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Tangrowth (Special Attacker)

This set is good. Move the alternate EV spread to AC and state that it (and the Rash nature) is for use with Power Whip, be sure to mention sun support in AC because it's huge for this set to function, take out Growth (it's really like OO, if even that), change the EV spread to the one bad ass has, as you can't hurt Rhyperior outside of sun, and make a mention of Tangrowth's excellent physical bulk, which allows it to switch in rather easily an a wide array of attacks and start sweeping, even with no investment. Once these changes are made, I'll be happy to stamp it. good work.

In other words, make it less confusing to read? I can definitely make those changes.

edit: Changes made.. Thank you, uragg!
 
stamp3.png
 
I'll start to write this up now.
Since I joined in August, I get a free pass to ask a noob question.
How do I edit the title/category? *blushes in embarrassment*
 
Click on Edit, then Go Advanced. At the top-ish you can change the tag and change the Title of the Thread.
 
Wrote it up. I'm worried that there are too many paragraphs, but my attempts to combine some made it read poorly.

Ready for GP checks! =D
 
grammar edits in pink
prose edits in blue

[box][SET]
name: Sunny Day Sweeper
move 1: SolarBeam
move 2: AncientPower / Hidden Power Rock
move 3: Hidden Power Fire / Power Whip
move 4: Sleep Powder / Power Whip
item: Life Orb
nature: Modest / Rash
evs: 32 Atk / 252 SpA / 224 Spe

<p>Offensive Tangrowth is typically seen as a physical booster with Swords Dance. However, Tangrowth's low speed makes sweeping difficult. Sunny Day alleviates this issue by boosting Tangrowth's speed for eight turns, allowing it to take advantage of its higher special attack stat.</p>

<p>This a rather simple set to use. The first step is to have a teammate set up Sunny Day, preferably while holding a Heat Rock. Next, bring in Tangrowth. This shouldn't be difficult, as his base 125 defense allows him to come in on almost any physical attack that is not boosted or super- effective. Tangrowth is then free to begin sweeping.</p>

<p>Sleep Powder is generally the first move that you'll want to use, as most players have a Grass counter that is necessary to eliminate. After putting a counter to sleep, Tangrowth can use his flawless coverage to hit almost every pokemon in the UU tier for heavy damage. Power Whip is used as a last-ditch stop to Pokemon such as Chansey. It provides no extra coverage, but it prevents Tangrowth from being walled and is therefore worth consideration. Modest is the nature of choice if Power Whip is not chosen, while Rash is the best option with Power Whip. SolarBeam is a very potent one-turn attack with Sunny Day. Hidden Power Fire gets a 1.5x boost from sunlight, and AncientPower helps to provide coverage. However, Hidden Power Rock is a good alternative option if Power Whip is chosen. </p>

[ADDITIONAL COMMENTS]

<These damage calculations demonstrate how Tangrowth's effectiveness:</p>

<ul class="damage_calculations">

<li>AncientPower vs. 120 HP/0 SpD Arcanine: 57.4%-67.8%</li>
<li>AncientPower vs. 0 HP/4 SpD Altaria: 54.3%-64.6%</li>
<li>AncientPower vs. 0 HP/4 SpD Houndoom: 68.7%-81.1%</li>
<li>AncientPower vs. 248 HP/0 SpD Moltres: 100.3%-118%</li>
<li>AncientPower vs. 224 HP/0 SpD Scyther: 142.3%-168%</li>
<li>AncientPower vs. 0 HP/4 SpD Swellow: 109.6%-129.5%</li>
<li>Power Whip vs. 0 HP/252 SpD Chansey: 58.5%-69%</li>
</ul>

<p>Many of these common Tangrowth counters are conveniently weak to Rock, and are OHKOed or 2HKOed by AncientPower. Catching them on the switch guarantees that they will be unable to touch you. This set may not be able to boost up like the Swords Dance set, but it is able to attack without having to stat-up. Proper team support in the form of Sunny Day users is necessary for this set to function. </p>

<p>The EV spread serves a variety of purposes. The Atk EVs ensure a 2HKO on Chansey with Power Whip, while the SpA EVs ensure OHKOes on Moltres, Scyther, and Swellow. The Spe EVs allow Tangrowth to outrun Jolly Swellow in Sunny Day conditions. An alternate spread of 8 Atk / 252 SpA / 248 Spe allows Tangrowth to out-speed Jolly Rhyperior and net an almost certain KO with Power Whip before Rhyperior can use Megahorn on Tangrowth. However, Rhyperior is already out-sped in Sunny Day.</p>

<p>As far as offensive teammates go, it's hard to beat a Physical Life Orb Arcanine. Not only is he resistant or immune to Tangrowth's Fire, Bug, and Ice weaknesses, but he is also capable of taking advantage of Sunny Day. A STAB Flare Blitz in the sun will handle Registeel and Venusaur, whom this set has trouble with. Lastly, Arcanine's physical attacking prowess compliments the special power of Tangrowth. Houndoom works similarly, but tends to be specially based, and is therefore walled by Chansey (who also walls Tangrowth without Power Whip). However, Houndoom's access to Nasty Plot compensates for this, allowing him to break through almost any special wall. Blaziken also fits nicely on a team with Tangrowth for much the same reasons as Arcanine.</p>

<p>While Fire-types work well offensively, a Standard Registeel may well be the best defensive choice for a partner. Registeel can paralyze enemies, use Stealth Rock, and set up the crucial Sunny Day for this set. Registeel can also use Explosion to take out Tangrowth's counters. Registeel is resistant or immune to the Ice, Bug, Flying, and Poison attacks that plague Tangrowth. However, since Registeel and Tangrowth share a Fire weakness, Chansey makes a good partner for its phenomenal special bulk, which compliments Tangrowth's excellent physical bulk. </p>

