GG Tangrowth (QC 2/2) (GP 1/1)

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[SET]
name: Assault Vest (Special Defense)
move 1: Giga Drain / Power Whip
move 2: Knock Off
move 3: Sludge Bomb
move 4: Earthquake / Focus Blast
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Specially Defensive Tangrowth is one of the best walls in Godly Gift, courtesy of Regenerator, its high Defense, and a received Special Defense, which is further amplified with an Assault Vest. This allows it to be an amazing check to a handful of top-tier threats like Tapu Koko and Kyogre, and it can also switch into Zygarde-10%'s Thousand Arrows when necessary. Giga Drain gives Tangrowth passive recovery, while Power Whip lets Tangrowth damage Calm Mind users like Kyogre and Tapu Fini, which would otherwise set up on it. Knock Off deters switch-ins that rely on their items, notably Ho-Oh and Ferrothorn. Sludge Bomb lets Tangrowth check Grass-types like Dhelmise, opposing Tangrowth, and Rillaboom, while threatening to spread poison. Earthquake heavily damages Heatran, which otherwise would trap and eliminate Tangrowth, while also allowing Tangrowth to beat Electric-types such as Zeraora and Tapu Koko. Focus Blast prevents Zamazenta-C, Ferrothorn, and Kartana from boosting or setting entry hazards on Tangrowth.

Tangrowth's amazing defensive capability and ability to support offensive threats make it a great addition to offensive and defensive teams alike. Most gods can greatly bolster Tangrowth's poor Special Defense stat, most notably Kyogre and Ho-Oh. The latter has especially great synergy with Tangrowth, since it can switch in on Fire-type attacks that threaten it like Victini's V-Create and Reshiram's Blue Flare, while Tangrowth takes on Electric- and Water-type Pokemon such as Gastrodon and Alolan Raichu; they also form a Regenerator core. Physical walls such as Skarmory benefit from Tangrowth's ability to deal with special attackers like Dialga and Rotom-W. Rotom-W forms a Grass / Fire / Water core together with Ho-Oh and Tangrowth, being able to handle myriad physical threats that the other two can't, including Victini, Rayquaza, and Kyurem-B. Offensive threats such as Tapu Koko and Zygarde-10% who share common switch-ins with Tangrowth, like opposing Tangrowth and Ferrothorn, take advantage of Tangrowth's ability to cripple them with Sludge Bomb and Knock Off. Magnezone traps various Steel-type Pokemon, most importantly Skarmory and Necrozma-DM, that Tangrowth can't threaten. Entry hazard removal from Pokemon like Excadrill and Rotom-W is necessary to prevent Tangrowth from getting worn down.

[SET]
name: Physically Defensive (Special Defense)
move 1: Giga Drain
move 2: Knock Off
move 3: Stun Spore / Focus Blast
move 4: Focus Blast / Sludge Bomb / Synthesis
item: Rocky Helmet / Heavy-Duty Boots
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Physically defensive Tangrowth can handle prominent physical attackers such as Zeraora, Zygarde-10%, and Rillaboom while still being able to switch in and scout for several Choice iem special attackers like Choice Scarf Kyogre, thanks to a Special Defense donation. Giga Drain deals decent damage and gives Tangrowth passive recovery. Knock Off deters would-be switch-ins such as Ho-Oh and helps avoid the 2HKO from especially strong physical attacks like Outrage from Zygarde-10%. Setup sweepers like Dragon Dance Necrozma-DM and Bulk Up Buzzwole can muscle past Tangrowth; Stun Spore is Tangrowth's only option against them, enabling other teammates to handle them. Focus Blast is Tangrowth's best move against Zamazenta-C and Kartana, which otherwise use it as setup fodder. If another teammate can already handle them effectively, Sludge Bomb can replace Focus Blast to cripple defensive Pokemon such as Giratina. Synthesis is another alternative that helps keep Tangrowth healthy without having to switch out or rely on Giga Drain. Rocky Helmet is the preferred item to punish contact moves, especially U-turn from the likes of Landorus-T and Urshifu-R. Heavy-Duty Boots helps against entry hazard stack teams or if the team lacks strong entry hazard control options.

