• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Tapu Koko (Singles) (GP 0/1)

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Top Community Contributoris a Top Smogon Discord Contributoris a Pokemon Researcheris a Top Metagame Resource Contributoris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
tapukoko.gif

THE TIME IS NOW, TAPU KOKOKOKO!

[OVERVIEW]

* Tapu Koko has a blistering base Speed that puts it on par with Mega Gengar.
* With Electric Surge, Tapu Koko is much more powerful than its stats suggest, hitting hard with Electric-type attacks, even with Thunderbolt.
* A unique Electric / Fairy -typing makes it an Electric-type that isn't consistently checked by Garchomp.
* Tapu Koko has a rather awkward movepool that forces it to choose what it wants to cover.
* Since it relies so heavily on Electric Terrain to hit hard, It's coverage moves can be rather weak. This also means that Tapu Koko's offensive power takes a big hit when the terrain is changed by another Tapu.
* Tapu Koko is pretty frail, making it easy to revenge kill with Electric-type resistances.
* After Pokebank, Tapu Koko will have to compete with Thundurus in the offensive Electric-type slot, and many new checks such as Rotom-H, Excadrill, and Ferrothorn become avaliable. While Thundurus offers more utility with Prankster, Tapu Koko's superior speed, and unique typing and awesome ability will still make it a major force.

[SET]
name: Specially Based Attacker
move 1: Thunderbolt
move 2: Dazzling Gleam
move 3: U-turn / Volt Switch
move 4: Hidden Power Ground / Grass Knot / Brave Bird
item: Life Orb / Focus Sash
ability: Electric Surge
nature: Timid / Naive
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Thunderbolt is the best STAB option for Tapu Koko.
* Dazzling Gleam is fairly weak, but it allows Tapu Koko to 2HKO Garchomp and Mega Salamence, and OHKO Hydreigon.
* Tapu Koko will want a scouting move. Volt Switch hits pretty hard and is great for wearing down teams, but it can easily be stopped by the likes of Alolan Marowak and Garchomp. U-turn doesn't hit nearly as hard, but always works regardless of the switch-in.
* Hidden Power Ground is great against Alolan Marowak and Magnezone. With Life Orb, it always 2HKOs offensive Alolan Marowak.
* Grass Knot isn't particularly great coverage, but its the hardest Tapu Koko can hit Mamoswine and Mudsdale. They otherwise totally wall Tapu Koko.
* Brave Bird ensures that Tapu Koko is not walled by Tapu Bulu, who can be a big threat to Tapu Koko otherwise. If using Life Orb, it also does a lot of damage to Alolan Marowak.

Set Details
========

* Maximum Speed and Special Attack are needed for the best possible revenge killing power. Use Naive if you plan on using Brave Bird, and Timid otherwise, since Tapu Koko needs to at least speed tie with Mega Gengar.
* Tapu Koko can also use a Hasty Nature if you don't want Porygon2 to get a Special Attack boost from Download, but this makes you more vulnerable to priority attacks. Also in the rare case you fight Mega Kangaskhan using Return or offensive Celesteela, Tapu Koko will get OHKOed.
* Life Orb gives Tapu Koko a good amount of power, with Thunderbolt being able to 2HKO Aegislash, OHKO offensive Mega Gengar, and lets Dazzling Gleam OHKO Kingdra.
* Focus Sash lets Tapu Koko survive one powerful attack at full health. This especially comes in handy against sweepers such as Mega Gyarados. Just don't use this with Brave Bird, since the recoil gives it poor synergy.

Usage Tips
========

* Pay attention to team preview. If you see checks to Tapu Koko such as Alolan Marowak or Tapu Bulu, don't just spam Thunderbolt. Tapu Koko might want to use a coverage move against them, or use U-turn to fish them out and check them. This is especially true for Focus Sash Tapu Koko, who might want to conserve its sash for emergencies.
* Because of U-turn / Volt Switch, Tapu Koko can work pretty well early game to scout for Pokemon, since Tapu Koko usually forces a response pretty fast. That being said, Tapu Koko can clean up late game as well, and Focus Sash Tapu Koko in particular can be a good idea to keep saved late game against sweepers.
* If Alolan Marowak is in team preview, note that switching into that can be fairly difficult due to its sheer power, so consider leading with a Pokemon that can deal massive damage to it.

Team Options
========

* Having a check to Alolan Marowak is essential. On the softer side of things, faster Ghost-types such as Mimikyu and Mega Gengar can KO it, while Salamence and Gyarados can use Intimidate to survive Shadow Bone before they Mega Evolve. Porygon2 can also work, though note that some Alolan Marowak might invest in Speed to beat that. Also, note that all of these are 2HKOed by Alolan Marowak, so they can only check it once.
* Mandibuzz can switch into Shadow Bone, and has Roost to restore its health later if it gets hit hard by Flare Blitz. Foul Play will usually OHKO Alolan Marowak after Flare Blitz recoil as well.
* Having another Tapu actually isn't a bad idea, since it allows Tapu Koko to reset Electric Terrain, reducing the risk of it becoming underpowdered later in the game. Tapu Bulu resists Earthquake which is very nice, and it appreciates Tapu Koko scaring Celesteela. Tapu Fini can run an offensive set with Nature's Madness and Waterium Z to break down walls for Tapu Koko, and it checks Alolan Marowak.
* Since a lot of Garchomp run Focus Sash or Choice Scarf to beat Tapu Koko, having a Celesteela in tow can be a big help against it. This is especially cool if Tapu Koko is using Hidden Power Ground Tapu Koko, who can lure Magnezone into a false sense of security. Celesteela also works well against Mamoswine.
* Mamoswine deserves special mention as a teammate. It scares off Garchomp and Alolan Marowak, while Tapu Koko defeats Gyarados and Celesteela for it.
* Tapu Koko can be used on a rain team with either Politoed and Pelipper, paired with Kingdra. With this, Tapu Koko can now run the much more powerful Thunder, and threats such as Alolan Marowak and Ground-types are overwhelmed by Kingdra.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Dazzling Gleam
move 4: Roost / Substitute / Hidden Power Ground
item: Electrium Z / Life Orb / Leftvers / Focus Sash
ability: Electric Surge
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Calm Mind helps patch up Tapu Koko's mediocre Special Defense while making it a deceptively powerful special sweeper.
* Thunderbolt is the reliable STAB Tapu Koko needs to become a powerful special sweeper.
* Dazzling Gleam might be weak, but after a Calm Mind boost, it actually OHKOes Garchomp and Mega Salamence.
* Roost has good synergy with Calm Mind, letting Tapu Koko set up effectively against more defensive Pokemon.
* Substitute works nicely on Leftovers Tapu Koko, making it more difficult to revenge kill.
* Hidden Power Ground can be used to hit Alolan Marowak hard.
* If you want to hit Tapu Bulu, Garchomp, and Mega Salamence with one move, Tapu Koko can use Hidden Power Ice and Roost together.