<p>One must be very cautious to counter this set. However, Tangrowth is OHKOed by almost any STAB Flamethrower or Ice Beam. Unfortunately, the Ice- and Fire-types that get STAB on these moves are weak to AncientPower. Arcanine, Houndoom, and Blaziken are 2HKOed by AncientPower, but can come in on a Hidden Power Fire, take an AncientPower, and then KO Tangrowth. However, these three are not guaranteed counters, as Tangrowth can incapacitate them with Sleep Powder. Defensively, Registeel takes only 28.6%-34.1% from Hidden Power Fire (without the 1.5x sun boost) and can stop Tangrowth with either Thunder Wave or Explosion. Venusaur also makes a good counter, with its support set taking a mere 38.5%-45.6% from Hidden Power Fire (also without the 1.5x sun boost). Venusaur can either use Sleep Powder to stall out Sunny Day, or Sludge Bomb to OHKO Tangrowth. However, as with the offensive checks, Sleep Powder allows Tangrowth to wear them out before they can do their job.</p>
[/box]
 
Ah, Faladran, I don't think you should have done that (but I'll be nice and say maybe some of the parts will stay).

I was (am) mostly waiting for Rising_Dusk to get on and ask him about the length of this analysis because right now it's very questionable.

edit: oh, he's on but not on IRC.

Actually, let me try this on my own.

[SET]
name: Sunny Day Tangrowth
move 1: SolarBeam
move 2: AncientPower / Hidden Power Rock
move 3: Hidden Power Fire / Power Whip
move 4: Sleep Powder / Power Whip
item: Life Orb
nature: Modest / Rash
evs: 32 Atk / 252 SpA / 224 Spe

<p>Offensive Tangrowth is typically seen as a physical booster with Swords Dance. But a base 50 speed can make a sweep hard, and while Sunny Day alleviates this issue, the mere five (or eight with Heat Rock) turns of sunlight make set-up hard to accomplish without running out of time to sweep. However, this Tangrowth set attempt to use Chlorphyll to its fullest, abusing the higher of Tangrowth's attacking stats.</p>

<p>Despite being overshadowed by the physical sets, this a rather simple set to use. The first step is to have a teammate bring on Sunny Day, preferably while holding a Heat Rock. Obviously you should now try to bring in Tangrowth. This shouldn't be difficult, as his base 125 defense allows him to come in on almost any physical attack that is not boosted or super effective. Tangrowth is then free to do his thing.</p>

You can probably shorten both paragraphs slightly and merge them together.

<p>Sleep Powder is generally the first thing that you'll want to use, as most players have a Grass counter which is necessary to eliminate. With a sleeping counter and double speed, Tangrowth can use his flawless coverage to hit almost any pokemon in the UU tier for heavy damage. Power Whip is used as a last-ditch stop to things such as Chansey. It provides no extra coverage, so it can end up being very situational. However, it prevents Tangrowth from being walled, and is therefore worth consideration. Modest is the nature of choice if Power Whip is not chosen, while Rash is the best option with Power Whip. SolarBeam is a very potent attack which is one-turn in Sunny Day conditions. Hidden Power Fire gets a 1.5x boost from sunlight, and AncientPower provides near flawless coverage, even without Hidden Power Fire (though you would want Hidden Power Rock in that case). </p>

[ADDITIONAL COMMENTS]

<Some damage calcs demonstrate how Tangrowth deals with some common switch-ins:</p>

<ul class="damage_calculations">

<li>AncientPower vs. 120 HP/0 SpD Arcanine: 57.4%-67.8%</li>
<li>AncientPower vs. 0 HP/4 SpD Altaria: 54.3%-64.6%</li>
<li>AncientPower vs. 0 HP/4 SpD Houndoom: 68.7%-81.1%</li>
<li>AncientPower vs. 248 HP/0 SpD Moltres: 100.3%-118%</li>
<li>AncientPower vs. 224 HP/0 SpD Scyther: 142.3%-168%</li>
<li>AncientPower vs. 0 HP/4 SpD Swellow: 109.6%-129.5%</li>
<li>Power Whip vs. 0 HP/252 SpD Chansey: 58.5%-69%</li>
</ul>

<p>Conveniently, these common Tangrowth counters are weak to Rock, and are OHKOed or 2HKOed by AncientPower. Catching them on the switch guarantees that they will be unable to touch you. Chansey is included due to being arguably the best special wall in UU. But it's 2HKOed as well. This set may not be able to boost up like a Swords Dance set, but with that comes the ability to switch in and out without having to set up each time. Also, proper team support is necessary for this Tangrowth to function. First and foremost is Sunny Day.</p>

<p>The EV spread is a jack-of-all-trades, attempting to do many things at once. The Atk EVs ensure a 2HKO on Chansey with Power Whip, while the SpA EVs ensure OHKOes on things such as Moltres, Scyther, and Swellow. See the damage calcs above for more info. The Spe EVs allow Tangrowth to outrun Jolly Swellow in Sunny Day conditions. An alternate spread of 8 Atk / 252 SpA / 248 Spe allows Tangrowth to out-speed Jolly Rhyperior and net an almost certain KO with Power Whip before Rhyperior can use Megahorn on Tangrowth. This spread still manages to 2HKO Chansey. However, Rhyperior is out-sped in Sunny Day anyway and is the only notable reason to use this spread.</p>

<p>As far as offensive teammates go, it's hard to beat a Physical Life Orb Arcanine. Not only is he resistant/immune to Tangrowth's Fire, Bug, and Ice weaknesses, but he is also capable of taking advantage of the Sunny Day that this Tangrowth loves. A STAB Flare Blitz in the sun will handle Registeel and Venusaur, whom this set has trouble with. Lastly, his physical attacking prowess compliments the special power of Tangrowth. Houndoom works similarly, but tends to be specially based, being walled by Chansey (who walls Tangrowth without Power Whip). However, Houndoom's access to Nasty Plot compensates for this, allowing him to break through almost any special wall. Blaziken also fits nicely on a team with Tangrowth, for much the same reason as Arcanine.</p>