Physically defensive Tangrowth finds its home on bulky offense teams as a reliable wall. Most gods make for good teammates, but Ho-Oh, Zamazenta-C, and Kyogre stand out thanks to their high Special Defense and defensive synergy with Tangrowth. Slow wallbreakers such as Victini and Nidoking appreciate Tangrowth's ability to switch in against faster threats that force them out like Zygarde-10% and Choice Scarf Kyogre. Grass-types such as Kartana and Rillaboom are problematic for Water-type partners such as Kyogre and Rotom-W, which Tangrowth can handle. Rotom-W, in particular, also deals with several physical threats that Tangrowth can't, namely Victini and Rayquaza. Bulky setup Pokemon, including Buzzwole and Steel-types like Necrozma-DM and Bulk Up Corviknight, can set up against Tangrowth even with Stun Spore, making a teammate that can handle these Pokemon a necessity. Ho-Oh can phaze with Whirlwind and burn them with Sacred Fire, while Rotom-W can cripple them with Trick and Will-O-Wisp. Magnezone can also trap these Steel-types and beat them one-on-one, making it a good partner. Excadrill, Ho-Oh, and Corviknight can clear entry hazards and relieve pressure for Tangrowth If it opts for Rocky Helmet over Heavy-Duty Boots. Nidoking and Nidoqueen are especially threatening due to Tangrowth taking up the Special Defense slot, so soft checks like Air Balloon Heatran are a must.

[STRATEGY COMMENTS]
Other Options
=============

Occa Berry can be run on physically defensive Tangrowth as an emergency to heavily damage Victini and remove its Choice item or Heavy-Duty Boots. Leech Seed can help beat foes like Zamazenta-C more consistently, but it's hard to forgo one of its other moves. Rock Slide on the specially defensive set allows Tangrowth to beat offensive Volcarona and hits Ho-Oh for decent damage on the switch. An offensive set utilizing Chlorophyll, a Speed donation, Growth, and its great mixed offensive movepool can surprise foes, but Venusaur is usually better at this role.

Checks and Counters
===================

**Flying-type Pokemon**: Strong offensive Flying-types can muscle past Tangrowth with their powerful STAB attacks. Rayquaza can OHKO Tangrowth, while Ho-Oh, Yveltal and Tornadus-T take little damage from Tangrowth's attacks and can heal off any damage they do take. However, they can be crippled by Knock Off, Sludge Bomb, and Stun Spore.

**Fire-type Pokemon and Coverage**: Despite being unable to switch in directly due to Earthquake, Knock Off, and Stun Spore, Fire-types such as Heatran, Victini, and Reshiram easily overwhelm Tangrowth. Fire-type coverage from offensive threats like Groudon's Heat Crash also threatens it, especially if they are boosted.

**Steel-type Pokemon**: Most Steel-types are bulky enough to withstand Tangrowth's attacks and can use it to set up boosts or entry hazards if it lacks Focus Blast. Skarmory and Ferrothorn can freely set entry hazards in front of Tangrowth, while Necrozma-DM and Bulk Up Corviknight aren't even threatened by Focus Blast and simply use their recovery moves to continuously set up, with the former even taking advantage of Knock Off to activate Weakness Policy.

**Passive damage**: Even with Regenerator, Tangrowth is still prone to getting worn down, especially without Synthesis, considering its weakness to U-turn. Entry hazards and Toxic from Landorus-T and Heatran cause Tangrowth to struggle with Pokemon it's supposed to check like Tapu Koko and Kyogre.

**Item Removal**: Specially Defensive Tangrowth relies on its Assault Vest to take hits effectively, so Knock Off from Ferrothorn and opposing Tangrowth or Trick from Tapu Fini can leave it unable to handle powerful special wallbreakers such as Choice Specs Kyogre.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[pannuracotta, 517892], [Ducky, 525446]]
- Grammar checked by: [[dex, 277988]]
 