Set Details
========

* Electrium Z lets Tapu Koko obliterate Pokemon after a Calm Mind boost. For example, under Electric Terrain, Tapu Koko have a 93.8% chance of OHKOing Porygon2 with +1 Gigavolt Havoc.
* With Life Orb, Tapu Koko has a good shot of OHKOing fast Alolan Marowak with boosted Hidden Power Ground. Against bulky Alolan Marowak, Tapu Koko can beat them when they are at around 80% of their health with a boosted Hidden Power Ground.
* Focus Sash migh seem strange on a Calm Mind user, but it does allow Tapu Koko to be used as an emergency check against sweepers such as Mega Gyarados, and use its Calm Mind powers against different teams.
* Use 4 HP / 252 SpA / 252 Spe for maxium sweeping power.
* As silly as this might seem, while Timid is usually the best nature, a Hasty nature can be used to make Tapu Koko's Defense lower than its Special Defense. This lets Tapu Koko avoid getting 2HKOed by Porygon2's Tri Attack after one use of Calm Mind thanks to Download boosting Attack instead of Special Attack.

Usage Tips
========

* This Tapu Koko works best late game, where most of its usual checks such as Alolan Marowak and Tapu Bulu have been weakened into KO range.
* If using Tapu Koko to check something, don't set up Calm Mind right away. Use it to surprise the opponent and set up on something that would usually KO it, such as a weakened Porygon2.
* Some good targets to set up on include Tapu Fini, Magnezone that lack Choice Specs, and Celesteela that lack Earthquake.

Team Options
========

* This Tapu Koko heavily relies on Electric Terrain to sweep, so consider another Tapu so Tapu Koko can reset its terrain. Tapu Bulu works fairly well since it can take on most Ground-types, while Tapu Lele lures in Celesteela, a prime target of set up for Tapu Koko (if they lack Earthquake). Tapu Fini can use an offensive set to break down walls as well with Nature's Madness + Waterium Z, and it checks Alolan Marowak.
* Tapu Bulu is a bigger problem than usual against this set, since Tapu Koko can't fit in Brave Bird very easily without Life Orb. Poison Jab Garchomp can be a great lure against it, especially since Garchomp itself will love Tapu Koko getting rid of Grassy Terrain. Mega Salamence can switch into Alolan Marowak once, and also OHKO Tapu Bulu with Double-Edge. Celesteela does well against Tapu Bulu that lack Bulk Up, and it can take Earthquake for Tapu Koko as well.
* If using Electrium Z or Life Orb, Tapu Koko can use Alolan Ninetales's Aurora Veil to make Tapu Koko far more difficult to take out, giving it an easier time setting up.
* Consider using Tapu Koko on a rain team with Kingdra, and either Pelipper or Politoed, as this allows your team to overwhelm the likes of Alolan Marowak and Ground-types.

[SET]
name: Physically Based Attacker
move 1: Wild Charge
move 2: Brave Bird
move 3: Dazzling Gleam
move 4: U-turn / Volt Switch
item: Life Orb / Magnet / Electrium Z
ability: Electric Surge
nature: Naive / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Wild Charge might seem like a downgrade from Thunderbolt on the specially based set due to all the recoil, but Tapu Koko's higher Attack stat means that it makes Tapu Koko less vulnerable to Terrain changes. Most notably, it gives Life Orb Tapu Koko a good shot at OHKOing offensive Tapu Fini in Misty Terrain.
* Brave Bird is Tapu Koko's best move against Tapu Bulu and fast Alolan Marowak, 2HKOing them both. Brave Bird also 2HKOs bulky Alolan Marowak with some chip damage.
* Dazzling Gleam is fairly weak, but it still 2HKOs Garchomp and Mega Salamence, and OHKOes Hydreigon.
* U-turn is the preferable scouting move so Tapu Koko can switch out against Alolan Marowak, but Volt Switch does have more power overall.

Set Details
========

* Maximum Attack and Speed are needed so Wild Charge will deal good damage.
* Naive is slightly preferred for its ability to take priority attacks better, but Hasty does avoid a Download boost from Porygon2.
* Life Orb makes Tapu Koko go down fast, but it lets Tapu Koko get important KOs, such as the 2HKO on fast Alolan Marowak, a OHKO on Mimikyu and bulky Mega Gengar, and the OHKO on Tapu Lele with Wild Charge.
* Magnet means Tapu Koko loses out on the 2HKO on Alolan Marowak, but it does let Tapu Koko still OHKO Tapu Lele under Electric Terrain without the extra recoil.
* Electrium Z makes Tapu Koko weaker overall, but Gigavolt Havoc is extremely powerful and has no recoil. As an example of its power, it has a shot at OHKOing Aegislash and Mega Salamence.

Usage Tips
========

* This Tapu Koko works better late game than the special attacker, since Wild Charge recoil wears it down very fast.
* If using this Tapu Koko early game, try to use U-turn or Volt Switch to do some chip damage.
* For early game, take advantage of Tapu Koko's unexpected physical coverage before the opponent knows which set Tapu Koko is running. For example, if your foe has Tapu Bulu in team preview, consider using Brave Bird on the predicted switch-in.
* Since this is a physically based set, you are much more vulnerable to burns, so don't switch into Scalds from the likes of Milotic carelessly.

Team Options
========

* Alolan Marowak might take a lot from Brave Bird, but Tapu Koko still needs some checks to it so it can be taken down into KO range. Mandibuzz works out pretty well due to resiting Shadow Bone and having Roost and Foul Play. Offensive Porygon2 can work well against bulkier Alolan Marowak, while Salamence and Gyarados can use Intimidate to take one hit before Mega Evolving.
* Magnezone is much more troublesome than normal for this set due to its good physical defense. An Alolan Marowak of your own is a good check to Magnezone, while Garchomp can OHKO Magnet Pull variants. (although Flash Cannon does a lot of damage to it).
* Having Ground-type switch-ins is a good idea, especially since Tapu Koko have no way of KOing Garchomp. Celesteela works especially well in this case, while Tapu Bulu can take on Garchomp that lack Poison Jab. Note that both of these have issues with Magnezone.