<p>While Fire-types work well offensively, a Standard Registeel may well be the best defensive choice for a partner. Registeel can paralyze enemies, which helps when Sunny Day runs out. He can set up Stealth Rock (a necessity for any sweeper), and set up the crucial Sunny Day for this set. Registeel can use Explosion to take out a counter that Tangrowth missed. Registeel is resistant/immune to the Ice, Bug, Flying, and Poison attacks which plague Tangrowth. Just beware of the shared weakness to Fire. Chansey makes another good partner, having phenomenal special bulk to go with Tangrowth's excellent physical bulk. She can do many of the same things as Registeel, but lacks the type synergy.</p>

<p>To counter this Tangrowth, one needs to be very cautious, as demonstrated by the damage calcs above. Tangrowth is OHKOed by almost any STAB Flamethrower, and the same applies to Ice Beam. Being common attacks, it would seem to hinder Tangrowth. However, the Ice- and Fire-types that get STAB on these moves are weak to AncientPower. Arcanine and Houndoom are both 2HKOed by AncientPower, but if they can come in on a Hidden Power Fire, they'll get a Flash Fire boost, take an AncientPower, then KO Tangrowth. Blaziken falls into the same general category. However, these three are not guaranteed counters, as Tangrowth can use Sleep Powder to put them to sleep and KO them before they even manage to attack.</p>

<p>Defensively countering this set is a little easier. Standard Registeel, despite the Fire weakness, takes only 28.6%-34.1% from Hidden Power Fire (without the 1.5x sun boost). Registeel can put those free turns to good use, paralyzing Tangrowth (thereby ending his sweep) or using Explosion in an attempt to KO him. Venusaur also makes a good counter, with the support set taking a mere 38.5%-45.6% from Hidden Power Fire (also without the 1.5x sun boost). Venusaur can either use Sleep Powder to wait out Sunny Day, or he can fire off a STAB Sludge Bomb to OHKO Tangrowth. However, as with the offensive checks, Sleep Powder allows Tangrowth to wear them out before they can do their job.</p>

I think it's these parts that make this analysis seem too long. This stuff is basically unnecessary because there's already a Counters section for Tangrowth. You can talk about very specific counters to this Tangrowth, but not overall since it'll drag the analysis on.
You can talk about those specific counters and how they are countered in the teammates paragraphs.

I think it'll make this analysis not such a drag to read now.
 
When you get everything ironed out, I'll be glad to check this. PM/VM me when it's ready to remind me.
 
Ah, Faladran, I don't think you should have done that (but I'll be nice and say maybe some of the parts will stay).

I was (am) mostly waiting for Rising_Dusk to get on and ask him about the length of this analysis because right now it's very questionable.

edit: oh, he's on but not on IRC.

Actually, let me try this on my own.

[SET]
name: Sunny Day Tangrowth
move 1: SolarBeam
move 2: AncientPower / Hidden Power Rock
move 3: Hidden Power Fire / Power Whip
move 4: Sleep Powder / Power Whip
item: Life Orb
nature: Modest / Rash
evs: 32 Atk / 252 SpA / 224 Spe

<p>Offensive Tangrowth is typically seen as a physical booster with Swords Dance. But a base 50 speed can make a sweep hard, and while Sunny Day alleviates this issue, the mere five (or eight with Heat Rock) turns of sunlight make set-up hard to accomplish without running out of time to sweep. However, this Tangrowth set attempt to use Chlorphyll to its fullest, abusing the higher of Tangrowth's attacking stats.</p>

<p>Despite being overshadowed by the physical sets, this a rather simple set to use. The first step is to have a teammate bring on Sunny Day, preferably while holding a Heat Rock. Obviously you should now try to bring in Tangrowth. This shouldn't be difficult, as his base 125 defense allows him to come in on almost any physical attack that is not boosted or super effective. Tangrowth is then free to do his thing.</p>

You can probably shorten both paragraphs slightly and merge them together.

<p>Sleep Powder is generally the first thing that you'll want to use, as most players have a Grass counter which is necessary to eliminate. With a sleeping counter and double speed, Tangrowth can use his flawless coverage to hit almost any pokemon in the UU tier for heavy damage. Power Whip is used as a last-ditch stop to things such as Chansey. It provides no extra coverage, so it can end up being very situational. However, it prevents Tangrowth from being walled, and is therefore worth consideration. Modest is the nature of choice if Power Whip is not chosen, while Rash is the best option with Power Whip. SolarBeam is a very potent attack which is one-turn in Sunny Day conditions. Hidden Power Fire gets a 1.5x boost from sunlight, and AncientPower provides near flawless coverage, even without Hidden Power Fire (though you would want Hidden Power Rock in that case). </p>

[ADDITIONAL COMMENTS]

<Some damage calcs demonstrate how Tangrowth deals with some common switch-ins:</p>

<ul class="damage_calculations">

<li>AncientPower vs. 120 HP/0 SpD Arcanine: 57.4%-67.8%</li>
<li>AncientPower vs. 0 HP/4 SpD Altaria: 54.3%-64.6%</li>
<li>AncientPower vs. 0 HP/4 SpD Houndoom: 68.7%-81.1%</li>
<li>AncientPower vs. 248 HP/0 SpD Moltres: 100.3%-118%</li>
<li>AncientPower vs. 224 HP/0 SpD Scyther: 142.3%-168%</li>
<li>AncientPower vs. 0 HP/4 SpD Swellow: 109.6%-129.5%</li>
<li>Power Whip vs. 0 HP/252 SpD Chansey: 58.5%-69%</li>
</ul>

<p>Conveniently, these common Tangrowth counters are weak to Rock, and are OHKOed or 2HKOed by AncientPower. Catching them on the switch guarantees that they will be unable to touch you. Chansey is included due to being arguably the best special wall in UU. But it's 2HKOed as well. This set may not be able to boost up like a Swords Dance set, but with that comes the ability to switch in and out without having to set up each time. Also, proper team support is necessary for this Tangrowth to function. First and foremost is Sunny Day.</p>