Last edited:

pannu

MEDKIT CUZ SHES HEALABLE
is a Top Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
[SET]
name: Specially Defensive Assault Vest (Special Defense)
move 1: Giga Drain / Power Whip
move 2: Knock Off
move 3: Sludge Bomb
move 4: Earthquake / Focus Blast
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Specially Defensive Tangrowth is one of the best special walls in Godly Gift, courtesy of Regenerator, its insanely high Physical Defense, and receiving a Special Defense donation, further amped up with an Assault Vest. This allows it to be an amazing check to a handful of top-tier threats in the metagame like Tapu Koko, Kyogre, and Zygarde-10 With Giga Drain as its main STAB option, Tangrowth becomes even tougher to wear down. Giga Drain gives Tangrowth passive recovery On the other hand, Power Whip is much stronger and hits specially bulky Water-types like Kyogre and Gastrodon harder lets Tangrowth damage Calm Mind users like Kyogre, Tapu Fini, and Clefable, which would otherwise use it as set up fodder. Knock Off deters switch-ins that rely on their items, notably Ho-Oh, Heatran, and Ferrothorn opposing Tangrowth. Said foes can be further crippled by Sludge Bomb, allowing other teammates to break through them more easily. Sludge Bomb lets Tangrowth check Grass-types like Dhelmise, opposing Tangrowth, and Rillaboom, while threatening to spread Poison. Earthquake heavily damages Heatran, which otherwise can trap and eliminate Tangrowth, while also allowing Tangrowth to beat Electric-types such as Zeraora and Tapu Koko. If Heatran isn't a concern, Focus Blast prevents Zamazenta-C, Ferrothorn, and Kartana from using Tangrowth as fodder, and potentially outdamages Skarmory trying to use Roost. With an Assault Vest, Tangrowth survives even super effective attacks from special behemoths such as Nidoqueen and Choice Specs Kyurem-W, and in turn remove their item to reduce their damage output. frankly, there isn't anything wrong with this sentence. i just removed it as i moved the AV mention up to the start, you can put this up there if you want to

Tangrowth's amazing defensive capability and ability to support offensive threats make it a great addition in offensive and defensive teams alike. Most gods can greatly bolster Tangrowth's poor Special Defense stat, however, Notably, Kyogre, Yveltal, and Ho-Oh. The latter has an especially great synergy with it Tangrowth;. Not only does it have a titanic base 154 Special Defense, Since it can switch in on Fire-type attacks that threaten it like Victini's V-Create and Reshiram's Blue Flare, while Tangrowth takes on Electric- and Water-type Pokemon, notably Kyogre and Tapu Koko, while also forming a Regenerator core. Physical walls benefit from Tangrowth's ability to deal with special attackers List some, also for the following part make it water-types in general imo. Rotom-W forms a Grass / Fire / Water core together with Ho-Oh and Tangrowth, being able to handle myriad physical threats that the other two can't, including Victini, Rayquaza and Kyurem-B. Offensive threats such as Tapu Koko put a threat that want ho-oh knocked here, also ideally another mon that benefits from ferro being weakened who share common switch-ins with Tangrowth, like opposing Tangrowth, Ho-Oh and Ferrothorn, take advantage of Tangrowth's ability to cripple them with Sludge Bomb and Knock Off well. Magnezone traps various Steel-type Pokemon, most importantly Skarmory and Necrozma-DM, that Tangrowth can't do much to. Entry hazard removal is necessary to prevent Tangrowth from getting worn down, like Excadrill's Rapid Spin and Defog from the aforementioned Rotom-W.

[SET]
name: Physically Defensive (Special Defense)
move 1: Giga Drain
move 2: Knock Off
move 3: Stun Spore / Focus Blast
move 4: Focus Blast / Sludge Bomb / Synthesis
item: Rocky Helmet / Heavy-Duty Boots
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Physically defensive Tangrowth can handle prominent physical attackers such as Zeraora, Zygarde-10% and Rillaboom whilst still being able to switch in and scout for several choice locked special attackers like Choice Scarf Kyogre, thanks to being given a Special Defense donation. Giga Drain deals decent damage and gives Tangrowth passive recovery more longevity and is better than Power Whip to better deal with Bulk Up Zeraora. Knock Off deters would-be switch-ins such as Ho-Oh and Nidoqueen by removing their key items, and also helps to avoid the 2HKO from especially strong physical attacks like Outrage from Zygarde-10%. Foes like setup sweepers like Dragon Dance Necrozma-DM, and Bulk Up Buzzwole can muscle past Tangrowth, so Stun Spore is Tangrowth's only option to let other teammates handle them. Focus Blast has low PP and accuracy but is Tangrowth's best move against Zamazenta-C and Kartana, which otherwise use it as setup fodder. If another teammate can already handle them effectively, then Sludge Bomb can replace Stun Spore to cripple defensive Pokemon such as Giratina. Synthesis is another alternative that helps mitigate passive damage from entry hazards should Tangrowth forgo Heavy-Duty Boots keep Tangrowth healthy without having to switch out or rely on Giga Drain. Rocky Helmet is the preferred item to punish contact moves, especially U-turn from the likes of Landorus-T and Urshifu-R. Heavy-Duty Boots helps against hazard stack teams or if the team lacks strong hazard control options.

