• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

OU TankChomp

Marnie

Leap of Faith
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Top Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Senior Staff Member Alumnus
Social Media Head
[SET]
name: TankChomp
move 1: Stealth Rock
move 2: Earthquake
move 3: Spikes
move 4: Dragon Tail
item: Rocky Helmet / Leftovers
tera type: Ghost / Steel / Water
ability: Rough Skin
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp is a formidable tank that can reliably set multiple layers of entry hazards while still possessing an adequate offensive presence itself. Notably, it matches up well against common spinners like Great Tusk, Iron Treads, and Glimmora, especially as it can punish them from doing so with Rocky Helmet + Rough Skin. This combination is also valuable to spread chip damage onto physical attackers like Kingambit and Dragonite and punish pivots such as Cinderace and Corviknight. Dragon Tail forces out setup sweepers such as Dragonite, Tera Flying Kingambit, Tera Grass Volcarona, and Air Balloon Gholdengo, and it works extremely well to force entry hazard damage onto foes such as Tera Fairy Garganacl, Dondozo, and Iron Valiant. Tera Ghost is used to completely spinblock Great Tusk and Iron Treads. Alternatively, Tera Steel lets it emergency check Dragapult, Meowscarada, and non-Earthquake Baxcalibur and block Glimmora's Mortal Spin, while Tera Water allows it to deal with Gholdengo, Scizor, and Hatterene better.

Garchomp fits best on hazard stacking teams that range from bulky offense to offense. Gholdengo is a near-necessary teammate that can prevent most attempts of entry hazard removal, and it can make use of them itself to chip down checks like Tera Water Garganacl, Amoonguss, and Clodsire. Knock Off users like Meowscarada and Great Tusk can remove Heavy-Duty Boots from Pokemon like Amoonguss, Kingambit, and Dragonite to make them susceptible to Garchomp's entry hazards; Great Tusk in particular provides Rapid Spin as well, which removes entry hazards on your side of the field and subsequently maintains your own entry hazards up the opponent's side. Offensive Pokemon like Greninja, Dragapult, Volcarona, and Iron Valiant tend to force multiple switches and enjoys entry hazards chipping down their checks such as Toxapex, Amoonguss, Clodsire, and Garganacl. Substitute Skeledirge is a fantastic teammate that can take advantage of entry hazards itself, use its defensive profile to cover Fairy- and Ice-types like Iron Valiant and Baxcalibur, threaten Defog Corviknight from removing entry hazards, and pressure Hatterene, which would otherwise prevent Garchomp's antics and use it as setup fodder.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[BT89, 487308], [Milo, 540138]]
- Grammar checked by: [[Lumari, 232216]]
 
Last edited:
add remove comment highlight
[SET]
name: TankChomp
move 1: Stealth Rock
move 2: Earthquake
move 3: Spikes
move 4: Dragon Tail
item: Rocky Helmet / Leftovers
tera type: Ghost / Steel / Water
ability: Rough Skin
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp is a formidable tank that can reliably set multiple layer of entry hazards while still possessing an adequate offensive presence itself. Notably, it matches up well against common spinners like Great Tusk, Iron Treads, and Glimmora, especially as it can pseudo-spinblock it doesn't really spinblock as much as it does punish them for spinning, so probably use punish or something like that them with Rocky Helmet + Rough Skin. This combination is also valuable to spread chip damage onto physical attackers like Kingambit and Dragonite and punish U-turn users such as Cinderace and Corviknight. Dragon Tail prevents Garchomp from being setup fodder by Dragonite, Tera Flying Kingambit, Tera Grass Volcarona, and Air Balloon Gholdengo, and it works extremely well to force entry hazard damage onto foes you can probably specify stuff like balloon dengo and valiant. Tera Ghost is used to completely spinblock Great Tusk and Iron Treads. Tera Steel lets it emergency check Dragapult, Meowscarada, and non-Earthquake Baxcalibur and blocks Glimmora's Mortal Spin. Tera Water allows it to deal with Gholdengo, Scizor, and Hatterene better.

Garchomp fits best on hazard stacking teams that range from bulky offense to offense. Gholdengo is a near-necessary teammate that can prevent every most attempts of entry hazard removal don't forget court change, and it can make use of them itself to chip down checks like Tera Water Garganacl, Amoonguss, and Clodsire. Knock Off users like Meowscarada and Great Tusk can remove Heavy-Duty Boots from Pokemon like Amoonguss, Kingambit, and Dragonite to make them susceptible to Garchomp's entry hazards; Great Tusk in particular provides Rapid Spin as well, which lets the team forgo Defog as a method of entry hazard removal and subsequently can maintain their own hazards up. Offensive Pokemon like Greninja, Dragapult, Volcarona, and Iron Valiant tend to force multiple switches and enjoys entry hazards chipping down their checks such as Toxapex, Amoonguss, Clodsire, and Garganacl. Substitute Skeledirge is a fantastic teammate that can take advantage of entry hazards itself, use its defensive profile to cover Fairy- and Ice-types like Iron Valiant and Baxcalibur, threaten Corviknight from removing entry hazards using Defog, and pressure Hatterene, which would otherwise prevent Garchomp's antics and use it as setup fodder.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

1677182379621.png

QC 1/2 once implemented, amazing job!
 