<p>The EV spread is a jack-of-all-trades, attempting to do many things at once. The Atk EVs ensure a 2HKO on Chansey with Power Whip, while the SpA EVs ensure OHKOes on things such as Moltres, Scyther, and Swellow. See the damage calcs above for more info. The Spe EVs allow Tangrowth to outrun Jolly Swellow in Sunny Day conditions. An alternate spread of 8 Atk / 252 SpA / 248 Spe allows Tangrowth to out-speed Jolly Rhyperior and net an almost certain KO with Power Whip before Rhyperior can use Megahorn on Tangrowth. This spread still manages to 2HKO Chansey. However, Rhyperior is out-sped in Sunny Day anyway and is the only notable reason to use this spread.</p>

<p>As far as offensive teammates go, it's hard to beat a Physical Life Orb Arcanine. Not only is he resistant/immune to Tangrowth's Fire, Bug, and Ice weaknesses, but he is also capable of taking advantage of the Sunny Day that this Tangrowth loves. A STAB Flare Blitz in the sun will handle Registeel and Venusaur, whom this set has trouble with. Lastly, his physical attacking prowess compliments the special power of Tangrowth. Houndoom works similarly, but tends to be specially based, being walled by Chansey (who walls Tangrowth without Power Whip). However, Houndoom's access to Nasty Plot compensates for this, allowing him to break through almost any special wall. Blaziken also fits nicely on a team with Tangrowth, for much the same reason as Arcanine.</p>

<p>While Fire-types work well offensively, a Standard Registeel may well be the best defensive choice for a partner. Registeel can paralyze enemies, which helps when Sunny Day runs out. He can set up Stealth Rock (a necessity for any sweeper), and set up the crucial Sunny Day for this set. Registeel can use Explosion to take out a counter that Tangrowth missed. Registeel is resistant/immune to the Ice, Bug, Flying, and Poison attacks which plague Tangrowth. Just beware of the shared weakness to Fire. Chansey makes another good partner, having phenomenal special bulk to go with Tangrowth's excellent physical bulk. She can do many of the same things as Registeel, but lacks the type synergy.</p>

<p>To counter this Tangrowth, one needs to be very cautious, as demonstrated by the damage calcs above. Tangrowth is OHKOed by almost any STAB Flamethrower, and the same applies to Ice Beam. Being common attacks, it would seem to hinder Tangrowth. However, the Ice- and Fire-types that get STAB on these moves are weak to AncientPower. Arcanine and Houndoom are both 2HKOed by AncientPower, but if they can come in on a Hidden Power Fire, they'll get a Flash Fire boost, take an AncientPower, then KO Tangrowth. Blaziken falls into the same general category. However, these three are not guaranteed counters, as Tangrowth can use Sleep Powder to put them to sleep and KO them before they even manage to attack.</p>

<p>Defensively countering this set is a little easier. Standard Registeel, despite the Fire weakness, takes only 28.6%-34.1% from Hidden Power Fire (without the 1.5x sun boost). Registeel can put those free turns to good use, paralyzing Tangrowth (thereby ending his sweep) or using Explosion in an attempt to KO him. Venusaur also makes a good counter, with the support set taking a mere 38.5%-45.6% from Hidden Power Fire (also without the 1.5x sun boost). Venusaur can either use Sleep Powder to wait out Sunny Day, or he can fire off a STAB Sludge Bomb to OHKO Tangrowth. However, as with the offensive checks, Sleep Powder allows Tangrowth to wear them out before they can do their job.</p>

I think it's these parts that make this analysis seem too long. This stuff is basically unnecessary because there's already a Counters section for Tangrowth. You can talk about very specific counters to this Tangrowth, but not overall since it'll drag the analysis on.
You can talk about those specific counters and how they are countered in the teammates paragraphs.

I think it'll make this analysis not such a drag to read now.

I sorta expected that. I wasn't sure about it, though, and went for it. I can do that. By the way, I assume you mean to merge the first two paragraphs, not the second and third.
 
Yeah, if the comments are under, it's talking about what's on top.

Anyways, this looks much better than before. I'll see if Rising_Dusk is fine with it by posting at the queue.
 
The formatting for the damage calculation HTML is wrong. It should be...

<ul class="damage_calculation">

Note the lack of the 's' at the end. Anyway, added to the queue, but fix that please.
 
oooooooooooook then.

[SET]
name: Sunny Day Tangrowth Special Sweeper
move 1: SolarBeam
move 2: AncientPower / Hidden Power Rock
move 3: Hidden Power Fire / Power Whip
move 4: Sleep Powder / Power Whip
item: Life Orb
nature: Modest / Rash
evs: 32 HP / 252 SpA / 224 Spe (moved the alternate spread to the set comments)

<p>Offensive Tangrowth is typically seen as a physical booster with Swords Dance. But a base Although Tangrowth’s base 50 Speed would appear to make sweeping with him nearly impossible, it is easily remedied with Sunny Day support. Thanks to Tangrowth’s Chlorophyll ability, his Speed doubles in the sun, allowing him to outspeed almost all of the UU tier and take advantage of his high attacking stats, if only for eight turns (provided the Sunny Day user is holding Heat Rock). can make a sweep hard, and while Sunny Day alleviates this issue, the mere five (or eight with Heat Rock) turns of sunlight make set-up hard to accomplish without running out of time to sweep. However,While offensive Tangrowth is typically seen as a physical attacker with Swords Dance, this Tangrowth set attempts to use Chlorophyll to its fullest, by abusing the higher of Tangrowth's attacking stats, its Special Attack. While somewhat overshadowed by the physical sets, it's still a simple and effective set to use. Once a teammate sets up Sunny Day, Tangrowth can come in. He's easy to switch in, as his base 125 Defense allows him to switch into most un-boosted/neutralphysical attacks with ease.</p>