Physically defensive Tangrowth finds its home on bulky offense teams as a reliable wall. Most gods make for good teammates, but Ho-Oh, Zamazenta-C, and Kyogre stand out thanks to their high Special Defense and defensive synergy with Tangrowth. Slow wallbreakers such as Victini and Nidoking appreciate Tangrowth's ability to switch in against faster threats that force them out name some. Grass-types such as Kartana and Rillaboom are problematic for Water-type partners such as Kyogre and Rotom-W, which Tangrowth can handle. Rotom-W, in particular, also deals with several physical threats that Tangrowth can't, namely Victini and Rayquaza. Bulky setup Pokemon, including Buzzwole and Steel-types like Necrozma-DM and Bulk Up Corviknight, can set up against Tangrowth even with Stun Spore and mandate a teammate that can stop them. Ho-Oh can phaze with Whirlwind and also burn them with Sacred Fire, while Clefable can use Trick and stop them from setting up further. id mention some other mons that can pressure steels Magnezone can also trap these Steel-types and beat them one-on-one, making it a good partner. Excadrill, Ho-Oh and Corviknight can clear hazards and relieve the pressure for Tangrowth If it doesn't opt for Heavy-Duty Boots. Nidoking and Nidoqueen are especially threatening, especially due to Tangrowth taking up the Special Defense slot, so soft checks like Air Balloon Heatran are a must.

[STRATEGY COMMENTS]
Other Options
=============

Occa Berry can be an item on physically defensive set as an emergency to heavily damage Victini and remove its Choice item. If Kyogre or Ho-Oh is used alongside physically defensive Tangrowth, Assault Vest can be used to make it act as a mixed wall. Leech Seed can help beat foes like Zamazenta-C better, but it's hard to forgo one of its other moves. Rock Slide on the specially defensive set allows Tangrowth to beat offensive Volcarona and hits Ho-Oh for decent damage on the switch. An offensive set utilizing Chlorophyll, a Speed donation, Growth and its great mixed offensive movepool can surprise foes but Venusaur is usually better at this role.

Checks and Counters
===================

**Flying-type Pokemon**: Strong offensive Flying-types can muscle past Tangrowth with their powerful STAB attacks. Rayquaza can OHKO Tangrowth, while Ho-Oh, Yveltal and Tornadus-T take little damage from Tangrowth's attacks and can heal their HP lost. However, they still can get crippled by Knock Off, Sludge Bomb and Stun Spore.

**Fire-type Pokemon and Coverage**: Despite being unable to switch in directly, due to fearing Earthquake, Knock Off, or Stun Spore, Fire-types such as Victini, Heatran, and Reshiram easily overwhelm Tangrowth. Fire-type coverage from offensive threats like Groudon's Heat Crash also threatens it, especially if they are boosted.

**Steel-type Pokemon**: Most Steel-types are bulky enough to withstand Tangrowth's attacks and can use it as fodder if it lacks Focus Blast. Skarmory and Ferrothorn can freely set hazards in front of Tangrowth, while Necrozma-DM and Bulk Up Corviknight aren't even threatened by Focus Blast and simply use their recovery move to continuously set up, with the former even taking advantage of Knock Off to activate Weakness Policy.

**Passive damage**: Even with Regenerator, Tangrowth is still prone to getting worn down due to usually forgoing Synthesis and its weakness to U-turn. Entry hazards and Toxic from Landorus-T and Heatran make Tangrowth struggle with Pokemon it's supposed to check like Tapu Koko and Kyogre. maybe knock could be mentioned here cuz special sets rely on AV alot to actually take hits