Add Comment Remove

[SET]
name: TankChomp
move 1: Stealth Rock
move 2: Earthquake
move 3: Spikes
move 4: Dragon Tail
item: Rocky Helmet / Leftovers
tera type: Ghost / Steel / Water
ability: Rough Skin
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp is a formidable tank that can reliably set multiple layers of entry hazard while still possessing an adequate offensive presence itself. Notably, it matches up well against common spinners like Great Tusk, Iron Treads, and Glimmora, especially as it can punish them from doing so with Rocky Helmet + Rough Skin. This combination is also valuable to spread chip damage onto physical attackers like Kingambit and Dragonite and punish U-turn users pivots such as Cinderace and Corviknight. Dragon Tail prevents Garchomp from being setup fodder by forces out setup sweepers such as Dragonite, Tera Flying Kingambit, Tera Grass Volcarona, and Air Balloon Gholdengo, and it works extremely well to force entry hazard damage onto foes, including ones it has difficulty breaking through or would threaten it out, fluff such as Tera Fairy Garganacl, Dondozo, and Iron Valiant. Tera Ghost is used to completely spinblock Great Tusk and Iron Treads. Tera Steel lets it emergency check Dragapult, Meowscarada, and non-Earthquake Baxcalibur and blocks Glimmora's Mortal Spin. Tera Water allows it to deal with Gholdengo, Scizor, and Hatterene better.

Garchomp fits best on hazard stacking teams that range from bulky offense to offense. Gholdengo is a near-necessary teammate that can prevent most attempts of entry hazard removal, and it can make use of them itself to chip down checks like Tera Water Garganacl, Amoonguss, and Clodsire. Knock Off users like Meowscarada and Great Tusk can remove Heavy-Duty Boots from Pokemon like Amoonguss, Kingambit, and Dragonite to make them susceptible to Garchomp's entry hazards; Great Tusk in particular provides Rapid Spin as well, which lets the team forgo Defog as a method of removes entry hazard removal hazards on their side of the field, and subsequently maintain their own entry hazards up on the opponent's side. Offensive Pokemon like Greninja, Dragapult, Volcarona, and Iron Valiant tend to force multiple switches and enjoys entry hazards chipping down their checks such as Toxapex, Amoonguss, Clodsire, and Garganacl. Substitute Skeledirge is a fantastic teammate that can take advantage of entry hazards itself, use its defensive profile to cover Fairy- and Ice-types like Iron Valiant and Baxcalibur, threaten Defog Corviknight from removing entry hazards, and pressure Hatterene, which would otherwise prevent Garchomp's antics and use it as setup fodder.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[bt89, 487308], [Milo, 540138]]
- Grammar checked by: [[username1, userid1]]

QC 2/2

qc large.gif
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
name: TankChomp
move 1: Stealth Rock
move 2: Earthquake
move 3: Spikes
move 4: Dragon Tail
item: Rocky Helmet / Leftovers
tera type: Ghost / Steel / Water
ability: Rough Skin
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Garchomp is a formidable tank that can reliably set multiple layers of entry hazard hazards while still possessing an adequate offensive presence itself. Notably, it matches up well against common spinners like Great Tusk, Iron Treads, and Glimmora, especially as it can punish them from doing so with Rocky Helmet + Rough Skin. This combination is also valuable to spread chip damage onto physical attackers like Kingambit and Dragonite and punish pivots such as Cinderace and Corviknight. Dragon Tail forces out setup sweepers such as Dragonite, Tera Flying Kingambit, Tera Grass Volcarona, and Air Balloon Gholdengo, and it works extremely well to force entry hazard damage onto foes such as Tera Fairy Garganacl, Dondozo, and Iron Valiant. Tera Ghost is used to completely spinblock Great Tusk and Iron Treads. Alternatively, Tera Steel lets it emergency check Dragapult, Meowscarada, and non-Earthquake Baxcalibur and blocks block Glimmora's Mortal Spin, (comma) while Tera Water allows it to deal with Gholdengo, Scizor, and Hatterene better.

Garchomp fits best on hazard stacking teams that range from bulky offense to offense. Gholdengo is a near-necessary teammate that can prevent most attempts of entry hazard removal, and it can make use of them itself to chip down checks like Tera Water Garganacl, Amoonguss, and Clodsire. Knock Off users like Meowscarada and Great Tusk can remove Heavy-Duty Boots from Pokemon like Amoonguss, Kingambit, and Dragonite to make them susceptible to Garchomp's entry hazards; Great Tusk in particular provides Rapid Spin as well, which removes entry hazards on their your side of the field and subsequently maintains their your own entry hazards up on the opponent's side. Offensive Pokemon like Greninja, Dragapult, Volcarona, and Iron Valiant tend to force multiple switches and enjoys entry hazards chipping down their checks such as Toxapex, Amoonguss, Clodsire, and Garganacl. Substitute Skeledirge is a fantastic teammate that can take advantage of entry hazards itself, use its defensive profile to cover Fairy- and Ice-types like Iron Valiant and Baxcalibur, threaten Defog Corviknight from removing entry hazards, and pressure Hatterene, which would otherwise prevent Garchomp's antics and use it as setup fodder.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[BT89, 487308], [Milo, 540138]]
- Grammar checked by: [[username1, userid1]]
 
Back
Top