<p>Since this Tangrowth relies on the Speed boost from Chlorophyll to be successful, Sunny Day support is absolutely mandatory for him to function. Once sun is set up, Sleep Powder is generally the first thing that you'll want to Tangrowth should use, as most players will immediately switch in their Grass-type counter, allowing Tangrowth to quickly incapacitate it have a Grass counter they'll switch in, which is necessary to eliminate. With a sleeping his counter asleep and his Speed doubled, Tangrowth can use his flawless coverage to hit most Pokemon in the UU tier for heavy damage. Power Whip is used as a last-ditch stop to things such as Chansey. It provides no extra coverage, so it can end up being very situational. However, it prevents Tangrowth from being walled, and is therefore worth consideration. Modest is the nature of choice if Power Whip is not chosen, while Rash is the best option with Power Whip.SolarBeam is a very potent attack, and only takes one turn to execute in the sun which is one-turn in Sunny Day conditions. Hidden Power Fire gets a 1.5x power boost from sunlight, and AncientPower provides near flawless coverage, even without Hidden Power Fire (though Tangrowth would want should run Hidden Power Rock if it does not have Hidden Power Fire in that case). Power Whip is may be used over either Sleep Powder or Hidden Power Fire as a last-ditch stop to things special walls who would otherwise wall Tangrowth, such as Chansey. It provides no extra coverage, so it can end up being very situational. However, it prevents Tangrowth from being walled by certain threats, and is therefore worth consideration. The given EV spread and a Modest nature should be used without Power Whip, while an alternate EV spread of 32 Atk / 252 SpA / 224 Spe with a Rash nature should be used if Tangrowth is running Power Whip Modest is the nature of choice if Power Whip is not chosen, while Rash is the best option with Power Whip. </p>

[ADDITIONAL COMMENTS]

<p>Some damage calculations that demonstrate how Tangrowth deals with some common switch-ins:</p>

<ul class="damage_calculation">

<li>AncientPower vs. 120 HP/0 SpD Arcanine: 57.4%-67.8%</li>
<li>AncientPower vs. 0 HP/4 SpD Altaria: 54.3%-64.6%</li>
<li>AncientPower vs. 0 HP/4 SpD Houndoom: 68.7%-81.1%</li>
<li>AncientPower vs. 248 HP/0 SpD Moltres: 100.3%-118%</li>
<li>AncientPower vs. 224 HP/0 SpD Scyther: 142.3%-168%</li>
<li>AncientPower vs. 0 HP/4 SpD Swellow: 109.6%-129.5%</li>
<li>Power Whip vs. 0 HP/252 SpD Chansey: 58.5%-69%</li>
</ul>

<p>Conveniently, these many common Tangrowth counters are weak to Rock-type attacks, and meaning that they are OHKOed or 2HKOed by AncientPower; if Tangrowth can catch these Pokemon on the switch, he guarantees that they will be unable to touch him. Chansey is included, as it is due to beingarguably the best special wall in UU. Butit's However, she is easily 2HKOed by Power Whip as well. This set may not be able to boost up like a Swords Dance set, but with that comes the ability to it can hit hard off the bat and does not have to worry about having to set up again each time it switches switch in and out without having to set up each time. Also, proper team support is necessary for this Tangrowth to function. First and foremost is Sunny Day.</p>

<p>The EV spread is a jack-of-all-trades, attempting to do many things at once. The Atk EVs ensure a 2HKO on Chansey with Power Whip, while the SpA EVs ensure OHKOes on things such as Moltres, Scyther, and Swellow. See the damage calcs above for more info. The Spe EVs allow Tangrowth to outrun Jolly Swellow in Sunny Day conditions. An alternate spread of 8 Atk / 252 SpA / 248 Spe allows Tangrowth to out-speed Jolly Rhyperior and net an almost certain KO with Power Whip before Rhyperior can use Megahorn on Tangrowth. This spread still manages to 2HKO Chansey. However, Rhyperior is out-sped in Sunny Day anyway and is the only notable reason to use this spread.</p>(this paragraph is really really messy and kind of hard to decipher, so I decided to just rewrite it. Also, that alternate EV spread doesn’t merit a mention in my opinion as a QC member, as it is so situational.)


<p>The EV spread is fairly simple and straightforward. First, Special Attack is maxed out in order to let Tangrowth hit as hard as possible. Then, 224 Speed EVs are used, allowing Tangrowth to outspeed Jolly Swellow, the fastest non-Choice Scarfed Pokemon in UU, under the sun. The remaining EVs are then put in HP to give Tangrowth a bit of extra bulk. In the alternative EV spread, a Rash nature and 32 Attack EVs ensure that Tangrowth can 2HKO on Chansey with Power Whip.</p>

<p>As far as offensive teammates go, it's hard to beat aPhysical Life Orb Arcanine. Not only does he resist /immune to Tangrowth's Fire-, Bug-, and Ice-type weaknesses, but he is also capable of taking advantage of the Sunny Day sun support that this Tangrowth loves. A STAB Flare Blitz in the sun will easily handle Registeel and Venusaur, whom this set has trouble with. Lastly, his physical attacking prowess compliments the special attacking power of Tangrowth. Houndoom works similarly, but tends to be specially based, being and is walledby Chansey (who also walls Tangrowth without Power Whip). However, Houndoom's access to Nasty Plot compensates for this, allowing him to break through almost any special wall. Blaziken also fits nicely on a team with Tangrowth, for much the same reason as Arcanine. Fire-types have an additional bonus in that tend to work especially well with Tangrowth, as they can counter some of the very few Pokemon who can wall this Tangrowth. For instance, Venusaur and Registeel are arguably the biggest defensive threats to this set, but both are KOed by a STAB, Sunny Day-boosted Flare Blitz or Flamethrower from any of the aforementioned Fire-types.</p>