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

this is good, 1/2

pannuracotta.gif
 

Ducky

Aw Phooey
is a Contributor to Smogon
[SET]
name: Assault Vest (Special Defense)
move 1: Giga Drain / Power Whip
move 2: Knock Off
move 3: Sludge Bomb
move 4: Earthquake / Focus Blast
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Specially Defensive Tangrowth is one of the best walls in Godly Gift, courtesy of Regenerator, its high Defense, and receiving a Special Defense donation, further amped up with an Assault Vest. This allows it to be an amazing check to a handful of top-tier threats in the metagame like Tapu Koko and Kyogre, and it can also switch into Zygarde-10%'s Thousand Arrows when necessary. Giga Drain gives Tangrowth passive recovery, while Power Whip lets Tangrowth damage Calm Mind users like Kyogre and Tapu Fini, which would otherwise set up on it. Knock Off deters switch-ins that rely on their items, notably Ho-Oh and Ferrothorn. Sludge Bomb lets Tangrowth check Grass-types like Dhelmise, opposing Tangrowth, and Rillaboom, while threatening to spread poison. Earthquake heavily damages Heatran, which otherwise can trap and eliminate Tangrowth, while also allowing Tangrowth to beat Electric-types such as Zeraora and Tapu Koko. Focus Blast prevents Zamazenta-C, Ferrothorn and Kartana from using Tangrowth as fodder.

Tangrowth's amazing defensive capability and ability to support offensive threats make it a great addition in offensive and defensive teams alike. Most gods can greatly bolster Tangrowth's poor Special Defense stat, notably Kyogre, Yveltal I disagree with this not cuz yveltal doesnt boost its spdef significantly, but it feels strange to me to list in in between Kyogre and Ho-oh, who donate a much higher spdef stat, and Ho-Oh. The latter has especially great synergy with Tangrowth, since it can switch in on Fire-type attacks that threaten it like Victini's V-Create and Reshiram's Blue Flare, while Tangrowth takes on Electric- and Water-type Pokemon, notably Kyogre and Tapu Koko you already mentioned these pokemon in the 1st para, so I would think about replacing them, and they also form a Regenerator core. Physical walls such as Skarmory benefit from Tangrowth's ability to deal with special attackers like Tapu Koko and Kyogre same comment as before, feels strange to list this pat so many times. Rotom-W forms a Grass / Fire / Water core together with Ho-Oh and Tangrowth, being able to handle myriad physical threats that the other two can't, including Victini, Rayquaza and Kyurem-B. Offensive threats such as Tapu Koko and Zygarde-10% who share common switch-ins with Tangrowth, like opposing Tangrowth and Ferrothorn, take advantage of Tangrowth's ability to cripple them with Sludge Bomb and Knock Off well. Magnezone traps various Steel-type Pokemon, most importantly Skarmory and Necrozma-DM, that Tangrowth can't do much to. Entry hazard removal is necessary to prevent Tangrowth from getting worn down, like Excadrill's Rapid Spin and Defog from the aforementioned Rotom-W. i think this part needs to be moved to the middle for proper grammar, not 100% sure tho

[SET]
name: Physically Defensive (Special Defense)
move 1: Giga Drain
move 2: Knock Off
move 3: Stun Spore / Focus Blast
move 4: Focus Blast / Sludge Bomb / Synthesis
item: Rocky Helmet / Heavy-Duty Boots
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Physically defensive Tangrowth can handle prominent physical attackers such as Zeraora, Zygarde-10%, and Rillaboom whilst still being able to switch in and scout for several choice locked special attackers like Choice Scarf Kyogre, thanks to being given a Special Defense donation. Giga Drain deals decent damage and gives Tangrowth passive recovery. Knock Off deters would-be switch-ins such as Ho-Oh, and also helps to avoid the 2HKO from especially strong physical attacks like Outrage from Zygarde-10%. Setup sweepers like Dragon Dance Necrozma-DM and Bulk Up Buzzwole can muscle past Tangrowth, so Stun Spore is Tangrowth's only option to let other teammates handle them. Focus Blast is Tangrowth's best move against Zamazenta-C and Kartana, which otherwise use it as setup fodder. If another teammate can already handle them effectively, then Sludge Bomb can replace Stun Spore to cripple defensive Pokemon such as Giratina. Synthesis is another alternative that helps keep Tangrowth healthy without having to switch out or rely on Giga Drain. Rocky Helmet is the preferred item to punish contact moves, especially U-turn from the likes of Landorus-T and Urshifu-R. Heavy-Duty Boots helps against hazard stack teams or if the team lacks strong hazard control options.