[STRATEGY COMMENTS]
Other Options
=============

* Electric Seed can be neat on a Calm Mind set to make Tapu Koko difficult to take down. However, it's one use only, and Tapu Koko will need to use HP investment to avoid a OHKO from Choice Scarf Garchomp.
* Choice Specs can be used on Tapu Koko to make it even more powerful, but being locked into Electric-type moves is very risky. The same goes for Choice Band and Choice Scarf.
* Tapu Koko can make a decent user of Reflect and Light Screen due to its high speed.
* Nature's Madness can be used as a catch-all move against common Tapu Koko switch-ins.
* Tapu Koko can use a Flyingium Z with Mirror Move to potentially get +2 Attack and use a Z move against your foe.
* After Pokebank, Hidden Power Ice might make sense on more sets due to the return of Landorus-T. Hidden Power Fire could also be used to hit Ferrothorn and Excadrill as well.

Checks and Counters
===================

**Alolan Marowak**: Tapu Koko's only chance against this is to hit it with Brave Bird or Hidden Power Ground on the switch, since Lightning Rod makes Alolan Marowak immune to Electric-type attacks. Otherwise, Alolan Marowak can tank Tapu Koko's STABs, and blast it with Flare Blitz or Shadow Bone. Alolan Marowak is also very difficult to switch into.

**Other Tapus**: If the Terrain is changed, Tapu Koko becomes much less powerful. Tapu Bulu is the most dangerous threat since it resists Electric-type attacks. Tapu Lele gets hit hard by Wild Charge, but can use a Choice Scarf set to OHKO Tapu Koko with Psychic under Psychic Terrain. Tapu Fini does poorly against Tapu Koko on its own, but offensive sets can revenge kill specially based sets with Hydro Vortex.

**Offensive Ground-types**: Mamoswine and Mudsdale only fear Grass Knot, being able to smash through Tapu Koko with Earthquake otherwise. Mamoswine in particular doesn't even worry about Focus Sash Tapu Koko thanks to Ice Shard. Although very rare, Alolan Dugtrio is especially problematic since it resits Tapu Koko's coverage moves as well.

**Garchomp**: While Garchomp is weak to Dazzling Gleam, it won't be OHKOed by it without a boost. Choice Scarf Garchomp outspeeds and KOs Tapu Koko, while Focus Sash will survive even boosted Dazzling Gleam.

**Mega Gegar**: Mega Gengar takes a serious amount of damage from Tapu Koko and can lose to Focus Sash variants, but against the specially based set with Life Orb, Mega Gengar survives Thunderbolt, and can OHKO back with Sludge Bomb.

**Post Pokebank Threats**: Rotom-H is near the top of the list here, resisting all of Tapu Koko's commonly used attacks, and hitting hard with Overheat. Excadrill also resists most of Tapu Koko's moves, and can use a Choice Scarf to outspeed and OHKO it. Ferrothorn can take anything but Hidden Power Fire, and deal massive damage back with Gyro Ball. Finally, Mega Charizard X can set up on Tapu Koko once with Dragon Dance, and OHKO it back with Earthquake or Flare Blitz. None of these threats like getting hit by Nature's Madness however.
 
Last edited:
Set Details (Specially Based Attacker)
Additionally for Hasty nature, you can no longer live an Earthquake from an Alolan Sandslash, while Naive does. Assuming you win the Speed tie, Life Orb also allows you to OHKO offensive Mega Gengar with Thunderbolt, more importantly: lets you OHKO Kingdra with Dazzling Gleam, this is rather important because otherwise you'll get OHKO'ed by Hydro Vortex (no rain).

Set Details (Physically Based Attacker)
"Magnet means you lose out on the 2HKO on Marowak-A, but it does let you still OHKO Tapu Lele under Psychic Terrain without the extra recoil." Change Psychic Terrain -> Electric Terrain (minor typo I guess).
252 Atk Magnet Tapu Koko Wild Charge vs. 0 HP / 4 Def Tapu Lele in Electric Terrain: 160-189 (110.3 - 130.3%) -- guaranteed OHKO
252 Atk Magnet Tapu Koko Wild Charge vs. 0 HP / 4 Def Tapu Lele: 106-126 (73.1 - 86.8%) -- guaranteed 2HKO


Usage Tips (Physically Based Attacker)
As this is a physical attacking set, be extra careful not to get burnt or carelessly switch into bulky Water-types.

Team Options (Calm Mind/Any)
Tapu Koko isn't a bad idea on rain teams, as it completely overwhelms some of Koko's checks, namely Alolan Marowak, and every Ground-type bar Gastrodon. In return, Tapu Koko is appreciated for its ability to beat Celesteela, to prevent it from stalling out rain turns or just be annoying as hell in general.

Checks and Counters
Optional: Alolan Dugtrio with the Ground/Steel-type means really bad for Tapu Koko, but you'll most likely not even run into one anyway (but it exists). Mega Gengar is interesting, because it comes down to a coin toss, there's no way to live a Sludge Bomb if you lose Speed tie, bulky variants are especially troublesome for special attackers because LO Thunderbolt will not OHKO.

1/3
 
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Dazzling Gleam / Hidden Power Ice
move 4: Roost / Substitute / Hidden Power Ground
item: Electrium Z / Leftovers / Life Orb / Focus Sash
ability: Electric Surge
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

I think the CM set should be pure special and ditch Brave Bird / hasty on the set itself. If you really want to make a point of using those options you can briefly mention them in the moves and set details sections but I don't think they belong on the actual set. In fact, Brave Bird should probably be ditched on the "special attacker" set as well or at the very least move it back a couple slashes. I'd rather less slashes on sets and create a fourth "mixed attacker" set.

Brave Bird and physical / mixed natures have such low usage so I think you might be over-emphasising their usefulness. I feel like it's more a VGC thing to use them than singles. I would personally order the sets: all-out special attacker > calm mind > mixed attacker > all-out physical attacker
 
Comments in bold
tapukoko.gif

THE TIME IS NOW, TAPU KOKOKOKO!

[OVERVIEW]

-Tapu Koko has a blistering base Speed that puts it on par with Mega Gengar.

-With Electric Surge, Tapu Koko is much more powerful than its stats suggest, hitting hard with Electric-type attacks, even with Thunderbolt.

-A unique Electric / Fairy -typing makes it an Electric-type that isn't consistently checked by Garchomp.

-Tapu Koko has a rather awkward movepool that forces it to choose what it wants to cover.

-Since it relies so heavily on Electric Terrain to hit hard, It's coverage moves can be rather weak. This also means that Tapu Koko's offensive power takes a big hit when the terrain is changed by another Tapu.

-Tapu Koko is pretty frail, making it easy to revenge kill with Electric-type resistances.

-After Pokebank, Tapu Koko will have to compete with Thundurus in the offensive Electric-type slot, and many new checks such as Rotom-H, Excadrill, and Ferrothorn become avaliable. While Thundurus offers more utility with Prankster, Tapu Koko's superior speed, and unique typing and awesome ability will still make it a major force.