<p>While Fire-types work well offensively, astandard Registeel may well be the best defensive choice for a partner. Registeel can paralyze enemies with Thunder Wave, which helps when Sunny Day runs out,. He canset up Stealth Rock (a necessity for any sweeper), and set up the crucial Sunny Day for this set. Registeel can also use Explosion to take out a counter whom Tangrowth missed. Registeel is either resistant or immune to the Ice-, Bug-, Flying-, and Poison-type attacks that plague Tangrowth, allowing it to easily switch in if Tangrowth is in danger of being KOed. However, you must beware of Tangrowth’s and Registeel’s shared weakness to Fire-type attacks. Chansey makes another good partner, having phenomenal special bulk to go with Tangrowth's excellent physical bulk. She can do all of the same things as Registeel (minus Explosion), but lacks type synergy with Tangrowth. However, Chansey does have the ability to wall Nasty Plot Houndoom, who can pose a significant threat to this set.</p>

ok, so your prose could use some work. the grammar is pretty good and the prose isn't terrible, but I would definitely go through your analyses to makes sure it reads well before posting them. I sort of rewrote some small sections and a paragraph just to organize everything better and to make it more clearer. I would also go through some sets on-site if I were you, just to get a good idea of what kind of information should be included in each section, because that can certainly be improved.

once you update the OP with the changes, shoot me a VM/PM and I'll stamp this. good job.
GP CHECK 1/2
 
The formatting for the damage calculation HTML is wrong. It should be...

<ul class="damage_calculation">

Note the lack of the 's' at the end. Anyway, added to the queue, but fix that please.

My bad. I wan unaware of the coding/letter stuff. I looked at other threads for that. Sorry.

Fixed. (by Rising_Dusk)
 
oooooooooooook then.

[SET]
name: Sunny Day Tangrowth Special Sweeper
move 1: SolarBeam
move 2: AncientPower / Hidden Power Rock
move 3: Hidden Power Fire / Power Whip
move 4: Sleep Powder / Power Whip
item: Life Orb
nature: Modest / Rash
evs: 32 HP / 252 SpA / 224 Spe (moved the alternate spread to the set comments)

<p>Offensive Tangrowth is typically seen as a physical booster with Swords Dance. But a base Although Tangrowth’s base 50 Speed would appear to make sweeping with him nearly impossible, it is easily remedied with Sunny Day support. Thanks to Tangrowth’s Chlorophyll ability, his Speed doubles in the sun, allowing him to outspeed almost all of the UU tier and take advantage of his high attacking stats, if only for eight turns (provided the Sunny Day user is holding Heat Rock). can make a sweep hard, and while Sunny Day alleviates this issue, the mere five (or eight with Heat Rock) turns of sunlight make set-up hard to accomplish without running out of time to sweep. However,While offensive Tangrowth is typically seen as a physical attacker with Swords Dance, this Tangrowth set attempts to use Chlorophyll to its fullest, by abusing the higher of Tangrowth's attacking stats, its Special Attack. While somewhat overshadowed by the physical sets, it's still a simple and effective set to use. Once a teammate sets up Sunny Day, Tangrowth can come in. He's easy to switch in, as his base 125 Defense allows him to switch into most un-boosted/neutralphysical attacks with ease.</p>

<p>Since this Tangrowth relies on the Speed boost from Chlorophyll to be successful, Sunny Day support is absolutely mandatory for him to function. Once sun is set up, Sleep Powder is generally the first thing that you'll want to Tangrowth should use, as most players will immediately switch in their Grass-type counter, allowing Tangrowth to quickly incapacitate it have a Grass counter they'll switch in, which is necessary to eliminate. With a sleeping his counter asleep and his Speed doubled, Tangrowth can use his flawless coverage to hit most Pokemon in the UU tier for heavy damage. Power Whip is used as a last-ditch stop to things such as Chansey. It provides no extra coverage, so it can end up being very situational. However, it prevents Tangrowth from being walled, and is therefore worth consideration. Modest is the nature of choice if Power Whip is not chosen, while Rash is the best option with Power Whip.SolarBeam is a very potent attack, and only takes one turn to execute in the sun which is one-turn in Sunny Day conditions. Hidden Power Fire gets a 1.5x power boost from sunlight, and AncientPower provides near flawless coverage, even without Hidden Power Fire (though Tangrowth would want should run Hidden Power Rock if it does not have Hidden Power Fire in that case). Power Whip is may be used over either Sleep Powder or Hidden Power Fire as a last-ditch stop to things special walls who would otherwise wall Tangrowth, such as Chansey. It provides no extra coverage, so it can end up being very situational. However, it prevents Tangrowth from being walled by certain threats, and is therefore worth consideration. The given EV spread and a Modest nature should be used without Power Whip, while an alternate EV spread of 32 Atk / 252 SpA / 224 Spe with a Rash nature should be used if Tangrowth is running Power Whip Modest is the nature of choice if Power Whip is not chosen, while Rash is the best option with Power Whip. </p>

[ADDITIONAL COMMENTS]

<p>Some damage calculations that demonstrate how Tangrowth deals with some common switch-ins:</p>

<ul class="damage_calculation">

<li>AncientPower vs. 120 HP/0 SpD Arcanine: 57.4%-67.8%</li>
<li>AncientPower vs. 0 HP/4 SpD Altaria: 54.3%-64.6%</li>
<li>AncientPower vs. 0 HP/4 SpD Houndoom: 68.7%-81.1%</li>
<li>AncientPower vs. 248 HP/0 SpD Moltres: 100.3%-118%</li>
<li>AncientPower vs. 224 HP/0 SpD Scyther: 142.3%-168%</li>
<li>AncientPower vs. 0 HP/4 SpD Swellow: 109.6%-129.5%</li>
<li>Power Whip vs. 0 HP/252 SpD Chansey: 58.5%-69%</li>
</ul>