Physically defensive Tangrowth finds its home on bulky offense teams as a reliable wall. Most gods make for good teammates, but Ho-Oh, Zamazenta-C and Kyogre stand out thanks to their high Special Defense and defensive synergy with Tangrowth. Slow wallbreakers such as Victini and Nidoking appreciate Tangrowth's ability to switch in against faster threats that force them out like Zygarde-10% and Choice Scarf Kyogre. Grass-types such as Kartana and Rillaboom are problematic for Water-type partners such as Kyogre and Rotom-W, which Tangrowth can handle. Rotom-W, in particular, also deals with several physical threats that Tangrowth can't, namely Victini and Rayquaza. Bulky setup Pokemon, including Buzzwole and Steel-types like Necrozma-DM and Bulk Up Corviknight, can set up against Tangrowth even with Stun Spore and mandate a teammate that can stop them , making a teammate that can handle these Pokemon a necesity sentence felt weird to me. Ho-Oh can phaze with Whirlwind and burn them with Sacred Fire, while Rotom-W can cripple them with Trick and Will-O-Wisp. Magnezone can also trap these Steel-types and beat them one-on-one, making it a good partner. Excadrill, Ho-Oh, and Corviknight can clear hazards and relieve the pressure for Tangrowth If it doesn't opt for Heavy-Duty Boots. Nidoking and Nidoqueen are especially threatening, especially due to Tangrowth taking up the Special Defense slot, so soft checks like Air Balloon Heatran are a must.

[STRATEGY COMMENTS]
Other Options
=============

Occa Berry can be an item on physically defensive set as an emergency to heavily damage Victini and remove its Choice item or Heavy Duty Boots. Leech Seed can help beat foes like Zamazenta-C better, but it's hard to forgo one of its other moves. Rock Slide on the specially defensive set allows Tangrowth to beat offensive Volcarona and hits Ho-Oh for decent damage on the switch. An offensive set utilizing Chlorophyll, a Speed donation, Growth and its great mixed offensive movepool can surprise foes but Venusaur is usually better at this role.

Checks and Counters
===================

**Flying-type Pokemon**: Strong offensive Flying-types can muscle past Tangrowth with their powerful STAB attacks. Rayquaza can OHKO Tangrowth, while Ho-Oh, Yveltal and Tornadus-T take little damage from Tangrowth's attacks and can heal their HP lost. However, they still can get crippled by Knock Off, Sludge Bomb and Stun Spore.

**Fire-type Pokemon and Coverage**: Despite being unable to switch in directly due to fearing Earthquake, Knock Off, or Stun Spore, Fire-types such as Heatran, Victinim and Reshiram easily overwhelm Tangrowth. Fire-type coverage from offensive threats like Groudon's Heat Crash also threatens it, especially if they are boosted.

**Steel-type Pokemon**: Most Steel-types are bulky enough to withstand Tangrowth's attacks and can use it as fodder if it lacks Focus Blast. Skarmory and Ferrothorn can freely set hazards in front of Tangrowth, while Necrozma-DM and Bulk Up Corviknight aren't even threatened by Focus Blast and simply use their recovery move to continuously set up, with the former even taking advantage of Knock Off to activate Weakness Policy.

**Passive damage**: Even with Regenerator, Tangrowth is still prone to getting worn down due to usually forgoing Synthesis and its weakness to U-turn. Entry hazards and Toxic from Landorus-T and Heatran make Tangrowth struggle with Pokemon it's supposed to check like Tapu Koko and Kyogre.

**Item Removal**: Specially Defensive Tangrowth relies on Assault Vest to take hits effectively, so Knock Off from Ferrothorn and opposing Tangrowth or Trick from Tapu Fini can leave it unable to handle powerful special wallbreakers such as Choice Specs Kyogre.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[pannuracotta, 517892], [Ducky, 525446]]
- Grammar checked by: [[username1, userid1]]
Not much to say here, QC 2/2
qcstamp.gif
 

