Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Sturdy: The Pokemon's body is very solidly constructed, giving it high durability. When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Magnet Pull: The Pokemon's powerful magnetic field allows them a degree of control over Steel-types. The user gains the commands "Magnetic Attraction" and "Magnetic Repulsion". Opposing Steel-type Pokemon can't be declared for manual switching during Switching Phases.
Command: Magnetic Attraction
● --- BAP, 5 En, typeless, --- Acc, Status, CT: None.
● Discards the target's Magnetic Repulsion status, then Inflicts a unique status on the target for their next three (3) turns with the following effect:
- Actions that make contact attempted by the subject will automatically miss targets that don't have Magnet Pull.
Command: Magnetic Repulsion
● --- BAP, 5 En, typeless, --- Acc, Status, CT: None.
● Discards the target's Magnetic Attraction status, then Inflicts a unique status on the target for their next three (3) turns with the following effect:
- Actions that make contact attempted by the subject will automatically miss targets that have Magnet Pull.
Sand Force (HA): The Pokemon can harness the inherent power of a sandstorm to boost their own terrestrial attacks. The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2). [LOCKED]
Level 0:
Ancient Power
Attract
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Strength
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Level 1:
Discharge
Magic Coat
Magnet Bomb
Magnetic Flux
Rock Smash
Rock Throw
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Taunt
Wide Guard
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Z (Zangoose Male)
Level 1 | EXP 00 / 10
Bashful Nature (+N/A , -N/A)
Typings :
Abilities:
Immunity: The Pokemon's immune system quickly processes and neutralizes poisons in the body. The user can't take damage from Poison status.
Toxic Boost (HA): The Pokemon's body can process substances for energy that would be poisonous to others. When the user attacks, if they are Poisoned: Give that attack a power bonus of five (5). [LOCKED]
Stats :
HP : 85
Attack : 8
Defense : 5
Sp Atk : 5
Sp Def : 5
Speed : 90
Size Class : 3
Weight Class : 3
Level 1 :
Curse
Detect
Double Hit
Double Kick
False Swipe
Hone Claws
Incinerate
Mega Punch
Metal Claw
Power-Up Punch
Quick Attack
Quick Guard
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Water Pulse
Work Up
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Miasmaw (Morgoth-M)
Level 1 | EXP: 00 / 10
Serious Nature (+N/A , -N/A)
Typing:
Abilities:
Neutralizing Gas:The Pokemon releases a fume that robs other Pokemon of their abilities. While the user is in play: The abilities of other Pokemon, except those with Neutralizing Gas, are ignored. If a triggered effect of those abilities that would have triggered when their users entered play would be ignored in this way, instead put a Gas Marker on their user with the triggered effect, as well as the following effect:
● At the start of the round, if there are no Pokemon with Neutralizing Gas in play: The triggered effect stored on this marker triggers, then this marker is discarded.
Hyper Cutter: The Pokemon's claws, teeth, or pincers are sharp and never lose their edge.The user's Attack stage can't be reduced by the effects of other Pokemon.
Compound Eyes (HA): The Pokemon has an array of complex eyes that give it a comprehensive view of the field.While the user is executing an action: That action's accuracy is increased by thirty percent (x1.3). [LOCKED]
Stats :
HP : 90
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Movepool:
Level 0:
Attract
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Poison Fang
Poison Gas
Poison Jab
Protect
Round
Thunder Fang
Thunderbolt
X-Scissor
Level 1:
Aromatherapy
Bite
Brutal Swing
Dragon Breath
Dragon Tail
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Sludge Bomb
Smog
Smokescreen
Snore
Sunny Day
Taunt
Work Up
Nature: Serious
Typing: Poison/Flying
Abilities: Stamina, Power of Alchemy (locked)
Legend tells that a Legendary Sorcerer wrote several books to pass on her lifelong experiences.However,this corrupted book has seemed not getting well with the drugs and herbs placed around, be absorbed and ruined with her cooking skills....
Level 1:
Air Cutter
Confuse Ray
Dual Wingbeat
Magical Leaf
Peck
Safeguard
Sludge Bomb
Snore
Steel wing
Swift
Trick
Venom Drench
Withdraw
Truth in the Palafin (Female)
Level 1 EXP 7 / 10
Nature: Serious
Typing: Water
Abilities: Zero to Hero
She is one of the strongest Finizens in the school before, as when Sharpedos were harassing the oceans around Paldea. She faced the invaders bravely as she used to bully others sometimes, and was badly wounded in one battle. Luckily, she was saved by a mysterious legendary Krickrtune, who cured her, used a illegal relic song to activated its true power inside her genes, and taught her to fight with her fists with a reason.Then,they fought against the Sharpedos, permantly ridded them out of the Paldean region, and the Palafin became the guardian of the ocean.
Nature: Serious
Typing: Water
Abilities: Zero to Hero
HP: 95
Attack: 11
Defense: 7
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 3
Weight: 4
Moves
Level 0:
Astonish
Aura Sphere
Counter
Facade
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron head
Liquidation
Protect
Surf
Waterfall
Zen Headbutt
Level 1:
Aqua Jet
Bulk Up
Disarming Voice
Double Hit
Haze
Jet Punch
Mist
Rain Dance
Supersonic
Swift
Taunt
Tickle
Water Gun
Water Pulse
Type:Stall the Type:Null(Genderless)
Lv 1 0/10
Type:Normal
Nature:Serious
Abilities:Battle Armor
In ancient times, there is man-made pokemons. However, despte being a high-tech fusion, Type-Null has got much attention, but in the wrong place...
Being used to mimic Arceus, to provide Electricity or so, it hasn't got the same treat as other pokemon, and that's why it neverdared to take off its mask to face the world it doesn't belong to...
Luckily, it came across Sirin, and started to have a more brightful and fruitful life.
Moves:
Level 0:
Aerial Ace
Air Slash
Confide
Double Team
Dragon Claw
Facade
Iron Head
Protect
Rock Slide
Round
Shadow Claw
Signal Beam
Tackle
Thunder Wave
Toxic
Tri Attack
X-Scissor
Level 1:
Double Hit
Hail
Magic Coat
Rage
Rain Dance
Roar
Sandstorm
Snore
Sunny Day
Swagger
Swift
Work Up
All right,time for our strat goes on! Sending out Type:Stall the type:null with eviolite
Thunder wave - Roar - Work up
-IF opponent is to use Toxic ,not in a combo THEN Magic coat
-IF opponent is to use Toxic in a combo THEN Protect, only once
-IF miss THEN push back
Sry for the user Eviolite
*Coughing*Cmon,let's do this wrap up Facadex3
-IF opponent is under successful P/E and Type:Null has more than 88 En THEN Rage
-IF opponent is under successful P/E and Type:Null has No more than 88 En THEN Chill
-IF opponent is to use Smokescreen at the start of the step THEN magic coat at the first instance,and Attract at the second instance, and Facade on the third
Next time gimme the N95 Helmet
Step One:
Mia Dragon Hammer
Hit: [25>= Miss]=10=The Dice are angry today, like it rolled two liquidation defense drops just a minute ago.
Missed
[7 Energy Mia]
Null Swift
Crit: [1=Yes]=21=No
Damage: [6+3+7-8]=8
[8 Damage Mia] [4 Energy Null]
Mia fainted
IF Type:Null is under the effects of Protection THEN Chill the first instance Harden remaining instances pushing back each time
IF you are confused use Harden the first instance pushing back
IF Type:Null is NOT taunted , use Taunt pushing back