<p>Conveniently, these many common Tangrowth counters are weak to Rock-type attacks, and meaning that they are OHKOed or 2HKOed by AncientPower; if Tangrowth can catch these Pokemon on the switch, he guarantees that they will be unable to touch him. Chansey is included, as it is due to beingarguably the best special wall in UU. Butit's However, she is easily 2HKOed by Power Whip as well. This set may not be able to boost up like a Swords Dance set, but with that comes the ability to it can hit hard off the bat and does not have to worry about having to set up again each time it switches switch in and out without having to set up each time. Also, proper team support is necessary for this Tangrowth to function. First and foremost is Sunny Day.</p>

<p>The EV spread is a jack-of-all-trades, attempting to do many things at once. The Atk EVs ensure a 2HKO on Chansey with Power Whip, while the SpA EVs ensure OHKOes on things such as Moltres, Scyther, and Swellow. See the damage calcs above for more info. The Spe EVs allow Tangrowth to outrun Jolly Swellow in Sunny Day conditions. An alternate spread of 8 Atk / 252 SpA / 248 Spe allows Tangrowth to out-speed Jolly Rhyperior and net an almost certain KO with Power Whip before Rhyperior can use Megahorn on Tangrowth. This spread still manages to 2HKO Chansey. However, Rhyperior is out-sped in Sunny Day anyway and is the only notable reason to use this spread.</p>(this paragraph is really really messy and kind of hard to decipher, so I decided to just rewrite it. Also, that alternate EV spread doesn’t merit a mention in my opinion as a QC member, as it is so situational.)


<p>The EV spread is fairly simple and straightforward. First, Special Attack is maxed out in order to let Tangrowth hit as hard as possible. Then, 224 Speed EVs are used, allowing Tangrowth to outspeed Jolly Swellow, the fastest non-Choice Scarfed Pokemon in UU, under the sun. The remaining EVs are then put in HP to give Tangrowth a bit of extra bulk. In the alternative EV spread, a Rash nature and 32 Attack EVs ensure that Tangrowth can 2HKO on Chansey with Power Whip.</p>

<p>As far as offensive teammates go, it's hard to beat aPhysical Life Orb Arcanine. Not only does he resist /immune to Tangrowth's Fire-, Bug-, and Ice-type weaknesses, but he is also capable of taking advantage of the Sunny Day sun support that this Tangrowth loves. A STAB Flare Blitz in the sun will easily handle Registeel and Venusaur, whom this set has trouble with. Lastly, his physical attacking prowess compliments the special attacking power of Tangrowth. Houndoom works similarly, but tends to be specially based, being and is walledby Chansey (who also walls Tangrowth without Power Whip). However, Houndoom's access to Nasty Plot compensates for this, allowing him to break through almost any special wall. Blaziken also fits nicely on a team with Tangrowth, for much the same reason as Arcanine. Fire-types have an additional bonus in that tend to work especially well with Tangrowth, as they can counter some of the very few Pokemon who can wall this Tangrowth. For instance, Venusaur and Registeel are arguably the biggest defensive threats to this set, but both are KOed by a STAB, Sunny Day-boosted Flare Blitz or Flamethrower from any of the aforementioned Fire-types.</p>

<p>While Fire-types work well offensively, astandard Registeel may well be the best defensive choice for a partner. Registeel can paralyze enemies with Thunder Wave, which helps when Sunny Day runs out,. He canset up Stealth Rock (a necessity for any sweeper), and set up the crucial Sunny Day for this set. Registeel can also use Explosion to take out a counter whom Tangrowth missed. Registeel is either resistant or immune to the Ice-, Bug-, Flying-, and Poison-type attacks that plague Tangrowth, allowing it to easily switch in if Tangrowth is in danger of being KOed. However, you must beware of Tangrowth’s and Registeel’s shared weakness to Fire-type attacks. Chansey makes another good partner, having phenomenal special bulk to go with Tangrowth's excellent physical bulk. She can do all of the same things as Registeel (minus Explosion), but lacks type synergy with Tangrowth. However, Chansey does have the ability to wall Nasty Plot Houndoom, who can pose a significant threat to this set.</p>

ok, so your prose could use some work. the grammar is pretty good and the prose isn't terrible, but I would definitely go through your analyses to makes sure it reads well before posting them. I sort of rewrote some small sections and a paragraph just to organize everything better and to make it more clearer. I would also go through some sets on-site if I were you, just to get a good idea of what kind of information should be included in each section, because that can certainly be improved.

once you update the OP with the changes, shoot me a VM/PM and I'll stamp this. good job.
GP CHECK 1/2

I never learned Grammar or Prose in school. But your advice is duly accepted, and your changes are being implemented.

Edit: Done! It was disheartening to see so many errors on my part, but it's my first one and I can only improve from here. :)
 
sorry SlimMan, I forgot. yes,
additions in bold
removals in red

also I apologize if I come off a bit brusque in my comments, we appreciate your efforts and you really did do a great job on this analysis. especially good for your first one! hope to see more work from you in the future.

ok, a few more corrections that either I mistyped or you missed:

holding Heat Rock). While (space added between period and ‘While’)

only takes one turn

boost up like the Swords Dance

hard to beat physical Life Orb Arcanine

Fire-, Bug-, and Ice-type weaknesses

synergy with Tangrowth

and, once these are done:

gp2.png
 
don't sass me bro!

GP CHECK 2/2

delete
add

[SET]
name: Special Sweeper
move 1: SolarBeam
move 2: AncientPower / Hidden Power Rock
move 3: Hidden Power Fire / Power Whip
move 4: Sleep Powder / Power Whip
item: Life Orb
nature: Modest / Rash
evs: 32 HP / 252 SpA / 224 Spe

<p>Although it appears that Tangrowth's 50 base Speed stat would appear to makes sweeping with him nearly impossible, it this is easily remedied with Sunny Day support. Thanks to Tangrowth's Chlorophyll ability, his Speed doubles in the sun, allowing him to outspeed almost all of the UU tier and take advantage of his high attacking stats, if only for eight turns (provided the Sunny Day user is holding Heat Rock). While offensive Tangrowth is typically seen as a physical attacker with Swords Dance, this set attempts to use take advantage of Chlorphyll by abusing and the higher of Tangrowth's attacking stats, its his Special Attack. While Despite being somewhat overshadowed by the physical sets, it's this is still a simple and effective set to use. Once a teammate sets up Sunny Day, Tangrowth can easily switch in and attempt to sweep, thanks to a base 125 Defense that allows him to effortlessly sponge most physical attacks come in. He's easy to switch in, as his base 125 Defense allows him to switch into most physical attacks with ease.</p>