[SET]
name: Specially Based Attacker
move 1: Thunderbolt
move 2: Dazzling Gleam
move 3: U-turn / Volt Switch
move 4: Brave Bird / Hidden Power Ground / Grass Knot
item: Life Orb / Focus Sash
ability: Electric Surge
nature: Naive / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

-Thunderbolt is the best STAB option for Tapu Koko.

-Dazzling Gleam is fairly weak, but it allows Tapu Koko to 2HKO Garchomp and Mega Salamence, and OHKO Hydreigon.

-Tapu Koko will want a scouting move. Volt Switch hits pretty hard and is great for wearing down teams, but it can easily be stopped by the likes of Marowak-A and Garchomp. U-turn doesn't hit nearly as hard, but always works regardless of the switch-in.

-Brave Bird ensures that Tapu Koko is not walled by Tapu Bulu, who can be a big threat to Tapu Koko otherwise. If using Life Orb, it also does a lot of damage to Marowak-A.

-Hidden Power Ground works best on the Focus Sash set, and allows Tapu Koko to 2HKO Marowak-A and hit Magnezone hard.

-Grass Knot isn't particularly great coverage, but its the hardest you can hit Mamoswine and Mudsdale. Say they otherwise completely wall koko


Set Details
========

-Maximum Speed and Special Attack are needed for the best possible revenge killing power. Use Naive if you plan on using Brave Bird, and Timid otherwise, since Tapu Koko needs to at least speed tie with Mega Gengar.

-You can also use a Hasty Nature if you don't want Porygon2 to get a Special Attack boost from Download, but this makes you more vulnerable to priority attacks. Also in the rare case you fight Sandslash-A, you will be OHKOed by Earthquake. I would say something else like Automize Celesteela, Kang Return, or something since Alolan Sandslash with no boosting item sounds kind of bad. It also guarantees +4 LO Mimikyu ohkoing you

-Life Orb gives Tapu Koko a good amount of power, with Thunderbolt being able to 2HKO Aegislash, OHKO offensive Mega Gengar, and lets Dazzling Gleam OHKO Kingdra.

-Focus Sash lets Tapu Koko survive one powerful attack at full health. This especially comes in handy against sweepers such as Mega Gyarados. Mention the poor synergy with Brave bird

Usage Tips
========

-Pay attention to team preview. If you see checks to Tapu Koko such as Marowak-A or Tapu Bulu, don't just spam Thunderbolt. You may want to use your coverage move against them, or use U-turn to fish them out and check them. This is especially true for Focus Sash Tapu Koko, who may want to conserve its sash for emergencies.

-Because of U-turn / Volt Switch, Tapu Koko can work pretty well early game to scout for Pokemon, since Tapu Koko usually forces a response pretty fast. That being said, Tapu Koko can clean up late game as well, and Focus Sash Tapu Koko in particular can be a good idea to keep saved late game against sweepers.

-If you see Marowak-A in team preview, note that switching into that can be fairly difficult due to its sheer power, so consider leading with a Pokemon that can deal massive damage to it.

Team Options
========

-Having a check to Marowak-A is essential. On the softer side of things, faster Ghost-types such as Mimikyu and Mega Gengar can KO it, while Salamence and Gyarados can use Intimidate to survive Shadow Bone before they Mega Evolve. Porygon2 can also work, though note that some Marowak-A may invest in Speed to beat that. Note that most can't directly switch into Marowak

-Mandibuzz can switch into Shadow Bone, and has Roost to restore its health later if it gets hit hard by Flare Blitz. Foul Play will ohko most maro after flare blitz recoil

-Having another Tapu actually isn't a bad idea, since it allows Tapu Koko to reset Electric Terrain, reducing the risk of it becoming underpowdered later in the game. Tapu Bulu resists Earthquake which is very nice, but Tapu Lele appreciates Tapu Koko scaring Celesteela. Since Tapu Bulu doesn't really like cele either I'm not sure that's what you should put for Lele Tapu Fini can run an offensive set with Nature's Madness and Waterium Z to break down walls for Tapu Koko. Tapu Fini also checks Marowak

-Since a lot of Garchomp run Focus Sash or Choice Scarf to beat Tapu Koko, having a Celesteela in tow can be a big help against it. This is especially cool if you are using Hidden Power Ground Tapu Koko, who can lure Magnezone into a false sense of security.

-You can opt to use Tapu Koko on a rain team with either Politoed and Pelipper, paired with Kingdra. With this, Tapu Koko can now run the much more powerful Thunder, and threats such as Marowak-A and Ground-types are overwhelmed by Kingdra.


[SET]
name: Physically Based Attacker
move 1: Wild Charge
move 2: Brave Bird
move 3: Dazzling Gleam
move 4: U-turn / Volt Switch
item: Life Orb / Magnet / Electrium Z
ability: Electric Surge
nature: Naive / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

-Wild Charge may seem like a downgrade from Thunderbolt on the specially based set due to all the recoil, but Tapu Koko's higher Attack stat means that it makes Tapu Koko less vulnerable to Terrain changes (most notably, it gives Life Orb Tapu Koko a good shot at OHKOing offensive Tapu Fini in misty terrain). It also guarantees the ohko against mimikyu with life orb

-Brave Bird is Tapu Koko's best move against Tapu Bulu and fast Marowak-A, 2HKOing them both. Brave Bird also 2HKOs bulky Marowak-A with some chip damage.

-Dazzling Gleam is fairly weak, but it still 2HKOs Garchomp and Mega Salamence, and OHKOs Hydreigon.

-U-turn is the preferable scouting move so you can switch out against Marowak-A, but Volt Switch does have more power overall.

Set Details
========

-Maximum Attack and Speed are needed so Wild Charge will deal good damage.

-Naive is slightly preferred for its ability to take priority attacks better, but Hasty does avoid a Download boost from Porygon2.

-Life Orb makes Tapu Koko go down fast, but it lets Tapu Koko get important KOs, such as the 2HKO on fast Marowak-A, a OHKO on bulky Mega Gengar, and the OHKO on Tapu Lele with Wild Charge.

-Magnet means you lose out on the 2HKO on Marowak-A, but it does let you still OHKO Tapu Lele under Electric Terrain without the extra recoil.

-Electrium Z makes Tapu Koko weaker overall, but Gigavolt Havoc is extremely powerful and has no recoil. A relevant calc would probably be good here. I found it has a chance to ohko Aegislash and usually kills Megamence when you're not intimidated

Usage Tips
========

-This Tapu Koko works better late game than the special attacker, since Wild Charge recoil wears it down very fast.

-If you have to use this Tapu Koko early game, try to use U-turn or Volt Switch to do some chip damage.

-Since this is a physically based set, you are much more vulnerable to burns, so don't switch into Scalds from the likes of Milotic carelessly.

