14*1.5=21 Damage
**Mollux KO / -8 HP**​

OUTCOME

**Weather: Sunny 3r**
547.png

HP -2/90
EN 47/100
KO

MolluxFront.png


HP -8/100
EN 51/100
KO
VS
460.png


HP 1/100
EN 99/100
OK

346.png

HP 19/100
EN 38/100
OK

hugh.gif

"Yet another devastating round resulting in two KOs on Elevator Music's side! Pwnemon may have won this round, but his Pokemon are seriously weakened!"​

Elevator Music send out a Pokemon

Pwnemon your up
 
i'm so fucked... oh can i retroactively give obama an exp share i doubt it changes anything

aboma: ice shard + ice shard necturna ~ cool (blizzard) ~ blizzard
if necturna uses a p/e and conk does not use a damaging priority move then use wood hammer on conk
if necturna uses a p/e and conk uses a damaging priority move then use ice shard + ice shard on conk

Cradily: Endure ~ Pain split conkeldurr ~ energy ball conkeldurr
IF your target uses a p/e move a2 then swap a2 and a3
 
**OOC: The Exp Share is fine**

hugh.gif

"Elevator Music has out two fresh Pokemon out ready to rumble! How long can Pwnemon's Pokemon hold out!"​

**Weather: Sunny 3r**
NecturnaSprite_FrontNorm.png

HP 100/100
EN 100/100
OK

534.png

HP 110/110
EN 100/100
OK
VS
460.png

HP 1/100
EN 99/100
OK

346.png

HP 19/100
EN 38/100
OK

**Weather Sunny**​

Action 1
1. Cradily: Endure -15
Total: Endure Activate
2. Abomasnow: Ice Shard+Ice Shard -1.5(4+4+4)=-18 / Hit 100% / Crit <=625 (9222=NO)
Total: 1.5(2.25*4+3+4.5-6)≈16 Damage
3. Necturna: Toxic -7 / Hit <=9000 (8776=HIT)
Total: Effect: BPSN
4. Conkeldurr: Force Palm -5 / Hit 100% / Crit <=625 (8664=NO) / **Sheer Force: Enabled**
Total: 1.5(6+2+3+7.5-6)≈19 Damage
**Cradily: Endure Activates**​

**Cradily: BPSN does 1 Damage**
**Cradily KO / 0 HP**​

Action 2
1. Necturna: Shadow Sneak -4 / Hit 100% / Crit <=625 (479=CRIT)
Total: 4+3+3+7.5-4.5=13 Damage
**Abomasnow KO / -12 HP**​

OUTCOME


**Weather: Sunny 2r**


NecturnaSprite_FrontNorm.png

HP 84/100
EN 89/100
OK

534.png


HP 110/110
EN 95/100
OK
VS
460.png

HP -12/100
EN 81/100
KO

346.png

HP 0/100
EN 23/100
KO

hugh.gif

"And Pwnemon's Pokemon are down! Pwnemon's last Pokemon has a tough round ahead of it going against two Pokemon!"​

Pwnemon sent out Pokemon

Elevator Music your move
 
Necturna: Soak (Necturna (Pwnemon)) ~ Worry Seed (Necturna (Pwnemon)) ~ Horn Leech (Necturna (Pwnemon))

Conkeldurr: ThunderPunch (Necturna (Pwnemon)) ~ ThunderPunch (Necturna (Pwnemon)) ~ ThunderPunch (Necturna (Pwnemon))
 
hugh.gif

"With Pwnemon's Necturna by herself, can she pull out a miracle."​

**Weather: Sunny 2r**



NecturnaSprite_FrontNorm.png

HP 84/100
EN 89/100
OK

534.png


HP 110/110
EN 95/100
OK
VS
NecturnaSprite_FrontNorm.png



HP 100/100
EN 100/100
OK
**Weather: Sunny**

Action 1
1. E/M Necturna: Soak -8 / Hit 100 %
Total: Effect: Soaked
2. Pwn Necturna: Sketch -6
Total: Sketching
3. Conkeldurr: Thunder Punch -6 / **Forewarn** Hit <=8300 (5457=HIT) / Crit <=625 (1119=NO) / **Sheer Force**
Total: 1.5(8+2+7.5-6)≈17 Damage

Action 2
1. E/M Necturna: Worry Seed -8 / Hit 100 %
Total: Effect: Ability Change: Insomnia
2. Pwn Necturna: Chill
Total: +12 EN
3. Conkeldurr: Thunder Punch -(6+4)=-10 / Hit 100% / Crit <=625 (6143=NO) / **Sheer Force**
Total: 1.5(8+2+7.5-6)≈17 Damage

Action 3
1. E/M Necturna: Horn Leech -12 / Hit 100 % / Crit <=625 (1967=NO)
Total: 1.5(8+3+7.5-6)≈19 Damage / +10 HP
2. Pwn Necturna: Chill
Total: +12 EN
3. Conkeldurr: Thunder Punch -(6+8)=-14 / Hit 100% / Crit <=625 (2864=NO) / **Sheer Force**
Total: 1.5(8+2+7.5-6)≈17 Damage


OUTCOME

**Weather: Sunny 1r**
NecturnaSprite_FrontNorm.png
HP 84/100
EN 61/100
OK

534.png
HP 110/110
EN 65/100
OK
VS
NecturnaSprite_FrontNorm.png

**Worry Seed: Insomnia 4a**
HP 30/100
EN 100/100
OK
hugh.gif

"It appears the Pwnemon has accepted the loss and is taking the opportunity for his Necturna to Sketch some new moves."

Pwnemon your move
 
hugh.gif

"It appears that Pwnemon has accepted defeat!"​
NecturnaSprite_FrontNorm.png

HP 84/100
EN 61/100
OK

534.png

HP 110/110
EN 65/100
OK
VS
NecturnaSprite_FrontNorm.png

**Worry Seed: Insomnia 4a**
HP 30/100
EN 100/100
OK

**Pwne Necturna Chilling**​

Action 1
1. Necturna: Leaf Storm -9 / Hit <=9000 (9661=MISS)
Total: Miss / User: -2 SpA
2. Conkeldurr: Thunder Punch -(6+12)=-18 / Hit 100% / Crit <=625 (3864=NO) / **Sheer Force**
Total: 1.5(8+2+7.5-6)≈17 Damage​

Action 2
1. Necturna: Leaf Blade -7 / Hit 100% / Crit <=1250 (2569=NO)
Total: 1.5(9+3+7.5-6)≈20 Damage
**Necturna KO / -7 HP​

hugh.gif

"With the loss imminent, Necturna concedes and Elevator Music's team perform a powerful display showing what Necturna would have taken!"​

"And with that, Elevator Music is the winner!!!"


Prizes:

Elevator Music: 28 CC

Pwnemon: 3 CC
- Jumpluff: 3 MC
- Abomasnow: 4 MC
- Cradily: 4 MC / 2 KOC
- Necturna: 4 MC

Faylion: 12 UC​
 
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