<p>Since this Tangrowth relies on the Speed boost from Chlorophyll to be successful, Sunny Day support is absolutely mandatory for him to function. Once sun is set up, Sleep Powder is generally the first thing that Tangrowth should use, as most players will immediately switch in their Grass-type counter, allowing Tangrowth to quickly incapacitate it. With his counter asleep and his Speed doubled, Tangrowth can then proceed to use his flawless coverage to hit most Pokemon in the UU tier for heavy damage. SolarBeam is a very potent attack, and only takes no charge up one turn to execute in the sun. Hidden Power Fire gets a 1.5x power boost from sunlight, and AncientPower provides near flawless coverage, even without Hidden Power Fire (though Tangrowth should run Hidden Power Rock if it does not have Hidden Power Fire). Power Whip may be used over either Sleep Powder or Hidden Power Fire as a last-ditch attempt to topple stop to special walls, such as Chansey, who would otherwise wall Tangrowth; though it provides no extra coverage and seems fairly situational, its wallbreaking capabilities alone makes Power Whip worthy of consideration. , such as Chansey. It provides no extra coverage, so it can end up being situational. However, it prevents Tangrowth from being walled by certain threats, and is therefore worth consideration. The given EV spread should be used without Power Whip, while an alternate alternative EV spread of 32 Atk / 252 SpA / 224 Spe with a Rash nature shoud be used if Tangrowth is running Power Whip.</p>

[ADDITIONAL COMMENTS]

<p>Some damage calculations that demonstrate how Tangrowth deals with some common switch-ins:</p>

<ul class="damage_calculation">

<li>AncientPower vs. 120 HP/0 SpD Arcanine: 57.4%-67.8%</li>
<li>AncientPower vs. 0 HP/4 SpD Altaria: 54.3%-64.6%</li>
<li>AncientPower vs. 0 HP/4 SpD Houndoom: 68.7%-81.1%</li>
<li>AncientPower vs. 248 HP/0 SpD Moltres: 100.3%-118%</li>
<li>AncientPower vs. 224 HP/0 SpD Scyther: 142.3%-168%</li>
<li>AncientPower vs. 0 HP/4 SpD Swellow: 109.6%-129.5%</li>
<li>Power Whip vs. 0 HP/252 SpD Chansey: 58.5%-69%</li>
</ul>

<p>Conveniently, many common Tangrowth counters are weak to Rock-type attacks, meaning that they are are either OHKOed or 2HKOed by AncientPower; if Tangrowth can catch these Pokemon on the switch with a super effective hit, it's guaranteed he guarantees that they will be unable to touch him. Chansey is included in the calculations as it she is arguably the best special wall in UU; however, she is easily 2HKOed by Power Whip. This set may not be able to boost up like the Swords Dance set, but it can hit hard right off the bat and does not have to worry about having to set setting up again each time it switches in and out.</p>

<p>The EV spread is fairly simple and straightforward. First, Special Attack is maxed out in order to let Tangrowth hit as hard as possible. Then, 224 Speed EVs are used, allowing Tangrowth to outspeed Jolly Swellow, the fastest non-Choice Scarfed Pokemon in UU, after the Chlorophyll boost under the sun. The remaining EVs are then put in HP to give Tangrowth a bit of extra bulk. In the alternative EV spread, a Rash nature and 32 Attack EVs ensure that Tangrowth can 2HKO on Chansey with Power Whip.</p>

<p>As far as offensive teammates go, it's hard to beat physical Life Orb Arcanine. Not only does he resist Tangrowth's Fire-, Bug-, and Ice-type weaknesses, but he is also capable of taking advantage of the sun support that this Tangrowth loves. A STAB Flare Blitz in the sun will easily handle Registeel and Venusaur, both of whom this set has trouble with. Lastly, His physical attacking prowess compliments greatly complements the special attacking power of Tangrowth. Houndoom works similarly, but tends to be specially based, and is walled by Chansey (who also walls Tangrowth lacking without Power Whip). However, Houndoom's access to Nasty Plot compensates for this, allowing him to break through almost any special wall. Blaziken also fits nicely on a team with Tangrowth, for much the same reason as Arcanine. Fire-types in general tend to work especially well with Tangrowth, as they can counter most of the common Pokemon that wall this Tangrowth some of the very few Pokemon who can wall this Tangrowth. For instance, Venusaur and Registeel are arguably the biggest defensive threats to this set, but both are KOed by a STAB, Sunny Day-boosted Flare Blitz or Flamethrower from any of the aforementioned Fire-types.</p>

<p>While Fire-types work well offensively, standard Registeel may well be the best defensive partner for this Tangrowth choice for a partner. Registeel can paralyze enemies with Thunder Wave, which helps when Sunny Day runs out, set up Stealth Rock (a necessity for any sweeper), and set up as well as the crucial Sunny Day. Registeel can also use Explosion to take out a counter whom Tangrowth missed didn't put to sleep. Registeel is either resistant or immune to the Ice-, Bug-, Flying-, and Poison-type attacks that plague Tangrowth, allowing it to easily switch in if Tangrowth is in danger of being KOed. However, you must beware of Tangrowth and Registeel's shared weakness to Fire-type attacks. Chansey makes another good partner, having phenomenal special bulk to go along with Tangrowth's excellent physical bulk. She can do all of the same things as Registeel (minus Explosion), but lacks type synergy with Tangrowth. However, Chansey does have the ability to wall check Nasty Plot Houndoom, who can pose a significant threat to this set.</p>

i'd be more careful with those pronouns
otherwise not bad for a first write-up

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