Team Options
========

-Marowak-A may take a lot from Brave Bird, but you still need some checks to it so it can be taken down into KO range. Mandibuzz works out pretty well due to resiting Shadow Bone and having Roost and Foul Play. Offensive Porygon2 can work well against bulkier Marowak-A, while Salamence and Gyarados can use Intimidate to take one hit before Mega Evolving.

-Magnezone is much more troublesome than normal for this set due to its good physical defense. A Marowak-A of your own is a good check to Magnezone, while Garchomp can OHKO Magnet Pull variants. (although Flash Cannon does a lot of damage to it).

-Having Ground-type switch-ins is a good idea, especially since you have no way of KOing Garchomp. Celesteela works especially well in this case, while Tapu Bulu can take on Garchomp that lack Poison Jab. Note that both of these have issues with Magnezone.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Dazzling Gleam / Hidden Power Ice
move 4: Roost / Hidden Power Ground / Brave Bird
item: Electrium Z / Life Orb / Focus Sash
ability: Electric Surge
nature: Timid / Hasty
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

-Calm Mind helps patch up Tapu Koko's mediocre Special Defense while making it a deceptively powerful special sweeper.

-Thunderbolt is the reliable STAB you need to make Tapu Koko a powerful special sweeper.

-Dazzling Gleam may be weak, but after a Calm Mind boost, it actually OHKOs Garchomp and Mega Salamence.

-Roost has good synergy with Calm Mind, letting Tapu Koko set up effectively against more defensive Pokemon.

-Hidden Power Ground can be used to hit Marowak-A hard.

-If you want to hit Tapu Bulu, Garchomp, and Mega Salamence with one move, you can use Hidden Power Ice and Roost together. I would get rid of HP Ice since Dazzling Gleam hits all the pretty much for the exact same damage and also does stuff to Mamoswine. I would move it to other options

-If you are desperate against Tapu Bulu, you can use Naive / Hasty with Brave Bird to 2HKO it with Life Orb.

Set Details
========

-Electrium Z lets Tapu Koko obliterate Pokemon after a Calm Mind boost. For example, under Electric Terrain, you have a 93.8% chance of OHKOing Porygon2 with +1 Gigavolt Havoc.

-With Life Orb, Tapu Koko has a good shot of OHKOing fast Marowak-A with boosted Hidden Power Ground. Against bulky Marowak-A, you can beat them when they are at around 80% of their health with a boosted Hidden Power Ground.

-Focus Sash may seem strange on a Calm Mind user, but it does allow Tapu Koko to be used as an emergency check against sweepers such as Mega Gyarados, and use its Calm Mind powers against different teams.

-Use 4 HP / 252 SpA / 252 Spe for maxium sweeping power.

-As silly as this may seem, while Timid is usually the best nature, a Hasty nature can be used to make Tapu Koko's Defense lower than its Special Defense. This lets Tapu Koko avoid getting 2HKOed by Porygon2's Tri Attack after one use of Calm Mind thanks to Download boosting Attack instead of Special Attack.

Usage Tips
========

-This Tapu Koko works best late game, where most of its usual checks such as Marowak-A and Tapu Bulu have been weakened into KO range.

-If using Tapu Koko to check something, don't set up Calm Mind right away. Use it to surprise the opponent and set up on something that would usually KO it, such as a weakened Porygon2.

You've mentioned some before but I would specifically say some of the things this can set up on

Team Options
========

-This Tapu Koko heavily relies on Electric Terrain to sweep, so consider another Tapu so Tapu Koko can reset its terrain. Tapu Bulu works fairly well since it can take on most Ground-types, while Tapu Lele lures in Celesteela, a prime target of set up for Tapu Koko (if they lack Earthquake). Tapu Fini can use an offensive set to break down walls as well with Nature's Madness + Waterium Z. Tapu Fini also checks Marowak

-Tapu Bulu is a bigger problem than usual against this set, since you can't fit in Brave Bird very easily without Life Orb. Poison Jab Garchomp can be a great lure against it, especially since Garchomp itself will love Tapu Koko getting rid of Grassy Terrain. Mega Salamence can switch into Marowak-A once, and also OHKO Tapu Bulu with Double-Edge. Celesteela does well against Tapu Bulu that lack Bulk Up, and it can take Earthquake for Tapu Koko as well.

-If using Electrium Z or Life Orb, you can use Ninetales-A's Aurora Veil to make Tapu Koko far more difficult to take out, giving it an easier time setting up.

-Consider using Tapu Koko on a rain team with Kingdra, and either Pelipper or Politoed, as this allows your team to overwhelm the likes of Marowak-A and Ground-types.

[STRATEGY COMMENTS]
Other Options
=============

-Electric Seed can be neat on a Calm Mind set to make Tapu Koko difficult to take down. However, it's one use only, and you will need to use HP investment to avoid a OHKO from Choice Scarf Garchomp.

-Choice Specs can be used on Tapu Koko to make it even more powerful, but being locked into Electric-type moves is very risky. The same goes for Choice Band and Choice Scarf.

-Tapu Koko can make a decent user of Reflect and Light Screen due to its high speed.

-Nature's Madness can be used as a catch-all move against common Tapu Koko switch-ins.

-After Pokebank, Hidden Power Ice may make sense on more sets due to the return of Landorus-T. Hidden Power Fire could also be used to hit Ferrothorn and Excadrill as well.


Checks and Counters
===================

**Marowak-A**: Tapu Koko's only chance against this is to hit it with Brave Bird or Hidden Power Ground on the switch. Otherwise, Marowak-A can tank Tapu Koko's STABs, and blast it with Flare Blitz or Shadow Bone. Very hard to switch into if it does get in for free

**Other Tapus**: If the Terrain is changed, Tapu Koko becomes much less powerful. Tapu Bulu is the most dangerous threat since it resists Electric-type attacks. Tapu Lele gets hit hard by Wild Charge, but can use a Choice Scarf set to OHKO Tapu Koko with Psychic in Psychic Terrain. Tapu Fini does poorly against Tapu Koko on its own, but offensive sets can revenge kill specially based sets with Hydro Vortex.

**Offensive Ground-types**: Mamoswine and Mudsdale only fear Grass Knot, being able to smash through Tapu Koko with Earthquake otherwise. Mamoswine in particular doesn't even worry about Focus Sash Tapu Koko thanks to Ice Shard. Although very rare, Dugtrio-A is especially problematic since it resits Tapu Koko's coverage moves as well.

**Garchomp**: While Garchomp is weak to Dazzling Gleam, it won't be OHKOed by it without a boost. Choice Scarf Garchomp outspeeds and KOs Tapu Koko, while Focus Sash will survive even boosted Dazzling Gleam.

**Mega Gengar**: Mega Gengar takes a serious amount of damage from Tapu Koko and can lose to Focus Sash variants, but against the specially based set with Life Orb, Mega Gengar survives Thunderbolt, and can OHKO back with Sludge Bomb.