dex

Give my perception as a handle of weapon
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Team Rater Alumnusis a CAP Contributor Alumnus
[SET]
name: Assault Vest (Special Defense)
move 1: Giga Drain / Power Whip
move 2: Knock Off
move 3: Sludge Bomb
move 4: Earthquake / Focus Blast
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Specially Defensive Tangrowth is one of the best walls in Godly Gift, courtesy of Regenerator, its high Defense, and receiving a Special Defense donation, further amped upa received Special Defense, which is further amplified with an Assault Vest. This allows it to be an amazing check to a handful of top-tier threats in the metagame like Tapu Koko and Kyogre, and it can also switch into Zygarde-10%'s Thousand Arrows when necessary. Giga Drain gives Tangrowth passive recovery, while Power Whip lets Tangrowth damage Calm Mind users like Kyogre and Tapu Fini, which would otherwise set up on it. Knock Off deters switch-ins that rely on their items, notably Ho-Oh and Ferrothorn. Sludge Bomb lets Tangrowth check Grass-types like Dhelmise, opposing Tangrowth, and Rillaboom, while threatening to spread poison. Earthquake heavily damages Heatran, which otherwise canwould trap and eliminate Tangrowth, while also allowing Tangrowth to beat Electric-types such as Zeraora and Tapu Koko. Focus Blast prevents Zamazenta-C, Ferrothorn, and Kartana from using Tangrowth as fodderboosting or setting entry hazards on Tangrowth.

Tangrowth's amazing defensive capability and ability to support offensive threats make it a great addition into offensive and defensive teams alike. Most gods can greatly bolster Tangrowth's poor Special Defense stat, most notably Kyogre and Ho-Oh. The latter has especially great synergy with Tangrowth, since it can switch in on Fire-type attacks that threaten it like Victini's V-Create and Reshiram's Blue Flare, while Tangrowth takes on Electric- and Water-type Pokemon such as Gastrodon and Alolan Raichu, and; they also form a Regenerator core. Physical walls such as Skarmory benefit from Tangrowth's ability to deal with special attackers like Dialga and Rotom-W. Rotom-W forms a Grass / Fire / Water core together with Ho-Oh and Tangrowth, being able to handle myriad physical threats that the other two can't, including Victini, Rayquaza, and Kyurem-B. Offensive threats such as Tapu Koko and Zygarde-10% who share common switch-ins with Tangrowth, like opposing Tangrowth and Ferrothorn, take advantage of Tangrowth's ability to cripple them with Sludge Bomb and Knock Off well. Magnezone traps various Steel-type Pokemon, most importantly Skarmory, and Necrozma-DM, that Tangrowth can't do much to. Entry hazard removal,threaten. Entry hazard removal from Pokemon like Excadrill's Rapid Spin and Defog from the aforementioned Rotom-W, is necessary to prevent Tangrowth from getting worn down.

[SET]
name: Physically Defensive (Special Defense)
move 1: Giga Drain
move 2: Knock Off
move 3: Stun Spore / Focus Blast
move 4: Focus Blast / Sludge Bomb / Synthesis
item: Rocky Helmet / Heavy-Duty Boots
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Physically defensive Tangrowth can handle prominent physical attackers such as Zeraora, Zygarde-10%, and Rillaboom whilste still being able to switch in and scout for several choice lockedChoice item special attackers like Choice Scarf Kyogre, thanks to being given a Special Defense donation. Giga Drain deals decent damage and gives Tangrowth passive recovery. Knock Off deters would-be switch-ins such as Ho-Oh, and also helps to avoid the 2HKO from especially strong physical attacks like Outrage from Zygarde-10%. Setup sweepers like Dragon Dance Necrozma-DM and Bulk Up Buzzwole can muscle past Tangrowth, so; Stun Spore is Tangrowth's only option to letagainst them, enabling other teammates to handle them. Focus Blast is Tangrowth's best move against Zamazenta-C and Kartana, which otherwise use it as setup fodder. If another teammate can already handle them effectively, then Sludge Bomb can replace Stun SporeFocus Blast to cripple defensive Pokemon such as Giratina. Synthesis is another alternative that helps keep Tangrowth healthy without having to switch out or rely on Giga Drain. Rocky Helmet is the preferred item to punish contact moves, especially U-turn from the likes of Landorus-T and Urshifu-R. Heavy-Duty Boots helps against entry hazard stack teams or if the team lacks strong entry hazard control options.

