Bulu could also enjoy some Ice Removers and Steel Removers, Flying-Types still are a pain. Poison-Types are worse, Sludge Bomb from the Special Attackers hits it so hard that it might not even last for another turn unless it's trying to run 252 HP / 252+ Sp.Def AV. 70/115/95 bulk is pretty impressive and 130/85 offenses are also decent but you won't find much use for its Sp.Atk. 75 Spd is nice but not as high as desired for OU Alola but still faster than those sub-60 Base Speed Pokemon but rather average if not below average on the OU for Post-Poke Bank which is a little sad as Bulu is one powerful physical attacker that has the potential to knock out or cripple those who fail to defeat it if they don't resist any of its moves it's currently running. Tailwind allies could help that shaky Speed, or just kill whatever you see on your opponent's team that threatens Bulu then send it out to finish the job. It does learn Calm Mind but you don't really have many moves that would work well while trying to set up. Z-Corkscrew Crash from Smart Strike should be able to deal with the opposing Ice-Type Pokemon as well as making decent dents onto anything that doesn't resist Steel. It does learn Brick Break/Superpower (non-STAB but useful) for Ice, Steel and Rock-Type opponents although that Defense reduction from Superpower might not be desired so much. Stone Edge/Rock Slide (non-STAB again but does great coverage) for those pesky Fire, Bug, Flying and Ice-Type threats, KOs Charizard and Talonflame if they switch in expecting a Wood Hammer, prevents Charizard from going Mega-X since it might not live to do so. Zen Headbutt while not STAB hits its primary weakness to Poison although don't use it recklessly or an Alolan Muk or Drapion will come in and spam Poison Fang, Cross Poison or Sludge Bomb as you can't do anything but switch out.