**Post Pokebank Threats**: Rotom-H is near the top of the list here, resisting all of Tapu Koko's commonly used attacks, and hitting hard with Overheat. Excadrill also resists most of Tapu Koko's moves, and can use a Choice Scarf to outspeed and OHKO it. Ferrothorn can take anything but Hidden Power Fire, and deal massive damage back with Gyro Ball. Finally, Mega Charizard X can set up on Tapu Koko once with Dragon Dance, and OHKO it back with Earthquake or Flare Blitz. Maybe mention that Nature's Madness helps against all of these
QC 2/3 once implemented
 
Demantoid I implemented all of your changes!

cant say I also implemented all of your changes except one: Instead of adding another set, I just moved Brave Bird into the last slot for the first set. My reasoning for this is because in my experience, the specially based mixed set plays exactly the same as the regular set, except it just uses Brave Bird for Tapu Bulu and Alolan Marowak. We can talk more about this later if you still disagree though.
 
Sorry for jumping in like this, but I think Taunt should be mentioned somewhere, maybe in other options or in the first set, since it's a pretty antimeta call (Aurora Veil, Z-Conversion, Z-Celebrate, Perish Song, Setups, etc..)
 
"Hidden Power Ground works best on the Focus Sash set" -I wouldn't say this, or even say it's better on either set. LO is better at catching Marowak on the switch as it'll always 2hko common spreads and won't have to take too much damage.

" Since a lot of Garchomp run Focus Sash or Choice Scarf to beat Tapu Koko, having a Celesteela in tow can be a big help against it." -Mention Mamoswine here too.

-I think Mamo could be a good mention in team options, it's a nice lead to scare things that threaten Koko like Chomp and Marowak-A. Koko also deals with stuff that usually comes in on Mamo like Celesteela and Gyarados.

"If you are desperate against Tapu Bulu, you can use Naive / Hasty with Brave Bird to 2HKO it with Life Orb." I don't really like mentioning this in the CM set tbh, not really worth it imo. Should just use teammates for Bulu.

-For usage tips in the physical set, i'd make a note to take advantage of the unpredictability of the physical coverage and try to make hard reads on Bulu switchins with Brave Bird.

-I'd mention Z Mirror Move in other options, it may even be good enough for a slash in the physical set but i'm not experienced enough with that set to make a call on that. But OO at least is fine imo.

-in C&C, for Alolan Marowak, i'd add in a very quick mention of Lightning Rod, since that's the reason it's so good vs koko. It's pretty obvious but probably good for new players.

Great job tmon, 3/3
 
GP 1/1
remove add comments

[OVERVIEW]

* Tapu Koko has a blistering base Speed that puts it on par with Mega Gengar.
* With Electric Surge, Tapu Koko's Electric-type moves are is much more powerful than its stats suggest, hitting hard even with Thunderbolt Electric-type attacks, even with Thunderbolt.
* A unique Electric / Fairy -(hyphen)typing makes it an Electric-type that isn't consistently checked by Garchomp.
* Tapu Koko has a rather awkward movepool that forces it to choose what Pokemon it wants to cover.
* Since it relies so heavily on Electric Terrain to hit hard, It's its ("its" is the possessive, "it's" is short for "it is" or "it has") coverage moves can be rather weak. This also means that Tapu Koko's its offensive power presence takes a big hit when the terrain is changed by another Tapu island guardian. (we don't use Tapu like this)
* Tapu Koko is pretty frail, making it easy to revenge kill with Electric-type resistances Pokemon that resist Electric. (it's a popular term, sure, but "resistance/resist" is not acceptable to use like this in analyses)
* After Pokebank PokeBank becomes available, Tapu Koko will have to compete with Thundurus in the as an offensive Electric-type slot, and many new checks such as Rotom-H, Excadrill, and Ferrothorn will become avaliable. While Thundurus offers more utility with Prankster, Tapu Koko's superior speed Speed, and unique typing, (comma) and awesome ability will still make it a major force.

[SET]
name: Specially Based Attacker
move 1: Thunderbolt
move 2: Dazzling Gleam
move 3: U-turn / Volt Switch
move 4: Hidden Power Ground / Grass Knot / Brave Bird
item: Life Orb / Focus Sash
ability: Electric Surge
nature: Timid / Naive
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Thunderbolt is the best STAB option for Tapu Koko.
* Dazzling Gleam is fairly weak, but it allows Tapu Koko to 2HKO Garchomp and Mega Salamence, (comma) and as well as OHKO Hydreigon.
* Tapu Koko will want a scouting move. Volt Switch hits pretty hard and is great for wearing down teams, but it can easily be stopped by the likes of Alolan Marowak and Garchomp. U-turn doesn't hit nearly as hard, but always works regardless of the switch-in.
* Hidden Power Ground is great against Alolan Marowak and Magnezone. With Life Orb, it always 2HKOes offensive Alolan Marowak.
* Grass Knot isn't particularly great coverage, but it'(apostrophe)s the hardest move Tapu Koko can hit Mamoswine and Mudsdale hardest with. They otherwise totally wall Tapu Koko.
* Brave Bird ensures that Tapu Koko is not walled by Tapu Bulu, who which can otherwise be a big threat to Tapu Koko otherwise it. If using Life Orb, it Brave Bird also does a lot of damage to Alolan Marowak.

Set Details
========

* Maximum Speed and Special Attack are needed for the best possible revenge killing power Tapu Koko to be as good of a revenge killer as possible. Use a Naive nature if you plan on using Brave Bird, (comma) and Timid otherwise, since Tapu Koko needs to at least speed Speed tie with Mega Gengar.
* Tapu Koko can also use a Hasty Nature if you don't want Porygon2 to get a Special Attack boost from Download, but this makes you it ("you" is the battler, not the mon) more vulnerable to priority attacks. Also, (comma) in the rare cases you fight face Mega Kangaskhan using Return or offensive Celesteela, Tapu Koko will get OHKOed.
* Life Orb gives Tapu Koko a good amount of power, with Thunderbolt being able to 2HKO Aegislash, (comma) and OHKO offensive Mega Gengar, (comma) and lets along with Dazzling Gleam being able to OHKO Kingdra.
* Focus Sash lets Tapu Koko survive always take one powerful attack when at full health. This especially comes in handy against sweepers such as Mega Gyarados. Just don't use this with Brave Bird, since the recoil gives it poor synergy few chances to be used.