Physically defensive Tangrowth finds its home on bulky offense teams as a reliable wall. Most gods make for good teammates, but Ho-Oh, Zamazenta-C, and Kyogre stand out thanks to their high Special Defense and defensive synergy with Tangrowth. Slow wallbreakers such as Victini and Nidoking appreciate Tangrowth's ability to switch in against faster threats that force them out like Zygarde-10% and Choice Scarf Kyogre. Grass-types such as Kartana and Rillaboom are problematic for Water-type partners such as Kyogre and Rotom-W, which Tangrowth can handle. Rotom-W, in particular, also deals with several physical threats that Tangrowth can't, namely Victini and Rayquaza. Bulky setup Pokemon, including Buzzwole and Steel-types like Necrozma-DM and Bulk Up Corviknight, can set up against Tangrowth even with Stun Spore, making a teammate that can handle these Pokemon a necessity. Ho-Oh can phaze with Whirlwind and burn them with Sacred Fire, while Rotom-W can cripple them with Trick and Will-O-Wisp. Magnezone can also trap these Steel-types and beat them one-on-one, making it a good partner. Excadrill, Ho-Oh, and Corviknight can clear entry hazards and relieve the pressure for Tangrowth If it doesn't opt foif it opts for Rocky Helmet over Heavy-Duty Boots. Nidoking and Nidoqueen are especially threatening, especially due to Tangrowth taking up the Special Defense slot, so soft checks like Air Balloon Heatran are a must.

[STRATEGY COMMENTS]
Other Options
=============

Occa Berry can be an item on physically defensive setrun on physically defensive Tangrowth as an emergency to heavily damage Victini and remove its Choice item or Heavy-Duty Boots. Leech Seed can help beat foes like Zamazenta-C bettermore consistently, but it's hard to forgo one of its other moves. Rock Slide on the specially defensive set allows Tangrowth to beat offensive Volcarona and hits Ho-Oh for decent damage on the switch. An offensive set utilizing Chlorophyll, a Speed donation, Growth, and its great mixed offensive movepool can surprise foes, but Venusaur is usually better at this role.

Checks and Counters
===================

**Flying-type Pokemon**: Strong offensive Flying-types can muscle past Tangrowth with their powerful STAB attacks. Rayquaza can OHKO Tangrowth, while Ho-Oh, Yveltal, and Tornadus-T take little damage from Tangrowth's attacks and can heal their HP lost. However, they still can getoff any damage they do take. However, they can be crippled by Knock Off, Sludge Bomb, and Stun Spore.

**Fire-type Pokemon and Coverage**: Despite being unable to switch in directly due to fearing Earthquake, Knock Off, orand Stun Spore, Fire-types such as Heatran, Victini, and Reshiram easily overwhelm Tangrowth. Fire-type coverage from offensive threats like Groudon's Heat Crash also threatens it, especially if they are boosted.

**Steel-type Pokemon**: Most Steel-types are bulky enough to withstand Tangrowth's attacks and can use it as fodderto set up boosts or entry hazards if it lacks Focus Blast. Skarmory and Ferrothorn can freely set entry hazards in front of Tangrowth, while Necrozma-DM and Bulk Up Corviknight aren't even threatened by Focus Blast and simply use their recovery moves to continuously set up, with the former even taking advantage of Knock Off to activate Weakness Policy.

**Passive damage**: Even with Regenerator, Tangrowth is still prone to getting worn down due to usually forgoing Synthesis and, especially without Synthesis, considering its weakness to U-turn. Entry hazards and Toxic from Landorus-T and Heatran make Tangrowthcause Tangrowth to struggle with Pokemon it's supposed to check like Tapu Koko and Kyogre.

**Item Removal**: Specially Defensive Tangrowth relies on its Assault Vest to take hits effectively, so Knock Off from Ferrothorn and opposing Tangrowth or Trick from Tapu Fini can leave it unable to handle powerful special wallbreakers such as Choice Specs Kyogre.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[pannuracotta, 517892], [Ducky, 525446]]
- Grammar checked by: [[username1, userid1dex, 277988]]

1/1, very well written
 
Thank you, I have implemented everything except this part:
Magnezone traps various Steel-type Pokemon, most importantly Skarmory, (this comma) and Necrozma-DM, that Tangrowth can't threaten.

I don't think you are supposed to have a comma there because it's not 3 separate parts, dex if I'm wrong about this.
 

dex

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Thank you, I have implemented everything except this part:
Magnezone traps various Steel-type Pokemon, most importantly Skarmory, (this comma) and Necrozma-DM, that Tangrowth can't threaten.

I don't think you are supposed to have a comma there because it's not 3 separate parts, dex if I'm wrong about this.
Ah I misunderstood the meaning there. Yes, there should not be a comma there.
 
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