Usage Tips
========

* Pay attention to team preview Team Preview. If you see checks to Tapu Koko such as Alolan Marowak or and Tapu Bulu, don't just spam Thunderbolt. Tapu Koko might want to use a coverage move against them, or use U-turn to fish them out and send in a check them. This is especially true for Focus Sash Tapu Koko, who which might want to conserve its sash Focus Sash for emergencies.
* Because of U-turn / Volt Switch its pivoting move, (don't use slashes like this, it's very casual-looking) Tapu Koko can work pretty well early-(hyphen)game to scout for Pokemon, since Tapu Koko it usually forces a response pretty fast. That being said, Tapu Koko can clean up late-(hyphen)game as well, and Focus Sash Tapu Koko in particular can be a good idea to keep saved late-(hyphen)game against for sweepers.
* If Alolan Marowak is in team preview on the opposing team, note that switching into that it can be fairly difficult due to its sheer power, so consider leading with a Pokemon that can deal massive damage to it.

Team Options
========

* Having a check to Alolan Marowak is essential. On the softer less-solid side of things, faster Ghost-types such as Mimikyu and Mega Gengar can KO it, while Salamence and Gyarados can use Intimidate to survive take a Shadow Bone before they Mega Evolve. Porygon2 can also work, though but note that some Alolan Marowak might invest in Speed specifically to beat that it. Also, note that all of these are 2HKOed by Alolan Marowak, so they can only check it once.
* Mandibuzz can switch into Shadow Bone, (comma) and has Roost to restore its health later if it gets hit hard by Flare Blitz. Its Foul Play will also usually OHKO Alolan Marowak after Flare Blitz recoil as well.
* Having another Tapu island guardian actually isn't a bad idea, since it allows Tapu Koko to reset Electric Terrain, reducing the risk of it becoming underpowdered much weaker (tfw low on cocaine money) later in the game. Tapu Bulu resists Earthquake, (comma) which is very nice, and it appreciates Tapu Koko scaring Celesteela. Tapu Fini can run an offensive set with Nature's Madness and Waterium Z to break down walls for Tapu Koko, (comma) and it checks Alolan Marowak.
* Since a lot of many Garchomp run Focus Sash or Choice Scarf to beat Tapu Koko, having a Celesteela in tow can be a big help against it. This is especially cool if Tapu Koko is using Hidden Power Ground Tapu Koko, who a Hidden Power Ground variant, which can lure Magnezone into a false sense of security that think they're safe. Celesteela also works well against Mamoswine.
* Mamoswine deserves special mention as a teammate. It scares off Garchomp and Alolan Marowak, while Tapu Koko defeats Gyarados and Celesteela for it.
* Tapu Koko can be used on a rain team with either Politoed and or Pelipper, (comma) paired with Kingdra. With this them, Tapu Koko can now run the much more powerful Thunder, and threats such as Alolan Marowak and Ground-types are overwhelmed by Kingdra.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Dazzling Gleam
move 4: Roost / Substitute / Hidden Power Ground
item: Electrium Z / Life Orb / Leftovers / Focus Sash
ability: Electric Surge
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Calm Mind helps patch up Tapu Koko's mediocre Special Defense while making it a deceptively powerful special sweeper.
* Thunderbolt is the reliable STAB move Tapu Koko needs to become a powerful special sweeper sweep.
* Dazzling Gleam might be weak, but after a Calm Mind boost, it actually OHKOes Garchomp and Mega Salamence.
* Roost has good synergy with Calm Mind, letting Tapu Koko set up effectively against more defensive defensively inclined Pokemon.
* Substitute works nicely on Leftovers Tapu Koko, making it more difficult to revenge kill.
* Hidden Power Ground can be used to hit Alolan Marowak hard.
* If you want to hit Tapu Bulu, Garchomp, and Mega Salamence with one move, Tapu Koko can use Hidden Power Ice and Roost together.

Set Details
========

* Electrium Z lets Tapu Koko obliterate Pokemon after a Calm Mind boost. For example, under Electric Terrain, Tapu Koko have a 93.8% chance of OHKOing Porygon2 with a +1 Gigavolt Havoc.
* With Life Orb, Tapu Koko has a good shot of at OHKOing fast Alolan Marowak with boosted +1 Hidden Power Ground. Against bulky Alolan Marowak, Tapu Koko can beat them when they are at around 80% of their health HP with a boosted Hidden Power Ground.
* Focus Sash might seem strange on a Calm Mind user, but it does allow Tapu Koko to be used as an emergency check against to sweepers such as Mega Gyarados, and use its Calm Mind powers against different teams.
* Use 4 HP / 252 SpA / 252 Spe for maximum sweeping power.
* As silly as this it might seem, while Timid is usually the best nature, a Hasty nature can be used to make Tapu Koko's Defense lower than its Special Defense. This lets Tapu Koko avoid getting 2HKOed by Porygon2's Tri Attack after one use of Calm Mind thanks to Download boosting Porygon2's Attack instead of Special Attack.

Usage Tips
========

* This Tapu Koko works best late-(hyphen)game, where when most of its usual checks such as Alolan Marowak and Tapu Bulu have been weakened into KO range.
* If using Tapu Koko to check something, don't set up Calm Mind right away. Use it to surprise the opponent and set up on something that would usually KO it, such as a weakened Porygon2.
* Some good targets to set up on include Tapu Fini, Magnezone that lack Choice Specs, and Celesteela that lack Earthquake.

Team Options
========

* This Tapu Koko heavily relies on Electric Terrain to sweep, so consider another Tapu island guardian so that Tapu Koko can reset its terrain Terrain. Tapu Bulu works fairly well since it can take on most Ground-types, while Tapu Lele lures in Celesteela, a prime target of set(space)up for Tapu Koko (if they lack Earthquake). Tapu Fini can use an offensive set to break down walls as well with Nature's Madness + Waterium Z, and it checks Alolan Marowak.
* Tapu Bulu is a bigger problem than usual against for this set, since Tapu Koko can't fit in Brave Bird very easily without Life Orb. Poison Jab Garchomp can be a great lure against it to deal with Tapu Bulu, especially since Garchomp itself will love Tapu Koko getting rid of Grassy Terrain. Mega Salamence can switch into Alolan Marowak once, and also OHKO Tapu Bulu with Double-Edge OHKO Tapu Bulu with Double-Edge and also switch into Alolan Marowak once. Celesteela does well against Tapu Bulu that lack Bulk Up, and it can take Earthquake for Tapu Koko as well.
* If using Electrium Z or Life Orb, Tapu Koko can use Alolan Ninetales's Aurora Veil to make Tapu Koko it far more difficult to take out, giving it an easier time setting up.
* Consider using Tapu Koko on a rain team with Kingdra, (comma) and as well as either Pelipper or Politoed, as this allows your team to overwhelm the likes of Alolan Marowak and Ground-types.

[SET]
name: Physically Based Attacker
move 1: Wild Charge
move 2: Brave Bird
move 3: Dazzling Gleam
move 4: U-turn / Volt Switch
item: Life Orb / Magnet / Electrium Z
ability: Electric Surge
nature: Naive / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Wild Charge might seem like a downgrade from Thunderbolt on the specially based set due to all the recoil, but Tapu Koko's higher Attack stat means that it makes Tapu Koko less vulnerable to Terrain changes. Most notably, it gives Life Orb Tapu Koko a good shot at OHKOing offensive Tapu Fini in Misty Terrain.
* Brave Bird is Tapu Koko's best move against Tapu Bulu and fast Alolan Marowak, 2HKOing them both. Brave Bird also 2HKOes bulky Alolan Marowak with after some chip damage.
* Dazzling Gleam is fairly weak, but it still 2HKOes Garchomp and Mega Salamence, (comma) and OHKOes Hydreigon.
* U-turn is the preferable scouting move so that Tapu Koko can switch out against Alolan Marowak, but Volt Switch does have more power overall.

Set Details
========

* Maximum Attack and Speed are needed so that Wild Charge will deal good damage.
* Naive is slightly preferred for its ability to take priority attacks better, but Hasty does avoid a Download Special Attack boost from Porygon2.
* Life Orb makes Tapu Koko go down fast, but it lets Tapu Koko get important KOs, such as the 2HKO on fast Alolan Marowak, an OHKO on Mimikyu and bulky Mega Gengar, and the OHKO on Tapu Lele with Wild Charge.
* Magnet means Tapu Koko loses out on the 2HKO on Alolan Marowak, but it does let Tapu Koko still OHKO Tapu Lele under Electric Terrain without the extra recoil.
* Electrium Z makes Tapu Koko weaker overall, but Gigavolt Havoc is extremely powerful and has no recoil. As an example of its power, it has a shot at OHKOing Aegislash and Mega Salamence.

Usage Tips
========

* This Tapu Koko works better late-(hyphen)game than the special attacker, since Wild Charge recoil wears it down very fast.
* If using this Tapu Koko early-(hyphen)game, try to use U-turn or Volt Switch to do some chip damage.
* For early-(hyphen)game, take advantage of Tapu Koko's unexpected physical coverage before the opponent knows which set Tapu Koko is running. For example, if your foe has Tapu Bulu in team preview Team Preview, consider using Brave Bird on the predicted switch-(hyphen)in.
* Since this is a physically based set, you are it's much more vulnerable to burns, so don't switch into Scalds from the likes of Milotic carelessly.

Team Options
========

* Alolan Marowak might take a lot from Brave Bird, but Tapu Koko still needs some checks to it so that it can be taken down brought into KO range. Mandibuzz works out pretty well due to resiting Shadow Bone and having Roost and Foul Play. Offensive Porygon2 can work well against bulkier Alolan Marowak, while Salamence and Gyarados can use Intimidate to take one hit before Mega Evolving.
* Magnezone is much more troublesome than normal for this set due to its good physical defense Defense. An Alolan Marowak of your own is a good check to Magnezone, while Garchomp (though it takes a lot of damage from Flash Cannon) can OHKO Magnet Pull variants. (although Flash Cannon does a lot of damage to it).
* Having Ground-type switch-ins to Ground-types is a good idea, especially since Tapu Koko have has no way of KOing Garchomp. Celesteela works especially well in this case, while Tapu Bulu can take on Garchomp that lack Poison Jab. Note that both of these have issues with Magnezone.

[STRATEGY COMMENTS]
Other Options
=============

* Electric Seed can be neat on a Calm Mind set to make Tapu Koko difficult to take down. However, it's one use only, and Tapu Koko will need to use HP investment to avoid a OHKO from being OHKOed by Choice Scarf Garchomp.
* Choice Specs can be used on Tapu Koko to make it even more powerful, but being locked into Electric-type moves is very risky. The same goes for Choice Band and Choice Scarf.
* Tapu Koko can make for a decent user of Reflect and Light Screen due to its high speed Speed.
* Nature's Madness can be used as a catch-all move against common Tapu Koko switch-ins.
* Tapu Koko can use a Flyingium Z with Mirror Move to potentially get +2 Attack and use a Z-(hyphen)Move move against your the foe.
* After Pokebank PokeBank is released, Hidden Power Ice might make sense on more sets due to the return of Landorus-T. Hidden Power Fire could also be used to hit Ferrothorn and Excadrill as well.

Checks and Counters
===================

**Alolan Marowak**: Tapu Koko's only chance against this Alolan Marowak is to hit it with Brave Bird or Hidden Power Ground on the switch, since Lightning Rod makes Alolan Marowak immune to Electric-type attacks. Otherwise, Alolan Marowak can tank Tapu Koko's STABs, STAB moves and blast it with Flare Blitz or Shadow Bone. Alolan Marowak is also very difficult to switch into.

**Other Tapus Island Guardians**: If the Terrain is changed, Tapu Koko becomes much less powerful. Tapu Bulu is the most dangerous threat since it resists Electric-type attacks. Tapu Lele gets hit hard by Wild Charge, but can use a Choice Scarf set to OHKO Tapu Koko with Psychic under Psychic Terrain. Tapu Fini does poorly against Tapu Koko on its own, but offensive sets can revenge kill specially based sets with Hydro Vortex.

**Offensive Ground-types**: Mamoswine and Mudsdale only fear Grass Knot, (comma) being and are able to smash through Tapu Koko with Earthquake otherwise. Mamoswine in particular doesn't even worry about Focus Sash Tapu Koko thanks to Ice Shard. Although very rare, Alolan Dugtrio is especially problematic since it resists Tapu Koko's coverage moves as well.

**Garchomp**: While Garchomp is weak to Dazzling Gleam, it won't be OHKOed by it without a boost. Choice Scarf Garchomp outspeeds and KOes Tapu Koko, while Focus Sash will survive even boosted Dazzling Gleam takes any one move and KOes as well.

**Mega Gegar**: Mega Gengar takes a serious amount of damage from Tapu Koko and can lose to Focus Sash variants, but against the specially based set with Life Orb, Mega Gengar survives takes Thunderbolt, (comma) and can OHKO back with Sludge Bomb.

**Post-PokeBank Pokebank Threats**: Rotom-H is near the top of the list here, resisting all of Tapu Koko's commonly used attacks, (comma) and hitting hard with Overheat. Excadrill also resists most of Tapu Koko's moves, (comma) and can use a Choice Scarf to outspeed and OHKO it. Ferrothorn can take anything but Hidden Power Fire, (comma) and deal massive damage back with Gyro Ball. Finally, Mega Charizard X can set up on Tapu Koko once with Dragon Dance, (comma) and OHKO it back with Earthquake or Flare Blitz. None of these threats like getting hit by Nature's Madness, (comma) however.
 
Last edited:
Back
Top